####################################################################### # +-----------------------------------------------------------------+ # # | BO3 object | # # +-----------------------------------------------------------------+ # ####################################################################### Author: LordSmellyPants Description: Converted version of the BO2 shroomtreedecayed3R6 Version: 3 SettingsMode: WriteWithoutComments ####################################################################### # +-----------------------------------------------------------------+ # # | Main settings | # # +-----------------------------------------------------------------+ # ####################################################################### Tree: true Frequency: 1 Rarity: 10.0 RotateRandomly: true SpawnHeight: highestSolidBlock SpawnHeightOffset: 0 SpawnHeightVariance: 0 ############################## # Height Limits for the BO3. # ############################## MinHeight: 62 MaxHeight: 210 ###################### # Extrusion settings # ###################### ExtrudeMode: None ExtrudeThroughBlocks: AIR MaxBranchDepth: 10 ExcludedBiomes: All ####################################################################### # +-----------------------------------------------------------------+ # # | Source block settings | # # +-----------------------------------------------------------------+ # ####################################################################### SourceBlocks: STONE:1,STONE:3,STONE:5,DIRT:1,DIRT,SAND,GRASS,DIRT:2,STATIONARY_WATER,HARD_CLAY,STAINED_CLAY,CLAY,SANDSTONE,SAND:1,AIR,STONE,GRAVEL,LONG_GRASS,LONG_GRASS:1,LONG_GRASS:2,DEAD_BUSH,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM MaxPercentageOutsideSourceBlock: 0 OutsideSourceBlock: placeAnyway ####################################################################### # +-----------------------------------------------------------------+ # # | Blocks | # # +-----------------------------------------------------------------+ # ####################################################################### B(-2,-3,0,LOG) B(-2,-2,0,GRASS) B(1,7,0,HUGE_MUSHROOM_1:3) B(2,-3,0,LOG) B(2,-4,0,LOG) B(2,-5,0,LOG) B(2,-6,0,LOG) B(2,-1,0,LOG) B(2,-2,0,LOG) B(1,-4,0,LOG) B(0,-3,-3,LOG) B(1,-3,0,LOG) B(-1,7,0,HUGE_MUSHROOM_1:1) B(1,-2,0,LOG) B(1,-1,0,LOG) B(2,-3,-1,LOG) B(-1,-2,-3,DIRT:2) B(2,-2,-1,LOG) B(2,-1,-1,LOG) B(-1,-1,0,LOG) B(-1,-2,0,LOG) B(-1,-3,0,LOG) B(-1,-4,0,LOG) B(0,-1,2,GRASS) B(0,-2,2,DIRT) B(-1,0,0,BROWN_MUSHROOM) B(-3,-2,-1,DIRT:2) B(0,-3,-2,LOG) B(0,5,-1,BROWN_MUSHROOM) B(0,-2,-2,LOG) B(0,4,-1,LOG) B(0,-5,-2,LOG) B(0,7,-1,HUGE_MUSHROOM_1:1) B(0,-4,-2,LOG) B(0,-6,-2,LOG) B(1,7,1,HUGE_MUSHROOM_1:9) B(-1,-2,-2,DIRT) B(2,-2,2,GRASS) B(0,1,-1,LOG) B(0,0,-1,LOG) B(0,3,-1,LOG) B(-1,-1,-2,GRASS) B(0,2,-1,LOG) B(3,-2,1,GRASS) B(0,-1,-2,LOG) B(-1,3,-2,HUGE_MUSHROOM_1:1) B(1,-1,-2,DIRT:2) B(1,-2,-2,DIRT) B(3,-2,-1,DIRT) B(3,-3,-1,LOG) B(3,-4,-1,LOG) B(1,6,0,LOG) B(1,3,0,LOG) B(1,2,0,LOG) B(1,1,0,LOG) B(1,0,0,LOG) B(0,0,0,LOG) B(0,3,-2,HUGE_MUSHROOM_1:1) B(0,3,0,LOG) B(0,5,0,LOG) B(0,4,0,LOG) B(0,7,0,LOG) B(0,6,0,LOG) B(2,-6,-2,LOG) B(2,-4,-2,LOG) B(2,-5,-2,LOG) B(2,-2,-2,DIRT) B(0,0,-2,GRASS) B(2,-3,-2,LOG) B(2,-1,-2,GRASS) B(-1,-2,1,DIRT) B(0,-1,1,LOG) B(0,-4,1,LOG) B(0,-3,1,LOG) B(1,4,-2,RED_MUSHROOM) B(0,-2,1,LOG) B(1,3,-2,HUGE_MUSHROOM_1:3) B(-1,-1,1,DIRT:2) B(-1,7,-1,HUGE_MUSHROOM_1:1) B(-1,3,-1,HUGE_MUSHROOM_1:7) B(-1,0,-1,LOG) B(0,8,1,BROWN_MUSHROOM) B(0,7,1,HUGE_MUSHROOM_1:7) B(1,-1,1,LOG) B(1,-2,1,LOG) B(1,-3,1,LOG) B(1,-4,1,LOG) B(1,0,1,DIRT:2) B(1,-5,1,LOG) B(1,-6,1,LOG) B(1,-3,-1,LOG) B(1,-2,-1,LOG) B(1,-1,-1,LOG) B(0,-6,0,LOG) B(0,-5,0,LOG) B(3,-3,-2,LOG) B(3,-4,-2,LOG) B(-2,-2,-1,DIRT:2) B(1,7,-1,HUGE_MUSHROOM_1:3) B(-2,-3,-1,LOG) B(3,-2,-2,DIRT:2) B(-2,-1,-1,GRASS) B(1,3,-1,HUGE_MUSHROOM_1:3) B(1,-1,2,GRASS) B(1,-2,2,DIRT) B(1,-3,2,LOG) B(1,0,-1,LOG) B(0,-2,-1,LOG) B(0,-1,-1,LOG) B(0,-4,-1,LOG) B(0,-3,-1,LOG) B(-1,7,1,HUGE_MUSHROOM_1:7) B(-1,-1,-1,LOG) B(-1,-2,-1,LOG) B(-1,-3,-1,LOG) B(-2,-2,1,DIRT:2) B(-1,-4,-1,LOG) B(2,-3,-3,LOG) B(2,-1,1,DIRT:2) B(2,-3,1,LOG) B(2,-2,-3,GRASS) B(2,-2,1,DIRT) B(2,0,0,RED_MUSHROOM) B(3,-2,0,DIRT) B(0,-4,0,LOG) B(0,-3,0,LOG) B(0,-2,0,LOG) B(0,-1,0,LOG) B(0,8,0,LOG) B(-1,0,1,BROWN_MUSHROOM) B(-1,-2,2,DIRT:2) ####################################################################### # +-----------------------------------------------------------------+ # # | BO3 checks | # # +-----------------------------------------------------------------+ # ####################################################################### BlockCheck(0,-1,0,GRASS,DIRT) ####################################################################### # +-----------------------------------------------------------------+ # # | Branches | # # +-----------------------------------------------------------------+ # ####################################################################### ####################################################################### # +-----------------------------------------------------------------+ # # | EntityFunctions | # # +-----------------------------------------------------------------+ # #######################################################################