# Configuration file ########################################################################################################## # tcg #--------------------------------------------------------------------------------------------------------# # Options surrounding crafting in TCG ########################################################################################################## tcg { # The base amount of essence a battle should give. D:"Base Essence"=1.0 # Value which to multiply essence drop rate by. Doesn't affect raids D:"Essence drop modifier"=1.0 # Can essence be exchanged for packs? B:"Essence for packs"=true # Can you get essence from winning raids? B:"Essence for raid wins"=true # The multiplier of essence a level 100 pokemon should give D:"Level 100 Essence Multiplier"=1.25 # The multiplier of essence a level 25 or under pokemon should give D:"Level 25 and Under Essence Multiplier"=0.25 # The amount of a level 26-50 pokemon should give D:"Level 26-50 Essence Multiplier"=0.5 # The multiplier of essence a level 51-75 pokemon should give D:"Level 51-75 Essence Multiplier"=0.75 # The multiplier of essence a level 76-99 pokemon should give D:"Level 76-99 Essence Multiplier"=1.0 # Should a player lose essence when they die B:"Lose Essence on death"=false # The base amount of essence a player gets for defeating a raid I:"Raid Base Essence"=35 # Multiplies the raid base essence depending on the amount of stars in a raid I:"Raid Five Star Multiplier"=5 # Multiplies the raid base essence depending on the amount of stars in a raid I:"Raid Four Star Multiplier"=3 # Multiplies the raid base essence depending on the amount of stars in a raid I:"Raid One Star Multiplier"=1 # Multiplies the raid base essence depending on the amount of stars in a raid I:"Raid Three Star Multiplier"=2 # Multiplies the raid base essence depending on the amount of stars in a raid I:"Raid Two Star Multiplier"=1 # The amount of essence received is multiplied by this number if a Pixelmon is considered a rare (Legend, Mythical, UB, etc) I:"Rare Pokemon Essence Multiplier"=2 # Should a pokemon's second type drop essence? B:"Type Two Drops Essence"=true # Value which to multiply type two essence drop rate by. Doesn't affect raids D:"Type Two Essence Drop Modifier"=0.25 # Do not edit I:"UI scale"=-1 } "tcg crafting" { I:"Common cost"=25 # The amount of the cost of a rarity of a card to give back if disenchanted. Defaults to 4, so a common card by default would give back 25/4 default I:"Essence Disenchant Divisor"=4 I:"Holorare cost"=1250 I:"Raid Base Essence"=10 I:"Raid Five Star Multiplier"=5 I:"Raid Four Star Multiplier"=3 I:"Raid One Star Multiplier"=1 I:"Raid Three Star Multiplier"=2 I:"Raid Two Star Multiplier"=1 # The amount of each essence you need to exchange for a random pack. I:"Random Pack Cost"=50 I:"Rare cost"=500 I:"Secretrare cost"=6000 # The amount of each essence you need to exchange for a specific pack. I:"Specific Pack Cost"=300 I:"Ultrarare cost"=3000 I:"Uncommon cost"=100 }