# Configuration file ########################################################################################################## # info #--------------------------------------------------------------------------------------------------------# # Copy the desired materials you want to change from the defaults file into this file and adapt the stats. # # Mining Levels: # 0 - §700-Stone # 1 - §601-Copper # 2 - §802-Iron # 3 - §f03-Tin # 4 - §c04-Redstone # 5 - §d05-Obsidian # 6 - §406-Ardite # 7 - §307-Cobalt # 8 - §508-Manyullyn # 9 - §508-Manyullyn§d+ # 10 - 10 # 11 - 11 # 12 - 12 # 13 - 13 # 14 - 14 # 15 - 15 # 16 - 16 # 17 - 17 # 18 - 18 # 19 - 19 # 20 - 20 # 21 - 21 # 22 - 22 # 23 - 23 # 24 - 24 # 25 - 25 # 26 - 26 # 27 - 27 # 28 - 28 # # Stonebound and Jagged are both in the 'shoddy' property. A positive number is stonebound, a negative number jagged. # # XP Amount is a multiplier on the XP needed to make a tool of this materia level up. For example, 2 makes it take # twice as long to level up. .5 makes it take half as long. A tool made of multiple materials averages the growth # rate using the geometric mean. (NOT the arethmatic mean!) # # Possible Colors: # black # dark_blue # dark_green # dark_aqua # dark_red # dark_purple # gold # gray # dark_gray # blue # green # aqua # red # light_purple # yellow # white # obfuscated # bold # strikethrough # underline # italic # reset # ########################################################################################################## " info" { # Fills this file with the default values, not altering changed values. B:fillWithDefault=false # Removes all entries that correspond to the default values. Will likely fail with some materials because floats are derp. B:removeDefaultValues=false } ########################################################################################################## # materials #--------------------------------------------------------------------------------------------------------# # Insert materials to change here ########################################################################################################## materials { }