####################################################################### # +-----------------------------------------------------------------+ # # | BO3 object | # # +-----------------------------------------------------------------+ # ####################################################################### # This is the config file of a custom object. # If you add this object correctly to your BiomeConfigs, it will spawn in the world. # This is the creator of this BO3 object Author: LordSmellyPants # A short description of this BO3 object Description: No description given # The BO3 version, don't change this! It can be used by external applications to do a version check. Version: 3 # The settings mode, WriteAll, WriteWithoutComments or WriteDisable. See WorldConfig. SettingsMode: WriteDisable ####################################################################### # +-----------------------------------------------------------------+ # # | Main settings | # # +-----------------------------------------------------------------+ # ####################################################################### # This needs to be set to true to spawn the object in the Tree and Sapling resources. Tree: true # The frequency of the BO3 from 1 to 200. Tries this many times to spawn this BO3 when using the CustomObject(...) resource. # Ignored by Tree(..), Sapling(..) and CustomStructure(..) Frequency: 1 # The rarity of the BO3 from 0 to 100. Each spawn attempt has rarity% chance to succeed when using the CustomObject(...) resource. # Ignored by Tree(..), Sapling(..) and CustomStructure(..) Rarity: 0.5 # If you set this to true, the BO3 will be placed with a random rotation. RotateRandomly: true # The spawn height of the BO3 - randomY, highestBlock or highestSolidBlock. SpawnHeight: highestSolidBlock # The height limits for the BO3. MinHeight: 63 MaxHeight: 71 # Objects can have other objects attacthed to it: branches. Branches can also # have branches attached to it, which can also have branches, etc. This is the # maximum branch depth for this objects. MaxBranchDepth: 10 # When spawned with the UseWorld keyword, this BO3 should NOT spawn in the following biomes. # If you writer.write the BO3 name directly in the BiomeConfigs, this will be ignored. ExcludedBiomes: All ####################################################################### # +-----------------------------------------------------------------+ # # | Source block settings | # # +-----------------------------------------------------------------+ # ####################################################################### # The B(s) the BO3 should spawn in. SourceBlocks: AIR # The maximum percentage of the BO3 that can be outside the SourceBlock. # The BO3 won't be placed on a location with more blocks outside the SourceBlock than this percentage. MaxPercentageOutsideSourceBlock: 100 # What to do when a block is about to be placed outside the SourceBlock? (dontPlace, placeAnyway) OutsideSourceBlock: placeAnyway ####################################################################### # +-----------------------------------------------------------------+ # # | Blocks | # # +-----------------------------------------------------------------+ # ####################################################################### # All the blocks used in the BO3 are listed here. Possible blocks: # B(x,y,z,id[.data][,nbtfile.nbt) # RB(x,y,z,id[:data][,nbtfile.nbt],chance[,id[:data][,nbtfile.nbt],chance[,...]]) # So RB(0,0,0,CHEST,chest.nbt,50,CHEST,anotherchest.nbt,100) will spawn a chest at # the BO3 origin, and give it a 50% chance to have the contents of chest.nbt, or, if that # fails, a 100% percent chance to have the contents of