#################################Quests################################# # Quest.0 - §d§3§2§1§lYour First Night gtnh.quest0.name=§d§3§2§1§lYour First Night gtnh.quest0.desc=Your first task will be to find food, and a shelter for the night. The nights will be cruel, as this pack has hardcore darkness. It probably would be a good idea to collect some food now...%n%n§lNote: You don't need to keep this book, you can use tilde to open quests without the book.§r ...if your keybinds don't conflict.%n%nGo to the Discord server at §6https://discord.gg/EXshrPV§r for help outside of what the questbook offers, or just to hang out. Select an appropriate role in #role-select to get tier-appropriate advice.%n%nWe also maintain a wiki at §9https://gtnh.miraheze.org/wiki/Main_Page §rbe sure to check it out. Some of the stuff is really complicated, and needs more text to explain than the QB can do. Also, pictures. Also, beginner's guides for some stuff if you don't think the questbook is enough. There's also a list of optional mods for people that want to be even fancier, or use different fonts or w/e.%n%nAdditionally, there's the spreadsheet at §dhttp://bit.ly/gtnh-datasheets§r for info that you would would want a spreadsheet for.%n%nLastly, if you got the pack from §4Curse§r, please be aware that it doesn't always work properly (Curse doesn't play well with all the customized versions of mods we have), so if you have any problems, the first response on how to fix it will be to switch to another launcher like §9MultiMC§r or §aTechnic§r. The latest version is available on the discord channel from #announcements or with the !download command.%n%n§3Hopefully you didn't get munched by a monster while reading this. # Quest.1 - §1§lWhere's the Flint? gtnh.quest1.name=§1§lWhere's the Flint? gtnh.quest1.desc=As you might have noticed, while collecting gravel, no flint dropped for you. Well, there is a... recipe for that. Look up flint in NEI and craft some! # Quest.2 - §1§lSticks 'n Stones gtnh.quest2.name=§1§lSticks 'n Stones gtnh.quest2.desc=This book has a built-in reading light, lucky you! You can read about quests while you're waiting for the night to be over, but for now, you may want to get the basics done. If it isn't dark already, go out and collect some gravel and wood. Keep in mind that you need food, so look for Pam's Harvestcraft gardens. (And save some of the vegetables for seeds!)%n%n§3If you haven't already, make sure to read the info quests linked from the first quest when you can, they have important info! # Quest.3 - §1§lStorage For Days gtnh.quest3.name=§1§lStorage For Days gtnh.quest3.desc=Now that you've gotten your tools and are about to go collect a bunch of stuff, it's about time to make some storage for your goods. Take some of your wood, and craft a chest. You will need 4 wood, 4 planks and 1 flint. # Quest.4 - §1§lMain Quests and Secondary Quests gtnh.quest4.name=§1§lMain Quests and Secondary Quests gtnh.quest4.desc=Now that you've made it this far, notice the two new quests. See how these two quests look different? The quest with the jagged edges is a main quest and is linked to other main quests by a thick line. You must complete the main quests to unlock the next tier, or to progress in general. If you can't progress, go back to previous tiers and look for uncompleted main quests. The other quest is an optional quest, and is not needed to unlock new tiers. However, optional quests often introduce you to useful items or processes.%n%nWhat are the coins? You can use them to purchase things in the Coins tab. In case you started in a bad biome, I'll give you enough coins to purchase some saplings. # Quest.5 - §1§lTools gtnh.quest5.name=§1§lTools gtnh.quest5.desc=Now that you've got a shelter and a crafting table, you should make some tools. (Unless you'd like to continue punching trees with your bare hand...)%n%n§3You should probably make the shovel first so you can get gravel for the rest more easily. # Quest.6 - §1§lYou Reap... gtnh.quest6.name=§1§lYou Reap... gtnh.quest6.desc=You won't always get food rewards from this book, so it might be a good idea to take care of that problem. As you've created a hoe already, go and find some water nearby and make a field. With this modpack you can only make farmland within range of water. Let's trade some sticks for a carrot, so you can start your own farm.%n%nTo get other wheat, use a hoe on grass away from water. You'll get Witchery seeds too, save those for later. Start planting a cotton field, it's a key early game resource.%n%n§3PS: You can also grab a bunch from villages, and also grow the seeds from Pam's garden food. # Quest.7 - §1§l...What You Sow gtnh.quest7.name=§1§l...What You Sow gtnh.quest7.desc=If you, by chance, did read the previous quest and planted the carrot I gave you, then you're fine. Meanwhile, you should turn some more fruits and vegetables into seeds, and increase the size of your farm to get a steady supply of food. # Quest.8 - §1§lGet That Stone gtnh.quest8.name=§1§lGet That Stone gtnh.quest8.desc=Look at you, with your shiny flint pickaxe! Time to mine some cobblestone. Yay! (And maybe you can improve this dirt-hut too...) # Quest.9 - §1§lFire, Fire, Grandpa! gtnh.quest9.name=§1§lFire, Fire, Grandpa! gtnh.quest9.desc=Time to burn some stuff, isn't it? You can't make charcoal in it, but you sure will find some usage for it soon™. # Quest.10 - §1§lRest in Pieces gtnh.quest10.name=§1§lRest in Pieces gtnh.quest10.desc=It's GLOPPing time! Go kill some pigs to gather meat. (And yes, they will drop cooked porkchops. Now isn't that useful...) # Quest.11 - §1§lSharpness: Over... 5... gtnh.quest11.name=§1§lSharpness: Over... 5... gtnh.quest11.desc=It's about time to craft something more useful: A sword!%n%nNow that you have a sword, you will get credit for monster kills in the Kill All the Things tab. Watch out, monsters in this world will chew you up and spit you out!%n%n§3PS: You can find additional weapon quests on the Getting Around Without Dying tab. # Quest.12 - §1§lFluffy and Red gtnh.quest12.name=§1§lFluffy and Red gtnh.quest12.desc=Epic quest: Kill some sheep! (And try to get some wool, for a bed, obviously...) # Quest.13 - §1§lSO...TIRED...MUST...SLEEP... gtnh.quest13.name=§1§lSO...TIRED...MUST...SLEEP... gtnh.quest13.desc=Sleepy time, and the end of the tutorial. Congratulations, you've built your first hideout, and you should have a steady supply of food by now. See you again in tier 0! # Quest.14 - §1§lWhat's That...? gtnh.quest14.name=§1§lWhat's That...? gtnh.quest14.desc=You've seen a lot of trees, but there are a few that look really special. You are sure that these trees are much more than just wood to build your home with or used to get charcoal. You're sure that these will be Very Important soon™.%n%nThe best place to find them is in a Magical Forest, but if you can't find one you can try a Garden or Cherry Wood Grove. Or just randomly everywhere.%n%n§3If you have trouble finding them, you can go to "Coins, Coins, Coins" tab and buy them. # Quest.15 - §2§lReady, Set, Go! gtnh.quest15.name=§2§lReady, Set, Go! gtnh.quest15.desc=You probably should have a home by now. A steady supply of food is a fundamental requirement at all times. Take this journal to keep track of the things you've eaten. You will have to travel far in this tier, better be prepared! # Quest.16 - §4§3§lBetter Tank... Iron Tank gtnh.quest16.name=§4§3§lBetter Tank... Iron Tank gtnh.quest16.desc=Storing more than 16 buckets of fluid in one tank? Sure! Just make an iron tank or upgrade the Buildcraft tank.%n%nDiamond tanks carry up to 64 buckets and obsidian ones are blast proof. There's even more past that, but you should probably use GT tanks or large cells instead. # Quest.17 - §2§lSand: The Gathering gtnh.quest17.name=§2§lSand: The Gathering gtnh.quest17.desc=In a strange vision you saw a big structure which would allow you to make charcoal. Finally some torches! According to your calculations, you will need a lot of sand for that. # Quest.18 - §2§lBasic Processing gtnh.quest18.name=§2§lBasic Processing gtnh.quest18.desc=Most things are unavailable at the moment, so let's begin with something simple. Take some of your cobblestone and smelt it into regular stone. Since this modpack is evil, you'll need to use wood for that. How much fun is that?! # Quest.19 - §1§2§lMacerator v0.1 Alpha gtnh.quest19.name=§1§2§lMacerator v0.1 Alpha gtnh.quest19.desc=This fancy little device works (almost...) like a macerator. Some people say it's even better, since it does not require power, yay! You only need to craft one for this quest, but you probably should make some more if you can... # Quest.20 - §2§lGravel: The Gathering gtnh.quest20.name=§2§lGravel: The Gathering gtnh.quest20.desc=Your tools will eventually lose durability. You think it would be a good idea to collect more gravel in order to provide yourself with flint for more tools. Try searching near water. # Quest.21 - §2§lClay: The Gathering gtnh.quest21.name=§2§lClay: The Gathering gtnh.quest21.desc=While bored, you thought that it might be a good idea to take up pottery. You should go and find some clay, the riverbanks should have some. # Quest.22 - §2§lFinite Water!? gtnh.quest22.name=§2§lFinite Water!? gtnh.quest22.desc=Finite water is a problem, that's for sure. Last night, you had an idea. If you can drink cacti, you should also be able make water out of 8 cacti and use that for most recipes that require water. How cool is that? So what about another trade? 10 wood for... 3 cacti so you can setup a farm. Deal?%n%nTo automate the farm, place a string next to the cactus and a sand on top of the string. Now when the cactus grows, it will automatically break! You can stack this horizontally and vertically to make a very efficient cactus farm. Use water to redirect the cactus to a convenient pickup location or to above a hopper.%n%nFirst player to make a base running off of only cactus water gets a cape! # Quest.23 - §2§lSomething to Carry Liquids gtnh.quest23.name=§2§lSomething to Carry Liquids gtnh.quest23.desc=You tried to move water with your bare hands, which didn't work at all. Luckily, you remember how to make a bucket out of clay dust.%n%nPut it in a mortar to get small clay dust which can be crafted to clay dust. # Quest.24 - §1§2§lGetting (Char)coal gtnh.quest24.name=§1§2§lGetting (Char)coal gtnh.quest24.desc=It's time to get yourself some charcoal. For that, we're going to build a coke oven. Good that you just collected a lot of resources! (What a coincidence...)%n%n§3Even though Waila says you can't, you can punch these blocks to get them back if you mess up the placement before you have a metal pickaxe. # Quest.25 - §2§lAnother Brick in the Wall gtnh.quest25.name=§2§lAnother Brick in the Wall gtnh.quest25.desc=Your vision becomes more clear, you'll need bricks for your first multiblock structure. You think that 104 bricks should be enough. However, the bricks you'll need are somewhat special. Make sure to craft the correct ones! # Quest.26 - §2§lForming Press v0.1 gtnh.quest26.name=§2§lForming Press v0.1 gtnh.quest26.desc=As you may have noticed, you cannot turn clay into bricks directly. Well, to be fair, it wasn't a good recipe anyway. You'll probably end up with something bread-shaped. So in order to make bricks, you need a form. Get yourself a knife (flint above a stick) and a blank pattern, and cut a brick sized piece out. It's as easy as that. # Quest.27 - §2§lFinally, Some Powerful Fuel gtnh.quest27.name=§2§lFinally, Some Powerful Fuel gtnh.quest27.desc=Now that you have a coke oven, you can start producing charcoal. The more, the better. Don't worry about the creosote; I have another deal for you... # Quest.28 - §2§lCopper Sky, Iron Curtain gtnh.quest28.name=§2§lCopper Sky, Iron Curtain gtnh.quest28.desc=With your newly acquired fuel source, you are now ready to process more advanced materials than stone or clay; Iron or Copper, for example. Just in case you don't know, they spawn in rather large veins. Use the following quests to locate the most important veins. # Quest.29 - §2§lAnother Fuel Source gtnh.quest29.name=§2§lAnother Fuel Source gtnh.quest29.desc=Lignite and regular coal are the fuel sources you'll definitely need. The latter can be turned into coal coke, which is a superior fuel source to smelt your first large batch of ore.%n%nLignite you can toss in a boiler once you have one. # Quest.30 - §2§lCopper gtnh.quest30.name=§2§lCopper gtnh.quest30.desc=Copper ingots can be created by smelting copper, chalcopyrite, or malachite ore. # Quest.31 - §2§lTin gtnh.quest31.name=§2§lTin gtnh.quest31.desc=Tin ingots can be created by smelting Tin, Cassiterite, or Cassiterite Sand ore. Tin and Cassiterite ores are only found at high altitudes, but Cassiterite Sand ore is plentiful near the surface.%n%n§5§4Tip: If you get lucky and find a high altitude Tin/Cassiterite vein, save one of the Cassiterite ore to find a Mica vein later on using the ore finder wand. # Quest.32 - §2§lBook Parts gtnh.quest32.name=§2§lBook Parts gtnh.quest32.desc=After you found a way to move water around, you had another brilliant idea: Paper! Paper is no longer made with sugarcane, you'll need wood pulp instead. You'll need a lot of wood to craft wood pulp, so better grab your axe and go chop some trees. # Quest.33 - §2§lTinker-Time gtnh.quest33.name=§2§lTinker-Time gtnh.quest33.desc=While using your flint tools is fun in terms of killing pigs and cows, they are not very good, and can't be repaired. Plus Infernals laugh at your attempts to kill them. You discovered how to craft tools that can be repaired and upgraded, but for that you definitely need a more advanced crafting technique.%n%nIf you have to use wood other than oak to make your tables, you can convert them to the default oak wood type to complete this quest. # Quest.34 - §2§lAluminini...um...? gtnh.quest34.name=§2§lAluminini...um...? gtnh.quest34.desc=However it is spelled, you will need it. You can find it in chunks of gravel on the surface.%n%nUse as little as possible and save the rest for when you get a macerator in Steam age, you'll get twice as much.%n%nIf you can't find any, you can get some oreberries to plant from some quest or another. Or the coins tab.%n%nIf you get enough (and fully process it), you can also get rutile for titanium out of it. Get a block of that, and you can grow the Titania crop so you can make more out of UUM. The no-rocket run starts here! # Quest.35 - §2§lMaking Bronze gtnh.quest35.name=§2§lMaking Bronze gtnh.quest35.desc=Now that you've found copper and tin, you should make yourself some bronze. Use your macer... mortar to grind up some copper and tin ingots, and mix them together! # Quest.36 - §2§lImportant Tools gtnh.quest36.name=§2§lImportant Tools gtnh.quest36.desc=In order to craft even basic machines, you'll need new tools. Most of them can be replaced by machines later. For now, you should become familiar with each of their recipes, as you will need a lot of these tools, starting today.%n%nYour new tools can also be used to make Railcraft water tanks, a very useful multiblock considering the finite water feature.%n%nThere are also electric versions of the tools, you can upgrade later if you want. Also, there are many versions of the tools, they generally follow the same rules as tinkers parts in terms of how good they are, similarly to turbines. You can look at the spreadsheet for more info on GT tool stats.%n%n§3You can use whatever materials you want. The gem version of the saw is crafted differently to metal versions. Higher tier tools need steel or tungstensteel rods instead of sticks. # Quest.37 - §2§lGetting Iron gtnh.quest37.name=§2§lGetting Iron gtnh.quest37.desc=Iron can be found in multiple veins. %nMagnetite veins (Y 30-180), Chalcopyrite veins (Y 5-60), and Limonite veins (Y 10-40) all contain iron ore. # Quest.38 - §2§lMaking Better Tools gtnh.quest38.name=§2§lMaking Better Tools gtnh.quest38.desc=With aluminium and copper, you can create a material with a higher melting temperature, "Aluminum Brass", which can be used to cast better tools.%n%nBut first you'll need a smeltery. See the Multiblock Goals tab for details. You can also grab some extra blocks from some villages, but they don't count towards the quest.%n%nYou can then use your fancy new bronze to make better tools with a higher mining level.%n%n§3Remember, you need to gather mining xp or use an upgrade slot to get the full mining level on your bronze pickaxe. # Quest.39 - §2§lBetter Storage gtnh.quest39.name=§2§lBetter Storage gtnh.quest39.desc=While standard chests are good for your basic items and goods, they are not ideal for storing a large amount of ore. You should build yourself some barrels in order to keep things organized. # Quest.40 - §2§lYou Shall Proceed gtnh.quest40.name=§2§lYou Shall Proceed gtnh.quest40.desc=As you've gathered and crafted all materials and tools you need for your basic steam machinery, you may now proceed to the next tier. Keep in mind that you'll need mountains of resources in order to craft even the simplest things, so you probably should stock up on all ores in this tier. But that's up to you.%n%n§5§5As a special reward you get a pair of Holo Glasses to look inside your inventories. Place it into the mask slot, and use the keybind to turn it on. Sometimes it gets turned off somehow, so try pressing the button if that happens. # Quest.41 - §2§lDon't Burn Your Fingers! gtnh.quest41.name=§2§lDon't Burn Your Fingers! gtnh.quest41.desc=You have decided it's time to make some tasty pizza, but your fingers got burned badly. Reading an ancient cookbook you discovered a pair of magical items that would allow you to carry anything hot, even lava in a bucket.%n%n§6§5The gloves have to be placed in the Baubles ring slots of Thaumcraft. You also have to place each in the correct slot, you'll get a notification if it's wrong.%n%n§rFor the protection effect, the hot item has to be in your active slot. I wonder if there is some way to carry more than a few buckets at a time? # Quest.42 - §2§r§2§lCow Tipper gtnh.quest42.name=§2§r§2§lCow Tipper gtnh.quest42.desc=Before you had to kill some pigs and sheep to complete quests. Now it's time to kill some cows and hopefully get some leather. If you are lucky and get a cow trophy you may never need to kill another cow in the future. # Quest.43 - §2§lCotton, Cotton and More Cotton gtnh.quest43.name=§2§lCotton, Cotton and More Cotton gtnh.quest43.desc=You've found out that cotton is very useful, it can be used to make string, wool, and some other useful items too. Make a small cotton plantation to get tons of it. # Quest.44 - §3§lWelcome to Tier 0.5, Steam! gtnh.quest44.name=§3§lWelcome to Tier 0.5, Steam! gtnh.quest44.desc=Welcome, and well done so far! This tier is all about your first machines, getting more stuff from your ores and making bronze ingots in a more efficient manner.%n%nFor water, check out the Water Siding Tank multiblock in the Multiblock goals tab.%n%nTo connect up your boilers, be sure to provide water from the bottom, they'll accept only water from this side, so no risk of melting your pipe. Wooden pipes are fine for this. Make sure you never run out of water - adding water to a hot boiler will cause it to explode!%n%nSteam will come out from the sides. Remember, steam is hot! It will destroy wooden pipes. And it can burn you if you walk on bronze pipes full of steam. Cover them with wooden planks or paper. Or just don't walk on/next to them.%n%nAnd no, you can't automate it. Make an electric one if you want to do that. # Quest.45 - §6§lMultiblock Tanks... Railcraft Tanks gtnh.quest45.name=§6§lMultiblock Tanks... Railcraft Tanks gtnh.quest45.desc=576 buckets of fluid, that should be enough to store all the creosote you have accumulated thus far. If that isn't enough you can make this tank bigger. The smallest tanks are 3x4x3 while the biggest are 9x8x9.%n%nHint: Fluid will auto-output (without any pumps) if you place a valve on the bottom side of the tank. The output rate is 1000 L/t so twice as fast as a GT HV Pump Cover. You can color the tank with Buildcraft paintbrushes and the GT spray can.%n%nIf you still use Railcraft tanks in later tiers, you boost the output rate by using pumps. # Quest.46 - §3§lMore Advanced Alloys gtnh.quest46.name=§3§lMore Advanced Alloys gtnh.quest46.desc=Your smeltery does a great job mixing metals into alloys, but it's not very efficient, and limited in its complexity. You need something new, so why not put your steam to some use? The Alloy Smelter can make bronze for you directly, using ingots, dusts, or even nuggets. You can make a nugget mold as well to turn ingots into nuggets if you have steel.%n%nIt might also come in handy when processing raw rubber. You should keep an eye on recipes to see when machines offer better options to make items...%n%n§4NOTE: Like all steam machines, the output port doubles as a steam outlet when recipes complete. It must not be blocked. Also, steam is hot, remember? Change the output side by whacking with a wrench. The 3x3 grid will show you which side the output will move to when you whack it.%n%nIf you try enabling item output, you'll see it comes out the same side as the steam outlet. How unfortunate! However you can still empty the machine by putting a hopper beneath it. %n%nWARNING: The Alloy Smelter recipes take a §llot§r of steam. Do them one by one until you understand how fast you use steam, and how much you will need buffered. Large pipes are a decent "poor mans" buffer, and the boiler can hold quite a bit of steam, as well as the machine itself. Once you get a little further along, make a larger steam buffer with an iron or steel railcraft tank. # Quest.47 - §3§lUpgrade: High Speed Alloys gtnh.quest47.name=§3§lUpgrade: High Speed Alloys gtnh.quest47.desc=Like most machines, there is a more advanced version of the alloy smelter. Keep in mind that this machine uses a lot of steam, so you better get some more boilers first. # Quest.48 - §3§lA Very Important Alloy gtnh.quest48.name=§3§lA Very Important Alloy gtnh.quest48.desc=The most important alloy (until you reach a higher tier) is undoubtedly red alloy. Fortunately, you have an alloy smelter, so grab some redstone and combine it with copper to get yourself a handful of that. %n%nDon't confuse your bronze with your copper or else you'll be scratching your head. # Quest.49 - §3§lThe Hell is That? gtnh.quest49.name=§3§lThe Hell is That? gtnh.quest49.desc=In order to get more machines, you'll need pistons. But not those amateurish ones, you need special ones, and I shall guide you in the making of them.%n%n§3PS: Infernals can drop them, though you won't get credit for the quest that way. # Quest.50 - §3§lMacerator v1.0! gtnh.quest50.name=§3§lMacerator v1.0! gtnh.quest50.desc=Finally you are able to make a device that will replace your mortar. However, the "no-durability" feature of this device comes with a cost: You need 2 diamonds for the grinding heads.%n%nThe macerator will double your ore output. Put ores through it instead of smelting directly.%n%nNOTE: Remember, don't block the output port and don't stand behind it. # Quest.51 - §3§lExtracting Stuff gtnh.quest51.name=§3§lExtracting Stuff gtnh.quest51.desc=As you'll need rubber later to make cables from wires, you should get yourself a steam extractor. You can also use this machine to get more dyes from flowers, or process different fruits into juice. # Quest.52 - §3§4§3§lA Clear View gtnh.quest52.name=§3§4§3§lA Clear View gtnh.quest52.desc=Are you still living in your dirt/cobble hut? How about letting in some sunlight? Grind up some sand and flint and craft some glass dust. Put it in your smeltery and pour it into a casting basin to make clear glass.%n%n§4Hint: In order to use it for recipes, you have to chisel it.%n%n§3PS: The macerator no longer gives tiny piles, just uncraft a normal pile to get tiny ones. You'll appreciate this once you have a mixer in LV. # Quest.53 - §3§lHammer time v2 gtnh.quest53.name=§3§lHammer time v2 gtnh.quest53.desc=Using 6 ingots to craft a hammer seems pretty wasteful, as this tool has durability. How nice would it be to have a machine that does the same but without having durability and using three ingots to make two plates? Guess what, there is one! And you should totally get one. # Quest.54 - §4§3§lCompressing Stuff gtnh.quest54.name=§4§3§lCompressing Stuff gtnh.quest54.desc=This rather simple device does a very important job: compression. It's main function is to press 9 ingots into a block, but it's also useful for a variety of recipes, for example making firm tofu. # Quest.55 - §4§3§lUpgrade: A Better Compressor gtnh.quest55.name=§4§3§lUpgrade: A Better Compressor gtnh.quest55.desc=An updated version of the steam compressor. Uses more steam, but is almost twice as fast. # Quest.56 - §3§lUpgrade: Forge Hammer gtnh.quest56.name=§3§lUpgrade: Forge Hammer gtnh.quest56.desc=An updated version of the steam forge hammer. Uses more steam, but is almost twice as fast. # Quest.57 - §3§lUpgrade: Extractor gtnh.quest57.name=§3§lUpgrade: Extractor gtnh.quest57.desc=An updated version of the steam extractor. Uses more steam, but is almost twice as fast. You probably want to craft this, as the extractor does also extract your nerves... # Quest.58 - §3§lUpgrade: Better Macerator gtnh.quest58.name=§3§lUpgrade: Better Macerator gtnh.quest58.desc=An updated version of the steam macerator. Uses more steam, but is almost twice as fast. # Quest.59 - §3§lSteam Alternatives gtnh.quest59.name=§3§lSteam Alternatives gtnh.quest59.desc=There is more than one way to get steam for your machines. This completely optional questline shows you some alternative methods for producing steam.%n%n§3For the ones that need glass, you'll need to progress a few more quests to see how to do so, though you can also make it now if you want. # Quest.60 - §3§lUpgrade: Coal Boiler gtnh.quest60.name=§3§lUpgrade: Coal Boiler gtnh.quest60.desc=This is basically just an upgrade to your current coal boiler, however it produces more than twice as much steam. Something you should consider building if you're planning to get some of the upgraded machines. # Quest.61 - §3§lAnother Use for Java, I Mean Lava gtnh.quest61.name=§3§lAnother Use for Java, I Mean Lava gtnh.quest61.desc=With a more durable steel casing, you can use lava to make steam. # Quest.62 - §3§lThe Power of the Sun gtnh.quest62.name=§3§lThe Power of the Sun gtnh.quest62.desc=The sun has quite a bit of power, so why not use it to produce steam? %n%nFill it with water on the bottom side to produce steam. Unlike the other boilers, this only outputs steam on the output port side.%n%n§4Hint: The solar boiler calcifies and becomes less efficient over time. Later on you can consider using distilled water to avoid calcification.%n%n§3You'll need silver from the Twilight Forest (LV+) or from small ores for this. # Quest.63 - §3§lUsing Steam to Cook Things gtnh.quest63.name=§3§lUsing Steam to Cook Things gtnh.quest63.desc=A rather slow process, but it's more efficient than using a regular furnace. # Quest.64 - §3§lUpgrade: Better Furnace gtnh.quest64.name=§3§lUpgrade: Better Furnace gtnh.quest64.desc=An updated version of the steam furnace. Uses more steam, but is almost twice as fast. # Quest.65 - §3§lBlastoff! gtnh.quest65.name=§3§lBlastoff! gtnh.quest65.desc=It's about time to make some steel. Look in the Multiblock Goals quest tab and build a Bricked Blast Furnace. Return here once you've made at least 8 steel ingots. # Quest.66 - §3§lTime For Some Logic gtnh.quest66.name=§3§lTime For Some Logic gtnh.quest66.desc=Good news! You are now able to advance to the next tier! Bad news: You still have to craft a lot of things before you can begin. Fear not mortal, I shall guide you! # Quest.67 - §4§3§lWired, Weird?! gtnh.quest67.name=§4§3§lWired, Weird?! gtnh.quest67.desc=Two of the very basic materials for machines are wires and cables. For cables you can either use a rubber sheet in the crafting table or use rubber bars in the alloy smelter. Not very efficient, but there will be a better way later. # Quest.68 - §3§lYour First Electronic Circuit gtnh.quest68.name=§3§lYour First Electronic Circuit gtnh.quest68.desc=Steam machines are quite stupid, they just do one thing over and over again. As you advance into the electrical age, you've decided that you want the machines to have more features, like automatic output in order to create some automation. For that, you need electronic circuits. # Quest.69 - §3§lWire-Wrap gtnh.quest69.name=§3§lWire-Wrap gtnh.quest69.desc=Placing wires without insulation seems to be a bad idea. Now that you have an extractor to extract raw rubber out of sticky resin and an alloy smelter to further process it using sulfur, you should work on getting some insulating rubber bars. # Quest.70 - §3§lSteam-a-licious! gtnh.quest70.name=§3§lSteam-a-licious! gtnh.quest70.desc=You've almost made it. One last crafting step is required in order to advance to Tier 1. Keep going!%n%nThis Steam Turbine generates electricity from Steam. The power source you've been using is the same, but from this point on you will generate EU, and bring it to your machines via cables, instead of bringing the Steam directly to them. Luckily, electric machines don't need an exhaust port, and they are considerably more efficient than Bronze machines.%n%nAt a later point, you will most likely switch from Steam to another fuel, though. # Quest.71 - §3§lBasic Crafting: Motors gtnh.quest71.name=§3§lBasic Crafting: Motors gtnh.quest71.desc=Motors are little devices that can turn electrical power into rotational energy. Very useful for all kind of machines, and not that difficult to craft. The pattern is always the same, only the materials change with tiers. For now you can use redstone to magnetize your iron rod. Later on you will build an Electromagnetic Polarizer. # Quest.72 - §3§lBasic Crafting: Rotors gtnh.quest72.name=§3§lBasic Crafting: Rotors gtnh.quest72.desc=Rotors are also crafted using an identical pattern with different materials. A bit annoying to craft at the moment, but you don't need a lot of them anyway. # Quest.73 - §3§lBasic Crafting: Machine Hulls gtnh.quest73.name=§3§lBasic Crafting: Machine Hulls gtnh.quest73.desc=All machines need a hull to keep their private parts together. Good news is: They are crafted in the same way for every tier, only the materials change.%n%n§3As noted on the tooltip, you can also use a machine hull to pass EU through, at 1A. This can be useful for a 1A diode on Thermos servers, splitting cables from 4A->1A or in a cleanroom later. You can also pass items or fluids through it. # Quest.74 - §6§6§a§9§8§7§6§5§4§3§2§1§0§3§f§k§f§l§6§lYou Are Now Prepared, Hopefully! gtnh.quest74.name=§6§6§a§9§8§7§6§5§4§3§2§1§0§3§f§k§f§l§6§lYou Are Now Prepared, Hopefully! gtnh.quest74.desc=No matter where you got this smeltry from, you have one now. Time for some casting!%n%nThe aluminium oreberries can be planted on cropsticks, and macerated to get small quantites of aluminium for molds if you can't find aluminium gravel.%n%nNote: The book says a 3x3 base, but you can make a smeltery with a smaller base. Taller/wider smelteries can do more items at one time, conserving fuel.%n%n§3The smeltry does not double ores in GTNH. Later machines will help you there. # Quest.75 - §6§lThe Water Dilemma gtnh.quest75.name=§6§lThe Water Dilemma gtnh.quest75.desc=Finite water is a problem. But fear not, there are solutions! I shall guide you to a steady supply of water. The Railcraft water siding tanks provides enough water to last the early game.%n%nThe humidity of a biome is very important and will increase the base fill rate. If it is raining, the tank will fill much quicker. One block of the water siding tank must see sky for the maximum output. The best part is that you don't need a pump to extract water. Tanks and pipes placed next to it will be autofilled by the water siding tank. # Quest.76 - §6§lTime to Get Some Steel gtnh.quest76.name=§6§lTime to Get Some Steel gtnh.quest76.desc=You need steel? Uhh... fine. Let's get busy...%n%nHint: The bricked blast furnace can share walls with other ones, just like most GT multi blocks. How will this affect the air quality though...%n%n§3If you are short on Stone Dust, you can get more by macerating cobblestone.%n%nIf you spawn near a biome with Hardened Clay you can macerate it to get the clay dust you need. You can also use brick blocks from Villages to get brick dust in the macerator.%n%nCrafting the Worktable from Forestry can make it easier as you can use all the buckets for crafting in one click. # Quest.77 - §r§6§l§5§l§o§l§r§6§lEBF-Time gtnh.quest77.name=§r§6§l§5§l§o§l§r§6§lEBF-Time gtnh.quest77.desc=In order to get alumin(i)um ingots, you need an electric blast furnace. It's another very important step towards victory, so let's get started.%n%nGetting the Mica for the heating coils might be a little tricky...but you can use a substitute for the first tier of coils.%n%n§4(You need 2 LV hatches with 4A of 32V total, or 3 LV hatches with MOOOORE power if the multiblock is not fully repaired)%n%n§rA few recipes produce CO2/SO2 as fluid. You can put an output fluid hatch to the top layer of the EBF to collect it otherwise it gets auto voided. It depends on the muffler hatch how much fluid you can recover. Bart's Platinum Series recipes output fluids on the BOTTOM, so if you want to do Platinum Stuff later, remember that.%n%nMoron always says - Make Muffler Moint Mup. Or point up, anyways.%n%nIf you want a really fancy EBF, you can add more input fluid hatches and store different fluids in each one.%n%nThe EBF also has a heat adjustment of 100K for each power tier above or below MV. You can only make LV energy hatches right now, but installing two LV energy hatches will overclock the EBF to MV power, eliminating the 100K penalty and setting the initial heat to 1801K.%n%nAs you upgrade your EBF over the course of the game, this heat adjustment will increase. Two MV energy hatches (overclocking to HV) will add +100K, two HV energy hatches (overclocking to EV) will give +200K, and so on. Coils only set the base value.%n%nThis adjustment does not apply to the Volcanus.%n%n§4If the pollution gets really bad, check in GT++ Multiblocks for a pollution scrubber, or upgrade your Muffler.%n # Quest.78 - §6§lMore Heat - Kanthal Coil Upgrade gtnh.quest78.name=§6§lMore Heat - Kanthal Coil Upgrade gtnh.quest78.desc=Better materials need higher temperatures. You can just exchange the old coils with the new ones. Kanthal coils let you reach 2700K. You can even reuse the old coils in your Pyro or to make other machines, how fancy is that! If you don't have any other place to use them, you can macerate, arc furnace, or disassemble them too.%n%nIf you dont have a Vacuum Freezer yet coole the hot ingots in a MV Chemical Bath with Coolant.%n%nRemember that you can get an upgraded OC (4/4) instead of a regular one (4/2) if your coils are 1800K above the recipe temperature, as well as a EU discount. This applies to every 900K or 1800K above, so you should try to upgrade your coils as soon as you can. # Quest.79 - §6§lNichrome Coil Upgrade gtnh.quest79.name=§6§lNichrome Coil Upgrade gtnh.quest79.desc=To reach 3600k so you can process higher tier materials like tungsten, you need nichrome heating coils. # Quest.80 - §6§lCompress All the Things gtnh.quest80.name=§6§lCompress All the Things gtnh.quest80.desc=Martin's (DreamMasterXXL) favourite machine. Compress ALL the things! With explosives, of course. Boom today!%n%nNote: You might want to put this far from your living quarters, the pollution can get high really fast. # Quest.81 - §6§lAt the End of... gtnh.quest81.name=§6§lAt the End of... gtnh.quest81.desc=...the universe everything freezes eventually. But waiting for the heat death of the universe might take too long. Therefore we present you the vacuum freezer. It should be good enough to cool your hot stuff.%n%nIngots that go through the EBF above a certain temperature will come out as hot ingots that need to be cooled.%n%nYou will need a minimum of 16 frost proof machine casings, the rest depends on your setup. # Quest.82 - §7§6§lAn Unexpected Bonus gtnh.quest82.name=§7§6§lAn Unexpected Bonus gtnh.quest82.desc=Because we're nice developers, we decided to add a little bonus if you happen to compress charcoal. Use it in the bricked blast furnace, or in a boiler, it yields 10 times the burn time of a piece of charcoal. So one charcoal for free. This bonus only occurs on the first compression step. (But for fanciness, you should definitely get a quintuple one!)%n%n§3Of course, if you're not using BBFs or boilers, they're kinda useless. # Quest.83 - §6§lHigh-Speed Charcoal gtnh.quest83.name=§6§lHigh-Speed Charcoal gtnh.quest83.desc=Sure, those coke ovens are nice, but they aren't even remotely fast enough to keep up with a large steam boiler. Luckily, there is an upgrade available! The creosote oil will not be produced, but the process will speed up dramatically. Who needs that nasty yellowish flammable stuff anyway... # Quest.84 - §3§lWhere Can I Put All the Liquids? gtnh.quest84.name=§3§lWhere Can I Put All the Liquids? gtnh.quest84.desc=With your brand new alloy smelter you are able to combine two materials. What happens if you mix some obsidian dust and thickened glass? Obsidian glass, great. Your first tank that you can make would be a Buildcraft tank. This tank can carry up 16 buckets of a single fluid. It's possible to upgrade those tanks so they can hold up to 64 buckets.%nYou can also stack the tanks to increase capacity. # Quest.85 - §6§lSmelt All the Things Stack-Wise... gtnh.quest85.name=§6§lSmelt All the Things Stack-Wise... gtnh.quest85.desc=...with this great invention! Upgrade power and coils to smelt absolutely ridiculous amounts of items. # Quest.86 - §6§lTPV Coil Upgrade gtnh.quest86.name=§6§lTPV Coil Upgrade gtnh.quest86.desc=To process more advanced materials like Tungstensteel, Enderium and Niobium-Titanium, you will need more than 3600K. Time to upgrade your EBF... again. # Quest.87 - §6§lSteel Multiblock Tanks gtnh.quest87.name=§6§lSteel Multiblock Tanks gtnh.quest87.desc=Do you want to have tanks that can hold double the amount of the iron ones? Go ahead and make a steel tank. Everything else is the same. # Quest.88 - §5§r§5§lWelcome to Tier 1, LV gtnh.quest88.name=§5§r§5§lWelcome to Tier 1, LV gtnh.quest88.desc=Why, hello there! It seems you've made it into the electrical age. Don't be so quick to throw away your steam machines, you'll probably want to keep using them for a while.%n%nTo make your life easier, you'll want to focus on getting a wiremill and bender first... once you suffer through making all the machine components.%n%nAfter that, the polarizer, assembler, lathe, and chemical reactor+fluid solidifier (for rubber) all help make things cheaper.%n%n§3PS: ULV doesn't exist. # Quest.89 - §6§lMV Steam Turbine gtnh.quest89.name=§6§lMV Steam Turbine gtnh.quest89.desc=Having moved up to MV, you can continue using Steam. However, it's not a great idea to stay here, and other fuel types will be more useful to you instead. This is because Steam Turbine efficiency drops quickly with every tier (this one is only 75%), and the Steam itself needs big pipes to carry it around, compared to Benzene or Diesel.%n%nThat said, if you want to keep using this, then it's a good idea to build a Large Bronze Boiler or, later on, a Large Steel Boiler. You will need lots of solid fuel, probably Charcoal, so make sure you automate it! Definitely do not forget the water. # Quest.90 - §5§lDamn You, Wire Cutter! gtnh.quest90.name=§5§lDamn You, Wire Cutter! gtnh.quest90.desc=After the Bending Machine, this should be your next step. You get 2 wires for every ingot. You can run them back through to get 4 fine wires each if you want those. # Quest.91 - §5§lYou're Gonna Hate This #1 gtnh.quest91.name=§5§lYou're Gonna Hate This #1 gtnh.quest91.desc=The first item you'll need a lot of. If you want to pull items out of chests or barrels you'll need one. %n%nHint: Goes pretty well with item pipes or GT machines, adjust with a screwdriver.%n%n§3PS: Covers have a Shift-Right-Click interface now! # Quest.92 - §5§lYou're Gonna Hate This #4 gtnh.quest92.name=§5§lYou're Gonna Hate This #4 gtnh.quest92.desc=The fourth item you'll need a lot of, and is also a pain to craft. The most painful item you need to make lots of. %n%n§3Works like a conveyor but can work with selected item slots, adjust with a screwdriver. # Quest.93 - §5§lYou're Gonna Hate This #2 gtnh.quest93.name=§5§lYou're Gonna Hate This #2 gtnh.quest93.desc=The second item you'll need a lot of. When you want to get fluid out of tanks you'll need one. %n%nAttach it to fluid pipes or GT machines/blocks. Adjust the flow direction and redstone behavior with a screwdriver. Place it on the side facing the tank or machine. When looking at a pipe or machine, you can use the grid to place it on a side already touching another thing. You can use the grid with a screwdriver to adjust a cover on that side as well.%n%nWhen a GT pipe or machine has any cover, including a pump cover, wrenching the machine back into an item keeps the cover on that machine. The cover stays with the machine in the same direction when it is placed down again. This way you can arrange pump and conveyor covers on a machine outside a tight spot and place it there. To remove covers, use the crowbar.%n%nIt can also be further upgraded into a fluid regulator that allows precise control of fluid transfer speed.%n%n§3PS: Covers have a Shift-Right-Click interface now! # Quest.94 - §5§lElectric Macerator gtnh.quest94.name=§5§lElectric Macerator gtnh.quest94.desc=It is highly recommended to get one of these, as the efficiency in terms of coal/steam used to macerate something is a lot better when using EU.%n%nYou get the first extra slot at HV, then +1 for EV and IV. The 2nd slot is for more byproducts, and is super §osuper§r useful. The 3rd slot is for ore block dusts. The 4th slot is basically only used for recycling stuff. # Quest.95 - §5§lYou're Gonna Hate This #3 gtnh.quest95.name=§5§lYou're Gonna Hate This #3 gtnh.quest95.desc=A piston, but more... "electrical". The third item you're going to craft a lot of in the future. # Quest.96 - §5§lSaving Redstone gtnh.quest96.name=§5§lSaving Redstone gtnh.quest96.desc=Tired of using 4 redstone for 1 magnetic iron rod? Well, good news for you! The polarizer doesn't need redstone, just a little bit of power. You don't need to attach this machine to a permanent power source, it runs fine on battery power, since it uses so little. # Quest.97 - §5§lAvengers, Assemble! gtnh.quest97.name=§5§lAvengers, Assemble! gtnh.quest97.desc=An absolute must have for fans of the movie. Oh, and to make all the things, of course. There's a number of recipes that take less materials to make in the assembler, or can only be made with it, so make it ASAP!%n%n§3You can use the battery slot and the other extra slot in the GUI to store unused configuration circuits.%n%nIf you've completed the Silverwood quest on the first tab, you can go to the Twilight Forest after making your Assembler. See the Novice Thaumaturgy tab for details. # Quest.98 - §5§lNo More Filing gtnh.quest98.name=§5§lNo More Filing gtnh.quest98.desc=Why waste a full ingot to make a rod by using a tool which loses durability and takes even MORE ingots? With this little device, all your rod-needs shall be fulfilled (for now at least, the MV Extruder is the next step for rods). # Quest.99 - Bzzz... Whoom... (Defunct do not complete) gtnh.quest99.name=Bzzz... Whoom... (Defunct do not complete) gtnh.quest99.desc=Making some flawless crystals requires a precision laser engraver.%nAt MV level the precision laser engraver becomes more important. # Quest.100 - §5§lPress All the Things gtnh.quest100.name=§5§lPress All the Things gtnh.quest100.desc=With the basic forming press you can make different food items, glass arrows and some Project Red components. %n%nAt MV/HV stage you can make rotors, various AE components and make copies of your molds and extruder shapes. # Quest.101 - §5§lMjolnir!!! gtnh.quest101.name=§5§lMjolnir!!! gtnh.quest101.desc=Not really required, but it is a lot faster than the steam one and it can be automated. If you feel like ore washing is too slow, use this hammer. # Quest.102 - §5§lCutting Things Apart gtnh.quest102.name=§5§lCutting Things Apart gtnh.quest102.desc=An absolutely mandatory machine to have. It will cut rods into bolts, plates into casings, logs into planks, and all of that will be done with the highest possible efficiency. Totally worth it! %n%nYou can use water, distilled water, or lubricant to run it. Use lubricant if possible, as it's the best. # Quest.103 - §5§lGetting Ready for Tier 2, MV gtnh.quest103.name=§5§lGetting Ready for Tier 2, MV gtnh.quest103.desc=In order to proceed forward, you need to get aluminium. A lot of it. But for now, 8 is enough to complete this quest.%n%nYour first option is alumina dust. Probably the best source for alumina is clay or hardened clay from canyons, however you need an MV machine for that, so you need to find an alternative until you have enough dust for your initial setup. For now, you can get it by centrifuging various impure piles from your ores or by smelting ruby, sapphire, or green sapphire in an EBF with carbon. Check the EBF quest in the Multiblock Goals.%n%nYou will also need an EBF to turn the alumina into aluminium ingots. For that you need cryolite. Go visit the Twilight Forest for that and find a Galena vein.%n%nYour second option is to use aluminium dust. However, you can not smelt that directly yet, even if you have an EBF. That will require higher heat levels. For now, you will have to either use a Tinker's Smeltery or a GT Compressor to turn the dust into raw aluminium which you can then smelt into ingots in the EBF. Check out the Tier 0 quest for some options to obtain the dust. %n%nBy the time you've completed this, you'll probably be done with most of the tab, but you'll still need Good Circuits (MV) to actually open up the next tier if you haven't done that yet.%n%n§3Also check the Armor and Jetpacks tab for new unlocks.%nNote: If you were exploring Twilight Forest before 2.1.1.4 you won't find any cryolite in existing veins. You'll need to explore new chunks.%nCheck out the the Lead, Galena, Silver and Cryolite quest in the Novice Thaumaturgy Tab. # Quest.104 - §5§lYour Magic Progression gtnh.quest104.name=§5§lYour Magic Progression gtnh.quest104.desc=Now that you're able to produce Aluminium, you may dig into magic. If you haven't unlocked basic thaumaturgy, try to find a Silverwood and a Greatwood sapling.%n%nThere is a coin quest that lets you purchase these saplings. If you haven't found any yet, go check it out! # Quest.105 - §5§lSaving Metal With Bending gtnh.quest105.name=§5§lSaving Metal With Bending gtnh.quest105.desc=Instead of a 3:2 ratio of ingots to plates, this machine allows for 1:1. This saves an enormous amount of metal, so make it ASAP.%n%nBTW if you want foils, just run the plate back through. There's other circuit modes, but you can discover them later. # Quest.106 - Your First Automation gtnh.quest106.name=Your First Automation gtnh.quest106.desc=Well, probably not the first, but definitely something big! You'll need a cart assembler first. # Quest.107 - Cart Modules: Coal Power gtnh.quest107.name=Cart Modules: Coal Power gtnh.quest107.desc=Your cart needs power, obviously. A cart can be powered via coal, solar, or lava. But for now you have to use a simple coal engine. # Quest.108 - Automated (un-)Loading gtnh.quest108.name=Automated (un-)Loading gtnh.quest108.desc=You can fill and empty your cart manually, but it's a lot more convenient to automate item transfer, isn't it? # Quest.109 - Cart Modules: Farming gtnh.quest109.name=Cart Modules: Farming gtnh.quest109.desc=Unfortunately, the basic farmer can't farm anything besides wheat, carrots and potatoes. It's not expensive at all, and probably the cheapest solution to give your automated food production a nice boost. # Quest.110 - Cart Modules: Storage gtnh.quest110.name=Cart Modules: Storage gtnh.quest110.desc=A basic cart can't hold any items, so you need to attach special chests to it. # Quest.111 - A Simple Cart gtnh.quest111.name=A Simple Cart gtnh.quest111.desc=In order to create or customize your cart you need a hull to attach your desired upgrades to. The wooden one can be used for really simple applications, but to farm wheat or wood, you need at least an iron one.%n%n§c§lWARNING: §r§cUnprotected carts can be knocked off their rails by lightning. Cover the area with glass (or any solid block) to prevent carts from disappearing.%n%nAlso, make sure to keep your cart in one chunk, or use chunkloaders covering the whole area the cart works within. Loading/unloading chunks may cause carts to disappear or duplicate. # Quest.112 - Cart Modules: Wood Cutter gtnh.quest112.name=Cart Modules: Wood Cutter gtnh.quest112.desc=The basic wood cutter will break after a while, but you never have to replace it. It can easily be repaired with diamonds. # Quest.113 - §5§lBasic Transport Pipe gtnh.quest113.name=§5§lBasic Transport Pipe gtnh.quest113.desc=These pipes are rather simple and won't do anything on their own. But in combination with transfer nodes, you'll soon find out how great they are. # Quest.114 - §5§lBasic Transport: Items gtnh.quest114.name=§5§lBasic Transport: Items gtnh.quest114.desc=In order to transfer items, you need so called "nodes". There are some for pushing items into a pipe system, and later you'll have access to nodes that are able to pull items from attached inventories. # Quest.115 - §5§lBasic Transport: Fluids gtnh.quest115.name=§5§lBasic Transport: Fluids gtnh.quest115.desc=Just like item nodes, liquid nodes transfer... liquids. But probably the best thing: They can all utilize the same transfer pipe! # Quest.116 - §5§lAlloy Smelter gtnh.quest116.name=§5§lAlloy Smelter gtnh.quest116.desc=Upgrade your steam alloy smelter to an LV one. # Quest.117 - §5§lGotta Catch 'em All gtnh.quest117.name=§5§lGotta Catch 'em All gtnh.quest117.desc=Sure, you can use wheat/potatoes/carrots to make animals follow you back to your base, but that can be tedious. A golden lasso is a proper solution for animal transportation.%n%nYou can use it for §oany§r passive mob, like for getting villagers back to base, or a horse across a river. # Quest.118 - §5§lBasic Monster Prevention gtnh.quest118.name=§5§lBasic Monster Prevention gtnh.quest118.desc=Monsters spawning in or near your base can be annoying. Especially if you happen to get infernal creepers. Luckily, there's a good way to prevent them from spawning at all. # Quest.119 - §3§lA Quite Different Storage gtnh.quest119.name=§3§lA Quite Different Storage gtnh.quest119.desc=Regular chests can fill up rather quickly if you happen to collect mob drops like swords and/or armor. By using a cabinet, you can store up to 270 items of the same type. Also, it doesn't need a dolly - you can break it normally and it will retain contents. %n%nPerfect for storing IC2 crop seeds, Forestry saplings, or bees! # Quest.120 - §5§lProtect Your Base: Tier 1 gtnh.quest120.name=§5§lProtect Your Base: Tier 1 gtnh.quest120.desc=One needs proper protection for ones home. So why not get some turrets for safety? At the moment, 2 Turrets are available: "Potato" and "disposable item". I assume you can guess what they do and how they work... # Quest.121 - §5§lPassive Defence gtnh.quest121.name=§5§lPassive Defence gtnh.quest121.desc=A more "passive" approach to base defence are walls and fences. But seriously, where's the fun in that? # Quest.122 - §4§5§lTurret Base gtnh.quest122.name=§4§5§lTurret Base gtnh.quest122.desc=Turrets must be placed on top of a turret base. Only the player who initially placed the base can access and configure the turret. So don't worry about people taking your ammunition. # Quest.123 - §5§lWho Needs That Dirt Anyway gtnh.quest123.name=§5§lWho Needs That Dirt Anyway gtnh.quest123.desc=You probably have a ton of items floating around in your base. So why not use them to kill your enemies? # Quest.124 - §5§lDon't Play With Your Food! gtnh.quest124.name=§5§lDon't Play With Your Food! gtnh.quest124.desc=Use it to kill zombies instead. Does only a little damage, but hey, who cares? # Quest.125 - §5§lUpgrading Intensifies gtnh.quest125.name=§5§lUpgrading Intensifies gtnh.quest125.desc=Your turrets probably need more space to hold more ammunition, so why not get an upgrade for that? # Quest.126 - §6§lElectrolyzing All the Things gtnh.quest126.name=§6§lElectrolyzing All the Things gtnh.quest126.desc=Collected a lot of dusts you can't do anything with since you started with macerating, washing and centrifuging ores? It's finally time to get all the useful materials out of them.%n%nThis machine is §overy §o§rimportant for your MV progression. If you find a biome with tons of Stained or Hardened Clay, you can process it here, plus some other machines, into Sodium, Lithium, Silicon, Aluminium and Oxygen! # Quest.127 - Project red beginning gtnh.quest127.name=Project red beginning gtnh.quest127.desc=Welcome to Project Red!%n%nThis quest will teach you the basics of Projectred and show you how to set up a Ghetto AE system.%n%nThe Ghetto AE system will be really useful for sorting all of your first items%n%nFirst of all there are different types of pipes: %n%nItem Transport pipes are the most basic pipes, classified as Null-logic. They don't do anything besides connect other pipes together.%nItem Transport pipes only have the ability to take items that enter it and pass them along to another connected pipe. They will NOT connect to inventories at all. In a junction where there is more than 1 possible direction, item payloads will travel in a randomly selected direction.%n %nRouted pipes are the most advanced. These pipes 'communicate' with one-another to form pipe networks, in order to allow for incredibly complicated demand driven systems, with absolutely no redstone circuitry required.%n %nPressurized pipes are pipes that use a pressure based routing system where the payload travels to the closest inventory that can accept it. Finding the closest inventory is influenced by both distance and Pressure Resistance Pipes (which, to the path finder, are 1000 blocks long), but the actual path that items take is only influenced by distance.%n%nHowever, in order to control the logic of the routed pipes you will need special circuit chips.%n%n§4Note: I have no idea how PR works, or if this questline is entirely a duplicate, and have zero willpower to read all the boring text and find out, so I just unhid them since no one came forward with any info after I asked. If it should be removed or w/e, make a ticket. # Quest.128 - §6§lIO, IO, It's Off to EnderIO We Go gtnh.quest128.name=§6§lIO, IO, It's Off to EnderIO We Go gtnh.quest128.desc=You've probably used EnderIO before. It's quite useful for a lot of things. But the recipes are different and it's not as useful for some things like ore processing. Let's go through what it has to offer. Note that the other half is in HV. # Quest.129 - §6§lMachine Chassis gtnh.quest129.name=§6§lMachine Chassis gtnh.quest129.desc=All EnderIO machines still require the basic chassis, and it's almost the same recipe as before; Except that you need plates instead of ingots. But that shouldn't be a problem at all... # Quest.130 - §6§lPortable Tanks gtnh.quest130.name=§6§lPortable Tanks gtnh.quest130.desc=Until now, you had to use buildcraft tanks with dollies to carry liquids around. Which can be a pain with all that slowness. These portable tanks from EnderIO are able to push and pull liquids by themselves, as they have a built-in pump which is powered by some magic energy source. How convenient.%n%nThe pressurized versions are twice as large.%n%n§3Just be careful, because it will eat water cells instead of returning them. # Quest.131 - §6§lSimple RF power: Solid gtnh.quest131.name=§6§lSimple RF power: Solid gtnh.quest131.desc=By simply burning coal as fuel, this machine produces RF power. Enough for a basic machine setup. This machine will also accept compressed and multiple-compressed blocks. Want to burn something for 250+ days? Also, with double or octadic capacitors the output will increase and efficiency will improve.%n%nGT wiring can convert EU to RF, but not the other way around. Note that with the eNet changes a GT wire network will need at least one GT energy consumer - a machine hull of the matching voltage will work.%n%nEnder IO machines and GT cables and Wires can be left safely out in the rain.%n%nIt might be useful for Genetics machines since they consume excessive power when attached to GT wiring - Forestry and EnderIO machines work fine (except for the Thermionic Fabricator). Or use a Capacitor Bank. # Quest.132 - §6§lSimple RF Power: Liquids gtnh.quest132.name=§6§lSimple RF Power: Liquids gtnh.quest132.desc=This generator requires both water as coolant, and a burnable liquid as fuel. The amount of power it produces depends on the type of liquid used.%n%nFuel Burn Time (ticks/mb) Power Output (RF/tick) Power Output (RF/mb) %nOil 5 30 150%nHootch 6 60 360%nEthanol 15 40 600 %nFire Water 15 80 1200%nDiesel/Fuel 25 60 1500%n%n§3Rocket Fuel is disabled. # Quest.133 - §9§lThe Power of Endermen gtnh.quest133.name=§9§lThe Power of Endermen gtnh.quest133.desc=Elevators are nice, but they're limited to vertical teleportation, and their range is also highly limited. Travel anchors don't have a limitation on angle, you can teleport from one anchor to any other within 128 blocks. You do this by looking at the anchor you wish to travel to and pressing the shift button. You can also name them and even set them as private if you like. They have a 2s cooldown. # Quest.134 - §6§lConduits gtnh.quest134.name=§6§lConduits gtnh.quest134.desc=Probably the most awesome way to transport just about anything in multiple different ways. Get some conduits of each type. Higher tiers of each (except item) exist.%n%n§3There's also ME conduits for when you can do that. # Quest.135 - §6§lYet Another Wrench gtnh.quest135.name=§6§lYet Another Wrench gtnh.quest135.desc=The Yeta Wrench is more than just a regular wrench. While holding it, you are able to switch between conduit types, eventually allowing you to remove one specific conduit type from a bundle of many. Ctrl-Mousewheel will switch modes, also Shift-Leftclick allows you to open the configuration interface even if you don't have access to that side of the conduit. # Quest.136 - §6§lImproving Conduits gtnh.quest136.name=§6§lImproving Conduits gtnh.quest136.desc=Conduits on their own are pretty awesome, but you can do better. By using filters and speed upgrades, you gain even more control over what they do and how fast they work.%n%n§3PS: You can't make all of these right now. # Quest.137 - §6§lMaking Things Pretty gtnh.quest137.name=§6§lMaking Things Pretty gtnh.quest137.desc=While conduits on their own are already awesome, you can also hide them if you want. There are 2 types of facades, basic and hardened. While basic ones are simple and easy, the reinforced ones are able to withstand explosions and mining with tools. You have to use your Yeta Wrench to remove it.%n%nYou'll have to paint your facades in the Painting Machine first - place the block you want them to look like where the paintbrush is, and the facade on the left. Of course, the Painting Machine needs to be powered. # Quest.138 - §5§6§lCome to the Dark Side... gtnh.quest138.name=§5§6§lCome to the Dark Side... gtnh.quest138.desc=...we have cookies. # Quest.139 - Luke, I'm Your Father gtnh.quest139.name=Luke, I'm Your Father gtnh.quest139.desc=With that dark steel you got, you may now craft yourself a new set of armor. While pretty basic at first, it can be upgraded later to unlock powerful features. # Quest.140 - §6§lDark Steel Tools gtnh.quest140.name=§6§lDark Steel Tools gtnh.quest140.desc=There are also tools made of dark steel. Each of them can receive upgrades. Hold shift to get the tooltip which will explain what you need in order to upgrade them.%n%nThese tools can also be enchanted like vanilla tools.%n%nThe Ender will increase wither skull and ender pearl drops. It can be upgraded to teleport the player.%n%nDark shears can be empowered, and then will shear a large area, including leaves. Handy for clearing away that giant redwood! Maybe you will find other uses for it.%n%nThe axe, once empowered, can be recharged wirelessly while in farming station.%n%nThe pick? Well, it can mine cobalt I guess if you haven't gotten a tool capable of that yet. You could keep it around to use for base decorations if your normal pick is too fast, I suppose. # Quest.141 - §9§lVibrant Crystals gtnh.quest141.name=§9§lVibrant Crystals gtnh.quest141.desc=Vibrant capacitor banks need this magical crystal. Armor and tools can be upgraded with it too. # Quest.142 - §6§lBrewing Liquids gtnh.quest142.name=§6§lBrewing Liquids gtnh.quest142.desc=This machine is not only capable of brewing more powerful burnable liquids, it can also be used to brew nutrient distillation, which might have further usage soon™.%n%nNote that you get different ratios depending on what item you use for recipes that allow alternates. Use what you like. # Quest.143 - §6§lSmelting All-Joy gtnh.quest143.name=§6§lSmelting All-Joy gtnh.quest143.desc=This combination smelter allows you to produce fused quartz and quite clear glass of all variants.%n%nIt does §onot§r alloy you to make the EIO alloys though, you'll need a mixer and (probably) EBF for that. # Quest.144 - §9§lAutomated Crafting gtnh.quest144.name=§9§lAutomated Crafting gtnh.quest144.desc=You know, yet another automated crafting solution...%n%nThe left grid sets the recipe. The center box on the left will show the output. The right item grid is where you place resources. The output products will show up on the right center box. # Quest.145 - §6§lOre Processing, Kind Of... gtnh.quest145.name=§6§lOre Processing, Kind Of... gtnh.quest145.desc=The endless war between macerators and SAG mills rages on eternally, so why does it matter which one you choose?%n%nHV Macerators are still required for the final byproducts on many ore chains, but a SAG mill still shines through with upgraded grinding heads! SAG mills are perfect machine for getting the most from your ores without using bees and crops. You can get bonus outputs with tungsten grinding heads, but that doesn't mean you can dupe materials (like ingots) with it. Plus for many of them you'll get the final output directly without any need for further processing. Handy for processing Redstone to get Chrome!%n%nIt's great for lead, copper, tin, silver, nickel, redstone, ruby, lapis, certus quartz, and malachite ores. Other ores will give you better outputs as well if you use a good enough head.%n%nEven coal, charcoal, bones, wheat, ender pearls, and charcoal non-ores will give bonus outputs.%n%nThat said, the GT ones are still way faster later on.%n # Quest.146 - §9§lTorture Device gtnh.quest146.name=§9§lTorture Device gtnh.quest146.desc=When the subjects don't want to cooperate. # Quest.147 - H8N4C2O4 (Green) Rocket Fuel gtnh.quest147.name=H8N4C2O4 (Green) Rocket Fuel gtnh.quest147.desc=This is the final Rocket Fuel. With this, you can go anywhere. If you have the right rocket, of course. # Quest.148 - §6§lTasty... gtnh.quest148.name=§6§lTasty... gtnh.quest148.desc=Yeah, that is... Well.. You are sure it will have a usage for something... some day... eventually... maybe... # Quest.149 - §6§lFire Water gtnh.quest149.name=§6§lFire Water gtnh.quest149.desc=Too bad, you can't drink it. When used in the Combustion Generator, it will produce 80 RF/t. # Quest.150 - §6§lHootch gtnh.quest150.name=§6§lHootch gtnh.quest150.desc=The lowest tier of renewable, burnable fluid. Generates 60 RF/t, but can be automated for "green" infinite power. # Quest.151 - §9§lAutomated Mob Farming gtnh.quest151.name=§9§lAutomated Mob Farming gtnh.quest151.desc=Of course... zombies love that... disgusting liquid (nutrient distillation). While using a small amount per hit, he will attack everything that is within his range with a weapon you give him. That also includes players, so be careful. Rumors are there might be a weapon that will never break when used in this "machine"...%n%n§3BTW you need to be at > 75% to run it. # Quest.152 - §9§lAnd It Will Never Break gtnh.quest152.name=§9§lAnd It Will Never Break gtnh.quest152.desc=By using an etheric sword, your killer joe will run...forever. Proper enchantments are a requirement for it to be efficient, but that shouldn't be a problem. # Quest.153 - §6§lSimple Item Transfer gtnh.quest153.name=§6§lSimple Item Transfer gtnh.quest153.desc=Translocators can only transfer items over a distance of 1 block. But they're quite cheap, and a good solution to building compact machine setups. They include a free simple item filter which can be enabled on the input or output side. And they support multiple inputs and outputs! Glowstone will make it transfer faster - try investigating other upgrades. # Quest.154 - §6§lSimple Fluid Transfer gtnh.quest154.name=§6§lSimple Fluid Transfer gtnh.quest154.desc=Just like the item translocators, the fluid ones transfer... fluids. Same restrictions apply, 1 block distance. These can also be upgraded. # Quest.155 - §6§lHarder, Stronger, Faster gtnh.quest155.name=§6§lHarder, Stronger, Faster gtnh.quest155.desc=No, actually not faster. But more durable than tier 1. # Quest.156 - §6§lProtect Your Base: Tier 2 gtnh.quest156.name=§6§lProtect Your Base: Tier 2 gtnh.quest156.desc=Slightly better protection. Now with a real gun. No more wasting food. # Quest.157 - §6§lTier 2 Turret Base gtnh.quest157.name=§6§lTier 2 Turret Base gtnh.quest157.desc=Nothing to see here. Proceed... # Quest.158 - §6§lSometimes, a Bullet Will Do gtnh.quest158.name=§6§lSometimes, a Bullet Will Do gtnh.quest158.desc=They hit hard. You have been warned. # Quest.159 - §6§lBurn Them. Burn Them All! gtnh.quest159.name=§6§lBurn Them. Burn Them All! gtnh.quest159.desc=Hmmm, crispy bacon. What would happen if you enable neutral mobs as targeting...? # Quest.160 - §9§lTier 3 (HV) gtnh.quest160.name=§9§lTier 3 (HV) gtnh.quest160.desc=Your first hull, as usual... # Quest.161 - Paying the Highest Price gtnh.quest161.name=Paying the Highest Price gtnh.quest161.desc=When regular magic just isn't enough, you need something... stronger. Which is paid with blood. Your blood, and maybe others'.%n%nIn tier 1 you only need to place the blood altar. Plan for the configuration to grow in size up to 23x23 for a single altar.%n%nKeep in mind that you get less blood, and use more when crafting in GTNH. Plan for pain and frustration too.%n%nThe altar has a 10,000L blood tank, plus a 1,000L I/O buffer (you can pump in and out, but the rate is pitifully low at the start). Blood will flow to the I/O buffer until it's full, so be aware of that before your first craft. # Quest.162 - §9§lDimensional Goal: Moon gtnh.quest162.name=§9§lDimensional Goal: Moon gtnh.quest162.desc=HV is about getting to the moon so you can get Titanium, used to make EV and AE2 machines. It's a long and involved task though, so head on over to the Space Race tab for more info.%n%n§3You need IV circuits and the HV assembler to start the tab though.%n%n§6If you're doing the no-rocket run, hold a stack of Titanium Ingots to proceed. Same thing for Tungstensteel when you get to EV. # Quest.163 - §9§lI See Everything gtnh.quest163.name=§9§lI See Everything gtnh.quest163.desc=The inventory panel is an alternative to a PR or LP storage system. Just like PR, you have to connect every chest/barrel with an item conduit. In addition to that, you also have to install a "remote awareness" upgrade into every conduit side you want the panel to see.%n%nWell, they're all obsolete once you get AE2 though. # Quest.164 - Portable Battery... gtnh.quest164.name=Portable Battery... gtnh.quest164.desc=Using this binds it to you (expect to do that a lot), and consumes one heart while depositing 200LP in your 'soul network'. You can draw upon the soul network for anything that needs LP such as Alchemy or Rituals. If you want to automate it, you can put it into your altar for a 1:1 conversion of blood. %n%nThe highest tier orb you have bound will be considered the maximum limit to LP in your network, but you'll need to put it into the appropriately tiered altar to keep absorbing blood. # Quest.165 - §9§lSoul Eater gtnh.quest165.name=§9§lSoul Eater gtnh.quest165.desc=Wouldn't it be great to actually make use of the intelligence or abilities a certain creature has? For example: enderman teleportation or brain capacity of a zombie for simple logic? (He doesn't use it anyway...) With this machine, you're able to bind a captured soul to an item, which can then be used in machines to improve their functionality, or create them to begin with. # Quest.166 - §6§lA New Alloy, Soularium gtnh.quest166.name=§6§lA New Alloy, Soularium gtnh.quest166.desc=There are some... "Darker" uses for machines. Stuff that might be considered "magic". Anyway, for that you need a new alloy: Soularium. # Quest.167 - §9§lExperience Storage gtnh.quest167.name=§9§lExperience Storage gtnh.quest167.desc=Dying is painful, isn't it? As almost all of your precious experience is lost. But fear not, there's a solution! By using an experience obelisk, you're now able to store all your collected experience in a safe location. Other than the other way of doing it that you could already do. # Quest.168 - §6§lA Soul Vessel gtnh.quest168.name=§6§lA Soul Vessel gtnh.quest168.desc=The Soul Vial is used later in HV Ender IO machines. For now though you may find it convenient to deal with....troublesome mobs. The Soul Vial is reuseable. Just right-click any living entity to steal its soul. Right click again to release it in the environment.%n%nThe possibilities swirl in your head... # Quest.169 - §9§lThe Creation of Life gtnh.quest169.name=§9§lThe Creation of Life gtnh.quest169.desc=By utilizing large amounts of energy, you're able to reactivate those broken spawners you may have found in the past. If you haven't, you should get one of them now.%n%nIf the broken spawner isn't of the type of mob you want to spawn, you'll need to do some extra work. Capture one in a soul vial, then use that and the broken spawner in the soul binder to change the type. This takes forever, and also levels.%n%nCombine a BS with your Powered Spawner in an anvil to set the type for it to spawn. Then you just gotta power it up!%n%nIf you set it to capture mode, you can make souls of a specific mob without any danger.%n%n§3Please try to use as few as possible on servers, mobs are laggy. Use crops if possible. # Quest.170 - §9§lSpecific Enchantments gtnh.quest170.name=§9§lSpecific Enchantments gtnh.quest170.desc=Enchanting books is, just as it is for items, random. And that's annoying if you need a specific enchantment on your tool or armor. Now there's a way to actually select enchantments. For a price, obviously. # Quest.171 - §9§lAlmost Like Steel gtnh.quest171.name=§9§lAlmost Like Steel gtnh.quest171.desc=Next-gen protection against nasty zombies, creepers and other "stuff". # Quest.172 - §9§lProtect Your Base: Tier 3 gtnh.quest172.name=§9§lProtect Your Base: Tier 3 gtnh.quest172.desc=Now we're talking: Grenades! The next in big badda boom hardware. # Quest.173 - §9§lTier 3 Base gtnh.quest173.name=§9§lTier 3 Base gtnh.quest173.desc=More storage, more power, and a lot more slots for possible upgrades. # Quest.174 - §9§lThis is Relatively Useful gtnh.quest174.name=§9§lThis is Relatively Useful gtnh.quest174.desc=For... some things... maybe... At least it's fun to watch? # Quest.175 - §9§lFire in the Hole gtnh.quest175.name=§9§lFire in the Hole gtnh.quest175.desc=Ah, there's nothing like an explosion and the certainty that your enemies have been blasted into tiny pieces. # Quest.176 - §a§lTier 4 (EV) gtnh.quest176.name=§a§lTier 4 (EV) gtnh.quest176.desc=The main goal here is to get a tier 2 rocket, and reach Mars. You also might want to rethink your power setup, as more and more machines will be upgraded. This quest set will teach you about a couple of options you have regarding power production.