# Configuration file general { "bugfixes: blocks" { # Fixes inconsistent delays of comparators to prevent redstone timing issues B:"Comparator Timing"=true # Slims down the hopper bounding box for easier access of nearby blocks B:"Hopper Bounding Box"=true # Prevents crashes when the destination tile entity becomes unavailable during the item insert process # Mainly utilized to suppress edge case symptoms with Thaumcraft's Thaumatorium B:"Hopper Insert Safety Check"=true # Prevents voiding held items when right + left clicking on an item frame simultaneously B:"Item Frame Void"=true # Disables climbing movement when flying B:"Ladder Flying Slowdown"=true # Avoids the need for multiple mining attempts by sending additional movement packets B:"Mining Glitch"=true # Properly saves the last state of pistons to tags B:"Piston Progress"=true "block overlay" { # Fixes x-ray when standing in non-suffocating blocks B:"[1] Block Overlay Toggle"=true # Excludes blocks from the block overlay bugfix # Syntax: modid:block S:"[2] Blacklist" < > # Includes blocks in the block overlay bugfix # Syntax: modid:block S:"[3] Whitelist" < > } } "bugfixes: entities" { # Improves the attack radius of hostile mobs by checking the line of sight with raytracing B:"Attack Radius"=true # Prevents fire projectiles burning entities when blocking with shields B:"Block Fire"=true # Fixes entities glitching through the bottom of boats B:"Boat Riding Offset"=true # Fixes corrupted entities exceeding the allowed death time B:"Death Time"=true # Fixes lag caused by dead entities by sending additional packets when the player is not alive B:"Destroy Entity Packets"=true # Fixes missing player states when changing dimensions by sending additional packets B:"Dimension Change Player States"=true # Fixes item dupes when players are dropping items and disconnecting B:"Disconnect Dupe"=true # Fixes consuming an item having a chance of also consuming a second item without any animation B:"Double Consumption"=false # Saves entity bounding boxes to tags to prevent breakouts and suffocation B:"Entity Bounding Box"=true # Fixes entity motion desyncs most notable with arrows and thrown items B:"Entity Desync"=false # Fixes non-functional elytra firework boosting and guardian targeting if the entity ID is 0 B:"Entity ID"=true # Prevents corruption of entities caused by invalid health or damage values B:"Entity NaN Values"=true # Pushes entities out of blocks when growing up to prevent suffocation B:"Entity Suffocation"=false # Fixes entity tracker to prevent client-sided desyncs when teleporting or changing dimensions B:"Entity Tracker"=true # Changes UUIDs of loaded entities in case their UUIDs are already assigned (and removes log spam) B:"Entity UUID"=true # Corrects maximum player health on joining by setting the last saved health value B:"Max Player Health"=true # Fixes saturation depleting in peaceful mode B:"Player Saturation"=true # Fixes skeletons not looking at their targets when strafing B:"Skeleton Aim"=true # Returns missing hoods to villager mantles B:"Villager Mantle Hoods"=true } "bugfixes: misc" { # Improves the accuracy of smooth lighting by checking for suffocation and light opacity B:"Accurate Smooth Lighting"=true # Fixes entity and particle rendering issues by enabling depth buffer writing B:"Depth Mask"=true B:"Faster Background Startup"=false # Replaces the help command, sorts and reports broken commands B:"Help Command"=false # Prevents various crashes with Turkish locale B:"Locale Crash"=true "model gap" { # Fixes transparent gaps in all 3D models of blocks and items B:"[1] Model Gap Toggle"=true # Quad X/Y offset # Moves the quad toward the center of the item # Use to hide gaps, keep as close to 0 as possible D:"[2] Recess Value"=0.007 # Quad expansion increment # Enlarges each quad # Use to hide gaps, keep as close to 0 as