# Configuration file balancing { # Enabling this will cancel any structure generation if another structure is present at the cooridnate already. [default: true] B:avoidOverlappingGeneration=true # Chance to use the customArtifactTag when an artifact generation tag fires. [range: 0.0 ~ 1.0, default: 0.0] S:customArtifactChance=0.0 # Custom Loot Table to override when an artifact generation tag fires. [default: ] S:customArtifactTag= # Chance to use the customArtifactTag when a book generation tag fires. [range: 0.0 ~ 1.0, default: 0.0] S:customBookChance=0.0 # Custom Loot Table to override when a book generation tag fires. [default: ] S:customBookTag= # Enable hacks for a few decoration types. Disabling this may fix problems but will deactivate ReC overriding those types of structures. [default: true] B:decorationHacks=true # Resource Expression that will restrict logging of structures that fail to generate. [default: ] S:failingStructureLogExpression= # Whether the nature (e.g. trees, mushrooms) added by the mod should be actively generating. [default: true] B:generateNature=true # Global toggles that can be used in expressions. You can also add your own. Ex: 'treeLeavesDecay: true'. [default: [treeLeavesDecay: true]] S:globalToggles < treeLeavesDecay: true > # If disabled, Recurrent Complex will generate structures in worlds without the structure generation option. [default: true] B:honorStructureGenerationOption=true # Resource Expression that will be applied to each loading loot table, determining if it should be set to 'active'. [default: ] S:inventoryGeneratorGenerationMatcher= # Resource Expression that will be applied to each loading loot table, determining if it should be loaded. [default: ] S:inventoryGeneratorLoadMatcher= # Maximum number of reverses per room the maze generator can do. A higher number results in a better generation success rate, but may freeze the server temporarily. [range: -1.0 ~ 100.0, default: 3.0] S:mazePlacementReversesPerRoom=3.0 # Maze generation timeout, in milliseconds. After the time is over, the maze generation will just give up. [range: -1 ~ 600000, default: 20000] I:mazeTimeout=20000 # Within this block radius, default structures won't spawn (in the main dimension). [range: 0.0 ~ 500.0, default: 30.0] S:minDistToSpawnForGeneration=30.0 # List of spawn chance tweaks to structures: IceThorn:0.5 [default: ] S:spawnTweaks < QuakingAspen:0.0 VillageTriplets:3.24986E-9 ShrineSmallAir:0.0 UndergroundCultChamber:0.0 StatueTemple:0.0 PyramidMazeScriptureTurn:7.8971567E-7 StoneBoulder:1.0155812E-10 WoodWallRemains:0.0 CheeseGolem:6.0728817 VillageHouseRich1:3.173691E-7 StoneMazeSmall:7.8971567E-7 GenericTreeHuge:1.0155812E-10 MysticalTree:3.24986E-9 UnnaturalCrater:0.0 NetherThorn:3.24986E-9 WoodThorn:3.24986E-9 OakTreeBig:1.0155812E-10 PirateChest:1.0 Basswood:0.0 StoneMazeFountain:1.0155812E-10 IceThorn:0.0 ForestBeacon:0.0 NetherThorn3:2.4678615E-8 RatMarble:1.0 BrickHenge:0.0 StoneMazePathBig:1.0399552E-7 MesoMazeSpiderTurn:3.24986E-9 NetherThorn5:1.0155812E-10 NetherThorn4:1.0155812E-10 SavannaTree:1.0155812E-10 NetherThorn2:1.0399552E-7 NetherThorn1:2.4678615E-8 DesertBeacon:0.0 Portalroomboss:1.0 DinosaurSkeleton:0.0 BabylonTower:0.0 PyramidMazePath:0.0 StoneLeafMound:0.0 UndeadCheeseChurchfinal:10.000001 JuliusCheeserCastle:1.0155812E-10 SmallClockworkSite:1.0155812E-10 SpruceTreeBig:2.4678615E-8 