anotherchest.nbt. B(-4,-9,-5,COBBLESTONE) B(-4,-9,-4,COBBLESTONE) B(-4,-9,-3,SMOOTH_BRICK) B(-4,-9,-2,COBBLESTONE) B(-4,-9,-1,COBBLESTONE) B(-4,-9,0,COBBLESTONE) B(-4,-9,1,COBBLESTONE) B(-4,-9,2,COBBLESTONE) B(-4,-9,3,SMOOTH_BRICK) B(-4,-9,4,COBBLESTONE) B(-4,-9,5,COBBLESTONE) B(-4,-8,-5,COBBLESTONE) B(-4,-8,-4,COBBLESTONE) B(-4,-8,-3,SMOOTH_BRICK) B(-4,-8,-2,COBBLESTONE) B(-4,-8,-1,COBBLESTONE) B(-4,-8,0,COBBLESTONE) B(-4,-8,1,COBBLESTONE) B(-4,-8,2,COBBLESTONE) B(-4,-8,3,SMOOTH_BRICK) B(-4,-8,4,COBBLESTONE) B(-4,-8,5,COBBLESTONE) B(-4,-7,-5,COBBLESTONE) B(-4,-7,-4,COBBLESTONE) B(-4,-7,-3,SMOOTH_BRICK) B(-4,-7,-2,COBBLESTONE) B(-4,-7,-1,COBBLESTONE) B(-4,-7,0,COBBLESTONE) B(-4,-7,1,COBBLESTONE) B(-4,-7,2,COBBLESTONE) B(-4,-7,3,SMOOTH_BRICK) B(-4,-7,4,COBBLESTONE) B(-4,-7,5,COBBLESTONE) B(-4,-6,-5,COBBLESTONE) B(-4,-6,-4,COBBLESTONE) B(-4,-6,-3,SMOOTH_BRICK) B(-4,-6,-2,COBBLESTONE) B(-4,-6,-1,COBBLESTONE) B(-4,-6,0,COBBLESTONE) B(-4,-6,1,AIR) B(-4,-6,2,COBBLESTONE) B(-4,-6,3,SMOOTH_BRICK) B(-4,-6,4,COBBLESTONE) B(-4,-6,5,COBBLESTONE) B(-4,-5,-5,COBBLESTONE) B(-4,-5,-4,COBBLESTONE) B(-4,-5,-3,SMOOTH_BRICK) B(-4,-5,-2,COBBLESTONE) B(-4,-5,-1,COBBLESTONE) B(-4,-5,0,COBBLESTONE) B(-4,-5,1,COBBLESTONE) B(-4,-5,2,COBBLESTONE) B(-4,-5,3,SMOOTH_BRICK) B(-4,-5,4,COBBLESTONE) B(-4,-5,5,COBBLESTONE) B(-4,-4,-5,COBBLESTONE) B(-4,-4,-4,COBBLESTONE) B(-4,-4,-3,SMOOTH_BRICK) B(-4,-4,-2,COBBLESTONE) B(-4,-4,-1,COBBLESTONE) B(-4,-4,0,AIR) B(-4,-4,1,COBBLESTONE) B(-4,-4,2,AIR) B(-4,-4,3,SMOOTH_BRICK) B(-4,-4,4,COBBLESTONE) B(-4,-4,5,COBBLESTONE) B(-4,-3,-5,COBBLESTONE) B(-4,-3,-4,COBBLESTONE) B(-4,-3,-3,SMOOTH_BRICK) B(-4,-3,-2,COBBLESTONE) B(-4,-3,-1,COBBLESTONE) B(-4,-3,0,COBBLESTONE) B(-4,-3,1,COBBLESTONE) B(-4,-3,2,COBBLESTONE) B(-4,-3,3,SMOOTH_BRICK) B(-4,-3,4,COBBLESTONE) B(-4,-3,5,COBBLESTONE) B(-4,-2,-5,COBBLESTONE) B(-4,-2,-4,COBBLESTONE) B(-4,-2,-3,SMOOTH_BRICK) B(-4,-2,-2,COBBLESTONE) B(-4,-2,-1,COBBLESTONE) B(-4,-2,0,COBBLESTONE) B(-4,-2,1,COBBLESTONE) B(-4,-2,2,COBBLESTONE) B(-4,-2,3,SMOOTH_BRICK) B(-4,-2,4,COBBLESTONE) B(-4,-2,5,COBBLESTONE) B(-4,-1,-5,COBBLESTONE) B(-4,-1,-4,COBBLESTONE) B(-4,-1,-3,SMOOTH_BRICK) B(-4,-1,-2,COBBLESTONE) B(-4,-1,-1,COBBLESTONE) B(-4,-1,0,COBBLESTONE) B(-4,-1,1,COBBLESTONE) B(-4,-1,2,COBBLESTONE) B(-4,-1,3,SMOOTH_BRICK) B(-4,-1,4,COBBLESTONE) B(-4,-1,5,COBBLESTONE) B(-4,0,-3,SMOOTH_BRICK) B(-4,0,3,SMOOTH_BRICK) B(-4,1,-4,STEP) B(-4,1,-3,SMOOTH_STAIRS:0) B(-4,1,-2,STEP) B(-4,1,-1,STEP) B(-4,1,0,STEP) B(-4,1,1,STEP) B(-4,1,2,STEP) B(-4,1,3,SMOOTH_STAIRS:0) B(-4,1,4,LEAVES:0) B(-4,2,3,LEAVES:0) B(-4,2,4,LEAVES:0) B(-4,5,-4,WOOD_STAIRS:2) B(-4,5,-3,WOOD) B(-4,5,3,WOOD) B(-4,5,4,WOOD_STAIRS:3) B(-4,6,-3,WOOD) B(-4,6,3,WOOD) B(-4,7,-3,WOOD_STAIRS:2) B(-4,7,-2,WOOD) B(-4,7,2,WOOD) B(-4,7,3,WOOD_STAIRS:3) B(-4,8,-2,WOOD) B(-4,8,2,WOOD) B(-4,9,-2,WOOD_STAIRS:2) B(-4,9,2,WOOD_STAIRS:3) B(-4,10,-1,WOOD) B(-4,10,1,WOOD) B(-4,11,-1,WOOD_STAIRS:2) B(-4,11,0,WOOD) B(-4,11,1,WOOD_STAIRS:3) B(-4,12,0,WOOD_STEP) B(-3,-9,-5,COBBLESTONE) B(-3,-9,-4,COBBLESTONE) B(-3,-9,-3,COBBLESTONE) B(-3,-9,-2,COBBLESTONE) B(-3,-9,-1,COBBLESTONE) B(-3,-9,0,COBBLESTONE) B(-3,-9,1,COBBLESTONE) B(-3,-9,2,COBBLESTONE) B(-3,-9,3,COBBLESTONE) B(-3,-9,4,COBBLESTONE) B(-3,-9,5,COBBLESTONE) B(-3,-8,-5,COBBLESTONE) B(-3,-8,-4,COBBLESTONE) B(-3,-8,-3,COBBLESTONE) B(-3,-8,-2,COBBLESTONE) B(-3,-8,-1,COBBLESTONE) B(-3,-8,0,COBBLESTONE) B(-3,-8,1,COBBLESTONE) B(-3,-8,2,COBBLESTONE) B(-3,-8,3,COBBLESTONE) B(-3,-8,4,COBBLESTONE) B(-3,-8,5,COBBLESTONE) B(-3,-7,-5,COBBLESTONE) B(-3,-7,-4,COBBLESTONE) B(-3,-7,-3,COBBLESTONE) B(-3,-7,-2,COBBLESTONE) B(-3,-7,-1,COBBLESTONE) B(-3,-7,0,COBBLESTONE) B(-3,-7,1,COBBLESTONE) B(-3,-7,2,COBBLESTONE) B(-3,-7,3,COBBLESTONE) B(-3,-7,4,COBBLESTONE) B(-3,-7,5,COBBLESTONE) B(-3,-6,-5,COBBLESTONE) B(-3,-6,-4,COBBLESTONE) B(-3,-6,-3,COBBLESTONE) B(-3,-6,-2,COBBLESTONE) B(-3,-6,-1,COBBLESTONE) B(-3,-6,0,COBBLESTONE) RB(-3,-6,1,GRAVEL,50,0,50) B(-3,-6,2,COBBLESTONE) B(-3,-6,3,COBBLESTONE) B(-3,-6,4,COBBLESTONE) B(-3,-6,5,COBBLESTONE) B(-3,-5,-5,COBBLESTONE) B(-3,-5,-4,COBBLESTONE) B(-3,-5,-3,COBBLESTONE) B(-3,-5,-2,COBBLESTONE) B(-3,-5,-1,COBBLESTONE) B(-3,-5,0,COBBLESTONE) B(-3,-5,1,COBBLESTONE) B(-3,-5,2,COBBLESTONE) B(-3,-5,3,COBBLESTONE) B(-3,-5,4,COBBLESTONE) B(-3,-5,5,COBBLESTONE) B(-3,-4,-5,COBBLESTONE) B(-3,-4,-4,COBBLESTONE) B(-3,-4,-3,COBBLESTONE) B(-3,-4,-2,COBBLESTONE) B(-3,-4,-1,COBBLESTONE) B(-3,-4,0,IRON_FENCE) B(-3,-4,1,COBBLESTONE) RB(-3,-4,2,GRAVEL,50,0,50) B(-3,-4,3,COBBLESTONE) B(-3,-4,4,COBBLESTONE) B(-3,-4,5,COBBLESTONE) B(-3,-3,-5,COBBLESTONE) B(-3,