possible D:"[3] Expansion Value"=0.008 } } "bugfixes: world" { # Fixes loading of outdated chunks to prevent duplications, deletions and data corruption B:"Chunk Saving"=true # Fixes invisible chunks in edge cases (small enclosed rooms at chunk borders) B:"Frustum Culling"=true # Changes the data table of tile entities to resolve issues # HASHMAP: Vanilla default # LINKED_HASHMAP: Keeps the loading order of tile entities to prevent issues during the first ticks of chunk loading # CONCURRENT_HASHMAP: Allows simultaneous access to tile entities to prevent concurrent modification exceptions # CONCURRENT_LINKED_HASHMAP: Combines LINKED_HASHMAP and CONCURRENT_HASHMAP # Valid values: # HASHMAP # LINKED_HASHMAP # CONCURRENT_HASHMAP # CONCURRENT_LINKED_HASHMAP S:"Tile Entity Map"=CONCURRENT_LINKED_HASHMAP B:"Tile Entity Update Order"=true } debug { # Disables config resets on mod updates # Please note that you will face duplicate/invalid config settings B:"Bypass Config Versioning"=true # For those who live life on the edge, may or may not include Jons B:"Bypass Incompatibility Warnings"=true # Version number of the config file # Do not touch! S:"Config Version"=1.12.2-1.5.0 # Enables debug logging B:"Debug Logging"=false # Enables a screen displaying incompatible mods on game load B:"Obsolete Mods Screen"=false # Prints the time the game needed to launch to the log B:"Show Loading Time"=true } "mod integration" { "biomes o' plenty" { # Fixes rapid inflection of regeneration effects in hot spring water B:"Hot Spring Water"=true } botania { # Enables the Botania Garden of Glass skybox for custom dimensions # Abides by Botania's 'enableFancySkybox' config option # Example: 43 I:"Fancy Skybox" < > } "epic siege mod" { # Disables leftover debug logging inside the digger AI of the beta builds B:"Disable Digger AI Debug"=true } forestry { # Adds custom emerald to germling trades to the arborist villager # Syntax: level;emeralds_min;emeralds_max;germlings_min;germlings_max;type;complexity_min;complexity_max # level Level when this trade becomes available (how much trading needs to be done) # emeralds_min Lower random limit for emeralds # emeralds_max Upper random limit for emeralds # germlings_min Lower random limit for germlings # germlings_max Upper random limit for germlings # type Type of germling, can be either pollen or sapling # complexity_min Lower limit of allele complexity # complexity_max Upper limit of allele complexity # # Example for a level 5 trade for a single sapling with a complexity between 6 and 10, costing between 10 to 40 emeralds: # 5;10;40;1;1;sapling;6;10 S:"Arborist Villager Trades" < 5;20;40;1;1;pollen;6;10 > # Disables damage caused by bees bypassing player armor B:"Disable Bee Damage Armor Bypass"=true # Allows Forestry farms to pick up ExtraTrees fruit B:"Extra Trees: Gather Windfall"=true } "mo' creatures" { # Adds support for modded biome spawns # Syntax: modid;name;key;tag;filename # modid Mod ID required for this to be added # name Mod name # key Used for class lookups, needs to be a unique part of the modded package, e.g. mod.acgaming.*universaltweaks*.mods # tag Short tag for logs # filename Filename to use for the generated config S:"Custom Modded Biomes" < pvj;vibrantjourneys;vibrantjourneys;PVJ;ProjectVibrantJourneys.cfg traverse;traverse;traverse;TRAV;Traverse.cfg dimdoors;dimdoors;dimdoors;DD;DimDoors.cfg > } roost { # Improves load time by registering CT chickens early for Roost to detect them # Note: All CT chickens must be specified in "Custom Chickens" for this tweak to work! # Note: The .zs files creating custom chickens must be loaded with '#loader preinit', not '#loader contenttweaker'! B:"ContentTweaker: Early Register CT Chickens"=true # Adds custom chickens from mods (e.g. ContentTweaker) to Roost's stock texture check # Syntax: name # name Chicken name S:"Custom