setFogColor(#330707) setCelestialAngle(0.5) disableSky() disableClouds() generateNetherFortress(2, 16, 4) disableSkylight() setLightBrightnessTable([0.1, 0.11578947, 0.13333333, 0.15294117, 0.175, 0.20000002, 0.22857141, 0.26153848, 0.3, 0.34545457, 0.4, 0.46666667, 0.5500001, 0.6571429, 0.79999995, 1.0]) setSingleBiome("minecraft:hell") //Creates a new SkyIslandType. The argument is a biome id. hell = new SkyIslandType("minecraft:hell") //Creates a new SkyIslandType. The argument is a biome id. netherrack = new SkyIslandType("minecraft:hell") //Sets the block the island is made of. Defaults to stone. Look at a block in world and use the command `/bnb block` to generate the syntax. netherrack.setMainBlock() //Disables biome block replacement netherrack.disableBiomeBlockReplacement() //Disables biome decorations netherrack.disableDecorations() //Disables initial animal spawning netherrack.disableAnimals() skyIslands = new SkyIslandGenerator() skyIslands.setRegionSize(29) addGenerator(skyIslands) //Adds sky islands. Arguments are radius, number of times to attempt to generate in each region, and whether each island should choose a random type (true), or if types should be used in order (false). large = skyIslands.addSkyIslands(100, 1, false) //Adds a SkyIslandType to the island generator. large.addType(netherrack) medium = skyIslands.addSkyIslands(50, 32, false) medium.addType(netherrack) small = skyIslands.addSkyIslands(25, 64, false) small.addType(netherrack) tiny = skyIslands.addSkyIslands(10, 128, false) tiny.addType(netherrack) spheres = new DeformedSphereGenerator(, 10, 32, 32, 8) spheres.addRequiredBlock() addGenerator(spheres) fire = new ScatteredBlockGenerator(, 5, 64) fire.addRequiredBlock() addGenerator(fire) lava = new FluidPocketGenerator(, 16, false) lava.addRequiredBlock() addGenerator(lava) glowstone = new HangingCrystalGenerator(, 20, 1500) glowstone.addRequiredBlock() addGenerator(glowstone) quartz = new DeformedSphereGenerator(, 2, 3, 32, 8) quartz.setDeformScale(4) quartz.addRequiredBlock() addGenerator(quartz) ardite = new DeformedSphereGenerator(, 3, 2, 64, 10) ardite.setDeformScale(4) ardite.addRequiredBlock() addGenerator(ardite) cobalt = new DeformedSphereGenerator(, 2, 3, 52, 10) cobalt.setDeformScale(4) cobalt.addRequiredBlock() addGenerator(cobalt) disableRespawning() captureTeleports()