# Configuration file ########################################################################################################## # blacklist #--------------------------------------------------------------------------------------------------------# # Blacklist options for various features ########################################################################################################## blacklist { # Stops listed blocks and entities from being teleposed. # Use the registry name of the block or entity. Vanilla objects do not require the modid. # If a block is specified, you can list the variants to only blacklist a given state. S:teleposer < bedrock mob_spawner > # Stops listed blocks from being transposed. # Use the registry name of the block. Vanilla blocks do not require the modid. S:transposer < bedrock mob_spawner > # Stops the listed entities from being used in the Well of Suffering. # Use the registry name of the entity. Vanilla entities do not require the modid. S:wellOfSuffering < > } ########################################################################################################## # client #--------------------------------------------------------------------------------------------------------# # Settings that only pertain to the client ########################################################################################################## client { # Always render the beams between routing nodes. # If disabled, the beams will only render while the Node Router is held. B:alwaysRenderRoutingLines=false # Completely hide spectral blocks from view. # If disabled, a transparent block will be displayed. B:invisibleSpectralBlocks=true # When cycling through slots, the Sigil of Holding will skip over empty slots and move to the next occupied one. # If disabled, it will behave identically to the default hotbar. B:sigilHoldingSkipsEmptySlots=false } ########################################################################################################## # compat #--------------------------------------------------------------------------------------------------------# # Compatibility settings ########################################################################################################## compat { # The display mode to use when looking at a Blood Altar. # ALWAYS - Always display information. # SIGIL_HELD - Only display information when a Divination or Seers sigil is held in either hand. # SIGIL_CONTAINED - Only display information when a Divination or Seers sigil is somewhere in the inventory. # Valid values: # ALWAYS # SIGIL_HELD # SIGIL_CONTAINED S:wailaAltarDisplayMode=SIGIL_HELD } ########################################################################################################## # general #--------------------------------------------------------------------------------------------------------# # General settings ########################################################################################################## general { # Enables extra information to be printed to the log. B:enableAPILogging=false # Enables extra information to be printed to the log. # Warning: May drastically increase log size. B:enableDebugLogging=false # Enables extra information to be printed to the log. # Warning: May drastically increase log size. B:enableVerboseAPILogging=false } rituals { B:ritualAltarBuilder=true B:ritualAnimalGrowth=true B:ritualArmourEvolve=true B:ritualContainment=true B:ritualCrushing=true B:ritualCrystalHarvest=true B:ritualCrystalSplit=true B:ritualDowngrade=true B:ritualEllipsoid=true B:ritualExpulsion=true B:ritualFeatheredKnife=true B:ritualFelling=true B:ritualForsakenSoul=true B:ritualFullStomach=true B:ritualGreenGrove=true B:ritualHarvest=true B:ritualInterdiction=true B:ritualJumping=true B:ritualLava=true B:ritualMagnetic=true B:ritualMeteor=true B:ritualPlacer=true B:ritualPortal=true B:ritualPump=true B:ritualRegeneration=true B:ritualSpeed=true B:ritualSuppression=true B:ritualUpgradeRemove=true B:ritualWater=true B:ritualWellOfSuffering=true B:ritualZephyr=true imperfect { B:imperfectRitualNight=true B:imperfectRitualRain=true B:imperfectRitualResistance=true B:imperfectRitualZombie=true } } ########################################################################################################## # values #--------------------------------------------------------------------------------------------------------# # Value modifiers for various features ########################################################################################################## values { # Amount of LP the Coat of Arms should provide for each damage dealt. # Min: 0 # Max: 100 I:coatOfArmsConversion=20 # Amount of LP the Sacrificial Dagger should provide for each damage dealt. # Min: 0 # Max: 10000 I:sacrificialDaggerConversion=100 # Declares the amount of LP gained per HP sacrificed for the given entity. # Setting the value to 0 will blacklist it. # Use the registry name of the entity followed by a ';' and then the value you want. # Vanilla entities do not require the modid. S:sacrificialValues < villager;100 slime;15 enderman;10 cow;100 chicken;100 horse;100 sheep;100 wolf;100 ocelot;100 pig;100 rabbit;100 > # Will rewrite any default meteor types with new versions. # Disable this if you want any of your changes to stay, or do not want default meteor types regenerated. B:shouldResyncMeteors=true # Should mobs that die through the Well of Suffering Ritual drop items? B:wellOfSufferingDrops=true }