# Configuration file general { abyssalcraft { # Optimizes AbyssalCraft's item transport system to reduce tick overhead B:"Optimized Item Transport"=true } "actually additions" { # Fixes various duplication exploits B:"Duplication Fixes"=true } "arcane archives" { # Fixes various duplication exploits B:"Duplication Fixes"=true } "advent of ascension" { # Improves AoA player ticking by only sending inventory changes when necessary B:"Improved Player Tick"=true } "biomes o' plenty" { # Fixes rapid inflection of regeneration effects in hot spring water B:"Hot Spring Water"=true } "blood magic" { # Fixes various duplication exploits B:"Duplication Fixes"=true # Optimizes the Hellfire/Soul Forge to reduce tick time B:"Optimized Hellfire Forge"=true # Fixes memory leak when unloading worlds/switching dimensions B:"World Unload Memory Leak Fix"=true } botania { # Fixes various duplication exploits B:"Duplication Fixes"=true # Enables the Botania Garden of Glass skybox for custom dimensions # Abides by Botania's 'enableFancySkybox' config option # Example: 43 I:"Fancy Skybox" < > } "cb multipart/forge multipart cbe" { # Fixes a memory leak associated with EntityPlayer B:"Memory Leak Fix"=true } chisel { # Fixes various duplication exploits B:"Duplication Fixes"=true } "chocolate quest repoured" { # Restores the golden feather behavior from the original Better Dungeons mod B:"Legacy Golden Feather"=true } "cofh core" { # Sets the damage multiplier of the Vorpal enchantment D:"Vorpal Enchantment Damage"=5.0 } "compact machines" { # Fixes some compact machine walls being invisible if Nothirium 0.2.x (and up) or Vintagium is installed B:"Invisible Wall Render Fix"=true } "effortless building" { # Fixes Effortless Building ignoring Metadata when checking for items in inventory B:"Block Transmutation Fix"=true } "elementary staffs" { # Reintroduces the 1.5 electric staff behavior along with some subtle particles B:"Electric Staff Port"=true } "elenai dodge 2" { # Chance per dodge to extinguish the player when burning D:"Extinguishing Dodges"=0.0 # Fixes server-sided crashes when the Feathers Helper API is utilized B:"Feathers Helper API Fix"=true # Sets the amount of consumed half-feathers per interval when the player is sprinting I:"Sprinting Feather Consumption"=0 # Sets the rate feathers are consumed in ticks when the player is sprinting I:"Sprinting Feather Interval"=20 # Sets the amount of half-feathers required to start sprinting I:"Sprinting Feather Requirement"=6 } "epic siege mod" { # Disables leftover debug logging inside the digger AI of the beta builds B:"Disable Digger AI Debug"=true } "the erebus" { # Prevents HWYLA/TOP crashes with preserved blocks B:"Preserved Blocks Fix"=true } "extra utilities 2" { # Fixes various duplication exploits B:"Duplication Fixes"=true } forestry { # Adds custom emerald to germling trades to the arborist villager # Syntax: level;emeralds_min;emeralds_max;germlings_min;germlings_max;type;complexity_min;complexity_max # level Level when this trade becomes available (how much trading needs to be done) # emeralds_min Lower random limit for emeralds # emeralds_max Upper random limit for emeralds # germlings_min Lower random limit for germlings # germlings_max Upper random limit for germlings # type Type of germling, can be either pollen or sapling # complexity_min Lower limit of allele complexity # complexity_max Upper limit of allele complexity # # Example for a level 5 trade for a single sapling with a complexity between 6 and 10, costing between 10 to 40 emeralds: # 5;10;40;1;1;sapling;6;10 S:"Arborist Villager Trades" < 5;20;40;1;1;pollen;6;10 > # Disables damage caused by bees bypassing player armor B:"Disable Bee Damage Armor Bypass"=true # Fixes various duplication exploits B:"Duplication Fixes"=true # Allows Forestry farms to pick up ExtraTrees fruit B:"Extra Trees: Gather Windfall"=true # Allows Forestry farms to automatically replant cocoa beans B:"Replanting Cocoa Beans"=true } "industrialcraft 2" { # Fixes various duplication exploits B:"Duplication Fixes"=true } "industrial foregoing" { # Fixes various duplication exploits B:"Duplication Fixes"=true } "infernal mobs" { # Enables compatibility between Infernal Mobs' Sticky effect and Reliquary's Pedestal B:"Sticky Pedestal Compatibility"=true # Enables compatibility between Infernal Mobs' Sticky effect and Capsule's Recall enchantment B:"Sticky Recall Compatibility"=true } "iron backpacks" { # Fixes various duplication exploits B:"Duplication Fixes"=true } "item stages" { # Changes item matching code to CraftTweaker's ingredient matching system, fixes item NBT issues B:"Ingredient Matching"=true } mekanism { # Fixes various duplication exploits B:"Duplication Fixes"=true } "mob stages" { # Fixes mob replacement ignoring entity spawning rules B:"Spawning Rules Fixes"=true } mrtjpcore { # Fixes a memory leak associated with EntityPlayer B:"Memory Leak Fix"=true } "nether chest" { # Fixes various duplication exploits B:"Duplication Fixes"=true } netherrocks { # Prevents crashing with mods implementing right click crop harvesting B:"Right Click Harvesting Fix"=true } nuclearcraft { # Changes the data table of the radiation environment handler to improve tick time # CONCURRENT_HASHMAP: NuclearCraft default # CONCURRENT_LINKED_HASHMAP: Keeps order of radiation environment info to improve iteration - Better performance # CONCURRENT_LINKED_QUEUE: Uses a queue to avoid iteration - Best performance # Valid values: # CONCURRENT_HASHMAP # CONCURRENT_LINKED_HASHMAP # CONCURRENT_LINKED_QUEUE S:"Radiation Environment Map"=CONCURRENT_LINKED_QUEUE } projectred { # Fixes various duplication exploits B:"Duplication Fixes"=true } quark { # Fixes various duplication exploits B:"Duplication Fixes"=true } roost { # Improves load time by registering ContentTweaker chickens early for Roost to detect them # Note: If you would like to use ContentTweaker's MaterialSystem Parts for the layed item, in your script you must: # 1) Use '#loader finalize_contenttweaker', not '#loader contenttweaker' # 2) Use the Material Part Bracket Handler to reference the item B:"ContentTweaker: Early Register CT Chickens"=true } "simple difficulty" { # Fixes the interaction of iron canteens with rain collectors B:"Iron Canteen Interaction Fix"=true } "simply jetpacks" { # Fixes a client-side memory leak associated with EntityPlayer B:"Memory Leak Fix"=true } "spice of life" { # Fixes various duplication exploits B:"Duplication Fixes"=true } "storage drawers" { # Approximate range in blocks at which drawers render contained items # 0 for default unlimited range I:"Render Range"=0 } "tardis mod" { # Fixes a client-side memory leak associated with EntityPlayer B:"Memory Leak Fix"=true } "tech reborn" { # Optimizes the Rolling Machine to reduce tick time B:"Optimized Rolling Machine"=true } thaumcraft { # Fixes various duplication exploits B:"Duplication Fixes"=true # Fixes the bounding box always being at the center in both cinderpearls and shimmerleafs B:"Flower Bounding Box"=true # Stops the thaumometer from bobbing rapidly when using it to scan objects B:"Stable Thaumometer"=true } "thaumcraft: entities" { # Adds particles to firebats similar to legacy versions B:"Firebat Particles"=true # Rotates dead eldritch crabs all the way like endermites, silverfish, and spiders B:"Spiderlike Eldritch Crabs"=true # Increases particle size of wisps similar to legacy versions B:"Wisp Particles"=true } "thaumcraft: foci" { "focus effects" { # Overhauls the break focus effect cast sound B:"[01] Break: Cast Sound Revamp"=true # Adds an impact sound to the break focus effect B:"[02] Break: Impact Sound"=true # Overhauls the earth focus effect cast sound B:"[03] Earth: Cast Sound Revamp"=true # Adds