%n%nMultiblock goals includes quests for the large gas turbine, large combustion engine, and multiblock ore drill. # Quest.177 - §oPoke§r gtnh.quest177.name=§oPoke§r gtnh.quest177.desc=Time to get some blood. You will have to start with your own...%n%nYou get 100LP in the altar for each use. # Quest.178 - It's Storage Time! gtnh.quest178.name=It's Storage Time! gtnh.quest178.desc=To make an AE system, you'll need all 4 patterns, collect them all! If you hit EV without getting all of them, you can also make them yourself.%n%n§3BTW, you need a ton of Titanium to do AE2, so if you can't make it, you won't get much of anywhere. # Quest.179 - Gotta Find Them All gtnh.quest179.name=Gotta Find Them All gtnh.quest179.desc=There are a lot of meteors on the surface, but there are more underground. In order to find those, you'll want a compass. The compass will only tell you the chunk has an asteroid in it, with your ore finder wand you can get a better idea where in the chunk the meteor is hiding.%n%nFor more details on AE2, check out https://tinyurl.com/GTNH-AE2 # Quest.180 - 16k Item Storage Cell gtnh.quest180.name=16k Item Storage Cell gtnh.quest180.desc=Middle tier storage cell, which can contain 16,384 bytes of storage. 16,384 bytes of storage can hold 2,032 stacks of a single item, or 1,040 stacks, while holding 63 different items. The 16k storage cell uses 128 bytes of data to store a single type.%n%nWhen placed inside a drive or chest will consume 1.5 ae/t. # Quest.181 - Fluix Crystals gtnh.quest181.name=Fluix Crystals gtnh.quest181.desc=Not "flux"! Even if the color is the same. You need to add redstone and nether quartz to a charged certus crystal. # Quest.182 - Applied Crafting gtnh.quest182.name=Applied Crafting gtnh.quest182.desc=Crafting can be a pain. So why not automate it? These can hold a single pattern each. However, if you place an ME interface against it, you can use it to craft any of the patterns in it. You can use multiple with the same MA, and given how expensive they are now, that might be a good idea. These do NOT require a channel, but do require network access. # Quest.183 - Getting Your First Processors gtnh.quest183.name=Getting Your First Processors gtnh.quest183.desc=There are 3 different ways to make AE2 processors. First, there's the AE2 Inscribers, which are slow, hold one of each item at a time, require inputs (and output) from specific directions, but can be sped up with cards. Second, there's the Advanced Inscribers, which are similar, but allow stacking, and do not require specific directions. Lastly, there's GT Assemblers (and later the multiblock) which can be very fast, but require a fluid input, and consume more power. Get 8 of each one for now. # Quest.184 - Cables gtnh.quest184.name=Cables gtnh.quest184.desc=To have access to your applied energistics network from your entire base, you'll need cables. A lot of them. For now, the basic ones will do, but eventually, you'll end up using dense cables and p2p channels. Glass and Covered cables are functionally identical, just different in looks. Each can carry 8 channels. Quartz fibers don't carry channels but can carry energy. This is useful for providing power from your main network to independant subnetworks.%n%nYou can also color your cables - cables with different colors will not connect, so those can be used to expand network capacity by running parallel cables. Only fluix colored cables connect to all other colors. Later it will probably be more efficient to use P2P channels to jam a bunch of channels into 1.%n%nAnchors are like covers, keeping things from connecting when you don't want them to. # Quest.185 - Basic Terminals gtnh.quest185.name=Basic Terminals gtnh.quest185.desc=The ME Terminal is an interface which gives you access to an ME network's networked storage. It has the ability to sort and search, as well as filter by using a view cell.%n%nThe ME Crafting Terminal is the upgraded version of the ME terminal which has an integrated crafting grid with access to an ME network's networked storage.%n%nThe ME Interface Terminal gives remote access to all interface pattern slots on your network separated by which type of machine they are on. It will show the type of machine in the terminal, however you can name the ME interface in the inscriber or an anvil to alter the name displayed in the ME interface terminal. If you use Ender Chests to send stuff elsewhere to be processed a lot, this may help with reducing confusion. You can also search for a specific device. # Quest.186 - §a§lDimensional Goal: Mars gtnh.quest186.name=§a§lDimensional Goal: Mars gtnh.quest186.desc=Mars has a few new ores you need to find like tungsten, uranium and desh. You can centrifuge uranium-238 for U-235 and plutonium-239, which can also be centrifuged to get Pu-241 if you happen to need it. # Quest.187 - §a§k§l§r§a§lDimensional Goal: Phobos gtnh.quest187.name=§a§k§l§r§a§lDimensional Goal: Phobos gtnh.quest187.desc=Phobos has new ores, go get them!%n%n§3Honestly, aside from the dungeon, Phobos has all the ores you need. # Quest.188 - §a§lDimensional goal: Deimos gtnh.quest188.name=§a§lDimensional goal: Deimos gtnh.quest188.desc=You can actually get the ores you want from the other two, but visit if you like? # Quest.189 - §a§lHEV Mark III Protective System gtnh.quest189.name=§a§lHEV Mark III Protective System gtnh.quest189.desc=Some items will give you a Radiation debuff without protection. How long it lasts depends on the item. Some items will give you an enormous or unlimited time debuff timer, which effectively kills you because there's no way to get rid of it.%n%nOther items will give you a general sickness with many debuffs, but not Radiation. That can be removed the normal ways, Milk, Terrawart, Aqua bees, etc.%n%nIf you wear a Hazmat suit (and rubber boots!) you are not affected by radioactive effects at all. Same for some other armors that list hazmat protection. # Quest.190 - §a§lAppropriate Power gtnh.quest190.name=§a§lAppropriate Power gtnh.quest190.desc=Whether you used magic, steam, oil or biogas for power until now, you will run into problems as you advance to higher tiers. So you'll need to upgrade your power grid, at least for your EBF(s). So let's start with something more powerful: A nuclear reactor!%n%nIf you want to know how they work, refer to The Internet or the Reactor Planner at https://github.com/MauveCloud/Ic2ExpReactorPlanner/releases%n%nNote: The EU multiplier is set to 10x in this pack. That means your nuclear reactor is 10 times more efficient. Make sure to set the planner to GTNH mode under advanced. Also, the base numbers (before 10xing) can be seen on the hover text for all the components.%n%nIf you just want to use them, go to https://gtnh.miraheze.org/wiki/Nuclear_Reactors for reactor designs. The Thorium 1920 EU one is probably best for now. # Quest.191 - Standard Nuclear Fuel: Uranium gtnh.quest191.name=Standard Nuclear Fuel: Uranium gtnh.quest191.desc=Just "regular" uranium fuel, nothing special about it. It produces 5x the power, and 4x the heat of thorium, while lasting 2/5 the time.%n%nMost fuel rods are basically this, but slightly modified. You generally get this from Mars and it's moons, but you can get a little from centrifuging thorium if you want.%n%nBTW, one of the reactor types 'pulses' the reactor to turn it off once it gets too hot. You can pack in the rods and then cool it off for a while to get higher efficiency out of each rod. Try it if you like explosions. # Quest.192 - Tricky Nuclear Fuel: MOX gtnh.quest192.name=Tricky Nuclear Fuel: MOX gtnh.quest192.desc=Under normal conditions, produces the same amount of power as uranium, but MOX produces more power the more you let the reactor heat up. Try to come up with a heat-neutral design as close to the limit as possible to take advantage of this. It lasts 1/2 the time, and produces more heat once the reactor is over 50%. A fuel for all the engineers out there.%n%n§3You'll need to run a uranium reactor for a while to get some plutonium if you don't have another way to get it. Remember that there's more than 1 type!%n%n§4Make sure to test in creative and/or use protection against explosions! # Quest.193 - §a§lBasic Nuclear Fuel: Thorium gtnh.quest193.name=§a§lBasic Nuclear Fuel: Thorium gtnh.quest193.desc=The weakest of all fuel rods, but very easy to produce, very easy to keep cool and runs twice as long as uranium. It even returns 1/3 of the thorium back later. A perfect "fission and forget" power source.%n%n§4Note: After they're used up you can recycle them to get Lutetium which is used for making americium in the fusion reactor. Americium is §lneeded§r§4 for top tier materials later, so start stockpiling now. Plus, you get power! # Quest.194 - §a§lMonitoring Your Reactor gtnh.quest194.name=§a§lMonitoring Your Reactor gtnh.quest194.desc=It's important to monitor your reactor (Or just fancy to have a big screen somewhere...). So now that you've gained knowledge about the available fuel rods, you can start to build yourself a power plant. Here is something to help you out.%n%nUse the sensor kit on the block you want to monitor, then put the sensor card in the display panel. Next select which lines of information you want to display. # Quest.195 - §a§lIncreasing the Capacity gtnh.quest195.name=§a§lIncreasing the Capacity gtnh.quest195.desc=To unleash the full potential of your reactor, you have to attach six reactor chambers to it. # Quest.196 - §a§lMove the Heat gtnh.quest196.name=§a§lMove the Heat gtnh.quest196.desc=Reactors heat up, so you need to "move the heat away" to somewhere else. Either read a wiki and try to comprehend how these work, or give up and just use the versions on the wiki. # Quest.197 - §a§lVenting Heat gtnh.quest197.name=§a§lVenting Heat gtnh.quest197.desc=You can't just move the heat around, eventually you need to get rid of it. Just like the exchangers, there are different types of vents, each of them has a certain usage. Same as the other quest, either read a wiki and try to comprehend how these work, or give up and just use the versions on the wiki. # Quest.198 - Alternate Nuclear Fuel: Tiberium gtnh.quest198.name=Alternate Nuclear Fuel: Tiberium gtnh.quest198.desc=They're the same as uranium but produce half as much heat. Given that there's no reactor designs floating around, and the fact that you need to go to Ross128ba, a T5 rocket (LuV) planet to get the tiberium, I'm gonna say they're probably not worth it. If you disagree, make a design and show it to people, 'kay? # Quest.199 - §a§lQuit Exhaling Dusts gtnh.quest199.name=§a§lQuit Exhaling Dusts gtnh.quest199.desc=The QED is used to make only a few things, so I'll just list them here:%n%nMagnum Torch: Prevent mob spawns.%nEnder Quarry, and the Ender-Markers that go with it: Quarry up the landscape, so you can get planet blocks, dirt, etc, unlike miners.%nEnder-Thermic Pump: For nether lava pumping with less lag.%nTransfer Node Energy/Hyper-Energy: Transfers RF, so. useless. # Quest.200 - §a§lAdvanced Mob Protection gtnh.quest200.name=§a§lAdvanced Mob Protection gtnh.quest200.desc=Like the chandelier, the magnum torch prevents monsters from spawning. However, its range is quite big, so a single one might be enough for your entire base. The range is 64 blocks horizontally in each direction, and 32 up and down.%n%n§4Don't forget, monsters can still follow you home! # Quest.201 - §c§lAutomated Mining gtnh.quest201.name=§c§lAutomated Mining gtnh.quest201.desc=The QED enables you to assemble the most convenient device for mining: The ender quarry.%n%nAs 0lafe says, "This small black box is life-changing" and "Sympathy for the amount of dense obsidian plates you need."%n%nGuess you better get compressing!%n%n§4NOTE: It's best to place your quarry and markers on orevein boundaries. This way you start getting ores right away, especially from planets. # Quest.202 - §c§lAccelerating Things gtnh.quest202.name=§c§lAccelerating Things gtnh.quest202.desc=If an ender quarry won't satisfy your needs for MOOORE. A speed upgrade is required. # Quest.203 - Bundled AE Channels gtnh.quest203.name=Bundled AE Channels gtnh.quest203.desc=P2P tunnels. You'll probably want a bunch of them! They act as teleport points from one place to another for the contained information. You need to use a §odifferent§r network to transfer them, so use a subnetwork for that.%n%nThey can pack up to 32 channels into 1 channel and transport those to the destination P2P bus. Each P2P tunnel requires 1 free channel. P2P connections cannot be nested, but one transport cable can carry multiple P2P connections. For a normal fluix cable, that's 4 P2P connections, and 16 for dense. You could also use a ME controller on your subnework if that just isn't enough. Or use separate cables.%n%nGenerally, you'll want to have the first point be one side of an ME Controller block (remember you can add more!), and the other where some of your machines are.%n%nA nice online guide can be found at https://tinyurl.com/GTNH-AE2 under P2P tunnels.%n%n§IIf you want to use one of the P2P tunnels for something §oother§r than ME channels, use an applicable item on the center of the face of the tunnel, (for example, a GT cable for GT EU, redstone for RS signal, an RF conduit for RF, a torch for light, a bucket for fluid, a chest for items, or an OC cable for OC) and it will convert to that type, even if you pick it up. Use a fluix cable to change it back. # Quest.204 - Load and Unload the Rocket gtnh.quest204.name=Load and Unload the Rocket gtnh.quest204.desc=What use has an automated rocket, if you can't load and unload it with automation? # Quest.205 - Cargo Rocket: For the Fun gtnh.quest205.name=Cargo Rocket: For the Fun gtnh.quest205.desc=No need to fly to distant planets on your own, just to grab ores.%n%n§3Usefulness level: Doubtful. # Quest.206 - §6§lVenting the Heat gtnh.quest206.name=§6§lVenting the Heat gtnh.quest206.desc=A low tech method to cool down the hot coolant is to use vent covers. Just place the cover on any GregTech block which can contain IC2 coolant and place water in front. The easiest might be just a tank or pipe. This will help until you have access to a Large Heat Exchanger or a Vacuum Freezer.%n%nAn advanced or overclocked reactor vent is much faster than a basic heat vent but you can't make those yet. Those covers also work with a air in front, but the basic heat vent needs a water block in front. Obviously, all vent covers are faster with water in front than with just air. # Quest.207 - §a§lTurret Base Tier 4 gtnh.quest207.name=§a§lTurret Base Tier 4 gtnh.quest207.desc=Even more range, power and upgrade slots. # Quest.208 - §a§lProtect Your Base: Tier 4 gtnh.quest208.name=§a§lProtect Your Base: Tier 4 gtnh.quest208.desc=The small parts for the powerful turrets. # Quest.209 - §a§lMake Love, Not War gtnh.quest209.name=§a§lMake Love, Not War gtnh.quest209.desc=For those who don't want to kill things. Just teleport them away, however this takes a large amount of power. # Quest.210 - §a§lWhy Grenades... gtnh.quest210.name=§a§lWhy Grenades... gtnh.quest210.desc=...when you can use rockets? Yes, rockets! They search and destroy, and go off with a huge boom. # Quest.211 - §a§lTier 4 Fence and Walls gtnh.quest211.name=§a§lTier 4 Fence and Walls gtnh.quest211.desc=Another upgrade for your walls. One more to go! # Quest.212 - §a§lPulverize the Planet gtnh.quest212.name=§a§lPulverize the Planet gtnh.quest212.desc=Literally. You can grind the rock of most planets, to get a chance for...stuff. It depends on the planet. Does consume quite a bit of power, but can really help you out.%n%nFor Tungstate, you can centrifuge previously macerated moon dust, macerate end stone with an HV+ macerator and then centrifuge it, or centrifuge endergoo (found all over the end, does not give back buckets).%n%nIf you want to make your rocket, you need to get at least a little before you can get to a planet with the ore. However, keep in mind that you'll need an EBF with TPV Coils to smelt Tungstensteel Dust into the ingot!%n%n§3Do one of the tasks. # Quest.213 - §1§b§l§1§2§3§4§5§4§6§7§8§9§a§b§c§d§e§c§b§lTier 5 (IV) gtnh.quest213.name=§1§b§l§1§2§3§4§5§4§6§7§8§9§a§b§c§d§e§c§b§lTier 5 (IV) gtnh.quest213.desc=IV-Level. You will need Tungstensteel for machines. Suggested planets and moons to visit: Mars, Phobos, Deimos. %n%nMake sure to get a set of TPV coils for your EBF.%n%nYou should've learned "how to GregTech" by now. If not, go clean up the machine craters in your base...%n%nMany GT++ multiblock machines unlock at this tier. Make sure you have an Alloy Blast Smelter ready to go and check the GT++ tab. # Quest.214 - A Reward gtnh.quest214.name=A Reward gtnh.quest214.desc=You have really come a long way to get here! However, getting to the moon is just the start of your journey, as you'll have access to even more powerful and awesome stuff. You have proven yourself worthy, and mastered the challenges to get here. Congratulations!%n%nPick one of the reward quests below. # Quest.215 - §b§lOn Your Way to Asteroids and Other Rocket Tier 3 DIMs gtnh.quest215.name=§b§lOn Your Way to Asteroids and Other Rocket Tier 3 DIMs gtnh.quest215.desc=There's some good stuff in the asteroids, so you should stop by. Especially for the naquadah. # Quest.216 - Portable Clean Energy IV gtnh.quest216.name=Portable Clean Energy IV gtnh.quest216.desc=This is the IV version. # Quest.217 - Reward choice: Personal Dimension gtnh.quest217.name=Reward choice: Personal Dimension gtnh.quest217.desc=Tired of mobs in your base? Want to build somewhere... different? Probably in a personal dimension? Then this is your chance. But choose wisely; You can only pick one option.%n%nWhen you first activate the portal, you can configure the world to your liking: it can be a void world, or any superflat world as long as it only consists of blocks such as grass, stone, cobblestone, bedrock, etc.%nBe careful! Once you configure the world, you can only change the cosmetic settings such as sky color by shift-right clicking the portal.%nEditing world generation settings after the world is created is only possible if a server administrator unlocks it for you via the /pspace allow-worldgen-change DIMID command.%n%n§3PS: The Last Millenium is also a void dimension you could use.%n%n§2If you're used to the buggy garden/void dimensions from UtilityWorlds, this is now a new mod that should resolve most of the previously known issues with blood magic, etc. # Quest.218 - Reward Choice: Loot gtnh.quest218.name=Reward Choice: Loot gtnh.quest218.desc=Don't need a personal dimension, eh? Well, then you'll probably be happy with some extra loot. Choose wisely; You can only pick one.%n%n§3PS: The loot is lame, don't pick this one. # Quest.219 - §b§lAlmost Unbreakable gtnh.quest219.name=§b§lAlmost Unbreakable gtnh.quest219.desc=Probably not required any more, but you've made so many walls already. So why not get the best ones? # Quest.220 - §b§lProtect Your Base: Tier 5 gtnh.quest220.name=§b§lProtect Your Base: Tier 5 gtnh.quest220.desc=Tough materials, for tough weapons. Railguns, and lasers, and... stuff. I assume you want a lot of those soon. # Quest.221 - §b§lTurret Base Tier 5 gtnh.quest221.name=§b§lTurret Base Tier 5 gtnh.quest221.desc=The last one, I promise. Used for the most powerful turrets available. You wonder if they might help you take out some more... "Dangerous" enemies? # Quest.222 - §b§lPewPew! gtnh.quest222.name=§b§lPewPew! gtnh.quest222.desc=Requires no ammo, but still does a ton of damage. All you need to do is feed it power, a lot of power. # Quest.223 - §b§lRailguns, What Else gtnh.quest223.name=§b§lRailguns, What Else gtnh.quest223.desc=Massive power, and a wonderful sound when they fire. I recommend to use upgrades to increase range and damage. # Quest.224 - Witchy (Wo)man gtnh.quest224.name=Witchy (Wo)man gtnh.quest224.desc=If you've made the spinning wheel and done the research, you can make these as soon as you make a 50 vis wand. They're very helpful. # Quest.225 - Searching for Answers gtnh.quest225.name=Searching for Answers gtnh.quest225.desc=Last night you had a dream. A dimension, so strange and different, almost... magical? Like the saplings you found. You decided to go there and look for answers.%n%nFirst, place water in a 2x2 grid, with 12 flowers surrounding it. Then toss in a portal crystal to open it up. And no, a diamond is not enough.%n%n§3You should be able to use any vanilla flower. # Quest.226 - See the Unseen gtnh.quest226.name=See the Unseen gtnh.quest226.desc=Everything is made of 6 primal aspects. Those aspects can be combined to form compound aspects, but in the end, there are only 6, kinda like the infused shards you found. You noticed that those shards start to vibrate when you bring them next to something that is made of the respective aspect. Maybe you can create a device to actually "scan" items, and reveal their compounds? This could be very useful later on. # Quest.227 - A Table to Work On gtnh.quest227.name=A Table to Work On gtnh.quest227.desc=Now you need something on which to craft magical items. It probably needs to be a little magical itself. Let's see what the book says.%n%n§3I should probably take this time to read all the stuff in the Thaumonomicon I don't know about while I'm at it, instead of posting on Discord and looking stupid. # Quest.228 - Tier 2 Sigils gtnh.quest228.name=Tier 2 Sigils gtnh.quest228.desc=With Reinforced Slates, you can make new sigils. # Quest.229 - Infused Stones gtnh.quest229.name=Infused Stones gtnh.quest229.desc=This whole place here is filled with magic. No matter where you look at, it's just everywhere. You wonder what happens to regular stone if it's exposed to large amounts of magic for such a long time. Maybe it's time to go mining?%n%nThere are 3 veins. There's amber and cinnabar in each. They aren't super useful, but make sure to keep hold of some at least. # Quest.230 - Your First Wand gtnh.quest230.name=Your First Wand gtnh.quest230.desc=You're sure that this place will give you all the answers you're looking for! To continue, you need something to handle the magic energy called "vis". Guess it's time to craft your first wand.%n%nIf you haven't started on defeating the TF bosses yet, you'll need to do so to proceed. All wands require some kind of TF boss drop, with better wands needing later boss's drops. Once you've defeated them once, you can buy a spawn egg (only usable in the TF) or use the trophy+salis mundus to make more of the drop.%n%n§3You should look for wand recipes in NEI. Not all of them are correct in the Thaumonomicon. # Quest.231 - Tome of Knowledge gtnh.quest231.name=Tome of Knowledge gtnh.quest231.desc=All the things you've discovered so far, you need to write them down. But you're lazy, and you have a wand, so why not try a magical way to "write down" your research? You wonder if you could enchant a book with your wand, so that it will keep track of your progress... You should try that on a bookshelf! # Quest.232 - Improving Your Wand gtnh.quest232.name=Improving Your Wand gtnh.quest232.desc=Your wand does a great job in storing and releasing vis as you please. However, those iron caps are... §oweak§r. If you don't pay enough attention to it, it might hurt the node. Maybe you should try to improve it with caps made out of a more valuable material. Like... gold, perhaps? # Quest.233 - Getting Shards gtnh.quest233.name=Getting Shards gtnh.quest233.desc=Now that you've found all six types of infused stone, you need to break those up in order to get the shards. The easiest way to do that, is to throw these stones in your Forge Hammer. Later when you have a Sifter, you can sift purified ores for more shards. An autoclave can turn shard dust into a shard. Maybe there's a magical way to do the same thing? # Quest.234 - A "Greater" Wand gtnh.quest234.name=A "Greater" Wand gtnh.quest234.desc=While doing all your research and mining of these infused stones, you had an idea how to use the wood of a Greatwood tree to make a new wand. Actually, it turned out to be pretty simple, but you lacked one important thing back then: vis! The vis makes sure the wood doesn't lose it's magical conductivity while forming the rod. # Quest.235 - Better Screws gtnh.quest235.name=Better Screws gtnh.quest235.desc=Unfortunately, your aluminium screws don't work with the greatwood rod. Somehow, the wood seems to repel the material. Luckily, you already have a blast furnace, so you can get a better material than aluminium. # Quest.236 - A More Powerful "Scale" gtnh.quest236.name=A More Powerful "Scale" gtnh.quest236.desc=The naga scales are weak, they can only hold a very limited amount of vis. You need a better, more powerful component to store vis in your wand. You've heard rumors about an evil wizard in the Twilight Forest. Maybe he has... something... that can be used? # Quest.237 - "Stores 50 Vis" Wand gtnh.quest237.name="Stores 50 Vis" Wand gtnh.quest237.desc=Now combine your new wand, and be more powerful than before! You have a feeling that this new wand will come in handy very soon™.%n%nMake sure you use the NEI 'U' command on the gold caps to find the correct GT:NH recipe for the wand. # Quest.238 - Fuuuuuu...(sion)! gtnh.quest238.name=Fuuuuuu...(sion)! gtnh.quest238.desc=Your arcane table does a great job with infusing primal vis into items while crafting. However, you feel that there must be more. What if you could infuse items with all kinds of magic aspects? The possibilities are endless... # Quest.239 - Yet Another Brick in the Wall... gtnh.quest239.name=Yet Another Brick in the Wall... gtnh.quest239.desc=A magical one this time. You're on your way to infusion which needs 8 of these. Another 4 will be needed for the alchemical furnace.%n%n§3Yes, you need an MV PLE, deal with it. # Quest.240 - Essentia Cooking gtnh.quest240.name=Essentia Cooking gtnh.quest240.desc=In order to get essentia, you need to dissolve items. Obviously, you only want to dissolve those items you don't really need, and only those with essentia you need to craft things.%n%nMake sure you keep your furnace as empty as possible. If it fills up with essentia, it can cause a large TPS drop. # Quest.241 - Not For Soup gtnh.quest241.name=Not For Soup gtnh.quest241.desc=At least not for edible soup, but for essentia slurry. Get yourself a cauldron and give it a solid whack with your wand. Place some netherrack 2 blocks under the crucible and set it on fire with some flint and steel. Lastly you need to fill it with water. This one works with pipes, so you can automate that.%n%nNow you can do crucible recipes!%n%nJust don't put in too much or, well, Bad Things will happen. # Quest.242 - Balanced Shards sdrahS decnalaB gtnh.quest242.name=Balanced Shards sdrahS decnalaB gtnh.quest242.desc=By combining all six primal aspects in a crucible, you are able to make balanced shards. They can be ground up into "Salis Mundus", an absolutely crucial thing to have, trust me! # Quest.243 - Crystal Clusters gtnh.quest243.name=Crystal Clusters gtnh.quest243.desc=You, as a Thaumaturge, like shiny things. And what could be more shiny than a cluster made of those shards? You totally should get one of each. # Quest.244 - The Choice: Ignis gtnh.quest244.name=The Choice: Ignis gtnh.quest244.desc=In exchange for 6 clusters, I will give you this node. May it serve you well. Oh, don't place it too close to another node, or it might start to drain vis... # Quest.245 - The Choice... gtnh.quest245.name=The Choice... gtnh.quest245.desc=By now, you should've collected a few (or a lot) of locations for aura nodes to get vis from. You might also have noticed that you're probably low on a certain aspect, like ordo or ignis. Well, good news. In exchange for some crystal clusters, I will give you one of my old nodes. They're all pale, but they'll still help you out. You may only choose one, so think twice before you make your decision. # Quest.246 - The Choice: Terra gtnh.quest246.name=The Choice: Terra gtnh.quest246.desc=In exchange for 6 clusters, I will give you this node. May it serve you well. Oh, don't place it too close to another node, or it might start to drain vis... # Quest.247 - The Choice: Perditio gtnh.quest247.name=The Choice: Perditio gtnh.quest247.desc=In exchange for 6 clusters, I will give you this node. May it serve you well. Oh, don't place it too close to another node, or it might start to drain vis... # Quest.248 - The Choice: Ordo gtnh.quest248.name=The Choice: Ordo gtnh.quest248.desc=In exchange for 6 clusters, I will give you this node. May it serve you well. Oh, don't place it too close to another node, or it might start to drain vis... # Quest.249 - The Choice: Aqua gtnh.quest249.name=The Choice: Aqua gtnh.quest249.desc=In exchange for 6 clusters, I will give you this node. May it serve you well. Oh, don't place it too close to another node, or it might start to drain vis... # Quest.250 - The Choice: Aer gtnh.quest250.name=The Choice: Aer gtnh.quest250.desc=In exchange for 6 clusters, I will give you this node. May it serve you well. Oh, don't place it too close to another node, or it might start to drain vis... # Quest.251 - Not Just For Decoration gtnh.quest251.name=Not Just For Decoration gtnh.quest251.desc=Sure, they look pretty, but they serve a much more important purpose: Channeling vast amounts of vis and essentia. Your first uses will be an infusion setup and an alchemical furnace. # Quest.252 - This is the End... gtnh.quest252.name=This is the End... gtnh.quest252.desc=...of your apprenticeship. You have mastered all 6 primal aspects, you mastered the weak and strong infusion of essentia and vis, and you've already made your adept wand. But be warned, young one. The further you progress, the more darkness, and evil will tempt you to follow the forbidden ways of magic. I have seen things... weather changing, random teleportation, or even a Wither tearing its way into our universe right next to someone. Be careful, my friend... # Quest.253 - Turning Liquids Into Essentia gtnh.quest253.name=Turning Liquids Into Essentia gtnh.quest253.desc=What a simple idea. So many people waste tons of buckets just to get aqua from water, or sano from milk. Why didn't they just dissolve the liquid itself? Idiots... # Quest.254 - Essentia Filtering gtnh.quest254.name=Essentia Filtering gtnh.quest254.desc=This nifty little device will filter essentia out of an Alchemical Crucible or Alchemical Boiler. Once it has received a single unit of any type, it will only accept this type until it is completely empty. You can place more than one on top of an alchemical furnace, and you should. Try to have one per essentia type in the item you're melting on a furnace.%n%nYou should lock the type with a Label, or every time it fills again, it's likely to be a different type, and gum up your pipes. # Quest.255 - An Alternative to Torches gtnh.quest255.name=An Alternative to Torches gtnh.quest255.desc=And lava! It's an excellent magical light source. You can use it under your crucible, too! But not your witchery stuff. :( # Quest.256 - Not Coal gtnh.quest256.name=Not Coal gtnh.quest256.desc=Way better. More than Lignite even. It even speeds up the dissolving of items in an alchemical furnace. # Quest.257 - Save the Squids, We Must gtnh.quest257.name=Save the Squids, We Must gtnh.quest257.desc=A very convenient way to make PETA activists happy and get ink at the same time. %n%nHint: The essentia in those roses might be useful... # Quest.258 - Infinite... Lava? gtnh.quest258.name=Infinite... Lava? gtnh.quest258.desc=Well, it does need some ignis centi-vis, but hey, it's free. Also, expensive. # Quest.259 - Infinite Water! gtnh.quest259.name=Infinite Water! gtnh.quest259.desc=The struggle is over. You've finally discovered a way to get infinite amounts of water. # Quest.260 - Adept Thaumaturgy gtnh.quest260.name=Adept Thaumaturgy gtnh.quest260.desc=I have mastered the basics. Master warned me about forbidden magic, but it sounds so promising. I think a bit of the forbidden can't hurt... # Quest.261 - An Awesome Magic Conductor gtnh.quest261.name=An Awesome Magic Conductor gtnh.quest261.desc=These tears, WOW! I've never felt something so strong. Could it be? Could I make an even more powerful wand with these? # Quest.262 - An Even Better Conductor? gtnh.quest262.name=An Even Better Conductor? gtnh.quest262.desc=More... I want MOOORE! There must be something even stronger than the hydra. Something older, more ancient. # Quest.263 - A Silverwood Wand at Last gtnh.quest263.name=A Silverwood Wand at Last gtnh.quest263.desc=I tried to combine the lich bones I had with a silverwood rod. The result: A pile of ashes. It crumbled to dust within seconds. I need a better conductor. The hydra in the Twilight Forest has the ability to regrow an entire head! Her blood must contain a large amount of magic. I guess I need a bit of that to finally complete my silverwood wand. # Quest.264 - Obsidian Rod gtnh.quest264.name=Obsidian Rod gtnh.quest264.desc=By using obsidian and some earth clusters, I'm able to create a magically infused rod, that will slowly recharge its own terra vis. # Quest.265 - Creating a Better Wand gtnh.quest265.name=Creating a Better Wand gtnh.quest265.desc=This greatwood wand is nice, but it can only store 50 vis. Not enough to move nodes. My attempts to use silverwood failed, but I've come across other mundane materials that I could use to make a new wand core. # Quest.266 - More Energetic Screws gtnh.quest266.name=More Energetic Screws gtnh.quest266.desc=Those stainless steel screws don't work on these rods. Due to the huge amounts of vis those wands can carry, the screws somehow "melt" away. I need a material that can handle these energies. I should try energetic alloy next.%n%n§3If you are struggling to make the next wand in this step or one of the next, you should try to get more discount on your gear.%n%nAlso look at the various caps, the better ones are more expensive to craft but give discounts or other benefits. In many situations you might need to start with cheap ones and only make the better caps later.%n%nYou can also improve your wand with augmentations. # Quest.267 - Quartz Rod gtnh.quest267.name=Quartz Rod gtnh.quest267.desc=By using nether quartz and some order clusters, I'm able to create a magically infused rod, that will slowly recharge its own ordo vis. # Quest.268 - Reed Rod gtnh.quest268.name=Reed Rod gtnh.quest268.desc=By using sugar cane and some air clusters, I'm able to create a magically infused rod, that will slowly recharge its own aer vis. # Quest.269 - Blazing Rod gtnh.quest269.name=Blazing Rod gtnh.quest269.desc=By using a blaze rod and some fire clusters, I'm able to create a magically infused rod, that will slowly recharge its own ignis vis. # Quest.270 - Icy Rod gtnh.quest270.name=Icy Rod gtnh.quest270.desc=By using hardened ice and some water clusters, I'm able to create a magically infused rod, that will slowly recharge its own aqua vis. # Quest.271 - Bone Rod gtnh.quest271.name=Bone Rod gtnh.quest271.desc=Forbidden? Pah. I don't care about headaches. By using bone and entropy clusters, I'm able to create a magically infused rod that will slowly recharge its own perditio vis. # Quest.272 - Best Wand Caps Ever gtnh.quest272.name=Best Wand Caps Ever gtnh.quest272.desc=Of course! Thaumium! What could conduct vis better than... a magical metal? # Quest.273 - She Let Go gtnh.quest273.name=She Let Go gtnh.quest273.desc=This blood seems pretty common, but she had advanced magic abilities. I'm sure I can use this as a medium. # Quest.274 - Reactor Material gtnh.quest274.name=Reactor Material gtnh.quest274.desc=This stuff is interesting... Maybe I can use it as a wand conductor? # Quest.275 - Centi-vis gtnh.quest275.name=Centi-vis gtnh.quest275.desc=Many advanced machines require vis in order to do what they're supposed to. But using a wand as some sort of battery to transfer vis from a node to your machine didn't work as expected. What if you could rip open a portal to another dimension and siphon power out of it using a node? Nothing could §opossibly§r go wrong with that, right? # Quest.276 - Bring it Home gtnh.quest276.name=Bring it Home gtnh.quest276.desc=You probably have a nice collection of bookmarked nodes. But running around to recharge your wand(s) isn't really the way an adept thaumaturge should get his required vis. Moving nodes is not that hard, but without doubt, you need something to protect them from each other. # Quest.277 - Automated Wand Recharging gtnh.quest277.name=Automated Wand Recharging gtnh.quest277.desc=So you've found a way to gather nodes now. What about automated wand recharging? Wouldn't that be extremely convenient? # Quest.278 - Centi-vis Stuff gtnh.quest278.name=Centi-vis Stuff gtnh.quest278.desc=You totally should get yourself some centi-vis things to transport and use the vis from stabilized nodes. # Quest.279 - The Dark Realm gtnh.quest279.name=The Dark Realm gtnh.quest279.desc=We found the way... my precious. We found it! Only need 4 tasty eyes, and some magic to open the door. The secret door, they didn't see it. Hehehe! All the time. It was there... Aaaall the time! # Quest.280 - They See Me, They Watch Me gtnh.quest280.name=They See Me, They Watch Me gtnh.quest280.desc=Eyes. Yes. Eyes! I need eyes, my precious. Not spidery ones, no. Nasty hairy things. Don't taste good. Eldritch eyes! I will rip those from their bodies. # Quest.281 - Really (Really!) Dark Magic gtnh.quest281.name=Really (Really!) Dark Magic gtnh.quest281.desc=Fools. FOOLS I say! They know nothing! This book will guide me, yes. Yes it will, my precious. It will lead us to even more POWER!%n%nAvailable in your local bookstore, and also occasionally found on Crimson Knights and Crimson Clerics. # Quest.282 - Secrets gtnh.quest282.name=Secrets gtnh.quest282.desc=I can feel it. Yess. Yeeeess. We will gain more power nigh. Nigh! Yes. My precious. The voices gave me a hint, there is a dimension filled with unbelievable sources of magic energy. I must go there. I must! The crimson people know the secret. I will rip them aparrrt.. They will tell me!%n%n§3NOTE: You might want to setup a spawner because you'll likely need to kill a lot of these guys for the book you need for the next task. Additionally, they're spawned by the Clerics, which DO NOT RESPAWN. # Quest.283 - Find the Key gtnh.quest283.name=Find the Key gtnh.quest283.desc=No, nooo! They have hidden it! Must find the keeey. Must find it! We need the tablet to open the door my precious. # Quest.284 - The Power of Creation gtnh.quest284.name=The Power of Creation gtnh.quest284.desc=What... What am I doing here? Where am I?! What is this place?! Oh those headaches... (It seems that the pulsating pearl you just found cured your brain from... something. Something old, probably some kind of trap to keep away unworthy ones.)%n%n§3/iskamiunlocked will tell you if you have successfully unlocked Kami. If not, try researching the Thaumium Crowbar and the Cursed Spirits Blade. Or other stuff on the vanilla pages. Or in TT. It's not really reliable anymore with all the mods and such. # Quest.285 - Concentrated Darkness gtnh.quest285.name=Concentrated Darkness gtnh.quest285.desc=For some reason, you decided to infuse darkness into a seed. It appeared to be promising. For what? You don't know...%n%n§3For the Eldritch research you need to be > 30 for the first, and > 50 for the second. Temporary warp won't work, however. # Quest.286 - "Armor" gtnh.quest286.name="Armor" gtnh.quest286.desc=This new metal, it's so... appealing. You feel comfortable while holding it, so why not get yourself some armor? What could go wrong? It will surely protect you. # Quest.287 - What Could Possibly Go Wrong? gtnh.quest287.name=What Could Possibly Go Wrong? gtnh.quest287.desc=256 essentia in one block! Now that is what I call storage. Does make weird sounds, but I guess it's nothing special... # Quest.288 - Let's Try This gtnh.quest288.name=Let's Try This gtnh.quest288.desc=Mortals. Pah. What do they know about REAL power. The voices tell me I need to focus on alienis and tenebrae if I want to advance. So what about food? # Quest.289 - An Appropriate Weapon gtnh.quest289.name=An Appropriate Weapon gtnh.quest289.desc=My new armor needs an appropriate weapon to go along with. I should make something to fire creatures of the nether at enemies! # Quest.290 - Improved Armor: Samurai Style gtnh.quest290.name=Improved Armor: Samurai Style gtnh.quest290.desc=Time to get some decent armor. With this, those infernal monsters won't be as much of a pain as they are now. # Quest.291 - Little Helpers gtnh.quest291.name=Little Helpers gtnh.quest291.desc=A state of the art thaumaturge doesn't do menial work anymore. He has little helpers instead. Golems can and will do all the things for you, just as you command them. # Quest.292 - Slightly Better gtnh.quest292.name=Slightly Better gtnh.quest292.desc=Wood is somewhat better than straw. They are still to be considered weak, but an ideal little cutie for farms. # Quest.293 - Sticks and Stones... gtnh.quest293.name=Sticks and Stones... gtnh.quest293.desc=...will break your bones! These guys are hard as rock (Insert audience laugh here) and will protect your claim as good as possible. # Quest.294 - The Best of All? gtnh.quest294.name=The Best of All? gtnh.quest294.desc=Highly durable, can carry a lot of items and is considered the "top tier" golem. But you are sure there is more...%n%nYou'll need to chisel a thaumium block to get the right kind you need for the golem. # Quest.295 - Essentia Storage gtnh.quest295.name=Essentia Storage gtnh.quest295.desc=Sure, you could just go with gazillions of jars, but it's way more convenient to store essentia in a chest or barrel. Isn't it? # Quest.296 - The Basic Elements gtnh.quest296.name=The Basic Elements gtnh.quest296.desc=Of course you know where and how to get the basic essentia types. Right? # Quest.297 - Magical Item Teleportation gtnh.quest297.name=Magical Item Teleportation gtnh.quest297.desc=It's annoying to do, but you can teleport items with this. Check the thaumonomicon for details. # Quest.298 - (Almost) Automated Essentia gtnh.quest298.name=(Almost) Automated Essentia gtnh.quest298.desc=By combining the essentia locus, the essentia mirror and an essentia aggregator, you are now able to transmit essentia from almost anywhere. Fancy essentia-storage facility incoming! # Quest.299 - Essentia Monitoring gtnh.quest299.name=Essentia Monitoring gtnh.quest299.desc=Manually checking your jars can be tedious, especially if you want to infuse a bunch of stuff at once. Luckily, the essentia locus can help you with that, as it monitors all jars that have been targeted with a crystalline eye. # Quest.300 - Cleaning the Goo gtnh.quest300.name=Cleaning the Goo gtnh.quest300.desc=As you do more and more infusions, you're getting tired of removing all the flux that's generated. The shovel of the purifier will help you cleaning up flux, and is a must-have.%n%n§3Actually this is pretty useless, if you have any concept of what you're doing. # Quest.301 - One Does Not Simply... gtnh.quest301.name=One Does Not Simply... gtnh.quest301.desc=...play with magic. Be warned, these fires are very dangerous! But who doesn't want a patch of snow in the nether?%n%nFire spread is disabled in the configs of servers to prevent massive lag and world destruction. # Quest.302 - Useful Plant Life gtnh.quest302.name=Useful Plant Life gtnh.quest302.desc=While regular plants are mostly used to make food, you are wondering if you could get some... "more useful" plant life going... # Quest.303 - Pushing the Limits gtnh.quest303.name=Pushing the Limits gtnh.quest303.desc=Regular enchantments have a limit, like III for Fortune. Utilizing magic, you should be able to bypass that limitation, at least a tiny bit; Eventually creating enchantments like Fortune IV. It comes with limitations, but your book shall tell you more about those. # Quest.304 - Enchanting Like a Pro gtnh.quest304.name=Enchanting Like a Pro gtnh.quest304.desc=Finally, a device where you can actually choose which enchantments you want to have. Powered by vis, it can create the most powerful combinations one could imagine. # Quest.305 - Crying Obsidian... gtnh.quest305.name=Crying Obsidian... gtnh.quest305.desc=...it mourns the dead. This might come in handy for some cases. By placing 2 on top of each other, you're able to set your respawn point to that location, without the need for a bed. It's up to you to imagine the possibilities... # Quest.306 - Useful Trees gtnh.quest306.name=Useful Trees gtnh.quest306.desc=Just like plants, there are trees that will attract various friendly and "not so friendly" creatures. (No warranty when placed in desolated biome!) # Quest.307 - The Power of Gods gtnh.quest307.name=The Power of Gods gtnh.quest307.desc=The pearl you've found has some interesting effects on you. Not only are the voices almost gone, somehow it has also expanded your perception. You can "feel" the magic around you. This is definitely worth some further investigation. # Quest.308 - Barren gtnh.quest308.name=Barren gtnh.quest308.desc=The Barren Bee. Not much better. # Quest.309 - Shards of Opposite Worlds gtnh.quest309.name=Shards of Opposite Worlds gtnh.quest309.desc=This morning, you just wanted to facepalm yourself to death. During your past journeys, you have already seen strangely colored shards. But unlike the primal shards you use every day, these seem to contain the raw essence of their dimension. Heaven and Hell... so to speak. Two opposite worlds.%n%nYou think you can use them to make something...Powerful.%n%n§3PS: Yes, I know the pearl isn't actually required for these crafts, just roll with it for story reasons, ok? # Quest.310 - Unleashed the Power - Cowl gtnh.quest310.name=Unleashed the Power - Cowl gtnh.quest310.desc=To make use of your armor to the fullest extent, you'll have to unleash its hidden power. This is not an easy task; But it's worth the effort! # Quest.311 - Unbreakable Cowl gtnh.quest311.name=Unbreakable Cowl gtnh.quest311.desc=It will never break. How convenient. # Quest.312 - Unleashed the Power - Leggings gtnh.quest312.name=Unleashed the Power - Leggings gtnh.quest312.desc=To make use of your armor to its full extent, you'll have to unleash its hidden power. This is not an easy task; But it's well worth the effort! # Quest.313 - Unbreakable Leggings gtnh.quest313.name=Unbreakable Leggings gtnh.quest313.desc=They will never break. How convenient. # Quest.314 - Unleashed the Power - Robe gtnh.quest314.name=Unleashed the Power - Robe gtnh.quest314.desc=To make use of your armor to its full extent, you'll have to unleash its hidden power. This is not an easy task; But it's well worth the effort! # Quest.315 - Unbreakable Robe gtnh.quest315.name=Unbreakable Robe gtnh.quest315.desc=It will never break. How convenient. # Quest.316 - Infused Cloth gtnh.quest316.name=Infused Cloth gtnh.quest316.desc=By combining ichor with enchanted fabric, you've created something that could be compared to mithril. Light as wool, but durable like steel. Also, it conducts magic energy like nothing else you've seen before. This seems to be an excellent material for a new type of armor. # Quest.317 - Unleashed the Power - Boots gtnh.quest317.name=Unleashed the Power - Boots gtnh.quest317.desc=To make use of your armor to its full extent, you'll have to unleash its hidden power. This is not an easy task; But it's well worth the effort! # Quest.318 - Unbreakable Boots gtnh.quest318.name=Unbreakable Boots gtnh.quest318.desc=They will never break. How convenient. # Quest.319 - Unbreakable Axe gtnh.quest319.name=Unbreakable Axe gtnh.quest319.desc=An axe made of your new metal will never break and will accept enchantments with ease. Something tells you there must be more... # Quest.320 - Ichorium gtnh.quest320.name=Ichorium gtnh.quest320.desc=By combining ichor with some void metal and osmiridium, the metal turned into something new; Something extremely durable but also soft. Its magic conductivity is incredible! # Quest.321 - Unbreakable Sword gtnh.quest321.name=Unbreakable Sword gtnh.quest321.desc=A sword made of your new metal will never break and will accept enchantments with ease. Something tells you there must be more... # Quest.322 - Unbreakable Pickaxe gtnh.quest322.name=Unbreakable Pickaxe gtnh.quest322.desc=A pickaxe made of your new metal will never break and will accept enchantments with ease. Something tells you there must be more... # Quest.323 - Unbreakable Shovel gtnh.quest323.name=Unbreakable Shovel gtnh.quest323.desc=A shovel made of your new metal will never break and will accept enchantments with ease. Something tells you there must be more... # Quest.324 - Unleashed the Power - Sword gtnh.quest324.name=Unleashed the Power - Sword gtnh.quest324.desc=To make use of your tool to its full extent, you'll have to unleash its hidden power. This is not an easy task; But it's well worth the effort! # Quest.325 - Unleashed the Power - Shovel gtnh.quest325.name=Unleashed the Power - Shovel gtnh.quest325.desc=To make use of your tool to its full extent, you'll have to unleash its hidden power. This is not an easy task; But it's well worth the effort! # Quest.326 - Unleashed the Power - Axe gtnh.quest326.name=Unleashed the Power - Axe gtnh.quest326.desc=To make use of your tool to its full extent, you'll have to unleash its hidden power. This is not an easy task; But it's well worth the effort! # Quest.327 - Unleashed the Power - Pickaxe gtnh.quest327.name=Unleashed the Power - Pickaxe gtnh.quest327.desc=To make use of your tool to its full extent, you'll have to unleash its hidden power. This is not an easy task; But it's well worth the effort! # Quest.328 - Hold All the Foci gtnh.quest328.name=Hold All the Foci gtnh.quest328.desc=Hermione's first years bag. # Quest.329 - Where Do the Items Go? gtnh.quest329.name=Where Do the Items Go? gtnh.quest329.desc=It's probably better not to ask... # Quest.330 - Magical Waystones gtnh.quest330.name=Magical Waystones gtnh.quest330.desc=This can be used to go back to a Celestial Gateway if you have a bound Celestial Pearl in your hotbar. It will use the leftmost one in your hotbar, so you can carry multiple to travel around with! # Quest.331 - Why Walk... gtnh.quest331.name=Why Walk... gtnh.quest331.desc=...when you can teleport? This little device allows you to teleport around almost for free. Is it cheaty? Is it OP? Nope, it's a celestial gateway!%n%n10 can be set per device, so get creative! ...Unless you want to go to other Dims, which it can't do. But hey, faster travel around your base! # Quest.332 - Fire Burn and... gtnh.quest332.name=Fire Burn and... gtnh.quest332.desc=In order to get started with your basic witchery needs, you need a witches oven. %n%nThe witches oven is used to get the most basic ingredients for your recipes - Fumes.%n%nThe oven is able to capture the by-products produced in the cooking process. Activating the oven to show the interface screen, you will see an additional slot to the right of the fuel slot. Clay jars must be placed in this slot. If there are clay jars present when something is cooked, there is a chance a by-product will be captured in one of the jars. These by-products are important ingredients in other recipes. If there are no clay jars in the oven when something is cooked, no by-products will be produced.%n%nUpgrading an Oven%n%nAn oven can be upgraded by placing either a Fume Funnel or a Filtered Fume Funnel to the left and right of it. Each Fume Funnel will increase the cooking speed by and additional 10 percent (over a furnace) and increase the chance of a by-product being produced by and additional 25 percent for a Fume Funnel or 30 percent for a Filtered Fume Funnel.%n%nA fully upgraded oven will therefore cook at 130 percent speed (compared to a furnace) and have a chance of a by-product of 90 percent. # Quest.333 - Offerings gtnh.quest333.name=Offerings gtnh.quest333.desc=For all your offering needs. And of course, it looks fancy!%n%nAn altar is created by placing six altar blocks in a 2x3 pattern; you will know it's correct when a red cloth appears over the top of the altar.%n%nRight-clicking on it will bring up a screen showing how much power the altar has collected, how much it can collect and its current recharge rate. It is important to check that there is sufficient available power to perform a given rite or use a distillery, or certain kettle or cauldron recipes.%n%nThe maximum amount of power available is determined by how many natural items are in the vicinity of the altar: dirt, grass, trees, plants, etc. all contribute; stone and sand do not. The important thing is to have a diverse mix of different plants, trees and crops (plants from other mods are supported to an extent as well). Read a wiki for details.%n%nCertain objects (or foci), placed onto an altar, will boost the focusing capabilities of an altar, either improving the amount of magic it can focus, the rate at which it replenishes or the range it can distribute power. Only one of each type of item (skull, chalice, etc.) will have an effect. There may also be other less savory foci that dark magic practitioners could make use of. # Quest.334 - ...Cauldron Bubble gtnh.quest334.name=...Cauldron Bubble gtnh.quest334.desc=The second thing you'll need is a cauldron. It is used to craft most of the basic items, like mutandis. It requires anointing paste, which you will need an MV mixer to make. It is made by placing a regular Cauldron in the world, and then using Anointing Paste on it.%n%nTo brew a potion, cast a ritual or create an item, the cauldron must first be filled with water. This can be achieved by using three buckets of water on it, pumping water into it using pipes, or by using a Dispenser containing a Brew of Endless Water.%n%nOnce a cauldron is full of water, it must boil. Lighting a fire beneath the cauldron is the only way for this to happen. Using a netherrack block will guarantee the fire does not go out, although if it does go out, it may be set to boil again without any consequences (unlike brewing in a Kettle!).%n%nWhen the water is boiling, ingredients may be added to the Cauldron (one after another), to create the desired effect. The book, Witches' Brews gives a complete overview of all ingredients and what they can do when added to a brew. # Quest.335 - Don't Touch the Needle! gtnh.quest335.name=Don't Touch the Needle! gtnh.quest335.desc=While having not many recipes by itself, the few it has are rather important for your further witchery progression. # Quest.336 - Probably Usable For Soup gtnh.quest336.name=Probably Usable For Soup gtnh.quest336.desc=But its main purpose is to brew potions and infusions.%n%nA kettle must be set up in the correct way before it can be used. %n%nFirstly, a fire must be set under the kettle (netherrack is best for this, but wood will do just as well). %n%nNext the kettle must be filled. You can use pipes to automate this. %n%nThirdly, each of the six ingredients for the brew or infusion must be thrown into the kettle, one at a time (the liquid will change color according to the recipe being used). %n%nFinally, a glass bottle must be used on the kettle to bottle the resulting brew, this must be done multiple times depending on the recipe.%n%nIt is important to keep the fire going constantly while the recipe is being prepared, otherwise it will be ruined. Swirls coming from the kettle is a sign all is well, black smoke (and brown liquid) indicates the brew is ruined. When a brew is ruined, the kettle must be emptied with a glass bottle, or just filled with more water, and the whole process repeated.%n%nWhen a brew is complete, the liquid will be the color of the resulting brew and will splutter (in addition to white swirls).%n%nSome recipes will require magical energy from a nearby Altar before they are bottled. If the brew is bottled when insufficient energy is available, the brew will be ruined. Black swirls coming from the Kettle is a good sign there is not enough power. A kettle must be within 14 (to 16) blocks of an Altar in order to obtain power from it (it can obtain power only from a single altar). # Quest.337 - Don't Shake it Too Much gtnh.quest337.name=Don't Shake it Too Much gtnh.quest337.desc=Unlike nitroglycerin, this stuff doesn't explode. But you still shouldn't shake it too much... # Quest.338 - Spirit Coin Transfer gtnh.quest338.name=Spirit Coin Transfer gtnh.quest338.desc=The Potion of Spirit can only made in the spirit world. Wondering how you can get your stuff like the Kettle, Spinning Wheel or Cauldron to the spirit world? You can transfer a few coins to the spirit world and buy some stuff.%n%n§4Don't claim the coins until you've gone to the other side. # Quest.339 - Circle Magic gtnh.quest339.name=Circle Magic gtnh.quest339.desc=For circle magic, you need... a circle, obviously. There are 4 types of chalk you can use, and you'll need all of them to proceed. # Quest.340 - Portable Power Source gtnh.quest340.name=Portable Power Source gtnh.quest340.desc=By infusing a stone with fiery magic you can create an "Attuned Stone". These stones can be used to link non-magical devices to the magical currents present... # Quest.341 - Flying OINKment gtnh.quest341.name=Flying OINKment gtnh.quest341.desc=You tried, it doesn't fly. And it also doesn't make any OINK sounds, sadly. But there might be some use for it... # Quest.342 - Nimbus 1999 gtnh.quest342.name=Nimbus 1999 gtnh.quest342.desc=Not as good as its successor, the 2000'ish model, but still "somehow" useful... # Quest.343 - Bloodlust: Ghast Tear gtnh.quest343.name=Bloodlust: Ghast Tear gtnh.quest343.desc=If you can't pin down a ghast but still want to make refined evil. # Quest.344 - Bloodlust: Witches Hand gtnh.quest344.name=Bloodlust: Witches Hand gtnh.quest344.desc=In case you don't like the infernal witches... # Quest.345 - Seeping Shoes gtnh.quest345.name=Seeping Shoes gtnh.quest345.desc=Who needs an antidote? Now with free fertilizer! # Quest.346 - Poppets gtnh.quest346.name=Poppets gtnh.quest346.desc=Get a poppet and make the type you like with it to protect you against that thing. We recommend the death protection one.%n%nConsider making the poppet shelf so you don't need to carry a bunch of them around with you. It needs to be chunkloaded to work. # Quest.347 - Bloodlust: Wool of Bat gtnh.quest347.name=Bloodlust: Wool of Bat gtnh.quest347.desc=In case you just can't get it to drop. # Quest.348 - Bloodlust: "Cain" Sword gtnh.quest348.name=Bloodlust: "Cain" Sword gtnh.quest348.desc=Serves 2 purposes: Style. And... ah, yeah... Something useful for vampires. # Quest.349 - Be a Vampire; Dress Like a Fancy Person gtnh.quest349.name=Be a Vampire; Dress Like a Fancy Person gtnh.quest349.desc=Sometimes it can be troublesome to get fancy clothing. However, if you prove yourself worthy, you get a set for free. # Quest.350 - Naquadria gtnh.quest350.name=Naquadria gtnh.quest350.desc=A naquadria bee. It's a bit tricky to obtain. And before you ask, yes you will still need the naquadria production line to refine it. # Quest.351 - Manganese gtnh.quest351.name=Manganese gtnh.quest351.desc=A manganese bee. Not very useful but one step closer to some more interesting bees. # Quest.352 - Tungsten gtnh.quest352.name=Tungsten gtnh.quest352.desc=Lets breed a tungsten bee. It is particularly interesting because you can make pure tungsten from its combs and not just tungstate or scheelite. # Quest.353 - Iridium gtnh.quest353.name=Iridium gtnh.quest353.desc=An iridium bee. You can actually get small amounts of pure osmium and iridium from its combs.%n%n%n§3With these combs and the uranium ones you can now make climate control units for modules in your industrial apiary! # Quest.354 - Enderium gtnh.quest354.name=Enderium gtnh.quest354.desc=An enderium bee. In particuarly interesting for the blinding speed trait! # Quest.355 - Neutronium gtnh.quest355.name=Neutronium gtnh.quest355.desc=You made it all the way to the Neutronium Bee! Wow!%n%nThe Neutronium Combs can not just lighten the burden on your smelting setup, you can also use them to finally make the Advanced Mutratron. # Quest.356 - Arid gtnh.quest356.name=Arid gtnh.quest356.desc=The Arid Bee species. Useless you say? # Quest.357 - Thorium gtnh.quest357.name=Thorium gtnh.quest357.desc=A thorium bee. # Quest.358 - Naquadah gtnh.quest358.name=Naquadah gtnh.quest358.desc=A naquadah bee. It doesn't let you avoid the naquadah line, but if you have sufficient technology you can make a Mutatron now! # Quest.359 - Decaying gtnh.quest359.name=Decaying gtnh.quest359.desc=The Decaying Bee is not any more useful than the previous three. But now it should be clear, we are on our way to the Lutetium Bee! # Quest.360 - Desolate gtnh.quest360.name=Desolate gtnh.quest360.desc=The Desolate species. Maybe you can see where this is going? # Quest.361 - Lutetium gtnh.quest361.name=Lutetium gtnh.quest361.desc=Lutetium is extremely useful if you are in ZPM. You will need quite a bit and bees can help you with that. # Quest.362 - Americium gtnh.quest362.name=Americium gtnh.quest362.desc=A remarkable bee. If you thought americium can only be obtained from fusion you would be wrong. # Quest.363 - Gassy Bees gtnh.quest363.name=Gassy Bees gtnh.quest363.desc=There is whole swarm of gas producing bees. Let's breed just one of them here. Check out NEI to see all the options you can aim for.%n%n§3The Xenon Bee might be the most useful one. You can use it for Void Miners and potentially smelting time reductions. # Quest.364 - Naga gtnh.quest364.name=Naga gtnh.quest364.desc=You don't like fighting bosses or you play on peaceful for whatever reason? Well you can still get Naga drops with this bee! # Quest.365 - Insurgence gtnh.quest365.name=Insurgence gtnh.quest365.desc=Is your infusion very slow? And, alas, to resolve that you need a world accelerator. That probably causes a lot of lag.%n%nWell no longer! Try out the new Infusion Interceptor. Read more about it on the Thaumic Insurgence page in your Thaumonomicon. # Quest.366 - Lich gtnh.quest366.name=Lich gtnh.quest366.desc=Lich bones without a boss fight. # Quest.367 - Hydra gtnh.quest367.name=Hydra gtnh.quest367.desc=These make fiery blood. # Quest.368 - Ur-Ghast gtnh.quest368.name=Ur-Ghast gtnh.quest368.desc=Need a lot of magical wood? Well this bee produces carminite. # Quest.369 - Snowqueen gtnh.quest369.name=Snowqueen gtnh.quest369.desc=I don't know why you would need a lot of snowqueen blood. But this is the way to do it. # Quest.370 - Steel gtnh.quest370.name=Steel gtnh.quest370.desc=It's not much steel, but it doesn't cause pollution. # Quest.371 - Stainless Steel gtnh.quest371.name=Stainless Steel gtnh.quest371.desc=Not particularly strong to be honest. # Quest.372 - End Dust gtnh.quest372.name=End Dust gtnh.quest372.desc=A bit of a misnamed bee. What it really gives you is Ender Goo and End Powder. # Quest.373 - §6§lAn Industrial Mobfarm gtnh.quest373.name=§6§lAn Industrial Mobfarm gtnh.quest373.desc=§6§lExtreme Extermination Chamber§r is your new and probably the §lbest§r spawner/grinder, with this you are not only able to get drops without any §lTPS§r issues but also with style and §lextreme§r efficiency.%n%nOf course that depends on the quality of your sword, damage and looting are the only stats that matter (weapon is optional since structure requires spikes and if you want to use it you need to add §cULV§r input bus to the structure).%n%nIf normal drops aren't your thing then you can build blood magic ritual "Well of Suffering" on top of the multiblock (you still get items but at a very slow rate).%nAlso generates liquid xp (always 120L) and can spawn infernal mobs if possible (uses x8 power with every infernal spawn so you need to take into account that energy usage will spike once in a while so be prepared for that!).%n%n§lNotes:§r%nIn case of any problems with multiblock animation just use soldering iron on the machine to disable it. # Quest.374 - That is not storage! gtnh.quest374.name=That is not storage! gtnh.quest374.desc=Caution! Use with utmost care! This cell does exactly what it says. It deletes everything you put on there. So better make sure you have precise control over what can actually go there. # Quest.375 - Power, So Much Power! gtnh.quest375.name=Power, So Much Power! gtnh.quest375.desc=If only I could harness it... Well, hello there my friend. I need your help with a project of mine. I want to create an immense power source, but I have a few problems that I need to solve first. Will you help me? You'll be well rewarded.%n%n§3The quests to get items will trigger the next part once you hold the item in question. # Quest.376 - I'm Hungry gtnh.quest376.name=I'm Hungry gtnh.quest376.desc=What... I work a lot! So get me some food please. # Quest.377 - A Casing gtnh.quest377.name=A Casing gtnh.quest377.desc=I need something for the outer shell. Again, a crystal-based material would be best, because I like it shiny. I tested all crystals I know of and none of them met the requirements. I heard you have access to outer space? Can you try to find a suitable material while you're out there? # Quest.378 - It Needs a Power Plug... gtnh.quest378.name=It Needs a Power Plug... gtnh.quest378.desc=Given the fact that I will be able to craft this device, it needs some kind of "plug" to get the power out. I need something to conduct immense amounts of power. I thought about superconductors, but they don't fit with the crystal casing material I have in mind. I need 2 different crystals, one for positive and one for negative charge. # Quest.379 - I need a stabilizer gtnh.quest379.name=I need a stabilizer gtnh.quest379.desc=Opening the wormhole is one thing, but I need to stabilize it, so it doesn't harm anything. I guess I need something made of crystal. Why? Because I like it fancy. Find me a crystal-based, transparent material with immense power, would you? # Quest.380 - A Problem that Matters gtnh.quest380.name=A Problem that Matters gtnh.quest380.desc=I need to open a wormhole. But for that, I need an immense gravitational field. One like those created upon the death of a massive star, a black hole. But I can't really "kill" a sun for this. I need to compress matter somehow... But... How? I think I may need a specialized machine for this, one that does not use explosions, as that won't get dense enough. # Quest.381 - Fancy! gtnh.quest381.name=Fancy! gtnh.quest381.desc=Yes. Yes! That's it! Bring me more of this stuff! I probably need a lot of it... # Quest.382 - Red and Blue gtnh.quest382.name=Red and Blue gtnh.quest382.desc=Really? A red and blue crystal? How awesome is that! I think I will need 8 of each color, just to be sure. # Quest.383 - Shiny! gtnh.quest383.name=Shiny! gtnh.quest383.desc=What in the world is this? This is amazing! I need more of these! They will be an amazing containment material for the wormhole! # Quest.384 - Now that Matters! gtnh.quest384.name=Now that Matters! gtnh.quest384.desc=Of course! The matter condenser! How come I didn't think of that? # Quest.385 - A Few More Things... gtnh.quest385.name=A Few More Things... gtnh.quest385.desc=Ok, I think I have everything I need to assemble the device. Can you assist me with some additional materials? I need to update some of my machines, as these exotic components you got me damaged some of them already. Don't worry, I have a list here.%n%nSome of my circuits burned to a crisp while I was trying to measure the conductivity of these soul and life shards. I need better ones.%n%nGood lord, these mysterious crystals have eaten away my diamond grinding head! How could that happen? Can you get me a better one?%n%nDo you see that pile of Rhodium and Palladium over there? No? Neither do I. Because the machine was VAPORIZED! Good that you gave me 2 singularities, the first one... Well... Just get me a better casing, would you?%n%nIt seems, that the stabilizers need... stabilizing... But I'm out of field generators. Can you help me with this? # Quest.386 - Industrial Sledgehammer gtnh.quest386.name=Industrial Sledgehammer gtnh.quest386.desc=A multiblock forge hammer. # Quest.387 - Industrial 3D Copying Machine gtnh.quest387.name=Industrial 3D Copying Machine gtnh.quest387.desc=Need large amounts of chiseled blocks? This is the machine for you. # Quest.388 - §6§lDraconic Evolution gtnh.quest388.name=§6§lDraconic Evolution gtnh.quest388.desc=You have tinkered long and hard to try to combine magic and technology. It looks like you finally found a way! Combining your powers as a thaumaturge and blood mage with your UHV technology you think you have found a way to distill the power of a dragon into a small core. This machine can do it, you are sure. If only you know how precisely to assembler such a core.%n%n%n§3Use a hologram projector to see how it is built. You can also upgrade your draconic cores but for that you need the higher tier schematics and you need to upgrade the multiblock. # Quest.389 - A volcano for your base. gtnh.quest389.name=A volcano for your base. gtnh.quest389.desc=The ultimate machine for cobblestone production. Or maybe to turn redstone into obsidian on a large scale for a renewable production of Silicon, Magnesium, Iron, and Oxygen. # Quest.390 - Indium gtnh.quest390.name=Indium gtnh.quest390.desc=This bee is pretty overpowered. Use it while you can, I see a nerf in its future. # Quest.391 - Osmium gtnh.quest391.name=Osmium gtnh.quest391.desc=Quite the interesting bee. Maybe integrate it into your osmium processing? # Quest.392 - Co-Processing x16 gtnh.quest392.name=Co-Processing x16 gtnh.quest392.desc=For an even more compact crafting CPU. # Quest.393 - Co-Processing x4 gtnh.quest393.name=Co-Processing x4 gtnh.quest393.desc=Your crafting CPU is massive and still can't keep up? Don't worry, we have a custom solution for that! # Quest.394 - §a§k§r§a§lGraphene gtnh.quest394.name=§a§k§r§a§lGraphene gtnh.quest394.desc=For IV motors you will need Graphene. Graphene is a material that is just one atom layer thick. It has very favourable electric properties. To create though you will have to make some Graphene you can use a powerful adhesive to pull a single layer of material away from Graphite. # Quest.395 - Dragon Blood gtnh.quest395.name=Dragon Blood gtnh.quest395.desc=The Dragon Blood Bee is a lot of effort to obtain but quite handy for hypogen in late game. # Quest.396 - Goals gtnh.quest396.name=Goals gtnh.quest396.desc=GregTech New Horizons is a long and intricate mod pack with massive amounts of custom content and over 3000 quests to guide you along.%n%nWe would generally recommend you only set yourself relatively small goals from tier to tier and see how far your journey takes you. The ultimate late game goal is to craft a Stargate or two. But the recipe is outrageous and only very few players have ever done so. If you need a big goal for your run, maybe aim for a more realistic achievement. Like going to the moon if this is your first time playing. Or making and automating an Assembling Line if you have never done so. Or crafting the Tier 8 Rocket which is the last rocket and is reached in UHV. # Quest.397 - Even more challenge needed? gtnh.quest397.name=Even more challenge needed? gtnh.quest397.desc=You have played through most of the pack a few times already? Maybe you even made a Stargate? Or are you just looking for something a bit different? Don't worry, we have a few options for you:%n%n- Play in Hardcore. Either Minecraft Hardcore, or BetterQuesting Hardcore. The latter is a bit more forgiving. Maybe this seems impossible, but people have indeed reached UEV+ in Minecraft Hardcore. Better be prepared to restart a few times. This is obviously not for everybody.%n%n- Never make a rocket. The so called §ono rocket run§r is pretty well supported by now and you will be able to do almost everything in the pack. Use bees, crops, and blood magic meteors as your main resource production. Be warned though that this challenge is grindy and slow. You might need to collect large amounts of aluminium gravel for example to get your first titanium.%n%n- Skyblock. Yes, really. It is also known as Garden of Grind and it is absolutely brutal. There is no actually supported skyblock version of the pack but some players have figured out the minimal amount of changes needed to make it work. Ask around or search on the offical discord channel for all the details. But don't exect any fun down this road.