# Configuration file dimension_ids { I:Anubis=92 I:Horus=93 I:Maahes=91 I:Mehen=95 I:Neper=90 I:Seth=94 } general { # Default tier for AmunRa planets and moons [range: 0 ~ 1000, default: 3] I:default_tier=9 # If ores should be generated on planets/moons [default: false] B:generateOres=false # Multiplier for the oxygen production of the hydroponics unit [range: 1.4E-45 ~ 3.4028235E38, default: 1.0] S:hydroponicsFactor=1.0 } motherships { # Bodies which should not be orbitable by motherships [default: ] S:bodiesNoOrbit < > # Maximal tier which can be reached from a mothership. Motherships will pretty much ignore the tier system otherwise. [range: 1 ~ 2147483647, default: 10] I:maxMothershipTier=10 # Maximal travel time (in ticks) for a mothership. Destinations with a longer travel time are unreachable. 24000 = one Overworld day [range: 1 ~ 2147483647, default: 24000] I:maxMothershipTravelTime=24000 # A factor to be multiplied onto the fuel usages of mothership engines. Higher values = higher fuel usage [range: 1.4E-45 ~ 3.4028235E38, default: 1.0] S:mothershipFuelFactor=1.0 # If greater than zero, overrides the mothership's mass. If zero, the mass will be calculated based on the blocks used to build the mothership. [range: 0 ~ 2147483647, default: 0] I:mothershipMass=1500 # ID for the Mothership World Provider [range: -2147483648 ~ 2147483647, default: -39] I:mothershipProviderID=-39 # A factor to be multiplied onto the mothership speed. Higher values = faster motherships. [range: 1.4E-45 ~ 3.4028235E38, default: 1.0] S:mothershipSpeedFactor=1.0 # Maximal amount of motherships one single player can have. Set to -1 to remove the restriction. [range: -1 ~ 1000, default: -1] I:numMothershipsPerPlayer=-1 # This fluid can be used by Ion Thrusters [default: liquidnitrogen] S:validIonThrusterCoolant=xenon # This fluid can be used by Jet Engines [default: fuel] S:validJetEngineFuel=naquadah based liquid fuel mkii } rendering { # Additional bodies to render with a colored aura, or set the aura of a specific star. # The bodies in here will be considered stars on motherships as well. # Format: '://' with the colors as floats between 0 and 1. # Example: 'myPlanet:1/0.6/0.1' [default: [tbn36b:0/0.1/1], [selpin:0/0.1/1], [tbn36a:1/0/0], [centaurib:1/0.7/0.8], [vega:0.8/0.8/1], [sirius:0.6/0.8/1], [siriusb:1/1/1], [dark:0.1/0.1/0.1], [kapteyn:0.70/0.1/0.1]] S:additionalSuns < tbn36b:0/0.1/1 selpin:0/0.1/1 tbn36a:1/0/0 centaurib:1/0.7/0.8 vega:0.8/0.8/1 sirius:0.6/0.8/1 siriusb:1/1/1 dark:0.1/0.1/0.1 kapteyn:0.70/0.1/0.1 CentauriA:0.9411765/0.8627451/0.8627451 Barnarda:1/0.5647059/0.19607843 TCetiA:1/0.7607843/0.7058824 Vega:0.5882353/0.8352941/1 > # Names of bodies to be considered asteroid belts. These values are automatically added to skyRenderExclude, so it is not necessary to add them to both. [default: [okblekbelt], [saturnrings]] S:asteroidBelts < okblekbelt saturnrings kuiperbelt BarnardaAsteroids TCetiAsteroids VegaAsteroids VegaAsteroids2 > # Number of speed lines to display while in transit. A lower number might improve performance, while a higher might look nicer. [range: 0 ~ 2147483647, default: 400] I:mothershipStarLines=400 # Approximate number of asteroids drawn in the sky when 'orbiting' an asteroid belt. [range: 0 ~ 2147483647, default: 600] I:numAsteroids=600 # Bodies to render with rings. # The format is: ::::. # The 'gapStart' and 'gapEnd' is the number of pixels from the left or the top to the start of the gap for the planet and the end, respectively. # Example: 'uranus:8:20:galacticraftcore:textures/gui/celestialbodies/uranusRings.png' [default: [barnarda5:171:301:galaxyspace:textures/gui/celestialbodies/barnardaRings.png], [barnarda6:177:305:galaxyspace:textures/gui/celestialbodies/barnardaRings2.png], [appleapachia:8:20:extendedplanets:textures/gui/celestialbodies/appleapachiaRings.png]] S:planetsWithRings < barnarda5:171:301:galaxyspace:textures/gui/celestialbodies/barnardaRings.png barnarda6:177:305:galaxyspace:textures/gui/celestialbodies/barnardaRings2.png appleapachia:8:20:extendedplanets:textures/gui/celestialbodies/appleapachiaRings.png > # Names of bodies to exclude from rendering in the sky, for reasons other than being asteroid belts [default: ] S:skyRenderExclude < > } schematics { # ID of the Shuttle schematics GUI, must be unique. 0-7 are used by Galacticraft already. [range: 8 ~ 2147483647, default: 8] I:shuttleGuiId=8 # ID of the Shuttle schematics, must be unique. 0-5 are used by Galacticraft already. [range: 6 ~ 2147483647, default: 11] I:shuttleSchematicsId=11 } villages { # If true, robot villages will have advanced solar collectors, storage clusters and heavy wires B:UseAdvancedMachines=true }