# Buried Feature Seed # 29 Apr 2015; MC 1.7.10 # Author: Jordan_Greywolf # Updated to MC 1.10: 13 Sep 2016 # Verified for MC 1.12: 23 Jun 2017 # Updated for MC 1.12.1: 9 Sep 2017 # Note: The idea behind this experiment is to use Command Blocks # (RUINSTRIGGER and /testruin) to get around the Ruins Mod # build-point spawning rules, so underground features can # be added without requiring that the surface area be "leveled" # to maximize spawn chances (based on observation that structures # with large footprints have difficulty spawning in hilly areas # without use of "max_leveling"). This "seed" structure has a # pretty small footprint (1x1) so it has a decent chance of # finding a valid build point. When it invokes /testruin to # summon a random underground structure, that structure won't be # subjected to further build-point testing. biomesToSpawnIn=autumn hills,crag,dry river,enchanted forest,extreme hills,extreme hills+,extreme hills+ m,extreme hills m,forest,forested hills,foresthills,green hills,magical forest,mountain,mountain ridge,ominous woods,overgrown greens,sacred springs,savanna plateau,shield,thicket,volcano,wasteland,wondrous woods,wonderous woods,woodland,woodlands,mining biome,extreme_hills,extreme_hills_with_trees,mutated_extreme_hills,mutated_extreme_hills_with_trees weight=5 embed_into_distance=0 unacceptable_target_blocks=water,flowing_water,lava,flowing_lava,mushroom,cloud,Natura:Cloud,slime_congealed,slime_dirt,slime_grass,command_block dimensions=2,1,1 allowable_overhang=50 max_cut_in=0 cut_in_buffer=0 max_leveling=0 leveling_buffer=0 preserve_water=0 preserve_lava=0 preserve_plants=1 # "Hush" Rule (to minimize Command Block chatter) rule1=0,100,CommandBlock:RUINSTRIGGER /gamerule commandBlockOutput false:@ # Random Underground Feature rule2=1,100,CommandBlock:RUINSTRIGGER /testruin TP_Cave_LavaHollow ~0 ~0 ~0:@,CommandBlock:RUINSTRIGGER /testruin TP_Cave_WaterHollow ~0 ~0 ~0:@,CommandBlock:RUINSTRIGGER /testruin TP_CollapsedTunnel ~0 ~0 ~0:@,CommandBlock:RUINSTRIGGER /testruin TP_CrystalCavern ~0 ~0 ~0:@,CommandBlock:RUINSTRIGGER /testruin TP_ObsidianGeode ~0 ~0 ~0:@,CommandBlock:RUINSTRIGGER /testruin TP_VaultStatues ~0 ~0 ~0:@,CommandBlock:RUINSTRIGGER /testruin TP_GargoyleStone ~0 ~0 ~0:@,CommandBlock:RUINSTRIGGER /testruin TP_Tree_GnarledOak ~0 ~0 ~0:@,CommandBlock:RUINSTRIGGER /testruin TP_Tree_Chandelier ~0 ~0 ~0:@,CommandBlock:RUINSTRIGGER /testruin TP_ForestPool ~0 ~0 ~0:@,CommandBlock:RUINSTRIGGER /testruin TP_Underground_Fountain ~0 ~0 ~0:@ layer 1 endlayer layer 2 endlayer