# Configuration file general { # Additional name suffixes that will be added to the pool of names given to champions S:"Additional Champion Name Suffixes" < the Eternal Suffering Destroyer the Ethereal Moon the World-Eater Erebus Primordium Undying Beast Disgraced Rat Cheese Fear Lord Burning Legion the Draconic the Gregorious the Avaricious > # Additional names that will be added to the pool of names given to champions S:"Additional Champion Names" < Quack Goat Emper Bread-Tea Corjaantje Kraken Sparkly > # The range an active beacon will prevent champion spawns, 0 to disable I:"Beacon Blacklist Range"=64 # List of mobs that will always spawn as champions, can optionally include specific tier (i.e. 'minecraft:spider;2') or tier range (i.e. 'minecraft:spider;1;3 S:"Champion Mobs List" < minecraft:wither;2 minecraft:ender_dragon;2 twilightforest:naga;2 twilightforest:lich;2 twilightforest:hydra;2 twilightforest:snow_queen;3 twilightforest:ur_ghast;1 twilightforest:minoshroom;3 twilightforest:yeti_alpha;3 twilightforest:giant_miner;2 twilightforest:armored_giant;4 theaurorian:runestonedungeonkeeper;2 theaurorian:spider;3 theaurorian:moonqueen;4 erebus:erebus.crushroom;2 erebus:erebus.tarantula_mini_boss;2 erebus:erebus.antlion_boss;3 atum:pharaoh;4 illagers_plus:illager_king;3 thaumicaugmentation:eldritch_golem;2 thaumicaugmentation:eldritch_warden;2 thaumcraft:cultistportalgreater;1 thaumcraft:cultistleader;1 thaumcraft:eldritchwarden;1 thaumcraft:eldritchgolem;1 thaumcraft:taintaclegiant;2 > # Set whether champions can spawn from mob spawners B:"Champions from Spawners"=false # The tier (and above) of champions that will have death messages sent out upon defeat, 0 to disable I:"Death Message Tier"=0 # Set which dimensions, listed as number ids, are blacklisted or whitelisted for champion mobs, leave blank to disable this option S:"Dimension List" < 20 > # Set whether the dimension configuration is blacklisted or whitelisted # Valid values: # BLACKLIST # WHITELIST S:"Dimension Permission Mode"=BLACKLIST # Set whether to hide champion particles and HUD effects B:"Hide Champion Effects"=false # Sets whether to scale loot drop amount to tier number if LootSource.CONFIG is active B:"Loot Drop Scales to Tier"=false # Sets the loot drops from champions if loot source is set to CONFIG, format is tier;modid:name;metadata;stacksize;enchant(true/false);weight S:"Loot Drops" < rats:cheese;5 minecraft:diamond;1 minecraft:gold_ingot;3 > # True if fake players can cause champion loot drops, otherwise false B:"Loot Drops From Fake Players"=false # Set whether champion mobs drop loot from the loot table, config, or both # Valid values: # LOOT_TABLE # CONFIG # BOTH S:"Loot Source"=LOOT_TABLE # Set which mobs are blacklisted or whitelisted for champion mobs, leave blank to disable this option S:"Mob List" < botania:doppleganger inventorypets:entitylivinganvil inventorypets:entitylivingbed inventorypets:entityminiquantumblaze inventorypets:entityminiquantumenderman > # Set whether the mob configuration is blacklisted or whitelisted # Valid values: # BLACKLIST # WHITELIST S:"Mob Permission Mode"=BLACKLIST ########################################################################################################## # client settings #--------------------------------------------------------------------------------------------------------# # Settings that are only client-side ########################################################################################################## "client settings" { # The distance, in blocks, from which the health bar can be seen I:"Health Bar Visibility Range"=50 # The x-offset for the champion health bars I:"Health Bar X-Offset"=0 # The y-offset for the champion health bars I:"Health Bar Y-Offset"=0 # Set to true to render the names of the champions B:"Name Visibility"=true # A list of colors, as numbers, for each rank S:"Rank Colors" < > } ########################################################################################################## # growth settings #--------------------------------------------------------------------------------------------------------# # Settings that affect the growth rate of champion mobs ########################################################################################################## "growth settings" { # The increase in armor multiplied by the growth factor D:Armor=1.0 # The increase in armor toughness multiplied by the growth factor D:"Armor Toughness"=0.25 # The percent increase in attack damage multiplied by the growth factor D:"Attack Damage"=1.0 # The increase in creeper explosion strength multiplied by tier, NOT by growth factor I:"Creeper Explosion Strength"=16 # The increase in experience multiplied by the growth factor D:Experience=1.5 # The percent increase in health multiplied by the growth factor D:Health=2 # The increase in knockback resistance multiplied by the growth factor D:"Knockback Resistance"=0.05 } ########################################################################################################## # affix settings #--------------------------------------------------------------------------------------------------------# # Settings that affect individual affixes ########################################################################################################## "affix settings" { # Set the maximum distance that mobs can use their targeted abilities from, 0 to disable I:"Maximum Ability Range"=0 ########################################################################################################## # adaptable #--------------------------------------------------------------------------------------------------------# # Settings for the Adaptable affix ########################################################################################################## adaptable { # The increase in damage reduction for each consecutive attack of the same damage type D:"Damage Reduction Increment"=0.15 # The maximum damage reduction D:"Maximum Damage Reduction"=0.9 } ########################################################################################################## # arctic #--------------------------------------------------------------------------------------------------------# # Settings for the Arctic affix ########################################################################################################## arctic { # How often the champion will shoot projectiles (in ticks) I:"Attack Interval"=20 } ########################################################################################################## # cinder #--------------------------------------------------------------------------------------------------------# # Settings for the Cinder affix ########################################################################################################## cinder { # How often the champion will shoot projectiles (in ticks) I:"Attack Interval"=20 } ########################################################################################################## # dampening #--------------------------------------------------------------------------------------------------------# # Settings