# Configuration file "changing background" { # Float from 0 to 1. The amount of alpha that is removed from the original image and added to the image that comes after. # Also defined smoothnes of animation. Don't set this too low this time or you'll add time to your pack loading. Probably 0.01 still is too low. [range: 0.0 ~ 1.0, default: 0.01] S:alphaDecreaseStep=0.05 # Whether backgrounds should change randomly during loading. They are taken from the random background list [default: true] B:backgroundChanging=true # Wach how many seconds the background should change [range: 1 ~ 9000, default: 40] I:changeFrequency=20 # No, don't touch that! [default: false] B:shouldGLClear=false # Time in milliseconds between each image change (smooth blend). # The animation runs on the main thread (because OpenGL bruh momento), so setting this higher than # default is not recommended (basically: if image transition running, your mods not loading) [range: 0 ~ 9000, default: 20] I:threadSleepTime=20 } general { # If this is true, it will conect to drone.io to get a changelog. # Note: this repo is down. [default: false] B:connectExternally=false # What font texture to use? Special Cases: # - If you use the Russian mod "Client Fixer" then change this to "textures/font/ascii_fat.png" # Note: if a resourcepack adds a font, it will be used by CLS. [default: textures/font/ascii.png] S:font=textures/font/ascii.png # Play a sound after minecraft has finished starting up [default: true] B:playSound=false # What sound to play when loading is complete. Default is the level up sound (betterloadingscreen:rhapsodia_orb) [default: betterloadingscreen:rhapsodia_orb] S:sound=betterloadingscreen:rhapsodia_orb # Whether or not to use minecraft's display to show the progress. This looks better, but there is a possibilty of not being compatible, so if you do have any strange crash reports or compatability issues, try setting this to false # Note: IIRC, setting this to false makes the screen black [default: true] B:useMinecraft=true } imgur { # Link to the imgur gallery [default: https://imgur.com/gallery/Ks0TrYE] S:imgurGalleryLink=https://imgur.com/gallery/Ks0TrYE # Set to true if you want to load images from an imgur gallery and use them as backgrounds. WIP, not working yet [default: true] B:useImgur=false } layout { # Material loading bar position [default: [0, 0, 194, 24, 0, -83, 188, 12]] S:GTProgressBarPos=[0, 0, 194, 24, 0, -83, 188, 12] # Material animated loading bar position [default: [0, 24, 194, 24, 0, -83, 188, 12]] S:GTProgressBarPosAnimated=[0, 24, 194, 24, 0, -83, 188, 12] # Path to background resource. # You can use a resourcepack or resource loader for custom resources. [default: betterloadingscreen:textures/backgrounds/background1.png] S:background=betterloadingscreen:textures/backgrounds/background1.png # List of paths to backgrounds that will be used if randomBackgrounds is true. # The paths must be separated by commas. # [default: {betterloadingscreen:textures/backgrounds/background1.png, betterloadingscreen:textures/backgrounds/background2.png}] S:backgroundList={betterloadingscreen:textures/backgrounds/background1.png, betterloadingscreen:textures/backgrounds/background2.png, betterloadingscreen:textures/backgrounds/background3.png, betterloadingscreen:textures/backgrounds/background4.png, betterloadingscreen:textures/backgrounds/background5.png, betterloadingscreen:textures/backgrounds/background6.png, betterloadingscreen:textures/backgrounds/background7.png, betterloadingscreen:textures/backgrounds/background8.png, betterloadingscreen:textures/backgrounds/background9.png, betterloadingscreen:textures/backgrounds/background10.png, betterloadingscreen:textures/backgrounds/background11.png, betterloadingscreen:textures/backgrounds/background12.png, betterloadingscreen:textures/backgrounds/background14.png, betterloadingscreen:textures/backgrounds/background15.png, betterloadingscreen:textures/backgrounds/background16.png, betterloadingscreen:textures/backgrounds/background17.png, betterloadingscreen:textures/backgrounds/background18.png, betterloadingscreen:textures/backgrounds/background19.png, betterloadingscreen:textures/backgrounds/background20.png, betterloadingscreen:textures/backgrounds/background13.png, betterloadingscreen:textures/backgrounds/background21.png, betterloadingscreen:textures/backgrounds/background22.png, betterloadingscreen:textures/backgrounds/background23.png, betterloadingscreen:textures/backgrounds/background24.png, betterloadingscreen:textures/backgrounds/background25.png} # Transparency