# Configuration file ########################################################################################################## # cursed_armor #--------------------------------------------------------------------------------------------------------# # Options for the cursed_armor mob. ########################################################################################################## cursed_armor { # The amount of armor protection this mob has by defualt. [range: 0.0 ~ 1024.0, default: 0.0] S:armor=100.0 # The base amount of attack damage for this mob. [range: 0.0 ~ 1034.0, default: 1.0] S:attack=15.0 # The base amount of experience for the mob to drop. [range: 0 ~ 1073741823, default: 15] I:baseExperience=15 # The biomes this mob can spawn in. Use biome ID such as minecraft:ocean for specific biomes, and type=TYPE for biome dict support. [default: [type=WASTELAND], [type=SPOOKY], [type=DEAD], [type=MAGICAL]] S:biomes < type=WASTELAND type=SPOOKY type=BENEATH minecraft:swamp type=BIOMESOPLENTY vampirisim::vampireForest type=DEAD type=MAGICAL > # The maximum health for this mob. [range: 0.0 ~ 1024.0, default: 1.0] S:health=60.0 # The maximum amount of this mob to spawn in one chunk. [range: 0 ~ 1024, default: 1] I:maxInChunk=1 # The maximum amount to spawn in one pack. [range: 1 ~ 128, default: 1] I:maxPackSize=1 # The minimum amount to spawn in one pack. [range: 1 ~ 128, default: 1] I:minPackSize=1 # The spawning weight of this mob. [range: 0 ~ 1024, default: 1] I:spawnWeight=1 # The general movement speed for this mob. [range: 0.0 ~ 1024.0, default: 0.2] S:speed=0.2 } ########################################################################################################## # nether_knight #--------------------------------------------------------------------------------------------------------# # Options for the nether_knight mob. ########################################################################################################## nether_knight { # The amount of armor protection this mob has by defualt. [range: 0.0 ~ 1024.0, default: 5.0] S:armor=50.0 # The base amount of attack damage for this mob. [range: 0.0 ~ 1034.0, default: 5.0] S:attack=18.0 # The base amount of experience for the mob to drop. [range: 0 ~ 1073741823, default: 350] I:baseExperience=950 # The biomes this mob can spawn in. Use biome ID such as minecraft:ocean for specific biomes, and type=TYPE for biome dict support. [default: [type=NETHER]] S:biomes < type=NETHER > # The chance that an attacker would be set on fire. [range: 0.0 ~ 1.0, default: 0.33] S:burnChance=0.33 # The maximum health for this mob. [range: 0.0 ~ 1024.0, default: 100.0] S:health=800.0 # The maximum amount of this mob to spawn in one chunk. [range: 0 ~ 1024, default: 1] I:maxInChunk=1 # The maximum amount to spawn in one pack. [range: 1 ~ 128, default: 1] I:maxPackSize=1 # The max value for the reinforcement spawn range. [range: 0 ~ 512, default: 5] I:maxReinforcementSpawnRange=5 # The minimum amount to spawn in one pack. [range: 1 ~ 128, default: 1] I:minPackSize=1 # The min value for the reinforcement spawn range. [range: 0 ~ 512, default: 0] I:minReinforcementSpawnRange=0 # The amount of bonus armor to give reinforcement mobs. [range: 0.0 ~ 1024.0, default: 5.0] S:reinforcementArmorBonus=5.0 # The chance that attacking will spawn a reinforcement. [range: 0.0 ~ 1.0, default: 0.15] S:reinforcementChance=0.15 # The amount of bonus health to give reinforcement mobs. [range: 0.0 ~ 1024.0, default: 10.0] S:reinforcementHealthBonus=10.0 # List of mob IDs that can spawn as reinforcements. [default: [minecraft:wither_skeleton], [minecraft:blaze]] S:reinforcementIDs < minecraft:wither_skeleton minecraft:blaze ebwizardry:phoenix > # The spawning weight of this mob. [range: 0 ~ 1024, default: 1] I:spawnWeight=1 # The general movement speed for this mob. [range: 0.0 ~ 1024.0, default: 0.23] S:speed=0.23 } ########################################################################################################## # pumpkin_slime #--------------------------------------------------------------------------------------------------------# # Options for the pumpkin_slime mob. ########################################################################################################## pumpkin_slime { # Should this mob be tameable? [default: true] B:allowTaming=true # The amount of armor protection this mob has by defualt. [range: 0.0 ~ 1024.0, default: 0.0] S:armor=0.0 # The base amount of attack damage for this mob. [range: 0.0 ~ 1034.0, default: 4.0] S:attack=9.0 # The base amount of experience for the mob to drop. [range: 0 ~ 1073741823, default: 3] I:baseExperience=3 # The biomes this mob can spawn in. Use biome ID such as minecraft:ocean for specific biomes, and type=TYPE for biome dict support. [default: [type=MAGICAL], [type=FOREST], [type=PLAINS]] S:biomes < type=MAGICAL type=FOREST type=PLAINS > # Should untamed versions of this mob die during the day? [default: true] B:dieAtDay=true # The maximum health for this mob. [range: 0.0 ~ 1024.0, default: 10.0] S:health=19.0 # The maximum amount of this mob to spawn in one chunk. [range: 0 ~ 1024, default: 4] I:maxInChunk=4 # The maximum amount to spawn in one pack. [range: 1 ~ 128, default: 1] I:maxPackSize=1 # The minimum amount to spawn in one pack. [range: 1 ~ 128, default: 1] I:minPackSize=1 # The chance that this mob will revert into a pumpkin block during day. [range: 0.0 ~ 1.0, default: 0.3] S:revertChance=0.3 # The spawning weight of this mob. [range: 0 ~ 1024, default: 5] I:spawnWeight=5 # The general movement speed for this mob. [range: 0.0 ~ 1024.0, default: 0.4] S:speed=0.4 # The chance that this mob will be tamed. [range: 0.0 ~ 1.0, default: 0.4] S:tameChance=0.4 } ########################################################################################################## # will_o_wisp #--------------------------------------------------------------------------------------------------------# # Options for the will_o_wisp mob. ########################################################################################################## will_o_wisp { # The amount of armor protection this mob has by defualt. [range: 0.0 ~ 1024.0, default: 0.0] S:armor=0.0 # The base amount of attack damage for this mob. [range: 0.0 ~ 1034.0, default: 0.0] S:attack=0.0 # The base amount of experience for the mob to drop. [range: 0 ~ 1073741823, default: 1] I:baseExperience=1 # The biomes this mob can spawn in. Use biome ID such as minecraft:ocean for specific biomes, and type=TYPE for biome dict support. [default: [type=SWAMP]] S:biomes < type=SWAMP > # The maximum health for this mob. [range: 0.0 ~ 1024.0, default: 1.0] S:health=1.0 # The maximum amount of this mob to spawn in one chunk. [range: 0 ~ 1024, default: 4] I:maxInChunk=0 # The maximum amount to spawn in one pack. [range: 1 ~ 128, default: 1] I:maxPackSize=1 # The minimum amount to spawn in one pack. [range: 1 ~ 128, default: 1] I:minPackSize=1 # The spawning weight of this mob. [range: 0 ~ 1024, default: 10] I:spawnWeight=10 # The general movement speed for this mob. [range: 0.0 ~ 1024.0, default: 0.2] S:speed=0.2 }