for the Dampening affix ########################################################################################################## dampening { # The amount of damage reduction to apply to indirect attacks D:"Damage Reduction"=0.5 } ########################################################################################################## # desecrator #--------------------------------------------------------------------------------------------------------# # Settings for the Desecrator affix ########################################################################################################## desecrator { # How often the champion will create harming clouds (in ticks) I:"Attack Interval"=60 # How long, in ticks, it takes for the effect cloud to activate after being placed I:"Cloud Activation Time"=20 # The duration, in ticks, of the cloud effect I:"Cloud Duration"=200 # The radius of the cloud effect D:"Cloud Radius"=4.0 } ########################################################################################################## # hasty #--------------------------------------------------------------------------------------------------------# # Settings for the Hasty affix ########################################################################################################## hasty { # The base movement speed bonus D:"Movement Bonus"=0.25 } ########################################################################################################## # infested #--------------------------------------------------------------------------------------------------------# # Settings for the Infested affix ########################################################################################################## infested { # The amount of silverfish to infest per health point of the champion D:"Silverfish Per Health"=0.5 # How many silverfish to spawn per interval I:"Silverfish Spawn Amount"=2 # How long, in ticks, between silverfish spawns I:"Silverfish Spawn Interval"=60 # The total amount of silverfish a champion can house at once I:"Silverfish Total Amount"=20 } ########################################################################################################## # jailer #--------------------------------------------------------------------------------------------------------# # Settings for the Jailer affix ########################################################################################################## jailer { # The percent chance that an attack will jail targets D:"Chance per Attack"=0.2 } ########################################################################################################## # knockback #--------------------------------------------------------------------------------------------------------# # Settings for the Knockback affix ########################################################################################################## knockback { # The multiplier to apply to the knockback strength D:"Knockback Multiplier"=5.0 } ########################################################################################################## # lively #--------------------------------------------------------------------------------------------------------# # Settings for the Lively affix ########################################################################################################## lively { # Set cooldown (in seconds) for regeneration after getting attacked I:"Cooldown on Attacked"=3 # The amount of health per second regeneration D:"Heal Amount"=1.0 # Multiplier to health regeneration when not aggressive D:"Passive Multiplier"=5.0 } ########################################################################################################## # molten #--------------------------------------------------------------------------------------------------------# # Settings for the Molten affix ########################################################################################################## molten { # Whether or not champions are damaged by water B:Water-Resistant=false } ########################################################################################################## # plagued #--------------------------------------------------------------------------------------------------------# # Settings for the Plagued affix ########################################################################################################## plagued { # The potion that will be spread through the plague effect S:"Infection Potion"=rats:plague # The duration (in ticks) of the infection potion I:"Infection Potion Duration"=200 # The power of the infection potion (base: 1) I:"Infection Potion Power"=1 # The range that the infection will spread from hosts I:"Infection Range"=3 # The duration (in ticks) of the plague effect I:"Plague Duration"=300 } ########################################################################################################## # reflecting #--------------------------------------------------------------------------------------------------------# # Settings for the Reflecting affix ########################################################################################################## reflecting { # Set whether or not reflected damage can be deadly B:"Enable Killing Blow"=true # The maximum amount of damage to reflect back D:"Maximum Damage"=100.0 # The maximum percent of damage to reflect back D:"Maximum Percent of Damage"=0.35 # The minimum percent of damage to reflect back D:"Minimum Percent of Damage"=0.1 } ########################################################################################################## # scrapper #--------------------------------------------------------------------------------------------------------# # Settings for the Scrapper affix ########################################################################################################## scrapper { # The percent chance that an attack will injure targets D:"Chance per Attack"=0.4 } ########################################################################################################## # vortex #--------------------------------------------------------------------------------------------------------# # Settings for the Vortex affix ########################################################################################################## vortex { # The strength of the vortex pulling effect D:"Vortex Strength"=0.05 } } ########################################################################################################## # scaling health integration #--------------------------------------------------------------------------------------------------------# # Settings for integration with the Scaling Health mod ########################################################################################################## "scaling health integration" { # List of tiers with numbers to multiply spawn rates by difficulty (i.e. '1;0.02' to increase tier 1 spawns by 2 percent per difficulty). Note that tier spawn chances are cumulative, so increasing lower tier spawns will naturally increase higher tier spawns. S:"Tier Spawn Modifiers" < > } }