["Miscellaneous Settings"] #----------------------------------------------------------------------------------------------------+ #Enables the dungeon crawl developer tools. Do not use this for normal gameplay. # enable_tools = false #----------------------------------------------------------------------------------------------------+ #Prints all biome categories and their biomes to the console when entering a world. #Might be useful for modpack creators. Ignore this for normal gameplay. # "Print Biome Categories" = false #----------------------------------------------------------------------------------------------------+ #Enables extended debug logging to help detecting errors. Enabled by default. # extended_debug = true ["World Generation"] #----------------------------------------------------------------------------------------------------+ #Whether falling blocks like sand or gravel should drop down after being placed during dungeon generation. # tick_falling_blocks = true #----------------------------------------------------------------------------------------------------+ #Makes the entire dungeon solid, preventing caves, ravines, etc... from interfering with the dungeon. # solid = false ["Dungeon Placement"] #----------------------------------------------------------------------------------------------------+ #The cell size of the grid used to generate the dungeons in chunks. Each cell of this grid can only contain one dungeon. #You can also interpret this as the average distance between two adjacent dungeons in chunks. #Has to be higher than the separation! # #Range: 9 ~ 8192 spacing = 24 #----------------------------------------------------------------------------------------------------+ #The minimum distance between the dungeons in chunks. Has to be lower than the spacing! #The closer the separation is to the spacing, the more grid-aligned and predictable the dungeon placement will be. #Generally, bigger values allow for less, and smaller values for more randomness. #Has to be lower than the spacing! # #Range: 8 ~ 8191 separation = 12 ["Dungeon Placement".Biomes] #----------------------------------------------------------------------------------------------------+ #List of biomes the dungeons should spawn in. #Entries have to be comma-separated. #You can use this together with the Biome Categories. # "Biome Whitelist" = "" #----------------------------------------------------------------------------------------------------+ #List of biomes that should never contain dungeons. # "Biome Blacklist" = "" #----------------------------------------------------------------------------------------------------+ #List of biome categories the dungeons should spawn in. #Entries have to be comma-separated. #Biome Categories are groupings of biomes of specific types. Using these allows Dungeon Crawl to # automatically generate in suitable mod biomes and to ignore unsuitable ones like ocean biomes. #You can use this together with the Biome Whitelist and you can blacklist specific biomes with the Biome Blacklist. #All categories: beach, desert, extreme_hills, forest, icy, jungle, mesa, mushroom, nether, none, ocean, plains, river, savanna, swamp, taiga, the_end #To receive a list of all categories and their respective biomes (including biomes of mods you have installed), enable the 'Print Biome Categories' option. # "Biome Categories" = "desert, extreme_hills, forest, icy, jungle, mesa, plains, savanna, swamp, taiga" ["Dungeon Placement".Dimensions] #----------------------------------------------------------------------------------------------------+ #List of dimensions the dungeons should spawn in. #Entries have to be comma-separated. # "Dimension Whitelist" = "minecraft:overworld" ["Dungeon Settings"] #----------------------------------------------------------------------------------------------------+ #Whether the dungeons should have secret rooms or not. # secret_rooms = true #----------------------------------------------------------------------------------------------------+ #Whether the hell stage should be built with blocks from the overworld instead from the nether. # no_nether_blocks = false #----------------------------------------------------------------------------------------------------+ #Whether loot tables of certain spawner entities should be overwritten. #For example, wither skeletons from dungeon spawners will never drop skulls if this is enabled. # overwrite_entity_loot_tables = true #----------------------------------------------------------------------------------------------------+ #Whether custom mob spawners with equipment, etc.. should be used. # custom_spawners = true #----------------------------------------------------------------------------------------------------+ #The activation range for the spawners in the dungeons. # #Range: 1 ~ 64 spawner_activation_range = 12 #----------------------------------------------------------------------------------------------------+ #Whether mobs from spawners should despawn naturally or not. # natural_despawn = true #----------------------------------------------------------------------------------------------------+ #The number of different entities per spawner. Increasing the number increases the diversity of the monster equipment. # #Range: 1 ~ 128 spawner_entities = 6