%n%n- Speedrunning. A few players have designed some basic rules and have started to record speedruns to early game goals like the Coke Oven. Ask around or search on the offical discord channel for all the details. Maybe you just want to watch how they do it. # Quest.398 - Kill Baba Yaga gtnh.quest398.name=Kill Baba Yaga gtnh.quest398.desc=Baba Yaga is a witch (or one of a trio of sisters of the same name), who appears as a deformed and/or ferocious-looking elderly woman. She flies around in a mortar and wields a pestle. She dwells deep in the forest, in a hut usually described as standing on chicken legs, with a fence decorated with human skulls. Baba Yaga may help or hinder those that encounter or seek her out. # Quest.399 - Kill Horned Huntsman gtnh.quest399.name=Kill Horned Huntsman gtnh.quest399.desc=A Horned Huntsman is a member of the Wild Hunt, a powerful entity created by the Horned God. If one is encountered, either prepare for a hard fight, or flee. # Quest.400 - Kill Ender Dragon gtnh.quest400.name=Kill Ender Dragon gtnh.quest400.desc=The dragon must die. Long enough has he destroyed those precious endstone blocks!%n%n§3PS: Hold shift and whack it with a vanilla sword. # Quest.401 - Kill Shade of Leonard gtnh.quest401.name=Kill Shade of Leonard gtnh.quest401.desc=Leonard is the demonic being who is rumored to have taught a cadre of German witches their trade, and often presided over their sabbats. A skilled coven with the witches cauldron can summon a Shade of the Demon according to the method described in the Witches' Brews book. # Quest.402 - Kill Lord of Tormentum gtnh.quest402.name=Kill Lord of Tormentum gtnh.quest402.desc=A Lord of Torment is a mighty demonic being that is able to create prisons to torment its victims. Those foolish enough to summon one of these creatures must prepare for an arduous fight. # Quest.403 - Kill Mog and Gulg gtnh.quest403.name=Kill Mog and Gulg gtnh.quest403.desc=Mog and Gulg are the god-like beings that hobgoblins worship. They may send their avatars to pay witches a visit who exploit their worship (with a statue of hobgoblin patron). Rumor has it that using a nether star may make them take immediate notice. # Quest.404 - Kill Demon gtnh.quest404.name=Kill Demon gtnh.quest404.desc=Demons are powerful, evil beings who dwell in the infernal dimensions. To date, none have been seen roaming the Nether, where their minions: ghasts, blazes and their ilk seem to dominate. To meet a demon without a way to protect oneself is almost certain death. They are known to hit like a proverbial truck, and require a significant amount of damage to kill. Some demons have even been seen shooting fireballs! They are, of course, also immune to fire. # Quest.405 - The Power of Infinity gtnh.quest405.name=The Power of Infinity gtnh.quest405.desc=You've mastered everything possible. And now it's time to give your equipment the final boost. The infinity egg is just the right addition to your altar. It's quite expensive, but well worth the cost. # Quest.406 - Tier 3 Sigils gtnh.quest406.name=Tier 3 Sigils gtnh.quest406.desc=They're actually useful this time. # Quest.407 - Tier 1 Slates gtnh.quest407.name=Tier 1 Slates gtnh.quest407.desc=The basic slates. Basically just stone with blood infused in it.%n%nYou can either pump the blood out, use buckets, or fill cells to get the blood for the cutting machine. # Quest.408 - See All the Things gtnh.quest408.name=See All the Things gtnh.quest408.desc=It's quite difficult to see how much blood there is in your altar, or your personal blood network. This little device will solve that problem for you. Just a little prick in the finger, and everything will be revealed.%n%nYou can also make the sigil of sight when you have the alchemy set too. # Quest.409 - Basic Rune gtnh.quest409.name=Basic Rune gtnh.quest409.desc=The Blood Rune is the basic rune that makes up blood altars, expect to make a lot of them.%n%nYou need 8 runes for your tier 2 altar. You can make new stuff with your upgraded altar. # Quest.410 - Alchemy With Blood gtnh.quest410.name=Alchemy With Blood gtnh.quest410.desc=Not like "blood alchemy". You probably will need more than one later, but for now one is sufficient.%n%nPlace an orb in the slot to start crafting, using LP from your network. You'll need higher tier orbs to craft more complicated items.%n%nIf the LP in your network falls to 0 while you're working with this alchemy, you will get a permanent Nausea debuff until it is increased again. # Quest.411 - Potion Catalysts gtnh.quest411.name=Potion Catalysts gtnh.quest411.desc=In order to manipulate potions you need catalysts. You then combine the ingredient you used to get the potion effect in with either a lengthening or power catalyst to increase the duration or the strength of the potion effect. # Quest.412 - Simple Alchemical Things gtnh.quest412.name=Simple Alchemical Things gtnh.quest412.desc=Alchemy can be weird, and tedious. There are a lot of reagents and even more possible combinations. For now, and in order to get started, you need a couple of basic things. # Quest.413 - Refilling Your Potions gtnh.quest413.name=Refilling Your Potions gtnh.quest413.desc=If empty, you don't have to throw the potion away. Just refill it. # Quest.414 - Special Potion Flasks gtnh.quest414.name=Special Potion Flasks gtnh.quest414.desc=Regular glass phials are unable to hold these special potions you want. You need to imbue them with some blood from your altar. # Quest.415 - Potion: Flight Mode gtnh.quest415.name=Potion: Flight Mode gtnh.quest415.desc=Just to give you an idea what is possible. Let's do a sample potion. Shall we? Get yourself a potion flask, a feather and one of your weak binding agents you made. Combine those in the chemistry set, and you'll get something that you'll probably want to keep for a while. # Quest.416 - Simple, But Powerful Spells gtnh.quest416.name=Simple, But Powerful Spells gtnh.quest416.desc=The simple spell system is rather easy to setup, and can be done early on in your blood magic career. # Quest.417 - Paradigm gtnh.quest417.name=Paradigm gtnh.quest417.desc=Paradigms shape your spell. # Quest.418 - Spell Foci gtnh.quest418.name=Spell Foci gtnh.quest418.desc=There are nine basic elements and each has a focus, an item that represents them. You place this focus in your altar next to the spell table in order for your magic to flow through it and the paradigm. # Quest.419 - Some Examples gtnh.quest419.name=Some Examples gtnh.quest419.desc=There are a LOT of spell combinations to discover, so just use trial and error! §3Or the internet. # Quest.420 - Tier 4 Sigils gtnh.quest420.name=Tier 4 Sigils gtnh.quest420.desc=Are they useful? Maybe. # Quest.421 - Tier 3 Slates gtnh.quest421.name=Tier 3 Slates gtnh.quest421.desc=...and even more blood. # Quest.422 - Tier 2 slates gtnh.quest422.name=Tier 2 slates gtnh.quest422.desc=You need MOOORE. Imbue some slates with even more blood. # Quest.423 - Apprentice Orb gtnh.quest423.name=Apprentice Orb gtnh.quest423.desc=Your tier 2 orb. # Quest.424 - Magican's Orb gtnh.quest424.name=Magican's Orb gtnh.quest424.desc=Your tier 3 orb. # Quest.425 - Elemental Chalk gtnh.quest425.name=Elemental Chalk gtnh.quest425.desc=Necessary for rituals. You can technically use these to make the rituals, but just make the diviner. # Quest.426 - Sacrificial Runes gtnh.quest426.name=Sacrificial Runes gtnh.quest426.desc=Poking your finger might work for simple slates and runes, but getting enough blood for advanced stuff is tedious. With sacrificial runes you are able to increase the blood gain from mobs or yourself.%n%nThese increase the blood gain by 12% additively for each rune. # Quest.427 - Tier 3 Runes gtnh.quest427.name=Tier 3 Runes gtnh.quest427.desc=The first rune increases the I/O from the altar's buffer by a multiplicative 50% rate, and the second increases your altar's capacity by 3500L. This also increases the size of the I/O buffer, which is always 10% of the altar. # Quest.428 - Rituals Made Easy gtnh.quest428.name=Rituals Made Easy gtnh.quest428.desc=Now that you have access to elemental chalk, you can get yourself the basic ritual diviner. A convenient way to place simple but yet complex magical rituals. Shift-right-click to cycle between rituals. # Quest.429 - Powerful Armor gtnh.quest429.name=Powerful Armor gtnh.quest429.desc=A long way to go, and rather expensive, but a really powerful armor and well worth the effort. # Quest.430 - Getting Soul Shards gtnh.quest430.name=Getting Soul Shards gtnh.quest430.desc=Enable your sword by Shift right-clicking and slay some enemies! Collect as many shards as possible. You will need a ton of them... # Quest.431 - Bound Armor gtnh.quest431.name=Bound Armor gtnh.quest431.desc=Time to assemble your armor. You need to build the pattern with blocks as you would craft the armor in a crafting table. The soul forge must connect to the structure on at least 2 sides. Then, right click the forge block with an empty hand to craft the armor piece. # Quest.432 - A Bloodmage's Sword gtnh.quest432.name=A Bloodmage's Sword gtnh.quest432.desc=Diamonds and emeralds are limited in their ability to store LP. With this sword, you are able to get the crystallized souls from your enemies. Time to go hunting. # Quest.433 - Rituals gtnh.quest433.name=Rituals gtnh.quest433.desc=Time for some rituals. The most basic one you'll probably get first is the ritual of binding.%n%nThere are various rituals, some useful, some not. The other ones you're likely to care about are: Serenade of the Nether (if you don't like everburn urns), Ballad of Alchemy (for automating alchemy), Well of Suffering (for automating blood collection), Mark of the Falling Tower (summon a meteor filled with IV-tier ore), and the endgame Convocation of the Damned. # Quest.434 - Bound Tools: Pickaxe gtnh.quest434.name=Bound Tools: Pickaxe gtnh.quest434.desc=Mining never was easier. Just right-click with this tool and all the stone is gone! Like all bound tools, this uses a massive amount of LP.%n%n§3Watch out for falling into lava! # Quest.435 - Bound Tools: Shovel gtnh.quest435.name=Bound Tools: Shovel gtnh.quest435.desc=Ever wanted to clear out a large piece of terrain with dirt, gravel and sand? Why not let demons do it? This shovel, imbued with the soul of a demon will unleash the power by your will. But be warned: The demon you're about to summon with this is thirsty, and it costs a lot of LP to make use of it, so make sure your LP pool is full!%n%n§3Will not dig beneath you. # Quest.436 - Bound Tools: Axe gtnh.quest436.name=Bound Tools: Axe gtnh.quest436.desc=Upon right clicking while activated, this axe will clear out any wood within a large area. Be warned: This uses a huge amount of LP. You might suffer from sudden death... # Quest.437 - A true blood-mage gtnh.quest437.name=A true blood-mage gtnh.quest437.desc=Bloodmagic is fine, so is Thaumcraft. Why not combine both worlds? # Quest.438 - Complex Spell System gtnh.quest438.name=Complex Spell System gtnh.quest438.desc=Unlike the simple spells with foci and paradigm, the complex spell system is incredibly...complex. There are way too much combinations to cover them here, so it's advised to look for the knowledge in other places. However, with the items from this quest, you are able to craft a simple mining spell. # Quest.439 - Steam > LV Lootbag Trade gtnh.quest439.name=Steam > LV Lootbag Trade gtnh.quest439.desc=Trade three steam lootbags to get a better one: LV. # Quest.440 - §1§lOak Trees Are Not Apple Trees gtnh.quest440.name=§1§lOak Trees Are Not Apple Trees gtnh.quest440.desc=Oak trees which give apples? Who the hell added this to minecraft? You found a way of combining an oak sapling and an apple to get an apple tree sapling. Try to plant one to get a permanent source of food.%n%nOnce you complete this quest, check out the rest of the Quest Tabs. A new one, "Coins, Coins, Coins", has unlocked. You'll want to look through all the quest tabs to make sure something new hasn't unlocked somewhere else occasionally. There are lots of tabs, so be sure to scroll down! # Quest.441 - Basic > Steam Lootbag Trade gtnh.quest441.name=Basic > Steam Lootbag Trade gtnh.quest441.desc=Trade three basic lootbags to get a better one: Steam. # Quest.442 - §1§l"Baked" Potatoes gtnh.quest442.name=§1§l"Baked" Potatoes gtnh.quest442.desc=Eating raw potatoes isn't that healthy, as you might have noticed. Some potatoes are green and poisonous already. After you get a furnace you can make delicious baked potatoes as another food alternative. Put a baked potato on a stick to make it even more delicious. # Quest.443 - LV > MV Lootbag Trade gtnh.quest443.name=LV > MV Lootbag Trade gtnh.quest443.desc=Trade three LV lootbags to get a better one: MV. # Quest.444 - §1§lSoft Mallet Adventure gtnh.quest444.name=§1§lSoft Mallet Adventure gtnh.quest444.desc=You now have some melon slices or pumpkins but what can you do with them? Well just eat them or... use a mallet to get some seeds... OK, let's craft one. Perhaps you can use this mallet for some other things too. # Quest.445 - MV > HV Lootbag Trade gtnh.quest445.name=MV > HV Lootbag Trade gtnh.quest445.desc=Trade three MV lootbags to get a better one: HV. # Quest.446 - §1§lShields UP gtnh.quest446.name=§1§lShields UP gtnh.quest446.desc=With a sword in one hand, what can you do with the other? Right, you need a shield. Let's make one. # Quest.447 - HV > EV Lootbag Trade gtnh.quest447.name=HV > EV Lootbag Trade gtnh.quest447.desc=Trade three HV lootbags to get a better one: EV. # Quest.448 - §1§lShield Update gtnh.quest448.name=§1§lShield Update gtnh.quest448.desc=Your wooden shield is very weak. So you should make a better one. Looks like you need some leather, so go and find some cows. # Quest.449 - EV > IV Lootbag Trade gtnh.quest449.name=EV > IV Lootbag Trade gtnh.quest449.desc=Trade three EV lootbags to get a better one: IV. # Quest.450 - §1§lYour First 'Long Range' Weapon gtnh.quest450.name=§1§lYour First 'Long Range' Weapon gtnh.quest450.desc=Since you can't make a vanilla bow before LV and Tinkers weapons are not available in this Tier, you can make a spear out of sticks, leather and a string. Get one because some infernal monsters are easier to kill with a long range weapon. # Quest.451 - Trigger LoC gtnh.quest451.name=Trigger LoC gtnh.quest451.desc=Triggered by having a "Lamp of Cinders" in your inventory. # Quest.452 - Trigger Singularity gtnh.quest452.name=Trigger Singularity gtnh.quest452.desc=Triggered by making a singularity. # Quest.453 - Trigger Shard of Creation gtnh.quest453.name=Trigger Shard of Creation gtnh.quest453.desc=Triggered by making a "Shard of Creation". # Quest.454 - Trigger Life and Soul Shard gtnh.quest454.name=Trigger Life and Soul Shard gtnh.quest454.desc=Triggered by making a "Life Shard" and a "Soul Shard". # Quest.455 - Trigger Unknown Crystal gtnh.quest455.name=Trigger Unknown Crystal gtnh.quest455.desc=Triggered by finding a "Mysterious Crystal". # Quest.456 - Trigger Life gtnh.quest456.name=Trigger Life gtnh.quest456.desc=Triggers the Life Canister Quest after a Wither death. # Quest.457 - Energy Infuser gtnh.quest457.name=Energy Infuser gtnh.quest457.desc=The Energy Infuser is the tech answer to the Thaumic Restorer for repairing items and also acts a charger.%n%nWhen fed with energy it is able to charge any item that is fed into its Input Bus. Fully charged items will be placed in the Output Bus. The items will be fed with the amount of energy provided by the used Energy Hatch.%n%nApart from its charging capabilities the Energy Infuser can repair items when provided with UU-Matter and energy. However, GregTech tools can not be repaired. When repairing the machine consumes 1L UU-Matter and 1000 EU per repaired durability point. # Quest.458 - Quantum Anomaly gtnh.quest458.name=Quantum Anomaly gtnh.quest458.desc=All your theoretical knowledge tells you this can't possibly exist. But there it is.%n%nMaybe you can find some use for it? # Quest.459 - §a§k§r§a§lAdvanced Glue gtnh.quest459.name=§a§k§r§a§lAdvanced Glue gtnh.quest459.desc=Combine that with Acetone or Methyl Acetate to obtain Advanced Glue. # Quest.460 - §a§k§r§a§lPolyvinyl Acetate gtnh.quest460.name=§a§k§r§a§lPolyvinyl Acetate gtnh.quest460.desc=You know how polymerization works by now. Use Air or Oxygen and optionally Titaniumtetrachloride to obtain Polyvinyl Acetate. # Quest.461 - §a§k§r§a§lVinyl Acetate gtnh.quest461.name=§a§k§r§a§lVinyl Acetate gtnh.quest461.desc=This organic compound is just a stepping stone. # Quest.462 - Wyvern Core gtnh.quest462.name=Wyvern Core gtnh.quest462.desc=Wyverns are rare dragons that can walk on two legs. More powerful for sure. Researching your Draconic Core, you found a way to improve it. The Wyvern Core. # Quest.463 - Runes Tier 2 gtnh.quest463.name=Runes Tier 2 gtnh.quest463.desc=The speed rune is the only tier 2 rune. The speed rune does what its name implies, provides an additive 25% increase to the processing speed of the blood altar.%n%nHOWEVER, this makes it much more difficult to actually craft anything, so don't use them unless you're sure you can craft the item. # Quest.464 - Draconic Core gtnh.quest464.name=Draconic Core gtnh.quest464.desc=Yes, this schematic is perfect! Whatever alien civilization this belonged to, it is exactly what you needed. Lets make a Draconic Core.%n%n%n§3You can find the schematic in a Pluto dungeon. # Quest.465 - Chaotic Core gtnh.quest465.name=Chaotic Core gtnh.quest465.desc=In the darkest corners of the End you found a dragon that was different. Raw power streaming out in chaotic fashion, threatening to tear apart reality itself! But even that dragon you defeated. Concentrating that raw power within a core certainly isn't easy but it looks like you found a way. # Quest.466 - Quantum Storage gtnh.quest466.name=Quantum Storage gtnh.quest466.desc=Now you §ocould§r connect Quantum Chests to your ME system with storage buses and maybe you are already doing that. But why not use all your new technology to make a Quantum storage cell?%n%nIt only takes a single item type, but you can store more than a billion items! That surely must be enough, right? RIGHT? # Quest.467 - Awakened Core gtnh.quest467.name=Awakened Core gtnh.quest467.desc=There was something sleeping deep inside all the draconic material you have made and researched so far. It is time to AWAKE it! # Quest.468 - A Digital Singularity gtnh.quest468.name=A Digital Singularity gtnh.quest468.desc=What? You filled up the Quantum storage cell? I hope with something better than Cobblestone. Anyway, you better make something EVEN bigger then.%n%nHmm, adding even more storage capacity to a single cell would result in something so dense in information that it would just collapse into a singularity. So why not be smart about it. Just use an already existing singularity! Build a sturdy casing around it and some connecting components and you should be good. Better use an eternal singularity though to make sure things remain stable.%n%n%n§3The Digital Singularity can store more than 4 quintillion items. If you manage to fill one up, please contact the dev team so that they can ban you for cheating, ... eh I mean §ocongratulate you on your achievement§r§3, of course! # Quest.469 - §1§lCollecting Some Berries gtnh.quest469.name=§1§lCollecting Some Berries gtnh.quest469.desc=Are you waiting for the carrots to grow? Go and find some berry bushes and berries. The berries are a good source of food and you can put these bushes around your house to make a wall. It should provide a good protection against all those monsters that want to come into your house and kill you. # Quest.470 - §1§lBerry Medley gtnh.quest470.name=§1§lBerry Medley gtnh.quest470.desc=Hmmm... what can you do with all those berries? Just eating? You will see that they have a very low saturation level. Let's plant the new berry bushes and mix the berries to make some better food. # Quest.471 - §2§1§lFood Variants gtnh.quest471.name=§2§1§lFood Variants gtnh.quest471.desc=Maybe you noticed already that eating the same food too often is very boring and not healthy any more. Some food like tea leaf can be taken to the furnace and processed further. So take a break and drink a cup of tea. Maybe munch some tasty raisins as they are very nice. # Quest.472 - §2§lYour First Tool gtnh.quest472.name=§2§lYour First Tool gtnh.quest472.desc=When your tinkers tables are ready you can craft your first §oreal§r tool. If you didn't find a village yet (to grab some parts from the chest), you can only craft flint tools.%n%nLet's start with a pickaxe, an axe and a shovel. At this point swords are unobtainable since they need metals like iron or bronze which you will get at a later stage. In the meantime use your gregtech swords.%n%nYour new tools are weak at first, but the more you use them the better they will get. You get a modifer slot after some levels, needing more as you level it up. They will level up to level 99 if you play long enough, with 20 modifier slots. Tool parts can be replaced for a bit of level XP, however the tool must be fully repaired first.%n%nYou need to level up the mining level each time you replace the parts to unleash the full power of the pickaxe. Stone->Copper for this pickaxe. If you manage to get a Zombie, Skeleton, or Creeper head, you can use it to skip the level-up process. This doesn't use up a modifier level, but does change the look until you change the pickaxe part out.%n%nItem=Usable when mining level is X or less%nZombie=1%nSkeleton=2%nCreeper=4%nWither Skeleton=7%nNether Star=8%n%n§3You can use paper binding to add extra modifier, but not very much important as tool level exists. # Quest.473 - §2§lMaking a Better Sword gtnh.quest473.name=§2§lMaking a Better Sword gtnh.quest473.desc=Now it's time to make your first tinkers sword. First you have to make a blade, a type of guard, and tool rod cast forms. Melt some bronze in the smeltery and cast your tool parts. Tadaa... your first tinkers sword. There are 4 types of guard, changing them gets you a different sword type, see the tinker's book for details. # Quest.474 - §2§k§l§l§r§2§lUpgrade 2.0 gtnh.quest474.name=§2§k§l§l§r§2§lUpgrade 2.0 gtnh.quest474.desc=Find iron, copper and tin ore. Very funny... How can you mine these with just a flint pickaxe?%n%nI have an idea; bring me some of the stone you mined with your flint pickaxe and I will give you a better tool head in exchange.%n%n§3Remember to level it up again! # Quest.475 - §6§lHSS-G Coil Upgrade gtnh.quest475.name=§6§lHSS-G Coil Upgrade gtnh.quest475.desc=To process more advanced materials like HSS-E, HSS-S and naquadah you need more than 4500K. Time to upgrade your EBF to 5400k. # Quest.476 - §6§lNaquadah Coil Upgrade gtnh.quest476.name=§6§lNaquadah Coil Upgrade gtnh.quest476.desc=To process more advanced materials like naquadah alloy you need more than 6300K. Upgrade your EBF to 7200k to increase the heat. # Quest.477 - §6§lNaquadah Alloy Coil Upgrade gtnh.quest477.name=§6§lNaquadah Alloy Coil Upgrade gtnh.quest477.desc=This one is optional now. But still very useful and recommended. # Quest.478 - §3§lFlint and Steel gtnh.quest478.name=§3§lFlint and Steel gtnh.quest478.desc=After you make steel you are able to craft flint and steel. I guess you'll want to travel to the Nether as soon as possible but be aware; the Nether is a very dangerous place.%n%nNote: The ball of moss gives a tinker's tool self-repair. But if the tool is completely broken, it won't repair it.%n%nNote that the flint and steel can take a few times to work. # Quest.479 - §3§m§l§m§4§3§lTHE NETHER gtnh.quest479.name=§3§m§l§m§4§3§lTHE NETHER gtnh.quest479.desc=Now more dangerous with extra hardcore infernal mobs. Have fun and take care. Remember that the flint and steel can take a few times to work, but there are other ways to make fire ...%n%nBe sure to bring a tough companion along to keep you alive. If you have no friends, why not make an Iron Golem and push it through first, or bring the materials for more along with you?%n%nAlso, §lwhen§r you die here, not if, your graves will spawn skeletons because of the darkness. Make sure you light up areas where you might die, and when recovering graves light up the area §lfirst§r so that you don't end up dying over and over and making a mess.%n%nWatch out for some mobs! They'll take minimal damage from any weapon that is not their weakness. So if you seem to not be doing much damage, you probably aren't! Think about other options to hurt/kill the monster. # Quest.480 - §2§lMalachite gtnh.quest480.name=§2§lMalachite gtnh.quest480.desc=Another copper source is "malachite" which can be found between Y 10-40. This vein contains more iron ore variants like "brown limonite", "yellow limonite" and "banded iron ore".%n%n§4Hint:%nTo see where a special ore can be found click the raw ore in nei and it will show you more details. Works with small ores too. # Quest.481 - §l§2§lCreosote gtnh.quest481.name=§l§2§lCreosote gtnh.quest481.desc=I guess you already processed a bit of wood into charcoal and wonder what you can do with all this creosote?%n%nWell you can burn it in a normal furnace to cook your food or you can make more torches with it. Later in the LV age you can run combustion generators with it, but it's super inefficient. It works better in the RC boiler instead. # Quest.482 - §2§lAnimal Farms gtnh.quest482.name=§2§lAnimal Farms gtnh.quest482.desc=Trying to get some leather or wool? You'd probably need to spend a lot of time hunting animals and traveling around, or you could simply make a farm to get a decent amount of leather, wool and meat close to home. Make sure you don't put too many animals in the pen or they will overcrowd and kill each other (this happens to villagers as well).%n%nAnimals will prioritize moving towards grass blocks over any other blocks, and if there's no grass blocks around, lit blocks over dark blocks. You can encourage animals to stay in pens (or at least not crowd the edges) by removing grass from around both sides of the fence (and under!) and placing a torch in the center of the pen. For sheep that need the grass to eat (reduces time to mature and replaces sheared wool instantly), place it in the center of a cleared out area with a border of non-grass.%n%nAlso, large quantities can cause server lag, especially if they are bumping into each other a lot. So make sure you limit animals to no more than ~ 1 per block for small entities like chickens and 1 entity per 2 blocks for large entities like cows if playing MP.%n%n§3PS: Most animal/mob drops can be gotten from less laggy IC2 crop farms. # Quest.483 - §2§lGardener gtnh.quest483.name=§2§lGardener gtnh.quest483.desc=If you were wondering: Why do I never get seeds when destroying grass? Because. Use your new mattock on the grass blocks that do not have water anywhere nearby to find some seeds. # Quest.484 - §1§lCan You Hear the Carrots Grow? gtnh.quest484.name=§1§lCan You Hear the Carrots Grow? gtnh.quest484.desc=Tired of waiting since your carrots grow sooooo slow?%n%nWell I've got an idea, bone meal will help you grow food in seconds. So, chop down some trees and I will trade you some bone meal. # Quest.485 - §2§lYou Need MOOOOOOORE Wood gtnh.quest485.name=§2§lYou Need MOOOOOOORE Wood gtnh.quest485.desc=It's time to feed your new coke oven with some wood to get more charcoal. You're looking for the most efficient way to plant trees. Try to find some spruce saplings and some jungle saplings. Both can be planted in a 2x2 grid to get bigger trees.%n%n§4Warning label: Do not put your pets in the microwave to dry them. And do not plant any of these rewards in the middle of your base. # Quest.486 - §2§lTanned Leather gtnh.quest486.name=§2§lTanned Leather gtnh.quest486.desc=You have found a way to make leather more durable and resistant by further processing it. Make some bound leather from four pieces of leather, some strings and woven cotton. Now you only have to hang it on a drying rack and wait about 10 minutes to get some tanned leather. Stockpile some for later. # Quest.487 - §2§lNeed More Space? gtnh.quest487.name=§2§lNeed More Space? gtnh.quest487.desc=As you might know: tanned leather is more resistant and good enough for a backpack. Let's get a digger's backpack and a miner's backpack. Each pack holds different items. So use both for your first true back-packed mining experience. # Quest.488 - §2§lYou Need Them All! gtnh.quest488.name=§2§lYou Need Them All! gtnh.quest488.desc=There are many more backpacks: Hunter, builder, forester... # Quest.489 - §2§lA Better Lunch Bag gtnh.quest489.name=§2§lA Better Lunch Bag gtnh.quest489.desc=Your lunch bag is now abused and rather old so it's time to get something better. Let's craft a lunch box which can hold way more food. # Quest.490 - Obscenely Dangerous Nuclear Fuel: The Core gtnh.quest490.name=Obscenely Dangerous Nuclear Fuel: The Core gtnh.quest490.desc=For the truly insane mad scientists out there. Or people who can read a website (not guaranteed, trust me!). You HAVE to use coolant cells with it if you want power or to have it not explode after 1s. # Quest.491 - §2§lSleeping Outside gtnh.quest491.name=§2§lSleeping Outside gtnh.quest491.desc=Carrying the bed with you all the time the looks very funny. Why don't you craft a sleeping bag to stay outside without placing a bed and changing your spawn point. This way if you die, you'll be right at home! # Quest.492 - §2§lSheep Hairdresser gtnh.quest492.name=§2§lSheep Hairdresser gtnh.quest492.desc=Killing sheep to get the wool is so inefficient. Making some shears would make sense if you need more wool. # Quest.493 - §3§lWiremill v0.2 Alpha gtnh.quest493.name=§3§lWiremill v0.2 Alpha gtnh.quest493.desc=Small gears require a wire cutter to be made, so let's craft one. # Quest.494 - §2§lRedstone gtnh.quest494.name=§2§lRedstone gtnh.quest494.desc=If you didn't find any Redstone veins yet, it is quite important to look for one now. Try your luck at Y 5-40. # Quest.495 - §3§lOoo, Shiny! (Not Platinum!) gtnh.quest495.name=§3§lOoo, Shiny! (Not Platinum!) gtnh.quest495.desc=To make your first macerator you need two diamonds, and to enter the Twilight Forest you need one. Finding a diamond vein would help you a lot. Go and look for one at Y 5-20. # Quest.496 - §3§lHow to Make Rubber gtnh.quest496.name=§3§lHow to Make Rubber gtnh.quest496.desc=Making rubber is now more complicated - you need raw rubber and sulfur. Finding a sulfur vein in the Nether seems like a good idea, doesn't it? Found on Y 5-20. Later on you can get sulfur from chemicals like hydrogren sulfide or pyrite.%n%n§4Sphalerite will be important later for gallium and zinc. Save it until you can fully process it in LV. # Quest.497 - §4§3§lLit Way to Get Charred gtnh.quest497.name=§4§3§lLit Way to Get Charred gtnh.quest497.desc=You have found an alternative way of making charcoal with a "charcoal pile igniter". %nGo and start getting massive amounts of charcoal. # Quest.498 - §2§lXP Usage?! gtnh.quest498.name=§2§lXP Usage?! gtnh.quest498.desc=Exploring some dungeons or fighting mobs probably gave you a lot of XP. Better use it to get iron, copper, tin or other useful dusts before you die during the next fight.%n%nPlace your tank on the ground and a drain on top. Now you can fill it with XP.%n%nBy the way, you discovered that while the seared tank doesn't hold much, it doesn't lose contents when broken, and full tanks can stack. I wonder if that information is useful... # Quest.499 - Diesel, creosote: Watch them BURN! gtnh.quest499.name=Diesel, creosote: Watch them BURN! gtnh.quest499.desc=You have almost made it. One last crafting step is required in order to advance to tier 2. Keep going! # Quest.500 - First Things First gtnh.quest500.name=First Things First gtnh.quest500.desc=As usual. In order to get started with bees, you need a few basic things. Most importantly... a scoop. For this quest you want to make a GregTech scoop. Later you can make scoops using magic or even rechargeable scoops. # Quest.501 - Go Find Some Bees gtnh.quest501.name=Go Find Some Bees gtnh.quest501.desc=The next thing to do: Find a few bee hives around the world. There are 11 mundane bees that can be found, of which 8 are located in the Overworld. Any kind of bee will work for this quest. # Quest.502 - A New Home gtnh.quest502.name=A New Home gtnh.quest502.desc=Now that you've destroyed the poor bees' homes, you should build them a new one. The humble Bee House will not let your bees mutate into new species. But you'll need the combs anyways for better housing. The production rate isn't too bad, but they cannot be automated.%n%nOne tip - Put some vanilla saplings near the Bee Houses. Bee Houses give a natural boost of 3x to pollination vs better housing. The bees will pollinate them and you might get lucky and start getting some Forestry tree crossbreeding. Stick with Oak and Birch trees, they'll give you a nice mix of starter Forestry trees.%n%nOf course, if you do this without taking precautions, you may find yourself swarmed by laggy butterflies...%n%nYou may also notice that bees with the 'flower' type flower spread flowers. This can be used to get, say, lavender, among others. If you don't like them spreading them everywhere, replace the dirt/grass blocks, remove the trait, or reduce the pollination speed/territory. # Quest.503 - Analyze Them All gtnh.quest503.name=Analyze Them All gtnh.quest503.desc=Every bee has multiple properties that define what the bee does, how it behaves in rain or at night, and a couple of other aspects. It is mandatory to keep track of those properties. This kit isn't very good since it doesn't give you information on their Inactive attributes, but waste not, want not.%n%nYou'll need to use paper to analyze each bee. # Quest.504 - To Scan or Not to Scan gtnh.quest504.name=To Scan or Not to Scan gtnh.quest504.desc=In order to get into bee breeding, you need a way to see all the traits, active and inactive. You only want to breed so called "pure" bees; For those, both "Active" and "Inactive" traits are identical.%n%n§3BTW, it's not like the more 'advanced' versions are actually better, just that they have more functions. Use the one you like. # Quest.505 - Top-Tier Analyser gtnh.quest505.name=Top-Tier Analyser gtnh.quest505.desc=The best you can get, for all your scanning and analysing needs. # Quest.506 - To Play God gtnh.quest506.name=To Play God gtnh.quest506.desc=In order to continue with bees, to mutate and breed them as you like, you need mutagen. This greenish, smelly liquid needs to be refined from bacterial sludge that seems to be available only on Mars. You will be able to continue, once you've arrived there.%n%nIn the meantime you can start working with the Genetics mod, since we all know Gendustry is too easy... Check out the recipes and you'll understand why you should look into the Genetics mod.%n%n§3Make sure to make more with the Vat once you can actually make it. # Quest.507 - Upgraded Home gtnh.quest507.name=Upgraded Home gtnh.quest507.desc=The Bee House can be used to stabilize mutations, for example if you have successfully bred two different bees, but the passive traits are different from the active ones. %n%nTo actually breed those together to get a new species, you'll need something different - the Apiary. Building them will require a Carpenter and Impregnated frames, along with Seed Oil and Creosote - quite a bit of industrialization! Or, if you're lucky, you can find a beekeeper villager to trade with. Maybe you can help the villagers §lget lucky§r to make more beekeeper villagers? If only Cupid and his bow were around...%n%nProduction rates in an empty Apiary are low - lower than a Bee House by quite a bit, in fact. But the Apiary has two big advantages - Frames, and Automation. You can now use your Untreated or Impregnated frames in here to boost output - and the boost is multiplied. So 3 x2 frames gives you 2 * 2 * 2 = 8x extra output! You can also automate I/O for the bees and their products, though not frames unfortunately.%n%nBees also don't live as long as in a Bee House, but that's actually a good thing.%n%nAlso, you should check the Genetics mod for useful machines. The Acclimatiser can give very picky bees a much wider temperature or humidity tolerance without having to breed it into them. # Quest.508 - Mutatron gtnh.quest508.name=Mutatron gtnh.quest508.desc=Mutations can be boring, they can be annoying, and most times, they are frustrating. With this machine, you will get a 100 percent pure bred mutation. If the combination of princess and drone can result in multiple mutations, the outcome is random. But who cares?%n%n§3You can now upgrade your leftover Bees Advanced bags to Bees Expert in the last quest tab.%n%nIf you missed grabbing an effect from a species, this is a way to get it again.%n%nYou'll need naquadah bees to make this, and the other Gendustry machines. # Quest.509 - Genetic Sampler gtnh.quest509.name=Genetic Sampler gtnh.quest509.desc=With this machine, you can extract a random trait from any bee, sapling, butterfly or flower. The bee/sapling/butterfly/flower will be destroyed in this process. Each process requires an empty gene sample and some labware.%n%nThe resulting sample is random, so make sure to recycle the extra gene samples you don't want. # Quest.510 - Diamondware gtnh.quest510.name=Diamondware gtnh.quest510.desc=Also known as labware. Be prepared. In order to do serious bee-work, you need stacks of diamonds. I'm not joking, stacks! Better start working on that diamond bee! # Quest.511 - Genetic Imprinter gtnh.quest511.name=Genetic Imprinter gtnh.quest511.desc=With this powerful machine, you can inject gene samples, which allows you to alter any aspect of your bee, tree or butterfly. The gene sample (or pattern) will not be destroyed. The success rate is 100%, and one labware is consumed per injection. # Quest.512 - Genetic Transposer gtnh.quest512.name=Genetic Transposer gtnh.quest512.desc=DNA samples of species and/or traits are pretty valuable. You always should keep at least one of each gene sample you get your hand on in a chest somewhere safe. By using this machine, you are able to copy any gene sample, for the cost of an empty serum vial and some labware.%n%n§3You don't actually need to keep all of them if you don't intend to use them of course. # Quest.513 - Advanced Mutatron gtnh.quest513.name=Advanced Mutatron gtnh.quest513.desc=A more advanced version of the mutatron. It uses more energy to mutate a drone with a princess, and you can select which mutation you want to have. This machine is a must-have for high-tier bees.%n%n§3You'll need neutronium bees to make this. # Quest.514 - Blank Gene Samples gtnh.quest514.name=Blank Gene Samples gtnh.quest514.desc=To get the various traits from a bee, you need a lot of power, labware and an empty gene sample. You don't need a lot of those, as you can just throw them in a furnace to remove remaining DNA of traits you don't need or want. %n%nIn the meantime you can start working with the Genetics mod, since we all know Gendustry is too easy... Genetics is used for bees, trees, and Botany flowers so it gets its own quest tab. Gendustry is really good for bees, but will require top tier equipment. # Quest.515 - Genetic Template gtnh.quest515.name=Genetic Template gtnh.quest515.desc=Templates are used to combine multiple gene samples into one large batch. It can be used to apply multiple traits at once, but you can also replicate a bee from liquid DNA and protein, if you manage to fill all 13 traits in one template. These templates can also be copied, just like the small samples. # Quest.516 - A Rather Cruel Disposal gtnh.quest516.name=A Rather Cruel Disposal gtnh.quest516.desc=You'll probably end up with a lot of excess drones while doing bees. (Or saplings if you do trees). Instead of throwing them away, you could also turn them into... something useful. # Quest.517 - Arnie's Blender gtnh.quest517.name=Arnie's Blender gtnh.quest517.desc=They say breakfast is the most important meal of the day. This machine turns raw meat into liquid protein, which is used to create bees from scratch. Which has §oabsolutely§ nothing§r to do with breakfast. # Quest.518 - And There Shall be Light gtnh.quest518.name=And There Shall be Light gtnh.quest518.desc=Out of princesses to inject traits to? Too lazy to find hives and get more bees? Not a problem. With this nifty little device, you can use a ton of power, liquid DNA and protein to create any bee you wish to have. The only drawback is: All bees will be ignoble, which means they will die after a random amount of cycles after 90.%n%nOf course, there's an upgrade for the industrial apiary to deal with that # Quest.519 - Only the Best: Temperature gtnh.quest519.name=Only the Best: Temperature gtnh.quest519.desc=On your way to awesome bees, you have to collect only the best traits available.%n%n§3None is for testing jubilant state, while 3 is what you'll have on most of the time. You can hit all temp reqs with 3 if you work in a normal temp area. You can go up to 5 if you use the acclimatizer and want nether bees working in an icy area for some reason. # Quest.520 - Only the Best: Humidity gtnh.quest520.name=Only the Best: Humidity gtnh.quest520.desc=On your way to awesome bees, you have to collect only the best traits available.%n%n§3None is for testing jubilant state, while 2 is what you'll have on most of the time. 3+ don't do anything as the range doesn't go that high. # Quest.521 - Only the Best: Fertility gtnh.quest521.name=Only the Best: Fertility gtnh.quest521.desc=On your way to awesome bees, you have to collect only the best traits available. Bees bees everywhere!%n%n§3F4 is great while breeding bees, but F1 is what you want to use when producing stuff. # Quest.522 - Highend species: Draconic gtnh.quest522.name=Highend species: Draconic gtnh.quest522.desc=On your way to awesome bees, you have to collect only the best traits available. # Quest.523 - Highend species: Doctoral gtnh.quest523.name=Highend species: Doctoral gtnh.quest523.desc=On your way to awesome bees, you have to collect only the best traits available. # Quest.524 - Only the Best: Speed Blinding gtnh.quest524.name=Only the Best: Speed Blinding gtnh.quest524.desc=On your way to awesome bees, you have to collect only the best traits available. Buzz buzz buzz, working hard and really buzzing! # Quest.525 - Highend species: Silicon gtnh.quest525.name=Highend species: Silicon gtnh.quest525.desc=On your way to awesome bees, you have to collect only the best traits available. # Quest.526 - Only the Best: Rain gtnh.quest526.name=Only the Best: Rain gtnh.quest526.desc=On your way to awesome bees, you have to collect only the best traits available. Beekeeping in the rain! Make sure to keep your GT machines covered! # Quest.527 - Only the Best: Day and Night gtnh.quest527.name=Only the Best: Day and Night gtnh.quest527.desc=On your way to awesome bees, you have to collect only the best traits available. Bee working day and night, all night and all day long! # Quest.528 - Only the Best: Cave gtnh.quest528.name=Only the Best: Cave gtnh.quest528.desc=On your way to awesome bees, you have to collect only the best traits available. Bees with Cave can work in housing that is covered - by more housing! # Quest.529 - §5§lYou're Gonna Hate This #5 gtnh.quest529.name=§5§lYou're Gonna Hate This #5 gtnh.quest529.desc=The fifth item you'll need a lot of. For the microwave, the scanner, the precision laser engraver, etc.%n%n§3The Emitter and Sensor aren't used as much as the other items, fortunately. # Quest.530 - §5§lYou're Gonna Hate This #6 gtnh.quest530.name=§5§lYou're Gonna Hate This #6 gtnh.quest530.desc=The sixth item you'll need a lot of. For the scanner and the seismic prospector.%n%n§3BTW, there's technically one more, the Field Generator, but you need higher tier circuits to make it, and it isn't used as often until later tiers. # Quest.531 - §5§lScanning Bees, Crops and Moooooore! gtnh.quest531.name=§5§lScanning Bees, Crops and Moooooore! gtnh.quest531.desc=Automate your bee, sapling, or crop scanning. For crops, this is the only real way to find the crop's stats until you can craft the Portable Scanner, which needs HV circuits that you can make in the next tier.%n%nLater on, this machine gets very useful for scanning high tier machine parts for the assembly line research data or to fill data orbs with data for UUMatter production. Data sticks with raw prospecting data need a scanner too. # Quest.532 - §5§lExploding Fluids For Power gtnh.quest532.name=§5§lExploding Fluids For Power gtnh.quest532.desc=The Combustion Generator produces EU from several fluids. Some are more popular than others, but the Oil processing line has a different combustion fluid in every tier from LV to EV, and all of them are burned in these generators.%n%nTo start, LV is the tier of Light Fuel. It is worth much more than the Oil itself for generating power, so you should distill and dessulfurize the Oil to get clean Light Fuel and use it for power. It's a great way to run your base, and can be upgraded further in the next tiers. Check the "Working with Oil" tab for more information, once you've made a Pump and found some Oil.%n%n§3If you're dealing with Oil processing, this is the type of generator you'll use the most.§r # Quest.533 - §4§5§lHydrogen, Methane or Some Farts... (Natural gas) gtnh.quest533.name=§4§5§lHydrogen, Methane or Some Farts... (Natural gas) gtnh.quest533.desc=Some centrifugal processes leave gases behind like Hydrogen or Methane. Centrifuge some Brown and Yellow Limonite to get Hydrogen or dump your unused food in a Centrifuge to get Methane gas. Wood will even give 60 mb per log, and many other crops will also generate Methane this way.%n%nThe main powergen line that uses this generator is Benzene, but that needs MV tier.%n%n§3If you're dealing with fully renewable powergen, this is the type of generator you'll use the most. # Quest.534 - §4§3§lPollution What....? gtnh.quest534.name=§4§3§lPollution What....? gtnh.quest534.desc=If you are running your bricked blast furnace for a long time you will sometimes get headaches, nausea and other weird effects. Yes this is pollution... from making so much steel. If you can collect some rubber sheets, I will trade you a complete hazmat suit. # Quest.535 - §1§2§lRedstone, Early Game Processing gtnh.quest535.name=§1§2§lRedstone, Early Game Processing gtnh.quest535.desc=Are you wondering how to process redstone without a macerator? Well you can mine it with a gregtech hammer (you can place the ore you got back down to do this) and get the crushed ore. Then use the hammer in the crafting table to get some impure redstone dust. After this, fill a cauldron with water and drop the dust in it - CTRL-Q drops a whole stack, which the cauldron can handle for the same amount of water. You will get pure redstone dust for your redstone needs. # Quest.536 - §4§3§lRubber Sheets gtnh.quest536.name=§4§3§lRubber Sheets gtnh.quest536.desc=Let's make a mold for the rubber sheets. You can use them for cables. They are also needed for conveyors, a plunger, and some more recipes. # Quest.537 - Time to Kill (Witch) gtnh.quest537.name=Time to Kill (Witch) gtnh.quest537.desc=Witches bring stitches because they are always infernal and very dangerous. Be careful since they throw potions at you. # Quest.538 - §5§lBasic Ore Washer gtnh.quest538.name=§5§lBasic Ore Washer gtnh.quest538.desc=Macerating ores usually doubles the output. If you want MOOOOOOORE, craft an ore washer and wash out some rare materials.%n%nNote that these both use water, and are painfully slow.%n%n§3PS, use crushed ore. # Quest.539 - §5§lRound and Round and Round... gtnh.quest539.name=§5§lRound and Round and Round... gtnh.quest539.desc=After purification of your ore dust, you can centrifuge it to get even more byproducts out of the dust. On top of that, you can process many items into their more useful byproducts with this machine, such as Sticky Resin and Brick Dust. %n%nIt's always useful to check NEI for Centrifuge and Electrolyzer recipes for any item/fluid you may need. It might just be that you can get that from stuff you already have in your base! # Quest.540 - §5§lA Truly Sharp Saw Blade gtnh.quest540.name=§5§lA Truly Sharp Saw Blade gtnh.quest540.desc=Combining cobalt brass and diamond dust makes a really sharp saw blade for your cutting machine.%n%n§3BTW, this is the only use for cobalt brass in the game, pretty pointless, yeah? # Quest.541 - §5§lA New Alloy - Cobalt Brass gtnh.quest541.name=§5§lA New Alloy - Cobalt Brass gtnh.quest541.desc=If you want to cut diamond blocks into plates, it's time to get a new alloy, Cobalt Brass.%n%nFirst you need to make brass out of zinc (only found in small ores in the Overworld, in Nether Sphalerite, or as a centrifuge byproduct from tin or tetrahedrite) and copper. Mix it with aluminium and cobalt dust (you can get it as a byproduct of a couple ores, go searching in the nether, or go to the Twilight Forest for Cobaltite) to get the cobalt brass dust.%n%nNow that you've come this far, we think that you're able to look up the ores that you need by yourself with the help of NEI. # Quest.542 - §5§lElectrically Separating Dusts gtnh.quest542.name=§5§lElectrically Separating Dusts gtnh.quest542.desc=Using the power of electricity you can get even more out of your dusts. Somehow. With no catalysts, electrolytes, or anything. Look, don't ask me how it works. §oIt just works§r.%n%nAside from that, this is a very important machine to process some items and fluids into other, more useful items and fluids. A basic example of this is electrolyzing Water, which should be completely free to you, to get both Hydrogen and Oxygen, two very important fluids for your progression. # Quest.543 - §5§lC9H8O4...NaCl...H2O... gtnh.quest543.name=§5§lC9H8O4...NaCl...H2O... gtnh.quest543.desc=Want to make some cetane-boosted diesel, plastic or some chemical dyes? Then it's time to craft a chemical reactor.%n%n§3You can use the battery slot and the other extra slot in the GUI to store unused configuration circuits. # Quest.544 - §5§lCompact? Or is it? gtnh.quest544.name=§5§lCompact? Or is it? gtnh.quest544.desc=It's a compressor but that doesn't mean it's compact... %n%n§3It is highly recommended to get one of these electric compressors, as the efficiency in terms of coal/steam used to compress something is a lot better when using EU. # Quest.545 - §3§5§lSuction Device... Nice gtnh.quest545.name=§3§5§lSuction Device... Nice gtnh.quest545.desc=I hope you're not thinking about what I'm thinking you're thinking about... %n%n§3It is highly recommended to get one of these, as the efficiency in terms of coal/steam used to extracting something is a lot better when using EU. # Quest.546 - §5§lHello Baron, How's Your Black Gold Today? gtnh.quest546.name=§5§lHello Baron, How's Your Black Gold Today? gtnh.quest546.desc=During your travels you may have seen some huge oil spouts. Now's the time to make a pump and go collect this black gold into tanks. Oil can be burned directly in a combustion generator (onsite to power the pump, perhaps?) or be refined for better fuels and crafting materials. %n%nBring a generator or battery buffer (with full batteries obviously) with you to power the pump. Thanks to the advancement of technology the pump can auto output on top. Stacking multiple pumps makes them work faster. In that case, oil has to be removed from the bottom of the stack using a pump cover or other means like a conduit.%n%nTaller spouts have more oil. But for the LV pump, it's better to use the short spouts if possible since it doesn't have enough range to fully collect the larger ones in the horizontal range. Save the taller spouts for MV or HV pumps.%n%nMining pipes are needed for pumping the oil, same as the auto miner. When it hits the bottom (or something in the way), if there's no fluid left to collect, it will start retracting the pipes. Same thing if you disable it with a soft mallet. You can also change the range with a screwdriver if there's a reason to do that, like collecting lava in a limited area faster.%n%nThese are GT machines, so remember to protect them (and their power sources!) from rain on all sides. And set a waypoint with JourneyMaps so you don't forget where you placed it!%n%n§3Once you run out of surface oil, you'll want to turn to:%n1) Oilsands ore, though this is better suited for making heavy oil%n2) Making oil from logs in a pyro%n4) Ridiculous bio vat nonsense%n5) Crops%n6) Bees%n7) The real answer, which is Underground or UG oil. Dims generally have a couple fluids that can be accessed with a multiblock version of the pump, available in MV+. Go read the quest for it when it's available for details # Quest.547 - §5§lYour Oil is Too Crude? Refine it! gtnh.quest547.name=§5§lYour Oil is Too Crude? Refine it! gtnh.quest547.desc=Burning oil in the combustion generator is a very inefficient way of producing power. Every bucket/cell of oil only gives you 20,000 EU. Time to refine it.%n%nYou'll need to use a circuit to pick which of the products you want. Later on you can make a Distillation Tower to get all of them, but that's far away for now.%n%nYou can also distill many other fluids! There are two that are useful, but take a long time to distill, so you should set them up in advance: Lubricant (from Creosote) and Distilled Water (from Water). # Quest.548 - §5§lLight Sulfuric Fuel gtnh.quest548.name=§5§lLight Sulfuric Fuel gtnh.quest548.desc=You can distill your oil into light sulfuric fuel, that has a burn value of 40,000 EU. # Quest.549 - §5§lLight Fuel gtnh.quest549.name=§5§lLight Fuel gtnh.quest549.desc=By adding Hydrogen to Sulfuric Light Fuel in a Chemical Reactor you can produce Light Fuel with the very high burn value of 305,000 EU per cell. It is also the main component of Diesel, an excellent fuel that becomes available in MV%n%nThe remaining Hydrogen Sulfide can be used to produce Sulfuric Acid for, well, tons of stuff. You can never have enough of it! You can also crack Light Fuel in a Chemical Reactor and then distill it to get Ethylene, for Polyethylene. But Refinery Gas is better for that. # Quest.550 - §5§lH for Hydrogen... the Rest of the Alphabet is Too Complicated... gtnh.quest550.name=§5§lH for Hydrogen... the Rest of the Alphabet is Too Complicated... gtnh.quest550.desc=Centrifuge some brown or yellow limonite dust, or use an Electrolyser with water to get some hydrogen.%n%nThere are many other ways of obtaining hydrogen which you might want to look into. Some are only available much later.%n%nExamples are: chemical processing or electrolysis of methane obtained from organic sources, electrolysis of water or salt water, mixing sodium with water, or eventually siphoning hydrogen directly from a gas giant. # Quest.551 - §5§lHeavy Sulfuric Fuel gtnh.quest551.name=§5§lHeavy Sulfuric Fuel gtnh.quest551.desc=You can distill your oil into heavy sulfuric fuel, that has a burn value of 40,000 EU. # Quest.552 - §5§lHeavy Fuel gtnh.quest552.name=§5§lHeavy Fuel gtnh.quest552.desc=By adding Hydrogen to sulfuric Heavy Fuel in a Chemical Reactor you can produce Heavy Fuel, with a burn value of 240,000 EU per cell! Aside from this, it's also required for Diesel, in MV, which is a better fuel, and it can also be distilled into three very useful fluids: Benzene, Toluene and Phenol.%n%nIt's honestly not especially efficient to make Heavy Fuel out of regular Oil. You should try to get Heavy Oil to make it, like from Oilsands Ore in MV once you can. Then use it to make Diesel. # Quest.553 - §6§lDiesel Fuel gtnh.quest553.name=§6§lDiesel Fuel gtnh.quest553.desc=If you get an MV mixer, you can mix your light and heavy fuel together to give diesel. At 480,000 per cell, this turns 1,525,000 EU into 2,880,000, not accounting for how much you spent to get it, so it's definitely worth it. # Quest.554 - §5§lHey DJ, Mix it! gtnh.quest554.name=§5§lHey DJ, Mix it! gtnh.quest554.desc=The mixer is a very useful device. You can mix all kinds of fluids and items. Useful to prevent dust from falling to the ground when crafting - most mixer recipes give a slight boost over hand crafting!%n%n§3You get +3 slots in the EV+ versions, this one has 6.%n%n§3Hint: You can use the battery slot and other extra slots in the GUI to store anything you like! # Quest.555 - §5§lN Like Nitrogen... Hide, the Alphabet Strikes Again! gtnh.quest555.name=§5§lN Like Nitrogen... Hide, the Alphabet Strikes Again! gtnh.quest555.desc=You can get some nitrogen by centrifuging... air. This process takes a long time, especially at LV tier.%n%nYou get that air from compressed air cells, which are gotten from running cells through a compressor. Each one contains 2000L, unlike a normal cell that contains 1000L. # Quest.556 - §6§lGlyceryl Trini...... What? gtnh.quest556.name=§6§lGlyceryl Trini...... What? gtnh.quest556.desc=Kids, today we will make some glyceryl trinitrate (aka Nitroglycerin) with some glycerol.%n - Chemistry 101 # Quest.557 - §9§lNITRO! (Cetane-Boosted Diesel) gtnh.quest557.name=§9§lNITRO! (Cetane-Boosted Diesel) gtnh.quest557.desc=1,000,000 EU per cell, way more dense than before. Yes, yes, this is very good! Make some cetane-boosted diesel fuel and power your Combustion Engine with it.%n%n§3BTW HOG is a different path, so you'll need to completely redo your setup if you want that in EV. # Quest.558 - §3§lHow Can I Carry All These Items? gtnh.quest558.name=§3§lHow Can I Carry All These Items? gtnh.quest558.desc=After you make your first steel you're able to craft the small backpack. In this bag you can put a lot of the stuff you want to carry around. With 36 slots it's a bit bigger than a small chest. Later you can make it even larger. You can put one on your back and set it to automatically pick up stuff. %n%n§4Check out the "Backpacks" control configuration "Open Backpacks" and remap it to a new key.%n%nThe key binding only works after the backpack is added to the back slot, which can be done using Shift+.%n%n§4The maximum you can have in your inventory at once is 4. # Quest.559 - §6§lLow-Pressure Boiler Tank gtnh.quest559.name=§6§lLow-Pressure Boiler Tank gtnh.quest559.desc=The low pressure boiler tank is the easiest way to make steam with an RC boiler. The firebox needs this tank on top to produce steam. The bigger the boiler the slower it heats up, but it will produce more steam when heated up.%n%nExtract steam by attaching a pipe to the boiler tank. # Quest.560 - §6§lRailcraft Steam Power gtnh.quest560.name=§6§lRailcraft Steam Power gtnh.quest560.desc=As an alternative way to make steam you can use the railcraft boilers. They require at least one firebox.%n%nMore than one size is possible: (1x1 which the quest gets you to make) 2x2 and 3x3.%n%nProvide water and coal to the firebox. Make sure you don't run out of water or...BOOM.%n%nEach boiler needs 1, 2 or 3 layers of tanks on top, equal to the size (1x1x1, 2x2x2, or 3x3x3) - see the quests linked below. # Quest.561 - §6§lLiquid-Fuelled Firebox gtnh.quest561.name=§6§lLiquid-Fuelled Firebox gtnh.quest561.desc=Cresosote oil into steam! After you make your first steel you are able to craft a liquid fueled firebox.%n%nDiesel, ethanol, creosote and bio diesel all work well here. This will also require a boiler tank - see the quests linked below. # Quest.562 - §6§lHigh-Pressure Boiler Tank gtnh.quest562.name=§6§lHigh-Pressure Boiler Tank gtnh.quest562.desc=After you make steel you are able to craft a high pressure boiler tank. The upgraded version increases the temperature and produces more steam than the low pressure version. It will take longer to warm up, so make sure to keep it well fed!%n%nExtract steam by attaching a pipe to the boiler tank. # Quest.563 - Time to Kill (Wither Skeleton) gtnh.quest563.name=Time to Kill (Wither Skeleton) gtnh.quest563.desc=Gimme yo §oSkuuuuull!!!§r <-- The thought of every non-noob player upon seeing one.%n%nBTW, in case you didn't know, you can summon the Wither by placing 4 soul sand blocks in a T shape, with 3 wither skulls on top. Don't do so in your base. # Quest.564 - Forest Ranger Basic > Forest Ranger Advanced Lootbag Trade gtnh.quest564.name=Forest Ranger Basic > Forest Ranger Advanced Lootbag Trade gtnh.quest564.desc=Trade three Forest Ranger Basic lootbags to get a better one: Forest Ranger Advanced. # Quest.565 - Forest Ranger Advanced > Forest Ranger Expert Lootbag Trade gtnh.quest565.name=Forest Ranger Advanced > Forest Ranger Expert Lootbag Trade gtnh.quest565.desc=Trade three Forest Ranger Advanced lootbags to get a better one: Forest Ranger Expert. # Quest.566 - Space Invaders Moon > Space Invaders Mars Lootbag Trade gtnh.quest566.name=Space Invaders Moon > Space Invaders Mars Lootbag Trade gtnh.quest566.desc=Trade three Space Invaders Moon lootbags to get a better one: Space Invaders Mars. # Quest.567 - Space Invaders Mars > Space Invaders Asteroids Lootbag Trade gtnh.quest567.name=Space Invaders Mars > Space Invaders Asteroids Lootbag Trade gtnh.quest567.desc=Trade three Space Invaders Mars lootbags to get a better one: Space Invaders Asteroids. # Quest.568 - Magic Novice > Magic Adept Lootbag Trade gtnh.quest568.name=Magic Novice > Magic Adept Lootbag Trade gtnh.quest568.desc=Trade three Magic Novice lootbags to get a better one: Magic Adept. # Quest.569 - Magic Adept > Magic Master Lootbag Trade gtnh.quest569.name=Magic Adept > Magic Master Lootbag Trade gtnh.quest569.desc=Trade three Magic Adept lootbags to get a better one: Magic Master. # Quest.570 - Magic Master > Magic Grandmaster Lootbag Trade gtnh.quest570.name=Magic Master > Magic Grandmaster Lootbag Trade gtnh.quest570.desc=Trade three Magic Master lootbags to get a better one: Magic Grandmaster. # Quest.571 - Magic Grandmaster > Magic Grandmaster Unique Lootbag Trade gtnh.quest571.name=Magic Grandmaster > Magic Grandmaster Unique Lootbag Trade gtnh.quest571.desc=Trade sixteen Magic Grandmaster lootbags to get a better one: Magic Grandmaster Unique.%n%n§3PS: You can only get each of the rewards once, and there's 5. Not that you can §oget§r§3 5 MGU LBs. # Quest.572 - BM Novice > BM Adept Lootbag Trade gtnh.quest572.name=BM Novice > BM Adept Lootbag Trade gtnh.quest572.desc=Trade three BM Novice lootbags to get a better one: BM Adept. # Quest.573 - BM Adept > BM Master Lootbag Trade gtnh.quest573.name=BM Adept > BM Master Lootbag Trade gtnh.quest573.desc=Trade three BM Adept lootbags to get a better one: BM Master. # Quest.574 - Bees Basic > Bees Advanced Lootbag Trade gtnh.quest574.name=Bees Basic > Bees Advanced Lootbag Trade gtnh.quest574.desc=Trade three Bees Basic lootbags to get a better one: Bees Advanced. # Quest.575 - Bee Advanced > Bees Expert Lootbag Trade gtnh.quest575.name=Bee Advanced > Bees Expert Lootbag Trade gtnh.quest575.desc=Trade three Bees Advanced lootbags to get a better one: Bees Expert. # Quest.576 - Working Table 2.0 gtnh.quest576.name=Working Table 2.0 gtnh.quest576.desc=A manual crafting table which remembers the last nine used recipes. Left click one of the recipes shown in the right-hand side to automatically fill in the crafting grid. Right-click to lock a memorized recipe and prevent a newer recipe from bumping it off.%n%nResources need to go into the internal inventory. The crafting matrix is only a visual representation.%n%nThe Forestry worktable is super-useful, and can reduce the tedium of many common jobs because you can click-drag across a row of items, and it will use tools in its own inventory to continue crafting.%n%nSpecifically:%nMaking with - Put all the ingredients into the table, and if the recipe is selected, shift click the result to craft them all at once (until you run out)%nMaking fresh water for Pam's - Same as above, but no second item%nMaking clay bricks - The wooden form is automatically reused%nMaking anything that uses a tool - Also automatically reused, while consuming durability%n%n§3For more forestry quests you need to go to the dedicated tab. # Quest.577 - Forestry core block gtnh.quest577.name=Forestry core block gtnh.quest577.desc=This sturdy casing is the basis for almost all machines in Forestry, essentially being the forestry equivalent of a machine casing. # Quest.578 - The Carpenter gtnh.quest578.name=The Carpenter gtnh.quest578.desc=The carpenter is similar to an automatic crafting table. It has an item input slot and a storage slot for the recipes. Some recipes need an additional fluid like water, creosote, honey or molten redstone. With the carpenter you can make farmblocks, woven backpacks, bee and tree analysers and many more.%n%nThe carpenter needs power to work. You can use a GT cable or a battery box to connect to the machine or make some forestry, railcraft or buildcraft RF engines.%n%n§3PS: Yes it's a pain in the ass to automate, just make one for each thing you want to make. # Quest.579 - §5§lMolten Redstone? gtnh.quest579.name=§5§lMolten Redstone? gtnh.quest579.desc=You heard that the carpenter needs some molten redstone for a few recipes. Converting redstone dust into a fluid requires a fluid extractor. Let's build one.%n%nIf you want to get that molten redstone into a cell, you'll need a fluid canner instead of a GT tank. Why? Because Reasons.%n%nFortunately, most fluids work properly, but redstone, cracked fluids, and certain other ones do not. Or just use a universal cell. # Quest.580 - Thermionic Fabricator gtnh.quest580.name=Thermionic Fabricator gtnh.quest580.desc=The thermionic fabricator is used to craft electron tubes and stained glass. It requires redstone flux (RF) energy to run.%n%nIt is your first machine made in the carpenter. Once warmed up, it needs to maintain a certain heat level to operate. The amount of power supplied will determine how much heat will be generated. If you do not supply enough power to maintain the current temperature it will slowly drop. It will continuously draw power, so disconnect it if you don't need it. # Quest.581 - A Series of Tubes gtnh.quest581.name=A Series of Tubes gtnh.quest581.desc=Before you can craft your first farm block you need apatite tubes. Make some apatite rods first with a lathe, then use a forge hammer to join them into long apatite rods. You need golden bolts and a red alloy plate.%n%nPut some glass or sand into your thermionic fabricator and make your first tubes.%n%n§3You can also use the circuit assembler for a better output. Why did we have you make the TF again? # Quest.582 - The Multifarm gtnh.quest582.name=The Multifarm gtnh.quest582.desc=The smallest farm you can build requires 36 farm blocks (3x4x3 - the largest is 5x4x5 or 100 farm blocks). Place the underlying blocks corresponding to the farm type you built. In this case, Stone Bricks. You can place these blocks beside or under the multi structure, but not the layer above. It will search 6 blocks above these for dirt/farmland/sand/soul sand/humus depending on farm type, with the appropriate crops, saplings, etc on top of that. %n%nYou can use different modes to collect different crops. Arboretum for trees, infernal for nether wart and so on. You can even mix and match modes on the same farm - cutting trees down for wood in part, and collecting fruit from trees without destroying it in another, for example. So long as they're on different sides, at least.%n%n§YYou may need to experiment a bit to see what works, but https://ftbwiki.org/MultiFarm#Managed_Farms has a decent list, though it doesn't specify cotton for managed crop farms for example. It might be a GTNH change, I dunno. A number of crops have an added IC2 crop version as well, so you may prefer those for the higher yield if you level them up. Orchard mode works with Pam's, and Witchery, just to save you some time. Pam's nether crops however don't seem to work at all though. # Quest.583 - Farm Logic gtnh.quest583.name=Farm Logic gtnh.quest583.desc=This chip allows you to select the farm type (when combined with the right electron tubes), and not use the default of growing trees. Unless that's what you want, in which case you don't need it. %n%nFor each circuit tier, you can configure 1/4 more of your farm. # Quest.584 - Changing Your Foresty Circuit Configuration gtnh.quest584.name=Changing Your Foresty Circuit Configuration gtnh.quest584.desc=The (forestry) soldering iron is a tool used for attaching electron tubes to circuit boards in order to manipulate how an electrical engine works or to program multifarms, as well as upgrading the squeezer or centrifuge. Honestly, you'll probably only use it for the multifarm though.%n%nOnce electron tubes have been attached to a circuit board they cannot be removed, only replaced. The circuit board is automatically crafted as soon as the basic recipe requirements are met, so it's best practice to first place your electron tubes and then add the circuit board.%n%nThe soldering iron can also be used to remove the circuit board from electrical engines, multifarms, squeezers and centrifuges by opening the machine's GUI and left clicking with the soldering iron on the circuit board slot. # Quest.585 - Heating Coils gtnh.quest585.name=Heating Coils gtnh.quest585.desc=Your thermionic fabricator needs heating coils to function. So combine some magnetized (requires polariser) steel rods with some copper wire and make some.%n%n§3Why is this a separate quest again? # Quest.586 - §3§lWelcome to Forestry gtnh.quest586.name=§3§lWelcome to Forestry gtnh.quest586.desc=Want to make some automated farms or work with tree or bee breeding? Want the Forestry Worktable for easier recipe access? Then this is the right chapter for you. You'll need a bookshelf to unlock it, better rev up that compressor. # Quest.587 - §5§lMagnetize Your Rods gtnh.quest587.name=§5§lMagnetize Your Rods gtnh.quest587.desc=Magnetic steel rods will §oneed§r a polariser to craft. You'll need them later on for MV Motors and MV hatches. # Quest.588 - Finding Apatite gtnh.quest588.name=Finding Apatite gtnh.quest588.desc=It's now time to search for some ores. Apatite is the most important material in Forestry. You can make fertilizer, farm blocks and other things with it. The vein is found between Y 40-60. # Quest.589 - Multifarm: Hatch gtnh.quest589.name=Multifarm: Hatch gtnh.quest589.desc=You can supply and extract items from the farm by using farm hatches that are connected to pipe systems. %n%nSupplying items%nThe farm hatch is clever enough to know which item goes where. If an item isn't appropriate for the farm's configuration, the hatch will simply reject it.%n%nExtracting items%nAny item that is harvested by the Multifarm is automatically ejected by the farm hatches into inventories or pipes. Pipes can be used to extract from other sides. You may need more than one, or a better conveyor if it isn't extracting fast enough for you. # Quest.590 - Multifarm: Valve gtnh.quest590.name=Multifarm: Valve gtnh.quest590.desc=Most farms require water for hydration purposes. Although you can do it manually by supplying it through liquid containers (such as cans), you can also automate the process by using farm valves.%n%nBy connecting fluid pipes into the farm valve and supplying water, you can automatically fill the farm's water tank.%n%nIf it hasn't rained for a while, the required water will go up, up to 1500%. Use an Everfull Urn, or Reservoir (RIO) for serious water needs. # Quest.591 - Multifarm: Control gtnh.quest591.name=Multifarm: Control gtnh.quest591.desc=You can control which fields of your farm work by applying a redstone signal to the control block. You can either shut down the whole farm by applying a redstone signal from top or below or you can disable a specific side by applying a redstone signal on the matching side of the control block. # Quest.592 - Multifarm: Gearbox gtnh.quest592.name=Multifarm: Gearbox gtnh.quest592.desc=To power your farm and have it automatically harvest crops, you will need at least one farm gearbox to supply power. You can use either RF or EU. If you use EU, make sure to use a cable to allow conversion. Farm operations can be hastened with additional gearboxes.%n%nTesting has shown that splitting the amps to 4 gearboxes (4A ULV) works better than sending 1A LV to 4 gearboxes.%n%nA max sized IC2 Crop farm (5x4x5) using all space possible with max stat seeds (31/31/0) on a fast crop needs only 6A ULV to keep up.