#Settings for the factory [factory] [factory.general] #Allow tick acceleration to be used on the factory tickAcceleration = true #Max health for a tier 2 mob #Range: > 5 t2MaxHealth = 40 #Max health for a tier 4 mob #Range: > 5 t4MaxHealth = 2147483647 #Exotic drop chance #Range: 0.0 ~ 100.0 exotic = 15.0 #Max health for a tier 5 mob #Range: > 5 t5MaxHealth = 2147483647 #Max health for a tier 3 mob #Range: > 5 t3MaxHealth = 60 #Max health for a tier 1 mob #Range: > 5 t1MaxHealth = 20 [factory.basicCell] #Tank max transfer rate (mb/t per side) #Range: > 1 tankRxPerTick = 1000 #Tank capacity (mb) #Range: > 1 tankCapacity = 10000 [factory.ultimateCell] #Tank max transfer rate (mb/t per side) #Range: > 1 tankRxPerTick = 25000 #Tank capacity (mb) #Range: > 1 tankCapacity = 1000000 [factory.advancedCell] #Tank max transfer rate (mb/t per side) #Range: > 1 tankRxPerTick = 5000 #Tank capacity (mb) #Range: > 1 tankCapacity = 50000 [factory.exotic] #Percentage reduction for recipe fluids #Range: 0.0 ~ 100.0 exoticAPercentage = 85.0 #Percentage reduction for recipe fluids #Range: 0.0 ~ 100.0 exoticBPercentage = 85.0 #Number of ticks between spawns #Range: > 1 exoticDTicks = 20 #Number of mobs to spawn #Range: > 1 exoticECount = 10 #Percentage reduction for Conatus fluid #Range: 0.0 ~ 100.0 exoticCPercentage = 85.0 [factory.perks] [factory.perks.headless] #Percentage chance to drop a skull for headless 2 perks #Range: 0 ~ 1000 l2HeadlessChance = 50 #Percentage chance to drop a skull for headless 3 perks #Range: 0 ~ 1000 l3HeadlessChance = 80 #Percentage chance to drop a skull for headless 1 perks #Range: 0 ~ 1000 l1HeadlessChance = 25 [factory.perks.tierShard] #Chance to drop essence from a Tier 3 factory #Range: 0.0 ~ 100.0 t3DropChance = 20.0 #Chance to drop essence from a Tier 4 factory #Range: 0.0 ~ 100.0 t4DropChance = 30.0 #Number of chances to generate essence for tier 1 perk #Range: > 0 l1Rolls = 1 #Weights of the Celadon, Cerulean, Byzantium shard from a Tier 2 factory t2DropWeights = [70, 25, 4] #Weights of the Celadon, Cerulean, Byzantium shard from a Tier 4 factory t4DropWeights = [50, 40, 12] #Chance to drop essence from a Tier 5 factory #Range: 0.0 ~ 100.0 t5DropChance = 40.0 #Number of chances to generate essence for tier 3 perk #Range: > 0 l3Rolls = 3 #Weights of the Celadon, Cerulean, Byzantium shard from a Tier 5 factory t5DropWeights = [40, 50, 16] #Chance to drop essence from a Tier 1 factory #Range: 0.0 ~ 100.0 t1DropChance = 5.0 #Number of chances to generate essence for tier 2 perk #Range: > 0 l2Rolls = 2 #Weights of the Celadon, Cerulean, Byzantium shard from a Tier 3 factory t3DropWeights = [60, 30, 8] #Chance to drop essence from a Tier 2 factory #Range: 0.0 ~ 100.0 t2DropChance = 10.0 #Weights of the Celadon, Cerulean, Byzantium shard from a Tier 1 factory t1DropWeights = [80, 20, 1] [factory.perks.efficiency] #Percentage reduction for efficiency 3 perks #Range: 0 ~ 100 l3Reduction = 30 #Percentage reduction for efficiency 1 perks #Range: 0 ~ 100 l1Reduction = 15 #Percentage reduction for efficiency 2 perks #Range: 0 ~ 100 l2Reduction = 25 [factory.perks.flayed] #Percentage of mob health for flayed 2 perks #Range: 0 ~ 1000 l2FlayedAmount = 100 #Percentage of mob health for flayed 3 perks #Range: 0 ~ 1000 l3FlayedAmount = 110 #Percentage of mob health for flayed 1 perks #Range: 0 ~ 1000 l1FlayedAmount = 90 [factory.perks.laser] #Percentage of ether gas to drop for laser 2 perks #Range: 0 ~ 1000 l2LaserAmount = 120 #Percentage of ether gas to drop for laser 3 perks #Range: 0 ~ 1000 l3LaserAmount = 140 #Percentage of ether gas to drop for laser 1 perks #Range: 0 ~ 1000 l1LaserAmount = 100 [factory.perks.rate] #Percentage reduction in spawn time for rate 3 perks #Range: 1 ~ 99 l3Reduction = 75 #Percentage reduction in spawn time for rate 1 perks #Range: 1 ~ 99 l1Reduction = 20 #Percentage