-3,-4,COBBLESTONE) B(-3,-3,-3,COBBLESTONE) B(-3,-3,-2,COBBLESTONE) B(-3,-3,-1,COBBLESTONE) B(-3,-3,0,COBBLESTONE) B(-3,-3,1,COBBLESTONE) B(-3,-3,2,COBBLESTONE) B(-3,-3,3,COBBLESTONE) B(-3,-3,4,COBBLESTONE) B(-3,-3,5,COBBLESTONE) B(-3,-2,-5,COBBLESTONE) B(-3,-2,-4,COBBLESTONE) B(-3,-2,-3,COBBLESTONE) B(-3,-2,-2,COBBLESTONE) B(-3,-2,-1,COBBLESTONE) B(-3,-2,0,COBBLESTONE) B(-3,-2,1,COBBLESTONE) B(-3,-2,2,COBBLESTONE) B(-3,-2,3,COBBLESTONE) B(-3,-2,4,COBBLESTONE) B(-3,-2,5,COBBLESTONE) B(-3,-1,-5,COBBLESTONE) B(-3,-1,-4,COBBLESTONE) B(-3,-1,-3,COBBLESTONE) B(-3,-1,-2,COBBLESTONE) B(-3,-1,-1,COBBLESTONE) B(-3,-1,0,COBBLESTONE) B(-3,-1,1,COBBLESTONE) B(-3,-1,2,COBBLESTONE) B(-3,-1,3,COBBLESTONE) B(-3,-1,4,COBBLESTONE) B(-3,-1,5,COBBLESTONE) B(-3,0,-4,STONE) B(-3,0,-3,STONE) B(-3,0,-2,STONE) B(-3,0,-1,STONE) B(-3,0,0,STONE) B(-3,0,1,STONE) B(-3,0,2,STONE) B(-3,0,3,STONE) B(-3,0,4,STONE) B(-3,1,-5,STEP) B(-3,1,-4,WOOD) B(-3,1,-3,LOG) B(-3,1,-2,WOOD) B(-3,1,-1,WOOD) B(-3,1,0,LOG) B(-3,1,1,WOOD) B(-3,1,2,WOOD) B(-3,1,3,LOG) B(-3,1,4,WOOD) B(-3,1,5,STEP) B(-3,2,-4,BRICK) B(-3,2,-3,LOG) B(-3,2,-2,BRICK) B(-3,2,-1,BRICK) B(-3,2,0,LOG) B(-3,2,1,BRICK) B(-3,2,2,BRICK) B(-3,2,3,LOG) B(-3,2,4,BRICK) B(-3,2,5,LEAVES:0) B(-3,3,-4,BRICK) B(-3,3,-3,LOG) B(-3,3,0,LOG) B(-3,3,3,LOG) B(-3,3,4,BRICK) B(-3,3,5,LEAVES:0) B(-3,4,-4,BRICK) B(-3,4,-3,LOG) B(-3,4,-2,LOG) B(-3,4,-1,LOG) B(-3,4,0,LOG) B(-3,4,1,LOG) B(-3,4,2,LOG) B(-3,4,3,LOG) B(-3,4,4,BRICK) B(-3,5,-4,WOOD_STAIRS:2) B(-3,5,-3,WOOD) B(-3,5,-2,LOG) B(-3,5,-1,BRICK) B(-3,5,0,BRICK) B(-3,5,1,BRICK) B(-3,5,2,LOG) B(-3,5,3,WOOD) B(-3,5,4,WOOD_STAIRS:3) B(-3,6,-3,WOOD) B(-3,6,-2,WOOD) B(-3,6,-1,LOG) B(-3,6,0,BRICK) B(-3,6,1,LOG) B(-3,6,2,WOOD) B(-3,6,3,WOOD) B(-3,7,-3,WOOD_STAIRS:2) B(-3,7,-1,LOG) B(-3,7,0,BRICK) B(-3,7,1,LOG) B(-3,7,3,WOOD_STAIRS:3) B(-3,8,-2,WOOD) B(-3,8,-1,LOG) B(-3,8,0,BRICK) B(-3,8,1,LOG) B(-3,8,2,WOOD) B(-3,9,-2,WOOD_STAIRS:2) B(-3,9,-1,WOOD) B(-3,9,0,BRICK) B(-3,9,1,WOOD) B(-3,9,2,WOOD_STAIRS:3) B(-3,10,-1,WOOD) B(-3,10,0,WOOD) B(-3,10,1,WOOD) B(-3,11,-1,WOOD_STAIRS:2) B(-3,11,0,WOOD) B(-3,11,1,WOOD_STAIRS:3) B(-3,12,0,WOOD_STEP) B(-2,-9,-5,SMOOTH_BRICK) B(-2,-9,-4,COBBLESTONE) B(-2,-9,-3,MOSSY_COBBLESTONE) B(-2,-9,-2,MOSSY_COBBLESTONE) RB(-2,-9,-1,CHEST,../../nbt/VanillaLoot/simple_dungeon.nbt,50,CHEST,../../nbt/VanillaLoot/abandoned_mineshaft.nbt,30,CHEST,../../nbt/VanillaLoot/stronghold_corridor.nbt,100) B(-2,-9,0,MOSSY_COBBLESTONE) B(-2,-9,1,MOSSY_COBBLESTONE) B(-2,-9,2,MOSSY_COBBLESTONE) B(-2,-9,3,MOSSY_COBBLESTONE) B(-2,-9,4,COBBLESTONE) B(-2,-9,5,SMOOTH_BRICK) B(-2,-8,-5,SMOOTH_BRICK) B(-2,-8,-4,COBBLESTONE) RB(-2,-8,-3,GRAVEL,50,0,50) B(-2,-8,-2,AIR) B(-2,-8,-1,AIR) B(-2,-8,0,AIR) B(-2,-8,1,AIR) Entity(-2,-8,1,Zombie,2,Zombie.txt) B(-2,-8,2,AIR) B(-2,-8,3,WEB) B(-2,-8,4,COBBLESTONE) B(-2,-8,5,SMOOTH_BRICK) B(-2,-7,-5,SMOOTH_BRICK) B(-2,-7,-4,COBBLESTONE) B(-2,-7,-3,AIR) B(-2,-7,-2,AIR) B(-2,-7,-1,AIR) B(-2,-7,0,AIR) B(-2,-7,1,AIR) B(-2,-7,2,AIR) B(-2,-7,3,AIR) B(-2,-7,4,COBBLESTONE) B(-2,-7,5,SMOOTH_BRICK) B(-2,-6,-5,SMOOTH_BRICK) B(-2,-6,-4,COBBLESTONE) B(-2,-6,-3,AIR) B(-2,-6,-2,AIR) B(-2,-6,-1,AIR) B(-2,-6,0,AIR) B(-2,-6,1,AIR) B(-2,-6,2,AIR) B(-2,-6,3,AIR) B(-2,-6,4,COBBLESTONE) B(-2,-6,5,SMOOTH_BRICK) B(-2,-5,-5,SMOOTH_BRICK) B(-2,-5,-4,COBBLESTONE) B(-2,-5,-3,AIR) B(-2,-5,-2,AIR) B(-2,-5,-1,AIR) B(-2,-5,0,AIR) B(-2,-5,1,AIR) B(-2,-5,2,AIR) B(-2,-5,3,AIR) B(-2,-5,4,COBBLESTONE) B(-2,-5,5,SMOOTH_BRICK) B(-2,-4,-5,SMOOTH_BRICK) B(-2,-4,-4,COBBLESTONE) B(-2,-4,-3,AIR) B(-2,-4,-2,AIR) B(-2,-4,-1,AIR) B(-2,-4,0,AIR) B(-2,-4,1,AIR) B(-2,-4,2,AIR) B(-2,-4,3,AIR) B(-2,-4,4,COBBLESTONE) B(-2,-4,5,SMOOTH_BRICK) B(-2,-3,-5,SMOOTH_BRICK) RB(-2,-3,-4,GRAVEL,50,0,50) B(-2,-3,-3,AIR) B(-2,-3,-2,AIR) B(-2,-3,-1,AIR) B(-2,-3,0,AIR) B(-2,-3,1,AIR) B(-2,-3,2,AIR) B(-2,-3,3,AIR) B(-2,-3,4,COBBLESTONE) B(-2,-3,5,SMOOTH_BRICK) B(-2,-2,-5,SMOOTH_BRICK) B(-2,-2,-4,COBBLESTONE) B(-2,-2,-3,WEB) B(-2,-2,-2,AIR) B(-2,-2,-1,AIR) B(-2,-2,0,AIR) B(-2,-2,1,AIR) B(-2,-2,2,AIR) B(-2,-2,3,AIR) B(-2,-2,4,COBBLESTONE) B(-2,-2,5,SMOOTH_BRICK) B(-2,-1,-5,SMOOTH_BRICK) B(-2,-1,-4,COBBLESTONE) B(-2,-1,-3,COBBLESTONE) B(-2,-1,-2,COBBLESTONE) B(-2,-1,-1,COBBLESTONE) B(-2,-1,0,COBBLESTONE) B(-2,-1,1,COBBLESTONE) B(-2,-1,2,COBBLESTONE) B(-2,-1,3,COBBLESTONE) B(-2,-1,4,COBBLESTONE) B(-2,-1,5,SMOOTH_BRICK) B(-2,0,-5,SMOOTH_BRICK) B(-2,0,-4,STONE) B(-2,0,-3,WOOD) B(-2,0,-2,WOOD) B(-2,0,-1,WOOD) B(-2,0,0,WOOD) B(-2,0,1,WOOD) B(-2,0,2,WOOD) B(-2,0,3,WOOD) B(-2,0,4,STONE) B(-2,0,5,SMOOTH_BRICK) B(-2,1,-5,SMOOTH_STAIRS:2) B(-2,1,-4,LOG) B(-2,1,-3,LOG) B(-2,1,4,LOG) B(-2,1,5,SMOOTH_STAIRS:3) B(-2,2,-4,LOG) B(-2,2,-3,LOG) B(-2,2,4,LOG) B(-2,3,-4,LOG) B(-2,3,-3,LOG) B(-2,3,4,LOG) B(-2,4,-4,LOG) B(-2,4,-3,LOG) B(-2,4,4,LOG) B(-2,5,-4,WOOD_STAIRS:2) B(-2,5,-3,LOG) B(-2,5,3,WOOD) B(-2,5,4,WOOD_STAIRS:3) B(-2,6,-3,WOOD) B(-2,6,3,WOOD) B(-2,7,-3,WOOD_STAIRS:2) B(-2,7,0,WOOD_DOUBLE_STEP) B(-2,7,3,WOOD_STAIRS:3) B(-2,8,-2,WOOD) B(-2,8,0,LOG) B(-2,8,2,WOOD) B(-2,9,-2,WOOD_STAIRS:2) B(-2,9,2,WOOD_STAIRS:3) B(-2,10,-1,WOOD) B(-2,10,1,WOOD) B(-2,11,-1,WOOD_STAIRS:2) B(-2,11,0,WOOD) B(-2,11,1,WOOD_STAIRS:3) B(-2,12,0,WOOD_STEP) B(-1,-9,-5,COBBLESTONE) B(-1,-9,-4,COBBLESTONE) B(-1,-9,-3,MOSSY_COBBLESTONE) B(-1,-9,-2,MOSSY_COBBLESTONE) B(-1,-9,-1,MOSSY_COBBLESTONE) RB(-1,-9,0,GRAVEL,50,0,50) B(-1,-9,1,MOSSY_COBBLESTONE) B(-1,-9,2,MOSSY_COBBLESTONE) B(-1,-9,3,MOSSY_COBBLESTONE) B(-1,-9,4,COBBLESTONE) B(-1,-9,5,COBBLESTONE) B(-1,-8,-5,COBBLESTONE) B(-1,-8,-4,COBBLESTONE) B(-1,-8,-3,GRAVEL) RB(-1,-8,-2,GRAVEL,50,0,50) B(-1,-8,-1,AIR) B(-1,-8,0,AIR) B(-1,-8,1,AIR) B(-1,-8,2,AIR) B(-1,-8,3,AIR) B(-1,-8,4,COBBLESTONE) B(-1,-8,5,COBBLESTONE) B(-1,-7,-5,COBBLESTONE) B(-1,-7,-4,COBBLESTONE) RB(-1,-7,-3,SKULL:1,../../nbt/Misc/Skull.nbt,50,AIR,100) B(-1,-7,-2,AIR) B(-1,-7,-1,AIR) B(-1,-7,0,AIR) B(-1,-7,1,AIR) B(-1,-7,2,AIR) B(-1,-7,3,AIR) B(-1,-7,4,COBBLESTONE) B(-1,-7,5,COBBLESTONE) B(-1,-6,-5,COBBLESTONE) B(-1,-6,-4,COBBLESTONE) B(-1,-6,-3,AIR) B(-1,-6,-2,AIR) B(-1,-6,-1,AIR) B(-1,-6,0,AIR) B(-1,-6,1,AIR) B(-1,-6,2,AIR) B(-1,-6,3,AIR) B(-1,-6,4,IRON_FENCE) B(-1,-6,5,AIR) B(-1,-5,-5,AIR) B(-1,-5,-4,IRON_FENCE) B(-1,-5,-3,AIR) B(-1,-5,-2,AIR) B(-1,-5,-1,AIR) B(-1,-5,0,AIR) B(-1,-5,1,AIR) B(-1,-5,2,AIR) B(-1,-5,3,AIR) B(-1,-5,4,COBBLESTONE) B(-1,-5,5,COBBLESTONE) B(-1,-4,-5,COBBLESTONE) B(-1,-4,-4,COBBLESTONE) B(-1,-4,-3,AIR) B(-1,-4,-2,AIR) B(-1,-4,-1,AIR) B(-1,-4,0,AIR) B(-1,-4,1,AIR) B(-1,-4,2,AIR) B(-1,-4,3,AIR) B(-1,-4,4,COBBLESTONE) B(-1,-4,5,COBBLESTONE) B(-1,-3,-5,COBBLESTONE) B(-1,-3,-4,COBBLESTONE) B(-1,-3,-3,AIR) B(-1,-3,-2,AIR) B(-1,-3,-1,AIR) B(-1,-3,0,AIR) B(-1,-3,1,AIR) B(-1,-3,2,AIR) B(-1,-3,3,AIR) RB(-1,-3,4,GRAVEL,50,0,50) B(-1,-3,5,AIR) B(-1,-2,-5,COBBLESTONE) B(-1,-2,-4,COBBLESTONE) B(-1,-2,-3,AIR) B(-1,-2,-2,AIR) B(-1,-2,-1,AIR) B(-1,-2,0,AIR) B(-1,-2,1,AIR) B(-1,-2,2,AIR) B(-1,-2,3,AIR) B(-1,-2,4,COBBLESTONE) B(-1,-2,5,COBBLESTONE) B(-1,-1,-5,COBBLESTONE) B(-1,-1,-4,COBBLESTONE) B(-1,-1,-3,COBBLESTONE) B(-1,-1,-2,COBBLESTONE) B(-1,-1,-1,COBBLESTONE) B(-1,-1,0,AIR) B(-1,-1,1,COBBLESTONE) B(-1,-1,2,COBBLESTONE) B(-1,-1,3,COBBLESTONE) B(-1,-1,4,COBBLESTONE) B(-1,-1,5,COBBLESTONE) B(-1,0,-4,STONE:6) B(-1,0,-3,WOOD) B(-1,0,-2,WOOD) B(-1,0,-1,WOOD) B(-1,0,0,TRAP_DOOR:11) B(-1,0,1,WOOD) B(-1,0,2,WOOD) B(-1,0,3,WOOD) B(-1,0,4,STONE:6) B(-1,0,5,LEAVES:0) B(-1,1,-5,STEP) B(-1,1,-4,WOOD) B(-1,1,-3,LOG) B(-1,1,-1,CARPET:14) B(-1,1,0,CARPET:14) B(-1,1,1,CARPET:14) RB(-1,1,3,FURNACE:2,../../nbt/Misc/Furnace.nbt,30,FURNACE:2,../../nbt/Misc/Furnace2.nbt,30,FURNACE:2,../../nbt/Misc/Furnace3.nbt,100) B(-1,1,4,WOOD) B(-1,1,5,STEP) B(-1,2,-4,BRICK) RB(-1,2,-3,BOOKSHELF,50,AIR,100) B(-1,2,4,BRICK) B(-1,3,-4,BRICK) B(-1,3,-3,BOOKSHELF) RB(-1,3,4,FLOWER_POT,../../nbt/Misc/FlowerPot1.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot2.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot3.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot8.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot4.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot5.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot6.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot7.