%n%nSimilarly, a max sized small farm (3x4x3) using all space possible with max stat seeds (31/31/0) on a high tier, moderate speed crop needs only 4A ULV.%n%nSending more power to the same gearbox doesn't work. If it can get to max RF capacity but your farm can't keep up, sending more power won't help, so add more gearboxes.%n%nIn addition, you lose 2 EU from the the energy emitting device for every A of ULV (which is only 8 to begin with), so it's not nearly as efficient as using LV or higher. Just keep in mind that more A to more gearboxes is better than to the same one.%n%nOf course, if you mix your slower crops with your faster ones, you aren't likely to need to min-max to this extent. # Quest.593 - Enhanced Farm Logic gtnh.quest593.name=Enhanced Farm Logic gtnh.quest593.desc=This circuit allows you to configure 2/4 areas of your farm. # Quest.594 - Refined Farm Logic gtnh.quest594.name=Refined Farm Logic gtnh.quest594.desc=This circuit allows you to configure 3/4 areas of your farm. # Quest.595 - Intricate Farm Logic gtnh.quest595.name=Intricate Farm Logic gtnh.quest595.desc=This circuit allows you to configure 4/4 areas of your farm. Honestly, you should probably just skip the others. # Quest.596 - §3§k§l§1§2§3§lUpgrade of the Upgrade of the... gtnh.quest596.name=§3§k§l§1§2§3§lUpgrade of the Upgrade of the... gtnh.quest596.desc=It's upgrade time. Unlock redstone and obsidian level for your different tools.%n%nRemember, a fresh tool head starts at one level below. So you'll need to use it enough to level it up before you can mine at the proper level. Go strip-mine a mountain or something. # Quest.597 - §5§lTetrahedrite, Stibnite and Copper gtnh.quest597.name=§5§lTetrahedrite, Stibnite and Copper gtnh.quest597.desc=Maybe you're wondering why you need tetrahedrite or stibnite. Well, antimony can be centrifuged out of it which is very useful for batteries. Batteries store power, so you can have highs and lows in your power production while still outputting stable power.%n%nThe veins can be found between Y level 80-120. # Quest.598 - §5§lAntimony gtnh.quest598.name=§5§lAntimony gtnh.quest598.desc=The most efficient way to get antimony for batteries is to run stibnite through a BBF or EBF, burning off the impurities (sulfur), and giving you more antimony. You can also centrifuge it if you want to keep the sulfur. You can also centrifuge tetrahedrite dust if you're desperate. # Quest.599 - §5§lThermal Centrifuge gtnh.quest599.name=§5§lThermal Centrifuge gtnh.quest599.desc=A machine to get different byproducts out of your crushed or purified ore dust. It's useful for getting a bit of Gallium out of crushed Zinc Ore for your Diodes needed in good circuits.%n%nWhen you have IC2 nuclear reactors and want to recycle your depleted fuel rods, it's the only way to do so.%n%nIf you can't produce the 2A of LV power for this machine right now, wait until you get to MV and use transformers to power an LV version.%n%nIn LV, you can obtain the same ore byproducts via different methods. The Thermal Centrifuge only becomes really important in HV when you can combine it with the HV macerator.%n%n§4Sending MV power to an LV device, even if it uses more than 1A will cause an explosion, so don't do that. # Quest.600 - Hunger No More gtnh.quest600.name=Hunger No More gtnh.quest600.desc=The hunger is constantly following you, consuming you, never letting you rest. The world around you is full of nourishing fruits, vegetables and crafted meals. Use them to curb your insatiable hunger. # Quest.601 - Building Made Easy gtnh.quest601.name=Building Made Easy gtnh.quest601.desc=Placing blocks by hand can be tedious. Wouldn't it be nice to be able to place blocks like "Another 9 here"? Well, good news. Get yourself some of the various building blocks, and I shall reward you with something nice.%n%nYou could also just craft it (or the better one) with unstable ingots yourself, too.%n%nYou can upgrade to the various other BBWs too. # Quest.602 - Spatial Distortions gtnh.quest602.name=Spatial Distortions gtnh.quest602.desc=You detected a weird disturbance in the air around an enderman. I suggest you try to steal some of their pearls and research them. # Quest.603 - Dimensional Chest gtnh.quest603.name=Dimensional Chest gtnh.quest603.desc=You've heard rumors, that the endermen had built laboratories in the End. To invent new machines and weapons in order to attack the Overworld. One of their inventions is a chest, which is somehow linked to all instances of itself. Go and try to find one of those. # Quest.604 - §6§lRF Batteries gtnh.quest604.name=§6§lRF Batteries gtnh.quest604.desc=Basic Capacitor Banks are RF batteries which can store the RF power you generate. You can put many blocks together to enlarge your total battery capacity - they will merge into one battery.%n%nYou can also change the mode of each face using your wire cutters or yeta wrench instead of the GUI. One option is a nice display of input and output RF, but it has to be taller than it is wide.%n%nThese are great for interfacing with RF machines. GT wires will convert to RF, but they send a full amp packet no matter what. EnderIO machines properly accept it, but others like Genetics do not and waste most of the packet, so consider using them with any RF machine if it looks like you need it. # Quest.605 - Slay the Eyes! gtnh.quest605.name=Slay the Eyes! gtnh.quest605.desc=Find and kill Ender-Eyes, that guard the Towers. # Quest.606 - Ender Guardians gtnh.quest606.name=Ender Guardians gtnh.quest606.desc=Well if you've decided to grind then do it... Kill some of the guardians. # Quest.607 - Slay the Dragon. (Again) gtnh.quest607.name=Slay the Dragon. (Again) gtnh.quest607.desc=If you're bored, you could resurrect the dragon. Or, you can find a chaos dragon, if you dare. Anyway, kill one of those, and you'll be well rewarded. # Quest.608 - §2§3§5§lA Lead About Lead That Leads to Lead gtnh.quest608.name=§2§3§5§lA Lead About Lead That Leads to Lead gtnh.quest608.desc=The next step of making batteries is to collect some lead. Look at the lead quest in the novice thaumaturgy tab for more info. # Quest.609 - §5§lBattery Alloy gtnh.quest609.name=§5§lBattery Alloy gtnh.quest609.desc=Mixing antimony and lead in the alloy smelter will give you battery alloy. Combine it with tin cable and voila, there's your small battery hull.%n%nSmall = LV, Medium = MV, Large = HV. It gets weirder after that.%n%nNote that if you make the battery alloy in the mixer you need to use dusts, but if you use the alloy smelter you can use either.%n%n§3Check out the Storing and Transforming EU Quest Tab for all details about EU power storage. # Quest.610 - Lead, Galena, Silver and Cryolite gtnh.quest610.name=Lead, Galena, Silver and Cryolite gtnh.quest610.desc=You can't find Lead in the Overworld or the Nether. So it's time to explore the mysterious Twilight Forest a bit and find a Galena vein at Y 5-40.%n%nYou can get Lead, Silver, Cryolite for Aluminium production and Galena (more lead) in the vein.%n%n§3There's some Silver in small ores in the OW and Nether, but this is a better source. # Quest.611 - Single Use Battery: Mercury gtnh.quest611.name=Single Use Battery: Mercury gtnh.quest611.desc=Mercury and acid batteries are single-use batteries. They are crafted fully charged but cannot be re-charged. Once their stored energy is depleted, they can be placed in an extractor to be converted back into small battery hulls. # Quest.612 - Single Use Battery: Acid gtnh.quest612.name=Single Use Battery: Acid gtnh.quest612.desc=Mercury and acid Batteries are single-use batteries. They are crafted fully charged but cannot be re-charged. Once their stored energy is depleted, they can be placed in an extractor to be converted back into small battery hulls. # Quest.613 - Reusable Battery: Sodium gtnh.quest613.name=Reusable Battery: Sodium gtnh.quest613.desc=Sodium, cadmium, and lithium batteries are rechargeable batteries. They're crafted without stored energy, but can be charged in any gregtech machine. If unneeded, they can be placed in an extractor and converted back into small battery hulls, but their contents are lost.%n%nIf placed in a machine, it will fill up if there's excess power, and drain if the machine can't get enough. Handy for high-EU machines you don't want to choke.%n%n§3Sodium is the one that stores the least EU of the 3 rechargable batteries, but is definitely the easiest to get. # Quest.614 - Reusable Battery: Cadmium gtnh.quest614.name=Reusable Battery: Cadmium gtnh.quest614.desc=This is the Cadmium one. # Quest.615 - Reusable Battery: Lithium gtnh.quest615.name=Reusable Battery: Lithium gtnh.quest615.desc=...and the Lithium one.%n%n§3Lithium is the one that stores the most EU of the 3 rechargable batteries. # Quest.616 - §5§lMercury gtnh.quest616.name=§5§lMercury gtnh.quest616.desc=Mercury can be centrifuged out of redstone. If you find some cinnabar ore in a redstone vein or one of the infused stone veins you can use that too. # Quest.617 - §5§lFluid Canner gtnh.quest617.name=§5§lFluid Canner gtnh.quest617.desc=The fluid canner can be used to fill cells, batteries (acid only), coolant cells, etc with a fluid. Most of the time, you won't need it, since you can fill cells with a GT tank, and single use batteries suck. There are some fluids that won't work properly like molten redstone, so that's why this device even exists.%n%nAnother interesting thing about the fluid canner is that it can be transformed into a raintank, by attaching a drain cover on its top (Any machine with a tank actually can be...). # Quest.618 - §5§lSulfuric Acid gtnh.quest618.name=§5§lSulfuric Acid gtnh.quest618.desc=Combining sulfur trioxide and water in the chemical reactor will give you sulfuric acid for your single use acid batteries. You'll need to make sulfur dioxide first.%n%nOn the other hand if you've made some light fuel you'll have some spare hydrogen sulfide you can also turn into sulfuric acid (after a couple steps), and if you've automated it, you'll be drowning in it honestly. Once you can make an LCR, you can skip directly from HS to SA in one step. Keep in mind that you'll need all that acid for making stuff instead of for single use batteries by then. # Quest.619 - Battery Buffer gtnh.quest619.name=Battery Buffer gtnh.quest619.desc=Batteries work pretty much the same in a battery buffer as in a regular machine's battery slot. Battery buffers are used to buffer power to stabilize output.%n%nThey come in different sizes: 1, 4, 9(!) and 16 slots. They can draw 2A and output 1A per battery inserted - watch your wire amperage! Cables come in 1x, 2x, 4x, 8x, 12x, and 16x, with tin transferring 1A per size. Make sure not to mess up, or your cable will melt, becoming a fire, and possibly an explosion.%n%nRemember that there's loss when outputting EU from any GT machine, so putting 4 4-slot ones in a row loses 8 power compared to 2 from 1 16-slot one. And this is for every amp too.%n%n§3You can import batteries into one, but ONLY empty acid batteries can be exported from one. No, you can't get around this. # Quest.620 - §5§lIC2 Battery gtnh.quest620.name=§5§lIC2 Battery gtnh.quest620.desc=A few recipes require IC2 batteries. Fill your small battery hull with some molten redstone and you'll get an RE-Battery. # Quest.621 - §6§5§lHow to Get Sodium gtnh.quest621.name=§6§5§lHow to Get Sodium gtnh.quest621.desc=A second source for sodium is glauconite ore or glauconite sand. This type of ore vein can be found at Y level 20-50.%n%nSoapstone and talc can be used for lubricant. # Quest.622 - §5§lHow to Get Sodium and Lithium gtnh.quest622.name=§5§lHow to Get Sodium and Lithium gtnh.quest622.desc=Salt ore mixes can be found in the Overworld between Y 50-70.%n%nSalt isn't only used to get sodium, it's an important ingredient in many pam's harvestcraft food recipes.%n%nLepidolite and spodumene are good sources of lithium for your batteries. Later on you can get a lot more in different ways. # Quest.623 - §5§lCadmium gtnh.quest623.name=§5§lCadmium gtnh.quest623.desc=You can get Cadmium from Sphalerite (centrifuge or thermal centrifuge). Later on you can use GT++ Ore processing chains to get Cadmium from Rare Earths. I don't care how you get it, just get some Cadmium. # Quest.624 - §5§lBasic Canner gtnh.quest624.name=§5§lBasic Canner gtnh.quest624.desc=The canning machine is used to fill batteries, fill cells with stuff (usually dust, not used that often), or to fill tin cans with any kind of food (HV+).%n%nAt LV-HV tier you can make batteries with sodium, cadmium, or lithium. # Quest.625 - §3§lMoving Your Tanks, Chests, and Barrels gtnh.quest625.name=§3§lMoving Your Tanks, Chests, and Barrels gtnh.quest625.desc=Want to move your chests and barrels without spilling all the things (buildcraft™)? No problem! Make a dolly and you can carry your full chests, barrels or storage drawers anywhere you want. But be warned, you will get a slowness debuff so hopefully you don't have to travel very far. Non-portable buildcraft and iron tanks can be moved without losing fluids too.%n%n§4PS: Later on you can fly or make a traveller's belt to get around the debuff. # Quest.626 - §5§lPortable Mob Spawners..? Cool! gtnh.quest626.name=§5§lPortable Mob Spawners..? Cool! gtnh.quest626.desc=Do you want to move a spawner around and build a cool mob farm? That will be no problem if you get the diamond dolly. You can move 6 spawners before the durability runs out, which is probably more than you'll need right now. # Quest.627 - Grain Bait gtnh.quest627.name=Grain Bait gtnh.quest627.desc=Crafting some nice grain bait for your animal trap. # Quest.628 - Fruit Bait gtnh.quest628.name=Fruit Bait gtnh.quest628.desc=Crafting some tasty fruit bait for your animal trap. # Quest.629 - Veggie Bait gtnh.quest629.name=Veggie Bait gtnh.quest629.desc=Crafting some veggie bait for your animal trap. # Quest.630 - Fish Bait gtnh.quest630.name=Fish Bait gtnh.quest630.desc=Crafting some fish bait for your fish trap. # Quest.631 - Animal Trapping gtnh.quest631.name=Animal Trapping gtnh.quest631.desc=Tired of hunting for cows, zombies or sheep? You can build a trap and hope some animal or monster drops will be caught by the netting inside. # Quest.632 - A Fisherman's Friend gtnh.quest632.name=A Fisherman's Friend gtnh.quest632.desc=Have you ever tried to catch a fish with your bare hands? It's time to craft a fishing rod and get some fish the easy way. Cast your fishing rod in some water and wait until the bobber dips below the surface. Then reel back in your line and hopefully you caught yourself something nice. # Quest.633 - Fish Trapping gtnh.quest633.name=Fish Trapping gtnh.quest633.desc=Fishing can be very boring. Why not to automate it with a fish trap? # Quest.634 - Wheat Time gtnh.quest634.name=Wheat Time gtnh.quest634.desc=It's time to plant some wheat to make some bread or to prepare grain bait for your animal traps. # Quest.635 - Floury Flurry gtnh.quest635.name=Floury Flurry gtnh.quest635.desc=The first step in making bread is to macerate your wheat into flour with a mortar or a macerator.%n%nFlour can be used in many food recipes for different pam's harvestcraft foods. # Quest.636 - First Handmade Bread gtnh.quest636.name=First Handmade Bread gtnh.quest636.desc=Baking your dough in a Furnace makes some tasty bread. Your first bread! # Quest.637 - Do'h! gtnh.quest637.name=Do'h! gtnh.quest637.desc=Water and flour makes a dough or two... Dough can be used in many different food recipes from pam's harvestcraft.%n%nDon't use the terrible NEI recipe, instead drop a stack of flour into a cauldron full of water. Celiacs beware! # Quest.638 - Tasty Toast gtnh.quest638.name=Tasty Toast gtnh.quest638.desc=Smelt your bread again and you get some toast! It gives you more nutrition points, and unlocks more culinary potential! # Quest.639 - §5§lSulfuric Naphtha gtnh.quest639.name=§5§lSulfuric Naphtha gtnh.quest639.desc=Another distillate you can make out of oil is sulfuric naphtha with a burn value of 40,000 EU per cell in the gas turbine. # Quest.640 - §5§lLPG gtnh.quest640.name=§5§lLPG gtnh.quest640.desc=Centrifuging Butane or Propane gives you LPG with a burn value of 320,000 EU, the same as naphtha. # Quest.641 - §5§lNaphtha gtnh.quest641.name=§5§lNaphtha gtnh.quest641.desc=You can process Sulfuric Naphtha to fluid Naphtha which has a burn value of 320,000 EU in the Gas Turbine. Naphtha can be used to get Rthylene for Polyethylene, but it shares this use with Refinery Gas and Light Fuel, so decide for yourself which one you want to use. %n%nIf you choose to make High-Octane Gasoline in EV and onwards, it will need a lot of Naphtha. You can also make Polycaprolactam (Nylon), which doesn't have any useful purpose yet, but it might get some in the near future. # Quest.642 - §5§lSulfuric Gas gtnh.quest642.name=§5§lSulfuric Gas gtnh.quest642.desc=Another distillate for your gas turbine you can make out of oil is sulfuric gas with a burn value of 25,000 EU per cell. # Quest.643 - §5§lRefinery Gas gtnh.quest643.name=§5§lRefinery Gas gtnh.quest643.desc=Refine your gas in a chemical reactor with Hydrogen gas to give it a better burn value of 160,000 EU. It used to be the least useful fraction of oil, but it's now possible to distill it into large amounts of Ethylene if you steam-crack the Refinery Gas beforehand.%n%nThis early, you will have to use a Chemical Reactor to crack it, but later on there's a dedicated multiblock for this purpose, the Oil Cracker. For best Ethylene results, you should severely steam-crack it, and you will get lots of Methane as well. # Quest.644 - §5§lMethane gtnh.quest644.name=§5§lMethane gtnh.quest644.desc=Distilling some "refinery gases" gives you some methane gas. There are many more (and probably better) ways to get methane.%n%nYou will need this in later tiers, for PTFE as an example. # Quest.645 - Glider Wings gtnh.quest645.name=Glider Wings gtnh.quest645.desc=If for some reason you want to be able to jump down a cliff without getting the message "Player X fell from a high place", a great idea would be to find a way to slow your fall. The store was out of feather falling potions, so make a hang glider instead. # Quest.646 - §5§lElectrotine Battery gtnh.quest646.name=§5§lElectrotine Battery gtnh.quest646.desc=The electrotine battery is exclusively used in project red machines and the jetpack. Electrotine is made by mixing redstone and electrum dust in a mixer, or mined from the Nether. # Quest.647 - Electrotine Jetpack gtnh.quest647.name=Electrotine Jetpack gtnh.quest647.desc=Your glider gets you to the ground safely but it does not have any method to get up. After you researched electrotine you discovered that it is powerful enough for your first jetpack.%n%nA diamond chestplate surrounded with 4 electrotine batteries is powerful enough to bring you up into the air.%n%nIt does not have a hover mode so you better take your glider with you. %n%nHint: This jetpack can't fly higher than Y-128. # Quest.648 - Refill Your Jetpack gtnh.quest648.name=Refill Your Jetpack gtnh.quest648.desc=GREAT.... you now have an empty jetpack. You need 25 electrotine dust to completely fill it. Let's craft an electrotine generator and a charging bench to use the power of electrotine. %n%nYou will very quickly discover that, while it is fast and cheap, it's empty in the blink of an eye. Despite this, it is useful in combination with the hang glider to get into the air and to get away from hairy situations. # Quest.649 - Coal Steam Jetpack gtnh.quest649.name=Coal Steam Jetpack gtnh.quest649.desc=Your coal jetpack needs coal and water to produce steam. After a short warm-up period you can go and take it for a ride. Keep in mind you will need your glider to make a soft landing.%n%nPut your jetpack on your back and hit Shift and the adventure backpack's action-key to start it.%n%nMax flying height for this jetpack is Y-185.%n%nVertical velocity decreases linearly with height after overcoming optimal height - 135 for jetpack and 100 for copter. # Quest.650 - Copterpack, More 'Hover' than 'Jet' gtnh.quest650.name=Copterpack, More 'Hover' than 'Jet' gtnh.quest650.desc=The copterpack is the first jetpack with a hover mode. It uses several different types of fuels to power it. %n%nBuckets of creosote, lava, oil, diesel, cetane, ethanol, and fuel will work.%n%nEquip your jetpack and hit Shift and the adventure backpack's action-key. You can also switch between hover and normal mode.%n%nMax flying height is limited to Y-200. %n%nVertical velocity decreases linearly with height after overcoming optimal height - 135 for jetpack and 100 for copter.%n%n§3Dropped items will be pushed away from you, just like a helicopter pushes things away, so be careful in the End, or by cliffsides. # Quest.651 - Electric Jetpack gtnh.quest651.name=Electric Jetpack gtnh.quest651.desc=Your first electrical jetpack. You need to hit the IC2 mode-switch key to toggle between normal mode and hover mode while holding down the jump key. When descending, remember to shut off hover mode or else you'll drain your jetpack.%n%nThe only limitation is that you can't fly higher than Y-185.%n%nFor charging on the go, you can craft a charging crystal from ic2 charging components. You have to take the backpack out of the armor slot and put it in your hotbar and activate the charger by sneak-clicking. There are better models than this one old one I don't need any more. Look in NEI.%n%nLater on GT++ charging packs are belts that can charge everything in your inventory including armor. Check NEI for the recipe.%n%nFinally, the GT++ wireless charger will charge everything in your inventory, including the jetpack, from your base at long ranges. A quest is unlocked once you finish your nanosuit. Just remember when you are off world or in the Nether that your jetpack isn't charging! # Quest.652 - Fueled Jetpack gtnh.quest652.name=Fueled Jetpack gtnh.quest652.desc=This jetpack uses IC2 biogas and can fly up to Y-245. You can switch between hover and normal mode using the IC2 mode-switch key.%n%nYour jetpack can be (re-)fueled in the IC2 fluid canner with 30 buckets/cells worth of biogas. # Quest.653 - Advanced Electric Jetpack gtnh.quest653.name=Advanced Electric Jetpack gtnh.quest653.desc=The advanced electric jetpack is an upgraded version of the electric jetpack.%nWhile worn in the chest armor slot and charged with EU, it allows the player to fly. It provides no armor protection, but will charge tools being used in the same manner as the advanced lappack from its 3.000.000 EU internal storage.%n%nThe advanced electric jetpack is limited to a maximum flying height of Y-256.%n%n§3To turn it on, hit the fly key listed under gravisuite. You can then use space to fly up. To activate hover, hit the IC2 mode key while holding space. Will also recharge tools. # Quest.654 - Advanced Nano Chestplate gtnh.quest654.name=Advanced Nano Chestplate gtnh.quest654.desc=Combining the advanced electric jetpack and nanosuit yields you the advanced nano chestplate. Now you have the protection of the chestplate combined with the freedom of movement of the jetpack.%n%n§3Works like the AEJ. # Quest.655 - Gravi Suit gtnh.quest655.name=Gravi Suit gtnh.quest655.desc=The gravi chestplate is the ultimate quantum armor combined with a high powered jetpack. It also has hidden features that you need to discover while wearing the whole quantum armor.%n%nOr read a wiki or something. # Quest.656 - §1§2§lIron Shields gtnh.quest656.name=§1§2§lIron Shields gtnh.quest656.desc=You've been using your hide shield long enough. After you make your first tools, grab a bit of iron ore and make a nice iron shield. # Quest.657 - §2§lStone spear gtnh.quest657.name=§2§lStone spear gtnh.quest657.desc=Upgrade your wooden spear with a stone arrowhead and iron screws to a stone spear.%nThis spear has better durability than the wooden one. # Quest.658 - §3§lIron Spear gtnh.quest658.name=§3§lIron Spear gtnh.quest658.desc=Upgrade your wooden spear with an iron arrowhead and two steel screws to an iron spear. %n%nThe iron spear has better durability than the stone variant. # Quest.659 - §6§lDiamond Spear gtnh.quest659.name=§6§lDiamond Spear gtnh.quest659.desc=At MV Tier you can upgrade your iron spear to a diamond one. Get a diamond arrowhead, two stainless steel screws and a wooden spear.%n%nThis spear has superior durability. # Quest.660 - §6§lDiamond Shield gtnh.quest660.name=§6§lDiamond Shield gtnh.quest660.desc=Your iron shield is old and worn out. With a shield made from diamond plates you can maintain block for up to 5 seconds. # Quest.661 - §5§lBow, Arrows and Quiver gtnh.quest661.name=§5§lBow, Arrows and Quiver gtnh.quest661.desc=Wow, your first handmade §oehm§r machine made bow. You find out that you can put the bow in the mine and blade battlegears slots. Now it's time to make a quiver and maybe some arrows. %n%nTo place arrows in the quiver, put the quiver and the stack of arrows in a crafting grid. Make sure the Gameplay key Special is deconflicted. By default it is Z. When you have the bow selected, use Z to swap arrow slots in the quiver.%n%nWhile it seems like these might be worthless, these arrows do have special uses. You really want to share a cookie with friends, don't you?%n%nLet's go hunt a bit. # Quest.662 - §5§lBasic Arc Furnace gtnh.quest662.name=§5§lBasic Arc Furnace gtnh.quest662.desc=The arc furnace is an alternative to macerating stuff back into dusts and for making wrought iron, annealed copper, and glass (in MV). You get ingots, and sometimes different materials back from recycling than with a macerator. You also have all 4 slots at LV. The recipes use oxygen and 3A of power.%n%n§3Just ignore the plasma one.%n%n§3And no, you can't just send 1A of MV, that'll just cause an explosion. # Quest.663 - §5§lFaster Steel Production gtnh.quest663.name=§5§lFaster Steel Production gtnh.quest663.desc=A faster alternative to steel production is to use the arc furnace and smelt iron ingots (or dust) into wrought iron ingots. Then macerate them to dust and smelt them very fast in the EBF to steel.%n%nOf course, you'll need enough oxygen to do so. # Quest.664 - 16 Slot LV Battery Buffer gtnh.quest664.name=16 Slot LV Battery Buffer gtnh.quest664.desc=Upgrade your battery buffer to hold 16 batteries for primary storage. You can use different ones (probably with less batteries) for your EBF, Arc Furnace, Thermal Centrifuge, whatever. # Quest.665 - Kitchenware gtnh.quest665.name=Kitchenware gtnh.quest665.desc=To cook some healthy food you need a few tools crafted first.%nSaucepan, %npot, %nrolling pin, %nmortar, %nmixing bowl, %nsoft mallet, %nskillet, %nknife... # Quest.666 - Row, Row, Row Your Boat gtnh.quest666.name=Row, Row, Row Your Boat gtnh.quest666.desc=You live close to the water and don't have a boat? Man, get it together.%n%nYou need wooden planks, slabs and a knife to craft one. (This is also quest id 666, be careful, something is going on.)%n%n§3We here at QuestBook, Inc. do not guarantee the usefulness of boats. The standard worldgen does not include oceans, so their usefulness is heavily curtailed. There are lots of rivers, but horses might be more useful if not on a server. # Quest.667 - Trainspotting gtnh.quest667.name=Trainspotting gtnh.quest667.desc=The wooden tracks can be made without any machine. Functionally equivalent to normal rails, but with a lower maximum speed (for safety reasons).%n%nHint: You can use your wooden rails for Steve's carts farms. # Quest.668 - Rubber Boat gtnh.quest668.name=Rubber Boat gtnh.quest668.desc=The rubber dinghy requires only a few rubber plates. Like the vanilla wooden boat, it will break and dismantle whenever it hits a surface, however instead of returning sticks and planks, it will return a damaged rubber dinghy, which can be re-crafted with two pieces of rubber back into a useable rubber dinghy! # Quest.669 - Inflatable Boot gtnh.quest669.name=Inflatable Boot gtnh.quest669.desc=I meant to say boat... The inflatable boat is the first boat that doesn't break on impact with a solid block. # Quest.670 - Carbon Fiber Boat gtnh.quest670.name=Carbon Fiber Boat gtnh.quest670.desc=Unlike all other boats, this amazing carbon fiber canoe is COMPLETELY INDESTRUCTIBLE!* This means that you can smash it into as many beaches, lily pads and alligators as you like, the carbon fiber canoe won't take a scratch!%n%nWarning: We are not held responsible for any damage caused by riding the carbon fiber canoe into a lava lake or the Void.%n%n*Therefore, warranty is NOT included. # Quest.671 - Electric Boat gtnh.quest671.name=Electric Boat gtnh.quest671.desc=The electric boat works mostly like a vanilla boat, chugging through the water at a decent pace. It will hopefully drop itself once you crash, which is slightly nicer than the usual sticks. That's all well and good, but what if we utilize the electric engine? Wearing an energy storage device in your chestplate slot, like a batpack or energypack, will cause the boat to drain energy from it and propel you forward at supersonic speed! Doing this will consume about 100 EU per block traveled, so even a decent batpack won't last long! # Quest.672 - Boat Shape? gtnh.quest672.name=Boat Shape? gtnh.quest672.desc=Really? Yes for the more advanced boats you need a new shape form.%n%nYou need to make an Extruder first to progress further. # Quest.673 - §5§lLV Extruder gtnh.quest673.name=§5§lLV Extruder gtnh.quest673.desc=The extruder is not very useful in LV. But it will extrude your next tier of boat, make rubber sheets more efficiently, get you extra fluid cells, or make §osome§r Tinkers Construct tool parts. # Quest.674 - Wooden Rail Variants gtnh.quest674.name=Wooden Rail Variants gtnh.quest674.desc=The wooden junction, wye and switch tracks need an assembling machine to craft. They allow you to join and switch to tracks going to different locations.%n%nNEI doesn't show the right recipe on the first page. Go through the recipes a bit to find the right one. # Quest.675 - Switch Lever gtnh.quest675.name=Switch Lever gtnh.quest675.desc=The switch lever is the manual version of the switch motor, requiring a player to operate it instead of a redstone signal.%n%nIt is used in various signaling systems, mainly to change the way switch tracks and wye tracks work. # Quest.676 - Crowbar gtnh.quest676.name=Crowbar gtnh.quest676.desc=The crowbar comes in a Railcraft (and thaumcraft versions of RC) and a gregtech variant. It is used to manipulate machines from railcraft, remove plates and any other covers (pumps, conveyor modules, etc.) from gregtech pipes and machines as well as breaking certain objects faster, such as tracks. This tool is also used to access certain inventories from Railcraft.%n%nHold a crowbar and shift + right click to attach carts. Click the starting cart then continue to click to add more carts to the link. Carts will act slower the more connections are made.%n%nThe crowbar can be used as a weapon, though it costs twice as much durability on attack (just like any other non weapon tool...). # Quest.677 - Minecart gtnh.quest677.name=Minecart gtnh.quest677.desc=After you craft your first cart the journey can begin...%n%nWell, not really. You will need some kind of tracks first.%n%n§3We here at QuestBook, Inc. do not guarantee the usefulness of minecarts or trains in any way. Especially since you can mine out a vein in a single session once you have a hammer and backpacks.%n%n§c§lWARNING: §r§cUnprotected carts can be knocked off their rails by lightning. Cover the area with blocks to prevent carts from disappearing.%n%nAlso, make sure to keep your cart in one chunk, or use chunkloaders covering the whole area the cart works within. Loading/unloading chunks may cause carts to disappear or duplicate. # Quest.678 - Fast Food > Slow Food Lootbag Trade gtnh.quest678.name=Fast Food > Slow Food Lootbag Trade gtnh.quest678.desc=Trade three Fast Food lootbags to get a better one: Slow Food. (Since when is slow food better?) # Quest.679 - Slow Food > Haute Cuisine Lootbag Trade gtnh.quest679.name=Slow Food > Haute Cuisine Lootbag Trade gtnh.quest679.desc=Trade three Slow Food lootbags to get a better one: Haute Cuisine. # Quest.680 - Haute Cuisine > Dessert Lootbag Trade gtnh.quest680.name=Haute Cuisine > Dessert Lootbag Trade gtnh.quest680.desc=Trade three Haute Cuisine lootbags to get a better one: Dessert.%n%n§3BTW, there's only the marshmallow in this one, so it's not really worth it. # Quest.681 - Transportation Class 3 > Transportation Class 2 Lootbag Trade gtnh.quest681.name=Transportation Class 3 > Transportation Class 2 Lootbag Trade gtnh.quest681.desc=Trade three Transportation Class 3 lootbags to get a better one: Transportation Class 2. # Quest.682 - Transportation Class 2 > Transportation Class 1 Lootbag Trade gtnh.quest682.name=Transportation Class 2 > Transportation Class 1 Lootbag Trade gtnh.quest682.desc=Trade three Transportation Class 2 lootbags to get a better one: Transportation Class 1. # Quest.683 - Wet Dirt Armor? gtnh.quest683.name=Wet Dirt Armor? gtnh.quest683.desc=If you don't have any armor, "mud armor" is better than nothing. Mud can be found in some wet biomes, or crafted from dirt and water. # Quest.684 - Wooden Armor gtnh.quest684.name=Wooden Armor gtnh.quest684.desc=If you can't find mud you can make very poor armor out of wood. Cutting down a few trees to make a set should do. You will need a soft mallet too, so save a few logs for that. # Quest.685 - Armor 2.0 gtnh.quest685.name=Armor 2.0 gtnh.quest685.desc=Iron armor is much better than the leather armor. Especially when you have to go outside during the night. # Quest.686 - Leather Armor gtnh.quest686.name=Leather Armor gtnh.quest686.desc=Killing some cows will give you enough leather to craft a complete set of leather armor. %n%nHint: You are able to dye this armor. # Quest.687 - Bronze armor gtnh.quest687.name=Bronze armor gtnh.quest687.desc=Bronze armor has the same abilities as iron armor. Same durability, same protection and same enchantment capability. # Quest.688 - "Nice to Have" Armor gtnh.quest688.name="Nice to Have" Armor gtnh.quest688.desc=The gold armor is a "nice to have" armor. The durability is very low but you look expensive when you wear it. # Quest.689 - "Ooo, Shiny" Armor gtnh.quest689.name="Ooo, Shiny" Armor gtnh.quest689.desc=Diamond armor is the best armor in Vanilla Minecraft, but over here there are much better armors available. # Quest.690 - Fancy Armor gtnh.quest690.name=Fancy Armor gtnh.quest690.desc=Not really better but fancier. The chain mail armor is made out of steel rings. # Quest.691 - Armor 2.5 gtnh.quest691.name=Armor 2.5 gtnh.quest691.desc=The steel armor has more durability than the iron/bronze or chainmail armor. # Quest.692 - Composite Vest gtnh.quest692.name=Composite Vest gtnh.quest692.desc=Combining the strength of advanced alloy plates with the steel chestplate makes your vest very hard. Now you have double the durability and increased armor points by 1.5. # Quest.693 - §2§lFallen From the Sky gtnh.quest693.name=§2§lFallen From the Sky gtnh.quest693.desc=You may have noticed big meteors everywhere, and maybe wondered if they're useful somehow? Well, they are, but not just yet. I'll give you a reward for collecting some now.%n%nInside the meteor you can find a skystone chest containing some processor press plates. Save them for later, you can't do AE2 without them. Though you can also just make them yourself in EV. Plus the chest is nice, and can be placed underneath blocks and still opened.%n%nHint: If all your surface meteors have been raided, put some skystone in your Ore Finder to find underground ones. Or wait until you can make the compass to find them. # Quest.694 - §3§lOne Anvil... Better Make That Two! gtnh.quest694.name=§3§lOne Anvil... Better Make That Two! gtnh.quest694.desc=With your brand-new Compressor you are able to make some metal blocks for your new anvil. Better craft two anvils, one will be required for the forge hammer.%n%n§4With the anvil you can repair, rename and enchant armor and tools.%n # Quest.695 - §6§o§1§2§3§r§r§r§r§r§r§3§4§r§o§7§7§8§9§9§5§3§1§0§r§o§m§k§c§e§l§r§1§1§r§6§lAutomation, Tier 1 gtnh.quest695.name=§6§o§1§2§3§r§r§r§r§r§r§3§4§r§o§7§7§8§9§9§5§3§1§0§r§o§m§k§c§e§l§r§1§1§r§6§lAutomation, Tier 1 gtnh.quest695.desc=Do you want to automate your smeltery because you're planning to make stacks and stacks of glass blocks? %n%nNo problem, craft a large bronze pipe and place it under the faucet. Make sure to connect the pipe to the faucet using a wrench. Now the molten fluid will flow inside the pipe. Under or next to the pipe you have to place the casting basins or tables.%n%nA hopper and a chest underneath will auto-output products from the casting blocks. %n%nNOTE: Faucets will output precisely 144L each activation if you toggle it off immediately. That's going to have some uses later on... # Quest.696 - §6§lAutomation, Tier 2 gtnh.quest696.name=§6§lAutomation, Tier 2 gtnh.quest696.desc=You want a better automation than using pipes? Sure, craft a comparator and link it with redstone dust placed on the ground. The redstone needs to be adjacent to the faucet to activate the crafting process. # Quest.697 - §6§l2x Steel gtnh.quest697.name=§6§l2x Steel gtnh.quest697.desc=Steel production is so slow. If you got enough bricks and clay, build a second BBF. Build it attached to the first one, so they can share a wall and you will save some bricks, clay and concrete.%n%n§4Note that this will generate twice as much pollution in total - consider moving them further away. # Quest.698 - §6§l4x Steel gtnh.quest698.name=§6§l4x Steel gtnh.quest698.desc=Not even two BBFs are fast enough...Can you figure out how to save the most bricks making 4?%n%n§3PS: If you can't, this pack may not be for you.%n%n§4Note that this will generate massive amounts of pollution - have you considered the Nether? # Quest.699 - §6§lWhy One Coke Oven When You Can Have Ten? gtnh.quest699.name=§6§lWhy One Coke Oven When You Can Have Ten? gtnh.quest699.desc=Your bricked blast furnace uses coal like hell and your steam boilers do too? Well it's time to make more coke ovens and automate them a bit. Wooden fluid pipes and tin item pipes will help you reach your goal. You can use either faucets with redstone clocks or LV pumps to empty the creosote. For the charcoal, hoppers are easy to get once you have an assembler.%n%nUnlike GregTech multiblocks, coke ovens must have 1 space separating each oven.%n%nSearch NEI for a more efficient way to make coke oven bricks.%n%n§4You need to use a steel wrench on tin item pipes. Note that this will generate lots of pollution, consider putting it further away. # Quest.700 - How Dark Can You Go? gtnh.quest700.name=How Dark Can You Go? gtnh.quest700.desc=Seriously, how dark can one be? You're sure the face in that crystal was nothing but imagination... # Quest.701 - Ascended gtnh.quest701.name=Ascended gtnh.quest701.desc=You feel empowered, light, almost like a ghost. # Quest.702 - Tier 5 slates gtnh.quest702.name=Tier 5 slates gtnh.quest702.desc=1023 Buckets of blood in one slate! How much more I can store, oh I wish I would know. Then I add one and check if it works. 1024 buckets of blood in one slate! ... ... # Quest.703 - Powerful Shards gtnh.quest703.name=Powerful Shards gtnh.quest703.desc=The demons summoned are rather strong, but their souls contain immense power! # Quest.704 - Tier 4 Slates gtnh.quest704.name=Tier 4 Slates gtnh.quest704.desc=Tier 4 slates: Getting close. # Quest.705 - §3§lAccelerated Plant Growth gtnh.quest705.name=§3§lAccelerated Plant Growth gtnh.quest705.desc=As you might've discovered by now, plants grow very slowly. So why don't you try to speed that up a little? A watering can will come in handy. # Quest.706 - Ethereal Chalk gtnh.quest706.name=Ethereal Chalk gtnh.quest706.desc=Top tier chalk, for fancy wall paintings? # Quest.707 - Archmage Orb. Let Them Come! gtnh.quest707.name=Archmage Orb. Let Them Come! gtnh.quest707.desc=Your tier 5 orb. # Quest.708 - Master Orb: Getting Close gtnh.quest708.name=Master Orb: Getting Close gtnh.quest708.desc=Your tier 4 orb. # Quest.709 - Elemental Chalk II gtnh.quest709.name=Elemental Chalk II gtnh.quest709.desc=Enhanced elemental chalk, to write "darker" runes than you're used to... # Quest.710 - Tier 4 Runes gtnh.quest710.name=Tier 4 Runes gtnh.quest710.desc=Runes of Superior Capacity increase the Altar's size by 14% multiplicatively.%n%nRunes of the Orb increase the soul network size by 4% each. You'll need them later on. # Quest.711 - Tier 5 Runes gtnh.quest711.name=Tier 5 Runes gtnh.quest711.desc=The final frontier: There are not many runes available. The acceleration rune reduces the tick time until the next buffer I/O interaction. It starts at 20, and is reduced by 1 for each rune, with the minimum being 1. # Quest.712 - Advanced Rituals gtnh.quest712.name=Advanced Rituals gtnh.quest712.desc=More powerful rituals require dusk runes. With your new dusk chalk, you can enhance your ritual diviner to place those. Allowing you to perform a lot more rituals. # Quest.713 - High-end Rituals gtnh.quest713.name=High-end Rituals gtnh.quest713.desc=The last diviner so far, used for the most powerful rituals. # Quest.714 - Convocation of the Damned gtnh.quest714.name=Convocation of the Damned gtnh.quest714.desc=Time to open a portal to the Demonic Realm. What could possibly go wrong? (It's recommended to do this ritual on a space dim, as the demon city will spread quite a bit...)%n%nIt's complicated to explain, so check a wiki for details on how to actually do it. Remember you need to have 15M LP, so you'll need 25 Runes of the Orb to start it. Also, you need the Alchemic Calcinator and the other tools in the upper left of the BM thaumcraft tab for working with the belljars.%n%n§3The OW is now blacklisted for the portal. Too many people did not follow the recommendation and servers had to suffer under it. # Quest.715 - Imbued Spell Upgrades gtnh.quest715.name=Imbued Spell Upgrades gtnh.quest715.desc=With these new shards you're able to craft the most powerful spell components. Maybe it's time to upgrade your mining spell? # Quest.716 - §5§lProcess Some Certus Quartz gtnh.quest716.name=§5§lProcess Some Certus Quartz gtnh.quest716.desc=For the emitter and the sensor you'll need to get some certus quartz. # Quest.717 - §4§3§5§lGood Circuits gtnh.quest717.name=§4§3§5§lGood Circuits gtnh.quest717.desc=Good circuits are an improvement on basic circuits. They're an MV-tier circuit, which is a component of all MV gregtech machines.%n%nTo open MV, you still need to make an EBF and do the Aluminium quest if you haven't already, since §oeverything§r needs aluminium.%n%n§3This quest will also open the Project Red quests, one of the early automation options. # Quest.718 - Moron's Manual to Fecund Farms gtnh.quest718.name=Moron's Manual to Fecund Farms gtnh.quest718.desc=If you ever wanted to know how crop breeding works you are in the right place. Get some crops (the sticks) and some seeds from farming with a hoe or mattock. You can also place some plants and berries directly on crop sticks. Good plants to start with are flowers, wheat, cactus and sugarcane. %n%nMake a plot of farmland with your tool and place water in the middle. For now, make 3x1 plots, separated by a row of dirt or cobble. You want to be able to see the center of each column of 3x1 plots all at once, like this:%nFFFdddFFF%ndddFFFddd%nFFFdddFFF%ndddFFFddd%nFFFdWdFFF%ndddFFFddd%nFFFdddFFF%ndddFFFddd %nFFFdddFFF%nNow place crop sticks in each end of the 3x1 plot. Then place the seeds on the sticks and wait a bit.%n%nWhen they are almost fully grown you can put double crop sticks in the center spots by using crop sticks on already placed crop sticks. This center area can now grow new crops, even new species.%n%nWith some luck you might get a new unknown seed which can be scanned later.%n%nWeeds need to be removed with a trowel or spade otherwise your field will become overgrown by them.%n%nUsing 3x1 plots is easy and not much work. Check them every 5-10 minutes to remove weeds and gather new seeds. If you forget, you only lose one or two seeds. %n%nIf you find a really nice seed, you can do 3x3 or 5x5 plots with the nice seed in the middle and others next to it for crossing. But this requires more babysitting since weeds could destroy the whole field.%n%nNote that the more crops next to the double crop stick the faster new plants will show up, up to 4 obviously. This is also the way to get new versions of the same plant, you can't do it with just one parent like Agricraft.%n%nDon't leave new crops in these intensive fields. Pull them out and hopefully get a seedbag. Put low stat seeds in production fields that don't require babysitting. Keep the high stat seeds for more crossing. %n%nCrossing happens when 2 or more almost mature crops are next to a double cropstick. There is a high chance of getting the same species as the parents. The rest of the time will be a mutation. More details in the IC2 cropnalyzer quest. # Quest.719 - First Breeding gtnh.quest719.name=First Breeding gtnh.quest719.desc=New plants have grown on your crop sticks. You can harvest the crop by right clicking it.%n%nLeft clicking will destroy the plant and drop a seedbag. This is not guaranteed however, but the chances rise as the maturity does. Collect 8 seeds of any kind to complete this quest.%n%nTo unlock the next quest, you will need the LV scanner.%n%nIf you haven't already, consider building some Filing Cabinets. They make storing and moving large quantities of seeds a breeze. Plus they will properly sort the seeds based on name. To find a specific seed, type its name in the NEI search bar, and double click the bar so it highlights yellow. Now you can look through the Filing Cabinet and find the exact seedbag you want.%n%nOr use double chests and toss the ones you don't want. # Quest.720 - Weeds II gtnh.quest720.name=Weeds II gtnh.quest720.desc=Weeds, weeds, and more weeds. You get so many of them while cross breeding. %n%nNeed some biogas cells for your power production in exchange? Or maybe some glowstone to light up your fields? # Quest.721 - Unknown Seeds No More gtnh.quest721.name=Unknown Seeds No More gtnh.quest721.desc=You have a lot of unknown seeds already. Use your scanner to scan all the seeds.%n %nSeeds can be planted again to breed better and more resilient crops.%n%nLater you can use your portable scanner to see the crop stats while still in the ground.%n%nGrowability depends on having dirt beneath your crop (4 max), biome (swamp/jungle types are all pretty much the same), air quality (increases up to Y124 and don't place a lot above/around your plants), hydration, and fertilizer. When the crop tier and plant stats get high enough, they will actually die without enough Growability. This is never a concern if you use a good biome though.%n%nAs long as you water and fertilize them, you can pretty much grow crops anywhere.%n%nIf the Growth stat gets too high, greather than 24 or so, the plant will spread weeds onto neighbors.%n%nSome crops, such as Redwheat or oreberries, require certain light levels to crossbreed or grow. # Quest.722 - Speed Up Your Plant Growth gtnh.quest722.name=Speed Up Your Plant Growth gtnh.quest722.desc=To speed up the growth process a bit you can use a fertilizer. You will note, however, that bone meal no longer works. A bit of ash, apatite or calcite mixed with some water in a chemical reactor will give you the fertilizer you need. Apply by hand. # Quest.723 - Potatos, Carrots, Pumpkins and Melons gtnh.quest723.name=Potatos, Carrots, Pumpkins and Melons gtnh.quest723.desc=Your seeds have three different values: Growth, gain, and resistance (GGR).%n%nThe only way to change a crop's GGR without 3rd party tools (like NBTedit!) is through cross breeding. When two plants cross-breed, the resulting plant will have a GGR score that is between both "parent" plants' GGR. Sometimes it will also be a little bit higher or lower. Thus, to obtain high GGR scores you must go through numerous generations of crossbreeding.%n%nThe highest score for GGR is 31, while the lowest is 0.%n%n§3BTW, if you want to skip all this BS, the nbtedit command is /nbtedit me, click root in the upper left, then scroll down to inventory, and find the seedbag (empty your inventory first to make it easier) and click on the icons until you find the page with the stats. Once you've found the GGR stats, select one and click edit in the upper left, make sure to save.%n%n§4Remember that you can §5permanantly brick your character!§4 So make a backup first if you don't know what you're doing, or want to edit your actual character.§r%n%nOf course, you can't do any of this on a server. # Quest.724 - Weeds gtnh.quest724.name=Weeds gtnh.quest724.desc=Weeds will show up from time to time on empty or double crop sticks. They will spread from there an take over all your precious crops, so harvest the weed with your weed trowel before you start desiring to reload the last backup. Later you can make some Weed-EX to prevent them from appearing (until it runs out). # Quest.725 - Flower Power gtnh.quest725.name=Flower Power gtnh.quest725.desc=Growing dyes on crops sticks? Try to plant some flowers. If you cross breed Rose and Dandelion flowers maybe you'll get a new flower and new dyes with different colors.%n%nYou will need to plant 4 vanilla flowers to get them on a cropstick. They also don't plant unless they are in bright light.%n%nTo get "Rose Seeds" place poppies. Honestly there's several flowers you can use, though.%n%n§3If you actually want these for dyes, go make the rainbow cactus instead. # Quest.726 - §5§lChemical Rubber Production gtnh.quest726.name=§5§lChemical Rubber Production gtnh.quest726.desc=A much more efficient way to make insulated cables is by making molten rubber in a chemical reactor, which can be applied to a cable in the assembling machine. When you put both machines next to each other you can output the molten rubber directly to the assembling machine by clicking the fluid auto-output button on the chemical reactor. Make sure to set the correct side of the reactor as output side by wrenching it. Also remember to use the right circuit in the assembling machine. # Quest.727 - §1§2§lBetter Than Barrels gtnh.quest727.name=§1§2§lBetter Than Barrels gtnh.quest727.desc=While barrels offer a slot for a single item, drawers can have up to 4 slots each (holding 16 stacks per slot).%n%nJust watch out, they do come with some downsides. You won't be able to make them point up or down, and you can only access the contents from the front (automation can use any side). # Quest.728 - §2§lCompact Drawers gtnh.quest728.name=§2§lCompact Drawers gtnh.quest728.desc=They are very compact and add some fanciness to your glorious dirt base. # Quest.729 - §2§lFraming Drawers gtnh.quest729.name=§2§lFraming Drawers gtnh.quest729.desc=Now you can really make some swaggy and even FANCIER drawers using this table, all you have to do is place some decorative blocks (works with almost ALL decorative blocks) and it will take their texture, the TOP left is the outer Square bottom left is for the front face and top right is for the borders. # Quest.730 - §6§lBio Fuels gtnh.quest730.name=§6§lBio Fuels gtnh.quest730.desc=You've been using steam, creosote, and possibly oil plus their byproducts to generate power. It's time to start making bio diesel. The first step is to make plant balls out of organic materials. You can use wheat, sugarcane, apples, saplings or, well, practially anything. Indigo blossoms are 4:1 and unlike the rest of the IC2 crops with the same ratio, not really useful for anything else. Realistically, you'll probably just use saplings though, since you'll want/need a tree farm anyway.%n%nBe sure you have a Forestry multifarm, Steve's Carts Farm, IC2 Crop Sticks with a harvester, or whatever, because you need plenty of biomaterials for constant bio diesel production. # Quest.731 - §6§lPlantballs gtnh.quest731.name=§6§lPlantballs gtnh.quest731.desc=Next you should compress plantballs out of your wheat.%n%nThe MV compressor is twice as fast as the LV. You might think this means using it is a good idea. You would be §4WRONG§r. Why? Remember it also uses 4x the power. This means you spend 4x the EU to get the same amount of EU, twice as fast. Eventually, you end up with an EU deficit with this kind of setup, though not necessarily this setup. Ironic, I know. You can use multiple machines (like, a lot), and later use a Processing Array or multiblock if there is one. This applies to all fuel production, basically. # Quest.732 - §6§lPlant Mass gtnh.quest732.name=§6§lPlant Mass gtnh.quest732.desc=Macerate the plantballs down to plant mass for better processing. The HV macerator has an extra slot so you can get more, but it's not worth it power-wise, same for EV and IV. # Quest.733 - §6§lBio Chaff gtnh.quest733.name=§6§lBio Chaff gtnh.quest733.desc=Plant mass needs to be centrifuged into bio chaff, the base material to make biomass. # Quest.734 - §6§lWay One: IC2 Fluid Canner gtnh.quest734.name=§6§lWay One: IC2 Fluid Canner gtnh.quest734.desc=The first way you get biomass out of bio chaff is to use the IC2 Fluid Canner. One bucket of water and one bio chaff gives one bucket of biomass.%n%n§4This option is not really recommended. You should focus on GT machines, not IC2. It also has some buggy interaction with normal cells, you might need to use universal cells. # Quest.735 - §6§lWay Two: Brewery gtnh.quest735.name=§6§lWay Two: Brewery gtnh.quest735.desc=If you are lucky and find some brewing stands or have started using Thaumcraft to make one, you can craft a brewery. You get 1000mb of biomass out of 1000mb water and 1 bio chaff. Use Distilled water to get a better ratio and a much faster recipe. # Quest.736 - §6§lFermented Biomass gtnh.quest736.name=§6§lFermented Biomass gtnh.quest736.desc=Fermenting your biomass allows you to to get more products out of it like methanol, ethanol, ammonia, etc. # Quest.737 - Can u eat those? gtnh.quest737.name=Can u eat those? gtnh.quest737.desc=No you can't eat them but you can add them to your routed pipes. Without chips routed pipes can't do anything on their own, chips also have a GUI to configure them which can be opened by right clicking. %nThere are 8 types of chips:%n%n-Item extractor chip can be used to send items from its inventory to responder, dynamic responder, terminator and overflow responder chips in a pipe network. %n%n-Item responder chip will request items from the extractor chips in your network which match the filter configured to the inventory connected to the responder chip. Chips with higher priority value will receive items first until the inventory is full then will be sent to other inventories with valid filters and remaining space.%n%n-Dynamic item responder chip will request items from the extractor chips in your network that match items inside the dynamic item responder connected inventory. This chip has to be in the same interface pipe as the item responder chip in order to work. Priority rules apply here as well. %n%n-Item overflow responder works exactly the same as the item responder chip, however it only accepts items that cannot go to an item responder chip, dynamic item responder chip, or item terminator chip. %n%n-Item terminator chip works as a backup for responder chips.%n%n-Item broadcaster chip will show you the inventory connected to the routed request pipe on the pipe network and can be used to retrieve items from it. They can also extract from the side you configure. %n%n-Item stock keeper chip will constantly check the network for items and pull them to its pipe. If the chip is set to pull when empty, it will only pull if the inventory next to it is empty, otherwise it will pull when there are less items in the inventory than configured in the chip.%n%n-Item crafting chips craft things. %n%n-Item crafting extension chips are placed inside the item crafting chips. Make sure you randomize the id. # Quest.738 - Routed Pipes gtnh.quest738.name=Routed Pipes gtnh.quest738.desc=There are six types of routed pipes: %n%n-Junction pipe is used to form an intersection that will allow other routed pipes to communicate. %n%n-Interface pipe will connect to an inventory allowing you to extract or insert items, chips can be used to control the logic. %n%n-Request pipe will allow requesting only specific items to be send through pipes.%n%n-Firewall pipe can control which items can pass through them. # Quest.739 - Ghetto ME System gtnh.quest739.name=Ghetto ME System gtnh.quest739.desc=§4Using the drawer controller with large amounts of I/O will kill TPS! If you're on a server, do not use drawer cubes, or expect the possibility of it being deleted or you getting banned.§r%n%nNow that you are familiar with the mod it's time to organize items in your base a bit. These are the things you need in order to get a basic extract/insert system.%n%nFirst of all you will need a drawer controller. You can pick it from here or craft it yourself and place it down. Next to it add as much drawers as you want, and make sure they are touching each other or the controller.%n%nThe next step is to connect a routed interface pipe to your drawer controller. Take the item responder chip and configure it to filter mode: blacklist (this will allow you to get any items from your system) and add the chip to the routed interface pipe by right clicking on it. Don't forget the dynamic item responder.%n%nIn order to allow your system to be able to see items you need to add the item broadcast chip TO THE SAME ROUTED INTERFACE PIPE WHICH IS CONNECTED TO THE DRAWER CONTROLLER.%n%nThe last step is to connect a routed request pipe IN THE SAME NETWORK AS THE ROUTED INTERFACE PIPE and right click it to access the GUI. You can only extract items from it. In order to insert items simply right click them on the drawer controller. %n%nYou can find more complex tutorials on youtube for autocrafting. # Quest.740 - §6§lExtrude All the Things gtnh.quest740.name=§6§lExtrude All the Things gtnh.quest740.desc=Now that you've hit MV tier, it's time to get a better ratio when making rods, pipes, wires, plates and many more parts. Most extruder recipes use more than 32 EU/t so you need an MV extruder. After crafting the machine you need extruder shapes for the different types of parts you will want to make.%n%nThere are a few more shapes than the ones listed here. Makes sure to have a look.%n%n§3Most of the Tinkers Gregworks tool parts are made in the extruder. They also have long extrusion times to balance out their usefulness. # Quest.741 - §5§3§lTool Forge gtnh.quest741.name=§5§3§lTool Forge gtnh.quest741.desc=After getting alumite, it's time to craft a tool forge for making bigger (and better) Tinkers tools. # Quest.742 - §3§lOne Block Mining is so Old School gtnh.quest742.name=§3§lOne Block Mining is so Old School gtnh.quest742.desc=By making a hammer you are now able to mine a shaft of 3x3 blocks. You can use iron, steel, or alumite poured from the Smeltery, it doesn't need to be steel. Higher tier metals require the MV extruder. You'll need a hammer head, two large plates and a large rod for your hammer. Be careful in the Nether or you could be boiled in lava very quickly.%n%n§6The quest should accept the tool whatever materials you used. # Quest.743 - §3§lCutting a Tree log by log is so Old School gtnh.quest743.name=§3§lCutting a Tree log by log is so Old School gtnh.quest743.desc=By making a lumber axe you are now able to cut down the entire tree in one hit. You can use iron, steel, or alumite poured from the Smeltery, it doesn't need to be steel. Higher tier metals require the MV extruder. Don't forget your backpack when you are cutting a sacred oak tree down.%n%n§6The quest should accept the tool whatever materials you used.%n%n§3Protip: Make one out of netherrack, the lower the mining speed, the less XP needed to level up. Use the modifier slots to add reinforced. Once you've got it leveled up enough, change the parts out for better (and faster) ones. You can't use auto-smelt, so don't bother with that. # Quest.744 - §3§lMining Dirt Block by Block is so Old School gtnh.quest744.name=§3§lMining Dirt Block by Block is so Old School gtnh.quest744.desc=By making an excavator you are now able to mine dirt in a 3x3 area. You can use iron, steel, or alumite poured from the Smeltery, it doesn't need to be steel. %n%nHigher tier metals require the MV extruder. Don't destroy your whole garden.%n%n§6The quest should accept the tool whatever materials you used. # Quest.745 - §5§lGlue gtnh.quest745.name=§5§lGlue gtnh.quest745.desc=If you centrifuge sticky resin, you get glue. Glue is very useful in the creation of good circuit boards.%n%n§3Note that this is GT glue, not TiC glue. # Quest.746 - §6§lSolar Grade Ingots gtnh.quest746.name=§6§lSolar Grade Ingots gtnh.quest746.desc=To turn your solar grade dust into solar grade ingots you need to use an EBF with kanthal coils and then cool the resulting hot ingots in a chemical bath. # Quest.747 - §5§lDiodes gtnh.quest747.name=§5§lDiodes gtnh.quest747.desc=Good circuits need diodes. There are two main ways to craft them. You can crush the Gallium Arsenide crystals to dust and combine that with fine copper wires and molten glass. Once you have solar grade silicon you can use it to make silicon wafers in your EBF to make even more. Note that the wafers are much more efficient on gallium and arsenic, so even a reduced amount is still worth it.%n%nMake sure you check all the NEI recipes for advanced items instead of just using the first one you find. You can use annealed copper wires and polyethylene to increase your output even more. %n # Quest.748 - §5§lEmpty Circuit Board gtnh.quest748.name=§5§lEmpty Circuit Board gtnh.quest748.desc=Good circuit boards require wooden pulp and refined glue to make phenolic circuit boards. By adding gold wire you can craft a good circuit board.%n%n§3There's more efficient ways to make it if you look in NEI. # Quest.749 - §6§lAre You Prepared For HV? gtnh.quest749.name=§6§lAre You Prepared For HV? gtnh.quest749.desc=Stainless steel will be the tier material for HV. Use a MV mixer to produce the dust.%n%nManganese can be acquired as ore byproducts from spessartine, pyrolusite and tantalite ore. You can also pull them apart to get even more. Alternatively you can take apart Red Garnet dusts. If you get desperate, you can buy some ore from the Coins tab.%n%nChrome can be centrifuged out of ruby dust. You can get ruby dust from redstone if the ruby in redstone veins isn't enough. # Quest.750 - §6§lMolten Plastic gtnh.quest750.name=§6§lMolten Plastic gtnh.quest750.desc=Molten polyethylene can be made in a chemical reactor using ethylene, compressed air cells or oxygen - using oxygen gives a 50% boost. Use a mold for making plates in a fluid solidifier to make plastic sheets. # Quest.751 - §6§lMixing at MV level gtnh.quest751.name=§6§lMixing at MV level gtnh.quest751.desc=MV Mixer is needed to progress toward HV. It also unlocks Diesel, more efficient fuel. # Quest.752 - §6§lSilicon Plate gtnh.quest752.name=§6§lSilicon Plate gtnh.quest752.desc=Advanced circuits require transistors, which are made out of high grade silicon plates, fine tin wire and molten polyethylene. # Quest.753 - §6§lStainless Steel EBF processing gtnh.quest753.name=§6§lStainless Steel EBF processing gtnh.quest753.desc=Stainless Steel ingots are made in the Electric Blast Furnace at a temperature of 1700K.%n%nIt takes 85 seconds at 480 EU/t or 60 seconds at 480 EU/t by adding Oxygen gas. Always add a gas if you can, you're saving tons of power by doing so, and you're gonna need a TON of SS. The Cracker, Large Steam Turbine, and Distillery Tower all need huge amounts of SS. A single DT uses several stacks, and you're gonna want more than just one. # Quest.754 - §6§lMV Energy Hatch gtnh.quest754.name=§6§lMV Energy Hatch gtnh.quest754.desc=Some materials like stainless steel require 480 EU/t. Your LV hatches are not good enough. Craft a minimum of two MV hatches to upgrade your electric blast furnace to HV.%n%n§3BTW, if a MB recipe is 1EU over 1A for that tier, you §omust§r §3use a second energy hatch for it to use 2A or more. # Quest.755 - §6§lBetter Than Duct Tape gtnh.quest755.name=§6§lBetter Than Duct Tape gtnh.quest755.desc=Using a soldering iron tool to remove the "burned out circuits" message is cheaper than duct tape. %n%nThe soldering iron requires one soldering material item and 10,000 EU. Valid soldering materials are fine wires, rods, and ingots made from either tin, lead, or soldering alloy. The soldering iron will consume the first such material it finds in the player's inventory. Since you'll likely have more than enough, Fine Wires of Soldering Alloy are probably best.%n%nYou can also use it to adjust the redstone strength from weak to strong emitted by GT machines.%n%nAlso, while holding it all pipes, wires, and cables will look very small, so that you can see everything past them, and also be sure of the exact connections.%n%nIn order to "complete" the quest you'll need to charge the soldering iron after you craft it.%n%nFor the other problems other tools are necessary.%n%nPossible problems Tool to fix%n"Pipe is loose." Wrench%n"Screws are loose." Screwdriver %n"Something is stuck." Soft Mallet %n"Platings are dented." Hammer %n"Circuitry burned out." Soldering Iron %n"That doesn't belong there." Crowbar # Quest.756 - §6§lLess Power Loss gtnh.quest756.name=§6§lLess Power Loss gtnh.quest756.desc=When you reach MV tier you can make your own duct tape in case you have to move your multiblock machines around. Duct tape will fix all maintenance problems in any multiblock machine. # Quest.757 - §6§f§6§lRuby Electrolyzing gtnh.quest757.name=§6§f§6§lRuby Electrolyzing gtnh.quest757.desc=Ruby is a good source for chrome and a little alumina. Once you get low on Ruby, you can centrifuge Redstone to get more.%n%nAnother good source of alumina and oxygen is red granite dusts. You can get those from red stonelillies. Check out the Fishing Farming Cooking tab for more details about IC2 crops.%n%nDon't be decieved by false ruby ... # Quest.758 - MV Battery Hulls gtnh.quest758.name=MV Battery Hulls gtnh.quest758.desc=Better machines need better batteries. Let's make some MV battery hulls for new batteries.%n%nIt's up to you what kind of battery to make, but realistically you'll probably make Sodium or Lithium. # Quest.759 - §6§lMolten Polyethylene gtnh.quest759.name=§6§lMolten Polyethylene gtnh.quest759.desc=Polyethylene is made out of ethylene and oxygen in a chemical reactor. Molten Polyethylene cells hold 144L, perfect for 1 ingot or plate. %nIf you want precise amounts, you can use a Volumetric Flask once you electrolyze some Boron from Borax.%n%nYou §omay§r have started getting damaged from holding the cells. If you have, put your glove baubles back on. All Molten cells cause damage and store 144L. Mostly, Molten cells come from metal-type materials, or stuff that was melted. Excuse me, §oFluid Extracted§r, whatever that's supposed to mean.%n%nNotice some leftovers? Try using the plunger, or if you have the materials, you can use 12 ethylene cells and 84 oxygen cells to make exactly 125 cells of polyethylene. # Quest.760 - §6§lClay Electrolyzing gtnh.quest760.name=§6§lClay Electrolyzing gtnh.quest760.desc=If you looked through NEI you may have found out that electrolyzing clay dust will give you Alumina, Silicon Dioxide, Sodium, and Lithium dust. And water, but you're probably just voiding that already, right? There's plenty of stained clay blocks found in canyon, mesa, lush desert biomes or several to a couple dozen on mountains that can be pulverized to clay dust.%n%nThere's more ways to get alumina now that you're in MV, enough that it's basically worthless by the time you get to EV. # Quest.761 - §6§lPowderbarrels gtnh.quest761.name=§6§lPowderbarrels gtnh.quest761.desc=Powderbarrels are pretty bad in the implosion compressor. They are good for prospecting though. Craft one stack. # Quest.762 - §6§lTNT gtnh.quest762.name=§6§lTNT gtnh.quest762.desc=TNT is much more powerful than the powderbarrel but much harder to craft. There are LV and HV ways to craft. At LV you need heavy or light fuel to make some toluene which can be solidified to gelled toluene. Alternatively you can use sugar and plastic dust in a chemical reactor to make toluene more efficiently. Mix it with sulfuric acid to make TNT.%n%nThe HV petrol way requires an oil cracking unit to make all kinds of cracked fuel or cracked naphta and a distillation tower to extract toluene from that.%nThough you can also go the wood tar route in mid-MV. # Quest.763 - §6§liTNT gtnh.quest763.name=§6§liTNT gtnh.quest763.desc=Industrial TNT is the HV variant of TNT. It explodes with more power, and you can't pick it up. Not by hand anyway # Quest.764 - §6§lDynamite gtnh.quest764.name=§6§lDynamite gtnh.quest764.desc=Dynamite is the most basic explosive you can use in the implosion compressor.%nMix some paper, string and glyceryl trinitrate in a chemical reactor to get dynamite. # Quest.765 - §6§lTime to Drill for Oil! gtnh.quest765.name=§6§lTime to Drill for Oil! gtnh.quest765.desc=Pumps are nice but you're going to reach a point where you'll want MOOOOOOOOOOOOORE oil. This multiblock will help with that but you'll need to search for oil using a seismic prospector. You can find raw, light, medium, and heavy oil. There's also a chance to find natural gas.%n%nHigher tiers of power will drill faster. You need to upgrade the energy hatch corresponding to the power tier. %n%nLater you can upgrade the oil drilling rig so it extracts from more than one chunk at a time.%n%nYou need mining pipes in the controller. If you need more than 64, you can use an input bus.%n%nThese are GT machines, so remember to protect them (and their power sources!) from rain on any side. And set a waypoint with JourneyMaps so you don't forget where you placed it!%n%nSpace dims can also have fluids beneath bedrock. For info, check the Tips and Tricks tab. # Quest.766 - §6§lLet's Get Crackin! gtnh.quest766.name=§6§lLet's Get Crackin! gtnh.quest766.desc=Cracking oil products like light and heavy fuel with the oil cracker is faster and more efficent than using a chemical reactor, producing 25 to 50 percent more output, depending on which cracking method it's doing (steam does 50%, hydro does 25% but consumes 20% less hydrogen). Cracked products will result in additional by-products in the distillation tower. It is a smart idea to get this multiblock since you are going to need TONS of industrial TNT from Toluene for advanced tier rockets. %n%nThe 16 coils form 2 vertical rings of 8 on either side of the controller. The casings between the rings can be replaced with a hatch for steam/hydrogen input. Energy hatch and maintenance hatch can replace any of the casings. The input product hatch and output product hatch must replace one of the casings outside of the coils.%n%nHint: Only GT/Railcraft steam can be used, not ic2 steam. You can use a fluid heater to make it instead of a boiler.%n%n§3The circuit goes in the controller.%n%n§3PS: I listed all the cracker recipes on the spreadsheet for you to look at in a convenient format. Now you can easily compare which oil path to take! # Quest.767 - §5§lAnalyzing the Soil gtnh.quest767.name=§5§lAnalyzing the Soil gtnh.quest767.desc=Tired of looking for ores by hand? Want to find underground oil that will last a long time? A seismic prospector will tell you the ores in the surrounding chunks in a (sorta) handy book you can read, and also the underground fluids beneath you. §3PS, it doesn't need to be powered.§r%n%nTo determine which kind of fluid (4 types of oil, or natural gas for the OW. See the quest in tips and tricks once you've made an oil drill) there is in the chunk you need to scan the soil by right clicking an Advanced §3(This one doesn't explode the user too on use. Features!)§r Seismic Prospector with 2 Powderbarrels, 4 Glyceryl Trinitate cells, 8 iTNT or 16 TNT. §3(I have no idea why the more expensive ones take more either. Just accept this small kindness.)§r Make sure you wait a few seconds after placing the prospector before applying the explosives. Otherwise, §4Boom!§r%n%n1) Right click explosives.%n2) Use a Data Stick to extract the data by right clicking on it after the animation has finished.