reduction in spawn time for rate 2 perks #Range: 1 ~ 99 l2Reduction = 50 [factory.perks.mass] #Number of mobs to spawn for mass 2 perks #Range: 1 ~ 100 l2MobCount = 4 #Number of mobs to spawn for mass 1 perks #Range: 1 ~ 100 l1MobCount = 2 #Number of mobs to spawn for mass 3 perks #Range: 1 ~ 100 l3MobCount = 6 [factory.perks.xp] #Percentage generate of XP for xp 2 perks #Range: 0 ~ 1000 l2Generate = 125 #Percentage generate of XP for xp 3 perks #Range: 0 ~ 1000 l3Generate = 150 #Percentage generate of XP for xp 1 perks #Range: 0 ~ 1000 l1Generate = 100 [factory.perks.slaughter] #Percentage of liquid meat and pink slime to drop for slaughter 1 perks #Range: 0 ~ 1000 l1SlaughterAmount = 100 #Percentage of liquid meat and pink slime to drop for slaughter 2 perks #Range: 0 ~ 1000 l2SlaughterAmount = 120 #Percentage of liquid meat and pink slime to drop for slaughter 3 perks #Range: 0 ~ 1000 l3SlaughterAmount = 140 [factory.perks.crusher] #Percentage of essence to drop for crusher 3 perks #Range: 0 ~ 1000 l3CrusherAmount = 140 #Percentage of essence to drop for crusher 1 perks #Range: 0 ~ 1000 l1CrusherAmount = 100 #Percentage of essence to drop for crusher 2 perks #Range: 0 ~ 1000 l2CrusherAmount = 120 [factory.premiumCell] #Tank max transfer rate (mb/t per side) #Range: > 1 tankRxPerTick = 10000 #Tank capacity (mb) #Range: > 1 tankCapacity = 100000 [factory.base] #Number of ticks to spawn a mob #Range: 1 ~ 65535 spawnTicks = 320 #Number of units for each health #Range: 1 ~ 65535 mbPerHealth = 10 #Number of mobs to spawn #Range: 1 ~ 100 massCount = 1 #Number of kills to program the shard #Range: 1 ~ 65535 shardKills = 5 #Settings for the loot simulation [simulation] #Number of mobs to simulate per simulator tick #Range: 1 ~ 128 cellsPerSimTick = 32 #Number of ticks between mob simulations #Range: 20 ~ 1200 tickRate = 40 #Number of simulated mobs to learn from #Range: 100 ~ 5000 mobSampleSize = 1000 #Number of ticks per tick of the simulator #Range: 1 ~ 1200 simTickRate = 10 #Settings for the infuser [infuser] #Energy used per tick (RF) #Range: > 0 energyUsePerTick = 40 #Tank capacity (mb) #Range: > 0 tankCapacity = 5000 #Maximum energy that can be received (RF/t) #Range: > 0 energyRxPerTick = 100 #Energy capacity (mb) #Range: > 0 energyCapacity = 10000 #Settings for the convertor [fluid_convertor] #Input tank capacity (mb) #Range: > 1000 inputTankCapacity = 10000 #Energy used per tick (RF) #Range: > 0 energyUsePerTick = 40 #Tank capacity (mb) #Range: > 1000 tankCapacity = 10000 #Maximum energy that can be received (RF/t) #Range: > 0 energyRxPerTick = 100 #Energy capacity (mb) #Range: > 0 energyCapacity = 10000 #Settings for the squeezer [squeezer] [squeezer.dye] #Energy used per tick (RF) #Range: > 0 energyUsePerTick = 40 #Tank capacity (mb) #Range: > 0 tankCapacity = 4000 #Maximum energy that can be received (RF/t) #Range: > 0 energyRxPerTick = 100 #Internal tank capacity (mb) #Range: > 0 internalTankCapacity = 7200 #Energy capacity (mb) #Range: > 0 energyCapacity = 10000 [squeezer.enchant] #Energy used per tick (RF) #Range: > 0 energyUsePerTick = 40 #How much energy to process a level 1 enchanted item (in RF) #Range: > 0 enchantEnergyLevel1 = 1000 #Amount of extra energy for each level above 5 (in RF) #Range: > 0 enchantEnergyPerLevel = 1000 #Amount of extra fluid for each level above 5 (in mb) #Range: > 0 enchantAmountPerLevel = 500 #How much energy to process a level 2 enchanted item (in RF) #Range: > 0 enchantEnergyLevel2 = 2000 #Amount of fluid for a level 5 enchantment (in mb) #Range: > 0 enchantAmountLevel5 = 2500 #Energy capacity (mb) #Range: > 0 energyCapacity = 10000 #Amount of fluid for a level 3 enchantment (in mb) #Range: > 0 enchantAmountLevel3 = 1500 #Amount of fluid for a level 4 enchantment (in mb) #Range: > 0 enchantAmountLevel4 = 2000 #Amount of fluid for a level I enchantment (in mb) #Range: > 0 enchantAmountLevel1 = 500 #Amount of fluid for a level 2 enchantment (in mb) #Range: > 0 enchantAmountLevel2 = 1000 #How much energy to process a level 3 enchanted item (in RF) #Range: > 0 enchantEnergyLevel3 = 3000 #How much energy to process a level 4 enchanted item (in RF) #Range: > 0 enchantEnergyLevel4 = 4000 #How much energy to process a level 5 enchanted item (in RF) #Range: > 0 enchantEnergyLevel5 = 5000 #Tank capacity (mb) #Range: > 0 tankCapacity = 10000 #Maximum energy that can be received (RF/t) #Range: > 0 energyRxPerTick = 100 #Settings for commands [commands] #Show status of mob simulation command level #Range: 0 ~ 10 simStatusLevel = 0 #Display loot table of a mob command level #Range: 0 ~ 10 simDumpLevel = 0 #Manual learning of a mob command level #Range: 0 ~ 10 simLearnLevel = 2 #Flush loot table of a mob command level #Range: 0 ~ 10 simFlushLevel = 2 #Test drop of a mob command level #Range: 0 ~ 10 simRollDropsLevel = 0 #Give mob controller command level #Range: 0 ~ 10 giveControllerLevel = 2 #Settings for the factory [policy] [policy.mob] #Override default spawn ticks for a mob spawnTicks = ["minecraft:wither,1200", "minecraft:ender_dragon,12000"] #Override default tier for a mob tier = ["minecraft:wither_skeleton,4", "minecraft:villager,4", "minecraft:magma_cube,3", "minecraft:enderman,4", "minecraft:villager_golem,4", "minecraft:guardian,4", "minecraft:blaze,3", "minecraft:witch,3", "minecraft:ghast,3", "minecraft:zombie_pigman,3", "minecraft:ender_dragon,5", "minecraft:wither,5"] #Override default units per health for a mob unitsPerHealth = [] #Set a fixed cost for a mob fixedCost = [] #Override default mass count for a mob massCount = [] #Override default xp for a mob xp = ["minecraft:iron_golem,20", "minecraft:bat,1", "minecraft:snow_golem,1", "minecraft:villager,2", "minecraft:wandering_villager,2", "minecraft:ender_dragon,500"] #Override default health for a mob health = ["minecraft:ender_dragon,500"] #Override default shard kills for a mob shardKills = [] #A list of mobs that should not be simulated and use custom config only customDropsOnly = ["minecraft:ender_dragon"] [policy.mob.perk] #Set rate perk level 1 for a mob rate1 = [] #Set rate perk level 2 for a mob rate2 = [] #Set rate perk level 3 for a mob rate3 = [] #Set mass perk level 1 for a mob mass1 = ["minecraft:ender_dragon,2", "minecraft:wither,2"] #Set mass perk level 3 for a mob mass3 = ["minecraft:ender_dragon,4", "minecraft:wither,4"] #A list of mobs and their skull drop headlessSkulls = ["minecraft:skeleton,{\"item\": \"minecraft:skeleton_skull\"}", "minecraft:wither_skeleton,{\"item\": \"minecraft:wither_skeleton_skull\"}", "minecraft:zombie,{\"item\": \"minecraft:zombie_head\"}", "minecraft:creeper,{\"item\": \"minecraft:creeper_head\"}"] #Set mass perk level 2 for a mob mass2 = ["minecraft:ender_dragon,3", "minecraft:wither,3"] #Set xp perk level 1 for a mob xp1 = [] #Set xp perk level 3 for a mob xp3 = [] #Set xp perk level 2 for a mob xp2 = [] #Set efficiency perk level 2 for a mob efficiency2 = [] #Set headless perk level 3 for a mob headless3 = [] #Set efficiency perk level 1 for a mob efficiency1 = [] #Set headless perk level 1 for a mob headless1 = [] #Set efficiency perk level 3 for a mob efficiency3 = [] #Set headless perk level 2 for a mob headless2 = [] [policy.blacklist] #Do not generate the following items generateItem = [] #Do not generate items from the following mods generateMod = [] #Do not allow shard creation with the following entities shardEntity = [] #Do not learn items from the following mods learnMod = [] #Do not capture any entity from the following mods captureMod = ["botania"] #Do not capture the following entities captureEntity = [] #Do not learn the following items learnItem = [] #Do not allow shard creation with entities from the following mods shardMod = []