# Configuration file ########################################################################################################## # main #--------------------------------------------------------------------------------------------------------# # These config settings are server-side only # Their values will get synced to all clients on the server ########################################################################################################## " main " { # If false, disables the entire diminishing returns part of the mod B:food.modifier.enabled=true } ########################################################################################################## # client #--------------------------------------------------------------------------------------------------------# # These config settings are client-side only ########################################################################################################## client { # If true, left clicking the air while holding a food container will open it (so that it can be eaten from) B:left.click.opens.food.containers=false } ########################################################################################################## # foodgroups #--------------------------------------------------------------------------------------------------------# # Food groups are defined using .json files in /config/SpiceOfLife/ # See /config/SpiceOfLife/example-food-group.json ########################################################################################################## foodgroups { } ########################################################################################################## # server #--------------------------------------------------------------------------------------------------------# # These config settings are server-side only # Their values will get synced to all clients on the server ########################################################################################################## server { # If true, foods' hunger value will be multiplied by the current nutritional value # Setting this to false and affect.food.saturation.modifiers to true will make diminishing returns affect saturation only B:affect.food.hunger.values=true # If true, foods' saturation modifier will be multiplied by the current nutritional value # NOTE: When affect.food.hunger.values is true, saturation bonuses of foods will automatically decrease as the hunger value of the food decreases # Setting this to true when affect.food.hunger.values is true will make saturation bonuses decrease disproportionately more than hunger values # Setting this to true and affect.food.hunger.values to false will make diminishing returns affect saturation only B:affect.food.saturation.modifiers=false # If true, foods with negative hunger values will be made more negative as nutritional value decreases # NOTE: affect.food.hunger.values must be true for this to have any affect B:affect.negative.food.hunger.values=false # If true, foods with negative saturation modifiers will be made more negative as nutritional value decreases # NOTE: affect.food.saturation.modifiers must be true for this to have any affect B:affect.negative.food.saturation.modifiers=false # If true, a player's food history will be empty once they pass the new.player.food.eaten.threshold # If false, any food eaten before the threshold is passed will also count after it is passed B:clear.history.after.food.eaten.threshold.reached=true # The chance for food to drop from an open food container when the player jumps # Temporarily disabled while a better implementation is written (this config option will do nothing) D:food.containers.chance.to.drop.food=0 # The maximum stacksize per slot in a food container I:food.containers.max.stacksize=16 # The maximum time it takes to eat a food after being modified by food.eating.speed.modifier # The default eating duration is 32. Set this to 0 to remove the limit on eating speed. # Note: If this is set to 0 and food.eating.speed.modifier is > 0, a food with 0% nutrtional value will take nearly infinite time to eat I:food.eating.duration.max=0 # If set to greater than zero, food eating speed will be affected by nutritional value # (meaning the lower the nutrtional value, the longer it will take to eat it) # Eating duration is calcualted using the formula (eating_duration / (nutritional_value^eating_speed_modifier)) D:food.eating.speed.modifier=1.0 # The maximum amount of eaten foods stored in the history at a time I:food.history.length=5 # If true, food history will not get reset after every death B:food.history.persists.through.death=true # Rounding mode used on the hunger value of foods # Valid options: 'round', 'floor', 'ceiling' S:food.hunger.rounding.mode=round # Uses the EvalEx expression parser # See: https://github.com/uklimaschewski/EvalEx for syntax/function documentation # # Available variables: # count : The number of times the food (or its food group) has been eaten within the food history # hunger_count : The total amount of hunger that the food (or its food group) has restored within the food history (1 hunger unit = 1/2 hunger bar) # saturation_count : The total amount of saturation that the food (or its food group) has restored within the food history (1 saturation unit = 1/2 saturation bar) # max_history_length : The maximum length of the food history (see food.history.length) # cur_history_length : The current length of the food history (<= max_history_length) # food_hunger_value : The default amount of hunger the food would restore in hunger units (1 hunger unit = 1/2 hunger bar) # food_saturation_mod : The default saturation modifier of the food # cur_hunger : The current hunger value of the player in hunger units (20 = full) # cur_saturation : The current saturation value of the player # total_food_eaten : The all-time total number of times any food has been eaten by the player # food_group_count : The number of food groups that the food belongs to # distinct_food_groups_eaten : The number of distinct food groups in the player's current food history # total_food_groups : The total number of enabled food groups # exact_count : The number of times the food (ignoring food groups) has been eaten within the food history # S:food.modifier.formula=MAX(0, (1 - count/12))^MIN(8, food_hunger_value) # If true, a food journal will be given to each player as a starting item B:give.food.journal.as.starting.item=false # If true, a food journal will be given to each player once diminishing returns start for them # Not given if a player was given a food journal by give.food.journal.as.starting.item B:give.food.journal.on.dimishing.returns.start=false # The number of times a new player (by World) needs to eat before this mod has any effect I:new.player.food.eaten.threshold=10 # If true, any foods not in a food group will be excluded from diminishing returns B:use.food.groups.as.whitelists=false # If true, food.history.length will use amount of hunger restored instead of number of foods eaten for its maximum length # For example, a food.history.length length of 12 will store a max of 2 foods that restored 6 hunger each, # 3 foods that restored 4 hunger each, 12 foods that restored 1 hunger each, etc # NOTE: food.history.length uses hunger units, where 1 hunger unit = 1/2 hunger bar B:use.hunger.restored.for.food.history.length=false # If true, food.history.length will use time (in Minecraft days) instead of number of foods eaten for its maximum length # For example, a food.history.length length of 12 will store all foods eaten in the last 12 Minecraft days. # Note: On servers, time only advances for each player while they are logged in unless use.time.progress.time.while.logged.off is set to true # Also note: use.hunger.restored.for.food.history.length must be false for this config option to take effect B:use.time.for.food.history.length=false # If true, food history time will still progress for each player while that player is logged out. # NOTE: use.time.for.food.history.length must be true for this to have any affect B:use.time.progress.time.while.logged.off=false }