%n3) Next you need to put the data stick in a GT scanner to have it analyzed.%n4) Place the analyzed data stick in the bottom right slot of a printer and add 3 paper in the top left slot and make sure you have at least 144L squid ink in it.%n5) Take the printed pages and combine it with a piece of leather in an assembling machine filled with at least 20 mb of refined glue.%n%nTADA! Now you have a book with detailed info about the chunks you scanned.%n%nOre locations are given as the center of the chunk. Ores that are marginal in that chunk may not be found in the center but on an edge. Look at where ores are located and determine the center of the vein. At higher tiers, it scans more chunks for ores. If you just want to know about fluids, use the lower tier version so the book isn't as long.%n%nEach underground fluid field is 8x8 chunks. This starts at 0,0 and continues for 8 chunks east and south, containing 64 chunks. Not all fields have anything in them though. Within the field the amount can vary +/- 25 percent. The amount reported in the book is the minimum and maximum per field across all chunks in the field. The prospector reports on 3x3 fields (as in, 9 fields of 8x8 chunks) at all tiers with the center field where the seismic prospector is located. Fluid extraction rate depends on many factors, check the wiki for details. In general, anything above 300 is really good. The total amount in the chunk is complicated. %n%n # Quest.768 - §6§lYou Smell Like a Distillery! gtnh.quest768.name=§6§lYou Smell Like a Distillery! gtnh.quest768.desc=This bad boy will tremendously boost the byproducts of your cracked fuel or pyrolyse oven. This way you can make industrial TNT, polyethylene, polytetrafluoroethylene and other plastics more efficiently. You'll also need this for the platline.%n%nYou'll need to make EV circuits in a cleanroom to build this machine.%n%nFor hatches, you can choose your own tier. 1 MV energy does most of the useful recipes. 2 MV energy or 1 HV energy hatch will cover almost all the rest.%n%nYou will need 1 input hatch, and at least 5 output hatches. An output bus will capture any solid outputs.%n%n§3PS: I listed all the DT recipes on the spreadsheet for you to look at in a convenient format. Now you can easily compare which oil path to take! # Quest.769 - §9§lPlaying With Dust gtnh.quest769.name=§9§lPlaying With Dust gtnh.quest769.desc=This machine will help you turn dust into crystals which you will need for high tier recipes. # Quest.770 - §9§lAvengers, Assemble! 3 gtnh.quest770.name=§9§lAvengers, Assemble! 3 gtnh.quest770.desc=You know what this does. :D # Quest.771 - §5§lDust to Crystals gtnh.quest771.name=§5§lDust to Crystals gtnh.quest771.desc=Use the autoclave to crystallize your dust. You can also make raw carbon mesh out of carbon dust, and do other things. # Quest.772 - §9§lPrecision is Required gtnh.quest772.name=§9§lPrecision is Required gtnh.quest772.desc=You'll use this a lot to make high tier circuits, and for other recipes.%n%n§3You'll soon find that everything you use the PLE on needs a cleanroom, so make sure you start on that. # Quest.773 - §6§lRaw Carbon Mesh gtnh.quest773.name=§6§lRaw Carbon Mesh gtnh.quest773.desc=This way of making carbon plates requires autoclaving carbon dust. There are 4 different fluids you can use, check NEI to see which gives how much. # Quest.774 - §6§lBio Organic Mesh gtnh.quest774.name=§6§lBio Organic Mesh gtnh.quest774.desc=If you want to save the environment you can autoclave 16 plantballs to get raw bio fiber with the following liquids:%n%nBiomass 33% chance%nMethanol 50% chance%nFuel 90% chance%nNitro-diesel 100% chance%n%n§rHowever, making carbon plates this way will require an electric blast furnace. # Quest.775 - Carbon Parts gtnh.quest775.name=Carbon Parts gtnh.quest775.desc=These are the first parts you will need for your beloved nano armor. # Quest.776 - Seeing Things Brighter gtnh.quest776.name=Seeing Things Brighter gtnh.quest776.desc=The nano helmet is a bit special. It will provide you with night vision as long as you have energy! # Quest.777 - Firestone gtnh.quest777.name=Firestone gtnh.quest777.desc=Don't burn yourself.%n%n§3You could also get Firestone from the Sulfur Bee if you prefer. # Quest.778 - §7§6§lCarbon Plates gtnh.quest778.name=§7§6§lCarbon Plates gtnh.quest778.desc=Carbon plates are used for a bunch of stuff, including eventually the nanosuit. Go check out the armor chapter. # Quest.779 - Carbon Skin gtnh.quest779.name=Carbon Skin gtnh.quest779.desc=You can stop worrying about some mobs for now. This will help you survive a bit and will give you some of that SWAG. Your journey doesn't stop here traveller, as quantum armor awaits you!%n%n§3PS: The nano suit also acts as hazmat gear. # Quest.780 - §6§lOrganic Way gtnh.quest780.name=§6§lOrganic Way gtnh.quest780.desc=Bio carbon plates are made out of raw carbon mesh. Put it in the electric blast furnace to make carbon plates. # Quest.781 - §6§lStill Not Enough Charcoal? gtnh.quest781.name=§6§lStill Not Enough Charcoal? gtnh.quest781.desc=This oven is the best way to get charcoal and creosote (x50 faster than Railcraft's coke oven) and other byproducts. You will need tons of bronze, iron and steel to build it, but it's worth it. Finally, it will be possible to dismantle the charcoal pit.%n%nWith Cupronickel coils the oven is a bit slower. Each coil tier speeds up the charcoal production. # Quest.782 - §6§lMonocrystalline Silicon Boules gtnh.quest782.name=§6§lMonocrystalline Silicon Boules gtnh.quest782.desc=To make wafers, you need to make monocrystalline silicon boules first. The process takes 450 seconds and requires solar grade silicon dust and a small gallium arsenide crystal in the electric blast furnace. You can make 16 wafers out of every boule. # Quest.783 - §6§lWe Need Big Toys gtnh.quest783.name=§6§lWe Need Big Toys gtnh.quest783.desc=All your little turbines take up too much space? Are you running out of water? It's time to solve these problems. This Large Steam Turbine can help you produce a tremendous amount of energy. It will also distill water for you, so you can use the same water again inside your Large Boiler. Don't forget to make a rotor for the turbine and put inside the controller, otherwise this multiblock won't do anything.%n%nEach turbine has a specific optimal flow, the Steam flow that gives the highest fuel efficiency, the value shown on the turbine's tooltip. This is the flow you want to match, and you can use a Fluid Regulator as a cover to make it exactly what you want, but you can go beyond this flow to get an even higher EU/t value, at a loss of fuel efficiency. You can make turbines in 4 different sizes, with larger turbines producing more EU/t, but with variying amounts of fuel efficiency. Generally, Large is the best due to having the highest fuel efficiency and a good optimal flow rate%n%nWhen using turbines, be careful of flow rates. To find the optimal flow rate, you divide the optimal energy flow rate listed on the turbine, by the energy value for the plasma. You can also use the Large Turbine Calculator (there's a link on the main spreadsheet, which is linked to in discord), or scan the multiblock's controller while feeding it a minimal amount of plasma to see what the optimal flow is. Make sure to use a Fluid Regulator set to this flow rate for highest fuel efficiency, or go beyond it to get more EU/t at a cost to efficiency, with Steam Turbines being the worst at retaining efficiency beyond the optimal flow.%n%nIf you go beyond the optimal flow, you will get a higher EU/t value, but less fuel efficiency, and the maximum EU/t value depends on the turbine type and its Overflow Efficiency tier. For this type of turbine, tier 1 reaches the max at 150% of optimal flow to produce 112% of the EU/t, tier 2 reaches the max at 200% of optimal flow to produce 133% of the EU/t and tier 3 reaches the max at 250% of optimal flow to produce 156% of the EU/t. The closer you get to this maximum, the more fuel efficiency you're throwing away. Don't exceed your dynamo hatch's maximum EU/t output, though, or you will have problems!%n%nTurbines with a small turbine durability below 75k have their recipes removed. Use NEI with the appropriate long rod to find assembler recipes that will work for you. Or the spreadsheet. Long magnalium for small turbines, long titanium for normal turbines, etc.%n%nPre-moon, the best rotors are Shadow Metal or Vibrant Alloy.%n%nPost-moon, the best HV rotors are Shadow Metal or Oriharukon (this is IV-tier). Luckily, turbines are now fully functional with multi-amp dynamos, so give those a try if you need extra amps!%n%nFor additional choices, see the spreadsheet and Large Turbine Calculator. # Quest.784 - §6§lIt's Time to Get More Steam gtnh.quest784.name=§6§lIt's Time to Get More Steam gtnh.quest784.desc=As soon as you have the ability to store energy in large quantities, it would be necessary to have a way to generate energy in large quantities. You need a large bronze boiler. But in order to make this boiler, you will need a mountain of bronze. This boiler produces 800L of steam per tick. This is enough to run 10 basic steam turbines.%n%nThe large boiler can use either water or distilled water. Water is consumed at a rate of 1L of water per 150L of steam.%n%nTo make a large boiler you must make a 3x3x5 structure with Bronze Pipe Casings in the center of the middle 3 levels. The lowest level must contain at least 1 or 2 input hatches, 1 or 2 input buses, 3 or 4 fireboxes, 1 muffler, and one maintenance hatch. The lowest level can not contain any plated bricks. All hatches, buses, and mufflers must have their back side touching a firebox. The output hatch can be placed on any of the upper 4 levels.%n%n§c§cWarning: Different from other boilers, Large Boilers must contain water at all times while active. If at any point the Boiler runs out of water while it is active, it will explode. # Quest.785 - §6§lTransistor gtnh.quest785.name=§6§lTransistor gtnh.quest785.desc=For the next tier we need advanced circuits. To make advanced circuits, you need transistors. # Quest.786 - §6§lSteam is Never Enough gtnh.quest786.name=§6§lSteam is Never Enough gtnh.quest786.desc=Now you can make Advanced Circuits, which means it's time to build a Large Steel Boiler. Each one of these produces 1000 EU/t in Steam, which means you will need several Steam Turbines to convert it all to power! Keep in mind that the MV ones are less efficient, so calculate your losses when building your setup. # Quest.787 - §6§lMoooooore Steam gtnh.quest787.name=§6§lMoooooore Steam gtnh.quest787.desc=The Titanium Large Boiler is a distant cousin to the Bronze and Steel Boilers, and it has a significant difference. Instead of accepting just about any burnable fuel, it will only accept specific ones and reject all others. You can see which ones are accepted by looking at the appropriate NEI tab, but the Solid Super Fuels are guaranteed to work.%n%nThis is a big downside, but the upside is that these boilers output respectable power even in these tiers. Without any other inputs, this boiler produces Superheated Steam at a flow rate matching 4000 EU/t, on turbines running at 100% fuel efficiency. If this becomes 150%, then the steam output will produce 6000 EU/t, almost the same as a boosted Large Combustion Engine!%n%nTo get all the power from this, though, you will need a HP Steam Turbine, followed by a regular Steam Turbine, or more than one of each if the flow rate is too big for the turbine material you've chosen. Make sure to send the Distilled Water back to the boilers! # Quest.788 - §6§lEven More Steam? Are You Sure? gtnh.quest788.name=§6§lEven More Steam? Are You Sure? gtnh.quest788.desc=The Large Tungstensteel Boiler is the biggest and baddest of the four. Like the Titanium one, it is a specialized boiler that only accepts specific fuels, mainly the Solid Super Fuels, but it will produce Superheated Steam at a rate equivalent to 16000 EU/t, at 100% fuel efficiency. If you have good Steam Turbines, especially Oriharukon ones, you will get much more power than that, around 24000 EU/t or more.%n%nDepending on how many of these you build, you might need a huge amount of turbines. To solve that problem, consider going a bit above the optimal flow on each turbine, or even switching to Loose mode, although this is only a good choice if you can match the optimal flow in that mode. # Quest.789 - Energy Crystals gtnh.quest789.name=Energy Crystals gtnh.quest789.desc=Make energium out of ruby and redstone dusts in the MV mixer. Then use the autoclave to make Energy Crystals. Energy crystals can store 1 million EU and work as an HV battery. # Quest.790 - Nano Crystal gtnh.quest790.name=Nano Crystal gtnh.quest790.desc=Nano crystals are used for making the nano armor. # Quest.791 - §6§lMV Precision Laser Engraver gtnh.quest791.name=§6§lMV Precision Laser Engraver gtnh.quest791.desc=Advanced circuits need an MV precision laser engraver. Let's craft one. # Quest.792 - §6§lSilicon Wafer gtnh.quest792.name=§6§lSilicon Wafer gtnh.quest792.desc=To create some silicon wafers, put the monocrystalline silicon boule in a cutting machine. It would be best to make the MV version because you'll need it soon for ILCs, RAM, and other chips.%n%nYou can also use wafers to make diodes more efficiently if you have polyethylene as well. # Quest.793 - §6§lGood Integrated Circuits gtnh.quest793.name=§6§lGood Integrated Circuits gtnh.quest793.desc=By the way, did you ever try looking at the oredict for circuits? You can tell what tier they are from that. They go: Primitive (ULV), Basic (LV), Good (MV), Advanced (HV), etc. Now make your Good Integrated Circuits. # Quest.794 - §6§lIntegrated Circuit gtnh.quest794.name=§6§lIntegrated Circuit gtnh.quest794.desc=In order to make HV machines, you need HV circuits. The first one you can make is the Advanced Circuit from IC2. You'll need to make LV circuits to make MV circuits to make the HV circuits. Yay for recursive crafting! Start with the LV Integrated Logic Circuit. And no, you can't use the IC2 Electronic Circuits. # Quest.795 - §5§lBasic Circuit Assembler gtnh.quest795.name=§5§lBasic Circuit Assembler gtnh.quest795.desc=Advanced (HV) circuits require an LV circuit assembling machine. Basic (LV) and Good (MV) ones can also be made much more efficiently with this machine. %n%nHowever, all circuit assemblers need higher tier circuits than the other machines of their tier. This means you have to use MV circuits instead of the LV ones you've been using until now. I know you want it, so make it already! # Quest.796 - Sensor Lens gtnh.quest796.name=Sensor Lens gtnh.quest796.desc=The night vision goggles need special sensor lenses to work. # Quest.797 - Advanced Heat Exchanger gtnh.quest797.name=Advanced Heat Exchanger gtnh.quest797.desc=The night vision goggles need advanced heat exchangers to work. # Quest.798 - Iron Capped Greatwood Wand gtnh.quest798.name=Iron Capped Greatwood Wand gtnh.quest798.desc=Making a gold capped greatwood wand requires 30 vis, but your old wand's limit is 25. So first create an iron or copper capped greatwood wand reload it with 50 vis and then later on in the next quest create a gold capped greatwood wand. # Quest.799 - Don't Try to Dive With It gtnh.quest799.name=Don't Try to Dive With It gtnh.quest799.desc=Combining a scuba helmet with a nano helmet in an assembling machine will give you a nano scuba helmet. You'd better not try to dive with it because you can't. It is a part of the new quantum suit helmet. # Quest.800 - Plated Leggings - Better Not Try to Wear It gtnh.quest800.name=Plated Leggings - Better Not Try to Wear It gtnh.quest800.desc=Combining stainless steel platings with some nano leggings in the assembler gives you nano plated leggings. Better not try to wear them because you can't. They are part of the new quantum suit leggings. # Quest.801 - Don't Try to Walk With It gtnh.quest801.name=Don't Try to Walk With It gtnh.quest801.desc=Combining some rubber boots with nano boots in the Assembler gives you Nano Rubber Boots. Better not try to put them on because you can't. They are part of the new quantum suit boots. # Quest.802 - Iridium Plated gtnh.quest802.name=Iridium Plated gtnh.quest802.desc=Plating all your armor parts with iridium alloy casings gives them a better durability. Before you can wear these quantum armor parts you need to activate them with some quantum crystals. # Quest.803 - Quantum Armor gtnh.quest803.name=Quantum Armor gtnh.quest803.desc=The quantum armor is a high tier and very durable armor with a lot of features like night vision, fall damage reduction and running very fast. # Quest.804 - Explosive gtnh.quest804.name=Explosive gtnh.quest804.desc=Ideal for your Implosion Compressor. # Quest.805 - §a§lLapotron Dust gtnh.quest805.name=§a§lLapotron Dust gtnh.quest805.desc=Lapotron crystals require you to mix your energium dust with some lapis dust. # Quest.806 - Lapotron Crystal gtnh.quest806.name=Lapotron Crystal gtnh.quest806.desc=With your new HV mixer you can make lapotron dust. Place it in an autoclave to make some raw lapotron crystals. With an EV assembler and advanced circuits you can make lapotron crystals which store up to 10 million EU. # Quest.807 - Quantum Crystal gtnh.quest807.name=Quantum Crystal gtnh.quest807.desc=For your quantum armor you need some quantum crystals. Place a lapotron crystal in your precision laser to get a quantum crystal. You'll still need to be in IV to make it though. # Quest.808 - §9§lMixing at HV Level gtnh.quest808.name=§9§lMixing at HV Level gtnh.quest808.desc=Mixing better alloys needs a better Mixer. # Quest.809 - Dire Crafting Table gtnh.quest809.name=Dire Crafting Table gtnh.quest809.desc=The Avaritia 9x9 dire crafting table...is no longer used to make rockets :(. But you can still make it, if you want solars, kinetics, or whatnot. First of all you need 81 crafting tables to make a double compressed crafting table, a few HV components, wafers and a crystal matrix. And yes, you do need that many nether stars. # Quest.810 - Rocket Tier 1 gtnh.quest810.name=Rocket Tier 1 gtnh.quest810.desc=After hours of hard work and a few stacks of TNT your first rocket is finally ready. But before you can go to the Moon you need to actually craft it. # Quest.811 - Tier 1 Control Computer gtnh.quest811.name=Tier 1 Control Computer gtnh.quest811.desc=Each rocket needs a Control Computer, appropriate to the tier of the rocket. # Quest.812 - Tier 1 Heavy Duty Plates gtnh.quest812.name=Tier 1 Heavy Duty Plates gtnh.quest812.desc=Rockets require heavy duty plates for the main hull. Let's craft 37 of these plates out of compressed aluminium plates, compressed bronze plates and compressed steel plates. # Quest.813 - Rocket Nose Cone gtnh.quest813.name=Rocket Nose Cone gtnh.quest813.desc=Every rocket needs a nose cone. # Quest.814 - Rocket Fins gtnh.quest814.name=Rocket Fins gtnh.quest814.desc=Every rocket needs a few rocket fins. # Quest.815 - Rocket Engine gtnh.quest815.name=Rocket Engine gtnh.quest815.desc=Every rocket needs a rocket engine. Better craft two, because the Moon lander needs one also. # Quest.816 - Moon Lander gtnh.quest816.name=Moon Lander gtnh.quest816.desc=The Moon lander is required for a soft landing. You will need an additional frequency module for hearing things on planets, and a second seat for a Moon buggy you may build later. # Quest.817 - Buggy Seat gtnh.quest817.name=Buggy Seat gtnh.quest817.desc=The buggy seat is part of the Moon lander. # Quest.818 - Frequency Module gtnh.quest818.name=Frequency Module gtnh.quest818.desc=The frequency Module will help you hear sounds properly while in space (it's also used with the telemetry unit so that your buddies can keep track of you from your base, if you are playing with friends). You need it in your inventory and in the Moon lander. # Quest.819 - Small Fuel Canister gtnh.quest819.name=Small Fuel Canister gtnh.quest819.desc=Every rocket needs fuel storage canisters. For the tier 1 rocket you need to craft two of them. # Quest.820 - Rocket Launch Pad gtnh.quest820.name=Rocket Launch Pad gtnh.quest820.desc=Every rocket needs a launch pad. Build a 3x3 launch pad and place your rocket on top of it.%n%nStorms and other events that affect entities can knock your rocket off (but not lightning warp anymore), so make sure to not leave it alone.%n%n§4Before liftoff, make sure you clear the airspace above you! Even clouds...%n%nBe sure to checkout https://gtnh.miraheze.org/wiki/Rockets for a Departure Checklist!%n%nAlso note that they emit pollution, lots of it. So either put it far from your base, or use a scrubber while launching. You probably won't have to worry until T4 or so though. # Quest.821 - Gas 'Er Up gtnh.quest821.name=Gas 'Er Up gtnh.quest821.desc=To pump fuel into your rocket you need a fuel loader. Place it next to any side of the launch pad. The green side is for energy, while the yellow is for fuel. Pipe it in if you don't want to lose your cells.%n%nYou can also power it with batteries, if you're worried about it draining your power, or don't want to set up the infrastructure.%n%n§3Rockets keep their fuel in them on landing now, so you don't need to take this with you anymore unless you want to go to multiple places in one trip. Or you didn't fill it all the way or something. # Quest.822 - Oxygen Gear gtnh.quest822.name=Oxygen Gear gtnh.quest822.desc=Oxygen gear is used to attach oxygen tanks to the oxygen mask. This is absolutely vital for any astronaut. # Quest.823 - Oxygen Mask gtnh.quest823.name=Oxygen Mask gtnh.quest823.desc=The oxygen mask is part of the system used to breathe on planets without oxygen, the others being oxygen gear and oxygen tanks. # Quest.824 - Oxygen Tanks gtnh.quest824.name=Oxygen Tanks gtnh.quest824.desc=The Light oxygen tank is an oxygen storage tank that can hold up to 1000 units of air. It is used to provide a portable source of oxygen while in areas that do not have an oxygen source of their own.%n%nUsage:%nUp to two oxygen tanks can be worn at a time. To wear any type of oxygen tank, open your inventory and click on the Galacticraft tab at the top of the menu. Here you will see the available spots for your various types of equipment. Simply place your tank(s) in one of the slots with a grey picture of an oxygen tank. Other types of oxygen tanks include the medium oxygen tank, which holds twice the amount of oxygen as a light tank, and the heavy oxygen tank, which holds three times the amount of a light tank. # Quest.825 - §2§lCopper Ore gtnh.quest825.name=§2§lCopper Ore gtnh.quest825.desc=Can be found between Y 5-60 either as "Copper Ore" or "Chalcopyrite". Most of the time you'll find it together with "Iron" and "Pyrite".%n%n§4Hint:%nTo see where a special ore can be found click the raw ore in NEI and it will show you more details. Works with small ores too. # Quest.826 - §2§lIron Ore gtnh.quest826.name=§2§lIron Ore gtnh.quest826.desc=With iron tools, you are able to mine most of the Overworld ores. You've probably already found iron or magnetite, given how common it is. So bring me some ores and make some iron ingots out of them.%n%n§4Hint:%nTo see where an ore can be found click the raw ore in nei and it will show you more details. Works with small ores too. # Quest.827 - Rocket Fuel gtnh.quest827.name=Rocket Fuel gtnh.quest827.desc=For every flight the rocket needs some fuel. So refine some fuel for your rocket.%n%nFor your T1/2 rockets you have 2 options. You can either use Cetane-Boosted Diesel or make RP-1 rocket fuel. We will have a look at RP-1 rocket fuel in the next quest.%n%nYou'll need something with more oomph for the later rockets.%n%nFor the moon, a full rocket leaving from the OW should have enough fuel left to make it back. But you might want to take extra just in case.%n%nRocket Fuel usage is not based on either the destination or the type of fuel used, but instead the rocket itself, with higher tiers both storing more fuel, and consuming less. Also, the gravity of the planet affects how much fuel is used, with lower gravity locations using less fuel to launch. # Quest.828 - Oxygen Collector gtnh.quest828.name=Oxygen Collector gtnh.quest828.desc=The oxygen collector is a block that gathers oxygen from leaves and farm plants to use in an oxygen bubble distributor, oxygen sealer, oxygen compressor, and other oxygen-reliant machines. If you plan to build a Moon base, which needs a continuous oxygen supply, you will need to build one. # Quest.829 - Oxygen Compressor gtnh.quest829.name=Oxygen Compressor gtnh.quest829.desc=The oxygen compressor is used to fill empty or depleted oxygen tanks. Connect an oxygen pipe to the blue ring input side and a power source to the grey square input side. Place an oxygen tank in the bottom right slot and it will take oxygen from the input and place it into the tank. # Quest.830 - Parachute gtnh.quest830.name=Parachute gtnh.quest830.desc=A parachute is used to prevent death upon re-entry into the Overworld's atmosphere. The parachute is an essential part of your journey to space. You should never journey into space without it. There will even be a warning if you try to launch without one on you.%n%nUse the assembler to save materials. # Quest.831 - Advanced Wafers gtnh.quest831.name=Advanced Wafers gtnh.quest831.desc=The advanced wafer is used for more advanced machines such as the advanced solar panel or the Avaritia dire crafting table. It is also used in the creation of a space station. # Quest.832 - Wafers gtnh.quest832.name=Wafers gtnh.quest832.desc=The basic wafer is used for creating basic machines such as the basic solar panel, the fuel loader, the energy storage module and the compressor. # Quest.833 - Purge Your Warp gtnh.quest833.name=Purge Your Warp gtnh.quest833.desc=The warp you have accumulated over time is starting to become a problem. Making bath salts to clean off the warp is only a temporary solution. To truly get rid of it, you need something more powerful, a pure tear. If you collect a few things for me, I will give you one. Think wisely about using it, since it's a very long journey to unlock it through research.%n%n§3PS: You need an LuV-powered EBF for the osmiridium. # Quest.834 - §3§lCircuit Boards gtnh.quest834.name=§3§lCircuit Boards gtnh.quest834.desc=For every circuit you need a circuit board. Craft a coated circuit board and use copper wire to finish it. # Quest.835 - §5§4§3§lResistor gtnh.quest835.name=§5§4§3§lResistor gtnh.quest835.desc=Every basic circuit needs two resistors to work.%n%nThere are better versions you can make later. # Quest.836 - §5§lGallium Arsenide Crystal gtnh.quest836.name=§5§lGallium Arsenide Crystal gtnh.quest836.desc=The diode requires gallium arsenide, and you may be wondering how to get gallium or arsenic this early in the game.%n%nSphalerite and zinc are the primary sources of gallium at this tier.%n%nYou can find sphalerite in sulfur veins at Y 5-20, and the small zinc ores in the Overworld or the in the Nether at Y 80-210. You won't find much on the Overworld because of obvious reasons. To get additional zinc crushed ore drops, use a Tinker's Construct tool with the Luck (Fortune) enchant on it, probably the best use for all that lapis you got while looking for calcite. Or use a miner, if you don't mind how slow it is.%n%n- Sphalerite can be electrolyzed for a small chance of a gallium dust. Better put in a lot or you might get unlucky.%n- Zinc crushed ore can be washed and then thermal centrifuged or forge hammered and then centrifuged. But you don't always get the crushed ore as a drop, the impure dust doesn't give gallium.%n%nYou can get arsenic from realgar small ores in the Nether at Y 15-85. Centrifuge the dusts in a centrifuge.%n%nOther sources are Tinker's Construct cobalt ore in the nether and cobaltite ore in the Twilight Forest. You can use your EBF for that. You also need to level up your pickaxe to ardite or make an Ironwood Pickaxe or LV Miner to harvest cobalt ore.%n%nAnother way to get gallium and arsenic is with XP buckets in a crafting grid if you're really desperate.%n%nWith your EBF you can combine these two dusts to make a Gallium Arsenide Crystal. # Quest.837 - §6§lILC and RAM gtnh.quest837.name=§6§lILC and RAM gtnh.quest837.desc=Advanced circuits need integrated logic circuits and random access memory chips.%nYou can get those by cutting the ILC and RAM wafers. # Quest.838 - §6§lAdvanced Circuits gtnh.quest838.name=§6§lAdvanced Circuits gtnh.quest838.desc=Finally, the HV circuit! To make it, you need good integrated circuits, RAM, an integrated logic circuit, and transistors.%n%nBy the way, circuits get cheaper to make as you go along, but not till HV. # Quest.839 - §5§6§l§5§lHandle Tiny Piles Like a K1ng gtnh.quest839.name=§5§6§l§5§lHandle Tiny Piles Like a K1ng gtnh.quest839.desc=Don't you hate having to manually compress all those tiny piles? Well, let me show you how to automate that. A combination of type filter, chest buffer (or super buffer in HV) and packager frees you from that annoying task. The chestbuffer can hold up to 9 stacks of tiny piles and the super buffer can hold 256 stacks of tiny dusts, which is more than enough. You can set its mode with a screwdriver on the output side. Set it to 9 to export 9 tiny piles at a time and let the packager compress these into regular dusts.%n%nSuper buffers can be lag sources, so be careful to keep them as empty as possible. If you're using a multiblock packager, be sure to change the buffer from Stocking mode to Transfer Size mode. # Quest.840 - §5§lButane and Propane gtnh.quest840.name=§5§lButane and Propane gtnh.quest840.desc=You can crack and distill a lot of different fluids out of your already distilled products, such as Butane, Butene, Butadiane, Benzene, Ethane, Ethylene, Helium, Hydrogen, Methane, Octane, Propane, Propene, Toluene, and even more Light Fuel, Heavy Fuel, or Naphtha. You can then crack them down even further too sometimes. Many of these are only used for power. Go check out the spreadsheet for more details than this quest can encompass.%n%nFor now, get some Butane and Propane. # Quest.841 - §9§lTetranitromethane gtnh.quest841.name=§9§lTetranitromethane gtnh.quest841.desc=Bio diesel and diesel can be boosted using tetranitromethane. Ethenone and nitric acid are required to make tetranitromethane in a chemical reactor. # Quest.842 - §6§lMethane Gas gtnh.quest842.name=§6§lMethane Gas gtnh.quest842.desc=Methane gas has a burn value of 104,000 EU per cell and can be burned in the gas turbine. # Quest.843 - §6§lMethanol gtnh.quest843.name=§6§lMethanol gtnh.quest843.desc=Methanol has a burn value of 84,000 EU per cell and can be used to make bio diesel and other fluids. It's also used to make certain rocket fuels. # Quest.844 - §6§lEthanol gtnh.quest844.name=§6§lEthanol gtnh.quest844.desc=Ethanol has a burn value of 192,000 EU per cell can be used to make bio diesel and other fluids. # Quest.845 - §6§lBio Diesel Fuel gtnh.quest845.name=§6§lBio Diesel Fuel gtnh.quest845.desc=With ethanol or methanol and seed oil or fish oil you can make bio diesel. It's burn value is 256,000 EU per cell, less than regular diesel, but more renewable. Diesel or bio diesel are needed for cetane-boosted diesel. # Quest.846 - §6§lO like Oxygen gtnh.quest846.name=§6§lO like Oxygen gtnh.quest846.desc=Oxygen can be made in lots of different ways. Most commonly you'll either electrolyze it out of cassiterite sand, sugar from sugar canes or sugar beets, water, or various other oxygen-rich dusts, or centrifuge it from brown or yellow limonite dust.%n%nLater on, water electrolyzing or air centrifuging is probably going to be your main source. # Quest.847 - §6§lEthylene gtnh.quest847.name=§6§lEthylene gtnh.quest847.desc=You can make ethylene several different ways%n%n- Ethanol and sulfuric acid in a Chemical Reactor %n- Ethanol in a Chemical Dehydrator%n- Distilling various gases (i.e. wood gas) in a Distillery%n- Cracking Naphtha, fuels or refinery gas with hydrogen or steam in the Chemical Reactor will work too. Check NEI or the Game Mechanics Spreadsheet at http://bit.ly/gtnh-datasheets for details # Quest.848 - §6§lSeed Oil gtnh.quest848.name=§6§lSeed Oil gtnh.quest848.desc=Pam's peanuts are a good seed oil source, and can be sped up with sprinklers. Or you can use IC2 crops to get Rapeseed. Another option is Forestry tree nuts such as Hazelnuts, Butternuts, or the King of nuts, coconuts. Or you can be lame and get them from regular seeds like wheat seeds. # Quest.849 - §6§f§6§lSodium Hydroxide gtnh.quest849.name=§6§f§6§lSodium Hydroxide gtnh.quest849.desc=Sodium hydroxide is needed for bio diesel. You can make it out of sodium and water, or out of salt water.%n%nSodium hydroxide is also used in advanced aluminium production. # Quest.850 - §6§lEthenone gtnh.quest850.name=§6§lEthenone gtnh.quest850.desc=Hopefully you saved some sulfuric acid. If not, make some more. Together with acetic acid you can make ethenone.%n%nSave the ethenone for HV, you'll need it to make tetranitromethane for cetane boosted diesel. # Quest.851 - §9§lNitric Acid gtnh.quest851.name=§9§lNitric Acid gtnh.quest851.desc=Nitric acid can be made out of water, oxygen and nitrogen dioxide. # Quest.852 - §6§lAcetic Acid gtnh.quest852.name=§6§lAcetic Acid gtnh.quest852.desc=Acetic acid can be made out of oxygen and ethylene. Alternatively, it can be made out of biomass, wood vinegar or vinegar. # Quest.853 - §9§lNitrogen Dioxide gtnh.quest853.name=§9§lNitrogen Dioxide gtnh.quest853.desc=To make nitrogen dioxide you need to combine oxygen gas and nitric oxide in a chemical reactor. # Quest.854 - §9§lAmmonia gtnh.quest854.name=§9§lAmmonia gtnh.quest854.desc=Nitrogen and hydrogen... Ammonia. # Quest.855 - §9§lNitric Oxide gtnh.quest855.name=§9§lNitric Oxide gtnh.quest855.desc=To make nitric oxide you need to combine oxygen and ammonia in a chemical reactor. # Quest.856 - §9§l1,1-Dimethylhydrazine gtnh.quest856.name=§9§l1,1-Dimethylhydrazine gtnh.quest856.desc=To make 1,1-Dimethylhydrazine you need to combine some Hydrazine and Formaldehyde with Hydrogen along with a Formaldehyde Catalyst in a Chemical Plant. # Quest.857 - §9§lFormaldehyde gtnh.quest857.name=§9§lFormaldehyde gtnh.quest857.desc=Combining Oxygen and Methanol along with a Formaldehyde Catalyst in a Chemical Plant produces some Formaldehyde. # Quest.858 - Chef Training gtnh.quest858.name=Chef Training gtnh.quest858.desc=I need some ingredients to help me train since they don't grow well where I am, could you provide some? I'll give you the results in return.%n%n§3You only need to turn in one set each time you complete the quest. # Quest.859 - §a§lHypochlorous Acid gtnh.quest859.name=§a§lHypochlorous Acid gtnh.quest859.desc=You'll need this for epichlorohydrin. # Quest.860 - §9§lTitanium, Finally gtnh.quest860.name=§9§lTitanium, Finally gtnh.quest860.desc=You just need to cool down those ingots in your Vacuum Freezer and you'll get your first Titanium. # Quest.861 - §a§lTungstensteel gtnh.quest861.name=§a§lTungstensteel gtnh.quest861.desc=Tungstensteel is needed in all machines for the next tier. Can you get enough to advance? # Quest.862 - §2§lYour First Bow gtnh.quest862.name=§2§lYour First Bow gtnh.quest862.desc=Since vanilla bows are only craftable in the assembling machine and mobs don't drop them very often you should make a Tinkers bow.%n%nWood would be the best material for now. Craft the bow limbs out of wood and the bow string out of strings. The arrow that has the most durability is bone, so craft the stick out of bone. It is much lighter but less durable than a regular arrow. Use a flint tip to make it repairable with flint.%n%n§4You can repair your bow the same way as all the other Tinkers tools. Arrows can be regained by repairing them or picking them up from the floor. # Quest.863 - §2§lBronze Javelin gtnh.quest863.name=§2§lBronze Javelin gtnh.quest863.desc=The bronze javelin is a bit expensive and has only 7 throws, yet it is a good mid-range weapon. With one bronze ingot you can replenish your stack of javelins. # Quest.864 - §2§lYour First Flint Throwing Knife gtnh.quest864.name=§2§lYour First Flint Throwing Knife gtnh.quest864.desc=Is the bone bow too expensive for your taste? Then make a flint throwing knife instead. You need flint and a stick to get 12 knives. The durability and the attack damage are very low but it still helps with killing mobs from a safe distance. # Quest.865 - §1§lMonster Trap gtnh.quest865.name=§1§lMonster Trap gtnh.quest865.desc=If you're lucky enough you spawned near a sand or rainforest biome and can find some quicksand. Collect a stack of the stuff, dig a small ditch and fill it with the quicksand to protect your "dirt base" home. Just don't fall in! # Quest.866 - The Transcontinental Railroad gtnh.quest866.name=The Transcontinental Railroad gtnh.quest866.desc=All the different mining veins that have been found seem to be really far apart. One way to shorten the travel time is to create a railroad from your base to the different mines. Sadly this requires a large amount of both iron and creosote. Let's not forget to place the last symbolic rivet on one of your new train lines. # Quest.867 - §3§lLapis, Lazurite, Sodalite, Calcite gtnh.quest867.name=§3§lLapis, Lazurite, Sodalite, Calcite gtnh.quest867.desc=In order to make your bricked blast furnace you need to find a lapis vein containing calcite.%n%nYou can find the vein in the overworld at Y 20-50. # Quest.868 - §1§2§3§lGypsum gtnh.quest868.name=§1§2§3§lGypsum gtnh.quest868.desc=To make bricks for the blast furnace you need concrete and gypsum. Gypsum can be found in a vein together with basaltic and granitic mineral sand, and fullers earth. Y 50-60 and only in the overworld. # Quest.869 - §5§lSifting Machine gtnh.quest869.name=§5§lSifting Machine gtnh.quest869.desc=Do you need flawless or exquisite diamonds, emeralds, rubies or other gems? Or, interested in getting more flint, coal, or whatnot out of your ore? Well then it's time for you to make a Sifting Machine.%n%nYou can find small Zinc ores (look in NEI) or you can search the Nether for Sphalerite.%n%nThe Sifter only takes Purified ores, but you can get these easily by throwing Crushed ores into a Cauldron with water. # Quest.870 - §6§lSmelt All the Things... gtnh.quest870.name=§6§lSmelt All the Things... gtnh.quest870.desc=Smelting up to nine items at once sound nice? With a bit of steel you can make a railcraft Steam Oven. 2x2x2%n%nHint: All furnace recipes work just fine, but you cannot use it to make charcoal from wood. # Quest.871 - §4§3§lMolds, Molds, Molds gtnh.quest871.name=§4§3§lMolds, Molds, Molds gtnh.quest871.desc=After you can make steel and have a tinkers smelter you can make molds. Molds can be used in the alloy smelter and the fluid solidifier. You need them to make vacuum tubes, ingots, gears and more.%n%n§3PS: The 'shapes' are for the Extruder. # Quest.872 - Maple Syrup? gtnh.quest872.name=Maple Syrup? gtnh.quest872.desc=Spent hours and hours trying to find some maple trees? Why not use your forest ranger coins to buy a sapling? # Quest.873 - Seed Bags gtnh.quest873.name=Seed Bags gtnh.quest873.desc=Finding some special "Pam's HarvestCraft" seeds can be very difficult. With your farmer coins you can buy some seedbags. # Quest.874 - Jetpack v.0.1 Alpha gtnh.quest874.name=Jetpack v.0.1 Alpha gtnh.quest874.desc=Do you like flying? Ok then, make a slimy bouncepad and enjoy the view. # Quest.875 - §3§lSlime Island Journey gtnh.quest875.name=§3§lSlime Island Journey gtnh.quest875.desc=Rubber trees are not the only source for raw rubber. Go and find a slime island high in the sky. Slime balls and slime leaves give raw rubber too.%nMake some slime tree farms beside your rubber farm.%n%n§3Liquid slime is not allowed to be placed down, as it acts as a spawner, and can cause lag. # Quest.876 - §6§lBring Me My Vat of Polyethelyne! gtnh.quest876.name=§6§lBring Me My Vat of Polyethelyne! gtnh.quest876.desc=Tired of using small cells to process chemicals? Build a Large Chemical Reactor and you can just pipe in and out fluids. Or use the glorious large fluid cells to deliver and remove fluids from the hatches. %n%nBe careful, if the output hatches are full, the reactor will void any extra products!%n%nSome of the old recipes can now be done much more easily in the LCR using circuit 24, skipping one or more steps.%n%nThe LCR also counts as a cleanroom for any cleanroom recipes.%n%nYou will also need:%n1 Maintenance Hatch%n1 Energy Hatch%n0+ Input Bus (if a recipe has an item input. For full automation, you should probably use 1 for each material)%n0-1 Output Bus (if a recipe has an item output)%n2+ Input Hatch (use 1 for every fluid)%n1+ Output Hatch (same as above)%n%nYou can use a screwdriver on an output hatch to cycle through its modes. Use shift-right click to go directly to specific fluid mode, then lock the fluid with a cell for easier automation. This works on more than just the LCR. # Quest.877 - Scepter With 75 Vis Capacity gtnh.quest877.name=Scepter With 75 Vis Capacity gtnh.quest877.desc=A scepter is crafted from a wand core, a primal charm, three wand caps, a twilight forest monster mob drop, and some screws. Any sort of core or cap may be used, but the caps must match each other. A scepter cannot hold a focus, but holds 150 percent as much vis as a wand with the same core, and gives an additional 10 percent discount for costs, beyond any discounts from its caps or the user's worn equipment. # Quest.878 - Magic Staff Core gtnh.quest878.name=Magic Staff Core gtnh.quest878.desc=A staff requires an extra step for crafting: Two (matching) wand cores must be combined with a primal charm, and crystal clusters to produce a staff core. (While the recipes are all similar, each type of staff core requires a separate research topic to be learned.) # Quest.879 - Primal Charm gtnh.quest879.name=Primal Charm gtnh.quest879.desc=With your new 50 vis wand you are able to make a Scepter which holds up to 75 vis.%nFirst you need some primal charms which cost 50 vis to craft. # Quest.880 - Witch gtnh.quest880.name=Witch gtnh.quest880.desc=You feel lonely. What's cooking? # Quest.881 - Pigmen gtnh.quest881.name=Pigmen gtnh.quest881.desc=You feel lonely. Do you want some bacon? # Quest.882 - Blaze gtnh.quest882.name=Blaze gtnh.quest882.desc=You feel lonely. Let me warm you up a bit. # Quest.883 - Magma Cube gtnh.quest883.name=Magma Cube gtnh.quest883.desc=You feel lonely, and bouncy. # Quest.884 - Enderman gtnh.quest884.name=Enderman gtnh.quest884.desc=You feel lonely. Don't look me in the eyes! # Quest.885 - Cave Spider gtnh.quest885.name=Cave Spider gtnh.quest885.desc=You feel lonely. Let me sing itsy-bitsy spider for you. # Quest.886 - Ghast gtnh.quest886.name=Ghast gtnh.quest886.desc=You feel lonely. At least you're not a big cry-baby? # Quest.887 - A Wizard's Staff Has a Knob on the End gtnh.quest887.name=A Wizard's Staff Has a Knob on the End gtnh.quest887.desc=Join the core with two wand caps, a twilight forest mob drop, and screws just as for making a wand. A staff cannot be used for crafting, but holds 2.5x as much vis as a corresponding wand. It can even serve as a backup weapon for melee. While it cannot receive weapon enchantments, its damage is decent, and it does not take damage with use (no durability bar). # Quest.888 - Silverfish gtnh.quest888.name=Silverfish gtnh.quest888.desc=You feel lonely. Let me be as annoying as possible. # Quest.889 - Magma Cube gtnh.quest889.name=Magma Cube gtnh.quest889.desc=You feel lonely. Wanna bounce? # Quest.890 - §4§3§lThe GT Tank, ULV Version gtnh.quest890.name=§4§3§lThe GT Tank, ULV Version gtnh.quest890.desc=This is the first GT-type tank. It stores 32 buckets or 32,000L, and can be used to I/O cells. The ULV Tank from GT++ needs steel plates, iron plates, tin plates, a clay pipe, and a water bucket.%n%nGT tanks do not auto-output. If you want to move fluids out of the tank, use a GT pump, conduit, or something similar. # Quest.891 - §5§lGT Tanks, the LV Version gtnh.quest891.name=§5§lGT Tanks, the LV Version gtnh.quest891.desc=The next version of GT tanks stores 64,000L in a tank. It actually requires a pump this time, so it's a little expensive. Consider staying with your ULV ones if you only need basic I/O. # Quest.892 - §5§lGT MV Tank...Already? gtnh.quest892.name=§5§lGT MV Tank...Already? gtnh.quest892.desc=These store 128,000L. The dark steel plates and LV pump make it a little annoying to make, since it needs an EBF. # Quest.893 - §6§lYou're Gonna Hate This in MV Too #2 gtnh.quest893.name=§6§lYou're Gonna Hate This in MV Too #2 gtnh.quest893.desc=The second item you'll need a lot of in MV tier. When you want to get fluid out of tanks you'll want one, though you don't necessarily need an MV one. # Quest.894 - §6§lGT Tanks, HV Tank gtnh.quest894.name=§6§lGT Tanks, HV Tank gtnh.quest894.desc=This one stores 256,000L. The ULV circuits make it annoying to craft, so make them only if you need them. This is the last of the Voltage Tier ones, after this is the Super Tanks, which you can actually make right now. # Quest.895 - §6§lYou're Gonna Hate This in MV Too #1 gtnh.quest895.name=§6§lYou're Gonna Hate This in MV Too #1 gtnh.quest895.desc=The first item you'll need a lot of in MV too. If you want to pull items out of chests or barrels you'll need one. Way faster than the LV one, so it's actually useful. # Quest.896 - §6§lYou're Gonna Hate This in MV Too #3 gtnh.quest896.name=§6§lYou're Gonna Hate This in MV Too #3 gtnh.quest896.desc=An electric piston for your MV machines. The third item you're going to craft a lot of in the future. # Quest.897 - §6§lYou're Gonna Hate This in MV Too #4 gtnh.quest897.name=§6§lYou're Gonna Hate This in MV Too #4 gtnh.quest897.desc=The fourth item you'll need a lot of in MV, which is still a pain to craft. # Quest.898 - §5§lSimple Ore Washer gtnh.quest898.name=§5§lSimple Ore Washer gtnh.quest898.desc=Too lazy to make an ore washer, yet bored with your non-automatable cauldron? Then the simple washer is the machine for you! It works reasonably fast and uses only 8eu max - make sure you don't provide too much voltage! Ok, so you don't get any byproducts, but who cares!%n%n§3They're only every other tier, which is why there's no LV one. # Quest.899 - Paying the highest price gtnh.quest899.name=Paying the highest price gtnh.quest899.desc=A tier 2 blood altar needs 8 runes placed around the altar. Your new altar can hold more blood. # Quest.900 - Don't Look it in the Eyes! gtnh.quest900.name=Don't Look it in the Eyes! gtnh.quest900.desc=Bad things may happen if this creature is allowed to stay alive. The ores in its cave being valuable have nothing to do with why you need to kill it. Seriously. # Quest.901 - I Don't Even... gtnh.quest901.name=I Don't Even... gtnh.quest901.desc=Ok so there is this maze. And there are... minotaurs. But what in the world is a minoshroom? # Quest.902 - A Big Ugly Snake gtnh.quest902.name=A Big Ugly Snake gtnh.quest902.desc=Required for your first wand, and in general, an ugly creature.%n%n§3To progress in TF, you need to follow the achievements. They §ofrequently§r §3bug out, so drop and pickup everything that dropped from the bosses. Yes, right after you picked it up the first time. It's dumb, we know.%n%nAlso, BQ3 §oalso§r §3has a tendency to bug out detecting boss kills if you don't melee them, so if you want to complete these quests, use the spawn eggs from the coins tab and melee them when they get low on health if you missed them the first time. # Quest.903 - Adventure Time! gtnh.quest903.name=Adventure Time! gtnh.quest903.desc=Stop him before he makes his wish at Prismos'! # Quest.904 - Who Ya Gonna Call? gtnh.quest904.name=Who Ya Gonna Call? gtnh.quest904.desc=Phantom Busters! Or wait... Ah whatever. They drop good armor by the way. # Quest.905 - The Big Fluffy Crybaby gtnh.quest905.name=The Big Fluffy Crybaby gtnh.quest905.desc=It flies, it makes funny sounds, and .. IT'S SO FLUFFY! Well, kill it. # Quest.906 - Let Her Go gtnh.quest906.name=Let Her Go gtnh.quest906.desc=It seems the cold doesn't bother her. Committed crimes: None. But... you know... you have to progress somehow...%n%n§3PS: Keep going. # Quest.907 - Yeti. Alpha, Yeti. gtnh.quest907.name=Yeti. Alpha, Yeti. gtnh.quest907.desc=Wanted: Alpha Yeti, Dead.%nCommitted crimes: Violently throwing ice at people, for no reason. # Quest.908 - Secret: A Nice.... gtnh.quest908.name=Secret: A Nice.... gtnh.quest908.desc=Hey, you! I want that lamp. I have something for you in return. You don't need it anyways, do you?%n%n§3If you want the TF achievement, get that first. # Quest.909 - Time to Kill (Creeper) gtnh.quest909.name=Time to Kill (Creeper) gtnh.quest909.desc=Who hasn't experienced this... You're just minding your own business, mining a few diamonds, and suddenly, you wake up in your bed, all your items gone. %n%nTime to strike back! # Quest.910 - Time to Kill (Pigman) gtnh.quest910.name=Time to Kill (Pigman) gtnh.quest910.desc="Zombie Pigman"? What the hell is going on with you zombies?! Maybe you should encase your animals better at night... # Quest.911 - Time to Kill (Spiders) gtnh.quest911.name=Time to Kill (Spiders) gtnh.quest911.desc=Eeeek! Wall climbing monsters, gross! Slay them. Quickly! Watch out for the witch spiders, they can give as good as they get. # Quest.912 - Time to Kill (Skeleton) gtnh.quest912.name=Time to Kill (Skeleton) gtnh.quest912.desc=Arrows are nice, if you shoot them. If one hits you, well, bad things happen. %n%nHint: Arrows are an excellent source of telum. # Quest.913 - Time to Kill (Blaze) gtnh.quest913.name=Time to Kill (Blaze) gtnh.quest913.desc=You should be careful with this task. Fire protection is highly recommended. # Quest.914 - Time to Kill (Zombie) gtnh.quest914.name=Time to Kill (Zombie) gtnh.quest914.desc=Nobody knows who they are, or where they came from. They're just annoying at night, and too stupid to make a crafting table. # Quest.915 - Time to Kill (Enderman) gtnh.quest915.name=Time to Kill (Enderman) gtnh.quest915.desc=Uh, fancy teleport pearls. You need them. All of them. Now!%n%n§3PS: Top is regular enderman, bottom is special mob's version. Complete one set. Blame SM for their method of creating new endermen types for this. HEE ones like angry don't count. # Quest.916 - Time to Kill (Wither) gtnh.quest916.name=Time to Kill (Wither) gtnh.quest916.desc=After collecting a couple of those wither skeleton heads, you feel like you could use some more action. So why not kill a wither? You'll need a ton of nether stars anyway...%n%nKill it twice for something nice. # Quest.917 - Secret: The Trade For Life gtnh.quest917.name=Secret: The Trade For Life gtnh.quest917.desc=You have been busy my friend. I have something for you. Give me your hearts, and I will magically enhance them so you can actually use them. # Quest.918 - Skeleton: Evolved gtnh.quest918.name=Skeleton: Evolved gtnh.quest918.desc=In order to advance to a higher tier and reach Mars, Deimos and Phobos, you need to make yourself a better rocket. There are rumors that an Evolved Skeleton hiding out on the Moon has the schematics of such a device. # Quest.919 - Creeper: Evolved gtnh.quest919.name=Creeper: Evolved gtnh.quest919.desc=Not that regular creepers are nasty enough, no. There is an evolved creeper boss! He is your key (Well he HAS a key...) to reach the next tier of planets (Asteroid Belt, Ceres, Io, Europa, Ganymede, Callisto). # Quest.920 - Blaze: Evolved gtnh.quest920.name=Blaze: Evolved gtnh.quest920.desc=In order to proceed to Tier 4 Planets, the blaze boss needs to be killed. Find him in one of the dungeons on Ceres. # Quest.921 - Ghast: Evolved gtnh.quest921.name=Ghast: Evolved gtnh.quest921.desc=Fluffy, fluffier, ghasts! And also big crybabies. This one hides in a dungeon on IO, and holds the key for Tier 5 planets. # Quest.922 - Crystal Boss: Ayyy.. Wait, What? gtnh.quest922.name=Crystal Boss: Ayyy.. Wait, What? gtnh.quest922.desc=Seriously, a crystal boss? Anyway, it's your key to Tier 6 planets, and he lurks around on Enceladus. # Quest.923 - Slime: Evolved gtnh.quest923.name=Slime: Evolved gtnh.quest923.desc=Totally looks like a thaumic slime to me. Don't you think so? Find this dude on Proteus. # Quest.924 - Wolf: Evolved gtnh.quest924.name=Wolf: Evolved gtnh.quest924.desc=The final frontier... A... wolf that is not even an Iron Maiden fan?... What did you expect, a super boss? Heh. No. The budget was too tight... # Quest.925 - Killing: Evolved gtnh.quest925.name=Killing: Evolved gtnh.quest925.desc=I guess you're good at killing things, huh? And if you got this far, maybe making things too? If you want to §oreally§r prove yourself though, head on over to the Endgame Goals tab. # Quest.926 - Blood Altar Tier 3 gtnh.quest926.name=Blood Altar Tier 3 gtnh.quest926.desc=To make your altar more powerful you need to upgrade it. You need to build pillars two block high out of blood-soaked thaumium blocks and on top a block of glowstone on each pillar.%n%nPS: Go to a wiki to see how the structure looks, the pillars are the only change. # Quest.927 - Blood Altar Tier 4 gtnh.quest927.name=Blood Altar Tier 4 gtnh.quest927.desc=If you want to make tier 4 slates you need a Tier 4 altar. This can be made like the tier 3 altar with pillars out of void-blood-soaked stones four blocks high and a blood brick on top of the pillars. # Quest.928 - Blood Altar Tier 5 gtnh.quest928.name=Blood Altar Tier 5 gtnh.quest928.desc=If you want to make tier 5 slates you need a Tier 5 altar. This can be made with 4 beacons. Beacons have thaumcraft recipes and can be found in the thaumcraft book on the GTNH page. The quest is most of the way through adept thaumaturgy. # Quest.929 - Blood Altar Tier 6 gtnh.quest929.name=Blood Altar Tier 6 gtnh.quest929.desc=The highest tier of the blood altar is tier 6. You need pillars of blood-soaked ichorium 7 blocks high and on top the crystal cluster blocks made out of demon soul shards. # Quest.930 - §5§lAuto Mining gtnh.quest930.name=§5§lAuto Mining gtnh.quest930.desc=Automatic mining in LV tier? Wow! This nifty machine will collect ores for you, which can be helpful especially in the Nether, as it won't anger pigmen.%n%nPlace up to two stacks of mining pipes in the right slots. Each pipe can go 1 block, and allow the miner to dig 1 block further. If you're above Y64, you may need to pipe more in.%n%nThis machine only needs 8 EU/t to work, so LV batteries in a batbuff work ok if you don't want to make another generator.%n%nThe miner searches for ores in a 17x17 block work area (adjustable with a screwdriver), and comes with a level 1 fortune bonus! Great for gathering additional small ores!%n%nDon't forget to cover it up! These are GT machines, so remember to protect them (and their power sources!) from rain on all sides. And set a waypoint with JourneyMap so you don't forget where you placed it if you place it far away! You'll need to chunkload the miner if you want it to keep working when you're not there. # Quest.931 - §6§lAuto Mining MV gtnh.quest931.name=§6§lAuto Mining MV gtnh.quest931.desc=The MV miner will find ores for you faster than the LV miner, and in a larger range. It also has a larger fortune bonus, great for gathering small ores in the Nether. Plus it's faster, but I'm sure you figured that. # Quest.932 - §9§lAuto Mining HV gtnh.quest932.name=§9§lAuto Mining HV gtnh.quest932.desc=The HV miner is faster, has longer range, and has more fortune than the previous two. If you want a better one, look in the multiblock tab. It's recommend to take one with you to the Moon to gather meteoric iron. # Quest.933 - §6§lPower of the Sun gtnh.quest933.name=§6§lPower of the Sun gtnh.quest933.desc=Now it's time to invest in some renewable energy. Let's start with solar panels. The basic one only gives 1 EU/t. Most GT machines can use them as covers, and receive power, but only so long as it can see the sun (the top). Be sure to put a glass layer above them in case it rains while you swap panels. You'll still want to keep rain off the sides of the machine hull too.%n%n§3The Aluminium Iron plate needs an MV Forming Press. # Quest.934 - §6§lPower of the Sun ULV gtnh.quest934.name=§6§lPower of the Sun ULV gtnh.quest934.desc=The next solar panel you can make is the ULV one. It generates 8 EU/t. # Quest.935 - §6§lPower of the Sun 1x1 gtnh.quest935.name=§6§lPower of the Sun 1x1 gtnh.quest935.desc=Put those single EU panels on a block to make them placeable in the world. Use an MV assembler to combine the panel with a ULV hull. # Quest.936 - §a§lPower of the Sun at LV Level gtnh.quest936.name=§a§lPower of the Sun at LV Level gtnh.quest936.desc=The next solar panel you can make is the LV one. It generates 32 EU/t. You'll need to make some sunnarium first though. # Quest.937 - §a§lPower of the Sun 1x1 LV gtnh.quest937.name=§a§lPower of the Sun 1x1 LV gtnh.quest937.desc=Put those 32 EU panels on a block to make them placeable in the world. Use an MV assembler to combine the panel with an LV hull, a battery, and a robot arm. Now this panel will clean itself! # Quest.938 - §5§6§l§5§lAutomated Sticky Resin Farmer gtnh.quest938.name=§5§6§l§5§lAutomated Sticky Resin Farmer gtnh.quest938.desc=If you're tired of crafting tons of tree taps, how about a machine that uses power but never breaks? Let's craft an electric tree tap!%n%n(If you're looking for better ways to get Sticky Resin, you might want to consider the Stickreed crop from IC2 crops. To get it, plant Sugarcanes on Crops on a X formation, with spaces between them, and then put 2 Crops on each empty slot. For more information, check the crop quests. # Quest.939 - §6§l§d§5§lAutomated Farmer gtnh.quest939.name=§6§l§d§5§lAutomated Farmer gtnh.quest939.desc=Your hoe must be getting worn out by now. Why not craft an electric one which never breaks? # Quest.940 - §6§lCleanroom gtnh.quest940.name=§6§lCleanroom gtnh.quest940.desc=If you want to make more advanced (also cheaper!) circuits you'll need a cleanroom. The cleanroom is a multiblock between 3x4x3 and 15x15x15 (WxHxL) blocks. Besides plascrete blocks for all edges you'll need a controller in the top center, filter machine casings for the rest of the top except edges, an energy and a maintenance hatch. You will also need a reinforced door or some other way to get in and out and machine hulls or diodes if you want to automate it. The door, machine hulls, and diodes are optional. You can use the machine hulls for power input, item input, and item output. Tier does not affect item transfer, so use the cheapest ones for that.%n%nLet's build a 5x5x5 room. Expanding it vertically is easy to do, or you can make it wider and longer, as long as both X and Z match and are odd. Up to around 5% of the plascrete blocks can be replaced with Reinforced Glass to see into the cleanroom and check on machines. Some other glass like Borosilicate Glass or Warded Glass can be used in even higher percentages.%n%nYou can pass materials through the walls using Machine Hulls. You can pass 1A of power using a Machine Hull as well, or you can use Diodes to pass multiple amps through.%n%nJust be really careful when upgrading your machines to a higher voltage. Be sure to remove the machine hulls and diodes and replace them with the new power tier, or else you will be very sad. You don't need to do this for ones you only use to pass items through.%n%nIf the Cleanroom has maintenance issues, it will have a chance to void recipes needing a cleanroom (10% per maint issue!). Monitor your cleanroom with a Hand Scanner, Industrial Information Panel, or using a Needs Maintenance Cover and a Redstone Powered Light or Howler Alarm.%n%nAdditionally, the longer the door is open or the cleanroom is off, the lower the efficiency will get, which has a direct correlation to recipe voiding. So open the door as little as possible and keep the cleanroom running! There are ways around using a door though. With an elevator or travel anchor you never actually need to open a door or even use one in the structure! You can even use the elevator block or travel anchor as a floor block to neatly integrate it.%n%n§3Multiblocks such as the LCR, LPF, or PA count as cleanrooms, so you don't need to put them in one. You cannot use the bio lab in a PA, so you'll still need the cleanroom later on.%n%nOther helpful hints include: using a wireless connector for AE or a transvector interface to skip machine hulls, and that you can use higher tier energy hatches to reach 100% efficiency faster (does not use more power once at 100%).%n%n§cKeep in mind that you cannot use anything in the cleanroom that causes pollution or it will break down. # Quest.941 - §6§lA Very Useful Scanner gtnh.quest941.name=§6§lA Very Useful Scanner gtnh.quest941.desc=The portable scanner is a tool capable of showing advanced information about almost every block in the game. In order to function, the tool needs to be charged first. It can hold up to 400k EU and accept 128 EU/t or less. This is MV tier.%n%nIt can scan crops by right clicking it to fully scan it, unlike a cropnalyzer which needs a seed bag in your inventory, and takes multiple goes. Crops that were scanned in the world will drop a scanned seed bag.%n%nIt can scan machines from GregTech, giving information about current progress, the stored energy, efficiency, problems and CPU-load - be sure to check the full chat window for additional details.%n%nFor any block in the game it scans, it gives information about its ID, Metadata, position in the world and hardness value. It also gives information about pollution level in the chunk the scanned block belongs to.%n%nIn addition it shows when the cleanroom has reached its 100 percent efficieny level. # Quest.942 - §3§lIt's a Dirty Job, and You're Going to Do It gtnh.quest942.name=§3§lIt's a Dirty Job, and You're Going to Do It gtnh.quest942.desc=The Plunger is used to clear liquids from pipes. It can also be used on a machine to remove up to 1000mb of fluid from its internal buffer. So you don't have to wrench your machine and re-place it. It can be crafted from a rod of the desired material and rubber sheets. # Quest.943 - §9§lPerforming Chemical Experiments at HV Level gtnh.quest943.name=§9§lPerforming Chemical Experiments at HV Level gtnh.quest943.desc=High tier chemical recipes like ammonia need an HV chemical reactor. # Quest.944 - §6§lSuper Tank I gtnh.quest944.name=§6§lSuper Tank I gtnh.quest944.desc=This tanks works the same as the smaller GT tanks, but holds way more. Specifically, 4,000,000L. Only make this for things you need tons of, LV circuits are expensive after all.%n%nNow you can store the same amount of fluids a steel 5x5 Railcraft tank contains in a single block.%n%n§3%nA lot of nice functionality has been added to Super and Quantum tanks. You can now pick them up with a wrench without voiding the fluids! You will get heavy debuffs though, so better prepare some milk. If you actually want to void the fluids you can crouch while using the wrench.%n%nThey now also have optional automatic fluid output, fluid locking, overflow void mode, or full void mode. And all that with a nice and simple GUI. Quite the IMPACTful change I would say. # Quest.945 - §2§lChad - A Better Way to Make Paper gtnh.quest945.name=§2§lChad - A Better Way to Make Paper gtnh.quest945.desc=Making paper out of wood pulp and water can be tedious and difficult. Why not use a mortar to grind the sugar cane in to chad and press it with two stone slabs to paper? Later on you can use the chemical bath for a even better ratio. # Quest.946 - §1§lBamboo Fence gtnh.quest946.name=§1§lBamboo Fence gtnh.quest946.desc=Maybe you're lucky and started off in a bamboo forest. Bamboo is a very useful tree since it grows really fast and when you break the bottom-most block, the whole thing comes apart. You can use them as sticks, or you can place the bamboo sticks and they will grow and protect your base behind a 3 block tall wall. Alternatively, you can also use Berry Bushes. Well, assuming you don't just make a fence. # Quest.947 - §2§lPunji Sticks gtnh.quest947.name=§2§lPunji Sticks gtnh.quest947.desc=An early game protection moat can be made out of punji sticks. It hurts all mobs/players and additionally gives a slowness II potion effect. Make a trench around your base and put the punji sticks inside. # Quest.948 - §3§lBetter Than Iron gtnh.quest948.name=§3§lBetter Than Iron gtnh.quest948.desc=But not as good as steel. Mostly, this is used in machine hulls, or in tools if you don't want to use steel up for that.%n%nTo make wrought iron, you need a tinkers smelter to melt some iron ingots down and cast nuggets; or use an ingot and a saw to get your nuggets. Now put these in a furnace to get wrought iron nuggets. With the compressor, you can compress the nuggets into ingots.%n%n§3Hint: Crushed or purified iron ore (not a mixed version like pyrite, look for Iron Ore in Chalcopyrite veins) can be smelted to iron nuggets directly. Or you can use an alloy smelter to turn iron ingots into nuggets faster than a smeltery. You can also use a saw to cut up iron ingots into nuggets.%n%nLater on, you can use an arc furnace to make wrought iron ingots directly.%n%n # Quest.949 - Garden Bags gtnh.quest949.name=Garden Bags gtnh.quest949.desc=Finding some special "Pam's HarvestCraft" gardens can be very difficult. With your farmer coins you can buy some garden bags.%n%n§3This includes the nether version BTW. # Quest.950 - XP Berries gtnh.quest950.name=XP Berries gtnh.quest950.desc=And a few xp berries for cash. # Quest.951 - §6§lFluid Solidifier gtnh.quest951.name=§6§lFluid Solidifier gtnh.quest951.desc=Use molds to make plates, sticks, bolts and many more item parts in the fluid solidifier.%n%nMolds are != to Extruder shapes. You're gonna need 2 sets. If they're too expensive, just make the most important ones for now. # Quest.952 - Base Too Big? I've Got a Fix For You! gtnh.quest952.name=Base Too Big? I've Got a Fix For You! gtnh.quest952.desc=Keeping a base spread apart for pollution or explosion prevention can really wear you out, so why not make some concrete to get around faster?%n%nHarvest some Marble and centrifuge it into Calcite, and mix up some concrete in your Mixer. Next output it into a Fluid Solidifier with a block mold to make concrete blocks.%n%nYou'll move faster on top of these blocks. They can even be turned into bricks to prevent unwanted spawns! Hint: 10 buckets of wet mix converts to exactly 160 blocks. These blocks can also be Chiseled into different varieties. # Quest.953 - §6§lStainless Steel Pipes gtnh.quest953.name=§6§lStainless Steel Pipes gtnh.quest953.desc=Stainless steel pipes are much better than steel pipes. Like all high tier pipes (Titanium, Tungstensteel etc) you need a better wrench to deconstruct the pipes.%n%n§3If you don't need these, just recycle them to get the materials back. Not everything needs ginormous pipes or high heat tolerance. # Quest.954 - §6§lThe 'Water Problems' Are Solved gtnh.quest954.name=§6§lThe 'Water Problems' Are Solved gtnh.quest954.desc=After entering the HV age you've found a way of making a water reservoir which solves the finite water problem. Craft it with some fused quartz glass, HV pumps, and cauldrons. # Quest.955 - Piston gtnh.quest955.name=Piston gtnh.quest955.desc=Want some pistons? Buy some! # Quest.956 - Bronze Fluid Pipes gtnh.quest956.name=Bronze Fluid Pipes gtnh.quest956.desc=Want some bronze fluid pipes? Buy some! # Quest.957 - Magnetic Iron gtnh.quest957.name=Magnetic Iron gtnh.quest957.desc=Want some magnetic iron for motors? Buy some! # Quest.958 - Tin Rotor gtnh.quest958.name=Tin Rotor gtnh.quest958.desc=Want some tin rotors? Buy some! # Quest.959 - Iron Rods gtnh.quest959.name=Iron Rods gtnh.quest959.desc=Want some iron rods? Buy some! # Quest.960 - Brass Rod gtnh.quest960.name=Brass Rod gtnh.quest960.desc=Want some brass rods? Buy some! # Quest.961 - Certus Quartz gtnh.quest961.name=Certus Quartz gtnh.quest961.desc=Want some certus quartz? Buy some! # Quest.962 - §5§lVroooooom... gtnh.quest962.name=§5§lVroooooom... gtnh.quest962.desc=Tired of standing around to collect all the drops and XP from your diamond spikes?%n%nMake yourself a vacuum hopper to suck up all the drops and XP. Feed the XP into a tank to store it. # Quest.963 - Basic Circuit Board gtnh.quest963.name=Basic Circuit Board gtnh.quest963.desc=Want some basic circuit boards? Buy some! # Quest.964 - Good Circuit Board gtnh.quest964.name=Good Circuit Board gtnh.quest964.desc=Want some good circuit boards? Buy some! # Quest.965 - Vacuum Tubes gtnh.quest965.name=Vacuum Tubes gtnh.quest965.desc=Want some vacuum tubes? Buy some! # Quest.966 - Resistors gtnh.quest966.name=Resistors gtnh.quest966.desc=Want some resistors? Buy some! # Quest.967 - Diodes gtnh.quest967.name=Diodes gtnh.quest967.desc=Want some diodes? Buy some! # Quest.968 - Wafers gtnh.quest968.name=Wafers gtnh.quest968.desc=Want some wafers? Buy some! # Quest.969 - Transistors gtnh.quest969.name=Transistors gtnh.quest969.desc=Want some transistors? Buy some! # Quest.970 - RAM gtnh.quest970.name=RAM gtnh.quest970.desc=Want some ram wafers? Buy some! # Quest.971 - Integrated Logic Circuit gtnh.quest971.name=Integrated Logic Circuit gtnh.quest971.desc=Want some integrated logic circuit wafers? Buy some! # Quest.972 - Oil gtnh.quest972.name=Oil gtnh.quest972.desc=Want some oil? Buy some! # Quest.973 - Creosote gtnh.quest973.name=Creosote gtnh.quest973.desc=Want some creosote? Buy some! # Quest.974 - Naphtha gtnh.quest974.name=Naphtha gtnh.quest974.desc=Want some naphtha? Buy some! # Quest.975 - Methane gtnh.quest975.name=Methane gtnh.quest975.desc=Want some methane? Buy some! # Quest.976 - Ethanol gtnh.quest976.name=Ethanol gtnh.quest976.desc=Want some ethanol? Buy some! # Quest.977 - Oxygen gtnh.quest977.name=Oxygen gtnh.quest977.desc=Want some oxygen? Buy some! # Quest.978 - Nitrogen gtnh.quest978.name=Nitrogen gtnh.quest978.desc=Want some nitrogen? Buy some! # Quest.979 - Hydrogen gtnh.quest979.name=Hydrogen gtnh.quest979.desc=Want some hydrogen? Buy some! # Quest.980 - Glue gtnh.quest980.name=Glue gtnh.quest980.desc=Want some glue? Buy some! # Quest.981 - Lubricant gtnh.quest981.name=Lubricant gtnh.quest981.desc=Want some lubricant? Buy some! # Quest.982 - Sulfuric Acid gtnh.quest982.name=Sulfuric Acid gtnh.quest982.desc=What some sulfuric acid? Buy some! # Quest.983 - Engineering Processor gtnh.quest983.name=Engineering Processor gtnh.quest983.desc=Want some engineering processors? Buy some! # Quest.984 - Magical Saplings gtnh.quest984.name=Magical Saplings gtnh.quest984.desc=Silverwood saplings are always rare to find. Want some? Buy now, and I'll throw in some Greatwood ones too! # Quest.985 - Time to Kill (Ghast) gtnh.quest985.name=Time to Kill (Ghast) gtnh.quest985.desc=They shoot you with explosive fireballs but they are weak when you hit them or knock the fireballs back with a weapon. Better upgrade your armor with fire and blast protection. # Quest.986 - Is This the End? No it's the END Dimension gtnh.quest986.name=Is This the End? No it's the END Dimension gtnh.quest986.desc=You investigated the pearls, and managed to reactivate them to become eyes. This has shown you that the source of the disturbance seems to be coming out of the portal frames inside the strongholds, deep underground. They seem strangely drawn towards its mysterious depths. Perhaps they can be used to reactivate it?%n%nHint: Throwing Ender Eyes in the air in the Overworld will guide you to the nearest stronghold. From time to time Ender Eyes are destroyed in this process, so make extras. Try to do so in a place without obstructions so you can see where it went. # Quest.987 - §9§lUpgraded RF Batteries gtnh.quest987.name=§9§lUpgraded RF Batteries gtnh.quest987.desc=Capacitor Banks are upgraded RF batteries which can store the RF power you generate.%n%nBTW, you can also use capacitors to upgrade your EnderIO machines. They'll use more power, but also work faster. # Quest.988 - §9§lBigger, Better, Chargier? gtnh.quest988.name=§9§lBigger, Better, Chargier? gtnh.quest988.desc=The Vibrant Capacitor Bank is the largest non-creative RF Battery from EIO. It can store 25 million RF in a single block. # Quest.989 - §a§9§lVibrant Alloy gtnh.quest989.name=§a§9§lVibrant Alloy gtnh.quest989.desc=Vibrant alloy is a high tier EnderIO alloy made out of ender eye, energetic alloy and chrome dust. # Quest.990 - §9§lEnergetic Alloy gtnh.quest990.name=§9§lEnergetic Alloy gtnh.quest990.desc=Energetic alloy is a new alloy from EnderIO made out of gold, conductive iron and black steel dust. Double-layer capacitors need it, as does the HV energy hatch.