# Jungle Feature Seed # MC 1.7.10; 4 Nov 2014 # Created by Ruins mod version 14.1 Ingame Parser # authoring Player: Jordan_Greywolf # Updated for MC 1.8: 21 Jul 2015 # Updated to MC 1.12: 23 Jun 2017 # Updated to MC 1.12.1: 10 Sep 2017 # Note: This is meant to "seed" a random jungle structure in the # /templateparser folder, increasing successful spawn chances # by keeping a small "footprint" despite lack of leveling. biomesToSpawnIn=extreme jungle,jungle,jungle m,junglehills,jungleedge,jungleedge m,minijungle,mini jungle,rainforest,tropical jungle,tropical rainforest,mutated_jungle,mutated_jungle_edge weight=5 embed_into_distance=0 acceptable_target_blocks= unacceptable_target_blocks=flowing_water,water,flowing_lava,lava,cloud,Natura:Cloud,slime_congealed,slime_dirt,slime_grass,command_block dimensions=2,1,1 allowable_overhang=0 max_leveling=0 leveling_buffer=0 preserve_water=0 preserve_lava=0 preserve_plants=1 # "Hush" Rule (to minimize Command Block chatter) rule1=0,100,CommandBlock:RUINSTRIGGER /gamerule commandBlockOutput false:@ # Random Underground Feature rule2=1,100,CommandBlock:RUINSTRIGGER /testruin TP_Jungle_TreeStand ~0 ~0 ~0:@,CommandBlock:RUINSTRIGGER /testruin TP_Jungle_Ziggurat ~0 ~0 ~0:@,CommandBlock:RUINSTRIGGER /testruin TP_Jungle_Ziggurat ~0 ~-20 ~0:@ layer 1 endlayer layer 2 endlayer