of main and GT material dynamic loading bar [range: 0.0 ~ 1.0, default: 0.5] S:loadingBarsAlpha=0.5 # color of main and GT material dynamic loading bar (Use ffffff (white)) if you don't want to color it [default: fdf900] S:loadingBarsColor=fdf900 # Path to main loading bar resource [default: betterloadingscreen:textures/mainProgressBar.png] S:mainProgressBar=betterloadingscreen:textures/mainProgressBar.png # Path to animated main loading bar resource [default: betterloadingscreen:textures/mainProgressBar.png] S:mainProgressBarAnimated=betterloadingscreen:textures/mainProgressBar.png # Main loading bar percentage position [default: [0, -40]] S:mainProgressBarPercentagePos=[0, -40] # Main loading bar position [default: [0, 0, 194, 24, 0, -50, 194, 16]] S:mainProgressBarPos=[0, 0, 194, 24, 0, -50, 194, 16] # Main animated loading bar position [default: [0, 24, 194, 24, 0, -50, 194, 16]] S:mainProgressBarPosAnimated=[0, 24, 194, 24, 0, -50, 194, 16] # Main loading bar text position. The four values are for positon. [default: [0, -30]] S:mainProgressBarTextPos=[0, -30] # Path to materials loading bar [default: betterloadingscreen:textures/GTMaterialsprogressBars.png] S:materialProgressBar=betterloadingscreen:textures/GTMaterialsprogressBars.png # Path to animated materials loading bar [default: betterloadingscreen:textures/GTMaterialsprogressBars.png] S:materialProgressBarAnimated=betterloadingscreen:textures/GTMaterialsprogressBars.png # Main loading bar percentage position [default: [0, -75]] S:materialProgressBarPercentagePos=[0, -75] # Main loading bar text position. The two values are for positon (x and y). [default: [0, -65]] S:materialProgressBarTextPos=[0, -65] # Whether display a random background from the random backgrounds list [default: true] B:randomBackgrounds=true # Color of text in hexadecimal format [default: ffffff] S:textColor=ffffff # Whether the text should be rendered with a shadow. Recommended, unless the background is really dark [default: true] B:textShadow=true # Path to logo/title resource [default: betterloadingscreen:textures/transparent.png] S:title=betterloadingscreen:textures/transparent.png # Logo coordinates in image and position. # the first four values indicate where the logo is located on the image (you could use a spritesheet), the four next ones tell where the image will be located on screen # like this: [xLocation, yLocation, xWidth, yWidth, xLocation, yLocation, xWidth, yWidth] # The same is used for other images, except the background, which is fullscreen. Please ALWAYS provide an image, a transparent one if you want even. # CLS provides 'transparent.png' # If you really insist ping me and I'll look if I can add an image or so. jackowski626#0522 [default: [0, 0, 256, 256, 0, 50, 187, 145]] S:titlePos=[0, 0, 256, 256, 0, 50, 187, 145] } skepticism { # If you want to save a maximum of time on your loading time but don't want to face a black screen, try this. [default: false] B:salt=false } tips { # Base text position. Can be TOP_CENTER, TOP_RIGHT, CENTER_LEFT, CENTER, CENTER_RIGHT, BOTTOM_LEFT, BOTTOM_CENTER or BOTTOM_RIGHT. # Note: Other elements use CENTER, if you really need, ask to implement this base poition option for any other element. [default: BOTTOM_CENTER] S:baseTipsTextPos=BOTTOM_CENTER # Custom tips file name, place it in config/Betterloadingscreen/tips. # Don't include the ".txt". Example: "myTipFile" [default: en_US] S:customTipFilename=en_US # Time in seconds between tip change [range: 1 ~ 9000, default: 18] I:tipsChangeFrequency=50 # Set to true if you want to display random tips. Tips are stored in a separate file [default: true] B:tipsEnabled=true # Color of tips text in hexadecimal format [default: ffffff] S:tipsTextColor=ffffff # Tips text position [default: [0, 5]] S:tipsTextPos=[0, 10] # Whether the tips text should be rendered with a shadow. [default: true] B:tipsTextShadow=true # Set to true if you want a custom tips file/different locale than your Minecraft one. [default: false] B:useCustomTips=false }