%n%n§3The direct mixer recipe has 7 ingredients, so you need an EV mixer or a multiblock to use it. You have to use the other one for now. # Quest.991 - Dark Steel Armor Basic Upgrades gtnh.quest991.name=Dark Steel Armor Basic Upgrades gtnh.quest991.desc=In order to upgrade one armor item with basic upgrades, you need a vibrant crystal and 10 xp levels. # Quest.992 - Go Find Some Tropical Bees gtnh.quest992.name=Go Find Some Tropical Bees gtnh.quest992.desc=Next you'll need to find some tropical bees. The hives can be found in Jungle biomes. Be careful as these bees are very aggressive and can poison you. Collect the silky combs and extract some silk wisp from those in order to make some Apiarist's clothes. Try to get pristine bees. If you're having trouble finding them, you can use Nature's Compass to search for a specific biome. # Quest.993 - Silky Combs and Propoli gtnh.quest993.name=Silky Combs and Propoli gtnh.quest993.desc=Collect silky combs and extract some silk wisp out of it in order to make some Apiarist's clothes.%n%nThis can take a very long time, so parallelize!%n%nUse a GregTech or Forestry Centrifuge to get Silky Propoli. For higher tier (and useful) combs you need a GT centrifuge. # Quest.994 - The Centrifuge gtnh.quest994.name=The Centrifuge gtnh.quest994.desc=The Forestry Centrifuge is able to centrifuge up to 9 items out of bee combs. It uses RF energy.%n%nLatter bee combs need the GT one though, so keep that in mind. # Quest.995 - Woven Silk gtnh.quest995.name=Woven Silk gtnh.quest995.desc=Centrifuge your silky propoli to get some silk wisp at a chance of 60 percent. Put 9 silk wisp in the Forestry carpenter or GregTech assembler to get woven silk. %n%nThis fine fabric can be used for crafting Apiarist's Clothes or to upgrade a Forestry Backpacks to 45 slots. # Quest.996 - Apiarist's Cloth gtnh.quest996.name=Apiarist's Cloth gtnh.quest996.desc=If you have collected 24 woven silk you can make a complete Apiarist's suit to be protected from bee stings and other bad bee effects. You can also use the suit parts to upgrade your EnderIO Dark Steel Armor to have the same effect. # Quest.997 - Dark Steel Armor Advanced Upgrades gtnh.quest997.name=Dark Steel Armor Advanced Upgrades gtnh.quest997.desc=Your Dark Steel armor can be upgraded in various ways by combining it with various other items. You will need an anvil and a lot of XP.%n%nMake sure when making the potions to only do three at a time, so the NBT data matches. # Quest.998 - §9§lDark Steel Tool and Weapon Basic Upgrades gtnh.quest998.name=§9§lDark Steel Tool and Weapon Basic Upgrades gtnh.quest998.desc=In order to upgrade a Dark Steel weapon or tool, you need a vibrant crystal, 10 xp levels, and your trusty anvil. # Quest.999 - §9§lDark Steel Tool and Weapon Advanced Upgrades gtnh.quest999.name=§9§lDark Steel Tool and Weapon Advanced Upgrades gtnh.quest999.desc=Your weapons and tools can be upgraded even more by adding capacitors and various other items. # Quest.1000 - §9§lRF Solar Panel gtnh.quest1000.name=§9§lRF Solar Panel gtnh.quest1000.desc=It's possible to power RF machines with a solar panel. It outputs 10 RF/t. Perfect for low use RF machines. # Quest.1001 - §9§lRF Solar Panel Tier 2 gtnh.quest1001.name=§9§lRF Solar Panel Tier 2 gtnh.quest1001.desc=The upgraded RF solar panel is much better. It outputs 40 RF/t. # Quest.1002 - Enchanted Earth gtnh.quest1002.name=Enchanted Earth gtnh.quest1002.desc=Enchanted Earth makes saplings and seeds planted on it grow faster. When stacked on top of each other it has a chance to add ticks to the block above accumulating all the way to the top. This will randomly speed up growth a bit. # Quest.1003 - §a§lPower of the Sun at MV Level gtnh.quest1003.name=§a§lPower of the Sun at MV Level gtnh.quest1003.desc=The next solar panel you can make is the MV one. It gives 128 EU/t. # Quest.1004 - §a§lPower of the Sun 1x1 MV gtnh.quest1004.name=§a§lPower of the Sun 1x1 MV gtnh.quest1004.desc=Put those 128 EU panels on a block to make them placeable in the world. # Quest.1005 - §a§lIndium gtnh.quest1005.name=§a§lIndium gtnh.quest1005.desc=At EV you're able to make Indium. Indium cannot be found in Ore form §3(except in super small amounts on Ross)§r.%n%nFirst you need to make Indium concentrate out of purified galena and sphalerite ore, then mix in some aluminium to get Indium. Indium is used in large amounts later on, automate this ASAP.%n%nYou also get lead, zinc, silver, sulfur, and water back from the lead-zinc solution. So it's not like you don't get the materials from the ores at all, just less of them. # Quest.1006 - §b§lPower of the Sun at HV Level gtnh.quest1006.name=§b§lPower of the Sun at HV Level gtnh.quest1006.desc=The next solar panel you can make is the HV one. It generates 512 EU/t. First you need to produce enriched sunnarium by mixing irradiated uranium and sunnarium. The Avaritia 9x9 dire crafting table is required to make this and later panels. # Quest.1007 - §b§lPower of the Sun 1x1 HV gtnh.quest1007.name=§b§lPower of the Sun 1x1 HV gtnh.quest1007.desc=Put those 512 EU panels on a block to make them placeable in the world. # Quest.1008 - §3§lBooks gtnh.quest1008.name=§3§lBooks gtnh.quest1008.desc=Books can be found easily enough in villages or in the roguelike dungeons surface brick house. I'm sure they have a recipe too.%n%nNow glue on the other hand...or should I say horse? Try and get a horse inside a smeltery and feed it hay to keep it alive.%n%nOr you can wait until after you go to the Nether and get some sulfur. Either way. # Quest.1009 - Fish Trapping 2.0 gtnh.quest1009.name=Fish Trapping 2.0 gtnh.quest1009.desc=Fishing can be very boring. Why not automate it with a fish trap?%n%nThis is fish trap 2.0. # Quest.1010 - Fresh Water and Milk gtnh.quest1010.name=Fresh Water and Milk gtnh.quest1010.desc=Many cooking recipes need milk and water. Crafting it in the crafting table can be very tedious.%n%nIt is much easier using a Forestry worktable. Move all your buckets into the worktable, and shift-click to craft them all at once. # Quest.1011 - §9§lFind Bauxite gtnh.quest1011.name=§9§lFind Bauxite gtnh.quest1011.desc=The Bauxite vein contains two ores that get you Titanium, Bauxite and Ilmenite. Bauxite also contains Aluminium, as does (obviously) the Aluminium ore. You want tons of Titanium, so collect a bunch.%n%nWhen you're mining you'll surely pick up some Meteoric Iron from small ores, enough to make your rocket. But if it's not enough, or you want more, you can also mine the meteors that fall out of the sky. # Quest.1012 - §9§lRutile gtnh.quest1012.name=§9§lRutile gtnh.quest1012.desc=You've gotten some Rutile as a byproduct by now, right? Or EBF'd some Ilmenite?%n%nRutile, Chlorine and Carbon makes Titaniumtetrachloride, and some CO. You can recycle this for Carbon if you want or void it.%n%nCombining TiCl4 with Magnesium in an HV EBF will give you a Hot Titanium ingot, and Magnesiumchloride. You can recyle this as well to get all the Magnesium and Chlorine back using some Sodium. # Quest.1013 - §9§lSMD Circuit Components gtnh.quest1013.name=§9§lSMD Circuit Components gtnh.quest1013.desc=Surface-mount devices are more advanced circuit parts. They're needed for circuits starting next tier and are cheaper to craft than basic capacitors, transitors, diodes and resistors. Once you get a reliable polyethylene setup, you can save a lot of resources by using SMD components.%n%nBe sure to check how much gallium you have available. It might not be worth it to use SMD diodes and transistors until you have a steady supply with an HV macerator or bees. Also look into IC2 crops to 4x your zinc, sphalerite, and bauxite.%n # Quest.1014 - §9§lWorkstations, Your First EV Circuit gtnh.quest1014.name=§9§lWorkstations, Your First EV Circuit gtnh.quest1014.desc=Your first EV circuit is the Workstation.%n%nIn addition, you'll need 16 Diodes, SMD or non-SMD.%n%nYou can make Blue Alloy with Silver and Electrotine in an Alloy Smelter. If you don't have Electrotine, you can make it from Redstone and Electrum in a Mixer. Have fun!%n%nAlso note that using the fluid solidifer is way faster than the extruder for Blue Alloy. # Quest.1015 - §6§lEmpty Plastic Board gtnh.quest1015.name=§6§lEmpty Plastic Board gtnh.quest1015.desc=Plastic circuit boards require a plastic plate with Sulfuric Acid to make an Empty Board. By adding copper foil and Iron(III) Chloride or Sodium Persulfate you can craft a plastic circuit board. Later on you can make them more efficiently.%n%n§3PCBs are used in the circuits in HV tier. # Quest.1016 - §9§lIntegrated Processor gtnh.quest1016.name=§9§lIntegrated Processor gtnh.quest1016.desc=This is the start of the first 4-circuit circuit line. This one doesn't really have a consistant naming scheme unlike the later ones, but it still works the same way, aside from the fact that you get your first EV §oand§r IV circuits from it, all the rest only have 1 new tier of circuit. Because of this you'll need to make 2 new CAs to finish it.%n%nThe first one is the Integrated Processor, the final type of MV circuits. You also don't need to craft any other circuits to make it, so it's the cheapest. This repeats each circuit tier.%n%nYou will additionally need 4 Resistors, 4 Capacitors and 4 Transistors.%n%n§3This and all circuits past it need a cleanroom. # Quest.1017 - §9§lProcessor Assembly gtnh.quest1017.name=§9§lProcessor Assembly gtnh.quest1017.desc=This is the second step to making EV and IV circuits. # Quest.1018 - §9§lCentral Processing Unit gtnh.quest1018.name=§9§lCentral Processing Unit gtnh.quest1018.desc=Integrated Processors need central processing units. You can get these by cutting a central processing unit wafer. # Quest.1019 - §9§lSmall Coil gtnh.quest1019.name=§9§lSmall Coil gtnh.quest1019.desc=The Processer Assembly circuit needs some small coils. You can make these a couple different ways. # Quest.1020 - §6§lIron (III) Chloride gtnh.quest1020.name=§6§lIron (III) Chloride gtnh.quest1020.desc=Iron (III) Chloride can be made by first making hydrochloric acid out of hydrogen and chlorine. Then combine this with some iron dust to make Iron(III) Chloride.%nYou can etch your board with it. # Quest.1021 - §6§r§6§k§r§6§lSodium Persulfate gtnh.quest1021.name=§6§r§6§k§r§6§lSodium Persulfate gtnh.quest1021.desc=Sodium Persulfate can be made in the electrolyzer out of sodium bisulfate dust. Sodium bisulfate is made out of sulfuric acid and salt in the chemical reactor.You can etch your board with it. # Quest.1022 - Magnetic Steel gtnh.quest1022.name=Magnetic Steel gtnh.quest1022.desc=Want some magnetic steel for motors? Buy some! # Quest.1023 - Aluminium Rods gtnh.quest1023.name=Aluminium Rods gtnh.quest1023.desc=Want some aluminium rods? Buy some! # Quest.1024 - Bronze Rotor gtnh.quest1024.name=Bronze Rotor gtnh.quest1024.desc=Want some bronze rotors? Buy some! # Quest.1025 - Steel Fluid Pipes gtnh.quest1025.name=Steel Fluid Pipes gtnh.quest1025.desc=Want some steel fluid pipes? Buy some! # Quest.1026 - Electrum Rods gtnh.quest1026.name=Electrum Rods gtnh.quest1026.desc=Want some electrum rods? Buy some! # Quest.1027 - Flawless Emerald gtnh.quest1027.name=Flawless Emerald gtnh.quest1027.desc=Want some flawless emeralds? Buy some! # Quest.1028 - Ender Pearl gtnh.quest1028.name=Ender Pearl gtnh.quest1028.desc=Want some ender pearls? Buy some! # Quest.1029 - Magnetic Neodymium gtnh.quest1029.name=Magnetic Neodymium gtnh.quest1029.desc=Want some magnetic neodymium for motors? Buy some! # Quest.1030 - Stainless Steel Rods gtnh.quest1030.name=Stainless Steel Rods gtnh.quest1030.desc=Want some stainless steel rods? Buy some! # Quest.1031 - Steel rotor gtnh.quest1031.name=Steel rotor gtnh.quest1031.desc=Want some steel rotors? Buy some! # Quest.1032 - Stainless Steel Fluid Pipes gtnh.quest1032.name=Stainless Steel Fluid Pipes gtnh.quest1032.desc=Want some stainless steel fluid pipes? Buy some! # Quest.1033 - Chrome Rods gtnh.quest1033.name=Chrome Rods gtnh.quest1033.desc=Want some chrome rods? Buy some! # Quest.1034 - Ender Eyes gtnh.quest1034.name=Ender Eyes gtnh.quest1034.desc=Want some ender eyes? Buy some! # Quest.1035 - §5§lBe Sure to Get Your Armpits gtnh.quest1035.name=§5§lBe Sure to Get Your Armpits gtnh.quest1035.desc=Want to use all that delicious XP to raise your levels? Move the tank with XP above you and attach this convenient shower head to take the XP from the tank.%n%n§3This can be laggy, so be careful about letting too many xp orbs out of a tank. Apply a RS signal to turn it off. # Quest.1036 - Plastic Circuit Board gtnh.quest1036.name=Plastic Circuit Board gtnh.quest1036.desc=Want some plastic circuit boards? Buy some! # Quest.1037 - Central Procesing Unit gtnh.quest1037.name=Central Procesing Unit gtnh.quest1037.desc=Want some central processing unit wafers? Buy some! # Quest.1038 - SMD Resistors gtnh.quest1038.name=SMD Resistors gtnh.quest1038.desc=Want some SMD resistors? Buy some! # Quest.1039 - SMD Diodes gtnh.quest1039.name=SMD Diodes gtnh.quest1039.desc=Want some SMD diodes? Buy some! # Quest.1040 - SMD Transistors gtnh.quest1040.name=SMD Transistors gtnh.quest1040.desc=Want some SMD transistors? Buy some! # Quest.1041 - SMD Capacitor gtnh.quest1041.name=SMD Capacitor gtnh.quest1041.desc=Want some SMD capacitors? Buy some! # Quest.1042 - Logic Processor gtnh.quest1042.name=Logic Processor gtnh.quest1042.desc=Want some logic processors? Buy some! # Quest.1043 - Chlorine gtnh.quest1043.name=Chlorine gtnh.quest1043.desc=Want some chlorine? Buy some! # Quest.1044 - Iron (III) Chloride gtnh.quest1044.name=Iron (III) Chloride gtnh.quest1044.desc=Want some Iron (III) Chloride? Buy some! # Quest.1045 - Sodium Persulfate gtnh.quest1045.name=Sodium Persulfate gtnh.quest1045.desc=Want some sodium persulfate? Buy some! # Quest.1046 - Pyrochlore Ore gtnh.quest1046.name=Pyrochlore Ore gtnh.quest1046.desc=Can't find Pyrochlore ore because of old worldgen? Buy some Ores. # Quest.1047 - Forest Hive gtnh.quest1047.name=Forest Hive gtnh.quest1047.desc=Want some Forest Bees? Buy some! # Quest.1048 - Deep Hive gtnh.quest1048.name=Deep Hive gtnh.quest1048.desc=Want some Attuned Bees? Buy some! # Quest.1049 - Ender Hive gtnh.quest1049.name=Ender Hive gtnh.quest1049.desc=Want some Ender Bees? Buy some! # Quest.1050 - Bee Houses gtnh.quest1050.name=Bee Houses gtnh.quest1050.desc=Want some bee houses? Buy some! # Quest.1051 - Apiary gtnh.quest1051.name=Apiary gtnh.quest1051.desc=Want some Apiaries? Buy some! # Quest.1052 - Impregnated Frames gtnh.quest1052.name=Impregnated Frames gtnh.quest1052.desc=Want some impregnated frames? Buy some! # Quest.1053 - Infernal Hive gtnh.quest1053.name=Infernal Hive gtnh.quest1053.desc=Want some Infernal Bees? Buy some! # Quest.1054 - Oblivion Hive gtnh.quest1054.name=Oblivion Hive gtnh.quest1054.desc=Want some Oblivion Bees? Buy some! # Quest.1055 - Did You Want to Know Your Warp Level? gtnh.quest1055.name=Did You Want to Know Your Warp Level? gtnh.quest1055.desc=After a few forbidden researches your warp level has increased a bit. Do you want to know how much warp you have?%n%nCraft some litmus paper to print out the warp level. # Quest.1056 - Meadow Hive gtnh.quest1056.name=Meadow Hive gtnh.quest1056.desc=Want some Meadows Bees? Buy some! # Quest.1057 - Modest Hive gtnh.quest1057.name=Modest Hive gtnh.quest1057.desc=Want some Modest Bees? Buy some! # Quest.1058 - Tropical Hive gtnh.quest1058.name=Tropical Hive gtnh.quest1058.desc=Want some Tropical Bees? Buy some! # Quest.1059 - Wintry Hive gtnh.quest1059.name=Wintry Hive gtnh.quest1059.desc=Want some Wintry Bees? Buy some! # Quest.1060 - Marshy Hive gtnh.quest1060.name=Marshy Hive gtnh.quest1060.desc=Want some Marshy Bees? Buy some! # Quest.1061 - Water Hive gtnh.quest1061.name=Water Hive gtnh.quest1061.desc=Want some Water Bees? Buy some! # Quest.1062 - Rocky Hive gtnh.quest1062.name=Rocky Hive gtnh.quest1062.desc=Want some Rocky Bees? Buy some! # Quest.1063 - Nether Hive gtnh.quest1063.name=Nether Hive gtnh.quest1063.desc=Want some Embittered Bees? Buy some! # Quest.1064 - Curious Hive gtnh.quest1064.name=Curious Hive gtnh.quest1064.desc=Want some Mystical Bees? Buy some! # Quest.1065 - Unusual Hive gtnh.quest1065.name=Unusual Hive gtnh.quest1065.desc=Want some Unusual Bees? Buy some! # Quest.1066 - Resonating Hive gtnh.quest1066.name=Resonating Hive gtnh.quest1066.desc=Want some Sorcerous Bees? Buy some! # Quest.1067 - Space Station gtnh.quest1067.name=Space Station gtnh.quest1067.desc=You can build a space station if you want. You can add up to four spin thrusters to your station to rotate it.%n%nDays on space stations last longer than on the overworld, so you can generate more solar power.%n%n§oYou can build space stations here:§r%nMoon - T1%nMars - T2%nJupiter - T3%nVenus - T4%nSaturn - T5%nUranus - T5%nNeptune - T6%n%n§bHint:§r Each task corresponds to one space station (they are in the same order). You need to complete at least one task to complete the quest.%n%n§cNote:§r It is likely that you will loose your rocket when flying back to earth or another space station. Make sure you have an alternative way to return (some form of teleportation) or use another planet/moon as proxy (if you get an error while doing so, you spawn on the planet/moon and can launch your rocket again). # Quest.1068 - Are You Prepared? gtnh.quest1068.name=Are You Prepared? gtnh.quest1068.desc=Are you prepared for the Moon?%n%nIf you die on the moon you will be returned to earth without your stuff. A Soulbind enchantment will keep an item with you when you die. # Quest.1069 - Vanilla Saplings gtnh.quest1069.name=Vanilla Saplings gtnh.quest1069.desc=You spawned in a desert and need Oak or Birch saplings? No problem! For five Forester Coins you can select which one you want to buy. # Quest.1070 - Magic Feather gtnh.quest1070.name=Magic Feather gtnh.quest1070.desc=In order to understand where you are, and where you §owant§r to be, you'll need a map. This is a magical place, so why not a magical map? The main part is a Magic Map Focus.%n%nFirst, go find some Raven feathers. You can get them by killing Ravens. They like to hang out near the obsidian pillars.%n%nThen you need some Torchberries (found underground) and some Glowstone dust. # Quest.1071 - Magic Map gtnh.quest1071.name=Magic Map gtnh.quest1071.desc=For the magic map you need the magic map focus and a paper stack, made from a stack of paper.%n%nIt will fill in the area near you, and reveal boss locations. You need to kill these to get access to the rest of the Twilight Forest. Start with the Naga. %n%nYou can see what to do next in the TF achievement tab. There's also quests for the boss kills on the kill all the things tab. You can only get one map every 24 hours, so be careful with it.%n%n§4Only use the map in the Twilight Forest, using the map in any other dimension will lag the server! # Quest.1072 - Moon Arrival gtnh.quest1072.name=Moon Arrival gtnh.quest1072.desc=I have a small present for you: a Talisman of Remedium which is very useful to persevere during the dark nights with all these monsters.%n%nFirst you have to prove you can survive on the moon by yourself. After mining some moon turf, dirt, and rock, you can have it.%n%nMake sure you check back in the HV questline for necessary ores you should gather while here. # Quest.1073 - Naga gtnh.quest1073.name=Naga gtnh.quest1073.desc=Summon a Naga.%n%n§3Only works in the Twilight Forest dim.%n%nThe name of the nagastone is messed up, this is a side effect of allowing any meta #. # Quest.1074 - Lich gtnh.quest1074.name=Lich gtnh.quest1074.desc=Summon a Lich.%n%n§3Only works in the Twilight Forest dim. # Quest.1075 - Minoshroom gtnh.quest1075.name=Minoshroom gtnh.quest1075.desc=Summon a Minoshroom.%n%n§3Only works in the Twilight Forest dim. # Quest.1076 - Hydra gtnh.quest1076.name=Hydra gtnh.quest1076.desc=Summon a Hydra.%n%n§3Only works in the Twilight Forest dim. # Quest.1077 - Knight Phantom gtnh.quest1077.name=Knight Phantom gtnh.quest1077.desc=Summon a Knight Phantom.%n%n§3Only works in the Twilight Forest dim. # Quest.1078 - Ur-Ghast gtnh.quest1078.name=Ur-Ghast gtnh.quest1078.desc=Summon an Ur-Ghast.%n%n§3Only works in the Twilight Forest dim. # Quest.1079 - Yeti gtnh.quest1079.name=Yeti gtnh.quest1079.desc=Summon a Yeti.%n%n§3Only works in the Twilight Forest dim. # Quest.1080 - Snow Queen gtnh.quest1080.name=Snow Queen gtnh.quest1080.desc=Summon a Snow Queen.%n%n§3Only works in the Twilight Forest dim. # Quest.1081 - §6§lMV Bending gtnh.quest1081.name=§6§lMV Bending gtnh.quest1081.desc=This Plate Bending Machine allows you to directly make double, triple or more compressed plates, which might be useful for your first rocket in HV Tier.%n%nIt also allows you to make dense plates at all. # Quest.1082 - MV Battery Buffers gtnh.quest1082.name=MV Battery Buffers gtnh.quest1082.desc=You'll probably want MV battery buffers as well.%n%n§3You only need to complete one task. # Quest.1083 - MV Batteries gtnh.quest1083.name=MV Batteries gtnh.quest1083.desc=Better machines need some better batteries. Lithium is the best material to use when making batteries.%n%n§3You only need to complete one task. # Quest.1084 - §5§lLubricant gtnh.quest1084.name=§5§lLubricant gtnh.quest1084.desc=Using lubricant instead of water or distilled water in your cutting machines will increase their speed.%n%nYou can make lubricant out of oil, seed oil, fish oil or creosote in a distillery (or distillation tower later on). If you're able to craft a brewery you can use talc or soapstone to get much more lubricant each cycle.%n%nLube cells are required to make low tier energy hatches, so stockpile a few cells and use the rest to make your cutting machine faster. # Quest.1085 - §2§lMore Compact Storage gtnh.quest1085.name=§2§lMore Compact Storage gtnh.quest1085.desc=Now that you are starting to find more and more iron you feel your wood chests are too small to hold all the stuff you've found and collected. Now it's time to upgrade your chests to iron chests. You can just build a new chest or upgrade the wood chest with a wood to iron chest upgrade item. # Quest.1086 - Juice gtnh.quest1086.name=Juice gtnh.quest1086.desc=Most of your berries can be extracted to juice form. This is a chance to get more food variants and the nutritional value is higher than eating the fruit directly. # Quest.1087 - Potato Cakes gtnh.quest1087.name=Potato Cakes gtnh.quest1087.desc=Potatoes, onions, butter and a skillet make very tasty potato cakes. # Quest.1088 - Fried Eggs gtnh.quest1088.name=Fried Eggs gtnh.quest1088.desc=So easy, skillet and an egg.... fried egg. # Quest.1089 - Hearty Breakfast gtnh.quest1089.name=Hearty Breakfast gtnh.quest1089.desc=Now let's combine all the things together and make a healthy and delicious breakfast.%n%nSome cooked meat, potato cakes, toast, fried egg and a tasty juice provide you with a very nourishing meal.%n%nYou can use any cooked meat and any fruit juice here. # Quest.1090 - §5§lTime to Dry Out the Nether gtnh.quest1090.name=§5§lTime to Dry Out the Nether gtnh.quest1090.desc=Pumps can do more than pump oil and water. You can go to the nether and pump lava from the huge lava lakes too.%n%nOnce you reach HV, lava can be centrifuged for Silicon Dioxide, Magnesia, Quicklime, Gold, Sapphire, and Tantalite. You can get Silicon, Magnesium, Calcium, Gold, Aluminium, Manganese, Tantalum, and Oxygen out of them.%n%nThis is a good use for your LV pumps once you upgrade to MV pumps for oil. If you get into Thaumcraft or Blood Magic, there are ways to produce lava with magic unlimitedly and easily too.%n%n§3You'll want either ULV tanks and cells, or BC tanks and a dolly to transport your lava. # Quest.1091 - §5§lDiamond Tanks... Ooo, Shiny gtnh.quest1091.name=§5§lDiamond Tanks... Ooo, Shiny gtnh.quest1091.desc=After you build a cutting machine you can make some diamond plates for your new 64,000L single block tank. # Quest.1092 - §3§lNew Source of Glowstone gtnh.quest1092.name=§3§lNew Source of Glowstone gtnh.quest1092.desc=Find some glowflowers in the Nether and plant them in the Overworld. You will never need to go to the Nether and harvest glowstone again. # Quest.1093 - §6§lDid You Run Low On Gold or Redstone? gtnh.quest1093.name=§6§lDid You Run Low On Gold or Redstone? gtnh.quest1093.desc=Did you run low on redstone and/or gold? It's no problem with a glowstone flower farm. You can centrifuge glowstone dust to redstone and gold dust. Redstone is also a good source of chrome. You'll need tons of gold for HV, so it's a good idea to set this up before then.%n%n§3There's actually a couple plants that produce glowstone, pick the one you like! # Quest.1094 - §5§lDiamond Chests... Ooo, Shiny gtnh.quest1094.name=§5§lDiamond Chests... Ooo, Shiny gtnh.quest1094.desc=After you build a cutting machine you can make some diamond plates for your new, even bigger diamond chests. # Quest.1095 - §2§lEven More Compact Storage gtnh.quest1095.name=§2§lEven More Compact Storage gtnh.quest1095.desc=If you found enough gold you can upgrade your chest to make it an even bigger inventory of 9x9. You can just build a new chest or upgrade the iron chest with a wood to gold chest upgrade item. You can use an assembler to make them a little cheaper too if you have one. # Quest.1096 - Scribing Tool gtnh.quest1096.name=Scribing Tool gtnh.quest1096.desc=To unlock research you need a scribing tool and paper. To do the research, you need a scribing tool and the research note you made in the research table, so you should probably make two tools.%n%nNote: Thaumcraft Research Tweaks has reworked the research table GUI. Aspects are now combined with drag & drop between aspects in the GUI. You can also right-click while dragging the aspect instead of dropping; the same works with the hexes. All the new features are described in your Thaumonomicon, make sure to checkout the 'Research', 'Research Expertise', 'Research Mastery' and 'Research Duplication' pages. # Quest.1097 - Bathing the Warp Effects Away gtnh.quest1097.name=Bathing the Warp Effects Away gtnh.quest1097.desc=Litmus paper will tell you how high your warp level is, but how can you get rid of the nasty warp effects? Bath salt will help you by prohibiting warp effects for a short period. Just throw the salt into a 1x1 water hole and jump inside. You will feel relieved a bit after bathing. # Quest.1098 - Bathing in a Spa. Automated Warp Removal gtnh.quest1098.name=Bathing in a Spa. Automated Warp Removal gtnh.quest1098.desc=Bathing in a spa will automate the process of temporarily removing warp effects. Take the bath salt with you into the spa. # Quest.1099 - Temp Warp Remover Soap gtnh.quest1099.name=Temp Warp Remover Soap gtnh.quest1099.desc=This soap is very special. It will remove temporary warp and has a small chance to also remove some normal warp, if you are lucky. Taking a bath first increases your chances.%n%nHint: You need to chisel your tallow block for the recipe to work. # Quest.1100 - Enchanting Table 1.0 gtnh.quest1100.name=Enchanting Table 1.0 gtnh.quest1100.desc=Finally, with your new wand with 50 stored vis you're able to build your own enchantment table. The recipe can be found on the GTNH Tab in the Thaumonomicon. # Quest.1101 - Division Sigil gtnh.quest1101.name=Division Sigil gtnh.quest1101.desc=Find a sigil in a chest? Get one from the Wither? You've heard about a ritual to activate it.%n%nYou need an enchantment table, 8 redstone dust, a weapon, and an animal you want to sacrifice. Catching and holding it with a Golden Lasso would be the easiest way. Check in LV for the Golden Lasso quest if you haven't completed it yet.%n%nPlace your enchantment table on a grass field and surround it with redstone dust. At midnight, place the animal on or near the table and kill it. You can check with the sigil if it's time yet by right-clicking it on the enchantment table. Of course you also need to have your sigil on you.%n%nBeware! Your actions will have consequences. # Quest.1102 - Beacon gtnh.quest1102.name=Beacon gtnh.quest1102.desc=With your ascension to adept thaumaturge you are ready to fusion craft beacons. The beacon recipe is found on the GTNH Thaumcraft Page. Activate it in your base to gain various positive effects. # Quest.1103 - Cursed Earth gtnh.quest1103.name=Cursed Earth gtnh.quest1103.desc=You can kill the powered-up monsters that spawn on the cursed earth, or just sleep and despawn them. Use a shovel with the silk touch enchantment to dig up the cursed earth blocks. You can use these blocks to make a mob spawner, or place one under a vanilla spawner to let it run even when you're not around.%n%nWhen setting up a mob spawner in the Nether using Cursed Earth, poor design can cause huge TPS issues.%n%nMake sure the Cursed Earth is not attached to anything from the Nether. For example, you can place it on top of marble, but the marble cannot touch anything in the nether (netherrack, brick, etc), and must be floating in the air. Also, limit the Cursed Earth to 1 chunk max, with 2 block buffer to the chunk edge, including a wall. # Quest.1104 - Silky Jewel gtnh.quest1104.name=Silky Jewel gtnh.quest1104.desc=Silky jewels add silk touch to your tinkers tool. They're kinda, well, useless for the most part, as ores like coal drop as themselves with GT oregen. Still, you can use it to get some cursed earth, or grass blocks if you want.%n%nThe recipe can be found on the GTNH page after researching the enchantment table. # Quest.1105 - Stable Division Sigil gtnh.quest1105.name=Stable Division Sigil gtnh.quest1105.desc=The second ritual will not be as easy as the first one. After this ritual your sigil will be stable enough to make stable unstable ingots which will not explode, and will no longer take durability damage.%n%nThis ritual needs to be performed in The End dimension. The ritual is performed by placing a Beacon in the center of a flat area of at least 11x11, not necessarily End Stone. Then place a chest in each of the cardinal directions leaving 4 spaces empty between the chest and the Beacon. In each chest insert these specific contents:%n%nNorth: iron ingot, gold ingot and the other things listed in the task.%nSouth: The different Ore Blocks and the other things listed in the task.%nEast: The potions.%nWest: The Music disks.%n%nA spiral pattern of Redstone and String is then laid out around the beacon. At any time, Shift+Right-clicking the Beacon with an Activated Division Sigil in hand will show the building progress of the ritual.%n%nFinally, kill an Iron Golem while it stands within the ritual area to activate the process. If it works, there will be an explosion that destroys the beacon and chests, while every Enderman in the End vanishes. During the ritual, throngs of aggresive mobs imbued with Haste will begin spawning and attacking the Player who needs to kill 100 of them to complete the ritual. If the Player dies or leaves the dimension, the ritual will fail and will have to be started over. Once enough mobs have been killed, the first activated Sigil in the inventory will stabilize. The Pseudo-Inversion Sigil can be used an unlimited number of times, and dividing an Iron Ingot by Diamond will produce Mobius "Unstable-Stable" Ingot which does not explode, can be produced in any crafting interface and will stack up to 64. # Quest.1106 - Blub Blub Blub..... gtnh.quest1106.name=Blub Blub Blub..... gtnh.quest1106.desc=The brewing stand is really important for brewing the various potions like night vision, healing, haste and jump. Toxic potions or splash potions can be created too. You'll also need it to make a brewery.%n%nWith your basic wand you can finally create one. The recipes can be found on the GTNH page in the Thaumonomicon. # Quest.1107 - §4§3§lThe Iron Guy gtnh.quest1107.name=§4§3§lThe Iron Guy gtnh.quest1107.desc=Do you feel lonely? Need some extra protection in your base? Want to keep the pigmen off your back in the Nether? Craft some Iron Golems and the monster problem inside your base will be gone.%n%nThey can do good amounts of damage and aggro enemies like the pigmen away from you. They can even take care of that pesky Vampire Pigman.%n%n # Quest.1108 - §3§lThe Cool Guy gtnh.quest1108.name=§3§lThe Cool Guy gtnh.quest1108.desc=Feeling lonely? Located far away from a snow biome? Craft a Snow Golem, and perhaps challenge him to a snow ball fight. # Quest.1109 - Ohhh, Crunchy gtnh.quest1109.name=Ohhh, Crunchy gtnh.quest1109.desc=After many, many, hours of doing Thaumcraft research you've found a way to craft pure tears. Ichorium purifies the nether star which sucks all the warp away. Be careful, as this may have a deadly end. # Quest.1110 - Purge All Your Warp gtnh.quest1110.name=Purge All Your Warp gtnh.quest1110.desc=Did you ever have a dream where you could purge all your warp with no bad side effects? This purification talisman will let your dreams come true. It gets rid of it a little at a time, so no effects!%n%nDon't forget to wear it. # Quest.1111 - A Chest for Bees gtnh.quest1111.name=A Chest for Bees gtnh.quest1111.desc=A chest for bees only. It can hold up to 125 different bees in one chest. # Quest.1112 - Frames gtnh.quest1112.name=Frames gtnh.quest1112.desc=Untreated frames are the simplest frames. They do not work in bee houses, only in apiaries or alvearies. You will need them to craft bee houses.%n%nThey increase the bee's performance. Each untreated frame will double a bee's productivity. # Quest.1113 - Impregnated Frames gtnh.quest1113.name=Impregnated Frames gtnh.quest1113.desc=Impregnated Frames are even better than untreated Frames. %nEach frame doubles the bee's productivity. It has a longer durability than the untreated frame, but a shorter one compared to the proven frame. # Quest.1114 - Production Frames gtnh.quest1114.name=Production Frames gtnh.quest1114.desc=You can make proven frames or purchase them from a villager. If you can't find a beekeeper, there are couple of different options to get one. Rescue a zombie villager, add doors to a village to get them to make kids, or perhaps use a cupid's bow and arrow...%n%nAbout magic frames:%nThey're the core of magically endowed frames. They also have a special ability - no maximum production chance. Normal frames are ineffective to get above 16x production (4 frames) but with magic frames you can keep going - just watch out, above 16x you'll be working your bees so hard they have a chance to degenerate into ignoble ones. This can happen any bee tick, not just when they die. Frames to lower genetic decay will lower the chances of this happening.%n%nOf course, with very long lifespans, high production genes, swarmers, and tons of frames, you may think this is worth it.%n%nNote that normal products have a cap of 200% produced, and specialties 100%. # Quest.1115 - Moron's Guide to Better Trees gtnh.quest1115.name=Moron's Guide to Better Trees gtnh.quest1115.desc=Forestry trees have a variety of attributes. Once you get a tree with a useful attribute, you can breed that attribute into other tree species. This way you can get an ultimate tree that combines all the attributes you want - including the type of fruit! you can also extract the genes with Gendustry if you can make the machines.%n%nIT IS RECOMMENDED YOU DO YOUR FORESTRY TREE BREEDING IN AN ENCLOSED AREA, OR UNDERGROUND. BUTTERFLIES ARE A KNOWN LAG SOURCE.%n%nFor faster tree breeding, enclose your trees so that butterflies cannot escape, and breed bees with better traits for area and pollination speed. There's also frames too if you can afford it. The sieve may also help if you want to do it more exactly if you can make an alveary. §3PS: You need either bees or butterflies, trees won't pollinate each other. §r%n%n§eSaplings/Fertility§r: Chance of getting a sapling from a detroyed leaf. Good for making into biomass or other uses. Balsa, Gooseberry and Sweetgum are what you want.%n%nAllele Drop Chance%nLowest 1%%nLower 2.5%%nLow 3.5%%nAverage 5%%nHigh 10%%n%n§cMaturation/Matures§r: The growth speed of a sapling into a tree. Important if you plan to cut it down right away for logs. Golden Rasperry is the fastest.%n%nAllele Time%nSlowest 10%nSlower 7%nSlow 5%nAverage 4%nFast 3%nFaster 2 %nFastest ?%n%n§dHeight§r: Controls how high the tree grows. Giant Sequoia is the best, though it may be a little §otoo§r large.%n%nAllele Value%nSmallest 25%%nSmaller 50%%nSmall 75%%nAverage 100%%nLarge 125%%nLarger 150%%nLargest 175%%nGigantic BIG%n%n§bGirth§r: The width of your tree. Wider trees have more leaves and logs, but will also need more saplings to begin growing. All saplings must be the same species and girth. The sapling in the NW corner determines the stats of the new tree, and is where bone meal must be applied to mature the tree. The Giant Sequoia is best here too.%n%nAllele/Size%n1x1%n2x2%n3x3%n4x4 %n%nYield: Chances of getting a fruit from a destroyed leaf. Orchard Apple and Chili Pepper are the best here.%n%nAllele Drop Chance%nLowest 2.5%%nLower 5%%nLow 10%%nAverage 20%%nHigh 30% %nHigher ?%%n%n§6Sappiness§r: The amount of biomass a sapling produces in the Fermenter (forestry). Boost Fermenter output more using honey or fruit juice. Blue Mahoe and Red Maple are the best. §3NEI doesn't show recipes for analyzed saplings in the fermenter (and maybe hybrids, I dunno).§r%n%nAllele Biomass (forestry)%nLowest 100mB%nLower 200mB%nLow 300mB%nAverage 400mB%nHigh 600mB %n%n§4Fireproof§r: Kind of obvious. Applies to the wood. Only the Coast and Giant Sequoia have this.%n%n§7Effect§r: All trees are None.%n%n========================================================================%n%n§2Growth§r: Sipiri trees have Tropical instead of Light, and can only be bred in a Biome with temperature 90%-190% and humidity 90%-200% and can only grow in 120%-190% temp and 90%-200% humidity. All other trees just need light to grow.%n%n§3Territory/Soil§r: All trees have Average, whatever that means. Probably something related to the below that never really got used.%n%n§eTolerates§r: If it can be planted on sand or not. Only Desert Acacia and Grandidier's Baobab have this. The trait is either Plains or Plains, Desert.%n%n§5Supports§r: What kind of fruits it can theoretically have. Determined by Species. Only fruits from families listed under this trait can be produced by the tree, regardless of what appears under the tree's §aFruits§r trait. There's a number of Extra Trees trees that support all 4 types, but none from Forestry itself.%n%n§aFruit§r: Determines what fruit or nut it produces. Each fruit/nut provides different advantages:%nPlum and Cherry Plum only produces 100L Fruit Juice, but have a 60% chance of producing Mulch in the Fluid Extractor or Squeezer.%nPapaya produces 600L Fruit Juice, but only has a 10% chance to produce Mulch.%nCoconuts produce 300L Seed Oil, but only have a 25% chance to produce Mulch.%nUse a forestry Multifarm so you don't have to break the leaf block to get the fruit/nut. Set it to Manual Orchard, and place everything first.%n%n§bFamily§r: Tells you what family of the fruit listed under the Fruits trait is: Pomes, Prunes, Nuts or Jungle.%n%n§4When breeding these trees for quests, you will need to breed the species "pure", not a hybrid. Fortunately, that's much easier for trees. You should probably save the crossbreeding 'till after you get all the good ones. # Quest.1116 - Breed some cultivated bees gtnh.quest1116.name=Breed some cultivated bees gtnh.quest1116.desc=Common Princess and Foresty Drone can be bred to cultivated bees. %n%nCultivated bees have the shorest lifespan - this means they make great princesses to breed with your newly bred drones. The queen will die quickly, quickly giving genetic material to work with. Make sure the traits you want are kept!%n%nThey are also a Fast production bee, which means lots of honey combs for powering your Beealyzer or Treealyzer. %n%nCultivated Bees produce Honey Combs every 0.9 minutes. Note that production times are an approximation based on the bee's base production speed and the product's rarity. They do not reflect actual production time.%n%nMake sure your cultivated bees are pure with a Beealyzer or GT scanner.%n%nThe main bee breeding quests will require pure bees but you can use Ignoble or Pristine princesses. # Quest.1117 - Breed some common bees gtnh.quest1117.name=Breed some common bees gtnh.quest1117.desc=To cross breed bees you need two different species of bees. One drone and one princess from different world-gen hives (Meadows and Forestry as an example)%n%nBee Houses do not allow crossbreeding. You need an Apiary to crossbreed them to a new species. Certain frames will help this process. Shortening their lifespan means faster crosses. Increasing Mutation rate means getting mutations and thus rare bees quicker.%n%nCommon Bees produce Honey Combs every 2.2 minutes. Note that production times are an approximation based on the bee's base production speed and the product's rarity. They do not reflect actual production time. %n%nMake sure your bees are pure by checking their genetics with a Beealyzer or GT scanner. # Quest.1118 - Breed some noble bees gtnh.quest1118.name=Breed some noble bees gtnh.quest1118.desc=Cross breeding common and cultivated bees can result in noble bees. %n%nNoble bees produce dripping combs every 3.8 minutes and honeydew. Note that production times are an approximation based on the bee's base production speed and the product's rarity. They do not reflect actual production time. %n%nYou've heard of a drunk beekeeper saying he has perfected a method of creating proven frames using Honeydew and a little magic. It might be worth your time to try experimenting yourself. # Quest.1119 - Dripping Combs gtnh.quest1119.name=Dripping Combs gtnh.quest1119.desc=Your noble bees produce some dripping combs.%nA good source for honey, and if have a magical mind, honeydew for proven frames. # Quest.1120 - Breed some majestic bees gtnh.quest1120.name=Breed some majestic bees gtnh.quest1120.desc=Cross breeding noble and cultivated bees can result in majestic bees.%n%nIf you didn't get it from Wintry bees already, Majestic bees have a very important attribute - high fertility. They will leave 4 drones when they die. This means lots of genetic material for the next generation to work with.%n%nMajestic bees produce dripping combs every 1.5 minutes. Note that production times are an approximation based on the bee's base production speed and the product's rarity. They do not reflect actual production time. # Quest.1121 - Breed some imperial bees gtnh.quest1121.name=Breed some imperial bees gtnh.quest1121.desc=Cross breeding noble and majestic bees can result in imperial bees.%n%nThese bees produce a Regeneration buff in their active area. You can probably find a use for this in case of...accidents.%n%nImperial bees produce dripping combs every 3.8 minutes and royal jelly every 5.1 minutes. Note that production times are an approximation based on the bee's base production speed and the product's rarity. They do not reflect actual production time. %n%nRoyal jelly is needed in making scented paneling for an Alveary - the third tier bee housing.%n%nYou can now start working towards the Master Registry in the How to Be(e) tab. # Quest.1122 - Royal Jelly gtnh.quest1122.name=Royal Jelly gtnh.quest1122.desc=Royal jelly is a honey bee secretion that is used in the nutrition of larvae, as well as adult queens. It is only produced by the imperial bee. It's production can be increased with proven frames or any other kind of frames except for the soul frame. Royal jelly is also useful because it can craft ambrosia, which fills 8 hunger points (4 full food icons) and gives Regeneration I for 40 seconds. Royal jelly is used to craft scented paneling which are required in the creation of alveary blocks. # Quest.1123 - Alvearies gtnh.quest1123.name=Alvearies gtnh.quest1123.desc=The alveary is an advanced variant of the apiary. The alveary allows for combs to be produced faster due to its natural speed increase to production (as well as the ability to add up to six frames via the Extra Bees frame housings) and due to its ability to be modified by other blocks. %n%nIt is possible to adjust the internal temperature of the alveary using the alveary heater or alveary fan in order to accommodate bees that require hotter or colder climates.%n%nCertain bees will not produce their specialty items unless they are Jubilant. This requires matching their preferred Temperature/Humidity, without any genetic modifiers. Some bees also need a block of something beneath them as well.%n%nIt is also possible to use mutators to increase chances of mutation, alveary lighting and alveary rain shield to allow bees without the nocturnal and tolerant flyer traits to work during the night and rain, respectively, and the swarmer to use excess royal jelly to create princesses that last for a limited number of generations.%n%n§3If you're mutating bees that need a specific block in it, you need to place the required block under the middle bottom, and have the one directly above be a normal alveary block. # Quest.1124 - §3§lBarrel Upgrades gtnh.quest1124.name=§3§lBarrel Upgrades gtnh.quest1124.desc=Are your cobblestone or dirt barrels filled to the brim? No problem, upgrade them! # Quest.1125 - §3§lBarrel Upgrades Tier 2 gtnh.quest1125.name=§3§lBarrel Upgrades Tier 2 gtnh.quest1125.desc=Are your upgraded cobblestone or dirt barrels full again? No problem, upgrade them some more! # Quest.1126 - §3§lAlumite gtnh.quest1126.name=§3§lAlumite gtnh.quest1126.desc=It's upgrade time again. You could in principle make alumite by mixing obsidian, steel and aluminium in the smeltery. But to get a much better yield, you can show you are a GregTech hero and search NEI for an alternate recipe using dusts. Alumite pickaxes are able to mine ardite in the Nether.%n%nLeave the rest of your Alumite as liquid in your smeltery, you'll want it to make the Tool Forge. You need 16 ingots in the smeltery to make 2 Large Plates. # Quest.1127 - §3§lReinforced X? Unbreakable gtnh.quest1127.name=§3§lReinforced X? Unbreakable gtnh.quest1127.desc=With your steel tool you are able to mine obsidian. You can make the Reinforcement which gives a reinforced modifier which increases the durability of your tool. Reinforced level X makes a tool unbreakable.%n%n§3PS: In many cases this is not worth it, since the tools don't degrade that fast, it doesn't cost much to repair, and you get better materials (with higher durability) to make them out of reasonably fast. Plus, by the time you got it to unbreakable, you'd be auto-mining everything with a miner anyway. Just use redstone, or maybe luck/silky. However, there are a few very nice uses cases like lumber axes and tools for automation setups. # Quest.1128 - §4§3§lLapis? Lucky! gtnh.quest1128.name=§4§3§lLapis? Lucky! gtnh.quest1128.desc=Maybe you were lucky and received the luck modifier on your pickaxe. If not, you may still have an unused modifier on your pick so you can add some lapis lazuli. Or you can perhaps add another modifier by adding a diamond and a gold block to your pick and then add some lapis. %n%nYou can put the lapis lazuli in more than one slot in the tool station, use blocks to raise the luck level faster, and even use lapis blocks in the crafting station with your tool for maximum luck gain.%n%n§3Since it only affects small ore it might not be worth it to you to use. Also, if you lack in lapis, you can put 1 point on, and then mine stuff, and it will sometimes gain more points, up to the 450 limit. # Quest.1129 - §2§lRedstone? Haste! gtnh.quest1129.name=§2§lRedstone? Haste! gtnh.quest1129.desc=Mining and digging can be soooo slow. Get some redstone on your pick, shovel or axe to make it faster. You can use the Crafting Station to upgrade your tool 8 dust at a time. Later when you get a compressor you can use blocks to do 9 per block. # Quest.1130 - §2§3§e§4§3§lExtra Modifier gtnh.quest1130.name=§2§3§e§4§3§lExtra Modifier gtnh.quest1130.desc=If you don't have an extra modifier on your tool you can easily add one. A gold block and a diamond are all you need.%n%nYou can add two more modifiers, but you'll need to read the tinkers book yourself to know what to use. # Quest.1131 - §5§lArdite and Cobalt gtnh.quest1131.name=§5§lArdite and Cobalt gtnh.quest1131.desc=If you have some time you can look for cobalt and ardite in the Nether.%n%nYou've heard rumors of a special wood only found in another land, a forest of Twilight, that can make tools strong enough to mine them.%n%nRemember, you need an electric blast furnace to process these materials before you can make tools with them. # Quest.1132 - §3§f§3§lNether Quartz? Sharpness! gtnh.quest1132.name=§3§f§3§lNether Quartz? Sharpness! gtnh.quest1132.desc=Your sword is too dull? Get some nether quartz to sharpen it.%n%nIf you have lots of Certus quartz, 1 piece of Certus is equal to 24 Nether quartz. # Quest.1133 - §3§lSubmission Station gtnh.quest1133.name=§3§lSubmission Station gtnh.quest1133.desc=Although many of the questing tasks can be submitted directly through your inventory (including liquids) sometimes you need a more automated solution. This is where the Object Submission Station (OSS) comes in handy. %n%nTasks supporting the OSS can be selected through the built in interface to enable its use. Once setup, liquids and items can be either piped in or dropped into the interface's input slot. It will not void items or liquids if no task is selected or if it has already been completed, however, making it relatively safe from accidental item/fluid deletion. Multiple OSS are also capable of taking on separate sub-tasks under the same quest simultaneously!%n%n§3PS: No quests actually require this at the moment, so feel free to ignore it. # Quest.1134 - §5§lLV Advanced Steam Boiler gtnh.quest1134.name=§5§lLV Advanced Steam Boiler gtnh.quest1134.desc=The LV GT++ Steam Boiler is the next machine you can build to produce steam more efficiently than with the High Pressure Boiler. It won't use fuel up unless it starts to run low on steam, so it's very efficient. # Quest.1135 - §5§lULV Transformer gtnh.quest1135.name=§5§lULV Transformer gtnh.quest1135.desc=To get your simple ore washer working you need a ULV Transformer. The Washer can only work with 8 EU. If you put more energy into it you get a big hole in your base.%n%n§3This will probably be the only one you make in the game. # Quest.1136 - §5§lLossless LV Cables gtnh.quest1136.name=§5§lLossless LV Cables gtnh.quest1136.desc=How about lossless 32 EU cables? Redstone alloy is a superconductor and will transfer your energy without any loss.%n%nRedstone Alloy is a new alloy which requires an EBF. Mix redstone, silicon and coal by hand, or in the mixer for a better result.%n%n§3Remember not to mix it up with Red Alloy, that's the ULV one. # Quest.1137 - §9§lKinetic Power HV gtnh.quest1137.name=§9§lKinetic Power HV gtnh.quest1137.desc=The Kinetic Generator will transform mechanical energy into electricity. The EU output depends on the KU input. It is most commonly used together with a Kinetic Wind Generator or Kinetic Water Generator. The Kinetic Steam Generator only has one tier, so your should probably use a Steam Turbine instead.%n%nWhen placing a kinetic generator, any time, the "input" side is the side facing you. So you will place the kinetic generator, then the wind/water/steam gen, and then place a rotor inside. Power can be drawn from any side of the kinetic generator, up to the rated amount per side. %n%nWARNING: Breaking a kinetic generator improperly will not return the generator. Use a GT wrench, and right-CLICK it. It should drop immediately. Try again if it just changed directions. # Quest.1138 - §9§lKinetic Wind Power HV gtnh.quest1138.name=§9§lKinetic Wind Power HV gtnh.quest1138.desc=The Kinetic Wind Generator generates energy from wind power which varies randomly, although certain factors can change this.%n%nUnlike the Windmill, the Kinetic Wind Generator will require maintenance in the form of Rotors. These are needed to run the Kinetic Wind Generator.%nOnce a Rotor is placed inside the GUI, the block is given sufficient space, and the current wind level is adequate for the current rotor, the Kinetic Wind Generator will begin to generate Kinetic Energy. %n%nThis can be converted into EU by using a Kinetic Generator attached to the correct face (the black circle).%n%nAbout Wind%nFirst off, the wind strength of a particular area is affected by 3 factors: Height, Weather, and Chance. The higher up in the world you are, the higher the wind level. Below y64, there is never enough wind to be used, and KWG's will not function at all. Weather will also give boosts; Rainy weather will give a 20% boost to normal wind levels, and stormy weather will give a 50% boost. The final factor of chance makes the wind strength vary randomly, however there is a limited range of variation.%n%nThe easiest way to check the current wind level in an area is by using a Windmeter. Wind is strongest at around Y160, towards the build limit of Y255 there is very little wind, hence no point attempting to run Windmills that high. While inconvenient, the Wind Generator can run anywhere. # Quest.1139 - §9§lKinetic Water Power HV gtnh.quest1139.name=§9§lKinetic Water Power HV gtnh.quest1139.desc=The Kinetic Water Generator allows Kinetic Units to be produced via the movement of water in river and ocean biomes. As with the Kinetic Wind Generator, it requires either Gearbox Rotor. Search NEI for appropriate options.%n%nIf the Kinetic Water Generator's Rotor isn't entirely submerged in water, it will alert you there is "no room for the rotor". If the Kinetic Water Generator isn't placed in a river, ocean or deep ocean biome, it will alert you it "must be placed in a river or ocean biome". Check the Game Mechanics spreadsheet on Discord for a list of biomes and their tags.%n%nWhile inconvenient, the Water Generator runs more consistently.%n%n§4You can use Witchery (for example) to convert biomes. # Quest.1140 - §c§9§lRotor gtnh.quest1140.name=§c§9§lRotor gtnh.quest1140.desc=The Kinetic Wind and Water Generators need Gearbox Rotors to function. They can be added and removed with standard automation. Higher tier rotors will last longer. In addition, the iridium ones don't break. The IC2 ones might bug out for durability loss though. Energetic is probably the best for now, since it can give out a full amp, and more is wasted.%n%n§3You only need to make one rotor to complete this quest. # Quest.1141 - §9§lWind Meter gtnh.quest1141.name=§9§lWind Meter gtnh.quest1141.desc=The Windmeter measures wind strength. It shows you on which height you can place your Wind Generator. # Quest.1142 - HV Battery Buffers gtnh.quest1142.name=HV Battery Buffers gtnh.quest1142.desc=You'll probably want HV battery buffers as well.%n%n§3You only need to complete one task. # Quest.1143 - HV Battery Hulls gtnh.quest1143.name=HV Battery Hulls gtnh.quest1143.desc=Better machines need better batteries. Let's make some HV battery hulls for new batteries.%n%nIt's up to you what kind of battery to make, but realistically you'll probably make Sodium or Lithium. # Quest.1144 - HV Battery gtnh.quest1144.name=HV Battery gtnh.quest1144.desc=Better machines need some better batteries. Lithium is the best material to use when making batteries, at least for LV-HV.%n%n§3You only need to complete one task. # Quest.1145 - §9§lSending the Power Back gtnh.quest1145.name=§9§lSending the Power Back gtnh.quest1145.desc=Kinetic generator compatibility has been improved so that you no longer need transformers, you can connect directly with a cable. But why not use your transformer to send the power back to base more efficiently, it's a loss of about 57/512EU per A just going from 160 straight down to 63 without it. If you transform up (after going through 1 block of cable to transform it to GT power), you only lose about 57/2048EU per A, much better.%n%n§4IC2 machines don't care about rain, but remember to cover your transformer. # Quest.1146 - §2§lGT6-Styled Pipes gtnh.quest1146.name=§2§lGT6-Styled Pipes gtnh.quest1146.desc=Maybe you are wondering why the new pipes don't auto-connect anymore? This was changed to make the pipes smarter. You can now use a wrench to connect only the pipes you want. You don't need a plate or a foil to prevent pipes from connecting anymore.%n%nPipes transferring anything hotter than a certain amount (like steam) will cause damage to a player touching them. You'll want to cover hot pipes to prevent getting hurt if you want to walk over them. Also, if the heat level is higher than the pipe's heat capacity, it will melt.%n%nRight clicking on a pipe in the center of the 'grid' will enable or disable a connection. It will have an X through it if the connection is enabled. You can do the same to any of the 4 corners to adjust the opposite side. You can similarly connect each of the 4 sides by clicking on the closest box in the grid.%n%nAlso, pipes now come with a shutter built in for free to reduce sloshing. Shift-rightclick with a wrench on the side you want prevent input.%n%nPipes will attempt to transfer 1/2 of the capacity twice per second, so the full capacity per second in total.%n%nLarge or Huge fluid pipes can be a poor man's storage tank, holding large amounts on their own.%n%nFor machine outputs, including the boilers, and RC water tanks (the one made of water tank siding), you will not need pumps. Other tanks will need pumps or Tinker's Construct faucets to move fluids.%n%nYou can put covers such as GT oak planks or plates on a pipe as well. Normally this prevents connections in that direction, but you can use a screwdriver to enable connections. This lets you make pipes that look nice going through walls. Use a crowbar to remove covers.%n%n§3Hint: If you click one pipe onto the other they will auto-connect. # Quest.1147 - §3§2§4§3§lGT6-Styled Wires and Cables gtnh.quest1147.name=§3§2§4§3§lGT6-Styled Wires and Cables gtnh.quest1147.desc=They work basically the same as pipes, but you need wire cutters (or a soldering iron) instead of a wrench. Additionally, you take damage if they're not insulated (wire) but not if they are (cable).%n%nHint: If you click one wire or cable on the other it will auto-connect. Cables and pipes can be painted to make sure you do not cross your MV line with your EV line, or dump hot lava into your plastic water pipes. No boom today.%n%nHa ha just kidding there is always a boom today! # Quest.1148 - §6§lTier 2 (MV) gtnh.quest1148.name=§6§lTier 2 (MV) gtnh.quest1148.desc=The next tier of machine hull needs aluminium. You're gonna need it for every machine and machine part for this tier, so keep that EBF truckin'.%n%nDid you remember to read the Safety First quest for details about mixing tiers? The most applicable part to remember here is that sending MV to an LV machine will cause it to explode. Sending MV voltage over LV cables causes them to melt, which causes a fire that can also cause an explosion. Additionally, recipes done in a tier higher than the original one (not ULV, ULV counts as LV) are overclocked. OC'd recipes use 4x power, and complete 2x faster. # Quest.1149 - §5§lA New Alloy - Magnalium gtnh.quest1149.name=§5§lA New Alloy - Magnalium gtnh.quest1149.desc=Wondering why you need magnalium now? It's not for GT machines but for a material update for your crossbow.%n%nGo to the Twilight Forest and find an Olivine/Glauconite vein located at Y 10-40 or in the Overworld a Glauconite Soapstone mix located at Y 20-50 and a Granitic Mineral Vein in the Overworld Located at Y 50-60 (The Gypsum vein you will need for the Bricked Blast Furnace).%n%nWith your Ore Washer you can also get Magnesium out of ores like Magnesite.%n%nYou already made some Aluminium dust before. It will get easier once you have an EBF or an MV electrolyzer.%n%nCombine both in your alloy smelter to get magnalium. # Quest.1150 - §5§lMagnalium Crossbow gtnh.quest1150.name=§5§lMagnalium Crossbow gtnh.quest1150.desc=It's time to craft a Crossbow Limb and the Crossbow Body to upgrade your old Wooden Crossbow. # Quest.1151 - §3§lWooden Crossbow gtnh.quest1151.name=§3§lWooden Crossbow gtnh.quest1151.desc=Now you are able to make a better long range weapon - a crossbow. Use wood for the the crossbow limb and the body and use obsidian (Reinforced III) for the tough binding. Normal strings for the bowstrings would be enough for now.%n%nAssemble the bow yourself on your tool forge.%n%n§4For upgrades:%n§5§4§3Redstone - Speed on the draw%nLapis - Fortune on kills%nMoss - Self-repair (this is not visible in NEI until you unlock it in the GTNH Thaumcraft tab)%n%n§6NOTE: Some mobs require damage from specific tools. IF YOU ARE SHOOTING AT SOMETHING AND IT IS NOT GETTING HURT, *RUN*. And then figure out what weapon might be best to kill it. # Quest.1152 - §5§lFiery Bowstring gtnh.quest1152.name=§5§lFiery Bowstring gtnh.quest1152.desc=Why not upgrade your bowstring too? You got some from the last quest, but will need to find some more in the Nether by killing spiders. Craft some fiery bowstring with it. # Quest.1153 - §5§lArdite Crossbow Body gtnh.quest1153.name=§5§lArdite Crossbow Body gtnh.quest1153.desc=To make your crossbow even better, craft an ardite crossbow body. You received a few ardite ingots as reward before but will need to find ore in the Nether and process it in an Electric Blast Furnace.%n%nWith redstone you can make your bow faster. This requires a free modifier slot on your crossbow.%n%nDon't bother putting Nether Quartz on the crossbow, it only improves damage from whacking mobs over the head with it. Put the Nether Quartz on your bolts instead. # Quest.1154 - §5§lMagnalium Crossbow Bolts gtnh.quest1154.name=§5§lMagnalium Crossbow Bolts gtnh.quest1154.desc=Magnalium bolts are much better than your old wooden bolts.%n%nYou can use nether quartz on the bolts to make them even better. This requires a free modifier slot.%n%nExperiment with NEI to find other good bolt materials. %n%nTo make it, you must use a Fluid Solidifer instead of the Tinker's casting table.%n%n§4You'll need to get the molten iron out of the smeltery and into the fluid solidifier, the GT molten iron won't work. # Quest.1155 - §5§lBasic Fluid Solidifier gtnh.quest1155.name=§5§lBasic Fluid Solidifier gtnh.quest1155.desc=To get your molten fluids back to a solid state you need a fluid solidifier. This is handy for processing molten rubber directly from the chemical reactor. It's used for crossbow bolts as well.%n%n§4Keep in mind that GT fluids are different from Tinker's Construct. You will mainly work with GT fluids going forward. # Quest.1156 - §3§lWooden Bolts gtnh.quest1156.name=§3§lWooden Bolts gtnh.quest1156.desc=Your crossbow need some ammo to shoot with. Let's craft some wooden bolts. For now, you can put either iron, alumite, or steel on the tip of your bolts using the Smeltery. For higher tier bolts and tips you will need to pump metals into a Fluid Solidifier with the correct tool rod inserted.%n%n§4For upgrades%n§3Nether Quartz - More damage%nMoss - Self-Repair (unlock in GTNH Thaumcraft tab) # Quest.1157 - §3§lRubber Soft Mallet gtnh.quest1157.name=§3§lRubber Soft Mallet gtnh.quest1157.desc=Your wooden soft mallet breaks after a few uses. Now you can make a rubber mallet which is much more durable.%n%n§3The best one is made of Steeleaf, followed by Ironwood, both easily attainable once you get access to the Twilight Forest. # Quest.1158 - Ironwood gtnh.quest1158.name=Ironwood gtnh.quest1158.desc=Ironwood is much harder and durable than rubber. Ideal for a soft mallet. Collect some liveroot underground, from some roots, macerate it and mix the powder with iron and gold to create a new magical material.%n%nYou can make some unique armor with this material. # Quest.1159 - Steeleaf gtnh.quest1159.name=Steeleaf gtnh.quest1159.desc=If you locate a labyrinth you may find steeleaf in chests inside. This is the best material for a soft mallet, however a unique armor out of steeleaf can be made too. # Quest.1160 - §5§lEmpty Cells gtnh.quest1160.name=§5§lEmpty Cells gtnh.quest1160.desc=With your plate bender you're able to make empty cells. The circuit needs to be configured to 12 otherwise you will make foils. Once you have an LV Extruder, you can make cells directly from ingots. # Quest.1161 - Red Alloy Cable gtnh.quest1161.name=Red Alloy Cable gtnh.quest1161.desc=Want some red alloy cable? Buy some! # Quest.1162 - Tin Cable gtnh.quest1162.name=Tin Cable gtnh.quest1162.desc=Want some tin cable? Buy some! # Quest.1163 - Copper Wire gtnh.quest1163.name=Copper Wire gtnh.quest1163.desc=Want some copper wires? Buy some! # Quest.1164 - §9§lUniversal Macerator gtnh.quest1164.name=§9§lUniversal Macerator gtnh.quest1164.desc=One of the most important machines in HV is the Universal Macerator. It has an additional output slot to get more materials when macerating ores. You want this, really, really, badly. If you get it, you can say goodbye to your Gallium worries! # Quest.1165 - Rubber Ingots gtnh.quest1165.name=Rubber Ingots gtnh.quest1165.desc=Want some rubber ingots? Buy some! # Quest.1166 - §5§lQuartzite Veins gtnh.quest1166.name=§5§lQuartzite Veins gtnh.quest1166.desc=The Nether is full of different kinds of quartz. Go and find a quartzite vein. They're located between Y 80-120. It might be hard to find one, because that area is usually air, you'll just have to keep looking. # Quest.1167 - §4§5§lLithium gtnh.quest1167.name=§4§5§lLithium gtnh.quest1167.desc=Lithium can be washed out of Lepidolite Ore or centrifuged out of Spodumene Ore. At MV you can electrolyze clay dust for it. Look for canyons to find hardened clay and macerate it for dust. # Quest.1168 - §4§5§lSodium gtnh.quest1168.name=§4§5§lSodium gtnh.quest1168.desc=Sodium can be washed out of Glauconite Ore and Sand. It can also be electrolyzed out of salt. # Quest.1169 - Bath Salt gtnh.quest1169.name=Bath Salt gtnh.quest1169.desc=Ugh, you feel so dirty. Go and take a bath. # Quest.1170 - Bath Soap gtnh.quest1170.name=Bath Soap gtnh.quest1170.desc=Ugh, you feel so dirty. Get some soap and take a long hot bath to get rid of some of that nasty Warp. # Quest.1171 - Damascus Steel Ingots gtnh.quest1171.name=Damascus Steel Ingots gtnh.quest1171.desc=Damascus Steel is very durable and useful for GT tools. Buy some. # Quest.1172 - §5§lCheaper Annealed Production gtnh.quest1172.name=§5§lCheaper Annealed Production gtnh.quest1172.desc=It's even faster and cheaper to make annealed copper in the arc furnace than in the electric blast furnace. Annealed copper is a very good material for cables in MV. It only loses 1 EU per block. # Quest.1173 - Wrought Iron Ingots gtnh.quest1173.name=Wrought Iron Ingots gtnh.quest1173.desc=Want some wrought iron ingots? Buy some! # Quest.1174 - Steel Ingots gtnh.quest1174.name=Steel Ingots gtnh.quest1174.desc=Want some steel ingots? Buy some! # Quest.1175 - Aluminium Ingots gtnh.quest1175.name=Aluminium Ingots gtnh.quest1175.desc=Want some aluminium ingots? Buy some! # Quest.1176 - Stainless Steel Ingots gtnh.quest1176.name=Stainless Steel Ingots gtnh.quest1176.desc=Want some stainless steel ingots? Buy some! # Quest.1177 - Thaumium Cooking gtnh.quest1177.name=Thaumium Cooking gtnh.quest1177.desc=Now it's time to 'cook' your first thaumium ingots. After first researching it, you need iron ingots and praecantatio essentia to make it. # Quest.1178 - Food 2.0 gtnh.quest1178.name=Food 2.0 gtnh.quest1178.desc=Forget everything you know about food and values. With your new canning machine you are able to fill tin cans with very nourishing food. This food can be consumed in milliseconds and makes you full and happy. And you can eat as much as you want without getting tired of the food.%n%nEating before you are starving restores saturation and conserves cans. # Quest.1179 - §6§lEBF Info gtnh.quest1179.name=§6§lEBF Info gtnh.quest1179.desc=You can use a scanner to manually check how your EBF works, or you can make an information panel from nuclear control and always see the status. Make a GT sensor kit and use it on the EBF controller. Place the the sensor card in your info panel. Enable it with a redstone signal.%n%nThe GregTech sensor card can monitor GregTech machines like the EBF, Turbines, and Pyrolyse ovens. This is handy for keeping an eye on maintenance issues for multiblocks.%n%nIf you want to put the panels far from the machines they are monitoring, you will need range upgrades.%n%n§3There's also a more advanced version. # Quest.1180 - §6§lPassive Chunkloading gtnh.quest1180.name=§6§lPassive Chunkloading gtnh.quest1180.desc=Using the MV bender you can finally press dense plates. So let's craft a passive chunkloader. It will also load a 3x3 chunk area. You need ender pearls or coins to power the chunkloader. %n%nPassive anchors will run for 1 hour off of an ender pearl, and a varying amount depending on the coin used. %n%n§aPersonal Anchors§r are loaded once the owner visits, and stays loaded while the player is logged in.%n%n§9Passive Anchors§r are loaded once the owner visits, and stays loaded until the server resets.%n%n§4World Anchors§r are always loaded, even after a server reset. # Quest.1181 - Minecart with Tank, Workbench or Furnace gtnh.quest1181.name=Minecart with Tank, Workbench or Furnace gtnh.quest1181.desc=Want to transport oil or other fluids, have a portable crafting table or a portable chest? Then you need to craft some minecarts with tanks, chests or crafting tables. # Quest.1182 - Fluid Loader and Unloader gtnh.quest1182.name=Fluid Loader and Unloader gtnh.quest1182.desc=If you plan to automate the oil transport from your oil field far away, you need a fluid loader and unloader. A locking track will stop the train as long as oil is loaded or unloaded.%n%n§3PS: You can also use the long-distance pipeline. # Quest.1183 - Locomotive 0.1 Alpha gtnh.quest1183.name=Locomotive 0.1 Alpha gtnh.quest1183.desc=The furnace cart is a cheap locomotive. Click with coal or charcoal on the cart and and it will start moving. # Quest.1184 - Steam Locomotive gtnh.quest1184.name=Steam Locomotive gtnh.quest1184.desc=The steam locomotive is much better than the furnace cart. You can control the speed and the direction the locomotive will move. You need to put water and coal inside to make steam to power the locomotive. # Quest.1185 - Electric Locomotive gtnh.quest1185.name=Electric Locomotive gtnh.quest1185.desc=Electric Locomotives are much better than steam ones. You need electric rail for it. # Quest.1186 - Boost Your Speed gtnh.quest1186.name=Boost Your Speed gtnh.quest1186.desc=If you decide to not use a locomotive and drive with one or two carts only, you can use some booster tracks. Activate them with a lever or a redstone torch. You can also use them to slow down, especially when doing corners! # Quest.1187 - The Transcontinental Railroad - High-Speed gtnh.quest1187.name=The Transcontinental Railroad - High-Speed gtnh.quest1187.desc=Did you ever dream of driving in a railcart at high speeds? Well your dreams can come true with the high speed tracks. Be careful though; you need to lower the speed when your rails change direction or when the track ends. # Quest.1188 - The Transcontinental Railroad - Creeper-Proof gtnh.quest1188.name=The Transcontinental Railroad - Creeper-Proof gtnh.quest1188.desc=Railroads in the nether are dangerous. The reinforced tracks are blast proof. Hopefully you're blast proof too?%n%nYou can move 25% faster than with normal tracks.%n%nNEI doesn't show the right recipe on the first page. Go through the recipes a bit to find the right one. # Quest.1189 - The Transcontinental Railroad - Electric gtnh.quest1189.name=The Transcontinental Railroad - Electric gtnh.quest1189.desc=Electrical tracks are used together with your electric locomotive. You need to power the rails with energy.