####################################################################### # +-----------------------------------------------------------------+ # # | BO3 object | # # +-----------------------------------------------------------------+ # ####################################################################### # This is the config file of a custom object. # If you add this object correctly to your BiomeConfigs, it will spawn in the world. # This is the creator of this BO3 object Author: LordSmellyPants # A short description of this BO3 object Description: No description given # The BO3 version, don't change this! It can be used by external applications to do a version check. Version: 3 # The settings mode, WriteAll, WriteWithoutComments or WriteDisable. See WorldConfig. SettingsMode: WriteDisable ####################################################################### # +-----------------------------------------------------------------+ # # | Main settings | # # +-----------------------------------------------------------------+ # ####################################################################### # This needs to be set to true to spawn the object in the Tree and Sapling resources. Tree: false # The frequency of the BO3 from 1 to 200. Tries this many times to spawn this BO3 when using the CustomObject(...) resource. # Ignored by Tree(..), Sapling(..) and CustomStructure(..) Frequency: 1 # The rarity of the BO3 from 0 to 100. Each spawn attempt has rarity% chance to succeed when using the CustomObject(...) resource. # Ignored by Tree(..), Sapling(..) and CustomStructure(..) Rarity: 10.0 # If you set this to true, the BO3 will be placed with a random rotation. RotateRandomly: true # The spawn height of the BO3 - atMinY, randomY, highestBlock or highestSolidBlock. SpawnHeight: highestSolidBlock # The offset from the spawn height to spawn this BO3 # Ex. SpawnHeight = highestSolidBlock, SpawnHeightOffset = 3; This object will spawn 3 blocks above the highest solid block SpawnHeightOffset: 0 # A random amount to offset the spawn location from the spawn offset height # Ex. SpawnHeightOffset = 3, SpawnHeightVariance = 3; This object will spawn 3 to 6 blocks above the original spot it would have spawned SpawnHeightVariance: 0 ############################## # Height Limits for the BO3. # ############################## # When in randomY mode used as the minimum Y or in atMinY mode as the actual Y to spawn this BO3 at. MinHeight: 0 # When in randomY mode used as the maximum Y to spawn this BO3 at. MaxHeight: 46 ###################### # Extrusion settings # ###################### # The style of extrusion you wish to use - BottomDown, TopUp, None (Default) ExtrudeMode: None # The blocks to extrude your BO3 through ExtrudeThroughBlocks: AIR # Objects can have other objects attacthed to it: branches. Branches can also # have branches attached to it, which can also have branches, etc. This is the # maximum branch depth for this objects. MaxBranchDepth: 10 # When spawned with the UseWorld keyword, this BO3 should NOT spawn in the following biomes. # If you write the BO3 name directly in