# Configuration file general { # Cooldown for vampire player bites in ticks I:bite_cooldown=90 I:bite_damage=12 # Blood exhaustion is multiplied with this value D:blood_exhaustion_basic_modifier=0.7 # Blood level required to allow the player to heal I:blood_healing_level=18 # If the player should consume blood while in peaceful mode B:blood_usage_peaceful=false D:exhaustion_modifier_max=1.0 # Level as of the fire vulnerability will not be increased I:fire_vulnerability_lcap=14 # Max modifier for fire damage. Old value is multiplied with this. Set this to 1 and fire vulnerability_type to 0 to leave fire damage unaffected D:fire_vulnerability_max_mod=4.5 # Type of value calculation, 0.5 for square root, 1 for linear. Set this to 0 and fire vulnerability_max_mod to 1 to leave fire damage unaffected D:fire_vulnerability_type=0.5 # UNUSED - Damage the player receives every 2 seconds if in garlic D:garlic_damage=8.0 # Level at which the maximum added health is reached I:health_level_cap=14 # Maximum amount of extra health D:health_max_modifier=36.0 # 0.5 for square root, 1 for linear D:health_modifier_type=0.5 D:player_blood_saturation=1.5 # Average duration of player sanguinare effect, in seconds I:sanguinare_avg_duration=900 D:speed_max_modifier=0.2 I:speed_modifier_level_cap=15 D:speed_modifier_type=0.4 D:strength_max_modifier=0.8 I:strength_modifier_level_cap=20 # 0.5 for square root, 1 for linear D:strength_modifier_type=0.5 # Damage a player receives every 2 seconds if in sun. Is multiplied with several factors. D:sundamage_damage=9.0 # The vampire level as of the player receives damage from the sun I:sundamage_min_level=4 # If the player should get a nausea effect if in sun B:sundamage_nausea=true # The vampire level as of the player receives a nausea effect from the sun I:sundamage_nausea_minlevel=3 # How many blocks deep into the water has a vampire to be to not receive sundamage. Due to performance optimisation only used when player below sea level I:sundamage_water_blocks=4 # The vampire level as of the player receives a weakness effect from the sun I:sundamage_weakness_minlevel=4 }