#priority 2350 /* SkyFactory 4 Resource Hog Resources Script. This script maps Resource Hogs' Resources with its resource output. */ import scripts.crafttweaker.classes.resources.resourceHogType.ResourceHogType; function init() { var resourceTypes as ResourceHogType[string] = {}; resourceTypes["aquamarine"] = ResourceHogType("aquamarine", null, , null); resourceTypes["ardite"] = ResourceHogType("ardite", null, , * 16); resourceTypes["bone"] = ResourceHogType("bone", null, , null); resourceTypes["boron"] = ResourceHogType("boron", null, , * 144); resourceTypes["bronze"] = ResourceHogType("bronze", null, , * 144); resourceTypes["clay"] = ResourceHogType("clay", null, , * 144); resourceTypes["coal"] = ResourceHogType("coal", null, , * 100); resourceTypes["cobalt"] = ResourceHogType("cobalt", null, , * 16); resourceTypes["cobblestone"] = ResourceHogType("cobblestone", null, , * 72); resourceTypes["copper"] = ResourceHogType("copper", null, , * 288); resourceTypes["diamond"] = ResourceHogType("diamond", null, , * 666); resourceTypes["dilithium"] = ResourceHogType("dilithium", null, , null); resourceTypes["dirt"] = ResourceHogType("dirt", null, , * 144); resourceTypes["electrum"] = ResourceHogType("electrum", null, , * 144); resourceTypes["emerald"] = ResourceHogType("emerald", null, , * 666); resourceTypes["ender"] = ResourceHogType("ender", null, , * 250); resourceTypes["glass"] = ResourceHogType("glass", null, , * 1000); resourceTypes["glowstone"] = ResourceHogType("glowstone", null, , * 250); resourceTypes["gold"] = ResourceHogType("gold", null, , * 288); resourceTypes["gravel"] = ResourceHogType("gravel", null, , null); resourceTypes["invar"] = ResourceHogType("invar", null, , * 144); resourceTypes["iron"] = ResourceHogType("iron", null, , * 288); resourceTypes["ironbars"] = ResourceHogType("ironbars", null, , * 54); resourceTypes["lapis_lazuli"] = ResourceHogType("lapis_lazuli", null, , * 666); resourceTypes["lead"] = ResourceHogType("lead", null, , * 288); resourceTypes["lithium"] = ResourceHogType("lithium", null, , * 144); resourceTypes["magnesium"] = ResourceHogType("magnesium", null, , * 144); resourceTypes["manyullyn"] = ResourceHogType("manyullyn", null, , * 16); resourceTypes["netherrack"] = ResourceHogType("netherrack", null, , null); resourceTypes["nickel"] = ResourceHogType("nickel", null, , * 288); resourceTypes["obsidian"] = ResourceHogType("obsidian", null, , * 288); resourceTypes["osmium"] = ResourceHogType("osmium", null, , * 288); resourceTypes["platinum"] = ResourceHogType("platinum", null, , * 144); resourceTypes["prismarine"] = ResourceHogType("prismarine", null, , null); resourceTypes["quartz"] = ResourceHogType("quartz", null, , null); resourceTypes["redstone"] = ResourceHogType("redstone", null, , * 100); resourceTypes["sand"] = ResourceHogType("sand", null, , * 1000); resourceTypes["sapphire"] = ResourceHogType("sapphire", null, , null); resourceTypes["seared_brick"] = ResourceHogType("seared_brick", null, , * 72); resourceTypes["silver"] = ResourceHogType("silver", null, , * 288); resourceTypes["soul_sand"] = ResourceHogType("soul_sand", null, , null); resourceTypes["steel"] = ResourceHogType("steel", null, , * 144); resourceTypes["thorium"] = ResourceHogType("thorium", null, , * 144); resourceTypes["tin"] = ResourceHogType("tin", null, , * 288); resourceTypes["tritanium"] = ResourceHogType("tritanium", null, , * 144); resourceTypes["uranium"] = ResourceHogType("uranium", null, , * 144); for typeName, resourceType in resourceTypes { resourceType.addCraftingRecipes(); resourceType.addCrushingRecipes(); resourceType.addMeltingRecipes(); } }