# Configuration file general { blocks { # Fixes rendering issues with banners by correctly sizing their render bounding boxes # Incompatible with RenderLib B:"Banner Bounding Box"=true # Fixes inconsistent delays of comparators to prevent redstone timing issues B:"Comparator Timing"=true # Only damage living entities hit by falling blocks, prevents killing items and XP B:"Falling Block Entity Damage"=true # Slims down the hopper bounding box for easier access of nearby blocks B:"Hopper Bounding Box"=true # Prevents crashes when the destination tile entity becomes unavailable during the item insert process # Mainly utilized to suppress edge case symptoms with Thaumcraft's Thaumatorium B:"Hopper Insert Safety Check"=true # Prevents voiding held items when right + left clicking on an item frame simultaneously B:"Item Frame Void"=true # Disables climbing movement when flying B:"Ladder Flying Slowdown"=true # Properly saves the last state of pistons to tags B:"Piston Progress"=true # Improves retraction behavior on double piston extenders B:"Piston Retraction"=false # Fixes sleeping always resetting rain and thunder times B:"Sleep Resets Weather"=true "block overlay" { # Fixes x-ray when standing in non-suffocating blocks B:"[1] Block Overlay Toggle"=true # Excludes blocks from the block overlay bugfix # Syntax: modid:block S:"[2] Blacklist" < > # Includes blocks in the block overlay bugfix # Syntax: modid:block S:"[3] Whitelist" < > } "mining glitch" { # Prevents ghost blocks by sending additional movement packets B:"[1] Mining Glitch Toggle"=true # Defines the maximum number of movement packets that can be sent per tick # Vanilla default is 5 I:"[2] Maximum Movement Packets"=10 } } entities { # Improves the attack radius of hostile mobs by checking the line of sight with raytracing B:"Attack Radius"=true # Prevents fire projectiles burning entities when blocking with shields B:"Block Fire"=true # Fixes entities glitching through the bottom of boats B:"Boat Riding Offset"=true # Replaces linked entity AI task sets with concurrent sets to avoid mod exception concerning entity AI # Only enable this if you're facing concurrent modification exceptions with entity AI tasks, for example Thaumcraft's Pechs B:"Concurrent Entity AI Tasks"=false # Fixes corrupted entities exceeding the allowed death time B:"Death Time"=true # Fixes lag caused by dead entities by sending additional packets when the player is not alive B:"Destroy Entity Packets"=true # Fixes missing player states when changing dimensions by sending additional packets B:"Dimension Change Player States"=true # Fixes item duplications when players are dropping items and disconnecting (singleplayer only) B:"Disconnect Dupe"=true # Fixes a duplication exploit connected to the inventories of donkeys and mules B:"Donkey/Mule Dupe"=true # Fixes consuming an item having a chance of also consuming a second item without any animation B:"Double Consumption"=false # Relocate elytra deployment and landing to client side to prevent issues with high latencies B:"Elytra Deployment & Landing"=true # Saves entity bounding boxes to tags to prevent breakouts and suffocation B:"Entity Bounding Box"=true # Fixes non-functional elytra firework boosting and guardian targeting if the entity ID is 0 B:"Entity ID"=true # Fixes entity lists often not getting updated correctly B:"Entity Lists"=true # Prevents corruption of entities caused by invalid health or damage values B:"Entity NaN Values"=true # Pushes entities out of blocks when growing up to prevent suffocation B:"Entity Suffocation"=false # Fixes entity tracker to prevent client-sided desyncs when teleporting or changing dimensions # Incompatible with SpongeForge B:"Entity Tracker"=true # Changes UUIDs of loaded entities in case their UUIDs are already assigned (and removes log spam) B:"Entity UUID"=true # Modifies falling logic of horses, listening to LivingFallEvent and taking jump boost into account B:"Horse Falling"=true # Corrects maximum player health on joining by setting the last saved health value B:"Max Player Health"=true # Fixes non-player entities being able to control minecarts B:"Minecart AI"=true # Fixes mounts and boats sometimes disappearing after dismounting B:"Mount Desync"=true # Fixes saturation depleting in peaceful mode B:"Player Saturation"=true # Fixes a duplication exploit connected to shearing mooshrooms B:"Shear Mooshroom Dupe"=true # Fixes skeletons not looking at their targets when strafing B:"Skeleton Aim"=true # Fixes untipped arrows emitting blue tipped arrow particles upon reloading a world B:"Untipped Arrow Particles"=true # Returns missing hoods to villager mantles B:"Villager Mantle Hoods"=true "entity desync" { # Fixes entity motion desyncs most notable with arrows and thrown items B:"[1] Entity Desync Toggle"=true # Syntax: modid:entity # Example: minecraft:minecart S:"[2] Entity Blacklist" < minecraft:minecart pixelmon:empty_pokeball pixelmon:occupied_pokeball > } } misc { # Improves the accuracy of smooth lighting by checking for suffocation and light opacity B:"Accurate Smooth Lighting"=true # Fixes the blast protection enchantment not reducing knockback from explosions except at very high levels B:"Blast Protection Knockback"=false # Fixes crafted item statistics not increasing correctly when items are crafted with shift-click or drop methods B:"Crafted Item Statistics"=true # Fixes entity and particle rendering issues by enabling depth buffer writing B:"Depth Mask"=true # Replaces the help command, sorts and reports broken commands B:"Help Command"=false # Prevents various crashes with Turkish locale B:"Locale Crash"=true # Increases the packet size limit to account for large packets in modded environments # Vanilla default is 0x200000 # Incompatible with SpongeForge and RandomPatches I:"Packet Size"=16777216 # Fixes various particle types not showing up on the client B:"Particle Spawning"=true # Fixes potion effects not displaying their level above 'IV' B:"Potion Amplifier Visibility"=true # Fixes the spectator menu not showing player skins B:"Spectator Menu"=true "model gap" { # Fixes transparent gaps in all 3D models of blocks and items B:"[1] Model Gap Toggle"=true # Quad X/Y offset # Moves the quad toward the center of the item # Use to hide gaps, keep as close to 0 as possible D:"[2] Recess Value"=0.007 # Quad expansion increment # Enlarges each quad # Use to hide gaps, keep as close to 0 as possible D:"[3] Expansion Value"=0.008 } } world { # Fixes loading of outdated chunks to prevent duplications, deletions and data corruption # Incompatible with SpongeForge B:"Chunk Saving"=true # Fixes invisible chunks in edge cases (small enclosed rooms at chunk borders) B:"Frustum Culling"=true # Fixes duplication issues that can occur when entities travel through portals B:"Portal Traveling Dupe"=true # Changes the data table of tile entities to resolve issues # HASHMAP: Vanilla default # LINKED_HASHMAP: Keeps the loading order of tile entities to prevent issues during the first ticks of chunk loading # CONCURRENT_HASHMAP: Allows simultaneous access to tile entities to prevent concurrent modification exceptions # CONCURRENT_LINKED_HASHMAP: Combines LINKED_HASHMAP and CONCURRENT_HASHMAP, may have random side effects # Valid values: # HASHMAP # LINKED_HASHMAP # CONCURRENT_HASHMAP # CONCURRENT_LINKED_HASHMAP S:"Tile Entity Map"=LINKED_HASHMAP # Fixes witch hut structure data not accounting for the height it is generated at B:"Witch Huts"=true } }