# Configuration file creepers { # Ignores the listing and allows any mob to have a Creeper rider [default: true] B:"All Creeper Jockeys"=false # Creepers will attempt to blast through walls [default: true] B:Breaching=false # AND HIS NAME IS... [range: 0 ~ 100, default: 1] I:Creeper=10 # The chance a Creeper will spawn riding another mob [range: 0 ~ 100, default: 10] I:"Creeper Jockey Chance"=0 # Sets which mobs can spawn with Creepers riding them [default: ] S:"Creeper Jockey Mobs" < > # Creeper detonations leave behind flaming craters [default: true] B:Napalm=false # The chance a Creeper will spawn pre-powered [range: 0 ~ 100, default: 10] I:"Powered Rarity"=10 # Creepers will continue approaching their target while arming [default: true] B:"Walking Fuse"=false } general { # Mobs that are exempt from AI modifications [default: [minecraft:villager_golem]] S:"AI Blacklist" < minecraft:villager_golem minecraft:villager quark:archaeologist endermanevo:enderman_evolved minecraft:pig minecraft:sheep minecraft:cow minecraft:chicken minecraft:wolf moofluids:entityfluidcow > # Prevents players skipping the night through sleep [default: false] B:"Allow Sleep"=true # Mobs will attack any player owned pets they find [default: true] B:"Attack Pets"=true # How far mobs can see potential targets [range: 0 ~ 2147483647, default: 64] I:"Awareness Radius"=32 # Everyone one and everything is a target [default: false] B:"Chaos Mode"=false # The interval in which 'hard' days will occur where mob spawning is increased and lighting is ignored (0 = off, default = 8/full moon) [range: 0 ~ 2147483647, default: 8] I:"Hardcore Day Cycle"=0 # Hides update notifications [default: false] B:"Hide Updates"=true # Maximum number of attackers per target [range: 0 ~ 128, default: 16] I:"Pathing Cap"=16 # Temporary invulnerability in ticks when respawning and teleporting [range: 0 ~ 2147483647, default: 200] I:"Resistance Cooldown"=0 # Allows mobs to attack villagers as they would players [default: true] B:"Villager Targeting"=true # Distance mobs can sense targets through walls [range: 0 ~ 2147483647, default: 64] I:"Xray Mobs"=0 } other { # Animals will fight back if provoked [default: true] B:"Animals Retaliate"=false # The factor by which mob health and damage multipliers will be increased when bosses are killed [range: 0.0 ~ 3.4028235E38, default: 0.1] S:"Boss Kill Modifier"=0.003 # Enabled boss kill modifier on damage dealt [default: true] B:"Boss Mod Damage"=true # Enabled boss kill modifier on health [default: true] B:"Boss Mod Health"=false # Enabled boss kill modifier on knockback resistance [default: false] B:"Boss Mod Knockback Resist"=false # Enabled boss kill modifier on movement speed [default: false] B:"Boss Mod Speed"=false # List of mobs that can pillar up and build stairs [default: [minecraft:zombie]] S:"Building Mobs" < > # How common demolition variants are [range: 0 ~ 100, default: 10] I:"Demolition Chance"=0 # List of mobs that can drop live TNT [default: [minecraft:zombie]] S:"Demolition Mobs" < > # Blocks blacklisted from digging mobs (Format: 'minecraft:wool:1') [default: ] S:"Digging Blacklist" < > # List of mobs that can dig through blocks [default: [minecraft:zombie]] S:"Digging Mobs" < > # Digging mobs require the proper tools to dig [default: true] B:"Digging Tools Only"=true # Mobs will strafe more than normal and avoid imminent explosions [default: true] B:"Evasive AI"=true # What blocks will be targeted for destruction when idle (Light sources included by default. Format: 'minecraft:wool:1') [default: [minecraft:chest], [minecraft:furnace], [minecraft:crafting_table], [minecraft:melon_stem], [minecraft:pumpkin_stem], [minecraft:fence_gate], [minecraft:melon_block], [minecraft:pumpkin], [minecraft:glass], [minecraft:glass_pane], [minecraft:stained_glass], [minecraft:stained_glass_pane], [minecraft:carrots], [minecraft:potatoes], [minecraft:brewing_stand], [minecraft:enchanting_table], [minecraft:cake], [minecraft:ladder], [minecraft:wooden_door], [minecraft:farmland], [minecraft:bookshelf], [minecraft:sapling], [minecraft:bed], [minecraft:fence], [minecraft:planks]] S:"General Griefable Blocks" < > # Dying to zombies will turn your corpse into one of them [default: true] B:"Infectious Zombies"=false # Use the digging blacklist as a whitelist instead [default: false] B:"Invert Digging Blacklist"=false # Mobs are passive until provoked [default: false] B:"Neutral Mobs"=false # The block zombies use to pillar up with [default: minecraft:cobblestone:0] S:"Pillaring Block"=minecraft:cobblestone:0 # Allows Enderman to teleport the player instead of themelves [default: true] B:"Player Teleport"=false # The chance a Spider will web its target to the ground [range: 0 ~ 100, default: 25] I:"Webbing Chance"=12 # List of custom potion types witches can throw ("id:duration:lvl") [default: [minecraft:harming:1:0], [minecraft:slowness:300:0], [minecraft:blindness:300:0], [minecraft:poison:300:0], [minecraft:weakness:300:1], [minecraft:mining_fatigue:300:2]] S:"Witch Potions" < minecraft:harming:1:0 minecraft:slowness:300:0 minecraft:blindness:300:0 minecraft:poison:300:0 minecraft:weakness:300:1 minecraft:mining_fatigue:300:2 > } skeletons { # How likely Skeletons are to miss their target [range: 0 ~ 2147483647, default: 0] I:"Arrow Error"=5 # How far away can Skeletons shoot from [range: 1 ~ 2147483647, default: 64] I:"Fire Distance"=28 # The chance a skeleton will spawn as Wither in other dimensions [range: 0 ~ 100, default: 10] I:"Wither Skeleton Chance"=5 }