KingRat:1.0 SpiderPit:3.24986E-9 PyramidMazeStorage:0.0 ForestMazeCrossing:0.0 MoonSlip:1.0 VillageForgeLarge:1.0155812E-10 MysticalTree2:1.0155812E-10 LodgepolePine:1.0399552E-7 RatSpireRuined:1.0 MesoMazeCorridorCollapse:3.24986E-9 UndyingSpire:10.000001 SmallWoodenCottage:3.173691E-7 SmallFortRuinsJapanese:3.24986E-9 ForestMaze3Way:0.0 ForestMaze:0.0 StoneMazePagoda:0.0 MoonBone:1.0 AbandonedWoodTower:0.0 BrownMushroom1:0.0 SmallPyramid:1.0399552E-7 CheeseSpire:5.4620404 IceThorn4:3.24986E-9 IceThorn3:2.4678615E-8 IceThorn2:3.24986E-9 IceThorn1:0.0 PyramidMazeCorridorCollapse:0.0 ElvenPond:0.0 Ratkingevil:1.0 UndergroundTreeoid:1.0399552E-7 PyramidMazePagoda:0.0 SmallAbandonedMine:1.0155812E-10 BlazeSpawnerCrystal:0.0 PyramidMazeSpiderTurn:1.0399552E-7 SnakeTemple:1.0155812E-10 IridiumMeteor:0.0 BrownMushroom:0.0 PeacefulCrypt:0.0 MesoMazeStairCorridor:3.24986E-9 Moontemple:3.24986E-9 MoonHouse:1.0 StoneIceBoulder3:0.0 StoneIceBoulder2:2.4678615E-8 StoneIceBoulder1:2.4678615E-8 VillageSavannaChandlery:1.0155812E-10 MeteorSite:0.45061865 AlascaCedar:0.0 StonePlantMound4:2.4678615E-8 Rat Watchtower:1.0 CuboneSkull:0.0 StoneMazeLitRoom:3.173691E-7 JungleTreeHuge:1.0155812E-10 JungleTreeHuge1:3.24986E-9 ShrineSmallEarth:1.0155812E-10 ForestMazeSlimes:0.0 GenericTree:0.0 CheeseDungeonTNT:0.40004167 SmallAbandonedOutpost:1.0155812E-10 VillageSavannaKitchen:0.0 CheeseBones:0.40004167 DesertWatchtower:0.0 GiganticTree1:3.24986E-9 StoneMaze:1.0155812E-10 ClayWaterMound:0.0 VillageSavannaTannery:0.0 VillageSavannaStonemason:0.0 ForestMazeClearing:0.0 MesoMazePagoda:0.0 OakTree:2.4678615E-8 VillageHouseRich:0.0 Chest2:0.0 Chest1:0.0 TemplePyramid:1.0155812E-10 VillageSavannaGlassworks:3.24986E-9 DeadTreeLarge3:0.0 DeadTreeLarge2:0.0 DeadTreeLarge1:0.0 ShrineSmallWater:0.0 RatChurch:1.0 BirchTree1:0.0 MonolythUnholy:0.0 UndergroundCrypt:0.0 JokerTower:0.0 CheeseGolemLoot:0.5061869 GiantRat:1.359077 SmallFortRuins:1.0155812E-10 VeldtBath:0.0 WellShrine:1.0155812E-10 DesertFort:0.0 FirTree:0.0 PyramidMazePillar:3.24986E-9 StoneMazeSpiderRoom:7.8971567E-7 RatKingLair:1.0 VillageSavannaLibrary:0.0 StoneMazeShootingRange:7.8971567E-7 DesertHut:0.0 Rattower:1.0 GenericTree5:1.0155812E-10 GenericTree4:3.173691E-7 GenericTree3:1.0155812E-10 GenericTree2:0.0 GenericTree1:0.0 SmallWoodenCottage2:1.0399552E-7 SmallWoodenCottage1:1.0399552E-7 WoodenClockTower:0.0 BigClockworkSite:0.0 PyramidMazeClosedDoorway:0.0 Mopane:1.0155812E-10 MesoMazeStairTurn:2.4678615E-8 VillageInn:0.0 TemplePyramid1:1.0155812E-10 StonePlantMound:3.24986E-9 Cheese Bones:0.33278564 VillageGuardTower:1.0155812E-10 MesoMazePath:3.24986E-9 UndyingCrack:1.0399552E-7 VillageWoodMill:3.24986E-9 PyramidMazeStairCorridor:1.0155812E-10 CheesySpire:1.0673858 CorruptedEnderTree:0.0 WhiteWillowLarge:3.24986E-9 TribalJungleHead:7.8971567E-7 Fiberpalm:0.0 GenericTree6:1.0155812E-10 RatWatchtower:1.0 ChurchGraveyardRuins:0.0 BirchTreeBig1:0.0 MoonGarbage:1.0 StoneMazeEndChest:3.24986E-9 MesoMazeStorage:2.4678615E-8 SavannaTree1:0.0 BirchTree:0.0 LonePillars:3.173691E-7 OldWatchtower:0.0 SmallOutpost:1.0399552E-7 ShrineSmallFire:0.0 RedMushroom1:1.0 Testcastle:0.5671064 SpruceTree3:1.0399552E-7 SpruceTree2:1.7068874E-6 OakTreeHuge:1.0155812E-10 StoneMazeBig:1.0155812E-10 WitchPillars:3.24986E-9 VillageMarketplace:0.0 StonePlantMound3:2.4678615E-8 StonePlantMound2:1.0399552E-7 StonePlantMound1:0.0 