# Configuration file general { "general settings" { # Enable/Disable Baubles integration for the new artefact types (belt, helm, etc). This does NOT affect Electroblob's Wizardry's own Baubles support implementation (ring, amulet, charm)! B:"Baubles Integration"=true # List of Biomes where Earth Crystal Shards can spawn. S:"Elemental Earth Crystal Shard Biome List" < forest birch_forest roofed_forest > # List of Biomes where Fire Crystal Shards can spawn. S:"Elemental Fire Crystal Shard Biome List" < desert desert_hills mutated_desert > # List of Biomes where Healing Crystal Shards can spawn. S:"Elemental Healing Crystal Shard Biome List" < jungle jungle_hills jungle_edge > # List of Biomes where Ice Crystal Shards can spawn. S:"Elemental Ice Crystal Shard Biome List" < taiga taiga_hills taiga_cold taiga_cold_hills mutated_taiga mutated_taiga_cold > # List of Biomes where Lightning Crystal Shards can spawn. S:"Elemental Lightning Crystal Shard Biome List" < extreme_hills smaller_extreme_hills extreme_hills_with_trees mutated_extreme_hills mutated_extreme_hills_with_trees > # List of Biomes where Necromancy Crystal Shards can spawn. S:"Elemental Necromancy Crystal Shard Biome List" < swampland mutated_swampland > # List of Biomes where Sorcery Crystal Shards can spawn. S:"Elemental Sorcery Crystal Shard Biome List" < plains mutated_plains > # Determines whether to the Essence Extraction spell shakes the screen while extracting powerful blocks or not. B:"Essence Extraction Screen Shake"=true # Determines whether to generate elemental crystal shards in the Overworld or not B:"Generate Crystal Ore Shards"=true # Determines whether to generate devoritium ore blocks in the Overworld or not B:"Generate Devoritium Ore"=true # Enables or disables the JEI integration of the mod B:"JEI integration"=true # List of loot tables to inject Ancient Spellcraft loot (as specified in loot_tables/chests/dungeon_additions.json) into. This currently includes stuff like Stone Tablets. S:"Loot Inject Locations" < ebwizardry:chests/wizard_tower ebwizardry:chests/shrine ebwizardry:chests/obelisk minecraft:chests/desert_pyramid minecraft:chests/jungle_temple minecraft:chests/stronghold_corridor minecraft:chests/stronghold_crossing minecraft:chests/stronghold_library minecraft:chests/igloo_chest minecraft:chests/woodland_mansion minecraft:chests/end_city_treasure > # Determines the potency bonus of the elemental orb artefacts in a percentage value # Min: 0 # Max: 100 I:"Orb Artefact Potency Percent Bonus"=30 # Allows you to change the pocket biome registry ID if you encounter biome ID conflicts I:"Pocket Biome registry ID"=168 # The chance of identifying unknown spells when researching them with the Sphere of Cognizance. This doesn't affects the other hint texts given by the Sphere. 0 = never identify a spell, 1.0 = always D:"Sphere Spell Identify Chance"=0.05 # List of Biomes where Void Creepers will never spawn. S:"Void Creeper Biome Blacklist" < mushroom_island mushroom_island_shore > # Spawn rate for naturally-spawned void creepers; higher numbers mean more void creepers will spawn. Set to 0 do disable spawning entirely I:"Void Creeper Spawn Rate"=15 } }