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot8.nbt,100) B(-1,4,-4,LOG) RB(-1,4,-3,SKULL:1,../../nbt/Misc/Skull.nbt,50,AIR,100) B(-1,4,4,LOG) B(-1,5,-4,WOOD_STAIRS:2) B(-1,5,-3,LOG) B(-1,5,3,WOOD) B(-1,5,4,WOOD_STAIRS:3) B(-1,6,-3,WOOD) B(-1,6,3,WOOD) B(-1,7,-3,WOOD_STAIRS:2) B(-1,7,-2,WOOD_STEP:8) B(-1,7,-1,WOOD_DOUBLE_STEP) B(-1,7,0,REDSTONE_LAMP_ON) B(-1,7,1,WOOD_DOUBLE_STEP) B(-1,7,2,WOOD_STEP:8) B(-1,7,3,WOOD_STAIRS:3) B(-1,8,-2,WOOD) B(-1,8,0,LOG) B(-1,8,2,WOOD) B(-1,9,-2,WOOD_STAIRS:2) B(-1,9,0,LEVER:13) B(-1,9,2,WOOD_STAIRS:3) B(-1,10,-1,WOOD) B(-1,10,1,WOOD) B(-1,11,-1,WOOD_STAIRS:2) B(-1,11,0,WOOD) B(-1,11,1,WOOD_STAIRS:3) B(-1,12,0,WOOD_STEP) B(0,-9,-5,COBBLESTONE) B(0,-9,-4,COBBLESTONE) B(0,-9,-3,MOSSY_COBBLESTONE) B(0,-9,-2,MOSSY_COBBLESTONE) B(0,-9,-1,MOSSY_COBBLESTONE) B(0,-9,0,MOSSY_COBBLESTONE) B(0,-9,1,MOSSY_COBBLESTONE) B(0,-9,2,MOSSY_COBBLESTONE) B(0,-9,3,MOSSY_COBBLESTONE) B(0,-9,4,COBBLESTONE) B(0,-9,5,COBBLESTONE) B(0,-8,-5,COBBLESTONE) B(0,-8,-4,COBBLESTONE) B(0,-8,-3,GRAVEL) B(0,-8,-2,AIR) B(0,-8,-1,AIR) RB(0,-8,0,SKULL:1,../../nbt/Misc/Skull.nbt,50,AIR,100) B(0,-8,1,AIR) B(0,-8,2,AIR) RB(0,-8,3,GRAVEL,50,0,50) B(0,-8,4,COBBLESTONE) B(0,-8,5,COBBLESTONE) B(0,-7,-5,COBBLESTONE) B(0,-7,-4,COBBLESTONE) RB(0,-7,-3,GRAVEL,50,0,50) B(0,-7,-2,AIR) B(0,-7,-1,AIR) B(0,-7,0,AIR) B(0,-7,1,AIR) B(0,-7,2,AIR) B(0,-7,3,AIR) B(0,-7,4,COBBLESTONE) B(0,-7,5,COBBLESTONE) B(0,-6,-5,COBBLESTONE) B(0,-6,-4,COBBLESTONE) B(0,-6,-3,AIR) B(0,-6,-2,AIR) B(0,-6,-1,AIR) B(0,-6,0,AIR) B(0,-6,1,AIR) B(0,-6,2,AIR) B(0,-6,3,AIR) B(0,-6,4,COBBLESTONE) B(0,-6,5,COBBLESTONE) B(0,-5,-5,COBBLESTONE) B(0,-5,-4,COBBLESTONE) B(0,-5,-3,AIR) B(0,-5,-2,AIR) B(0,-5,-1,AIR) B(0,-5,0,AIR) B(0,-5,1,AIR) B(0,-5,2,AIR) B(0,-5,3,AIR) B(0,-5,4,COBBLESTONE) B(0,-5,5,COBBLESTONE) B(0,-4,-5,COBBLESTONE) B(0,-4,-4,COBBLESTONE) B(0,-4,-3,AIR) B(0,-4,-2,AIR) B(0,-4,-1,AIR) B(0,-4,0,AIR) B(0,-4,1,AIR) B(0,-4,2,AIR) B(0,-4,3,AIR) B(0,-4,4,COBBLESTONE) B(0,-4,5,COBBLESTONE) B(0,-3,-5,AIR) RB(0,-3,-4,GRAVEL,50,0,50) B(0,-3,-3,AIR) B(0,-3,-2,AIR) B(0,-3,-1,AIR) B(0,-3,0,AIR) B(0,-3,1,AIR) B(0,-3,2,AIR) B(0,-3,3,AIR) B(0,-3,4,COBBLESTONE) B(0,-3,5,COBBLESTONE) B(0,-2,-5,COBBLESTONE) B(0,-2,-4,COBBLESTONE) B(0,-2,-3,AIR) B(0,-2,-2,AIR) B(0,-2,-1,AIR) B(0,-2,0,AIR) B(0,-2,1,AIR) B(0,-2,2,AIR) B(0,-2,3,AIR) B(0,-2,4,COBBLESTONE) B(0,-2,5,COBBLESTONE) B(0,-1,-5,COBBLESTONE) B(0,-1,-4,COBBLESTONE) B(0,-1,-3,COBBLESTONE) B(0,-1,-2,COBBLESTONE) B(0,-1,-1,COBBLESTONE) B(0,-1,0,COBBLESTONE) B(0,-1,1,COBBLESTONE) B(0,-1,2,COBBLESTONE) B(0,-1,3,COBBLESTONE) B(0,-1,4,COBBLESTONE) B(0,-1,5,COBBLESTONE) B(0,0,-4,STONE) B(0,0,-3,WOOD) B(0,0,-2,WOOD) B(0,0,-1,WOOD) B(0,0,0,WOOD) B(0,0,1,WOOD) B(0,0,2,WOOD) B(0,0,3,WOOD) B(0,0,4,STONE:6) B(0,1,-5,STEP) B(0,1,-4,WOOD) B(0,1,-3,LOG) B(0,1,-1,CARPET:14) B(0,1,0,CARPET:14) B(0,2,0,AIR) Entity(0,2,0,Witch,1,Witch.txt) B(0,1,1,CARPET:14) B(0,1,3,CAULDRON:3) B(0,1,4,WOOD) B(0,1,5,LEAVES:0) B(0,2,-4,BRICK) B(0,2,-3,BOOKSHELF) B(0,2,4,BRICK) B(0,2,5,LEAVES:0) B(0,3,-4,BRICK) RB(0,3,-3,BOOKSHELF,50,AIR,100) B(0,4,-4,LOG) B(0,4,4,LOG) B(0,5,-4,WOOD_STAIRS:2) B(0,5,-3,LOG) B(0,5,3,WOOD) B(0,5,4,WOOD_STAIRS:3) B(0,6,-3,WOOD) B(0,6,3,WOOD) B(0,7,-3,WOOD_STAIRS:2) B(0,7,0,WOOD_DOUBLE_STEP) B(0,7,3,WOOD_STAIRS:3) B(0,8,-2,WOOD) B(0,8,0,LOG) B(0,8,2,WOOD) B(0,9,-2,WOOD_STAIRS:2) B(0,9,2,WOOD_STAIRS:3) B(0,10,-1,WOOD) B(0,10,1,WOOD) B(0,11,-1,WOOD_STAIRS:2) B(0,11,0,WOOD) B(0,11,1,WOOD_STAIRS:3) B(0,12,0,WOOD_STEP) B(1,-9,-5,SMOOTH_BRICK) B(1,-9,-4,COBBLESTONE) B(1,-9,-3,MOSSY_COBBLESTONE) B(1,-9,-2,MOSSY_COBBLESTONE) B(1,-9,-1,MOSSY_COBBLESTONE) B(1,-9,0,MOSSY_COBBLESTONE) B(1,-9,1,MOSSY_COBBLESTONE) B(1,-9,2,MOSSY_COBBLESTONE) B(1,-9,3,MOSSY_COBBLESTONE) B(1,-9,4,COBBLESTONE) B(1,-9,5,SMOOTH_BRICK) B(1,-8,-5,SMOOTH_BRICK) B(1,-8,-4,COBBLESTONE) B(1,-8,-3,AIR) RB(1,-8,-2,SKULL:1,../../nbt/Misc/Skull.nbt,50,AIR,100) B(1,-8,-1,AIR) B(1,-8,0,AIR) RB(1,-8,1,GRAVEL,50,0,50) B(1,-8,2,GRAVEL) B(1,-8,3,GRAVEL) B(1,-8,4,COBBLESTONE) B(1,-8,5,SMOOTH_BRICK) B(1,-7,-5,SMOOTH_BRICK) B(1,-7,-4,COBBLESTONE) B(1,-7,-3,AIR) B(1,-7,-2,AIR) B(1,-7,-1,AIR) B(1,-7,0,AIR) B(1,-7,1,AIR) RB(1,-7,2,GRAVEL,50,0,50) B(1,-7,3,AIR) B(1,-7,4,COBBLESTONE) B(1,-7,5,SMOOTH_BRICK) B(1,-6,-5,SMOOTH_BRICK) B(1,-6,-4,COBBLESTONE) B(1,-6,-3,AIR) B(1,-6,-2,AIR) B(1,-6,-1,AIR) B(1,-6,0,AIR) B(1,-6,1,AIR) B(1,-6,2,AIR) B(1,-6,3,WEB) B(1,-6,4,COBBLESTONE) B(1,-6,5,SMOOTH_BRICK) B(1,-5,-5,SMOOTH_BRICK) B(1,-5,-4,COBBLESTONE) B(1,-5,-3,AIR) B(1,-5,-2,AIR) B(1,-5,-1,AIR) B(1,-5,0,AIR) B(1,-5,1,AIR) B(1,-5,2,AIR) B(1,-5,3,AIR) B(1,-5,4,COBBLESTONE) B(1,-5,5,SMOOTH_BRICK) B(1,-4,-5,SMOOTH_BRICK) B(1,-4,-4,COBBLESTONE) B(1,-4,-3,WEB) B(1,-4,-2,AIR) B(1,-4,-1,AIR) B(1,-4,0,AIR) B(1,-4,1,AIR) B(1,-4,2,AIR) B(1,-4,3,AIR) B(1,-4,4,COBBLESTONE) B(1,-4,5,SMOOTH_BRICK) B(1,-3,-5,SMOOTH_BRICK) B(1,-3,-4,COBBLESTONE) B(1,-3,-3,AIR) B(1,-3,-2,AIR) B(1,-3,-1,AIR) B(1,-3,0,AIR) B(1,-3,1,AIR) B(1,-3,2,AIR) B(1,-3,3,AIR) B(1,-3,4,COBBLESTONE) B(1,-3,5,SMOOTH_BRICK) B(1,-2,-5,SMOOTH_BRICK) B(1,-2,-4,COBBLESTONE) B(1,-2,-3,AIR) B(1,-2,-2,AIR) B(1,-2,-1,AIR) B(1,-2,0,AIR) B(1,-2,1,AIR) B(1,-2,2,AIR) B(1,-2,3,WEB) B(1,-2,4,COBBLESTONE) B(1,-2,5,SMOOTH_BRICK) B(1,-1,-5,SMOOTH_BRICK) B(1,-1,-4,COBBLESTONE) B(1,-1,-3,COBBLESTONE) B(1,-1,-2,COBBLESTONE) B(1,-1,-1,COBBLESTONE) B(1,-1,0,COBBLESTONE) B(1,-1,1,COBBLESTONE) B(1,-1,2,COBBLESTONE) B(1,-1,3,COBBLESTONE) B(1,-1,4,COBBLESTONE) B(1,-1,5,SMOOTH_BRICK) B(1,0,-5,SMOOTH_BRICK) B(1,0,-4,STONE) B(1,0,-3,WOOD) B(1,0,-2,WOOD) B(1,0,-1,WOOD) B(1,0,0,WOOD) B(1,0,1,WOOD) B(1,0,2,WOOD) B(1,0,3,WOOD) B(1,0,4,STONE) B(1,0,5,SMOOTH_BRICK) B(1,1,-5,SMOOTH_STAIRS:2) B(1,1,-4,LOG) B(1,1,-3,LOG) B(1,1,4,LOG) B(1,1,5,SMOOTH_STAIRS:3) B(1,2,-4,LOG) B(1,2,-3,LOG) B(1,2,4,LOG) B(1,2,5,LEAVES:0) B(1,3,-4,LOG) B(1,3,-3,LOG) B(1,3,4,LOG) B(1,4,-4,LOG) B(1,4,-3,LOG) B(1,4,4,LOG) B(1,5,-4,WOOD_STAIRS:2) B(1,5,-3,LOG) B(1,5,3,WOOD) B(1,5,4,WOOD_STAIRS:3) B(1,6,-3,WOOD) B(1,6,3,WOOD) B(1,7,-3,WOOD_STAIRS:2) B(1,7,0,WOOD_STEP:8) B(1,7,3,WOOD_STAIRS:3) B(1,8,-2,WOOD) B(1,8,0,LOG) B(1,8,2,WOOD) B(1,9,-2,WOOD_STAIRS:2) B(1,9,2,WOOD_STAIRS:3) B(1,10,-1,WOOD) B(1,10,1,WOOD) B(1,11,-1,WOOD_STAIRS:2) B(1,11,0,WOOD) B(1,11,1,WOOD_STAIRS:3) B(1,12,0,WOOD_STEP) B(2,-9,-5,COBBLESTONE) B(2,-9,-4,COBBLESTONE) B(2,-9,-3,COBBLESTONE) B(2,-9,-2,COBBLESTONE) B(2,-9,-1,COBBLESTONE) B(2,-9,0,COBBLESTONE) B(2,-9,1,COBBLESTONE) B(2,-9,2,COBBLESTONE) B(2,-9,3,COBBLESTONE) B(2,-9,4,COBBLESTONE) B(2,-9,5,COBBLESTONE) B(2,-8,-5,COBBLESTONE) B(2,-8,-4,COBBLESTONE) B(2,-8,-3,COBBLESTONE) B(2,-8,-2,COBBLESTONE) B(2,-8,-1,COBBLESTONE) B(2,-8,0,COBBLESTONE) B(2,-8,1,COBBLESTONE) B(2,-8,2,COBBLESTONE) B(2,-8,3,COBBLESTONE) B(2,-8,4,COBBLESTONE) B(2,-8,5,COBBLESTONE) B(2,-7,-5,COBBLESTONE) B(2,-7,-4,COBBLESTONE) B(2,-7,-3,COBBLESTONE) B(2,-7,-2,COBBLESTONE) B(2,-7,-1,COBBLESTONE) B(2,-7,0,COBBLESTONE) B(2,-7,1,COBBLESTONE) B(2,-7,2,COBBLESTONE) B(2,-7,3,COBBLESTONE) B(2,-7,4,COBBLESTONE) B(2,-7,5,COBBLESTONE) B(2,-6,-5,COBBLESTONE) B(2,-6,-4,COBBLESTONE) B(2,-6,-3,COBBLESTONE) B(2,-6,-2,IRON_FENCE) B(2,-6,-1,COBBLESTONE) RB(2,-6,0,GRAVEL,50,0,50) B(2,-6,1,COBBLESTONE) B(2,-6,2,COBBLESTONE) B(2,-6,3,COBBLESTONE) B(2,-6,4,COBBLESTONE) B(2,-6,5,COBBLESTONE) B(2,-5,-5,COBBLESTONE) B(2,-5,-4,COBBLESTONE) B(2,-5,-3,COBBLESTONE) B(2,-5,-2,COBBLESTONE) B(2,-5,-1,COBBLESTONE) B(2,-5,0,COBBLESTONE) B(2,-5,1,COBBLESTONE) B(2,-5,2,COBBLESTONE) B(2,-5,3,COBBLESTONE) B(2,-5,4,COBBLESTONE) B(2,-5,5,COBBLESTONE) B(2,-4,-5,COBBLESTONE) B(2,-4,-4,COBBLESTONE) B(2,-4,-3,COBBLESTONE) B(2,-4,-2,COBBLESTONE) RB(2,-4,-1,GRAVEL,50,0,50) B(2,-4,0,COBBLESTONE) B(2,-4,1,COBBLESTONE) B(2,-4,2,IRON_FENCE) B(2,-4,3,COBBLESTONE) B(2,-4,4,COBBLESTONE) B(2,-4,5,COBBLESTONE) B(2,-3,-5,COBBLESTONE) B(2,-3,-4,COBBLESTONE) B(2,-3,-3,COBBLESTONE) B(2,-3,-2,COBBLESTONE) B(2,-3,-1,COBBLESTONE) B(2,-3,0,COBBLESTONE) B(2,-3,1,COBBLESTONE) B(2,-3,2,COBBLESTONE) B(2,-3,3,COBBLESTONE) B(2,-3,4,COBBLESTONE) B(2,-3,5,COBBLESTONE) B(2,-2,-5,COBBLESTONE) B(2,-2,-4,COBBLESTONE) B(2,-2,-3,COBBLESTONE) B(2,-2,-2,COBBLESTONE) B(2,-2,-1,COBBLESTONE) B(2,-2,0,COBBLESTONE) B(2,-2,1,COBBLESTONE) B(2,-2,2,COBBLESTONE) B(2,-2,3,COBBLESTONE) B(2,-2,4,COBBLESTONE) B(2,-2,5,COBBLESTONE) B(2,-1,-5,COBBLESTONE) B(2,-1,-4,COBBLESTONE) B(2,-1,-3,COBBLESTONE) B(2,-1,-2,COBBLESTONE) B(2,-1,-1,COBBLESTONE) B(2,-1,0,COBBLESTONE) B(2,-1,1,COBBLESTONE) B(2,-1,2,COBBLESTONE) B(2,-1,3,COBBLESTONE) B(2,-1,4,COBBLESTONE) B(2,-1,5,COBBLESTONE) B(2