%n%nNEI doesn't show the right recipe on the first page. Go through the recipes a bit to find the right one. # Quest.1190 - Electric Feeder Unit gtnh.quest1190.name=Electric Feeder Unit gtnh.quest1190.desc=To get your tracks electrified you need an electric feeding unit, shunting wires and some support frames. You can use an MFE or a transformer to get GT energy into the feeder unit. # Quest.1191 - Magic "Staffter" gtnh.quest1191.name=Magic "Staffter" gtnh.quest1191.desc=It is also possible to create a bizarre hybrid of staff and scepter (sometimes called a "staffter"), by using a staff core instead of a wand core in the scepter recipe. The resulting device can neither hold a focus nor be placed in a crafting table, but it can still be used to activate constructs, or as a "vis battery" for Repair-enchanted equipment or Runic shielding. # Quest.1192 - Aluminum Berries gtnh.quest1192.name=Aluminum Berries gtnh.quest1192.desc=And a few aluminum berries for cash. # Quest.1193 - Gold Berries gtnh.quest1193.name=Gold Berries gtnh.quest1193.desc=And a few gold berries for cash. # Quest.1194 - Iron Berries gtnh.quest1194.name=Iron Berries gtnh.quest1194.desc=And a few iron berries for cash. # Quest.1195 - Copper Berries gtnh.quest1195.name=Copper Berries gtnh.quest1195.desc=And a few copper berries for cash. # Quest.1196 - Tin Berries gtnh.quest1196.name=Tin Berries gtnh.quest1196.desc=And a few tin berries for cash. # Quest.1197 - Fusion Reactor MKII - Bigger, Better, Fusor gtnh.quest1197.name=Fusion Reactor MKII - Bigger, Better, Fusor gtnh.quest1197.desc=Now that you have some Europium, put it to use by making a mkII reactor. %n%nThis one will require the same block placement, but replaces LuV casings with fusion machine casings, superconducting coil blocks with fusion coil blocks, and uses ZPM tier hatches. %n%nThis reactor can handle recipes up to 320M EU at startup. In addition, if you perform a mkI recipe on a mkII, you will overclock it. Fusion overclocking is different than normal GT. It will take 2x the power, but the recipe will go 2x faster. # Quest.1198 - Upgrading the Reactor gtnh.quest1198.name=Upgrading the Reactor gtnh.quest1198.desc=A mark II is nice, but why not make a mark III? %n%nIt will double the power needed per recipe, while cutting the processing time in half. %n%nThis time you will need UV or above hatches, as well as Fusion machine casing MK2s. This reactor can handle recipes up to 640M EU at startup. Each energy hatch is capable of providing up to 8192eu/t per energy hatch for the recipe. The reactor can take as little as 8192eu/t to run. # Quest.1199 - Making Americium gtnh.quest1199.name=Making Americium gtnh.quest1199.desc=To upgrade your reactor further and to make UV motors, you will need to get some americium. The recipe is pretty expensive, but once you made the next tier of reactor, you will unlock a simpler and cheaper one. However, to get there you will need a lot of americium already, so better make sure you are producing enough lutetium.%n%nLet's start with just 48 ingots. Enough for a single UV motor. # Quest.1200 - §d§l§f§c§lMaking Power With Your Plasma gtnh.quest1200.name=§d§l§f§c§lMaking Power With Your Plasma gtnh.quest1200.desc=Now that you have a reactor, it's time to utilize it to create power. %n%nThe simplest plasma you can make for power is Helium plasma, but it also provides a lot of power. Deuterium is renewable from water, and you can get Helium-3 from Endstone.%n%nHowever, you will need a way to convert the plasma into EU. To do this you will need a large plasma turbine. This will also need a dynamo hatch that can handle the power you're outputting. For Helium plasma, you will want a LuV Buffered Dynamo or above. # Quest.1201 - §a§b§c§d§e§f§d§l§l§c§lTurbine Time gtnh.quest1201.name=§a§b§c§d§e§f§d§l§l§c§lTurbine Time gtnh.quest1201.desc=Your fancy new Large Plasma Turbine will need a rotor to go inside of it. %n%nYou can make it out of any GT material, but the best right now is NORMAL Draconium. §4Always test in Creative first!§r%n%nWhen using turbines, be careful of flow rates. To find the optimal flow rate, you divide the optimal energy flow rate listed on the turbine, by the energy value for the plasma. You can also use the Large Turbine Calculator (there's a link on the main spreadsheet, which is linked to in discord), or scan the multiblock's controller while feeding it a minimal amount of plasma to see what the optimal flow is. Make sure to use a Fluid Regulator set to this flow rate for highest fuel efficiency, or go beyond it to get more EU/t at a cost to efficiency, with Plasma Turbines being the best at retaining efficiency beyond the optimal flow.%n%nIf you go beyond the optimal flow, you will get a higher EU/t value, but less fuel efficiency, and the maximum EU/t value depends on the turbine type and its Overflow Efficiency tier. For this type of turbine, tier 1 reaches the max at 250% of optimal flow to produce 158% of the EU/t, tier 2 reaches the max at 400% of optimal flow to produce 214% of the EU/t and tier 3 reaches the max at 550% of optimal flow to produce 301% of the EU/t. The closer you get to this maximum, the more fuel efficiency you're throwing away.%n%nThe choice is yours!%n%n§3For a lot of extra information on fusion, check out the new quest line called Powerful Nuclear Physics. # Quest.1202 - I Put Fusion in Your Fusion so you Can Fusion While You Fusion gtnh.quest1202.name=I Put Fusion in Your Fusion so you Can Fusion While You Fusion gtnh.quest1202.desc=To make Oganesson for your Void Miners, you'll need to make Californium, to make that, you'll need Beryllium and Plutonium 239, all in the Reactor.%n%nSeriously consider replicating it after the first cell. # Quest.1203 - Time for Another Reactor gtnh.quest1203.name=Time for Another Reactor gtnh.quest1203.desc=While one reactor is nice and all, why not make another? This time you can use the MK3 americium recipe to make it easier. %n%nCosting just 1 ingot of Plutonium, and 2 cells of hydrogen, this recipe is much easier and faster than the MK2 version. By making americium plasma, then putting it through a turbine, you will get americium in the liquid state. You will need at least 132 plates for the controller and the fusion machine casings.%n%nPlus, free power! # Quest.1204 - §1§lCrafting Time gtnh.quest1204.name=§1§lCrafting Time gtnh.quest1204.desc=It's time to get yourself a 3x3 crafting area. Use your flint and some wood, and build one! # Quest.1205 - §3§lHoppers gtnh.quest1205.name=§3§lHoppers gtnh.quest1205.desc=Hoppers come in handy when you want to automate your machines. You can input items via hoppers directly into GT pipes and you don't have to use a conveyor module. However, the input rate is much slower, and the hopper must be beneath its source inventory. # Quest.1206 - Light Fuel gtnh.quest1206.name=Light Fuel gtnh.quest1206.desc=Want some light fuel? Buy some! # Quest.1207 - Heavy Fuel gtnh.quest1207.name=Heavy Fuel gtnh.quest1207.desc=Want some heavy fuel? Buy some! # Quest.1208 - Cart Modules: Solar Power gtnh.quest1208.name=Cart Modules: Solar Power gtnh.quest1208.desc=Your cart needs power, obviously. A cart can be powered via coal, solar or lava. If you are able to make solar panels you can power your cart with the sun. # Quest.1209 - Cart modules: Digging gtnh.quest1209.name=Cart modules: Digging gtnh.quest1209.desc=Want to automate digging for ores ? A drill head made out of iron is the cheapest alternative. # Quest.1210 - Cart Modules: Thermal Engine gtnh.quest1210.name=Cart Modules: Thermal Engine gtnh.quest1210.desc=Your cart needs power, obviously. A cart can be powered via coal, solar or lava. Why not power your cart with lava? # Quest.1211 - Cart Modules: More Storage gtnh.quest1211.name=Cart Modules: More Storage gtnh.quest1211.desc=After you craft side chests you can add more different chests to the cart. Some sides are reserved for tools so no chest can be placed there. # Quest.1212 - §l§c§lStarting Fusion gtnh.quest1212.name=§l§c§lStarting Fusion gtnh.quest1212.desc=Now that your power needs are increasing, you need a way to keep up with demand. To generate over 1A ZPM with a single machine you have two options: solars, and fusion.%n%nWhile solars are simpler to set up, solars cap out at 524288 EU/t. Fusion can reach levels close to eight times that with the right setup. %n%nFor your first reactor, you will need a controller, 2-16 fluid input hatches, 1-16 fluid output hatches, and 16 energy hatches. All hatches have to be LuV tier or better. Each hatch provides 2048 EU/t for the recipe, and has a storage capacity of 10M eu. %n%nThis means you can do any fusion recipe that takes less than 32768 EU/t or less, and has a startup cost of 160M EU or less. Using more fluid hatches means you need less fusion casings. While this doesn't matter as much for the mk1 reactor, this principle helps tremendously with the higher reactor tiers. # Quest.1213 - §b§9§d§l§b§c§lGetting Europium gtnh.quest1213.name=§b§9§d§l§b§c§lGetting Europium gtnh.quest1213.desc=To make a mk2 reactor, ender quarry, T5 rocket, unlock ZPM, or other things, you will need europium. Once you make a t5 rocket you will be able to find this as part of a very rare ore. Until then you need to produce it in the reactor. But it's probably not worth it to look for the ore anyway. # Quest.1214 - Clockwork Engine gtnh.quest1214.name=Clockwork Engine gtnh.quest1214.desc=Producing RF Power by hand is a good idea for making one or two recipes in the Forestry machines. The turrets can be charged with it too. # Quest.1215 - Bio Gas Engine gtnh.quest1215.name=Bio Gas Engine gtnh.quest1215.desc=Producing RF Power with Lava is possible with the Biogas engine. You need Water, Seedoil, Milk, Sap Cresote or FR Biomass in the other slot. The engine outputs 50RF/t depends on the fluid you put in.%n%nFuel /Lava / Usage Energy Ticks%nWater Constant 10 RF/t 1000%nFruit Juice Startup/Restart Only 10 RF/t 2500%nLiquid Honey Startup/Restart Only 20 RF/t 2500%nMilk Constant 10 RF/t 10000%nSeed Oil Startup/Restart Only 30 RF/t 2500%nBiomass Startup/Restart Only 50 RF/t 2500 # Quest.1216 - Peat Fired Engine gtnh.quest1216.name=Peat Fired Engine gtnh.quest1216.desc=Peat fired engines use Peat or Bituminous Peat to run. Peat burns for 5000 ticks and produces 10 RF every tick, 1 peat makes 0.66 Ash, so you get 2 Ash for burning 3 peat. Bituminous Peat burns for 6000 ticks and produces 20 RF/tick.%n%nPeat Farms can be setup by using a managed farm with tin electron tubes. It is possible with a manual farm too. # Quest.1217 - Copper, Tin, Bronze Tubes gtnh.quest1217.name=Copper, Tin, Bronze Tubes gtnh.quest1217.desc=Electron tubes are used to set farms to a special kind of crop and can be used in engines, alvearies and some crafting recipes.%n%nUse a soldering iron to attach an electron tube to a circuit board. # Quest.1218 - Iron, Golden, Diamantine Tubes gtnh.quest1218.name=Iron, Golden, Diamantine Tubes gtnh.quest1218.desc=Electron tubes are used to set farms to a special kind of crop and can be used in engines, alvearies and some crafting recipes.%n%nUse a soldering iron to attach an electron tube to a circuit board. # Quest.1219 - Rubberised, Obsidian, Lapis Tubes gtnh.quest1219.name=Rubberised, Obsidian, Lapis Tubes gtnh.quest1219.desc=Electron tubes are used to set farms to a special kind of crop and can be used in engines, alvearies and some crafting recipes.%n%nUse a soldering iron to attach an electron tube to a circuit board. # Quest.1220 - Blazing, Ender, Emerald Tubes gtnh.quest1220.name=Blazing, Ender, Emerald Tubes gtnh.quest1220.desc=Electron tubes are used to set farms to a special kind of crop and can be used in engines, alvearies and some crafting recipes.%n%nUse a soldering iron to attach an electron tube to a circuit board. # Quest.1221 - §9§lAdvanced Circuit Assembler gtnh.quest1221.name=§9§lAdvanced Circuit Assembler gtnh.quest1221.desc=EV circuits need an MV Circuit Assembler, so make one.%n%n§y§3Shortly after this, all circuit recipes will need a cleanroom, so get started on it! # Quest.1222 - §9§lAdvanced Circuit Assembler II gtnh.quest1222.name=§9§lAdvanced Circuit Assembler II gtnh.quest1222.desc=With your workstation circuits you can craft an HV circuit assembler. This is needed for IV circuits. # Quest.1223 - §b§a§lEV Circuit Assembler gtnh.quest1223.name=§b§a§lEV Circuit Assembler gtnh.quest1223.desc=An EV circuit assembler requires IV Circuits to craft. With this assembler you can make higher tier circuits. # Quest.1224 - §a§lEpoxid gtnh.quest1224.name=§a§lEpoxid gtnh.quest1224.desc=Epoxid is needed for Advanced Circuits boards. You need Sodium Hydroxide, Epichlorohydrin and Bispenol A to make it.%n%nYou can also use the molten form for some other things you might want to check out. # Quest.1225 - §9§lMainframes, Your First IV Circuit gtnh.quest1225.name=§9§lMainframes, Your First IV Circuit gtnh.quest1225.desc=Mainframes are the first IV Circuits you can make. It's used for a few EV machines, and basically all IV machines and components. # Quest.1226 - §6§lGlycerol gtnh.quest1226.name=§6§lGlycerol gtnh.quest1226.desc=Glycerol is a byproduct of making bio diesel, but it's really useful too. It's used to make epoxid in EV, and for making dynamite, I guess. both TNT and iTNT are better though.%n%n§3PS: You don't actually need dynamite, and epoxid can be made another way, if you don't want to make bio diesel forever/at all. # Quest.1227 - §6§lHCL gtnh.quest1227.name=§6§lHCL gtnh.quest1227.desc=More then just a byproduct of your Sodium Persulfate production. HCl becomes important for Epoxid in HV/EV tier. You can also use it to process bee combs.%n%nYou can also make it directly from Hydrogen and Chlorine. # Quest.1228 - §a§lEpichlorohydrin gtnh.quest1228.name=§a§lEpichlorohydrin gtnh.quest1228.desc=Epichlorohydrin is another product needed in your epoxid production. By now you should be experienced enough to figure out which path is best for your setup using NEI. # Quest.1229 - §a§lPhenol gtnh.quest1229.name=§a§lPhenol gtnh.quest1229.desc=The easiest way is to get phenol out of heavy fuel. There are other ways, like getting it out of wood tar from a pyrolyse oven, isopropylbenzene and oxygen, or chlorobenzene and water. # Quest.1230 - §a§lBisphenol A gtnh.quest1230.name=§a§lBisphenol A gtnh.quest1230.desc=To get Bisphenol A you need to combine Phenol, Acetone and HCl in a chemical reactor. # Quest.1231 - §9§lYou're Gonna Hate This 1-4 in HV gtnh.quest1231.name=§9§lYou're Gonna Hate This 1-4 in HV gtnh.quest1231.desc=Pumps, pistons, conveyor modules and robot arms are the most needed machine parts in HV. Go and craft one of each. # Quest.1232 - §9§lYou're Gonna Hate This 5 and 6 in HV gtnh.quest1232.name=§9§lYou're Gonna Hate This 5 and 6 in HV gtnh.quest1232.desc=Some machines need emitters and sensors, like the analyzer or the circuit assembler. # Quest.1233 - §9§lEnder Eyes gtnh.quest1233.name=§9§lEnder Eyes gtnh.quest1233.desc=Ender eyes are available at HV in the chemical reactor. Combine some ender pearls with blaze powder. # Quest.1234 - §a§lEmpty Expoxid Board gtnh.quest1234.name=§a§lEmpty Expoxid Board gtnh.quest1234.desc=Epoxid circuit boards require an epoxid plate, gold foil and sulfuric acid to make an empty board. By adding electrum foil and Iron(III) Chloride or Sodium Persulfate you can craft an Advanced Circuit Board. # Quest.1235 - §9§lLV Microprocessor gtnh.quest1235.name=§9§lLV Microprocessor gtnh.quest1235.desc=The Microprocessor is the highest tier version of the LV circuit, getting you 2 per recipe.%n%nIn addition to what's listed, you'll need 2 Resistors, Transistors, and Capcitors, SMD or non-SMD.%n%nThis advanced circuit type needs a cleanroom. # Quest.1236 - §9§lHV Cutting Machine gtnh.quest1236.name=§9§lHV Cutting Machine gtnh.quest1236.desc=NOR, NAND and other high tier chips require an HV cutting machine.%n%n§3You'll soon find that everything you cut needs a cleanroom, so make sure you start on that. # Quest.1237 - §9§lPhosphorus Doped Monocrystalline Silicon gtnh.quest1237.name=§9§lPhosphorus Doped Monocrystalline Silicon gtnh.quest1237.desc=To make more advanced wafers, you need to make phosphorus doped monocrystalline silicon first. The process takes a while, so make sure you have stable power.%n%nYou can also get more wafers, and thus more chips out of higher tier boules. You still need to make the lower tier ones sometimes though. # Quest.1238 - §9§lPhosphorus Doped Wafer gtnh.quest1238.name=§9§lPhosphorus Doped Wafer gtnh.quest1238.desc=To create some phosphorus doped silicon wafers, cut them in a cutting machine. An HV version of the cutting machine is needed for future wafers and chips. # Quest.1239 - §9§lNOR and NAND Chips gtnh.quest1239.name=§9§lNOR and NAND Chips gtnh.quest1239.desc=Nand is used for data sticks, data orbs, and UV circuits. NOR chips are needed for data orbs and LuV circuits. You can get these by cutting NAND and NOR wafers. Just worry about the data sticks for now. # Quest.1240 - §9§lData Sticks gtnh.quest1240.name=§9§lData Sticks gtnh.quest1240.desc=Data sticks are very important for seismic prospecting and for the assembly line in the LuV age. Go and craft a few data sticks. # Quest.1241 - §a§lRadon Loop gtnh.quest1241.name=§a§lRadon Loop gtnh.quest1241.desc=Radon is needed for EV emitters and sensors.%n%nIf you can get some Plutonium 239 and Uranium 238, you can use the LCR recipe and just keep cycling the Plutonium around to get more. # Quest.1242 - §b§a§lEV Chemical Reactor gtnh.quest1242.name=§b§a§lEV Chemical Reactor gtnh.quest1242.desc=An EV chemical reactor is required to get some indium or make your radon production much faster. If you already made a large chemical reactor use that instead.%n%n§3Complete either task. # Quest.1243 - §a§lReactor Fuels gtnh.quest1243.name=§a§lReactor Fuels gtnh.quest1243.desc=For impure radioactive ores for your nuclear reactor, you can look for pitchblende and uraninite. You can find them on Mars and Phobos at Y 30-60. # Quest.1244 - §a§lOther Ores gtnh.quest1244.name=§a§lOther Ores gtnh.quest1244.desc=You can find several other ores on these planets (some of which actually don't have a use, honestly), but the most useful right now are probably the ones on the right. There's also Draconium, Jade, Mirabilite, Tanzanite, Vinteum, and Vyroxes. # Quest.1245 - §a§f§a§lYou're Gonna Hate This 1-4 in EV gtnh.quest1245.name=§a§f§a§lYou're Gonna Hate This 1-4 in EV gtnh.quest1245.desc=Pumps, pistons, conveyor modules and robot arms are the most needed machine parts in EV. Go and craft one of each. # Quest.1246 - §a§lYou're Gonna Hate This 5 and 6 in EV gtnh.quest1246.name=§a§lYou're Gonna Hate This 5 and 6 in EV gtnh.quest1246.desc=Some machines need emitters and sensors, like the analyzer or the circuit assembler. # Quest.1247 - §a§lQuantum Eye gtnh.quest1247.name=§a§lQuantum Eye gtnh.quest1247.desc=Quantum eyes are required in EV emitters and sensors. Just infuse your ender eye with radon to get one. # Quest.1248 - §a§lNanoprocessor gtnh.quest1248.name=§a§lNanoprocessor gtnh.quest1248.desc=This is the Nanoprocessor circuit line. From here, they make sense, in that you make the first 3 types solely to get your hands on the third type, and they all share a name (in this case nano). # Quest.1249 - §a§lNanoCPU Wafer and Chip gtnh.quest1249.name=§a§lNanoCPU Wafer and Chip gtnh.quest1249.desc=The NanoCPU Wafer is made out of a CPU Wafer with raw carbon fibre and molten glowstone in an EV chemical reactor. Cut it for nano CPU chips. # Quest.1250 - §a§lNanoprocessor Assembly gtnh.quest1250.name=§a§lNanoprocessor Assembly gtnh.quest1250.desc=The Nanoprocessor Assembly is an EV circuit. # Quest.1251 - §a§lElite Nanocomputer gtnh.quest1251.name=§a§lElite Nanocomputer gtnh.quest1251.desc=The elite nanocomputer is an IV circuit. # Quest.1252 - §a§f§a§lEV Chemical Bath gtnh.quest1252.name=§a§f§a§lEV Chemical Bath gtnh.quest1252.desc=An HV chemical bath or better is needed for the quantum eye. Better make an EV one so that you can also process Ilmenite better. # Quest.1253 - 16k Component gtnh.quest1253.name=16k Component gtnh.quest1253.desc=Second largest vanilla storage component, used to make 16k ME storage cells, or can be upgraded to make 64k ME storage components. Can be recovered from a crafted 16k ME storage cell by fully emptying the storage cell, and shift clicking it in your hand. # Quest.1254 - 16k Crafting Storage gtnh.quest1254.name=16k Crafting Storage gtnh.quest1254.desc=Component of the crafting CPU which provides 16,384 bytes of storage for crafting. # Quest.1255 - 64k Item Storage Cell gtnh.quest1255.name=64k Item Storage Cell gtnh.quest1255.desc=Highest tier storage cell, which can contain 65,536 bytes of storage. 65,536 bytes of storage can hold 8,128 stacks of a single item, or 4,160 stacks, while holding 63 different items. The 64k storage cell uses 512 bytes of data to store a single type.%n%nWhen placed inside a drive or chest will consume 2.0 ae/t. # Quest.1256 - 64k Component gtnh.quest1256.name=64k Component gtnh.quest1256.desc=Largest vanilla storage component, used to make 64k ME storage cells. Can be recovered from a crafted 64k ME storage cell by fully emptying the storage cell, and shift clicking it in your hand. # Quest.1257 - 64k Crafting Storage gtnh.quest1257.name=64k Crafting Storage gtnh.quest1257.desc=Component of the crafting CPU which provides 65,536 bytes of storage for crafting. # Quest.1258 - Wireless Boosters gtnh.quest1258.name=Wireless Boosters gtnh.quest1258.desc=The Wireless Booster is used to increase the range of the ME Wireless Access Point, and stack up to 64. # Quest.1259 - Filling Tanks gtnh.quest1259.name=Filling Tanks gtnh.quest1259.desc=Export bus for fluids only. # Quest.1260 - Crafting Monitor gtnh.quest1260.name=Crafting Monitor gtnh.quest1260.desc=Component of the crafting CPU which displays the top level job and its current progress so you can monitor at a glance how your crafting jobs are progressing. # Quest.1261 - §a§lNanoprocessor Mainframe gtnh.quest1261.name=§a§lNanoprocessor Mainframe gtnh.quest1261.desc=The nanoprocessor mainframe is the first LuV Circuit, and the end of this circuit line produced in EV. To craft the Tier 2 Rocket and reach Mars, Phobos and Deimos, you need to reach this circuit and make 8 of it.%n%nAfter that, you will be able to progress into IV much more easily, but you will need two more circuits to make the IV Circuit Assembling Machine. # Quest.1262 - EV Battery Buffer gtnh.quest1262.name=EV Battery Buffer gtnh.quest1262.desc=It's EV, ok?%n%n§3Complete one task. # Quest.1263 - §a§lBlue Steel gtnh.quest1263.name=§a§lBlue Steel gtnh.quest1263.desc=Sunnarium batteries are made out of blue steel: a mixture of steel, black steel, brass and rose gold. # Quest.1264 - EV Sunnarium Battery gtnh.quest1264.name=EV Sunnarium Battery gtnh.quest1264.desc=Small Sunnarium batteries are EV tier. Some might think they're cheaper than Lapotrons, but it depends on Sunnarium. And they hold less energy. # Quest.1265 - EV GT++ Batteries gtnh.quest1265.name=EV GT++ Batteries gtnh.quest1265.desc=Want cheaper EV batteries? Mash your old ones together, and somehow it works! # Quest.1266 - Low Voltage Transformer gtnh.quest1266.name=Low Voltage Transformer gtnh.quest1266.desc=It's possible to run MV machines while still in LV tier. Build a transformer and use 4 power sources 32 eu/t to power one 128 eu/t machine. You can change the mode of a transformer with a soft mallet. If the transformer is wired and loaded then DO NOT change the mode otherwise there probably will be a big explosion. Be careful when switching directions - better to break and replace than rotate with the wrench and blow up a line of machines.%n%nTransformers will transform§r power up OR down, depending on the mode, which you switch with a soft mallet. Up means 4A LV to 1A MV, while down means the reverse.%n%nIn step down mode (which is the default), the large dot is the input. In step up mode, it's the output. §4DO NOT MIX THIS UP IF YOU DON'T WANT AN EXPLOSION!§r LV machines that receive MV power explode! If the transformer is connected to power, or was in the past, then DO NOT change the mode with stuff connected, otherwise there probably will be a big §4explosion§r. It's better to break and re-place (to get rid of stored power) than rotate with the wrench and blow up a line of machines. Make sure to also disconnect the nearby wires with a wire cutter too. # Quest.1267 - Medium Voltage Transformer gtnh.quest1267.name=Medium Voltage Transformer gtnh.quest1267.desc=These work the same as the LV ones, but 1 tier higher. # Quest.1268 - LV High-Amp Transformer gtnh.quest1268.name=LV High-Amp Transformer gtnh.quest1268.desc=If you need a transformer with more than 4A you need a high amp transformer. You can input 4A MV and output 16A LV. Useful for running lots of LV machines. Its mode can be changed with a soft mallet, just like before. # Quest.1269 - Low Voltage Power Transformer gtnh.quest1269.name=Low Voltage Power Transformer gtnh.quest1269.desc=If you need even more amps then craft a power transformer. This one is 16A -> 64A. The soft mallet is still how you change modes. # Quest.1270 - Time for a Spade gtnh.quest1270.name=Time for a Spade gtnh.quest1270.desc=This item is a combined Weeding Trowel, Hoe and Shovel. If you're the type that accidentally does things, only use this when necessary, as it's easy to mess up and use it to harvest/destroy your crops when you wanted to get rid of a weed.%n%nYou can use it to get seeds from crops when they're §9immature§r using §6right-click§r at very low rates. Using §4left-click§r when §9immature§r will result in nothing.%n%nIf it's §amature§r, use §6left-click§r to have a higher chance of a seed dropping. Using §4right-click§r when §amature§r will result in lower seed drops than punching it normally.%n%nKeep in mind that the higher the tier/stats of the crop, the lower the chances. By a lot.%n%n§3The formula is 1+tanh((-1)(X+5((-Re/2)+Gr+Ga)/21)/12); X=0 to 16%n%nWhere Re, Gr, Ga are respectively Resistance, Growth and Gain stat of the crop, and X is tier. Don't ask me whether this is for L/R-click, ask bart or look at the code. # Quest.1271 - §9§lHV Extruder gtnh.quest1271.name=§9§lHV Extruder gtnh.quest1271.desc=The HV Extruder is needed to extrude tough metals like Tungstensteel and HSS. # Quest.1272 - Wheaty Juice gtnh.quest1272.name=Wheaty Juice gtnh.quest1272.desc=The first step to brew beer or other alcoholic fluids is wheaty juice. # Quest.1273 - §5§lBrewing, the Industrial Way gtnh.quest1273.name=§5§lBrewing, the Industrial Way gtnh.quest1273.desc=If you want brews or alcohol, I recommend you to build one of these. You might have noticed that you cannot build a brewing stand without Thaumcraft. But fear not, you can still find them in secret rooms on the first floor of some roguelike dungeons or ur-ghast towers. Better get searching... # Quest.1274 - §5§lFerment Your Brew! gtnh.quest1274.name=§5§lFerment Your Brew! gtnh.quest1274.desc=What's better than lame brews? Alcoholic brews! Get one of these to make beer, rum or even vodka. # Quest.1275 - Fake Jagermeister gtnh.quest1275.name=Fake Jagermeister gtnh.quest1275.desc=Jagermeister is a common drink in Germany, why don't you grab a bottle? This one seems to be a cheap fake tho... # Quest.1276 - Korn and Doppelkorn gtnh.quest1276.name=Korn and Doppelkorn gtnh.quest1276.desc=Korn is german for wheat. That's why this special alcoholic brew is named like this. Doppelkorn means double-wheat. # Quest.1277 - Sugarcanes gtnh.quest1277.name=Sugarcanes gtnh.quest1277.desc=Sugarcanes are a source of sugar, and therefore alcohol. If you want some rum or sugar, you'll need these. # Quest.1278 - Vodka gtnh.quest1278.name=Vodka gtnh.quest1278.desc=Vodka is Russian for "small water". It is a rather high proof alcoholic fluid. # Quest.1279 - §6§lFirestone Ore/Dust gtnh.quest1279.name=§6§lFirestone Ore/Dust gtnh.quest1279.desc=Firestone ore is used to make some BC machines like the filler, and some other stuff. Unforunately, it's in the nether...at the bottom of the lava ocean! %n%nHere are some tips for finding it:%n%n-Firestone only spawns in deep lava, at least 6 deep. It will only replace netherrack, so a fjord filled with soulsand won't have any. Can you think of ways to check the lava depth, and what's down there?%n-Alternatively, if you keep your head at just the correct height above the lava and at the correct angle, you'll be able to see underneath it - surely there must be a hovering jetpack?%n-...or just look for the biome when your cursor is over the JM map. Hell is the default one that has netherrack.%n%nFirestone can be mined with the GT miners, if you place it within horizontal range. Firestone ore and products will cause random fires to start nearby, so get it into a backpack quickly! # Quest.1280 - The industrial way gtnh.quest1280.name=The industrial way gtnh.quest1280.desc=Making rum can be automated, but you need to follow this industrial way for it. # Quest.1281 - Rum gtnh.quest1281.name=Rum gtnh.quest1281.desc=Rum. Yummy! # Quest.1282 - The gathering: Sugar gtnh.quest1282.name=The gathering: Sugar gtnh.quest1282.desc=Stockpiling sugar might be a good idea if you have a sweet tooth. Or not? # Quest.1283 - Honey for sugar. gtnh.quest1283.name=Honey for sugar. gtnh.quest1283.desc=Since honey contains a lot of sugar, it might be a good idea to get some honey.%n%n§3§3Just having the fluid in cells or buckets in your inventory lets the quest detect and consume it. # Quest.1284 - Wasps honey gtnh.quest1284.name=Wasps honey gtnh.quest1284.desc=Giant wasps can be found in the Nether. Quick! Sneak into their hive and steal some honey!%n%n§3§3Just having the fluid in cells or buckets in your inventory lets the quest detect it. # Quest.1285 - §5§lDiamond Spikes gtnh.quest1285.name=§5§lDiamond Spikes gtnh.quest1285.desc=Diamond Spikes damages mobs (or you!) that touch any side of it other than the bottom. With 7 attack damage, the Spike does as much damage as a Diamond Sword. Mobs will not walk around the block, but will try to walk over it as if it were a regular solid block. Most explosions won't destroy the Spike because it has a very high blast resistance.%n%nThese can also be enchanted with all the enchantments a regular diamond sword would receive. This includes Looting and Sharpness, which function exactly as it does on a sword. Interestingly, mobs killed by the Diamond Spike will return experience as if killed by the player.%n%nThere are weaker versions, but who wants that? If you happen to want the last hit, you might want the wooden ones though. # Quest.1286 - Primal Shrooms gtnh.quest1286.name=Primal Shrooms gtnh.quest1286.desc=Primal shrooms allow you to refill wands easier before you can move nodes to your base.%n%nGo and find some Vishrooms in a magical forest biome. Try using a Nature's Compass. Or buy some using coins if no biome is close to your location.%n%n2 pumpkins and 4 tiny piles of stone dust are the perfect combo to make these.%n%nWhenever they're fully grown, you can break them to get some vis orbs to drop, just like enemies do. You do need to be holding the wand to collect it though. For these to grow, they will need a certain light level. # Quest.1287 - Vishroom gtnh.quest1287.name=Vishroom gtnh.quest1287.desc=Magic mushrooms whoooo! # Quest.1288 - Hops, the Source of Beer gtnh.quest1288.name=Hops, the Source of Beer gtnh.quest1288.desc=If you don't want pure alcohol, but beer, get some hops by crossbreeding IC2 crops. # Quest.1289 - §9§lHV Bender gtnh.quest1289.name=§9§lHV Bender gtnh.quest1289.desc=An HV Bender is 4x faster than your LV Bender, but it also opens up an important recipe - Tin Cans! %n%nWith this bender you can turn Tin Casings into Tin Cans. Using the Tin Cans with food in a Canner will make Canned Food. This can stack up to 64, and will fully restore your shanks - no need to rotate food types any more! You will eat as much as you need with one click. One drawback is you will no longer get the Well Fed buff with its slight health regen bonus, nor will you gain more hearts from eating new food. Also, these cans don't fit in the lunch bag or lunch box so you don't need those any more. # Quest.1290 - Imma Chargin' My... gtnh.quest1290.name=Imma Chargin' My... gtnh.quest1290.desc=Charged certus quartz is one of the basic components for a lot of AE recipes. Just mix some certus quartz and redstone dust to get charged certus quartz dust.%n%nUse the autoclave to make crystals. Or if you have lots of sodium, you can use the chemical reactor recipe. You can also make the charger to go directly from crystal to charged crystal, but it's not very fast. The charger can connect directly to a GT cable or a fluix cable from the bottom.%n%n§3Note that some recipies only have a chance of producting a charged crystal, which is true of many of these. # Quest.1291 - Keeping Your Network Happy gtnh.quest1291.name=Keeping Your Network Happy gtnh.quest1291.desc=Helps with fluctuating power. Energy cells store up to 200,000 AE. They do not accept power directly but are used to buffer some power in an already existing ME network. Energy Cells do not use a channel. # Quest.1292 - Storing Your ME Data gtnh.quest1292.name=Storing Your ME Data gtnh.quest1292.desc=A block designed to do one thing, store storage cells. This block holds 10 storage cells so you can tightly pack your storage into a very small space. ME drives show their contents and the storage cell status on the front of the drive face.%n%nRed - Indicates the storage cell is full.%nOrange - Indicates the storage cell cannot hold any more types, but it can store more items.%nGreen - Indicates the cell can hold more types, or more items.%nBlack - Indicates there is no channel, or power is offline.%n%nIt's important to note, that without an ME Network this block does nothing. It's only useful when combined with a way to input, and output items, and requires 2 AE/t power to function, and additional power for each storage cell stored inside it.%n%nAbout Priority: Many devices in AE2 have a priority setting, this determines what gets items first. This is useful in some situations, but not so much in others. Higher number = higher priority. # Quest.1293 - (Deprecated) Safety First! gtnh.quest1293.name=(Deprecated) Safety First! gtnh.quest1293.desc=This storage cell housing is blast proof and stores only 3 cells.%n%n§4Also super buggy (graphically). # Quest.1294 - Speeding Up Growth gtnh.quest1294.name=Speeding Up Growth gtnh.quest1294.desc=Used to accelerate the process of purifying crystals, which allows you to create pure certus quartz crystal, pure nether quartz crystal and pure fluix crystal. Must be powered by an ME Network via the sides with the +, and consumes a steady 8 ae/t while plugged in. Crystal Seeds must be in an adjacent water block to be affected - the seeds will shimmer more rapidly when in the presence of a powered crystal growth accelerator. These do not use a channel. # Quest.1295 - Perfecting Crystal Growth gtnh.quest1295.name=Perfecting Crystal Growth gtnh.quest1295.desc=The crystal growth chamber is used for fast crystal growth, and it is possible to increase its speed by installing acceleration cards in an upgrade slot. It works more like a normal device, with the crystals growing in its internal inventory. Unlike the more primitive versions, it doesn't use power when not in use. It also doesn't use a channel. # Quest.1296 - Purifying the Impure gtnh.quest1296.name=Purifying the Impure gtnh.quest1296.desc=The purified versions of Nether, Certus and Fluix crystals can be grown from seeds made in the assembler from crystal dust and sand.%n%nThey can be grown in-world for free by dropping them in water, or at a much faster rate in a GT Autoclave.%n%n§3Distilled water reduces the recipe time in the Autoclave by half.%n # Quest.1297 - Dragon Essence gtnh.quest1297.name=Dragon Essence gtnh.quest1297.desc=Need some Dragon essence? Buy some! # Quest.1298 - Wireless Setup gtnh.quest1298.name=Wireless Setup gtnh.quest1298.desc=Allows you to configure which users, and what permissions the users have with the ME System. By existing it enforces permissions on the usage of the system.%n%nThe security system does not prevent destructive tampering, removing cables / machines or breaking of drives. If you need to protect your system from physical vandalism you will need another form of physical security. This block provides network level security.%n%nThe player who places the ME security terminal has full control over the network and cannot exclude himself any rights. By adding a blank biometric card you define a default behavior for every player who has no biometric card registered.%n%nIn addition to security on the software layer, you can link up your wireless terminal with the network and access it wirelessly.%n%nIf you have one on your main network, your subnets may also need one to have access to your main network, but this is not always the case depending on how you set it up.%n%n%nThe ME Wireless Access Point wireless access via a wireless terminal. Range and power usage is determined based on the number of wireless boosters installed into the ME wireless access point. A network can have any number of ME wireless access points with any number of wireless boosters in each one, allowing you to optimize power usage and range by altering your setup. # Quest.1299 - Dense Boys gtnh.quest1299.name=Dense Boys gtnh.quest1299.desc=Giving your network even more stability. Dense energy cells store AE energy up to 1.6 million units. They do not accept power directly but are used to buffer power in an already existing ME Network. # Quest.1300 - ME in the Ether gtnh.quest1300.name=ME in the Ether gtnh.quest1300.desc=After you link up the wireless terminal in the ME security terminal, it grants portable access to the ME network. Put it into a charger to recharge it.%n%nHolds 1.6m AE in its battery and drains 1 AE/t for each block you are away from the nearest ME wireless access point.%n%nCharge your Wireless Terminals (and the successors) with an EIO Wireless Charger if you don't want to wait a century for them to charge. # Quest.1301 - Annihilation and Formation gtnh.quest1301.name=Annihilation and Formation gtnh.quest1301.desc=Formation Core - a component which can convert energy back into matter.%nAnnihilation Core - a component which can convert matter into energy.%nGates all network I/O. # Quest.1302 - Interfacing with Machines gtnh.quest1302.name=Interfacing with Machines gtnh.quest1302.desc=The ME Interface is the only component which can be used as a part, or as a Block. Crafting an ME interface in either form by itself produces the other form. The thin form is useful if you want to provide several different interfaces in a single block of physical space, but each will need its own channel. The block form lets multiple other blocks connect to a single ME interface, using only one channel for the interface. The ME Interface acts as an in between when working with pipes, tubes, networks, or machines from other mods.%n%n§3If you're using a resource pack and the interface's GUI doesn't show up properly, you'll need to delete the assets\appliedenergistics2\textures\guis\interface.png file in your resourcepack zip file. # Quest.1303 - Interfacing with Inventories gtnh.quest1303.name=Interfacing with Inventories gtnh.quest1303.desc=The ME storage bus, when attached to another inventory block in the world lets you access that inventory via networked functions. This allows you to use chests, barrels, or other types of item storage in your networks.%n%nThe storage via the ME storage bus is bi-directional, it can both insert, or extract items from the inventory block it is attached to as long as the ME storage bus has its required channel.%n%nThe UI allows you to control which items are selected as storable items, this selection has no effect on what items can be extracted once they are in the storage.%n%nThe storage bus will function with nearly any inventory block, including ME Interfaces, Minefactory Reloaded DSUs, Factorization barrels, JABBA Barrels, and Better Storage crates. They can also be used to route items passively into Buildcraft pipes.%n%nIf you place a storage bus on an ME Interface the storage bus will be able to interact with the full contents of the target network, unless that interface is configured to store items inside itself, in which case it will see those stored items. # Quest.1304 - Interfacing with Tanks gtnh.quest1304.name=Interfacing with Tanks gtnh.quest1304.desc=Storage bus for fluids only. # Quest.1305 - For Fluid Recipes gtnh.quest1305.name=For Fluid Recipes gtnh.quest1305.desc=Placing your fluid crafting patterns in a Dual Interface. That will allow AE2 to push the fluids and items both. Note. Fluids are being sent first, then items. # Quest.1306 - Extracting Items From the Network gtnh.quest1306.name=Extracting Items From the Network gtnh.quest1306.desc=The ME export bus extracts items from the ME network's networked storage and places them into the inventory it faces. You must configure which items it will insert, leaving the configuration blank will result in nothing. The ME export bus will try to export any of the items on its list skipping over those it cannot fit into the destination. This is the functional opposite of the ME import bus. # Quest.1307 - Dragon Essence II gtnh.quest1307.name=Dragon Essence II gtnh.quest1307.desc=Need some Dragon essence? Buy some! # Quest.1308 - Inserting Items Into the Network gtnh.quest1308.name=Inserting Items Into the Network gtnh.quest1308.desc=Pulls items from the inventory it is pointed at and places them into the ME network's networked storage. You can specify which items it will pull out via the UI, else it tries to pull out any item in the adjacent inventory. The ME import bus will attempt to import any possible options, even if 1 or more of the configured items cannot be stored. This is the functional opposite of the ME export bus.%n%nWhen your machines are very fast, it's better to have them output directly into an ME interface instead, since that works instantly. # Quest.1309 - Emptying Tanks gtnh.quest1309.name=Emptying Tanks gtnh.quest1309.desc=Import Bus for Fluids only. # Quest.1310 - Something to Put Your Components in gtnh.quest1310.name=Something to Put Your Components in gtnh.quest1310.desc=An empty storage container, you can insert the vanilla AE2 storage cell parts into it to create a usable storage cell.%n%nYou can also craft it with the storage components when making them to skip combining them. # Quest.1311 - AE Tier 1 Item Storage gtnh.quest1311.name=AE Tier 1 Item Storage gtnh.quest1311.desc=The main processor for 1K and 4K cells.%n%nAs an alternative to storing items in ME, you can use a storage bus connected to other blocks. A common tactic is to connect to a bank of Compressed Chests or even a Drawer Controller in this way. This can help reduce the power requirements in your AE system.%n%n§cNote that using external storage like this can significantly harm server performance and may be banned on some servers!%n%nSuper and Quantum chests do not have TPS issues.§r # Quest.1312 - Automating Crafting gtnh.quest1312.name=Automating Crafting gtnh.quest1312.desc=Is a component of the crafting CPU multiblock. This particular block provides the CPU with no additional features, but can be used as a "filler" block and as a crafting ingredient for the crafting storage, monitor and co-processing units. # Quest.1313 - 1k Item Storage Cell gtnh.quest1313.name=1k Item Storage Cell gtnh.quest1313.desc=Lowest tier storage cell, which can contain 1,024 bytes of storage. 1,024 bytes of storage can hold 127 stacks of a single item, or 65 stacks, while holding 63 different items. The 1k storage cell uses 8 bytes of data to store a single type.%n%nWhen placed inside a drive or chest will consume 0.5 ae/t. It must be in an ME drive or ME chest to be usable.%n%nYou can remove the 1k ME storage component by fully emptying the storage cell, and sneak clicking it in your hand.%n%nYou can format it in the cell workbench. # Quest.1314 - 1k Component gtnh.quest1314.name=1k Component gtnh.quest1314.desc=Smallest storage component, used to make 1k ME storage cells, or can be upgraded to make 4k ME storage components. Can be recovered from a crafted 1k ME storage cell by fully emptying the storage cell, and shift clicking it in your hand. # Quest.1315 - 1k Crafting Storage gtnh.quest1315.name=1k Crafting Storage gtnh.quest1315.desc=Component of the crafting CPU which provides 1024 bytes of storage for crafting. The Crafting Storage blocks are the only necessary part. Each crafting CPU multiblock allows for a separate crafting job (this is different from sub-tasks of the same job). The more items in the recipe and sub-recipes, the more crafting storage you'll need. Having one big and a couple small might be a good idea, but remember it will try to use the best one available first when you order a craft. They are also used when a crafting card requests a craft, so you'll need several separate ones if you intend to use those a lot. A crafting CPU multiblock uses only one channel, regardless of it's size. It must be square to form. # Quest.1316 - 4k Item Storage Cell gtnh.quest1316.name=4k Item Storage Cell gtnh.quest1316.desc=Second tier storage cell, which can contain 4,096 bytes of storage. 4,096 bytes of storage can hold 508 stacks of a single item, or 260 stacks, while holding 63 different items. The 4k storage cell uses 32 bytes of data to store a single type.%n%nWhen placed inside a drive or chest will consume 1.0 ae/t. # Quest.1317 - 4k Component gtnh.quest1317.name=4k Component gtnh.quest1317.desc=Second smallest storage component, used to make 4k ME storage cells, or can be upgraded to make 16k ME storage components. Can be recovered from a crafted 4k ME storage cell by fully emptying the storage cell, and shift clicking it in your hand. # Quest.1318 - 4k Crafting Storage gtnh.quest1318.name=4k Crafting Storage gtnh.quest1318.desc=Component of the crafting CPU which provides 4,096 bytes of storage for crafting. # Quest.1319 - AE Tier 2 Item Storage gtnh.quest1319.name=AE Tier 2 Item Storage gtnh.quest1319.desc=The main processor for 16k and 64k cells. # Quest.1320 - §6§lAdvanced Compressor gtnh.quest1320.name=§6§lAdvanced Compressor gtnh.quest1320.desc=The MV compressor is twice as fast as the LV one but uses 4x the power. # Quest.1321 - §6§lAdvanced Macerator gtnh.quest1321.name=§6§lAdvanced Macerator gtnh.quest1321.desc=The MV macerator is twice as fast as the LV one but uses 4x the power. # Quest.1322 - §6§lAdvanced Centrifuge gtnh.quest1322.name=§6§lAdvanced Centrifuge gtnh.quest1322.desc=The MV centrifuge is twice as fast as the LV one but uses 4x the power. # Quest.1323 - §5§6§lBiomass gtnh.quest1323.name=§5§6§lBiomass gtnh.quest1323.desc=Chose the IC2 or the gregtech way to make biomass. Water and Bio Chaff is needed.%n%nYou can also use the pyrolyze oven to make biomass in a more efficient way if you make it.%n%nNote that forestry has it's own biomass as well. It can also be made into fermented biomass like this kind. Choose which kind you want to make later on yourself. # Quest.1324 - §6§lAdvanced Fluid Extractor gtnh.quest1324.name=§6§lAdvanced Fluid Extractor gtnh.quest1324.desc=The MV fluid extractor is twice as fast as the LV one but uses 4x the power.%n%nTo make bio diesel you need seed oil or fish oil. Seeds give seed oil and fish produce fish oil when placed in a fluid extractor. # Quest.1325 - Dagger of Sacrifice gtnh.quest1325.name=Dagger of Sacrifice gtnh.quest1325.desc=Time to get more blood. Mobs are a good source for more blood. Transform your knife of sacrifice in your tier 2 altar into a dagger of sacrifice. # Quest.1326 - Co-Processing gtnh.quest1326.name=Co-Processing gtnh.quest1326.desc=Component of the crafting CPU which provides additional item delivery from the CPU to the ME Interface for crafting.%n%nThis can be used to make more assemblers active in parallel for the job, and thus increase overall crafting speed. These only help if your setup has steps properly separated so the system can run multiple tasks in parallel, or even split the same pattern across multiple interfaces. # Quest.1327 - Recipe Patterns gtnh.quest1327.name=Recipe Patterns gtnh.quest1327.desc=Save patterns onto these to do autocrafting. They go into molecular assemblers and ME interfaces. # Quest.1328 - Pattern Terminal gtnh.quest1328.name=Pattern Terminal gtnh.quest1328.desc=A specialized version of the ME crafting terminal designed to encode blank patterns into encoded patterns.%n%nLets you browse the contents of your network like other terminals, but also contains an area for designing patterns. There are two modes for pattern encoding. Crafting patterns, and processing patterns. Processing patterns are designed for use with machines that do not use standard crafting recipes - such as furnaces, or other machines. To select between modes, click the button to the right of the interface: when it shows a standard crafting table, it will create crafting patterns, and when it shows a furnace, it will create processing patterns.%n%nFor crafting patterns ("Crafts..."), you specify the input crafting materials on a standard 3x3 crafting grid, and the output materials are determined automatically.%n%nFor processing patterns ("Creates..."), you specify the input materials and output materials, including quantity, by placing stacks of items in the interface. If a processing operation is not guaranteed to succeed (such as secondary products from some machines), it will not work correctly as a processing pattern.%n%nWhen designing crafting patterns you can click the output to extract a crafted item as long as you have the materials required to craft the item.%nDon't forget to enable oredict substitution where needed. # Quest.1329 - ME in Your Cleanroom gtnh.quest1329.name=ME in Your Cleanroom gtnh.quest1329.desc=Wireless Connectors are a close range Quantum Network Bridge alternative.%nConnections are point-to-point - you can't connect more than 2 blocks together. Each block will use 10 + distance * ln(distance^2 + 3) AE/t. Does not work across dimensions. Power needs to be provided on only one side. Up to 32 channels can be transferred through the connection. Can connect directly to dense cables. The Wireless Connector itself does not use any channels. # Quest.1330 - Ore Dictionary Output gtnh.quest1330.name=Ore Dictionary Output gtnh.quest1330.desc=The ME ore dictionary export card will attempt to push the configured item/fluid [From the same ore dictionary] from the ME network into a machine or other input inventory. To configure an item/liquid, type in the item's name [e.g. if you want to export all ores put "ore*"]. The rate of export is very fast.%n%n§3PS: Use §6crushed* & !crushedPurified* & !crushedCentrifuged*§3§3 to get any crushed ore, but not ore that has been washed, then crushed (to get purified) or run through the thermal centrifuge.§r%n%nThe card can be used in more devices, and causes less lag, but works in a similar way. Put it inside a bus and set the filter using the T looking button that appears. The standalone bus is no longer craftable. # Quest.1331 - To Link P2P Busses gtnh.quest1331.name=To Link P2P Busses gtnh.quest1331.desc=A small item that can be used to store, copy, and paste settings. Shift + right click on a configurable object to save the settings onto the memory card, then right click on any other block of the same type to paste the settings. Shift + right click on a non-configurable object (or the air) to clear. They are also used to link the input P2P tunnel to the corresponding output P2P tunnels. They can also link Vis Relays to compatible devices. # Quest.1332 - Compressed Solar LV gtnh.quest1332.name=Compressed Solar LV gtnh.quest1332.desc=The power of the sun x10. This solar panel works like 10 regular ones, but costs only 9. How is this possible? Magic! NOTE: They give out GT EU. NO TRANSFORMER NEEDED! # Quest.1333 - Essentia Generator: Potentia gtnh.quest1333.name=Essentia Generator: Potentia gtnh.quest1333.desc=Aren't you tired of voiding all that useless potentia essentia? Well here's the solution:%nA generator that consumes potentia and outputs GT EU NO TRANSFORMER NEEDED! # Quest.1334 - Essentia Generator: Auram gtnh.quest1334.name=Essentia Generator: Auram gtnh.quest1334.desc=This Generator is quite tricky. It requires Auram Essentia, that isn't that common, but its output is nice. # Quest.1335 - Infused Solars gtnh.quest1335.name=Infused Solars gtnh.quest1335.desc=Compressed Solar Panels can be infused with Aspects for certain additional features. Check them out and choose one of them. # Quest.1336 - Double Compressed Solar gtnh.quest1336.name=Double Compressed Solar gtnh.quest1336.desc=100EU/t for 72x1EU/t Solars? Sounds like a good deal. Get one of these. They can be Infused as well. # Quest.1337 - Even More Infused gtnh.quest1337.name=Even More Infused gtnh.quest1337.desc=You can infuse double or triple compressed solars as well. # Quest.1338 - Triple Compressed Solar gtnh.quest1338.name=Triple Compressed Solar gtnh.quest1338.desc=Triple Compressed Solars. Yes, that's right. They are a bit more expensive than their lower counterparts, 576 Solars in total. But they give out 1,000 GT EU per tick and have no need to be cleaned. How so? Magic. # Quest.1339 - Essentia Generator: Ignis gtnh.quest1339.name=Essentia Generator: Ignis gtnh.quest1339.desc=So, you got rid of the Potentia, maybe you don't want Ignis, but Potentia? Get this one to be able to burn Ignis. # Quest.1340 - Essentia Generator: Arbor gtnh.quest1340.name=Essentia Generator: Arbor gtnh.quest1340.desc=When using magical plants to get Praecantatio Essentia, you'll end up with a couple dozen of Arbor Essentia jars. But no worries! This generator runs on Arbor! Awesome! # Quest.1341 - Essentia Generator: Aer gtnh.quest1341.name=Essentia Generator: Aer gtnh.quest1341.desc=Sugarcanes to power...? This generator runs on Aer Essentia, it might not be as powerful as it's counterparts, but it's fuel is cheap. # Quest.1342 - Essentia Generator: Lucrum gtnh.quest1342.name=Essentia Generator: Lucrum gtnh.quest1342.desc=This highly-warped, high-power Essentia generator is a lifesaver, when you run out of energy. Just toss some gold into your Arcane Furnace and burn the Lucrum you get. # Quest.1343 - Works like in anime! gtnh.quest1343.name=Works like in anime! gtnh.quest1343.desc=You want to fly. Badly. So go and ductape wings! # Quest.1344 - Angel Wings gtnh.quest1344.name=Angel Wings gtnh.quest1344.desc=Since you have access to better materials than cardboard now, you wanted to make wings. Angel wings. # Quest.1345 - Secret-Angel-Assasin gtnh.quest1345.name=Secret-Angel-Assasin gtnh.quest1345.desc=Infusing your Wings with Nano-Technologies seems to be the next step, to further improve them and combine magic and technology. # Quest.1346 - Dropped in Asgard, Fallen to Earth gtnh.quest1346.name=Dropped in Asgard, Fallen to Earth gtnh.quest1346.desc=You've heared rumors of a mighty weapon, dropped in Asgard and fallen to earth. Could this be the mystical Item? # Quest.1347 - Repaired it! gtnh.quest1347.name=Repaired it! gtnh.quest1347.desc=Sadly enough, the hammer was broken. But you have the skills and the knowledge to repair it, don't you? # Quest.1348 - Super-Mjollnir gtnh.quest1348.name=Super-Mjollnir gtnh.quest1348.desc=Additional tweaks to your Mjollnir have changed it. Now you can summon some Guardian Snowmen to help you out! # Quest.1349 - Electrogoggles gtnh.quest1349.name=Electrogoggles gtnh.quest1349.desc=As you wander with your Goggles of Revealing you noticed that they tend to break easy. So craft yourself some electric ones that just need to be charged again! # Quest.1350 - Nano Goggles gtnh.quest1350.name=Nano Goggles gtnh.quest1350.desc=The #1 product for spies and wanna-be-spies. Nano-Goggles. Don't you want one of these too? But they are sold out? Craft some! # Quest.1351 - Quantum Goggles gtnh.quest1351.name=Quantum Goggles gtnh.quest1351.desc=As you continue to progress, you notice that your black goggles don't match your nice white and shiny armor. You decide to get a pair of white ones. # Quest.1352 - Goggles > 9000 gtnh.quest1352.name=Goggles > 9000 gtnh.quest1352.desc=This special pair of goggles recharges itself while you wander in sunlight. How convenient. # Quest.1353 - Sparking Nitor...? gtnh.quest1353.name=Sparking Nitor...? gtnh.quest1353.desc=YELLOW! What an ugly color! I want PURPLE Nitor! Get me some and you'll receive something nice in exchange. # Quest.1354 - Rechargeable Scribing Tools gtnh.quest1354.name=Rechargeable Scribing Tools gtnh.quest1354.desc=Are you tired of getting all the Ink for your scribing and you don't want to use your blood either? Get this Hi-Tech Scribing Device which will make your life much easier! Treat it like an HV battery - charge in any HV machine's battery slot, or in an HV battery buffer. # Quest.1355 - Angel Wings - Ultra Force! gtnh.quest1355.name=Angel Wings - Ultra Force! gtnh.quest1355.desc=From ore to ingot, from nano to quantum, as you progress, your technology level increases, so should your wings as well. # Quest.1356 - Angel Wings - Combine! gtnh.quest1356.name=Angel Wings - Combine! gtnh.quest1356.desc=The last step is to combine the quantum armor with your quantum wings. # Quest.1357 - Electric Hoe-ing gtnh.quest1357.name=Electric Hoe-ing gtnh.quest1357.desc=While the Hoe of Growth breaks easily, we have a fix for you! Get this one and simply recharge it when it's empty. # Quest.1358 - EU->VIS gtnh.quest1358.name=EU->VIS gtnh.quest1358.desc=This device allows you to charge your wands using EU, but it costs 10kEU per Vis restored. # Quest.1359 - Press and Hold the B Button to Block! gtnh.quest1359.name=Press and Hold the B Button to Block! gtnh.quest1359.desc=This focus allows you to block any incoming damage. Sneak away if you're fighting an enemy too strong for you! # Quest.1360 - Reactor Shielding 2.0 gtnh.quest1360.name=Reactor Shielding 2.0 gtnh.quest1360.desc=Shield Blocks - explosion proof - single use. Get a couple of these to shield your reactor! # Quest.1361 - What the Heck...? gtnh.quest1361.name=What the Heck...? gtnh.quest1361.desc=You found a yellow-ish glowing ball. It might be useful later on. # Quest.1362 - The One Ring gtnh.quest1362.name=The One Ring gtnh.quest1362.desc=So you found it. The One Ring, forged by a mighty Dark Wizard. A strange feeling tells you to put it on. The Ring seems to whisper to you as well...%n%n§4Yeah, maybe don't do that. Unless you like tons of warp and withers spawning on your ass, blowing up your base.§r%n%nThe ring may make you §1invisible§r and §1invincible§r, but not only does it collect §5warp§r itself, it piles it on you as well. After an hour the amount SIGNIFICANTLY increases so try not to wear it that long unless you have a pure tear handy. You can also expect other effects, and the ring to not want to come off either. # Quest.1363 - Trigger:Ring gtnh.quest1363.name=Trigger:Ring gtnh.quest1363.desc=No Description # Quest.1364 - Trigger:Mjolnir gtnh.quest1364.name=Trigger:Mjolnir gtnh.quest1364.desc=Find a mjolnir # Quest.1365 - Trigger:Ballthingy gtnh.quest1365.name=Trigger:Ballthingy gtnh.quest1365.desc=Find? or make a LS # Quest.1366 - Ocean Bees gtnh.quest1366.name=Ocean Bees gtnh.quest1366.desc=Want some Ocean Bees? Since some servers don't generate ocean biomes, buy some! # Quest.1367 - Upgrade Your Forestry Backpack gtnh.quest1367.name=Upgrade Your Forestry Backpack gtnh.quest1367.desc=With your woven silk you can upgrade your Forestry backpacks. Each Pack has 45 slots.%n%nYou need a carpenter, your old backpack and a bit of seed oil.%n%nIf the recipe isn't working, put the bag in a crafting grid to reset its nbt data. After removing anything in it of course. # Quest.1368 - Stuck in the Twilight Forest? gtnh.quest1368.name=Stuck in the Twilight Forest? gtnh.quest1368.desc=If you're in the Twilight Forest and your portal gets broken, you're kinda stuck. Every 24h you're able to exchange some materials to get a new portal crystal to escape.%n%n§3Also consider making an extra yourself and sticking it in a chest on the TF side, just in case. # Quest.1369 - Where'd I Put That Amber? gtnh.quest1369.name=Where'd I Put That Amber? gtnh.quest1369.desc=Every Thaumcraft Infused Stone vein has a bit of amber ore in it. I'm sure you have a bunch by now.%n%n§3BTW, GT tools made of amber have silk touch, if you wanted that for something, hint, hint. # Quest.1370 - Light It Up! gtnh.quest1370.name=Light It Up! gtnh.quest1370.desc=The arcane lamp creates additional light sources which acts like a Torch in a sphere with a radius of 16 blocks centered on it. This will include caves or other areas behind walls. That might be useful... One downside, it might put a light where one isn't wanted, like inside an EBF. %n%nWhen attached to the base of an arcane bore, the arcane lamp gains an additional ability: It will light up the tunnel that the bore digs. # Quest.1371 - LOX and Bagels gtnh.quest1371.name=LOX and Bagels gtnh.quest1371.desc=§cNOTE: You cannot directly refill your tanks in a crafting grid anymore!§r%n%nThe LOX canister is an alternate solution to refilling your oxygen tanks.%n%nTo make liquid oxygen you need to put an oxygen cell into a vacuum freezer to get a cell of liquid oxygen. Transfer this liquid oxygen into a tank, and then into a LOX canister.%n%nTo refill your oxygen tanks just put the tank and the LOX canister in the oxygen compressor to transfer oxygen, or use a oxygen collector.%n%nEach LOX canister can fill 4 Heavy Oxygen Tanks, 6 Medium Oxygen Tanks, or 12 Light Oxygen Tanks.%n%nSo much Greggy! # Quest.1372 - Wand Focus Fire gtnh.quest1372.name=Wand Focus Fire gtnh.quest1372.desc=The Wand Focus: Fire is a basic wand focus. When equipped to a wand, it will be able to spew a short-range cone of fire by holding down the right mouse button. Its base vis cost is 0.1 ignis per second.%n%nThis focus can be upgraded at the Focal Manipulator. # Quest.1373 - Wand Focus Excavation gtnh.quest1373.name=Wand Focus Excavation gtnh.quest1373.desc=The Wand Focus: Excavation when equipped to a wand, will emit a green beam of light that will mine blocks of any hardness (except for blocks like Bedrock) from a distance.%n%nIts base vis cost is 0.15 terra per tick that it mines a block. It is also used in operating the Arcane Bore.%n%nThis focus can be upgraded at the Focal Manipulator. # Quest.1374 - Wand Focus Shock gtnh.quest1374.name=Wand Focus Shock gtnh.quest1374.desc=The Wand Focus: Shock when equipped to a wand will shoot a bolt of lightning when the right mouse button is pressed. It homes in slightly to the nearest mob/player from where it is aimed. Its base vis cost is 0.25 air per cast.%n%nThis focus can be upgraded at the Focal Manipulator. # Quest.1375 - Wand Focus Equal Trade gtnh.quest1375.name=Wand Focus Equal Trade gtnh.quest1375.desc=Wand Focus: Equal Trade is a wand focus added by Thaumcraft 4. It is used to switch out blocks in the world with blocks in the player's inventory. Shift right-clicking on a block with it equipped will attune the focus to the block, making it the substitute block. Left-clicking on another block will replace it with the substitute block. Right-clicking will transform a 5x5 area of blocks that have air on one side. This can go through walls or into caves, so be careful. This range can be extended by using a Focal Manipulator. Each use costs 0.05 ordo 0.05 perditio and 0.05 terra.%n%nThis focus can be upgraded at the Focal Manipulator. # Quest.1376 - Wand Focus Frost gtnh.quest1376.name=Wand Focus Frost gtnh.quest1376.desc=The Wand Focus: Frost when equipped to a wand will launch a ball of ice that can bounce off of blocks and mobs if their hardness is high enough. It will inflict Slowness on mobs, freeze water and solidify lava. Its base vis cost is 0.05 aqua 0.02 ignis and 0.02 perditio per cast.%n%nThis focus can be upgraded at the Focal Manipulator. # Quest.1377 - Wand Focus Warding gtnh.quest1377.name=Wand Focus Warding gtnh.quest1377.desc=The Wand Focus: Warding can be used to make blocks invincible. To ward a block, right click on it with a wand or staff with this focus on it. This will make the block invincible until it is unwarded by right clicking it again with the wand. If you attempt to ward glass or other non-opaque blocks, it will break the glass instead. There is a block known as warded glass available within the warded arcana research. You cannot ward Tile Entities either. Take note that only the player who warded the block can unward it.%n%nWarded Blocks are completely indestructible and will produce particle effects similiar to runic shielding when the owner or another player tries to break it. Also, blocks that are affected by gravity (such as sand and gravel) will not fall when warded. Warded blocks cannot be affected by any outside influence such as redstone and pistons. The only way to break the warded block is via the owner right clicking with a wand in hand. Warding a block costs 0.1 aqua, 0.25 ordo and 0.25 terra.%n%nSpecial Note: Warded blocks emit light.%n%nThis focus can be upgraded at the Focal Manipulator. # Quest.1378 - Wand Focus Portable Hole gtnh.quest1378.name=Wand Focus Portable Hole gtnh.quest1378.desc=The Wand Focus: Portable Hole when equipped to a wand will create a temporary 3x3 hole centered on the targeted block that will go 32 blocks. Some blocks cannot be passed through, such as Bedrock. Its base vis cost is 0.1 aer and 0.1 perditio per cast.%n%nThis focus can be upgraded at the Focal Manipulator. # Quest.1379 - Cart With Chunkloader gtnh.quest1379.name=Cart With Chunkloader gtnh.quest1379.desc=When transporting oil from long distances, a train is going to need a chunk loader. Craft one, and I'll give you a second one for free.%n%n§3This quest might not be completable in MP? # Quest.1380 - Wand Focus Pech's Curse gtnh.quest1380.name=Wand Focus Pech's Curse gtnh.quest1380.desc=The Pech's Curse is a rare wand focus which cannot be crafted by the player. It can only be obtained from a Pech Thaumaturge -- either by trading, or by killing it for the drop. (If attacked, the Pech will use it against you!) Its vis cost per shot is 0.1 Perditio, 0.1 Terra and 0.1 Aqua.%n%nThe focus fires a small ball of energy with a bright bluish-green trail. This missile is affected by gravity, so the shots need to be "arced" to hit distant targets. When the shot hits a mob, it does one heart of damage and randomly inflicts one of several effects on the target: Poison, Weakness, or Slowness. A 5th-level upgrade to the focus can make it give all the effects at once.%n%nThis focus can be upgraded at the Focal Manipulator. # Quest.1381 - Wand Focus Primal gtnh.quest1381.name=Wand Focus Primal gtnh.quest1381.desc=The Wand Focus: Primal will hurl an orb of primal energy while holding right-click with it equipped. The orb explodes on impact, and has a small chance to cause other effects, such as creating taint, or a node at the impact site. Its base vis cost changes every tick.%n%nThis focus can be upgraded at the Focal Manipulator. # Quest.1382 - Pimp Your Wand Focus gtnh.quest1382.name=Pimp Your Wand Focus gtnh.quest1382.desc=The Manipulator requires both XP levels and centi-vis in order to upgrade foci. Each Focus can be upgraded a total of five times, with the level and vis cost increasing by 8 for each upgrade. Some upgrades can be applied only at certain levels (often only at level 3), and others have prerequisite upgrades. Some upgrades like Frugal and Potency can be applied multiple times. All upgrades are permanent, and there is currently no way to remove them. # Quest.1383 - Advanced Node Stabilizer gtnh.quest1383.name=Advanced Node Stabilizer gtnh.quest1383.desc=The advanced node stabilizer acts like a normal node stabilizer but with key differences. It will still stop the node it affects from being drained but the node can still drain from other, lesser nodes. It also has a higher chance to improve fading and unstable nodes. The downside is that any nodes it affects will have their recharge rates effectively reduced to nothing. They will recharge at an extremely reduced rate. # Quest.1384 - Wand Focus Efreet's Flame gtnh.quest1384.name=Wand Focus Efreet's Flame gtnh.quest1384.desc=The Wand Focus: Efreet's Flame is a Wand Focus that smelts blocks like a Furnace would when pointed and fired at them. It shoots a beam similar to the Wand Focus: Excavation. Each usage consumes 0.45 Ignis and 0.12 Perditio%n%nThis focus can be upgraded at the Focal Manipulator. # Quest.1385 - Wand Focus Dislocation gtnh.quest1385.name=Wand Focus Dislocation gtnh.quest1385.desc=Wand Focus: Dislocation allows the user to take and place any blocks, even Tile Entities and things usually unobtainable, like Aura Nodes, Energized Nodes, Spawners, planted IC2 Crops, and others.%n%n§4Please use responsibly, and don't move things you shouldn't, like door halves, or some multiblock parts, unless you like the idea of world corruption destroying your world. That said, if you've backed up and play SP, do whatever, so long as you don't complain to us about it.§r §4§r%n%n§4Moving Nodes can cause massive Flux explosions so handle with care.§r%n%nIt uses:%n5 Ordo + 5 Perditio + 1 Terra to take any solid block. %n25 Ordo + 25 Perditio + 5 Terra to take any block with tile entities (such as Chest). %n100 Ordo + 100 Perditio + 20 Terra to take Mob Spawner.%n%nThis focus can be upgraded at the Focal Manipulator. # Quest.1386 - Wand Focus Mending gtnh.quest1386.name=Wand Focus Mending gtnh.quest1386.desc=The Wand Focus: Mending is a wand focus that will slowly mend the Caster's wounds by expending Vis. The Focus consumes 0.45 Aqua and 0.45 Terra per cast, healing half a heart (1 health).%n%nThis focus can be upgraded at the Focal Manipulator. # Quest.1387 - Wand Focus Uprising gtnh.quest1387.name=Wand Focus Uprising gtnh.quest1387.desc=The Wand Focus: Uprising is a wand focus that propels the player in the direction they're facing. When used, the focus consumes 0.15 Aer per cast.%n%nThis focus can be upgraded at the Focal Manipulator. # Quest.1388 - Wand Focus Distortion gtnh.quest1388.name=Wand Focus Distortion gtnh.quest1388.desc=The Wand Focus: Distortion can be equipped on any wand. It protects the caster from "ordinary" projectiles such as arrows, snowballs, and potions. The focus can be enabled by cycling through the foci currently in the player's inventory, which is done with the F-key. The focus consumes 0.04 Aer and 0.08 Ordo per tick from the Vis stored in the wand while in use.%n%nThis focus can be upgraded at the Focal Manipulator. # Quest.1389 - Wand Focus Ender Rift gtnh.quest1389.name=Wand Focus Ender Rift gtnh.quest1389.desc=The Wand Focus: Ender Rift is a Wand Focus that opens the vanilla Ender Chest remotely when the player right-clicks with it. When used, the focus consumes 0.9 Ordo + 0.9 Perditio%n%nThis focus can be upgraded at the Focal Manipulator. # Quest.1390 - Wand Focus Telekinesis gtnh.quest1390.name=Wand Focus Telekinesis gtnh.quest1390.desc=Wand Focus: Telekinesis is a wand focus that can move nearby objects such as dropped items, arrows etc. where you are pointing with the wand, or towards you if you hold the shift key while using it. Consumes 0.05 Aer + 0.05 Perditio per tick used.%n%nThis focus can be upgraded at the Focal Manipulator. # Quest.1391 - Wand Focus Experience Drain gtnh.quest1391.name=Wand Focus Experience Drain gtnh.quest1391.desc=Wand Focus: Experience Drain will drain the player's experience at a rate of 15 xp per tick, restoring vis at a rather fast rate. # Quest.1392 - Wand Focus Shadow Beam gtnh.quest1392.name=Wand Focus Shadow Beam gtnh.quest1392.desc=Wand Focus: Shadowbeam shoots a beam of energy that is reflected by any block and damages everything it passes through. The beam travels a rather short distance though. Consumes 0.15 Aer + 0.25 Ordo + 0.25 Perditio per cast.