# Default config file that will be copied to saves\New World\serverconfig\ftbchunks-world.snbt if it doesn't exist! # Just copy any values you wish to override in here! { # Forced modes won't let players change their ally settings # Default: "default" # Valid values: "default", "forced_all", "forced_none" ally_mode: "default" # Fallback offline chunk loading behaviour for when 'force_load_mode' is set to 'default' # Default: true chunk_load_offline: true # Blacklist for dimensions where chunks can't be claimed. Add "minecraft:the_end" to this list if you want to disable chunk claiming in The End # Default: [] claim_dimension_blacklist: [ ] # Disables all land protection. Useful for private servers where everyone is trusted and claims are only used for force-loading # Default: false disable_protection: false # Override to disable/enable fake players like miners and auto-clickers globally. # Default will check this setting for each team # Default: "check" # Valid values: "check", "deny", "allow" fake_players: "check" # Minimap for clients connecting to this server will be disabled # Default: false force_disable_minimap: false # Control how force-loaded chunks work. # NEVER: only allow chunk force-loading if the owning team has at least one online player. # ALWAYS: always allow force-loading, even if no players are online. # DEFAULT: allow force-loading IF the team has at least one player with the 'ftbchunks.chunk_load_offline' FTB Ranks permission OR 'chunk_load_offline' is true. # Default: "default" # Valid values: "default", "always", "never" force_load_mode: "default" # Hard limit for the number of chunks a team can claim, regardless of how many members. Default of 0 means no hard limit. # Default: 0 # Range: 0 ~ 2147483647 hard_team_claim_limit: 0 # Hard limit for the number of chunks a team can force-load, regardless of how many members. Default of 0 means no hard limit. # Default: 0 # Range: 0 ~ 2147483647 hard_team_force_limit: 0 # Interval in ticks to send updates to clients with long-range player tracking data. # Lower values mean more frequent updates but more server load and network traffic; be careful with this, especially on busy servers. # Setting this to 0 disables long-range tracking. # Default: 20 # Range: 0 ~ 2147483647 long_range_tracker_interval: 20 # Max claimed chunks. # You can override this with FTB Ranks 'ftbchunks.max_claimed' permission # Default: 500 # Range: -∞ ~ +∞ max_claimed_chunks: 500 # Max force loaded chunks. # You can override this with FTB Ranks 'ftbchunks.max_force_loaded' permission # Default: 25 # Range: -∞ ~ +∞ max_force_loaded_chunks: 25 # Maximum time (in real-world days) where if no player in a team logs in, the team automatically loses their claims. # Prevents chunks being claimed indefinitely by teams who no longer play. # Default of 0 means no automatic loss of claims. # Default: 0.0 # Range: 0.0 ~ 3650.0 max_idle_days_before_unclaim: 0.0d # Maximum time (in real-world days) where if no player in a team logs in, any forceloaded chunks owned by the team are no longer forceloaded. # Prevents chunks being forceloaded indefinitely by teams who no longer play. # Default of 0 means no automatic loss of forceloading. # Default: 0.0 # Range: 0.0 ~ 3650.0 max_idle_days_before_unforce: 0.0d # Requires you to claim chunks in order to edit and interact with blocks # Default: false no_wilderness: false # Method by which party claim & force-load limits are calculated. # LARGEST: use the limits of the member with the largest limits # SUM: add up all the members' limits # OWNER: use the party owner's limits only # AVERAGE: use the average of all members' limits. # Default: "largest" # Valid values: "largest", "owner", "sum", "average" party_limit_mode: "largest" # When true, standard FTB Chunk explosion protection is applied in protected chunks when the source of the explosion cannot be determined # (Ghast fireballs are a common case - vanilla supplies a null entity source) # Default: true protect_unknown_explosions: true # If true, the player must have the 'ftbchunks_mapping' Game stage to be able to use the map and minimap. # Requires KubeJS and/or Gamestages to be installed. # Default: false require_game_stage: false }