# Configuration file general { ########################################################################################################## # settings #--------------------------------------------------------------------------------------------------------# # General Mod Settings ########################################################################################################## settings { # Whitelist for dimensions where horses can be called. callableInEveryDimension needs to be false! I:callableDimsWhitelist < 0 > # If the horse can be called in every dimension B:callableInEveryDimension=true # If you need a 3x3x3 space to call your horse B:checkForSpace=true # Check against duplicate horses every game tick (20 times per second) instead of only on load. Only use this if you're experiencing problem with duplicate horses! THIS COULD CAUSE LAG! B:continuousAntiDupeChecking=false # Personal Horses get deleted if they're killed B:deathIsPermanent=true # Prevents personal horses from dropping items (like leather). This won't prevent armor or saddles from dropping. If this is disabled in combination with deathIsPermanent, it can become a really easy way to farm/duplicate leather, so keep that in mind. B:disableHorseDrops=true # Enable debug mode (Developers only) WARNING! Will override all horse names! B:enableDebug=false # Enable/disable the horse stat viewer GUI B:enableStatsViewer=false # Speed with which the horse walks when you call it. Vanilla horse walk speed is 1.2 D:horseSpeed=1.4 # Range in which the horse will not teleport, but walk to you. Set to 0 to force the horse to always teleport. D:horseWalkRange=32.0 # Maximum block distance from last horse where new horse can be called. Set to -1 to disable range. # Min: -1 # Max: 30000000 I:maxCallingDistance=-1 } }