PyramidMazeStairTurn:0.0 MonolythHoly:0.0 WoodThornBig:0.0 BirchTreeBig:0.0 HillAltarHouse:0.0 castle1:0.0 SpruceTree1:1.7068874E-6 SpruceTree:3.173691E-7 ForestMazeEnd:0.0 ClayWaterMound1:0.0 MesoMazeZombieTable:0.0 MesoMazeGrowth:0.0 MoonWizard:1.0 GenericTreeSmall:0.0 PirateHideout:1.0 ForestMazeCorridor:0.0 CheeseTreasureVault:0.5061869 FirTreeBig:0.0 DinosaurSkull:0.0 StoneMazeHuge:1.0155812E-10 RedMushroom:1.0155812E-10 DeadTreeLarge:0.0 GiganticTree:3.24986E-9 VillageChurch:0.0 FallenPalmTree:0.0 StoneIceBoulder:1.0155812E-10 StoneMazeStudy:2.4678615E-8 StonePlantBoulder:2.4678615E-8 StoneMazePath:1.0399552E-7 PyramidMazeZombieTable:0.0 BigPyramid:0.0 MysticalTree1:1.0155812E-10 ForestMazeTurn:0.0 MoonCheeseMine:1.0 > # Resource Expression that will be applied to each loading structure, determining if it should be set to 'active'. [default: ] S:structureGenerationMatcher= # Resource Expression that will be applied to each loading structure, determining if it should be loaded. [default: ] S:structureLoadMatcher= # How often do structures spawn? [range: 0.0 ~ 10.0, default: 1.0] S:structureSpawnChance=1.0 # Biome Expression that will be checked for every single structure. Use this if you want to blacklist / whitelist specific biomes that shouldn't have structures. [default: ] S:universalBiomeMatcher= # Dimension Expression that will be checked for every single structure. Use this if you want to blacklist / whitelist specific dimensions that shouldn't have structures. [default: ] S:universalDimensionMatcher=1000 # Transformer preset names that are gonna be applied to every single generating structure. Use this if you need to enforce specific rules (e.g. "don't ever spawn wood blocks" (with a replace transformer). [default: ] S:universalTransformerPresets < > } controls { # The key to be held when you want to make a secondary selection with block selectors [default: ctrl] S:blockSelectorModifierKeys=ctrl } decoration { # The base weight of RC sapling generation types. The vanilla tree weight is 1 - if you want to fully replace vanilla trees, crank this up to something big. [range: 0.0 ~ 100000.0, default: 0.2] S:baseSaplingSpawnWeight=0.2 # The base weight of RC village generation types. Vanilla average is about 10 - if you want to fully replace vanilla structures in villages, crank this up to something big. [range: 0 ~ 100000, default: 10] I:baseVillageSpawnWeight=10 # The base weight of this decoration type. The vanilla decorator has a weight of 1 - if you want to fully replace vanilla decoration, crank this up to something big. [range: 0.0 ~ 1000.0, default: 0.2] S:baseWeight_big_mushroom=0.2 # The base weight of this decoration type. The vanilla decorator has a weight of 1 - if you want to fully replace vanilla decoration, crank this up to something big. [range: 0.0 ~ 1000.0, default: 0.2] S:baseWeight_cactus=0.2 # The base weight of this decoration type. The vanilla decorator has a weight of 1 - if you want to fully replace vanilla decoration, crank this up to something big. [range: 0.0 ~ 1000.0, default: 0.2] S:baseWeight_desert_well=0.2 # The base weight of this decoration type. The vanilla decorator has a weight of 1 - if you want to fully replace vanilla decoration, crank this up to something big. [range: 0.0 ~ 1000.0, default: 0.2] S:baseWeight_fossil=0.2 # The base weight of this decoration type. The vanilla decorator has