the BiomeConfigs, this will be ignored. ExcludedBiomes: All ####################################################################### # +-----------------------------------------------------------------+ # # | Source block settings | # # +-----------------------------------------------------------------+ # ####################################################################### # The B(s) the BO3 should spawn in. SourceBlocks: AIR # The maximum percentage of the BO3 that can be outside the SourceBlock. # The BO3 won't be placed on a location with more blocks outside the SourceBlock than this percentage. MaxPercentageOutsideSourceBlock: 100 # What to do when a block is about to be placed outside the SourceBlock? (dontPlace, placeAnyway) OutsideSourceBlock: placeAnyway ####################################################################### # +-----------------------------------------------------------------+ # # | Blocks | # # +-----------------------------------------------------------------+ # ####################################################################### # All the blocks used in the BO3 are listed here. Possible blocks: # B(x,y,z,id[.data][,nbtfile.nbt) # RB(x,y,z,id[:data][,nbtfile.nbt],chance[,id[:data][,nbtfile.nbt],chance[,...]]) # So RB(0,0,0,CHEST,chest.nbt,50,CHEST,anotherchest.nbt,100) will spawn a chest at # the BO3 origin, and give it a 50% chance to have the contents of chest.nbt, or, if that # fails, a 100% percent chance to have the contents of anotherchest.nbt. # MinecraftObject(x,y,z,name) # Spawns an object in the Mojang NBT structure format. For example, # MinecraftObject(0,0,0,minecraft:igloo/igloo_bottom) # spawns the bottom part of an igloo. B(-5,-1,-2,PRISMARINE) B(-5,-1,-1,PRISMARINE) B(-5,-1,0,PRISMARINE) B(-5,-1,1,PRISMARINE) B(-5,0,-2,PRISMARINE) B(-5,1,-2,PRISMARINE) B(-4,-2,-2,PRISMARINE) B(-4,-2,-1,PRISMARINE) B(-4,-2,0,PRISMARINE) B(-4,-1,-3,PRISMARINE) B(-4,-1,-2,PRISMARINE) B(-4,-1,-1,PRISMARINE) B(-4,-1,0,PRISMARINE) B(-4,-1,1,PRISMARINE) B(-4,-1,2,PRISMARINE) B(-4,0,-1,PRISMARINE) B(-4,0,0,PRISMARINE) B(-4,0,1,PRISMARINE) B(-4,1,1,PRISMARINE) B(-4,10,2,PRISMARINE) B(-3,-3,-2,PRISMARINE) B(-3,-3,-1,PRISMARINE) B(-3,-3,0,PRISMARINE) B(-3,-3,1,PRISMARINE) B(-3,-2,-3,PRISMARINE) B(-3,-2,-2,PRISMARINE) B(-3,-2,-1,PRISMARINE) B(-3,-2,0,PRISMARINE) B(-3,-2,1,PRISMARINE) B(-3,-2,2,PRISMARINE) B(-3,-1,-4,PRISMARINE) B(-3,-1,-3,PRISMARINE) B(-3,-1,-2,PRISMARINE) B(-3,-1,-1,PRISMARINE) B(-3,-1,0,PRISMARINE) B(-3,-1,1,PRISMARINE) B(-3,-1,2,PRISMARINE) B(-3,-1,3,PRISMARINE) B(-3,0,-2,PRISMARINE) B(-3,0,-1,PRISMARINE) B(-3,0,0,PRISMARINE) B(-3,0,2,PRISMARINE) B(-3,1,-1,PRISMARINE) B(-3,1,0,PRISMARINE) B(-3,2,-1,PRISMARINE) B(-3,2,0,PRISMARINE) B(-3,10,1,PRISMARINE) RB(-3,10,2,SEA_LANTERN,75,PRISMARINE,100) B(-3,10,3,PRISMARINE) B(-3,11,2,PRISMARINE) B(0,13,-1,STATIONARY_WATER) E(0,13,-1,Guardian,1,Guardian.txt) B(-2,-5,-1,PRISMARINE) B(-2,-4,-2,PRISMARINE) B(-2,-4,-1,PRISMARINE) B(-2,-4,0,PRISMARINE) B(-2,-4,1,PRISMARINE) B(-2,-3,-3,PRISMARINE) B(-2,-3,-2,PRISMARINE) B(-2,-3,-1,PRISMARINE) B(-2,-3,0,PRISMARINE) B(-2,-3,1,PRISMARINE) B(-2,-3,2,PRISMARINE) B(-2,-2,-3,PRISMARINE) B(-2,-2,-2,PRISMARINE) B(-2,-2,-1,PRISMARINE) B(-2,-2,0,PRISMARINE) B(-2,-2,1,PRISMARINE) B(-2,-2,2,PRISMARINE) B(-2,-1,-5,PRISMARINE) B(-2,-1,-4,PRISMARINE) B(-2,-1,-3,PRISMARINE) B(-2,-1,-2,PRISMARINE) B(-2,-1,-1,PRISMARINE) B(-2,-1,0,PRISMARINE) B(-2,-1,1,PRISMARINE) B(-2,-1,2,PRISMARINE) B(-2,-1,3,PRISMARINE) B(-2,0,-3,PRISMARINE) B(-2,0,-2,PRISMARINE) B(-2,0,-1,PRISMARINE) B(-2,8,1,SPONGE:1) B(-2,9,-5,PRISMARINE) B(-2,9,1,SPONGE:1) B(-2,10,1,SPONGE:1) B(-2,10,2,PRISMARINE) B(-1,-6,0,PRISMARINE) B(-1,-5,-1,PRISMARINE) B(-1,-5,0,PRISMARINE) B(-1,-5,1,PRISMARINE) B(-1,-4,-2,PRISMARINE) B(-1,-4,-1,PRISMARINE) B(-1,-4,0,PRISMARINE) B(-1,-4,1,PRISMARINE) B(-1,-4,2,PRISMARINE) B(-1,-3,-3,PRISMARINE) B(-1,-3,-2,PRISMARINE) B(-1,-3,-1,PRISMARINE) B(-1,-3,0,PRISMARINE) B(-1,-3,1,PRISMARINE) B(-1,-3,2,PRISMARINE) B(-1,-3,3,PRISMARINE) B(-1,-2,-4,PRISMARINE) B(-1,-2,-3,PRISMARINE) B(-1,-2,-2,PRISMARINE) B(-1,-2,-1,PRISMARINE) B(-1,-2,0,PRISMARINE) B(-1,-2,1,PRISMARINE) B(-1,-2,2,PRISMARINE) B(-1,-2,3,PRISMARINE) B(-1,-2,4,PRISMARINE) B(-1,-1,-5,PRISMARINE) B(-1,-1,-4,PRISMARINE) B(-1,-1,-3,PRISMARINE) B(-1,-1,-2,PRISMARINE) B(-1,-1,-1,PRISMARINE) B(-1,-1,0,PRISMARINE) B(-1,-1,1,PRISMARINE) B(-1,-1,2,PRISMARINE) B(-1,-1,3,PRISMARINE) B(-1,-1,4,PRISMARINE) B(-1,0,-4,PRISMARINE) B(-1,0,-3,PRISMARINE) B(-1,0,-1,PRISMARINE) B(-1,0,1,PRISMARINE) B(-1,0,2,PRISMARINE) B(-1,0,3,PRISMARINE) B(-1,1,-4,PRISMARINE) B(-1,1,-1,PRISMARINE) B(-1,1,2,PRISMARINE) B(-1,2,2,PRISMARINE) B(-1,4,-2,SPONGE:1) B(-1,5,-2,SPONGE:1) B(-1,5,0,SPONGE:1) B(-1,6,-3,SPONGE:1) B(-1,6,0,SPONGE:1) B(-1,7,-4,SPONGE:1) B(-1,7,0,SPONGE:1) B(-1,8,-4,SPONGE:1) B(-1,9,-6,PRISMARINE) RB(-1,9,-5,SEA_LANTERN,75,PRISMARINE,100) B(-1,9,-4,SPONGE:1) B(-1,10,-5,PRISMARINE) B(0,-7,0,PRISMARINE) B(0,-6,-1,PRISMARINE) B(0,-6,0,PRISMARINE) B(0,-6,1,PRISMARINE) B(0,-5,-1,PRISMARINE) B(0,-5,0,PRISMARINE) B(0,-5,1,PRISMARINE) B(0,-5,2,PRISMARINE) B(0,-4,-2,PRISMARINE) B(0,-4,-1,PRISMARINE) B(0,-4,0,PRISMARINE) B(0,-4,1,PRISMARINE) B(0,-4,2,PRISMARINE) B(0,-4,3,PRISMARINE) B(0,-3,-3,PRISMARINE) B(0,-3,-2,PRISMARINE) B(0,-3,-1,PRISMARINE) B(0,-3,0,PRISMARINE) B(0,-3,1,PRISMARINE) B(0,-3,2,PRISMARINE) B(0,-3,3,PRISMARINE) B(0,-3,4,PRISMARINE) B(0,-2,-4,PRISMARINE) B(0,-2,-3,PRISMARINE) B(0,-2,-2,PRISMARINE) B(0,-2,-1,PRISMARINE) B(0,-2,0,PRISMARINE) B(0,-2,1,PRISMARINE) B(0,-2,2,PRISMARINE) B(0,-2,3,PRISMARINE) B(0,-2,4,PRISMARINE) B(0,-1,-6,PRISMARINE) B(0,-1,-5,PRISMARINE) B(0,-1,-4,PRISMARINE) B(0,-1,-3,PRISMARINE) B(0,-1,-2,PRISMARINE) B(0,-1,-1,PRISMARINE) B(0,-1,0,PRISMARINE) B(0,-1,1,PRISMARINE) B(0,-1,2,PRISMARINE) B(0,-1,3,PRISMARINE) B(0,-1,4,PRISMARINE) B(0,-1,5,PRISMARINE) B(0,0,-3,PRISMARINE) B(0,0,-2,SPONGE:1) B(0,0,-1,PRISMARINE) B(0,0,0,PRISMARINE) B(0,0,1,PRISMARINE) B(0,0,2,PRISMARINE) B(0,0,3,PRISMARINE) B(0,0,4,PRISMARINE) B(0,1,-1,SPONGE:1) B(0,1,0,PRISMARINE) B(0,1,1,PRISMARINE) B(0,1,2,PRISMARINE) B(0,1,3,PRISMARINE) B(0,2,-1,SPONGE:1) B(0,2,1,PRISMARINE) B(0,3,-6,PRISMARINE) B(0,3,-1,SPONGE:1) B(0,3,1,PRISMARINE) B(0,4,0,SPONGE:1) B(0,9,-5,PRISMARINE) B(1,-8,-1,PRISMARINE) B(1,-