Chickens" < > } "storage drawers" { # Fixes voiding of items when nearing full capacity # Fixes slotless item handler implementation not allowing the extraction from compacting item drawers with the vending upgrade # Caches the drawer controller tile to avoid getting the TE from the world every time a drawer slave is interacted with B:"Item Handlers"=true # Approximate range in blocks at which drawers render contained items # 0 for default unlimited range I:"Render Range"=0 } thaumcraft { B:"Firebat Particles"=true # Fixes the bounding box always being at the center in both cinderpearls and shimmerleafs B:"Flower Bounding Box"=true # Overhauls the frost focus cast sound to make it a lot less plangent B:"Frost Focus Cast Sound Revamp"=true # Stops the thaumometer from bobbing rapidly when using it to scan objects B:"Stable Thaumometer"=true B:"Wisp Particles"=true "focus mediums" { # Plays an additional cast sound when using any bolt focus medium to add an extra layer of pow B:"[1] Bolt Focus Medium Cast Sound"=true # Plays an additional cast sound when using any cloud focus medium B:"[2] Cloud Focus Medium Cast Sound"=true # Adds additional cast, despawn, and setup sounds when using any mine focus medium B:"[3] Mine Focus Medium Sounds"=true # Plays an additional cast sound when summoning any type of spellbat B:"[4] Spellbat Focus Medium Cast Sound"=true } } "tinkers' construct" { # Excludes gaseous fluids from being transferable via faucets B:"Gaseous Fluids"=false # Suppresses special abilities of long swords and rapiers when shurikens are wielded in the offhand B:"Offhand Shuriken"=true # Caches all ore dictionary smelting recipes to speed up game loading B:"Ore Dictionary Cache"=true # Despawns unbreakable projectiles faster to improve framerates B:"Projectile Despawning"=true } "thermal expansion" { # Adds Monoculture Cycle integration to desired phytogenic insolator recipes added by ModTweaker # Register the recipe with Insolator.addRecipeMonoculture() instead of Insolator.addRecipe() in .zs files # (and Insolator.addRecipeMonocultureSaplingInfuser() instead of Insolator.addRecipeSaplingInfuser()) # Note: Make sure the 'fertilizer' is specified as the secondaryInput arg in the function B:"Insolator Custom Monoculture"=true } "thaumcraft: entities" { # Adds particles to firebats similar to legacy versions B:"Firebat Particles"=true # Rotates dead eldritch crabs all the way like endermites, silverfish, and spiders B:"Spiderlike Eldritch Crabs"=true # Increases particle size of wisps similar to legacy versions B:"Wisp Particles"=true } } "tweaks: blocks" { # Replaces bed obstruction checks with an improved version B:"Bed Obstruction Replacement"=true # Prevents breaking lower parts of sugar cane and cacti as well as unripe crops, unless sneaking B:"Better Harvest"=false # Sets the delay in ticks between breaking blocks I:"Block Hit Delay"=5 # Determines how tall cacti can grow I:"Cactus Size"=3 # Makes leaves decay faster when trees are chopped B:"Fast Leaf Decay"=false # Allows the player to jump over fences and walls B:"Fence/Wall Jump"=false B:"Hardcore Buckets"=false # Allows the creation of grass paths everywhere (beneath fence gates, trapdoors, ...) B:"Lenient Paths"=true # Determines how tall sugar cane can grow I:"Sugar Cane Size"=3 "better placement" { # Removes the delay between placing blocks B:"[1] Better Placement Toggle"=false # If the cursor must be moved to a new location before placing another block B:"[2] Force New Location"=false # Only affects block placement in creative mode B:"[3] Creative Mode Only"=false } "breakable bedrock" { # Allows customizable mining of bedrock B:"[1] Breakable Bedrock Toggle"=false # List of tools concerning mining bedrock # Behavior depends on the list mode # Syntax: modid:tool S:"[2] Tool List" < > # Blacklist Mode: Tools which can't mine bedrock, others