[health] #Show vanilla hearts healthVanilla = true #Colors for every 10 hearts (not counting the default red) #All values are written as hexadecimal RGB color in '#RRGGBB' format healthColors = ["#F06E14", "#F5DC23", "#2DB928", "#1EAFBE", "#7346E1", "#FA7DEB", "#EB375A", "#FF8278", "#AAFFFA", "#EBEBFF"] #Two alternating colors when poisoned #There can be one color in case vanilla poisoned heart is wanted healthPoisonColors = ["#739B00"] #Two alternating colors when withered #There can be one color in case vanilla withered heart is wanted healthWitherColors = ["#0F0F0F"] #Two alternating colors when frozen #There can be one color in case vanilla frozen heart is wanted healthFrozenColors = ["#3E70E6"] [health.gui] #A point coordinates should be relative to. #The fastest way to set these values is to use the in-game config GUI in mods list. #NOTE: moving towards left or top from a point always requires negative coordinates! #Allowed Values: TOP_LEFT, TOP_MIDDLE, TOP_RIGHT, MIDDLE_LEFT, MIDDLE, MIDDLE_RIGHT, BOTTOM_LEFT, BOTTOM_MIDDLE, BOTTOM_RIGHT healthRelativeTo = "BOTTOM_MIDDLE" healthPosX = -91 healthPosY = -39 [absorption] #Show vanilla hearts absorptionVanilla = true #Colors for every 10 hearts (not counting the default yellow) #All values are written as hexadecimal RGB color in '#RRGGBB' format absorptionColors = ["#E1FA9B", "#A0FFAF", "#AAFFFA", "#AACDFF", "#D7B4FF", "#FAA5FF", "#FFB4B4", "#FFAA7D", "#D7F0FF", "#EBFFFA"] #Two alternating colors when poisoned absorptionPoisonColors = ["#BFF230", "#7AA15A"] #Two alternating colors when withered absorptionWitherColors = ["#787061", "#73625C"] #Two alternating colors when freezing absorptionFrozenColors = ["#90D136", "#36D183"] [absorption.gui] #A point coordinates should be relative to. #The fastest way to set these values is to use the in-game config GUI in mods list. #NOTE: moving towards left or top from a point always requires negative coordinates! #Allowed Values: TOP_LEFT, TOP_MIDDLE, TOP_RIGHT, MIDDLE_LEFT, MIDDLE, MIDDLE_RIGHT, BOTTOM_LEFT, BOTTOM_MIDDLE, BOTTOM_RIGHT absorptionRelativeTo = "BOTTOM_MIDDLE" absorptionPosX = -91 absorptionPosY = -49 [qol] #Display absorption in the same row as health #Absorption hearts start directly after the last health heart. absorptionOverHealth = false [qol.counter] #Visualizes health/absorption to left of the hearts. #Allowed Values: OFF, ALWAYS, ON_CHANGE displayMode = "OFF" #Text displayed next to health. Minecraft chat color codes are allowed. #Available variables: # "[HEALTH]": Current health. # "[MAX]": Max health. # "[HEARTS]": Current health in hearts. # "[MAX_HEARTS]": Max health in hearts. # "[ROW]": Current health row. # "[MAX_ROW]": Max health row. textHealth = "§4[HEALTH]§7/§2[MAX]" #Text displayed next to absorption. Minecraft chat color codes are allowed. #In case 'absorptionOverHealth' is true, this text is displayed at the same position as or left of 'textHealth'. #Available variables: # "[ABSORPTION]": Current absorption. # "[HEARTS]": Current absorption in hearts. # "[ROW]": Current absorption row. textAbsorption = "§6[ABSORPTION]"