7,-1,PRISMARINE) B(1,-7,0,PRISMARINE) B(1,-7,1,PRISMARINE) B(1,-6,-1,PRISMARINE) B(1,-6,0,PRISMARINE) B(1,-6,1,PRISMARINE) B(1,-6,2,PRISMARINE) B(1,-5,-2,PRISMARINE) B(1,-5,-1,PRISMARINE) B(1,-5,0,PRISMARINE) B(1,-5,1,PRISMARINE) B(1,-5,2,PRISMARINE) B(1,-5,3,PRISMARINE) B(1,-4,-2,PRISMARINE) B(1,-4,-1,PRISMARINE) B(1,-4,0,PRISMARINE) B(1,-4,1,PRISMARINE) B(1,-4,2,PRISMARINE) B(1,-4,3,PRISMARINE) B(1,-4,4,PRISMARINE) B(1,-3,-3,PRISMARINE) B(1,-3,-2,PRISMARINE) B(1,-3,-1,PRISMARINE) B(1,-3,0,PRISMARINE) B(1,-3,1,PRISMARINE) B(1,-3,2,PRISMARINE) B(1,-3,3,PRISMARINE) B(1,-3,4,PRISMARINE) B(1,-2,-5,PRISMARINE) B(1,-2,-4,PRISMARINE) B(1,-2,-3,PRISMARINE) B(1,-2,-2,PRISMARINE) B(1,-2,-1,PRISMARINE) B(1,-2,0,PRISMARINE) B(1,-2,1,PRISMARINE) B(1,-2,2,PRISMARINE) B(1,-2,3,PRISMARINE) B(1,-2,4,PRISMARINE) B(1,-2,5,PRISMARINE) B(1,-1,-6,PRISMARINE) B(1,-1,-5,PRISMARINE) B(1,-1,-4,PRISMARINE) B(1,-1,-3,PRISMARINE) B(1,-1,-2,PRISMARINE) B(1,-1,-1,PRISMARINE) B(1,-1,0,PRISMARINE) B(1,-1,1,PRISMARINE) B(1,-1,2,PRISMARINE) B(1,-1,3,PRISMARINE) B(1,-1,4,PRISMARINE) B(1,-1,5,PRISMARINE) B(1,-1,6,PRISMARINE) B(1,0,-4,PRISMARINE) B(1,0,-3,PRISMARINE) B(1,0,-2,SPONGE:1) B(1,0,-1,PRISMARINE) B(1,0,0,PRISMARINE) B(1,0,1,PRISMARINE) B(1,0,2,PRISMARINE) B(1,0,3,PRISMARINE) B(1,0,4,PRISMARINE) B(1,0,5,SPONGE:1) B(1,1,-3,SPONGE:1) B(1,1,-2,SPONGE:1) B(1,1,-1,PRISMARINE) B(1,1,0,PRISMARINE) B(1,1,1,PRISMARINE) B(1,1,2,PRISMARINE) B(1,1,3,PRISMARINE) B(1,1,4,PRISMARINE) B(1,2,-4,SPONGE:1) B(1,2,1,PRISMARINE) B(1,2,2,PRISMARINE) B(1,2,4,PRISMARINE) B(1,3,-7,PRISMARINE) RB(1,3,-6,SEA_LANTERN,75,PRISMARINE,100) B(1,3,-5,SPONGE:1) B(1,3,1,PRISMARINE) B(1,4,-6,PRISMARINE) B(1,4,-5,PRISMARINE) B(1,4,1,PRISMARINE) B(2,-8,-1,PRISMARINE) B(2,-8,0,PRISMARINE) B(2,-8,1,PRISMARINE) B(2,-7,-1,PRISMARINE) B(2,-7,0,PRISMARINE) B(2,-7,1,PRISMARINE) B(2,-7,2,PRISMARINE) B(2,-6,-2,PRISMARINE) B(2,-6,-1,PRISMARINE) B(2,-6,0,PRISMARINE) B(2,-6,1,PRISMARINE) B(2,-6,2,PRISMARINE) B(2,-5,-2,PRISMARINE) B(2,-5,-1,PRISMARINE) B(2,-5,0,PRISMARINE) B(2,-5,1,PRISMARINE) B(2,-5,2,PRISMARINE) B(2,-5,3,PRISMARINE) B(2,-5,4,PRISMARINE) B(2,-4,-3,PRISMARINE) B(2,-4,-2,PRISMARINE) B(2,-4,-1,PRISMARINE) B(2,-4,0,PRISMARINE) B(2,-4,1,PRISMARINE) B(2,-4,2,PRISMARINE) B(2,-4,3,PRISMARINE) B(2,-4,4,PRISMARINE) B(2,-3,-4,PRISMARINE) B(2,-3,-3,PRISMARINE) B(2,-3,-2,PRISMARINE) B(2,-3,-1,PRISMARINE) B(2,-3,0,PRISMARINE) B(2,-3,1,PRISMARINE) B(2,-3,2,PRISMARINE) B(2,-3,3,PRISMARINE) B(2,-3,4,PRISMARINE) B(2,-3,5,PRISMARINE) B(2,-2,-5,PRISMARINE) B(2,-2,-4,PRISMARINE) B(2,-2,-3,PRISMARINE) B(2,-2,-2,PRISMARINE) B(2,-2,-1,PRISMARINE) B(2,-2,0,PRISMARINE) B(2,-2,1,PRISMARINE) B(2,-2,2,PRISMARINE) B(2,-2,3,PRISMARINE) B(2,-2,4,PRISMARINE) B(2,-2,5,PRISMARINE) B(2,-2,6,PRISMARINE) B(2,-1,-6,PRISMARINE) B(2,-1,-5,PRISMARINE) B(2,-1,-4,PRISMARINE) B(2,-1,-3,PRISMARINE) B(2,-1,-2,PRISMARINE) B(2,-1,-1,PRISMARINE) B(2,-1,0,PRISMARINE) B(2,-1,1,PRISMARINE) B(2,-1,2,PRISMARINE) B(2,-1,3,PRISMARINE) B(2,-1,4,PRISMARINE) B(2,-1,5,PRISMARINE) B(2,-1,6,PRISMARINE) B(2,-1,7,PRISMARINE) B(2,0,-4,PRISMARINE) B(2,0,-3,SPONGE:1) B(2,0,-2,PRISMARINE) B(2,0,-1,