# Configuration file general { # This is the Biome Black/Whitelist. If it contains *, it is a blacklist. Otherwise, it is a whitelist. S:biomefilter < * > # Increase the precision of the biome filter. This may reduce performance. B:biomeprecision=true # This is the Dimension Black/Whitelist. If it contains *, it is a blacklist. Otherwise, it is a whitelist. S:dimension_list < 66 > # Runs the replacement this many ticks after the chunk is generated. Use this if you're having issues with some blocks not being replaced. I strongly recommend that you do not set this above 10. 2-5 should be plenty. I:lateReplacement=0 # The server's locale S:locale=en_us # The highest Y value the block should be replaced at # Min: -1 # Max: 256 I:maxy < 256 > # The lowest Y value the block should be replaced at # Min: -1 # Max: 256 I:miny < 64 > # Multiplies the block removal chance by the block's y-value. B:multiplychance < false > # Prevent the world from loading if the mod is improperly configured. This is to prevent terrain from generating without the intended configuration. B:preventLoadOnFailure=true # The block id to replace. S:replaceblock < minecraft:bedrock > # The block meta to replace. Use -1 for the block's default state. I:replaceblockmeta < -1 > # Changing this will allow Block Replacer to run again on existing chunks. Useful for doing retrogen on world you've already run the mod on. Back up your world before changing this. S:replacementChunkKey=DEFAULT_REPLACE_KEY # What percentage of the blocks get replaced. 0.0D = 0%, 1.0D = 100% # Min: 0.0 # Max: 1.0 D:replacepercent < 1.0 > # The block id to replace the block with. S:replacewith < minecraft:air > # The block meta for the replacement block. Use -1 for the block's default state. I:replacewithmeta < -1 > # Enables using blocks that might crash/lag the game if used to replace other blocks. Enable at your own risk. B:riskyblocks=false }