,0,-4,STONE:6) B(2,0,-3,STONE) B(2,0,-2,STONE) B(2,0,-1,STONE) B(2,0,0,STONE) B(2,0,1,DOUBLE_STEP) B(2,0,2,STONE) B(2,0,3,STONE) B(2,0,4,STONE:6) B(2,1,-5,STEP) B(2,1,-4,WOOD) B(2,1,-3,WOOD) B(2,1,-2,WOOD) B(2,1,-1,WOOD) B(2,1,0,WOOD) B(2,1,1,WOODEN_DOOR:4) B(2,1,2,WOOD) B(2,1,3,WOOD) B(2,1,4,WOOD) B(2,1,5,STEP) B(2,2,-4,BRICK) B(2,2,-3,LOG) B(2,2,-2,BRICK) B(2,2,-1,BRICK) B(2,2,0,BRICK) B(2,2,1,WOODEN_DOOR:8) B(2,2,2,BRICK) B(2,2,3,LOG) B(2,2,4,BRICK) B(2,3,-4,BRICK) B(2,3,-3,LOG) B(2,3,-2,BRICK) B(2,3,-1,BRICK) B(2,3,0,BRICK) B(2,3,1,LOG) B(2,3,2,BRICK) B(2,3,3,LOG) B(2,3,4,BRICK) B(2,3,5,LEAVES:0) B(2,4,-4,BRICK) B(2,4,-3,LOG) B(2,4,-2,BRICK) B(2,4,-1,BRICK) B(2,4,0,BRICK) B(2,4,1,BRICK) B(2,4,2,BRICK) B(2,4,3,LOG) B(2,4,4,BRICK) B(2,5,-4,WOOD_STAIRS:2) B(2,5,-3,WOOD) B(2,5,-2,LOG) B(2,5,-1,BRICK) B(2,5,0,BRICK) B(2,5,1,BRICK) B(2,5,2,LOG) B(2,5,3,WOOD) B(2,5,4,WOOD_STAIRS:3) B(2,6,-3,WOOD) B(2,6,-2,WOOD) B(2,6,-1,LOG) B(2,6,0,BRICK) B(2,6,1,LOG) B(2,6,2,WOOD) B(2,6,3,WOOD) B(2,7,-3,WOOD_STAIRS:2) B(2,7,-1,LOG) B(2,7,0,BRICK) B(2,7,1,LOG) B(2,7,3,WOOD_STAIRS:3) B(2,8,-2,WOOD) B(2,8,-1,LOG) B(2,8,0,BRICK) B(2,8,1,LOG) B(2,8,2,WOOD) B(2,9,-2,WOOD_STAIRS:2) B(2,9,-1,WOOD) B(2,9,0,BRICK) B(2,9,1,WOOD) B(2,9,2,WOOD_STAIRS:3) B(2,10,-1,WOOD) B(2,10,0,WOOD) B(2,10,1,WOOD) B(2,11,-1,WOOD_STAIRS:2) B(2,11,0,WOOD) B(2,11,1,WOOD_STAIRS:3) B(2,12,0,WOOD_STEP) B(3,-9,-5,COBBLESTONE) B(3,-9,-4,COBBLESTONE) B(3,-9,-3,SMOOTH_BRICK) B(3,-9,-2,COBBLESTONE) B(3,-9,-1,COBBLESTONE) B(3,-9,0,COBBLESTONE) B(3,-9,1,COBBLESTONE) B(3,-9,2,COBBLESTONE) B(3,-9,3,SMOOTH_BRICK) B(3,-9,4,COBBLESTONE) B(3,-9,5,COBBLESTONE) B(3,-8,-5,COBBLESTONE) B(3,-8,-4,COBBLESTONE) B(3,-8,-3,SMOOTH_BRICK) B(3,-8,-2,COBBLESTONE) B(3,-8,-1,COBBLESTONE) B(3,-8,0,COBBLESTONE) B(3,-8,1,COBBLESTONE) B(3,-8,2,COBBLESTONE) B(3,-8,3,SMOOTH_BRICK) B(3,-8,4,COBBLESTONE) B(3,-8,5,COBBLESTONE) B(3,-7,-5,COBBLESTONE) B(3,-7,-4,COBBLESTONE) B(3,-7,-3,SMOOTH_BRICK) B(3,-7,-2,COBBLESTONE) B(3,-7,-1,COBBLESTONE) B(3,-7,0,COBBLESTONE) B(3,-7,1,COBBLESTONE) B(3,-7,2,COBBLESTONE) B(3,-7,3,SMOOTH_BRICK) B(3,-7,4,COBBLESTONE) B(3,-7,5,COBBLESTONE) B(3,-6,-5,COBBLESTONE) B(3,-6,-4,COBBLESTONE) B(3,-6,-3,SMOOTH_BRICK) B(3,-6,-2,AIR) B(3,-6,-1,COBBLESTONE) B(3,-6,0,AIR) B(3,-6,1,COBBLESTONE) B(3,-6,2,COBBLESTONE) B(3,-6,3,SMOOTH_BRICK) B(3,-6,4,COBBLESTONE) B(3,-6,5,COBBLESTONE) B(3,-5,-5,COBBLESTONE) B(3,-5,-4,COBBLESTONE) B(3,-5,-3,SMOOTH_BRICK) B(3,-5,-2,COBBLESTONE) B(3,-5,-1,COBBLESTONE) B(3,-5,0,COBBLESTONE) B(3,-5,1,COBBLESTONE) B(3,-5,2,COBBLESTONE) B(3,-5,3,SMOOTH_BRICK) B(3,-5,4,COBBLESTONE) B(3,-5,5,COBBLESTONE) B(3,-4,-5,COBBLESTONE) B(3,-4,-4,COBBLESTONE) B(3,-4,-3,SMOOTH_BRICK) B(3,-4,-2,COBBLESTONE) B(3,-4,-1,AIR) B(3,-4,0,COBBLESTONE) B(3,-4,1,COBBLESTONE) B(3,-4,2,AIR) B(3,-4,3,SMOOTH_BRICK) B(3,-4,4,COBBLESTONE) B(3,-4,5,COBBLESTONE) B(3,-3,-5,COBBLESTONE) B(3,-3,-4,COBBLESTONE) B(3,-3,-3,SMOOTH_BRICK) B(3,-3,-2,COBBLESTONE) B(3,-3,-1,COBBLESTONE) B(3,-3,0,COBBLESTONE) B(3,-3,1,COBBLESTONE) B(3,-3,2,COBBLESTONE) B(3,-3,3,SMOOTH_BRICK) B(3,-3,4,COBBLESTONE) B(3,-3,5,COBBLESTONE) B(3,-2,-5,COBBLESTONE) B(3,-2,-4,COBBLESTONE) B(3,-2,-3,SMOOTH_BRICK) B(3,-2,-2,COBBLESTONE) B(3,-2,-1,COBBLESTONE) B(3,-2,0,COBBLESTONE) B(3,-2,1,COBBLESTONE) B(3,-2,2,COBBLESTONE) B(3,-2,3,SMOOTH_BRICK) B(3,-2,4,COBBLESTONE) B(3,-2,5,COBBLESTONE) B(3,-1,-5,COBBLESTONE) B(3,-1,-4,COBBLESTONE) B(3,-1,-3,SMOOTH_BRICK) B(3,-1,-2,COBBLESTONE) B(3,-1,-1,COBBLESTONE) B(3,-1,0,COBBLESTONE) B(3,-1,1,COBBLESTONE) B(3,-1,2,COBBLESTONE) B(3,-1,3,SMOOTH_BRICK) B(3,-1,4,COBBLESTONE) B(3,-1,5,COBBLESTONE) B(3,0,-3,SMOOTH_BRICK) B(3,0,-1,LEAVES:0) B(3,0,0,STEP) B(3,0,1,STEP) B(3,0,2,STEP) B(3,0,3,SMOOTH_BRICK) B(3,1,-4,STEP) B(3,1,-3,SMOOTH_STAIRS:1) B(3,1,-2,STEP) B(3,1,-1,STEP) B(3,1,0,LEAVES:0) B(3,1,2,STEP) B(3,1,3,SMOOTH_STAIRS:1) B(3,1,4,STEP) B(3,2,-2,LEAVES:0) B(3,2,-1,LEAVES:0) B(3,3,-1,LEAVES:0) B(3,3,4,LEAVES:0) B(3,4,0,LEAVES:0) B(3,4,3,LEAVES:0) B(3,5,-4,WOOD_STAIRS:2) B(3,5,-3,WOOD_STEP) B(3,5,0,LEAVES:0) B(3,5,1,LEAVES:0) B(3,5,3,LEAVES:0) B(3,5,4,WOOD_STAIRS:3) B(3,6,-3,WOOD) B(3,6,1,LEAVES:0) B(3,6,2,LEAVES:0) B(3,6,3,WOOD) B(3,7,-3,WOOD_STAIRS:2) B(3,7,-2,WOOD_DOUBLE_STEP) B(3,7,1,LEAVES:0) B(3,7,2,WOOD_DOUBLE_STEP) B(3,7,3,WOOD_STAIRS:3) B(3,8,-2,WOOD) B(3,8,0,LEAVES:0) B(3,8,2,WOOD) B(3,9,-2,WOOD_STAIRS:2) B(3,9,2,WOOD_STAIRS:3) B(3,10,-1,WOOD) B(3,10,1,WOOD) B(3,11,-1,WOOD_STAIRS:2) B(3,11,0,WOOD_DOUBLE_STEP) B(3,11,1,WOOD_STAIRS:3) B(3,12,0,WOOD_STEP) ####################################################################### # +-----------------------------------------------------------------+ # # | BO3 checks | # # +-----------------------------------------------------------------+ # ####################################################################### # Require a condition at a certain location in order for the BO3 to be spawned. # BlockCheck(x,y,z,BlockName[,BlockName[,...]]) - one of the blocks must be at the location # BlockCheckNot(x,y,z,BlockName[,BlockName[,...]]) - all the blocks must not be at the location # LightCheck(x,y,z,minLightLevel,maxLightLevel) - light must be between min and max (inclusive) # You can use "Solid" as a BlockName for matching all solid blocks or "All" to match all blocks that aren't air. # Examples: # BlockCheck(0,-1,0,GRASS,DIRT,biomesoplenty:grass:0,biomesoplenty:grass:1,biomesoplenty:grass:2,biomesoplenty:grass:3,biomesoplenty:grass:4,biomesoplenty:grass:5,biomesoplenty:grass:6,biomesoplenty:grass:7,biomesoplenty:dirt:0,biomesoplenty:dirt:1,biomesoplenty:dirt:2,biomesoplenty:dirt:3,biomesoplenty:dirt:4,biomesoplenty:dirt:5,biomesoplenty:dirt:6,biomesoplenty:dirt:7,biomesoplenty:dirt:8,biomesoplenty:dirt:9,biomesoplenty:dirt:10,biomesoplenty:dried_sand:0,biomesoplenty:hard_ice:0,biomesoplenty:white_sand:0,biomesoplenty:white_sandstone:0,biomesoplenty:mud:0,biomesoplenty:ash_block:0) Require grass or dirt just below the object # BlockCheck(0,-1,0,Solid) Require any solid block just below the object # BlockCheck(0,-1,0,WOOL) Require any type of wool just below the object # BlockCheck(0,-1,0,WOOL:0) Require white wool just below the object # BlockCheckNot(0,0,0,WOOL:0) Require that there is no white wool below the object # LightCheck(0,0,0,0,1) Require almost complete darkness just below the object \nBlockCheck(0,-1,0,GRASS,GRAVEL,DIRT) ####################################################################### # +-----------------------------------------------------------------+ # # | Branches | # # +-----------------------------------------------------------------+ # ####################################################################### # Branches are objects that will spawn when this object spawns when it is used in # the CustomStructure resource. Branches can also have branches, making complex # structures possible. See the wiki for more details. # Regular Branches spawn each branch with an independent chance of spawning. # Branch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][IndividualChance]) # branchName - name of the object to spawn. # rotation - NORTH, SOUTH, EAST or WEST. # IndividualChance - The chance each branch has to spawn, assumed to be 100 when left blank # Weighted Branches spawn branches with a dependent chance of spawning. # WBR(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][MaxChanceOutOf]) # MaxChanceOutOf - The chance all branches have to spawn out of, assumed to be 100 when left blank WBR(-12,0,0,WitchHutWell,NORTH,25,WitchHutFarm,NORTH,25,WitchHutCauldronOutdoor,NORTH,25,WitchHutFlowerPot,NORTH,25,Witch,NORTH,25,150) WBR(-8,0,-8,WitchHutPath1,NORTH,25,WitchHutFenceTorch,NORTH,25,WitchHutCauldronOutdoor,NORTH,25,WitchHutJackNGravel,NORTH,25,100) WBR(0,0,-8,WitchHutCauldronOutdoor,NORTH,25,WitchHutFlowerPot,NORTH,25,WitchHutMossyTorchS,NORTH,25,100) WBR(12,0,0,WitchHutPath1,NORTH,25,WitchHutFenceTorch,NORTH,25,WitchHutPathCorner,NORTH,25,100) WBR(0,0,12,WitchHutPath2,NORTH,25,WitchHutPathGate,NORTH,25,100) WBR(8,0,8,WitchHutPath1,NORTH,25,WitchHutCauldronOutdoor,NORTH,25,WitchHutFenceTorch,NORTH,25,100) WBR(-8,0,12,WitchHutFarm,NORTH,25,WitchHutWell,NORTH,25,WitchHutMossyTorchS,NORTH,25,WitchHutMossyTorchL,NORTH,25,100) WBR(8,0,-8,WitchHutFlowerPot,NORTH,25,WitchHutCauldronOutdoor,NORTH,25,WitchHutMossyTorchL,NORTH,25,100)