# Configuration file ########################################################################################################## # minesweeper #--------------------------------------------------------------------------------------------------------# # Regulates "Minesweeper" minigame. ########################################################################################################## minesweeper { # It represents the number of attempts the player has to beat the game successfully. [range: 1 ~ 2147483647, default: 3] I:attempt_count=3 # The time until bombs start to explode. Represented in ticks. [range: 0 ~ 600, default: 60] I:detonation_time=60 # How likely this game is chosen compared to other games. The higher this value is, the more likely this game is chosen. Set to 0 to turn this off. [range: 0 ~ 2147483647, default: 1] I:weight=1 ########################################################################################################## # stage_1 #--------------------------------------------------------------------------------------------------------# # Regulates characteristics of stage 1. ########################################################################################################## stage_1 { # The radius of Minesweeper board. Won't be changed for already generated Minesweeper boards! [range: 2 ~ 9, default: 6] I:board_radius=6 # The amount of bombs on the board. Bomb count must be strictly less than amount of game fields (board_radius ^ 2). [range: 1 ~ 2147483647, default: 20] I:bomb_count=20 } ########################################################################################################## # stage_2 #--------------------------------------------------------------------------------------------------------# # Regulates characteristics of stage 2. ########################################################################################################## stage_2 { # The radius of Minesweeper board. Won't be changed for already generated Minesweeper boards! [range: 2 ~ 9, default: 7] I:board_radius=7 # The amount of bombs on the board. Bomb count must be strictly less than amount of game fields (board_radius ^ 2). [range: 1 ~ 2147483647, default: 30] I:bomb_count=30 } ########################################################################################################## # stage_3 #--------------------------------------------------------------------------------------------------------# # Regulates characteristics of stage 3. ########################################################################################################## stage_3 { # The radius of Minesweeper board. Won't be changed for already generated Minesweeper boards! [range: 2 ~ 9, default: 8] I:board_radius=8 # The amount of bombs on the board. Bomb count must be strictly less than amount of game fields (board_radius ^ 2). [range: 1 ~ 2147483647, default: 42] I:bomb_count=42 } ########################################################################################################## # stage_4 #--------------------------------------------------------------------------------------------------------# # Regulates characteristics of stage 4. ########################################################################################################## stage_4 { # The radius of Minesweeper board. Won't be changed for already generated Minesweeper boards! [range: 2 ~ 9, default: 9] I:board_radius=9 # The amount of bombs on the board. Bomb count must be strictly less than amount of game fields (board_radius ^ 2). [range: 1 ~ 2147483647, default: 68] I:bomb_count=68 } }