a weight of 1 - if you want to fully replace vanilla decoration, crank this up to something big. [range: 0.0 ~ 1000.0, default: 0.2] S:baseWeight_mineshaft=0.2 # The base weight of this decoration type. The vanilla decorator has a weight of 1 - if you want to fully replace vanilla decoration, crank this up to something big. [range: 0.0 ~ 1000.0, default: 0.2] S:baseWeight_nether_bridge=0.2 # The base weight of this decoration type. The vanilla decorator has a weight of 1 - if you want to fully replace vanilla decoration, crank this up to something big. [range: 0.0 ~ 1000.0, default: 0.2] S:baseWeight_ocean_monument=0.2 # The base weight of this decoration type. The vanilla decorator has a weight of 1 - if you want to fully replace vanilla decoration, crank this up to something big. [range: 0.0 ~ 1000.0, default: 0.2] S:baseWeight_scattered_feature=0.2 # The base weight of this decoration type. The vanilla decorator has a weight of 1 - if you want to fully replace vanilla decoration, crank this up to something big. [range: 0.0 ~ 1000.0, default: 0.2] S:baseWeight_stronghold=0.2 # The base weight of this decoration type. The vanilla decorator has a weight of 1 - if you want to fully replace vanilla decoration, crank this up to something big. [range: 0.0 ~ 1000.0, default: 0.2] S:baseWeight_tree=0.2 # The base weight of this decoration type. The vanilla decorator has a weight of 1 - if you want to fully replace vanilla decoration, crank this up to something big. [range: 0.0 ~ 1000.0, default: 0.2] S:baseWeight_village=0.2 # The chance to trigger any special sapling spawns at all. If you want to disable the big trees, set this to 0. [range: 0.0 ~ 1.0, default: 1.0] S:saplingTriggerChance=0.0 } general { # The required permission level for /#as to function. Set to 2 for command blocks and OPs, 4 for only server, or -1 to disable. Note that this could be a security problem on low levels. [range: -1 ~ 10, default: 4] I:asCommandPermissionLevel=4 # List of Command Expressions determining if a command can be executed. Example: #export:#3 | $Ivorforce [default: ] S:commandMatchers < > # The String that will be prefixed to every command, e.g. '#' -> '/#gen', '#paste' etc. [default: #] S:commandPrefix=# # Enabling this will make the mod register as little as possible, which enables it to be used server-side only. Note that this prevents you from editing or importing structures. [default: false] B:lightweightMode=false # Memorize decoration spawns like trees or mushrooms (for /#whatisthis). Since decoration is so common, it is recommended to use this only for debugging / balancing purposes. [default: false] B:memorizeDecoration=false # Memorize sapling spawns (for /#whatisthis). Since saplings are so common, it is recommended to use this only for debugging / balancing purposes. [default: false] B:memorizeSaplings=false # Disabling this will prevent spawn command blocks from notifying the server admins, as normal commands would. [default: false] B:notifyAdminOnBlockCommands=false # Once per world, post the status of ReC to the admins. [default: true] B:postWorldStatus=false # Whether player caches like the clipboard and previewed operations will be saved and loaded. [default: true] B:savePlayerCache=true } visual { # Only show the edges of negative space blocks? (Improves performance in big builds) [default: true] B:hideRedundantNegativeSpace=true }