can # Whitelist Mode: Tools which can mine bedrock, others can't # Valid values: # WHITELIST # BLACKLIST S:"[3] List Mode"=BLACKLIST } "finite water" { # Prevents creation of infinite water sources B:"[1] Finite Water Toggle"=false # Allows creation of infinite water sources in ocean and river biomes B:"[2] Allow Water Biomes"=true # Inclusive minimum altitude at which water is infinite I:"[3] Minimum Altitude"=0 # Inclusive maximum altitude at which water is infinite I:"[4] Maximum Altitude"=63 } "block dispenser" { # Allows dispensers to place blocks B:"[1] Block Dispenser Toggle"=true # List of blocks concerning dispensing # Behavior depends on the list mode # Syntax: modid:block S:"[2] Block List" < minecraft:water minecraft:flowing_water minecraft:lava minecraft:flowing_lava minecraft:fire minecraft:web thermalexpansion:strongbox > # Blacklist Mode: Blocks which can't be placed, others can # Whitelist Mode: Blocks which can be placed, others can't # Valid values: # WHITELIST # BLACKLIST S:"[3] List Mode"=BLACKLIST } } "tweaks: entities" { # Removes entity AI for improved server performance B:"AI Removal"=false # Replaces entity AI for improved server performance B:"AI Replacement"=true # Replaces auto jump with an increased step height B:"Auto Jump Replacement"=true # Enables ignition of entities by right-clicking instead of awkwardly lighting the block under them B:"Better Ignition"=true # Sets the acceleration value for controlling boats D:"Boat Speed"=0.04 D:"Charged Creeper Spawning Chance"=0.0 # Sets the chance for creepers to spawn charged # Min: 0.0 # Max: 1.0 D:"Creeper Charged Spawning Chance"=0.0 B:"Creeper Confetti"=false # Sets the chance to replace deadly creeper explosions with delightful confetti # Min: 0.0 # Max: 1.0 D:"Creeper Confetti Spawning Chance"=0.0 # Disables skipping night by using a bed while making it still able to set spawn B:"Disable Sleeping"=false # Lets husks and strays spawn underground like regular zombies and skeletons B:"Husk & Stray Spawning"=false # Mobs carrying picked up items will drop their equipment and despawn properly B:"Mob Despawn Improvement"=false # Stops horses wandering around when saddled B:"No Saddled Wandering"=false # Sets the chance for rabbits to spawn as the killer bunny variant # Min: 0.0 # Max: 1.0 D:"Rabbit Killer Spawning Chance"=0.0 # Sets the chance for rabbits to spawn as the Toast variant # Min: 0.0 # Max: 1.0 D:"Rabbit Toast Spawning Chance"=0.0 attributes { # Sets custom ranges for entity attributes B:"[01] Attributes Toggle"=true D:"[02] Max Health Min"=-65536.0 D:"[03] Max Health Max"=65536.0 D:"[04] Follow Range Min"=-65536.0 D:"[05] Follow Range Max"=65536.0 D:"[06] Knockback Resistance Min"=-65536.0 D:"[07] Knockback Resistance Max"=65536.0 D:"[08] Movement Speed Min"=-65536.0 D:"[09] Movement Speed Max"=65536.0 D:"[10] Flying Speed Min"=-65536.0 D:"[11] Flying Speed Max"=65536.0 D:"[12] Attack Damage Min"=-65536.0 D:"[13] Attack Damage Max"=65536.0 D:"[14] Attack Speed Min"=-65536.0 D:"[15] Attack Speed Max"=65536.0 D:"[16] Armor Min"=-65536.0 D:"[17] Armor Max"=65536.0 D:"[18] Armor Toughness Min"=-65536.0 D:"[19] Armor Toughness Max"=65536.0 D:"[20] Luck Min"=-65536.0 D:"[21] Luck Max"=65536.0 } "better burning" { # Fixes some edge cases where fire damage sources won't cause mobs to drop their cooked items B:"[1] Cooked Items"=true # If entities have fire resistance, they get extinguished right away when on fire B:"[2] Extinguishing"=true # Prevents the fire animation overlay from being displayed when the player is immune to fire B:"[3] Fire Overlay"=true # Allows skeletons to shoot flaming arrows when on fire (30% chance * regional difficulty) B:"[4] Flaming Arrows"=true # Allows fire to spread from entity to entity (30% chance * regional difficulty) B:"[5] Spreading Fire"=true } "easy breeding" { # Enables easy