an impact sound to the earth focus effect B:"[04] Earth: Impact Sound"=true # Adds an impact sound to the fire focus effect B:"[05] Fire: Impact Sound"=true # Adds an impact sound to the flux focus effect B:"[06] Flux: Impact Sound"=true # Overhauls the frost focus effect cast sound to make it a lot less plangent B:"[07] Frost: Cast Sound Revamp"=true # Adds an impact sound to the frost focus effect B:"[08] Frost: Impact Sound"=true # Overhauls the heal focus effect cast sound B:"[09] Heal: Cast Sound Revamp"=true # Adds an impact sound to the heal focus effect B:"[10] Heal: Impact Sound"=true # Overhauls the rift focus effect cast sound B:"[11] Rift: Cast Sound Revamp"=true # Adds an impact sound to the rift focus effect B:"[12] Rift: Impact Sound"=true } "focus mediums" { # Plays an additional cast sound when using any bolt focus medium to add an extra layer of pow B:"[1] Bolt: Cast Sound"=true # Plays an additional cast sound when using any cloud focus medium B:"[2] Cloud: Cast Sound"=true # Adds additional cast, despawn, and setup sounds when using any mine focus medium B:"[3] Mine: Sound Overhaul"=true # Plays an additional cast sound when summoning any type of spellbat B:"[4] Spellbat: Cast Sound"=true } } "thaumic wonders" { # Fixes various duplication exploits B:"Duplication Fixes"=true } "the farlanders" { # Fixes various duplication exploits B:"Duplication Fixes"=true } "thermal expansion" { # Fixes various duplication exploits B:"Duplication Fixes"=true # Adds Monoculture Cycle integration to desired phytogenic insolator recipes added by ModTweaker # Register the recipe with Insolator.addRecipeMonoculture() instead of Insolator.addRecipe() in .zs files # (and Insolator.addRecipeMonocultureSaplingInfuser() instead of Insolator.addRecipeSaplingInfuser()) # Note: Make sure the 'fertilizer' is specified as the secondaryInput arg in the function B:"Insolator Custom Monoculture"=true } "tinkers' construct" { # Fixes various duplication exploits B:"Duplication Fixes"=true # Excludes gaseous fluids from being transferable via faucets B:"Gaseous Fluids"=false # Hides tool/bow materials in the 'Materials and You' book # Syntax: material # Enabling debug logging prints all materials on game launch S:"Material Blacklist" < > # Suppresses special abilities of long swords and rapiers when shurikens are wielded in the offhand B:"Offhand Shuriken"=true # Caches all ore dictionary smelting recipes to speed up game loading B:"Ore Dictionary Cache"=true # Despawns unbreakable projectiles faster to improve framerates B:"Projectile Despawning"=true # Enables usage of tweaks in below category to customize Tinkers' tools stats B:"Tool Customization"=true "tool customization" { # Sets the rate at which a tool's attack damage incrementally decays depending on its damage cutoff # Default value: 0.9 # Range: 0.0 - 1.0 # Note: A rate of 1.0 means there is no damage decay # Note: The damage curve will cap the maximum value to (tool's damage cutoff)/(1 - decay rate) S:"Attack Damage Decay Rate"=0.9 # Sets the attack damage cutoff at which diminishing returns start for the cleaver # Default value: 25.0 D:"Cleaver Attack Damage Cutoff"=25.0 # Sets the attack damage cutoff at which diminishing returns start for any Tinkers' tool not listed here # Default value: 15.0 D:"General Attack Damage Cutoff"=15.0 # Sets the attack damage cutoff at which diminishing returns start for the longsword # Default value: 18.0 D:"Longsword Attack Damage Cutoff"=18.0 # Sets the attack damage cutoff at which diminishing returns start for the PlusTiC katana # Default value: 22.0 D:"PlusTiC: Katana Attack Damage Cutoff"=22.0 # Sets the attack damage cutoff at which diminishing returns start for the rapier # Default value: 13.0 D:"Rapier Attack Damage Cutoff"=13.0 } } "tiny progressions" { # Fixes various duplication exploits B:"Duplication Fixes"=true } }