setSingleBiome("minecraft:void") setCloudHeight(-1) //Creates a new SkyIslandType. The argument is a biome id. forest = new SkyIslandType("minecraft:forest") cold_taiga = new SkyIslandType("minecraft:taiga_cold") desert = new SkyIslandType("minecraft:desert") mesa = new SkyIslandType("minecraft:mesa") jungle = new SkyIslandType("minecraft:jungle") plains = new SkyIslandType("minecraft:plains") taiga = new SkyIslandType("minecraft:taiga") swamp = new SkyIslandType("minecraft:swampland") mushroom = new SkyIslandType("minecraft:mushroom_island") ice_plains = new SkyIslandType("minecraft:ice_flats") savanna = new SkyIslandType("minecraft:savanna") roofed_forest = new SkyIslandType("minecraft:roofed_forest") redwood_taiga = new SkyIslandType("minecraft:redwood_taiga") skyIslands = new SkyIslandGenerator() skyIslands.setRegionSize(29) addGenerator(skyIslands) //Adds sky islands. Arguments are radius, number of times to attempt to generate in each region, and whether each island should choose a random type (true), or if types should be used in order (false). large = skyIslands.addSkyIslands(100, 1, false) //Adds a SkyIslandType to the island generator. large.addType(forest) large.addType(cold_taiga) large.addType(desert) large.addType(mesa) large.addType(jungle) large.addType(plains) large.addType(taiga) large.addType(swamp) large.addType(mushroom) large.addType(ice_plains) large.addType(savanna) large.addType(roofed_forest) large.addType(redwood_taiga) medium = skyIslands.addSkyIslands(50, 32, false) medium.addType(forest) medium.addType(cold_taiga) medium.addType(desert) medium.addType(mesa) medium.addType(jungle) medium.addType(plains) medium.addType(taiga) medium.addType(swamp) medium.addType(mushroom) medium.addType(ice_plains) medium.addType(savanna) medium.addType(roofed_forest) medium.addType(redwood_taiga) small = skyIslands.addSkyIslands(25, 64, false) small.addType(forest) small.addType(cold_taiga) small.addType(desert) small.addType(mesa) small.addType(jungle) small.addType(plains) small.addType(taiga) small.addType(swamp) small.addType(mushroom) small.addType(ice_plains) small.addType(savanna) small.addType(roofed_forest) small.addType(redwood_taiga) tiny = skyIslands.addSkyIslands(10, 128, false) tiny.addType(forest) tiny.addType(cold_taiga) tiny.addType(desert) tiny.addType(mesa) tiny.addType(jungle) tiny.addType(plains) tiny.addType(taiga) tiny.addType(swamp) tiny.addType(mushroom) tiny.addType(ice_plains) tiny.addType(savanna) tiny.addType(roofed_forest) tiny.addType(redwood_taiga) sky = setSkyRenderer() //top, bottom, north, south, east, west night = sky.addSkybox("test:textures/skybox/night.png") day = sky.addSkybox("test:textures/skybox/day.png") //Celestial angle range, opacity range //Sunset day.addAlpha(0.19904304~0.29625022, 1~0) //Night day.addAlpha(0.29625022~0.719889, 0~0) //Sunrise day.addAlpha(0.719889~0.8037514, 0~1) //Lazy method for adding a sun and moon since I don't want to make the effort for proper custom ones yet. sky.addSunMoon() //Fog //Day addFogColor(#2F80C1) //Sunset addFogColor(#22053c, 0.19904304~0.29625022, 0~1) //Night addFogColor(#22053c, 0.29625022~0.719889, 1~1) //Sunrise addFogColor(#22053c, 0.719889~0.8037514, 1~0) captureTeleports()