breeding of animals by tossing food on the ground B:"[1] Easy Breeding Toggle"=false # Determines the distance for animals to search for food D:"[2] Search Distance"=10.0 } "collision damage" { # Applies horizontal collision damage to the player akin to elytra collision B:"[1] Collision Damage Toggle"=false # The damage factor that gets multiplied with the player speed # Vanilla default for elytra damage is 10 I:"[2] Damage Factor"=10 } "no golems" { # Disables the manual creation of iron golems B:"[1] Iron Golem Toggle"=false # Disables the manual creation of snow golems B:"[2] Snow Golem Toggle"=false # Disables the manual creation of withers B:"[3] Wither Toggle"=false } "player speed" { # Enables the modification of base and maximum player speeds B:"[1] Player Speed Toggle"=false # Determines the player's base walk speed D:"[2] Walk Speed"=0.1 # Determines the player's base fly speed D:"[3] Fly Speed"=0.05 # Determines the player's maximum speed # Increase if you get the infamous 'Player moved too quickly' messages D:"[4] Max Speed"=100.0 # Determines the player's maximum speed when flying with elytra # Increase if you get the infamous 'Player moved too quickly' messages D:"[5] Max Elytra Speed"=300.0 # Determines the player's maximum speed when riding a vehicle or mount # Increase if you get the infamous 'Player moved too quickly' messages D:"[6] Max Vehicle Speed"=100.0 } "water fall damage" { # Re-implements an improved version of pre-1.4 fall damage in water B:"[1] Water Fall Damage Toggle"=false # How much fall damage gets reduced by water per tick D:"[2] Damage Reduction"=2.0 } "rally health" { # Adds Bloodborne's Rally system to Minecraft # Regain lost health when attacking back within the risk time B:"[1] Rally Health Toggle"=false # Determines the risk time in ticks I:"[2] Risk Time"=60 # Determines the chance to regain health in percent I:"[3] Heal Chance"=80 # Plays an indication sound effect when health is regained B:"[4] Indication Sound"=false } "undead horses" { # Lets untamed undead horses burn in daylight B:"Burning Undead Horses"=true # Allows taming of undead horses B:"Taming Undead Horses"=true } } "tweaks: items" { # Switches the selected hotbar slot to a proper tool if required B:"Auto Switch Tools"=false # Bows enchanted with Infinity no longer require arrows B:"Bow Infinity"=false # Sets custom rarities for items, affecting tooltip colors # Syntax: modid:item;rarity # Available rarities: common, uncommon, rare, epic # Example -> minecraft:diamond;rare S:"Custom Rarity" < gravisuit:advancedlappack;uncommon gravisuit:advanceddrill;uncommon gravisuit:advancedchainsaw;uncommon advancedsolars:advancedsolarhelmet;uncommon gravisuit:gravitool;uncommon advancedsolars:advancedsolarpanel;uncommon gravisuit:advancedelectricjetpack;uncommon gravisuit:advancednuclearjetpack;uncommon ic2:itemarmorcombinedjetpack;uncommon ic2:itemarmornuclearcombindedjetpack;uncommon ic2:itemnanosabers;uncommon ic2:itemtoolmininglaser;uncommon ic2:nanoshield;uncommon ic2:itembatlamacrystal;uncommon advancedsolars:hybridsolarhelmet;rare gravisuit:ultimatelappack;rare advancedsolars:hybridsolarpanel;rare gravisuit:vajracore;rare advancedsolars:iridiumironplate;rare advancedsolars:reinforcediridiumironplate;rare advancedsolars:irradiantreinforcedplate;rare advancedsolars:iridiumingot;rare ic2:blockpersonal:8;rare ic2:itemreflectors:2;rare ic2:itemmisc:202;rare ic2:blockmachinehv:6;rare ic2:blockmachinehv:2;rare ic2:itemmisc:181;rare ic2:itemmisc:258;rare gravisuit:gravisuit;epic gravisuit:nucleargravisuit;epic advancedsolars:ultimatehybridsolarhelmet;epic gravisuit:vajra;epic advancedsolars:ultimatesolarpanel;epic gravisuit:relocator;epic ic2:itemportableteleporter;epic > # Prevents placing of liquid source blocks in the world B:"Hardcore Buckets"=false # Disables the 1.9 combat update attack cooldown B:"No