PRISMARINE) B(2,0,0,PRISMARINE) B(2,0,1,PRISMARINE) B(2,0,2,PRISMARINE) B(2,0,3,PRISMARINE) B(2,0,4,PRISMARINE) B(2,0,5,PRISMARINE) B(2,0,6,PRISMARINE) B(2,1,-2,PRISMARINE) B(2,1,-1,PRISMARINE) B(2,1,0,PRISMARINE) B(2,1,1,PRISMARINE) B(2,1,2,PRISMARINE) B(2,1,3,SPONGE:1) B(2,1,4,PRISMARINE) B(2,2,-2,PRISMARINE) B(2,2,-1,PRISMARINE) B(2,2,0,SPONGE:1) B(2,2,1,PRISMARINE) B(2,2,2,PRISMARINE) B(2,3,-6,PRISMARINE) B(2,3,-2,PRISMARINE) B(2,4,-2,PRISMARINE) B(3,-8,-1,PRISMARINE) B(3,-8,0,PRISMARINE) B(3,-8,1,PRISMARINE) B(3,-7,-2,PRISMARINE) B(3,-7,-1,PRISMARINE) B(3,-7,0,PRISMARINE) B(3,-7,1,PRISMARINE) B(3,-6,-2,PRISMARINE) B(3,-6,-1,PRISMARINE) B(3,-6,0,PRISMARINE) B(3,-6,1,PRISMARINE) B(3,-6,2,PRISMARINE) B(3,-5,-3,PRISMARINE) B(3,-5,-2,PRISMARINE) B(3,-5,-1,PRISMARINE) B(3,-5,0,PRISMARINE) B(3,-5,1,PRISMARINE) B(3,-5,2,PRISMARINE) B(3,-5,3,PRISMARINE) B(3,-4,-4,PRISMARINE) B(3,-4,-3,PRISMARINE) B(3,-4,-2,PRISMARINE) B(3,-4,-1,PRISMARINE) B(3,-4,0,PRISMARINE) B(3,-4,1,PRISMARINE) B(3,-4,2,PRISMARINE) B(3,-4,3,PRISMARINE) B(3,-4,4,PRISMARINE) B(3,-4,5,PRISMARINE) B(3,-3,-5,PRISMARINE) B(3,-3,-4,PRISMARINE) B(3,-3,-3,PRISMARINE) B(3,-3,-2,PRISMARINE) B(3,-3,-1,PRISMARINE) B(3,-3,0,PRISMARINE) B(3,-3,1,PRISMARINE) B(3,-3,2,PRISMARINE) B(3,-3,3,PRISMARINE) B(3,-3,4,PRISMARINE) B(3,-3,5,PRISMARINE) B(3,-3,6,PRISMARINE) B(3,-2,-5,PRISMARINE) B(3,-2,-4,PRISMARINE) B(3,-2,-3,PRISMARINE) B(3,-2,-2,PRISMARINE) B(3,-2,-1,PRISMARINE) B(3,-2,0,PRISMARINE) B(3,-2,1,PRISMARINE) B(3,-2,2,PRISMARINE) B(3,-2,3,PRISMARINE) B(3,-2,4,PRISMARINE) B(3,-2,5,PRISMARINE) B(3,-2,6,PRISMARINE) B(3,-2,7,PRISMARINE) B(3,-1,-6,PRISMARINE) B(3,-1,-5,PRISMARINE) B(3,-1,-4,PRISMARINE) B(3,-1,-3,PRISMARINE) B(3,-1,-2,PRISMARINE) B(3,-1,-1,PRISMARINE) B(3,-1,0,PRISMARINE) B(3,-1,1,PRISMARINE) B(3,-1,2,PRISMARINE) B(3,-1,3,PRISMARINE) B(3,-1,4,PRISMARINE) B(3,-1,5,PRISMARINE) B(3,-1,6,PRISMARINE) B(3,-1,7,PRISMARINE) B(3,0,-5,PRISMARINE) B(3,0,-4,PRISMARINE) B(3,0,-3,PRISMARINE) B(3,0,-2,PRISMARINE) B(3,0,-1,PRISMARINE) B(3,0,0,PRISMARINE) B(3,0,1,PRISMARINE) B(3,0,2,PRISMARINE) B(3,0,3,PRISMARINE) B(3,0,4,PRISMARINE) B(3,0,5,PRISMARINE) B(3,0,6,PRISMARINE) B(3,0,7,PRISMARINE) B(3,1,-4,PRISMARINE) B(3,1,-3,PRISMARINE) B(3,1,-2,PRISMARINE) B(3,1,-1,PRISMARINE) B(3,1,0,PRISMARINE) B(3,1,1,PRISMARINE) B(3,1,2,PRISMARINE) B(3,1,3,PRISMARINE) B(3,1,4,PRISMARINE) B(3,1,5,PRISMARINE) B(3,1,6,PRISMARINE) B(3,2,-3,PRISMARINE) B(3,2,-2,PRISMARINE) B(3,2,-1,PRISMARINE) B(3,2,0,PRISMARINE) B(3,2,1,PRISMARINE) B(3,2,2,PRISMARINE) B(3,2,3,PRISMARINE) B(3,2,4,PRISMARINE) B(3,3,-3,PRISMARINE) B(3,3,-2,PRISMARINE) B(3,3,-1,PRISMARINE) B(3,3,0,SPONGE:1) B(3,3,1,PRISMARINE) B(3,4,-1,SPONGE:1) B(4,-8,0,PRISMARINE) B(4,-7,-2,PRISMARINE) B(4,-7,-1,PRISMARINE) B(4,-7,0,PRISMARINE) B(4,-7,1,PRISMARINE) B(4,-6,-2,PRISMARINE) B(4,-6,-1,PRISMARINE) B(4,-6,0,PRISMARINE) B(4,-6,1,PRISMARINE) B(4,-5,-3,PRISMARINE) B(4,-5,-2,PRISMARINE) B(4,-5,-1,PRISMARINE) B(4,-5,0,PRISMARINE) B(4,-5,1,PRISMARINE) B(4,-5,2,PRISMARINE) B(4,-4,-4,PRISMARINE) B(4,-4,-3,PRISMARINE) B(4,-4,-2,PRISMARINE) B(4,-4,-1,PRISMARINE) B(4,-4,0,PRISMARINE) B(4,-4,1,PRISMARINE) B(4,-4,2,PRISMARINE) B(4,-3,-5,PRISMARINE) B(4,-3,-4,PRISMARINE) B(4,-3,-3,PRISMARINE) B(4,-3,-2,PRISMARINE) B(4,-3,-1,PRISMARINE) B(4,-3,0,PRISMARINE) B(4,-3,1,PRISMARINE) B(4,-3,2,PRISMARINE) B(4,-3,3,PRISMARINE) B(4,-3,4,PRISMARINE) B(4,-2,-6,PRISMARINE) B(4,-2,-5,PRISMARINE) B(4,-2,-4,PRISMARINE) B(4,-2,-3,PRISMARINE) B(4,-2,-2,PRISMARINE) B(4,-2,-1,PRISMARINE) B(4,-2,0,PRISMARINE) B(4,-2,1,PRISMARINE) B(4,-2,2,PRISMARINE) B(4,-2,3,PRISMARINE) B(4,-2,4,PRISMARINE) B(4,-2,5,PRISMARINE) B(4,-1,-6,PRISMARINE) B(4,-1,-5,PRISMARINE) B(4,-1,-4,PRISMARINE) B(4,-1,-3,PRISMARINE) B(4,-1,-2,PRISMARINE) B(4,-1,-1,PRISMARINE) B(4,-1,0,PRISMARINE) B(4,-1,1,PRISMARINE) B(4,-1,2,PRISMARINE) B(4,-1,3,PRISMARINE) B(4,-1,4,PRISMARINE) B(4,-1,5,PRISMARINE) B(4,-1,6,PRISMARINE) B(4,0,-6,PRISMARINE) B(4,0,-5,PRISMARINE) B(4,0,-4,PRISMARINE) B(4,0,-3,PRISMARINE) B(4,0,-2,PRISMARINE) B(4,0,-1,PRISMARINE) B(4,0,0,PRISMARINE) B(4,0,1,PRISMARINE) B(4,0,2,PRISMARINE) B(4,0,3,PRISMARINE) B(4,0,4,PRISMARINE) B(4,0,5,PRISMARINE) B(4,1,-6,PRISMARINE) B(4,1,-5,PRISMARINE) B(4,1,-4,PRISMARINE) B(4,1,-3,PRISMARINE) B(4,1,-2,PRISMARINE) B(4,1,-1,PRISMARINE) B(4,1,0,PRISMARINE) B(4,1,1,PRISMARINE) B(4,1,2,PRISMARINE) B(4,1,3,PRISMARINE) B(4,1,4,PRISMARINE) B(4,2,-4,PRISMARINE) B(4,2,-3,PRISMARINE) B(4,2,-2,PRISMARINE) B(4,2,-1,PRISMARINE) B(4,2,0,PRISMARINE) B(4,2,1,PRISMARINE) B(4,2,2,PRISMARINE) B(4,2,3,PRISMARINE) B(4,3,-3,PRISMARINE) B(4,3,-2,PRISMARINE) B(4,3,-1,PRISMARINE) B(4,3,0,PRISMARINE) B(4,3,3,PRISMARINE) B(4,4,-1,PRISMARINE) B(4,5,-1,SPONGE:1) B(5,-7,-1,PRISMARINE) B(5,-7,0,PRISMARINE) B(5,-6,-2,PRISMARINE) B(5,-6,-1,PRISMARINE) B(5,-6,0,PRISMARINE) B(5,-5,-3,PRISMARINE) B(5,-5,-2,PRISMARINE) B(5,-5,-1,PRISMARINE) B(5,-5,0,PRISMARINE) B(5,-4,-4,PRISMARINE) B(5,-4,-3,PRISMARINE) B(5,-4,-2,PRISMARINE) B(5,-4,-1,PRISMARINE) B(5,-4,0,PRISMARINE) B(5,-4,1,PRISMARINE) B(5,-3,-5,PRISMARINE) B(5,-3,-4,PRISMARINE) B(5,-3,-3,PRISMARINE) B(5,-3,-2,PRISMARINE) B(5,-3,-1,PRISMARINE) B(5,-3,0,PRISMARINE) B(5,-3,1,PRISMARINE) B(5,-3,2,PRISMARINE) B(5,-2,-7,PRISMARINE) B(5,-2,-6,PRISMARINE) B(5,-2,-5,PRISMARINE) B(5,-2,-4,PRISMARINE) B(5,-2,-3,PRISMARINE) B(5,-2,-2,PRISMARINE) B(5,-2,-1,PRISMARINE) B(5,-2,0,PRISMARINE) B(5,-2,1,PRISMARINE) B(5,-2,2,PRISMARINE) B(5,-2,3,PRISMARINE) B(5,-1,-7,PRISMARINE) B(5,-1,-6,PRISMARINE) B(5,-1,-5,PRISMARINE) B(5,-1,-4,PRISMARINE) B(5,-1,-3,PRISMARINE) B(5,-1,-2,PRISMARINE) B(5,-1,-1,PRISMARINE) B(5,-1,0,PRISMARINE) B(5,-1,1,PRISMARINE) B(5,-1,2,PRISMARINE) B(5,-1,3,PRISMARINE) B(5,-1,4,PRISMARINE) B(5,-1,5,PRISMARINE) B(5,0,-6,PRISMARINE) B(5,0,-5,PRISMARINE) B(5,0,-4,PRISMARINE) B(5,0,-3,PRISMARINE) B(5,0,-2,PRISMARINE) B(5,0,-1,PRISMARINE) B(5,0,0,PRISMARINE) B(5,0,1,PRISMARINE) B(5,0,2,PRISMARINE) B(5,0,3,PRISMARINE) B(5,0,4,PRISMARINE) B(5,1,-5,PRISMARINE) B(5,1,-4,PRISMARINE) B(5,1,-3,PRISMARINE) B(5,1,-2,PRISMARINE) B(5,1,-1,PRISMARINE) B(5,1,0,PRISMARINE) B(5,1,1,PRISMARINE) B(5,1,2,PRISMARINE) B(5,1,3,PRISMARINE) B(5,2,-4,PRISMARINE) B(5,2,-3,PRISMARINE) B(5,2,-2,PRISMARINE) B(5,2,-1,PRISMARINE) B(5,2,0,PRISMARINE) B(5,2,1,PRISMARINE) B(5,2,2,PRISMARINE) B(5,3,-4,PRISMARINE) B(5,3,-3,PRISMARINE) B(5,3,-2,SPONGE:1) B(5,3,-1,PRISMARINE) B(5,3,0,PRISMARINE) B(5,3,1,PRISMARINE) B(5,4,-2,PRISMARINE) B(5,4,-1,PRISMARINE) B(5,4,0,PRISMARINE) B(5,5,-1,SPONGE:1) B(5,5,0,PRISMARINE) B(5,6,-1,SPONGE:1) B(5,7,-1,SPONGE:1) B(6,-6,-2,PRISMARINE) B(6,-5,-3,PRISMARINE) B(6,-5,-2,PRISMARINE) B(6,-5,-1,PRISMARINE) B(6,-4,-4,PRISMARINE) B(6,-4,-3,PRISMARINE) B(6,-4,-2,PRISMARINE) B(6,-4,-1,PRISMARINE) B(6,-4,0,PRISMARINE) B(6,-3,-4,PRISMARINE) B(6,-3,-3,PRISMARINE) B(6,-3,-2,PRISMARINE) B(6,-3,-1,PRISMARINE) B(6,-3,0,PRISMARINE) B(6,-3,1,PRISMARINE) B(6,-2,-6,PRISMARINE) B(6,-2,-5,PRISMARINE) B(6,-2,-4,PRISMARINE) B(6,-2,-3,PRISMARINE) B(6,-2,-2,PRISMARINE) B(6,-2,-1,PRISMARINE) B(6,-2,0,PRISMARINE) B(6,-2,1,PRISMARINE) B(6,-2,2,PRISMARINE) B(6,-1,-7,PRISMARINE) B(6,-1,-6,PRISMARINE) B(6,-1,-5,PRISMARINE) B(6,-1,-4,PRISMARINE) B(6,-1,-3,PRISMARINE) B(6,-1,-2,PRISMARINE) B(6,-1,-1,PRISMARINE) B(6,-1,0,PRISMARINE) B(6,-1,1,PRISMARINE) B(6,-1,2,PRISMARINE) B(6,-1,3,PRISMARINE) B(6,0,-5,PRISMARINE) B(6,0,-4,PRISMARINE) B(6,0,-3,PRISMARINE) B(6,0,-2,PRISMARINE) B(6,0,-1,PRISMARINE) B(6,0,0,PRISMARINE) B(6,0,1,PRISMARINE) B(6,0,2,PRISMARINE) B(6,1,-5,PRISMARINE) B(6,1,-4,PRISMARINE) B(6,1,-3,PRISMARINE) B(6,1,-2,PRISMARINE) B(6,1,-1,PRISMARINE) B(6,1,0,PRISMARINE) B(6,1,1,PRISMARINE) B(6,2,-4,PRISMARINE) B(6,2,-3,SPONGE:1) B(6,2,-2,PRISMARINE) B(6,2,-1,PRISMARINE) B(6,2,0,PRISMARINE) B(6,2,1,SPONGE:1) B(6,3,-4,PRISMARINE) B(6,3,-3,PRISMARINE) B(6,3,-2,PRISMARINE) B(6,3,-1,PRISMARINE) B(6,3,0,SPONGE:1) B(6,4,-3,PRISMARINE) B(6,4,-2,PRISMARINE) B(6,4,-1,SPONGE:1) B(6,5,-2,PRISMARINE) B(6,5,-1,SPONGE:1) B(6,6,-2,PRISMARINE) B(6,7,-2,SPONGE:1) B(6,8,-2,SPONGE:1) B(7,-5,-3,PRISMARINE) B(7,-5,-2,PRISMARINE) B(7,-4,-3,PRISMARINE) B(7,-4,-2,PRISMARINE) B(7,-4,-1,PRISMARINE) B(7,-3,-4,PRISMARINE) B(7,-3,-3,PRISMARINE) B(7,-3,-2,PRISMARINE) B(7,-3,-1,PRISMARINE) B(7,-2,-5,PRISMARINE) B(7,-2,-4,PRISMARINE) B(7,-2,-3,PRISMARINE) B(7,-2,-2,PRISMARINE) B(7,-2,-1,PRISMARINE) B(7,-2,0,PRISMARINE) B(7,-1,-6,PRISMARINE) B(7,-1,-5,PRISMARINE) B(7,-1,-4,PRISMARINE) B(7,-1,-3,PRISMARINE) B(7,-1,-2,PRISMARINE) B(7,-1,-1,PRISMARINE) B(7,-1,0,PRISMARINE) B(7,-1,1,PRISMARINE) B(7,-1,2,PRISMARINE) B(7,0,-5,PRISMARINE) B(7,0,-4,PRISMARINE) B(7,0,-3,PRISMARINE) B(7,0,-2,PRISMARINE) B(7,0,-1,PRISMARINE) B(7,0,0,PRISMARINE) B(7,1,-4,PRISMARINE) B(7,1,-3,PRISMARINE) B(7,1,-2,PRISMARINE) B(7,1,-1,PRISMARINE) B(7,1,0,SPONGE:1) B(7,2,-3,SPONGE:1) B(7,2,-2,PRISMARINE) B(7,2,-1,PRISMARINE) B(7,2,0,PRISMARINE) B(7,3,-3,PRISMARINE) B(7,3,-2,SPONGE:1) B(7,3,-1,SPONGE:1) B(7,4,-2,SPONGE:1) B(7,5,-2,SPONGE:1) B(7,8,-2,SPONGE:1) B(7,9,-2,SPONGE:1) B(8,-4,-2,PRISMARINE) B(8,-3,-4,PRISMARINE) B(8,-3,-3,PRISMARINE) B(8,-3,-2,PRISMARINE) B(8,-2,-5,PRISMARINE) B(8,-2,-4,PRISMARINE) B(8,-2,-3,PRISMARINE) B(8,-2,-2,PRISMARINE) B(8,-2,-1,PRISMARINE) B(8,-1,-6,PRISMARINE) B(8,-1,-5,PRISMARINE) B(8,-1,-4,PRISMARINE) B(8,-1,-3,PRISMARINE) B(8,-1,-2,PRISMARINE) B(8,-1,-1,PRISMARINE) B(8,-1,0,PRISMARINE) B(8,0,-5,PRISMARINE) B(8,0,-4,PRISMARINE) B(8,0,-3,PRISMARINE) B(8,0,-2,PRISMARINE) B(8