# Configuration file ########################################################################################################## # holoinventory #--------------------------------------------------------------------------------------------------------# # All our settings are in here, as you might expect... ########################################################################################################## holoinventory { # Banned inventories. # Use the ingame command '/holoinventory' to change this list easily. S:bannedEntities < > # Banned inventories. # Use the ingame command '/holoinventory' to change this list easily. S:bannedTiles < com.jaquadro.minecraft.storagedrawers.block.tile.TileEntityController shedar.mods.ic2.nuclearcontrol.tileentities.TileEntityAdvancedInfoPanel shedar.mods.ic2.nuclearcontrol.tileentities.TileEntityInfoPanel jds.bibliocraft.tileentities.TileEntityClipboard crazypants.enderio.conduit.TileConduitBundle > # The BG transparancy (0-255) I:colorAlpha=200 # 0-255 I:colorBlue=196 # Enable a BG color B:colorEnable=false # 0-255 I:colorGreen=157 # 0-255 I:colorRed=14 # Cycle trough all the items one by one. Set to the delay time wanted in ticks. If 0, cycle mode is off. Still takes into a count the mode. I:cycle=0 # Enable debug, use when errors or weird behaviour happens. [default: false] B:debug=false B:doVersionCheck=false # Set to false to prevent all entities from rendering the hologram. B:enableEntities=true # Stack items, even above 64. B:enableStacking=true # Filter items to render by the NEI search string (when focused) B:filterItemsByNEI=true I:keyCode=41 # Valid modes: # 0: Always display hologram. # 1: The key toggles the rendering. # 2: Only render hologram while key pressed. # 3: Don't render hologram while key pressed. I:keyMode=1 # Stores last toggle value. Don't worry about this. B:keyState=true # Valid modes: # 0: Default mode (Display all items). # 1: Sorting mode, biggest stack size first. # 2: Most abundant mode (Only display the item the most abundant in the chest. # 3: Same as 1, but with 3 items. # 4: Same as 1, but with 5 items. # 5: Same as 1, but with 7 items. # 6: Same as 1, but with 9 items. I:mode=0 # Name overrides. # Use the ingame command '/holoinventory' to change this list easily. S:overrideNameThings < > # Render multiple items depending on stacksize B:renderMultiple=true # Renders the inv name above the hologram B:renderName=false # Visual scale factor (0.0-1.0) D:renderScaling=1.0 # Render the stacksize suffix darkened B:renderSuffixDarkened=true # Render the stacksize as text on top of the items B:renderText=true # Makes HoloInventory require HoloGlasses B:requireGlasses=true # Rotate the items in the hologram. Only works on fancy rendering. B:rotateItems=false B:sillyness=true # Amout of seconds pass before sending a new update to the client looking at the chest. I:syncFreq=2 }