Attack Cooldown"=false # Disables crafting recipes for repairing tools B:"No Crafting Repair"=false # Disables dragon's breath from being a container item and leaving off empty bottles when a stack is brewed with B:"No Leftover Breath Bottles"=false # Enables one-time ignition of entities by hitting them with a torch B:"Super Hot Torch"=false # Sets the amount of experience spawned by bottles o' enchanting # -1 for vanilla default I:"XP Bottle Amount"=-1 "item entities" { # Enables the modification of item entity properties B:"[01] Item Entities Toggle"=true # Adds physical aspects such as collision boxes to item entities B:"[02] Physics"=false # Item entities can be picked up automatically # When disabled, item entities can be picked up by right-clicking (requires 'Physics' option) B:"[03] Automatic Pickup"=true # Item entities can only be picked up when sneaking B:"[04] Sneaking Pickup"=false # Tools which enable picking up items automatically # Example -> minecraft:bucket S:"[05] Collection Tool" < > # Determines the delay in ticks until item entities can be picked up # -1 for vanilla default I:"[06] Pickup Delay"=-1 # Determines the time in ticks until item entities get despawned # -1 for vanilla default I:"[07] Lifespan"=-1 # Stops combination of item entities B:"[08] No Combination"=false # Stops combination of item entities if their maximum stack size is reached B:"[09] Smart Combination"=true # The radius (in blocks) that dropped items should check around them for other dropped items to combine with # Depends on the Smart Combination toggle D:"[10] Smart Combination Radius"=2.0 # Allows dropped items to also check above and below them for combination # Depends on the Smart Combination toggle B:"[11] Smart Combination Y-Axis Check"=true # Enables the rotation effect B:"[12] Rotation"=true # Enables the bobbing effect B:"[13] Bobbing"=true # Makes item entities flash when they're about to despawn B:"[14] Clear Despawn"=false # Determines the time in seconds item entities have left before despawn to start flashing I:"[15] Clear Despawn: Flashing Time"=20 # Makes item entities flash faster as they get closer to despawning B:"[16] Clear Despawn: Urgent Flashing"=true } mending { # Implements modern mending behavior to only repair damaged equipment with XP B:"[1] Mending Toggle"=true # Determines the amount of durability mending will repair, on average, per point of experience D:"[2] Ratio"=2.0 # Repairs damaged items from the entire inventory with XP B:"[3] Overpowered"=false } "shield parry" { # Allows parrying of projectiles with shields B:"[01] Shield Parry Toggle"=false # Determines the amount of time an arrow can be parried after raising the shield # Measured in ticks I:"[02] Arrow Time Window"=40 # Determines the amount of time a fireball can be parried after raising the shield # Measured in ticks I:"[03] Fireball Time Window"=40 # Determines the amount of time a throwable can be parried after raising the shield # Measured in ticks I:"[04] Throwable Time Window"=40 # Syntax: modid:entity # Example: minecraft:arrow S:"[05] Projectile List" < > # Blacklist Mode: Projectiles which can't be parried, others can be parried # Whitelist Mode: Projectiles which can be parried, others can't be parried # Valid values: # WHITELIST # BLACKLIST S:"[06] List Mode"=BLACKLIST # Plays an indication sound effect when projectiles are parried B:"[07] Indication Sound"=false # Adds the Rebound enchantment for extended parry time windows B:"[08] Rebound Enchantment"=true # Makes the Rebound enchantment exclusive to enchanted books as loot B:"[09] Rebound Treasure Enchantment"=false # Maximum enchantment level for the Rebound enchantment I:"[10] Rebound Max Level"=5 # Multiplier for the parry time windows D:"[11] Rebound Multiplier"=0.25 # Requires the rebound enchantment for parrying B:"[12] Require Rebound