,0,-1,PRISMARINE) B(8,1,-3,PRISMARINE) B(8,1,-2,PRISMARINE) B(8,1,-1,PRISMARINE) B(8,2,-2,PRISMARINE) B(8,2,-1,SPONGE:1) B(8,3,-2,SPONGE:1) B(8,9,-2,SPONGE:1) B(9,-2,-3,PRISMARINE) B(9,-2,-2,PRISMARINE) B(9,-2,-1,PRISMARINE) B(9,-1,-5,PRISMARINE) B(9,-1,-4,PRISMARINE) B(9,-1,-3,PRISMARINE) B(9,-1,-2,PRISMARINE) B(9,-1,-1,PRISMARINE) B(9,0,-3,PRISMARINE) B(9,0,-2,PRISMARINE) B(9,1,-2,SPONGE:1) B(9,9,-3,PRISMARINE) B(9,9,-2,SPONGE:1) B(9,9,-1,PRISMARINE) B(9,10,-2,SPONGE:1) B(10,-1,-3,PRISMARINE) B(10,-1,-2,PRISMARINE) B(10,9,-2,PRISMARINE) B(10,10,-3,PRISMARINE) B(10,10,-2,SPONGE:1) B(10,10,-1,PRISMARINE) B(10,11,-2,PRISMARINE) B(11,10,-3,PRISMARINE) RB(11,10,-2,SEA_LANTERN,75,PRISMARINE,100) B(11,10,-1,PRISMARINE) B(11,11,-2,PRISMARINE) B(12,10,-2,PRISMARINE) ####################################################################### # +-----------------------------------------------------------------+ # # | BO3 checks | # # +-----------------------------------------------------------------+ # ####################################################################### # Require a condition at a certain location in order for the BO3 to be spawned. # BlockCheck(x,y,z,BlockName[,BlockName[,...]]) - one of the blocks must be at the location # BlockCheckNot(x,y,z,BlockName[,BlockName[,...]]) - all the blocks must not be at the location # LightCheck(x,y,z,minLightLevel,maxLightLevel) - light must be between min and max (inclusive) # You can use "Solid" as a BlockName for matching all solid blocks or "All" to match all blocks that aren't air. # Examples: # BlockCheck(0,-1,0,GRASS,DIRT) Require grass or dirt just below the object # BlockCheck(0,-1,0,Solid) Require any solid block just below the object # BlockCheck(0,-1,0,WOOL) Require any type of wool just below the object # BlockCheck(0,-1,0,WOOL:0) Require white wool just below the object # BlockCheckNot(0,-1,0,WOOL:0) Require that there is no white wool below the object # LightCheck(0,0,0,0,1) Require almost complete darkness just below the object ####################################################################### # +-----------------------------------------------------------------+ # # | Branches | # # +-----------------------------------------------------------------+ # ####################################################################### # Branches are objects that will spawn when this object spawns when it is used in # the CustomStructure resource. Branches can also have branches, making complex # structures possible. See the wiki for more details. # Regular Branches spawn each branch with an independent chance of spawning. # Branch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][IndividualChance]) # branchName - name of the object to spawn. # rotation - NORTH, SOUTH, EAST or WEST. # IndividualChance - The chance each branch has to spawn, assumed to be 100 when left blank # Weighted Branches spawn branches with a dependent chance of spawning. # WBR(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][MaxChanceOutOf]) # MaxChanceOutOf - The chance all branches have to spawn out of, assumed to be 100 when left blank