Enchantment"=false B:"[1] Shield Parry Toggle"=false I:"[2] Arrow Time Window"=40 I:"[3] Fireball Time Window"=40 I:"[4] Throwable Time Window"=40 B:"[5] Rebound Enchantment"=true B:"[6] Rebound Treasure Enchantment"=false I:"[7] Rebound Max Level"=5 D:"[8] Rebound Multiplier"=0.25 } } "tweaks: misc" { # Restores feature to tilt the camera when damaged B:"Damage Tilt"=false # Disables the narrator functionality entirely B:"Disable Narrator"=false # Re-implements parallax rendering of the end portal from 1.10 and older B:"End Portal Parallax"=true # Lets background music play continuously without delays B:"Infinite Music"=false # Sets the amount of XP needed for each level, effectively removing the increasing level scaling # 0 for vanilla default I:"Linear XP Amount"=0 # Disables the flashing of skybox and ground brightness on lightningflash strikes B:"No Lightning Flash"=false # Disables the flashing effect when the night vision potion effect is about to run out B:"No Night Vision Flash"=false # Disables the inventory shift when potion effects are active B:"No Potion Shift"=false B:"No Redstone Lighting"=false # Disables the experience reward when smelting items in furnaces B:"No Smelting XP"=false # Prevents placing offhand blocks when blocks or food are held in the mainhand B:"Offhand Improvement"=true # Removes the redundant Minecraft Realms button from the main menu B:"Remove Realms Button"=true # Removes the recipe book button from GUIs B:"Remove Recipe Book"=true # Forcefully turns off the snooper and hides the snooper settings button from the options menu B:"Remove Snooper"=true # Skips the credits screen after the player goes through the end podium portal B:"Skip Credits"=false B:"Suppress Tutorial Hints"=true # Adds a button to the pause menu to toggle cheats B:"Toggle Cheats Button"=false B:"Uncap FPS"=true "incurable potions" { # Determines if potion effects are curable with curative items like buckets of milk B:"[1] Incurable Potions Toggle"=true # Syntax: modid:potioneffect S:"[2] Potion Effect List" < > # Blacklist Mode: Potion effects incurable by curative items, others are curable # Whitelist Mode: Potion effects curable by curative items, others are incurable # Valid values: # WHITELIST # BLACKLIST S:"[3] List Mode"=BLACKLIST } "load sounds" { # Play load sound on... # Valid values: # NOTHING # MINECRAFT # WORLD # MINECRAFT_AND_WORLD S:"[1] Mode"=NOTHING # Sounds to play when Minecraft is loaded # Syntax: eventname;pitch S:"[2] Minecraft Loaded Sounds" < entity.experience_orb.pickup;1.0 entity.player.levelup;1.0 > # Sounds to play when the world is loaded # Syntax: eventname;pitch S:"[3] World Loaded Sounds" < entity.experience_orb.pickup;1.0 entity.player.levelup;1.0 > } "rally health" { B:"[1] Rally Health Toggle"=false I:"[2] Risk Time"=60 I:"[3] Heal Chance"=80 B:"[4] Indication Sound"=false } "smooth scrolling" { # Adds smooth scrolling to in-game lists B:"[1] Smooth Scrolling Toggle"=false D:"[2] Bounce Back Multiplier"=0.24 I:"[3] Scroll Duration"=600 D:"[4] Scroll Step"=19.0 } "swing through grass" { # Allows hitting entities through grass instead of breaking it B:"[1] Swing Through Grass Toggle"=true # Excludes blocks from the swing through grass tweak # Syntax: modid:block S:"[2] Blacklist" < > # Includes blocks in the swing through grass tweak # Syntax: modid:block S:"[3] Whitelist" < > } "toast control" { # Enables the control of toasts (pop-up text boxes) B:"[1] Toast Control Toggle"=true # Determines if advancement toasts are blocked. Enabling will block ALL advancements. B:"[2] Disable Advancement Toasts"=true # Determines if recipe unlock toasts are blocked. Blocks "you have unlocked a new recipe" toasts. B:"[3] Disable Recipe Toasts"=true # Determines if system toasts are blocked. This is used only for the narrator toggle notification right now. B:"[4] Disable System Toasts"=true # Determines if tutorial toasts are blocked. Blocks useless things like use WASD to move. B:"[5] Disable Tutorial Toasts"=true } "pickup notification" { # Displays notifications when the player obtains or loses items B:"[01] Pickup Notification Toggle"=false # Displays item additions when a player obtains an item B:"[02] Display Item Additions"=true # Displays item removals when a player loses an item B:"[03] Display Item Removals"=true # Displays changes in player experience B:"[04] Display Experience"=true # Displays the icon of the respective item B:"[05] Display Icon"=true # Displays the name of the respective item B:"[06] Display Name"=true # Displays a dark rectangle behind changed items B:"[07] Display Background"=false # Sets the horizontal offset of the notification I:"[08] Display Offset Horizontal"=0 # Sets the vertical offset of the notification I:"[09] Display Offset Vertical"=18 # Sets the edge/corner of the screen to use as the base location # Valid values: # BOTTOM_RIGHT # BOTTOM # BOTTOM_LEFT # LEFT # TOP_LEFT # TOP # TOP_RIGHT # RIGHT # CENTER S:"[10] Snap Position"=BOTTOM_RIGHT # Sets the scaling of item names D:"[11] Name Scale"=0.8 # Sets the scaling of item icons D:"[12] Icon Scale"=0.8 # Sets the maximum number of items in the queue before they start fading out artificially I:"[13] Soft Limit"=6 # Sets the number of items that will be faded out after the soft limit is reached I:"[14] Fade Limit"=3 # Sets the duration in ticks how long the notification will be displayed I:"[15] Display Duration"=120 # Sets the duration in ticks how long the notification fades out I:"[16] Fade Duration"=20 # List of item registry names to ignore when displaying changes # Syntax: modid:item S:"[17] Blacklist: Ignore Item Changes" < > # List of item registry names for which to ignore subitem changes # Syntax: modid:item S:"[18] Blacklist: Ignore Subitem Changes" < > } } "tweaks: performance" { # Determines the interval in ticks between world auto saves I:"Auto Save Interval"=900 # Improves model load times by checking if an animated model exists before trying to load it B:"Check Animated Models"=true # Adds an IRecipe cache to improve recipe performance in larger modpacks B:"Crafting Cache"=true # Improves loading times by removing debug code for missing sounds and subtitles B:"Disable Audio Debug"=true # Replaces color lookup for sheep to check a predefined table rather than querying the recipe registry B:"Fast Dye Blending"=true # Optimizes Forge's ID prefix checking and removes prefix warnings impacting load time B:"Fast Prefix Checking"=true # Skips initial world chunk loading & garbage collection to speed up world loading B:"Fast World Loading"=false # Fixes slow background startup edge case caused by checking tooltips during the loading process B:"Faster Background Startup"=true # Disables lighting of active redstone, repeaters, and comparators to improve performance B:"No Redstone Lighting"=false # Removes the hardcoded 30 FPS limit in screens like the main menu B:"Uncap FPS"=true } "tweaks: world" { # Replaces stronghold generation with a safer variant B:"Stronghold Replacement"=true # Tidies newly generated chunks by removing scattered item entities B:"Tidy Chunk"=false "chunk gen limit" { # Limits maximum chunk generation per tick for improved server performance B:"[1] Chunk Gen Limit Toggle"=false # Maximum chunks to generate per tick per dimension I:"[2] Ticks"=2 # Maximum time in ms to spend generating chunks per tick per dimension I:"[3] Time"=5 } "dimension unload" { # Unloads dimensions not in use to free up resources B:"[1] Dimension Unload Toggle"=true # Time (in ticks) to wait before checking dimensions I:"[2] Interval"=600 # List of dimensions which should not be unloaded # Can be dimension name or ID # Uses regular expressions S:"[3] Blacklist" < 0 overworld > } } }