%n%nThis focus can be upgraded at the Focal Manipulator. # Quest.1393 - Wand Focus Tainted Storm gtnh.quest1393.name=Wand Focus Tainted Storm gtnh.quest1393.desc=Wand Focus: Tainted Storm can be equipped on any wand and will emit a stream of tainted particles which will damage anything in a short distance and inflict Taint Poison for 5 seconds. The focus will also debuff the caster with Flux Flu III for 10 seconds unless enchanted with Antibody. The foci can be enchanted with Frugal, Potency, Enlarge, Antibody and Corrosive. Each cast costs 0.1 Aqua + 0.1 Perditio%n%nThis focus can be upgraded at the Focal Manipulator. # Quest.1394 - Wand Focus Tainted Shockwave gtnh.quest1394.name=Wand Focus Tainted Shockwave gtnh.quest1394.desc=Wand Focus: Tainted Shockwave will release a powerful shockwave around the caster which travels 15-20 blocks and will damage all mobs in the radius and push them back the same as a Knockback II enchantment. After using this foci the caster will be unable to use any other magic for 15 seconds. The foci can be enchanted with Frugal and Enlarge, each level of Enlarge will add 1 block to the shockwave radius. Each cast costs 10 Aqua + 5 Ordo + 10 Terra + 10 Perditio.%n%nThis focus can be upgraded at the Focal Manipulator. # Quest.1395 - Wand Focus Vis Shard gtnh.quest1395.name=Wand Focus Vis Shard gtnh.quest1395.desc=Wand Focus: Vis Shard can be equipped on any wand. While equipped, it can be right-clicked to cast a homing projectile which deals 2-5 damage points. This projectile can bounce off of solid blocks. If the target is not hit in 10 seconds, the projectile disappears. This focus can be enchanted with Frugal, Potency and Persistent.%n%nThis focus can be upgraded at the Focal Manipulator. # Quest.1396 - Wand Focus Dark Matter gtnh.quest1396.name=Wand Focus Dark Matter gtnh.quest1396.desc=Wand Focus: Dark Matter allows the player to cast the projectiles Eldritch Guardians cast. Can be upgraded with Potency, Frugal, Sanity, Diffusion and Corrosive. For each projectile cast the player will get Temporary Warp. This will not happen if the focus is enchanted with Sanity. Enchanting the focus with Diffusion will change its firing mode from single projectiles to short-range black gas which acts as a flamethrower.%n%nEach cast costs 0.2 Ignis + 0.2 Perditio. With Corrosive each cast will cost additionally 0.2 Aqua + 0.3 Ignis%n%nThis focus can be upgraded at the Focal Manipulator. # Quest.1397 - Wand Focus Time gtnh.quest1397.name=Wand Focus Time gtnh.quest1397.desc=Wand Focus: Time can be equipped by any wand. When used during day, will set the time to dusk. When used during night, will set the time to sunrise. Each cast costs 10 of all primal aspects and will make the player unable to use any other foci for 30 seconds. # Quest.1398 - Wand Focus Meteorology gtnh.quest1398.name=Wand Focus Meteorology gtnh.quest1398.desc=Wand Focus: Meteorology can be equipped by any wand. When used during rain will stop rain, when used during sunny weather, will start rain. Each cast costs 10 of each primal aspect and will make the caster unable to use any other foci for 30 seconds. # Quest.1399 - Wand Focus Mage's Mace gtnh.quest1399.name=Wand Focus Mage's Mace gtnh.quest1399.desc=Wand Focus: Mage's Mace can be equipped by any wand and will boost attack damage up to 15 hearts. It can be enchanted with Frugal, Potency and Bloodlust. Each attack with this focus costs 0.5 Perditio.%n%nThis focus can be upgraded at the Focal Manipulator. # Quest.1400 - Wand Focus Blink gtnh.quest1400.name=Wand Focus Blink gtnh.quest1400.desc=Wand Focus: Blink is a very powerful focus allowing to teleport whenever you click, as long as the destination is less then 50 blocks away from you. But, as there is no teleport cooldown, you can travel extremely fast with it. Consumes 3 Perditio per cast.%n%nThis focus can be upgraded at the Focal Manipulator. # Quest.1401 - Infuse Your Focus gtnh.quest1401.name=Infuse Your Focus gtnh.quest1401.desc=Try to add Potency to your Shock Focus. At Level 3 you can add Chain Lightning or Shock Wave. # Quest.1402 - Oriharukon Screws gtnh.quest1402.name=Oriharukon Screws gtnh.quest1402.desc=Enderium screws are nice, but they seem to break if too much vis channels through them. Get some Oriharukon screws. # Quest.1403 - §9§lHV Steam Turbine gtnh.quest1403.name=§9§lHV Steam Turbine gtnh.quest1403.desc=Using Steam as your single power source in HV is pretty difficult. Your fuel automation will have to be very fast, your pipes will have to be very big and the final efficiency of HV Steam Turbines is 66%, much lower than the other generators' 85%. %n%nThis is best used with an efficient furnace, like the GT++ Advanced Furnaces, to power something specific like a farm. Powering your entire automation in your path to an EV, using only these, is a nightmare. If you want more efficiency out of your Steam, consider building a Large Steam Turbine. # Quest.1404 - §6§lMV Superconductors (128 EU/t) gtnh.quest1404.name=§6§lMV Superconductors (128 EU/t) gtnh.quest1404.desc=How about lossless 128 EU Wires? Pentacadmiummagnesiumhexaoxide is a superconductor wire and will transfer your energy without any loss. Every Voltage going forward has a superconductor wire with zero loss.%n%nMix Cadmium, Magnesium and Oxygen in an MV mixer. Next, the base dust needs an EBF with Kanthal Coils to be smelted. A vacuum freezer is also required to cool it down. Make some MV Superconductor Base Wires and use an Assembler to combine these wires with Helium, Stainless Steel pipes and HV pumps to get your 128 eu/t superconductor wires.%n%n§3Whether these are worth it to save a little power or not is up to you of course. Also note that although they're wires, you aren't hurt by coming into contact with them. # Quest.1405 - §9§lHV Superconductors (512 EU/t) gtnh.quest1405.name=§9§lHV Superconductors (512 EU/t) gtnh.quest1405.desc=How about lossless 512 EU Wires? Titaniumonabariumdecacoppereikosaoxide is a superconductor wire and will transfer your energy without any loss. %n%nYou'll need Nichrome Coils and an HV Assembler.%n%n§3Whether these are worth it to save a little power or not is up to you of course. # Quest.1406 - §a§lEV Assembler gtnh.quest1406.name=§a§lEV Assembler gtnh.quest1406.desc=An EV asembler is required to make lapotron crystals, coils, and other stuff. # Quest.1407 - §a§k§r§a§lEV Laser Engraver gtnh.quest1407.name=§a§k§r§a§lEV Laser Engraver gtnh.quest1407.desc=An EV precision laser is required to make quantum crystals. # Quest.1408 - §a§lEV Superconductors (2048 EU/t) gtnh.quest1408.name=§a§lEV Superconductors (2048 EU/t) gtnh.quest1408.desc=How about lossless 2048 EU Wires? Uraniumtriplatinide is a superconductor wire and will transfer your energy without any loss. %n%nYou'll need TPV Coils.%n%n§3Whether these are worth it to save a little power or not is up to you of course. # Quest.1409 - §b§lIV Superconductors (8192 EU/t) gtnh.quest1409.name=§b§lIV Superconductors (8192 EU/t) gtnh.quest1409.desc=How about lossless 8192 EU Wires? Vanadiumtriindinide is a superconductor wire and will transfer your energy without any loss. %n%nFrom now on, SCs are not optional, you need to make them to craft stuff. # Quest.1410 - §b§lIV Mixer gtnh.quest1410.name=§b§lIV Mixer gtnh.quest1410.desc=An IV mixer is required for example to mix HSS-S dust or to make IV superconductors.%n%nYou can also check out the GT++ tab and make a multiblock mixer out of this one. # Quest.1411 - §9§lSome Rare High Tier Metals gtnh.quest1411.name=§9§lSome Rare High Tier Metals gtnh.quest1411.desc=Platinum, Palladium, Iridium and Osmium can be extracted with a chemical reaction from Chalcopyrite and Pentlandite using sulfuric acid. You don't have the technology to process them properly right now but later on you need large amounts of them.%n%nNote that this is not the proper method to get rare metals. This means none of them are pure, and cannot be utilized without the platline method, aside from EBF-ing platinum. Proper Platinum processing is EV, but you'll have to wait until IV to use the rest. Collecting a lot of it now (especially using this method) might not be a great idea depending on how long that will be.%n%n§3A Chemical Bath also extracts Platinum from Nickel Ore if you use Mercury. Time to head back to the Twilight Forest! # Quest.1412 - §6§lAssembling Line gtnh.quest1412.name=§6§lAssembling Line gtnh.quest1412.desc=The Assembling Line (or 'Assline') is an important machine for high tier components in LuV tier and above for making Motors, Pistons, Robot Arms, Pumps and many more.%n%nThe multiblock can be 5-16 blocks long. The minimum length required depends on the number of components and fluids required by the recipe it's crafting. A length of 11 blocks will fit 80 percent of all recipes in GTNH.%n%nThe bottom layer must have on one outer side all the Input Hatches for fluids (4), in the bottom middle layer Input Busses for items (10), and on the end 1 Output Bus. Also on the bottom outer layer must be one Maintainance Hatch. The rest is Solid Steel Machine Casings.%n%nThe second layer on the outer sides left and right are Reinforced Glass and in the middle center Assembling Line Casing.%n%nThe third layer has on the left and right Grate Machine Casings and in the middle Assembler Machine Casings (Note the name change!). The Assembling Line control block and Data Access Hatch are on the opposite edge from the Input Hatches - not at the end with the Output Bus.%n%nThe fourth layer is a single line of Solid Steel Machine Casings in the middle (11), with two Energy Hatches for power. Once you have it built, you can replace the two IV energy hatches with 1 LuV energy hatch.%n%nAutomating the assline is a difficult challenge! You can used advanced tooles like SFM or OpenComputers, but maybe you can figure out how to do it with Enderio or just AE2.%n%nFor more details on using the Assembly Line, check out the wiki page https://tinyurl.com/GTNH-Assline%n%n§3BTW the input busses are ULV to help with your automating, if you don't want to automate it, you can use higher tier ones, unlike the CAL.%n%nYou can have up to 16 input busses. If you use the full 16 you should put the output bus to the side. # Quest.1413 - §b§lYou're Gonna Hate This 1-4 in IV gtnh.quest1413.name=§b§lYou're Gonna Hate This 1-4 in IV gtnh.quest1413.desc=Pumps, pistons, conveyor modules and robot arms are the most needed machine parts in IV. Go and craft one of each. # Quest.1414 - §b§lYou're Gonna Hate This 5 and 6 in IV gtnh.quest1414.name=§b§lYou're Gonna Hate This 5 and 6 in IV gtnh.quest1414.desc=Some machines need emitters and sensors, like the analyzer or the circuit assembler. # Quest.1415 - §a§lPure Uranium Ores gtnh.quest1415.name=§a§lPure Uranium Ores gtnh.quest1415.desc=If you want pure uranium ores for your nuke, you'll need to visit Deimos or Phobos to fetch them. They're at Y 20-30. # Quest.1416 - §b§lMallard Rust Smelly gtnh.quest1416.name=§b§lMallard Rust Smelly gtnh.quest1416.desc=Or is it Alloy Blast Smelter? Well, that makes more sense. This multiblock creates the higher tier alloys needed for the more advanced GT++ multiblocks and your soldering needs. It directly smelts ingredients into liquids. You can even melt down metals like Tungsten faster too! Until you get better coils for your EBF at least.%n%n§3Can only have one energy hatch.%n%nThe GT++ multiblocks you can now make are optional, but quite powerful upgrades to your current singleblock setups. Not only do they provide more speed, they also have a bit of advanced functionality: you can also electrolyze materials without using cells or use a single multiblock for many different extruder shapes. They also act as cleanrooms where needed. # Quest.1417 - §6§lCough Cough - Something Needs to Be Done About the Smell gtnh.quest1417.name=§6§lCough Cough - Something Needs to Be Done About the Smell gtnh.quest1417.desc=Birds falling out of the sky, fish dead and floating belly up in the rivers, acid rain melting the ground...Time to start picking up the trash and cleaning up the air. Small black steel turbines should be fine for now. You'll need two amps of steady power to keep the scrubber working.%n%nThe detector's setting can be changed by clicking on the +/- texture with a screwdriver. Also, in general, better (and larger) turbines work better at cleaning up pollution. The code is too complex to fully explain here, but that's basically it. More EU turbine = more pollution cleaning turbine.%n%n§4This quest covers one method of combating pollution - there are others, including not making as much to begin with. # Quest.1418 - EU packets flowing everywhere... gtnh.quest1418.name=EU packets flowing everywhere... gtnh.quest1418.desc=...in my dreams. What if instead of having battery packs on every generator, we could centralize all the generation in one location? Put it away from the well travelled parts of the the base? Out in the country somewhere? Let the animals deal with the pollution. Anyways, let's start working on a Power Sub-Station to store EU and deliver it to our base. # Quest.1419 - Who Cares About a Little Cancer... gtnh.quest1419.name=Who Cares About a Little Cancer... gtnh.quest1419.desc=...when it means you don't have to strip naked to recharge your nanosuit? %nThe Wireless Charger will keep your armor and tools charged up without having to put them into a battery buffer. %n%nIt will charge armor and tools at the tier and below.%n%nYou didn't want kids anyways... # Quest.1420 - §9§lShake That Booty... gtnh.quest1420.name=§9§lShake That Booty... gtnh.quest1420.desc=...out of the purified ores. Anyways, a Large Sifter will increase your sifting speed significantly. What will you do with all these gems??%n%n§3You need one more casing if you don't want to use 2 energy hatches. # Quest.1421 - Hulk Smash! gtnh.quest1421.name=Hulk Smash! gtnh.quest1421.desc=Mass destruction! Or at least, lots and lots of crushed ores. Build a maceration statck to keep up with all the ores you are getting.%n%n§3This multi is IV, but uses a ZPM circuit. Also has 33% bonus output on byproducts. # Quest.1422 - The rocks in the washer... gtnh.quest1422.name=The rocks in the washer... gtnh.quest1422.desc=...go round and round, all the live long day. A large orewashing plant gets your rocks nice and clean. You can switch between Ore Washer and Chemical Bath modes with a screwdriver.%n%n§3This multi is IV. # Quest.1423 - Dancing in circles gtnh.quest1423.name=Dancing in circles gtnh.quest1423.desc=Spinning around, getting hot - sounds like a dance. Or a thermal centrifuge. Build a large thermal refinery to get the most out of your ores.%n%nYou can use Noise Hazard Signs instead of Thermal Processing Casings, as long as you have at least 8 Thermal Processing Casings.%n%n§3This multi is IV.§r The muffler goes on the bottom layer. # Quest.1424 - §9§lFind Ilmenite gtnh.quest1424.name=§9§lFind Ilmenite gtnh.quest1424.desc=This vein is kind lame, but you might as well get some I guess? # Quest.1425 - Calculation Processor gtnh.quest1425.name=Calculation Processor gtnh.quest1425.desc=Want some printed calculation circuits? Buy some! # Quest.1426 - Find Some Meteoric Iron gtnh.quest1426.name=Find Some Meteoric Iron gtnh.quest1426.desc=To reach tier two planets like Mars or its moons, Phobos and Deimos you need a better rocket. Your next goal is Tier two rocket plates which need Meteoric Iron. %n%nYou will find small meteoric iron ore under the surface. Use an HV miner or multiblock miner to get extra fortune on small ores. Small meteoric iron is only from Y 50-70, so try to find tall hills.%n%nYou can also just mine the fallen meteors on the surface. Use your ears to listen to their impacts. # Quest.1427 - Tier 2 Heavy Duty Plates gtnh.quest1427.name=Tier 2 Heavy Duty Plates gtnh.quest1427.desc=Rockets require heavy duty plates for the main hull. Let's craft 11 tier 2 heavy duty plates out of tier 1 plates and meteoric iron plates.%n%nYou'll need to make a couple of tungstensteel ingots to make these plates. You can process end stone or end stone dust, or macerate moon blocks to get some. # Quest.1428 - Tier 2 Control Computer gtnh.quest1428.name=Tier 2 Control Computer gtnh.quest1428.desc=Each rocket needs a Control Computer, appropriate to the tier of the rocket. # Quest.1429 - Rocket Tier 2 gtnh.quest1429.name=Rocket Tier 2 gtnh.quest1429.desc=After hours of hard work and tons of stacks of iTNT your second rocket is finally ready. But before you can go to Mars you need to craft a few more things. # Quest.1430 - Recycle Your Rocket and Save the Environment gtnh.quest1430.name=Recycle Your Rocket and Save the Environment gtnh.quest1430.desc=Why not recycle your old Tier 1 rocket to get componets for your new tier 2 rocket? Put your old rocket in an arc furnace or plasma arc furnace to get back lots of materials.%n%nMake sure you don't need it anymore first! # Quest.1431 - Booster gtnh.quest1431.name=Booster gtnh.quest1431.desc=The distance between Mars and Earth is much larger than to the Moon, so the rocket needs boosters to reach it. # Quest.1432 - Mars Lander gtnh.quest1432.name=Mars Lander gtnh.quest1432.desc=The Mars lander is required for a soft landing. Put the Moon lander on a Parachute and surround it with airbags - that will do the trick. You hope.%n%nHint: Sometimes you can't loot or break the lander. Try to retrieve the contents with a hopper underneath. To prevent this, make sure to wait until you come to a full and complete stop, like when at a stop sign. Everyone does that, right? # Quest.1433 - Moon Dungeon gtnh.quest1433.name=Moon Dungeon gtnh.quest1433.desc=While looking around for meteoric iron you might find a moon dungeon. The entrance looks like a deep hole. Go and kill the Boss Monster. It will drop the key for the chest in the next room with the schematics for tier 2 rockets.%n%nKill the Boss Monster again in a different dungeon if you want an extra tier 2 schematic to exchange for a moon buggy schematic.%n%nPlace the schematic in the NASA Worbench and unlock it on the last tab. This will unlock it for your character, so you can move the workbench if you want.%n%n§3If you've made the chip in an older version, you can turn it back into a schematic in a PLE.%n%nAll dungeons work the same, just with a different boss. Also, sometimes the boss room or chest room doesn't generate, you'll need to find another dungeon. # Quest.1434 - Moon Patrol gtnh.quest1434.name=Moon Patrol gtnh.quest1434.desc=Moving faster on the Moon or other planets surface will be fun. I'm sure it will be totally safe. # Quest.1435 - Moon Buggy Schematic gtnh.quest1435.name=Moon Buggy Schematic gtnh.quest1435.desc=The moon buggy needs a schematic. Place it in the NASA worbench and unlock it on the last tab.%n%n§3If you've made the chip in an older version, you can turn it back into a schematic in a PLE. # Quest.1436 - Fueling Your Buggy gtnh.quest1436.name=Fueling Your Buggy gtnh.quest1436.desc=The moon buggy needs fuel to work. Build a 3x3 fueling pad, connect it with a fuel loader, and place the buggy on top. # Quest.1437 - Bigger Oxygen Tanks gtnh.quest1437.name=Bigger Oxygen Tanks gtnh.quest1437.desc=The Medium oxygen tank is an oxygen storage tank that can hold up to 2000 units of air. # Quest.1438 - ME Glass Cable gtnh.quest1438.name=ME Glass Cable gtnh.quest1438.desc=Want some ME glass cable? Buy some! # Quest.1439 - Permanent Oxygen Systems gtnh.quest1439.name=Permanent Oxygen Systems gtnh.quest1439.desc=You decided to have a longer stay on the moon and look for a permanent oxygen setup to refill your outdoor gear and building a small Base.%n%nDon't forget to bring repair stuff for your tools and armor! Dream 2018! # Quest.1440 - Oxygen Bubble Distributer gtnh.quest1440.name=Oxygen Bubble Distributer gtnh.quest1440.desc=The Oxygen Bubble Distributor takes oxygen from the Oxygen Collector, and makes an oxygen bubble providing an area to safely breathe in without needing Oxygen Gear. The bubble is a sphere surrounding the distributor and will go through walls (or any block). Alternatively, you can use an Oxygen Sealer (which needs compressed Desh Plates) to contain oxygen inside a room. # Quest.1441 - Space Torches gtnh.quest1441.name=Space Torches gtnh.quest1441.desc=Normal torches won't work in space, only in the area within the oxygen bubble.%n%nOne solution is glowstone torches. You can also use other mods' lights and lamps. You'll probably want 3-5 stacks for mining veins, unless you just use a SM or MB miner.%n%nAnother option is to use nightvision and a magnum torch or GregTech monster repellator to keep mobs away. These do not work on the official servers, instead claim and unclaim chunks. # Quest.1442 - Compressed Steel Armor gtnh.quest1442.name=Compressed Steel Armor gtnh.quest1442.desc=The compressed steel armor has more durability than the steel armor. # Quest.1443 - Compressed Desh Armor gtnh.quest1443.name=Compressed Desh Armor gtnh.quest1443.desc=The compressed desh armor has more durability than the compressed steel armor. # Quest.1444 - Compressed Titan Armor gtnh.quest1444.name=Compressed Titan Armor gtnh.quest1444.desc=The compressed titan armor has more durability than the compressed steel armor. # Quest.1445 - Moon Day and Night time gtnh.quest1445.name=Moon Day and Night time gtnh.quest1445.desc=The Moon's day-night cycle is 2h 40min long, equaling 8 Overworld days and it is linked to the Moon phases seen on the Overworld. The daytime on the moon lasts from a full moon to the next new moon (4 Overworld days, equaling 1h 20min) and, logically, the nighttime lasts from the new moon to the next full moon.%n%nSince the 1st Overworld night is full moon, you can safely land within the 1st 4 Overworld days, and then the next 4 Overworld days are more dangerous since hostile mobs will be able to spawn in the dark, and so on. If you miscount, the moon phases can tell you when it is daytime or nighttime on the moon. Full moon is the start of the moon day, new (or dark) moon is the start of the moon night.%n%nDuring the nighttime, the environment light levels get very low, allowing hostile mobs to spawn on the surface. # Quest.1446 - Mars Dungeon gtnh.quest1446.name=Mars Dungeon gtnh.quest1446.desc=The Mars dungeon works the same as last time, so go find it!%n%nIf you need the schematics for the astro miner or the cargo rocket, kill another Boss Monster and exchange the schematics.%nBefore you journey home make sure you fulfill the quest requirements in the EV tab.%n%n # Quest.1447 - Astro Miner Schematic gtnh.quest1447.name=Astro Miner Schematic gtnh.quest1447.desc=The astro miner needs a schematic. # Quest.1448 - Tier 3 Control Computer gtnh.quest1448.name=Tier 3 Control Computer gtnh.quest1448.desc=Each rocket needs a Control Computer, appropriate to the tier of the rocket. # Quest.1449 - Cargo Rocket Schematic gtnh.quest1449.name=Cargo Rocket Schematic gtnh.quest1449.desc=The Cargo Rocket has the capability to transport solid items between dimensions, and is a perfect way to transport items between dimensions without relying on ender chests.%n%nThis rocket can be loaded with 2000L of Rocket Fuel. The safe fuel level is 80 percent. %n%nYou can fill up the right slots with chests to increase the storage space to 36 and 54 slots. # Quest.1450 - Astro Miner gtnh.quest1450.name=Astro Miner gtnh.quest1450.desc=The Astro Miner is an automatic mining vehicle which moves around, making tunnels and mining up everything it finds, and brings it all back to a base station where it docks. It is not player-rideable so don't try and climb inside it!%n%n§3Surprisingly this actually works, contrary to what the wiki page says about GT ores. It's very very very stupid though. Also, slow. And it seems to discard half or more of the ore. Consider using it if you want the huge amount of planet blocks it will pick up instead of ore (for the most part). # Quest.1451 - Astro Miner Base gtnh.quest1451.name=Astro Miner Base gtnh.quest1451.desc=To construct the dock, place 8 Astro Miner Base blocks in a cube, 2 blocks high, 2 blocks wide and 2 blocks deep. When the last of the base blocks is placed, it should automatically convert into an Astro Miner Base. # Quest.1452 - Launch Controller gtnh.quest1452.name=Launch Controller gtnh.quest1452.desc=The Launch Controller has been modified in GTNH to provide additional functionality. If you launch from a Launch Pad with the Launch Controller set up, the countdown will be greatly reduced, and you will teleport directly to the receiving Launch Pad. It will use half the rocket's fuel up though. This is very useful on laggy servers and can act as an early teleport option if you don't like the magical solutions. You will need to set up a Rocket Launch Pad with Launch Controller and possibly a Fuel Loader on either side.%n%nIf you don't to use it for yourself, you can also try to use it for the Cargo Rocket. To use those at full capacity it is necessary to equip a Rocket Launch Pad, to send items, with:%n%nFuel Loader%nLaunch Controller%nCargo Loader%nAnd the receiving side with:%n%nFuel Loader%nLaunch Controller%nCargo Unloader%n%nIt is also possible to use Buildcraft pipes to transfer items into the Cargo loaders. Next step is to set up the Frequencies in both Launch Controllers (i.e. Set: A to target B, B to target A). Have a look at Launch Controller to setup the automated launch. The first time you have to right-click the Cargo rocket and press launch at the top right corner. # Quest.1453 - Tier 3 Heavy Duty Plates gtnh.quest1453.name=Tier 3 Heavy Duty Plates gtnh.quest1453.desc=Rockets require heavy duty plates for the main hull. Let's craft 38 tier 3 heavy duty plates out of tier 2 plates and desh plates. # Quest.1454 - Rocket Tier 3 gtnh.quest1454.name=Rocket Tier 3 gtnh.quest1454.desc=After days of hard work and a hundred tons of stacks of iTNT your third rocket is finally ready.%n%nYou need to use Dense Hydrazine Rocket Fuel or better to fuel it.%n%n§3If you started on an older version of GTNH and still have some LMP-103S, you can also use that as rocket fuel! But you can't make any more of it, so better look into Dense Hydrazine anyway. # Quest.1455 - Fluix Crystals gtnh.quest1455.name=Fluix Crystals gtnh.quest1455.desc=Want some fluix crystals? Buy some! # Quest.1456 - Tier 3 Lander gtnh.quest1456.name=Tier 3 Lander gtnh.quest1456.desc=The Tier 3, or Deep Space lander is required for a soft landing. # Quest.1457 - Heavy Rocket Nose Cone gtnh.quest1457.name=Heavy Rocket Nose Cone gtnh.quest1457.desc=Every rocket needs a nose cone. Tier 3 rocket needs a heavy nose cone. # Quest.1458 - Heavy Rocket Engine gtnh.quest1458.name=Heavy Rocket Engine gtnh.quest1458.desc=Every rocket needs a rocket engine. A heavy one is needed in the tier 3 rocket. # Quest.1459 - Heavy Rocket Fins gtnh.quest1459.name=Heavy Rocket Fins gtnh.quest1459.desc=Every rocket needs a few rocket fins. Tier 3 rockets need heavy ones. # Quest.1460 - Medium Fuel Canister gtnh.quest1460.name=Medium Fuel Canister gtnh.quest1460.desc=Every rocket needs fuel storage canisters. For the tier 3 rocket you need to craft two small and two medium canisters. # Quest.1461 - Just Tell Me What to Scan Already! gtnh.quest1461.name=Just Tell Me What to Scan Already! gtnh.quest1461.desc=Don't want to guess at what has what aspect? Just want to get to work? Then scan this stuff. The first set should be scanned in order. If any of them don't work, try scanning something else first (especially the third set).%n%nWatering Can%nTorch%nCoal%nGrass Block%nTrapdoor%nChest%nGlass Block%nBleached Bone Block%nChicken%nSoul Sand%nPaper%nRotten Flesh%nWheat%nFlint%nObsidian%n%nAsh Cloud%nAny Dye%nWool%nSpider Eye%nSnow%nMilk Bucket%nVanilla Hoe%nVanilla Pickaxe%nArrow%nVanilla Armor%nQuicksilver%nFence Gate %nIron Nugget%nGold%nZombie Brain%nEnder Pearl%nSlimeball%nTainted Anything. Try overfilling your cauldron to create flux goo to make the slimes (not in your base)%nEthereal Essence (any Aspect) from wisps OR Terra Wart%n%nAlumite Ingot%nPlatinum Metallic Powder%nFine Copper Wire%nMagnetite Dust%nThorium Dust%nA Pig%nNetherrack%nGold Armor%nBed%nLead (not the metal)%nGhast Tear%nClock%nCrystal Matrix Ingot%n%nThe last 5 aspects might only be obtainable by combining aspects or by creating a node that has them. You can combine:%n%nCognito + Ordo%nCognito + Vitium%nVacous + Motus%nLux + Primordium%nHumanus + Iter %n%n%n%nNote that the above list is for aspects, you may need to scan things like the Nether Portal to unlock certain researches. # Quest.1462 - Thermal Cloth gtnh.quest1462.name=Thermal Cloth gtnh.quest1462.desc=Thermal Padding is a set of garments made out of an advanced insulating material. The garments are able to keep a player from freezing to death in the cold environments of Outer Space. They are also able to keep the player from suffering heat exhaustion in an overly hot environment.%n%nThe temperature indicator on the Life Support HUD will show if the player is becoming too hot or too cold - as the temperature approaches dangerous levels, an "Invalid Thermal Protection" warning will be shown. On Mars and the Asteroids, simply wearing a full set of Thermal Padding should be enough to fix this.%n%n§3You'll also need some Silicon Rubber. # Quest.1463 - Sleeping in Space gtnh.quest1463.name=Sleeping in Space gtnh.quest1463.desc=The Cryogenic Chamber is used to sleep on other planets and skip long nighttimes. It can be used at any time, even during the daytime, and in any dimension, including the Overworld.%n%nUsing the chamber during the daytime will skip the time to the next sunrise, except on the Asteroids dimension where the Sun is always locked on West.%n%nOnce the player has used the Cryogenic Chamber, there is a 300 seconds cool-down time before he can use the chamber again. Breaking and placing back the chamber or trying to use different chamber will not reset the cool-down time, unless by dying.%n%nThe chamber does not require energy to work. # Quest.1464 - Arc Lamp gtnh.quest1464.name=Arc Lamp gtnh.quest1464.desc=The Arc Lamp is a very bright lamp. It is directional - meaning the light it casts is brighter in the direction it is facing. Its facing can be rotated using a standard Wrench.%n%nIncluding the Arc Lamp the brightness of blocks which are close to light sources is:%n%nRedstone Torch: 3-6%nTorch: 9-12%nBlock of Glowstone: 10-13%nArc Lamp: 13-14%n%nThe Arc Lamp can light up a fairly large area - for example a whole room - at light level 14: it is almost as bright as full sunlight.%n%nThe Arc Lamp also has the interesting property of actively repelling mobs. Not only does its light prevent mobs from spawning nearby, but it is so bright that if a mob comes close to the Arc Lamp the mob will turn around and walk away again. This mob repellant effect is confirmed to work on: Zombies, Skeletons, Creepers, Evolved Zombies, Evolved Skeletons, Evolved Creepers. It may also work on other types of mobs (confirmation required). But it has no effect on Spiders (they are not afraid of sunlight either) or boss mobs. # Quest.1465 - Airlocks gtnh.quest1465.name=Airlocks gtnh.quest1465.desc=An airlock is an airtight door used to provide a passage between enclosed rooms and between an enclosed room and outer space. It is made from Air Lock Frames and one Air Lock Controller.%n%nThe airlock will keep air inside the room while it is closed. But when the airlock is open, the room is no longer sealed and oxygen gear must be worn until the airlock is closed. In environments with extreme temperatures, Thermal Padding must also be worn. # Quest.1466 - Temperature Control gtnh.quest1466.name=Temperature Control gtnh.quest1466.desc=The Ambient Thermal Controller is an item for use in the Oxygen Sealer to provide thermal protection in sealed spaces.%n%nAn Ambient Thermal Controller is useful in the dimensions too cold or too hot for players to survive without Thermal Padding.%n%nIt can be placed in the 3rd slot next to the energy and oxygen slots in a working Oxygen Sealer. Once the Ambient Thermal Controller is in the sealer, it will heat or cool the output oxygen according to the local environment, and then the player can safely take the thermal padding off in the sealed room. Though there's absolutely no reason to do so. # Quest.1467 - Oxygen Sealer gtnh.quest1467.name=Oxygen Sealer gtnh.quest1467.desc=The Oxygen Sealer is a machine that fills a room with oxygen (although the oxygen is generally not visible) up to around 800-1000 blocks (the amount stacks with multiple sealers within close proximity) allowing the user to breathe without Oxygen Gear. Unlike the Oxygen Bubble Distributor, the Oxygen Sealer confines the oxygen to the room it is in. The sealer must be supplied with power and sufficient oxygen. See Oxygen Collector for supplying oxygen.%n%nThe sealer will only work in a room that is completely sealed off from outer space. This can be achieved with either a completely closed off room, or with an Air Lock. The sealer must have nothing above it to block its vents. It is designed to check for a proper seal about every 5 seconds, so be sure to give it time to seal.%n%nEach sealer requires at least 320 air points per second to work continuously or it will fail. # Quest.1468 - Large Oxygen Tanks gtnh.quest1468.name=Large Oxygen Tanks gtnh.quest1468.desc=The Heavy oxygen tank is an oxygen storage tank that can hold up to 4000 units of air. # Quest.1469 - Bacterial Sludge gtnh.quest1469.name=Bacterial Sludge gtnh.quest1469.desc=Bacterial Sludge is a fluid block that generates naturally on Mars.%n%nIt generates in the giant underground caves in Mars in small amounts.%n%nCollect it to produce mutagen for bees mutation in gendustry. # Quest.1470 - Cavernous Vine gtnh.quest1470.name=Cavernous Vine gtnh.quest1470.desc=Cavernous Vine is a poisonous plant that grows naturally in the Mars underground. It grows from the ceiling down to the floor in the huge caves flooded with Bacterial Sludge, emits light and can trap mobs in it.%n%nAny mob that touches this plant will be poisoned, dragged up and lose health down to 1 health point (half a heart) while trapped in this plant. Mobs that are immune to poison, like Zombies and Skeletons, will not lose health.%n%nThey grow from the bottom face of a solid block down to 1 block away from the floor.%n%nCavernous vines can be broken by hand without taking damage or being poisoned but they will drop nothing. They can be obtained as an item using shears. Even picks with Silk Touch enchant will not obtain anything.%n%nOnce obtained, they can be replanted elsewhere and regrow, like cactus.%n%n§3That said, they're still useless. # Quest.1471 - Slimeling gtnh.quest1471.name=Slimeling gtnh.quest1471.desc=The Slimeling is a utility mob that spawns from Slimeling Eggs found on the surface of Mars. It shares some features from vanilla wolves and mules: it can be tamed and attacks mobs that threaten its owners, and can be equipped with a special chest to transport items.%n%nAs an allied mob, Slimelings will actively help and follow the player-owner and will attempt to protect them. They can also have a neutral behavior, that is, they can attack if provoked or hurt by non-owners.%n%nItems that you can feed Slimelings with:%n%nBoat%nCooked fish%nGunpowder%nGold ingot%nRedstone repeater%nWooden door%n%nSlimelings can be equipped by their owners with a Slimeling Inventory Bag to transport items.%n%nTo complete this quest get any one of the eggs - note you may need a Heavy Duty Pickaxe. # Quest.1472 - Grapple gtnh.quest1472.name=Grapple gtnh.quest1472.desc=The Grapple is a grappling hook and rope which can be thrown by a player, and then used to swing the player in the direction it was thrown. Useful for reaching places that are otherwise too high to jump to, or traveling around the Asteroids. §3(Or just, you know, §ofly§r§3.)§r%n%nRight-click to aim the Grapple at a block you want to reach, similar to aiming a Bow. Release the right-click - similar to firing an arrow from a bow - to grapple yourself in that direction.%n%nFor best results, aim the Grapple at a point 1 or 2 blocks higher than the point you want to reach.%n%nIf there is no safe platform to land at that point, you can fall back down and you will take fall damage, so it takes some skill to use the Grapple safely.%n%nTake care using the Grapple near a Nether Portal, End Portal or at a low height (less than Y30) on a Space Station. There can be strange consequences if it crosses into another dimension. # Quest.1473 - Nice and Comfortable - in Space! gtnh.quest1473.name=Nice and Comfortable - in Space! gtnh.quest1473.desc=These thermal clothes will keep you nice and warm even in the coldest depths of outer space. Tier 3+ planets pretty much all require these.%n%n§3You'll also need some PBI. # Quest.1474 - §a§lWant to Join a Band? gtnh.quest1474.name=§a§lWant to Join a Band? gtnh.quest1474.desc=Or at least play with drums? If you have extra Meteoric Iron after building your rocket and making your thermal padding, turn it into Meteoric Steel and use it to make some drums. These drums can hold 256 buckets even after breaking.%n%nAnd did you know you can use them as cells? Try loading or unloading a supertank! # Quest.1475 - §1§lCows Are Supposed to Moo! gtnh.quest1475.name=§1§lCows Are Supposed to Moo! gtnh.quest1475.desc=What the? You noticed that sometimes when you kill something, even a cow or chicken, that it explodes! What madness! To stop it, use a proper GregTech Knife or Butchery Knife to kill them. Craft a flint GregTech knife with a stick and a piece of flint (it's hard to find in NEI, you need to search a bit) and I will give you an old iron one to use once it wears out. # Quest.1476 - §2§lAll the Finest Cuts of Meat gtnh.quest1476.name=§2§lAll the Finest Cuts of Meat gtnh.quest1476.desc=This knife is not going to work for slaughtering the hundreds of animals you will need for food and materials. Make yourself a GregTech Butchery Knife. It stops the explosions, and kills the cows much faster, not to mention has Looting on it. Later when you get Stainless Steel, you can make a new one that will kill cows in one hit.%n%n§3Note: GT Tool damage is based on tinkers mining level. # Quest.1477 - §6§lYou're Gonna Hate This in MV Too #6 gtnh.quest1477.name=§6§lYou're Gonna Hate This in MV Too #6 gtnh.quest1477.desc=The sixth item you'll need a lot of. For the scanner and the seismic prospector. # Quest.1478 - §6§lYou're Gonna Hate This in MV Too #5 gtnh.quest1478.name=§6§lYou're Gonna Hate This in MV Too #5 gtnh.quest1478.desc=The fifth item you'll need a lot of. For the microwave, the scanner, the precision laser engraver, etc. # Quest.1479 - Rubber Ring gtnh.quest1479.name=Rubber Ring gtnh.quest1479.desc=Want some rubber rings? Buy some! # Quest.1480 - §a§lRadon Decay gtnh.quest1480.name=§a§lRadon Decay gtnh.quest1480.desc=Radon is needed for EV Emitters and Sensors.%n%nYou can get Radium-226 from sifting Thorium, Pitchblende, Uraninite, or Uranium 238. It needs 4500 seconds, or 75 mins, to decay, and it will debuff you until it decays unless you have complete hazmat protection. It's a good idea to make a Lead-Lined Box and let the Radium decay there, instead.%n%nThorium can be obtained from the Nether, whereas the other 3 ores are locked after the Tier 2 Rocket. However, Thorium gives a much smaller chance of getting Radium, so you'll need a good amount of it to continue.%n%nAfter it decays, you can electrolyze Radon out of it and progress into the next circuit line. However, you will not be able to do the Radon loop here, that can only be done with Plutonium 239.%n%n§3You only need to do one task. # Quest.1481 - What Was That? I Can't Hear You Over the Engine! gtnh.quest1481.name=What Was That? I Can't Hear You Over the Engine! gtnh.quest1481.desc=The Extreme Combustion Engine is an upgrade to the Large Combustion Engine, the IV version that needs Tungstensteel instead of Titanium. The structure is essentially the same, and it's almost a 1:1 ratio between the two materials, so this is a good generator when you've accumulated several stacks of Tungsteensteel.%n%nThe caveat is that it only accepts High Octane Gasoline. This is the last and most powerful type of combustion fluid made from Oil, and it has the longest processing line of them all. As a reward, it has an excellent §e§b§a2.5M EU per bucket§a§r, and you can burn it here alongside some Liquid Oxygen for almost §a4 IV amps per tick.%n%n§cThe Liquid Oxygen is very important, because it greatly boosts the speed of the multi and the fuel efficiency as well. §f§rIt needs 40 L/s, so you will need more than one Vacuum Freezer to supply it continuously: for an ECE that is always running, you will need a double Vacuum Freezer, 1 EV and 1 HV. You can run less freezers if you overclock them, if the ECE isn't working all the time or if you upgrade to a Cryogenic Freezer, # Quest.1482 - §5§6§lPortable Prospecting Tool gtnh.quest1482.name=§5§6§lPortable Prospecting Tool gtnh.quest1482.desc=Now that you have some tech, you've discovered a way to prospect for ores. This tool only has a chance at finding the ores in a chunk. If you are clever, you can use it to locate ores.%n%nUnfortunately, the tech to make it repairable or rechargeable doesn't work, so you'll have to make a new one each time it breaks. It does work better at higher tiers and lasts longer with better materials.%n%nIt doesn't make a convenient book like the Seismic Prospector, but you can look at the results of scanning on the map, thanks to Visual Prospecting.%n%nIt can be hard to choose a good material for the Basic Prospector. Here are some good choices for you in their respective tiers, the size searched, and the average amount of veins they can scan:%n%nLV Vanadiumsteel 3x3 - 50%nMV Vanadiumsteel 3x3 - 213%nHV Vibrant Alloy 5x5 - 299%nEV Shadow Metal 7x7 - 1080%nIV Oriharukon 7x7 - 2649%n%nEach chunk successfully scanned costs 100 durability. Each failed chunk costs 25. The average for MV is ~55 per chunk when scanning a large area. As you can see, the prospectors become better and better with each tier, so craft one whenever you think you need it.%n%nGood luck. # Quest.1483 - Really OP Food gtnh.quest1483.name=Really OP Food gtnh.quest1483.desc=Yo'veu heard about Dezil's Marshmallow, a really OP food which can be found from time to time in chests. What about I show you a way to cook this stuff yourself?%n%nAfter you've mastered the flowing spirit in the dream dimension (witchery), put a bit of flour, sugar, salis mundus and draconium dust in your IV Mixer. %nThe recipe starts when you give flowing spirit to it and gives you malformed slush, a very stinky and disgusting piece of...something. %n%nBe careful, you'll get blindness II when holding it in your hand. # Quest.1484 - Uncooked Slush gtnh.quest1484.name=Uncooked Slush gtnh.quest1484.desc=Next step is to form this slush into the right shape. Use a Mashmallow form and press it with your iv forming press. Remember to sterilize it after using it.%n%nBe careful, you'll get blindness and hunger II holding it. # Quest.1485 - §5§lBrittle But Hits Like a Sledgehammer... gtnh.quest1485.name=§5§lBrittle But Hits Like a Sledgehammer... gtnh.quest1485.desc=A Carbon crossbow limb is 1/3 the durability of the magnalium limb, but hits a lot harder and shoots a little faster. But you'll want to carry around a tinker table and extra ingots to repair it constantly, and watch that you don't break it in the middle of combat! # Quest.1486 - Glowing Marshmallow gtnh.quest1486.name=Glowing Marshmallow gtnh.quest1486.desc=Next step is heating up your Marshmallow in a Electric Blast Furnace at 4500K with some radon gas and making it glow.%n%nNow you'll get a Paralysis II effect in addition to the others. # Quest.1487 - Cooling Your Marshmallow gtnh.quest1487.name=Cooling Your Marshmallow gtnh.quest1487.desc=In the next step you cool your Glowing Mashmallow in an HV Vacuum Freezer to make it more stable.%n%nYou still get Weakness II and Nausea II. # Quest.1488 - Dezil's Marshmallow gtnh.quest1488.name=Dezil's Marshmallow gtnh.quest1488.desc=In the last step you need to infuse your Marshmallow with some epic food in the thaumcraft infusion altar. Before you can do it you need to unlock the research.%n%nIs this worth it? Is there any enemy worthy of using the buffs this gives on? That's up to you. # Quest.1489 - §c§lNow You're Really Gonna Hate This 1-4 in LuV gtnh.quest1489.name=§c§lNow You're Really Gonna Hate This 1-4 in LuV gtnh.quest1489.desc=Pumps, pistons, conveyor modules and robot arms are the most needed machine parts in LuV. Go and craft one of each with your new Assembly Line. # Quest.1490 - §c§lNow You're Really Gonna Hate This 5 and 6 in LuV gtnh.quest1490.name=§c§lNow You're Really Gonna Hate This 5 and 6 in LuV gtnh.quest1490.desc=Some machines need emitters and sensors, like the analyzer or the circuit assembler. # Quest.1491 - §b§lHSS-G gtnh.quest1491.name=§b§lHSS-G gtnh.quest1491.desc=After you can make Tungstensteel and craft an IV assembler, upgrade your Electric Blast Furnace with new Coils out of HSS-G Ingots. This ingot becomes very important in LuV tier. # Quest.1492 - §6§lTrichlorosilane - continued gtnh.quest1492.name=§6§lTrichlorosilane - continued gtnh.quest1492.desc=Keep the hydrogen and continue in a second chemical reactor to obtain the purified Solar Grade Silicon. You get all the Hydrochloric Acid back!%n%nMaybe you can automate this process? # Quest.1493 - §c§lTier 6 (LuV) gtnh.quest1493.name=§c§lTier 6 (LuV) gtnh.quest1493.desc=LuV-Level. You will need Rhodium-Plated Palladium for machines. Suggested planets and moons to visit: Jupiter's Moon Io, Venus and Mercury. Machine parts will now require an Assembling Line - Check Multiblock Goals for details. # Quest.1494 - §6§f§6§lStainless Taking Too Long? gtnh.quest1494.name=§6§f§6§lStainless Taking Too Long? gtnh.quest1494.desc=Time for a second EBF! %n%nYou can make ingots faster in 3 ways - better coils, higher tier energy hatches, or adding more furnaces. It's probably time to add a second EBF to your base.%n%nMultiblock machines can share casings, mufflers, and input/output hatches/busses, but not maintenance hatches (you can share the auto ones though). You can share energy hatches, but only if you can supply enough power to all machines it's a part of. So if you have two EBFs that both want MV power, and you use a MV Energy Hatch, it won't work, since neither will get enough power. This is almost never used, so don't worry about it. Also, if you want to share inputs on Processing Arrays, turn off recipe map filtering on the busses.%n%nRemember, pollution will be very high with two EBFs active at once! Watch out for high pollution effects. Use the best mufflers available and don't place the EBFs in the same chunk as farmland or other high pollution machines like Pyrolyse Ovens and Large Boilers.%n%nYou can use whatever coils you have lying around, but you might want to start searching for Mica if you haven't found any yet. # Quest.1495 - §1§lAll Alone in the Night gtnh.quest1495.name=§1§lAll Alone in the Night gtnh.quest1495.desc=If you are playing single player, updates mean having to reload the questbook. Use the Default Load Block to do it for you without having to enter creative mode - you don't lose progress, but you'll have new quests to complete! Use the items to craft it, then place it and right-click.%n%nSorry, no rewards, other than the satisfaction of knowing it's you versus the world.%n%n§3PS: This is the same as /bq_admin default load. # Quest.1496 - §2§lHow the Heck Do I Find Ores? gtnh.quest1496.name=§2§lHow the Heck Do I Find Ores? gtnh.quest1496.desc=GregTech ore generation is based on veins. Veins are centered on orecenters, based on the chunk number. Look at upper left of the screen to find the chunk number. Those infos are displayed by InGame Info XML mod. It has some useful info, but for now you need to see chunk info like "Chunk X: 3 Z: -2".%n%nThe 3,-2 is the chunk's address. Ignore the negative sign. Now, the orecenters are located at 3N+1 chunks. So, 4,7 is an orecenter. 10,16. -22,19. Etc. %nProtip: to find out if a number is divisible by 3, add the digits and see if the sum is divisible by 3. So 86 = 8+6 = 14. So you need to go down 1 chunk or up 2 chunks so that you are on a 3N+1 chunk.%n%nFor reading all the way, I'll give you an ingot of iron.%n%n§6TLDR: There's an ore vein every 3 chunks. Look in the upper left to see if you're over one.%n%n§3They have nothing to do with biomes, ok? # Quest.1497 - §2§lDigging Deeper gtnh.quest1497.name=§2§lDigging Deeper gtnh.quest1497.desc=Now that you know where to dig, dig all the way down to bedrock to find if there is a vein located there.%n%nNow, what if you know what you want but not where to find it? Our fancy bartimaeusnek developer has added a nifty feature to NEI that shows you where to find ores! Simply look for the oreblock in NEI, and click on it for info on where to find that ore.%n%nThere are many types of ores, even just for getting one material like Iron. So don't stick to only one type.%n%nYou can also search small ores, but not all of them are used. # Quest.1498 - (DEPRECATED)§2§l A Dimension by Any Other Name... gtnh.quest1498.name=(DEPRECATED)§2§l A Dimension by Any Other Name... gtnh.quest1498.desc=Use this table to decode dimension names%n%nOW - Overworld%nNe - Nether%nTF - Twilight Forest%nEN - End%nVA - Vanilla End Asteroids%nEA - End Asteroids (don't ask me what the difference is)%n%nSpace Dims:%nAs - Asteroids (the asteroid belt between mars and Jupiter)%nBC - Barnard C%nBE - Barnard E%nBF - Barnard F%nCa - Callisto%nCA - Centauri A%nCe - Ceres%nDe - Deimos%nEn - Enceladus%nEu - Europa%nGa - Ganymeade%nHa - Haumea%nIo - Io%nKB - Kuiper Belt%nMa - Mars%nMe - Mercury%nMi - Miranda%nMM - Makemake%nMo - Moon%nOb - Oberon%nPh - Phobos%nPl - Pluto%nPr - Proteus%nTE - Tau Ceti E%nTi - Titan%nTr - Triton%nVB - Vega B%nVe - Venus # Quest.1499 - §5§lChemical Bath gtnh.quest1499.name=§5§lChemical Bath gtnh.quest1499.desc=Wait, what? You want more byproducts from your ores? A cheaper way to make paper? Well, the chemical bath is perfect for you! %n%nYou'll have to provide liquids like mercury to extract different products like nickel, silver, copper, and platinum (only as PMP) from ores. %n%nFor paper you'll only need some water and wood pulp. Maybe you'll find more uses for it! # Quest.1500 - §1§lBetter Questing? gtnh.quest1500.name=§1§lBetter Questing? gtnh.quest1500.desc=Better Questing has a number of commands, I'll list the useful ones here so ya'll can stop asking on discord. Note that you need to have cheats enabled to use them.%n%nIf your world does not have cheats enabled, there's a workaround: On the ESC screen, open to LAN, then enable cheats. This makes pausing impossible, so consider reloading your world after. If you are using a personal server, you can do the command on the command line, without the /. You can also edit the level.dat file, and set 'allowCommands' to 1. Make sure to make a backup first, and use NBTExplorer or a similar program to do so.%n%n§l/bq_admin edit§r%nTurns on edit mode so you can edit quests, like me. You can use it to §6see all the quests and their requirements§r, but §6View Mode§r button is quicker and usable on multiplayer. Hover over a quest to see the requirements, and ID, if you've enabled extended tooltips with F3 + H (outside of the QB).%n%n§l/bq_admin reset all §r%nResets ALL quests. Use this if you want to start over, or are editing the QB. You should define the player as well if it's a server, otherwise you can skip that part.%n%n§l/bq_admin reset §r%nResets a specific quest, defined by the number. It may be easier to go into edit mode and use the designer tool to specify which to reset in SP though.%n%n§l/bq_admin complete §r%nCompletes a specific quest, similarly to above. You can still claim the rewards. §6Use this if a quest is broken, and then report it on GitHub!§r After checking if it's already reported of course.%n%n§l/bq_admin default load§r%nReloads the quest database from the file. Your save has a version of the QB that it stores that can be different from the one in the file. §6Use this command after updating the pack to update the QB!§r%n%n§l/bq_admin default save§r%nSaves changes to the QB after editing it. Make sure to turn edit mode off first and reset all quests, because it saves both of those.%n%n§l/bq_admin hardcore§r%nEnables BQ3 Hardcore Mode. You only start with 3 lives, so best of luck. Additional life hearts are available in the Kill all the Things tab.%n%n§l/bq_copyquests §r%n§6Syncs quests with another player.§r If someone joins your party and you don't want to help them through all the quests, use this. They do not gain any rewards from the quests!%n%nAbout Party Syncing: Party syncing works, but if you have someone join later, you'll need to help them go through all the quests first. This is mostly annoying in the first two ages, as they're mostly crafting tasks, instead of retrieval you can just have them pick up. You always need to do consume tasks separately though. %n%n§4For quests to save properly, you must be online and logged into your Mojang account when starting the game. Sorry, it's a limitation of Better Questing.§r # Quest.1501 - §1§lBackup Your Stuff... gtnh.quest1501.name=§1§lBackup Your Stuff... gtnh.quest1501.desc=AromaBackup is included with the pack. Adjust the settings as you like (frequency, number of backups to keep, etc). You can also use another mod like FTB Utilities, or even an external program. Try not to use more than one, or it'll just use up disk space and CPU power for no reason.%n%nIf you need to restore from a backup, the AB ones are found in the backups folder in the instance directory, not the world save directory.%n%nRemember though, JourneyMap and Thaumcraft Node Tracker information isn't included with AromaBackup, so you should backup your journeymap and tcnodetracker directories yourself if you don't trust them or are moving data to another drive or computer. Also, the Thaumcraft data is a little buggy, losing scanned aspect data and Thaumonomicon data, so consider backing up that file as well, the file is the 'saves\\playerdata\.thaum' file. # Quest.1502 - §9§lTesla Would be Proud gtnh.quest1502.name=§9§lTesla Would be Proud gtnh.quest1502.desc=Tired of sticking your EnderIO items in the capacitor bank to charge it? Time to make a wireless charger. # Quest.1503 - §6§lNobody Wants an Explosion... gtnh.quest1503.name=§6§lNobody Wants an Explosion... gtnh.quest1503.desc=...right? So when building multiblocks, make sure you%n%n1. Don't cross chunk boundaries with the multiblock.%n%n2. Don't rely on resources coming from outside the chunk to prevent explosions. In other words, make sure you source your water locally.%n%nAlso, if you haven't discovered it yet, Electric machines don't like getting rain or snow on them. They'll start fires, and those fires have a chance of causing an explosion. This explosion will explode other machines, cascading until your whole base is a hole in the ground. This is one of the reason backups are a thing. Stay safe out there!%n%nGood luck.%n%n§3BTW, there's also an Explosion.log file in the logs folder that tracks what caused an explosion if you're unsure. It appears to reset on world load though. # Quest.1504 - §2§e§k§l§r§3§2§lDivine Rod of the Gods? gtnh.quest1504.name=§2§e§k§l§r§3§2§lDivine Rod of the Gods? gtnh.quest1504.desc=The ore finder rod takes some of the tedium out of finding an ore. You'll need to find some first to make it, but once you have it you can use ore blocks to find more ore. It only tells you if that specific ore is nearby. Later you will want to return with better digging tools and check every spot.%n%nBe sure to use your NEI skills to figure out which ore block is the best choice for your needs. Other basic ore blocks can be purchased from the Coins tab.%n%nTo use, shift click when looking at the ground to open inventory and put the ore block into the slot. It has a 60 block range both up and down, this may miss redstone or graphite veins if they're very deep (Y5) and you're not at sea level (Y63).%n%n§3PS: It appears to work based off of GT's 'Material' system, so anything of the same material will work. Ie: an ingot, gem, plate, ore block, whatever. Anything that doesn't have a Material, it appears to search only for that block. You can't search for clay blocks with clay balls for instance.%n%n§rAs you get close, you will see and hear a response from the ore finder tool. You will see the wand tilt down when it discovers a match. Watch out - it will respond to small ores as well as normal ores so for Lapis and Redstone you will want to wait for large signal before digging. If it detects a large quantity of the ore you're looking for the wand will flip upside down completely. If you play with your sound on you will hear an obvious sound to notify you as well. The wand works in both your inventory and hotbar and you don't need to be actively holding it, though you get style points if you are holding it.%n%n§3You can craft magnetic iron rods by combining an iron rod with some redstone.%n%nAlso, because of the magical nature of the wand, the ore is stored with the player, not the wand. If you want to give the wand to someone else, remove the ore first.%n%n§4It doesn't work in space! The vast cosmic energies of the sun interfere with it's inner workings. Or we want you to use something more complicated than a stick, you choose. # Quest.1505 - §2§lNot Enough Items - Now with Bookmarks! gtnh.quest1505.name=§2§lNot Enough Items - Now with Bookmarks! gtnh.quest1505.desc=More like too many items! Here are some tips for using NEI.%n%nWhen you have your inventory open, you can type the search terms in the text bar at the bottom. Make sure your GUI size is set correctly, or you won't be able to see it. Double-click the bar to highlight any matching items in your inventory or inventories you're looking at. Handy for searching for a specific ore, as they tend to look the same!%n%nEven better, you can use T to search nearby inventories, which will emit some particles. %n%nWe have also provided the special Y command to look for a machine in the world, in case you've forgotten where you placed that Advanced Circuit Assembler.%n%nWe now have an extra-fancy Bookmark feature! The default key is A, but can be changed in the NEI config window. Bookmarks will be on the left side of the inventory, and you can use R and U on the bookmarks to see the recipes or uses for that item, as normal.%n%nPushing O will hide NEI, useful for fancy screenshots. # Quest.1506 - §2§lNEI Is More Powerful Than You Imagine gtnh.quest1506.name=§2§lNEI Is More Powerful Than You Imagine gtnh.quest1506.desc=NEI has some really nice advanced features too.%n%nClick on an item to see the recipe to create it, and press Backspace to go back to the previous recipe. %n%nHold Shift to stop the oredict cycling through items, and to show the oredict entries for the current item under your cursor.%n%nSearch using #oredict to find items that match that oredict; for example, #dyewhite will list all white dyes.%n%nUse * (asterisk) as a wildcard. For example #pipe*bronze will show you bronze pipes of all sizes.%n%nSearch using @mod. to find all items from that mod; for example, @mod.thaumcraft will list all thaumcraft items and blocks. Note that you need the whole name before it works.%n%nYou can even search a subset now with the right text. @mod.thaumcraft->table will search for anything with table in the name, in the mod thaumcraft. %n%n@thaumcraft and @thaumcraft-> will also search for anything from the mod thaumcraft, but only if the name is set correctly on the tooltip of the item. They basically always are though.%n%nIt has even more advanced features than mentioned here, you should check the web for details. Or just play around with the options. # Quest.1507 - §4§3§lMaking a List, Checking it Twice gtnh.quest1507.name=§4§3§lMaking a List, Checking it Twice gtnh.quest1507.desc=As your base grows, you're going to have a dozen different long term goals each with many steps. Build a clipboard to keep track of what you need to do.%n%n§4Hint: You can put the clipboard on a wall using Shift-Rightclick. # Quest.1508 - §2§lA Better Crafting Table gtnh.quest1508.name=§2§lA Better Crafting Table gtnh.quest1508.desc=Tired of your stuff falling out of your crafting table every time you walk away? This fancy table from Tinker's Construct has slots to hold the items in your recipe. %n%nYou can also use it to upgrade tools with 8 modifiers at a time. Very handy for additional speed or looting!%n%nWhen it's placed next to a vanilla chest, it will even show the chest's inventory in the crafting window. Single or double vanilla chests only please.%n%nCut it again for a sleek, low profile version. # Quest.1509 - §9§lTravelocity! gtnh.quest1509.name=§9§lTravelocity! gtnh.quest1509.desc=A staff of traveling can get you really moving around your base. Hold shift and right click to teleport in that direction. If you've got travel anchors, just right clicking will send you to them. The range is 16 blocks for normal TP, 128 to an anchor. # Quest.1510 - §5§lBiomes Everywhere, But Not the One You Want? gtnh.quest1510.name=§5§lBiomes Everywhere, But Not the One You Want? gtnh.quest1510.desc=Tired of searching all over the map for that Bamboo Forest or Tropical Rainforest? Desperate for clay dust and need to find a Canyon or Mesa biome? Nature's compass will lead you to the biome you're looking for, if it's within range.%n%nSome things to keep in mind:%n1) Biomes from other dims show up on the list, don't bother searching those unless you're in that dim%n2) Radius 10000 means it couldn't find it%n3) You can try again at a different location and you might find it, the range is 10K too. There's also a config setting for those who don't mind the freeze when searching%n4) Artificially created biomes count, so remove them if you want to find a natural one%n5) There's lots of different 'versions' of biomes under the same category, so if you want a tropical one for tropical bees, there's actually a bunch of places you can get it. # Quest.1511 - Humid and Warm? gtnh.quest1511.name=Humid and Warm? gtnh.quest1511.desc=Stop guessing what the humidity and temperature are for your biome. Use the habitat locator to get a reading on your current climate. # Quest.1512 - Put the Drones in a Jar and Shake it Up gtnh.quest1512.name=Put the Drones in a Jar and Shake it Up gtnh.quest1512.desc=Once you get good effects from your bees, instead of just trashing the excess drones, you can put them in collector's jars to get the effects anywhere in your base.%n%nHealing? XP? Poison?%n%nThe collector's jars can even be piped or connected to a conveyor so that drones last a long time.%n%n§3PS: Using the regen effect of Imperial bees while doing Blood Magic may be useful. # Quest.1513 - Death to Bees! gtnh.quest1513.name=Death to Bees! gtnh.quest1513.desc=These frames will let you kill your bees faster. It's to breed the next generation sooner, right? Not because you don't like them? # Quest.1514 - Keep Them Around gtnh.quest1514.name=Keep Them Around gtnh.quest1514.desc=These frames will keep your bees buzzing for longer. If you care, that is. # Quest.1515 - Are the Bees Buzzing, or Screaming? gtnh.quest1515.name=Are the Bees Buzzing, or Screaming? gtnh.quest1515.desc=These frames cause mutations at an increased rate. They're super useful.%n%nAbout the stats on frames you see when holding shift, you'll note that some have a different number in brackets next to them, this means that this is the maximum they can be stacked. this only applies to the Extra Bees ones.%n%nThe stats on the frames are also multiplicative instead of additive, so after 4 frames in an alveary, soul frames will max out. On the other hand, accelerated frames will take 9 to get there, but you can just keep on going.%n%nIf you pile up the multipliers, 5x from stimulator, 3x from mutator, and 4x1.8x frames, it'll get you to 157x, getting you those 1% bees in a single generation! # Quest.1516 - Bees Buzzing Beyond the Dark gtnh.quest1516.name=Bees Buzzing Beyond the Dark gtnh.quest1516.desc=If even the soul frame takes too long for your taste, the oblivion frame will destroy a bee in a single bee tick (27s). Be careful using more than one, there are rumors it might harm your princesses...%n%n§3You can find them in Stronghold libraries or make them from Dragon Eggs. You can also use a Thaumic Restorer to fix it, and most frames too. # Quest.1517 - §9§lNeed a Place For All Those Ores? gtnh.quest1517.name=§9§lNeed a Place For All Those Ores? gtnh.quest1517.desc=How about a compressed chest from Avaritia? This 243 slot chest will hold it's contents when broken, so no need for a slow-inducing dolly! # Quest.1518 - §6§lAll the Crops You Could Want gtnh.quest1518.name=§6§lAll the Crops You Could Want gtnh.quest1518.desc=Tired of applying bonemeal or fertilizer by hand? A sprinkler can take water and boost your crop growth rate. Bonemeal or fertilizer will make it work even faster.%n%n§3Note that the sprinkler does not work with IC2 crops. # Quest.1519 - §4§5§lPortable Tanks Too Small? gtnh.quest1519.name=§4§5§lPortable Tanks Too Small? gtnh.quest1519.desc=How about large steel fluid cells instead? Each holds 8000L, and they can stack to 64. Unfortunately, you have to load and unload them using a machine's interface (like ULV tanks for example), but hey, 512 buckets in a single slot is pretty good!%n%n§3In case it wasn't clear, you cannot use these directly in the world, like with BC tanks, or dumping the fluid on the ground. # Quest.1520 - §6§lLarge Aluminium Fluid Cells gtnh.quest1520.name=§6§lLarge Aluminium Fluid Cells gtnh.quest1520.desc=512 buckets in a stack not cutting it? Aluminium cells can hold 32 buckets per cell, and stack to 64. 2,048 buckets in a single stack? That's half a supertank! # Quest.1521 - §9§lSeparating Gems From the Dust gtnh.quest1521.name=§9§lSeparating Gems From the Dust gtnh.quest1521.desc=The sifter runs sooo slow, you should make an HV sifter to get gems faster. # Quest.1522 - §b§lNiobium-Titanium gtnh.quest1522.name=§b§lNiobium-Titanium gtnh.quest1522.desc=Niobium-Titanium becomes more important in LuV Tier. It needs a EV Mixer to mix and an Electric Blast Furnace with TPV heating coils. # Quest.1523 - Can't Find Those Ores? gtnh.quest1523.name=Can't Find Those Ores? gtnh.quest1523.desc=Having trouble locating some of the basic ores? Trade in some coins for oreblocks to use in the Ore Finder Wand.%n%nIf you're clever, you can use one oreblock to find a vein containing another oreblock to use to find another vein. For example, if you choose Redstone, you can use that to find Cinnabar, which can be used to find Thaumcraft Aspect Shard ores in the Twilight Forest. Experiment and find some combos! # Quest.1524 - §6§lBetter Bolts gtnh.quest1524.name=§6§lBetter Bolts gtnh.quest1524.desc=Now that you are in MV and have an EBF, you can make new bolts with vanadiumsteel-tipped magnalium. Your enemies will tremble at your might.%n%nCheck "fletching" under NEI for fletching options.%n%nGood hunting! # Quest.1525 - §a§lBest Bolts? gtnh.quest1525.name=§a§lBest Bolts? gtnh.quest1525.desc=That meteoric iron you found on the moon, when sent through the EBF, turns into this amazing meteoric steel, able to keep a fine edge. Put some on an Energetic Alloy tool rod to make an awesome bolt. Your next bolt you'll have to figure out yourself.%n%nUse whatever fletching you want. # Quest.1526 - §9§k§r§9§m§l§r§m§n§o§r§9§lBest Crossbow? gtnh.quest1526.name=§9§k§r§9§m§l§r§m§n§o§r§9§lBest Crossbow? gtnh.quest1526.desc=Energetic alloy has proven to be an amazing material. It's light weight and high stiffness makes it perfect for a crossbow limb. It is slightly slower to draw but still has amazing stopping power with its very high bolt speed. Durability is much improved over a carbon limb. %n%nThe material would also make an excellent bolt body. Perhaps you will find a suitable tip to match? # Quest.1527 - §6§lCaging a Demon - Wither Killing Chamber gtnh.quest1527.name=§6§lCaging a Demon - Wither Killing Chamber gtnh.quest1527.desc=Ever wanted to trap a wither but the only option was non movable bedrock? Now that you've made dark steel you can get reinforced obsidian which is wither-proof. Useful for manual killing and even automation once you get a powered spawner supplying you with wither skeleton skulls.%n%n§3Hint: Unlike vanilla obsidian, reinforced obsidian CAN be moved by pistons which might come in handy. # Quest.1528 - §5§lPersonal Chunkloading gtnh.quest1528.name=§5§lPersonal Chunkloading gtnh.quest1528.desc=Let's craft a personal chunkloader. It will load a 3x3 chunk area. You need ender fragments, ender pearls, or coins to power the chunkloader. %n%nPersonal anchors can be powered with ender fragments for 1h, ender pearls for 4 hours, and a varying amount depending on the coin used. %n%n§aPersonal Anchors§r are loaded once the owner visits, and stays loaded while the player is logged in.%n%n§9Passive Anchors§r are loaded once the owner visits, and stays loaded until the server resets.%n%n§4World Anchors§r are always loaded, even after a server reset. # Quest.1529 - §9§lChunkloading gtnh.quest1529.name=§9§lChunkloading gtnh.quest1529.desc=With your HV assembler you can craft a world anchor. So let's make one. It will again load a 3x3 chunk area.%n%nYou need coins to power the world anchor, it will run a varying amount depending on the coin used. %n%n§aPersonal Anchors§r are loaded once the owner visits, and stays loaded while the player is logged in.%n%n§9Passive Anchors§r are loaded once the owner visits, and stays loaded until the server resets.%n%n§4World Anchors§r are always loaded, even after a server reset.%n%n§3Check with server operators in case world anchors are disabled. On the official servers, world anchors are currently disabled to keep TPS high # Quest.1530 - Ceres Dungeon gtnh.quest1530.name=Ceres Dungeon gtnh.quest1530.desc=Go get the schematics for tier 4 rockets.%n%nThis will open the Planets Venus and Mercury and the Jupiter Moon Io. # Quest.1531 - Tier 4 Control Computer gtnh.quest1531.name=Tier 4 Control Computer gtnh.quest1531.desc=Each rocket needs a Control Computer, appropriate to the tier of the rocket. # Quest.1532 - Tier 4 Heavy Duty Plates gtnh.quest1532.name=Tier 4 Heavy Duty Plates gtnh.quest1532.desc=Rockets require heavy duty plates for the main hull. Let's craft 13 tier 4 heavy duty plates out of tier 3 plates and compressed ice plates. # Quest.1533 - §b§lCallisto Trip gtnh.quest1533.name=§b§lCallisto Trip gtnh.quest1533.desc=Callisto Ice is a material you need for Tier 4 Rockets. Look for it at Y 40-60. You can also find platinum series and radioactive ores here.%n%n§3You can also find Mytryl and Ledox here as small ores. # Quest.1534 - §b§b§lEuropa Trip gtnh.quest1534.name=§b§b§lEuropa Trip gtnh.quest1534.desc=Ledox is a material you need for Tier 4 Rockets which can be found on Europa. Look for it at Y 55-65. You can also find Chrome, Molybdenum, Manganese, Tungstate and Rubracium, among others.%n%n§3You can also get Ledox from small ores on Callisto. # Quest.1535 - Rocket Tier 4 gtnh.quest1535.name=Rocket Tier 4 gtnh.quest1535.desc=After weeks of hard work and a thousand stacks of iTNT your fourth rocket is finally ready.%n%nYou need to use Dense Hydrazine Rocket Fuel.%n%n§3If you started on an older version of GTNH and still have some LMP-103S, you can also use that as rocket fuel! But you can't make any more of it, so better look into Dense Hydrazine anyway. # Quest.1536 - §3§lI Ain't Afraid of no Ghost! gtnh.quest1536.name=§3§lI Ain't Afraid of no Ghost! gtnh.quest1536.desc=I've found a use for the Ectoplasm you can collect from spirits of the dead. It makes a very useful glass that you can walk on, but mobs cannot. However, they think they can! %n%nSo you can use this to create a moat around your base that drops mobs to the death in various ways, or just to shuttle them off somewhere else. Separate babies from mothers? Use it in a mob farm? Capture pigmen walking into the Overworld from you Nether portal? So many possibilities! # Quest.1537 - §§§5§lBlack and Decker gtnh.quest1537.name=§§§5§lBlack and Decker gtnh.quest1537.desc=Tired of having to replace tools all the time? Now that steel is available, it's time to make some electric versions of the screwdriver and wrench! Charge them up like a battery, and they'll last much longer than normal versions of the tools.%n%nYou can use lithium batteries, or if you're on a budget, cadmium or sodium batteries instead. Later on, Vibrant Alloy will make excellent tools with great durability.%n%n§3If you look in NEI, you can also see MV and HV versions, but you need Aluminium or Stainless Steel for those. # Quest.1538 - §b§lCeres Trip gtnh.quest1538.name=§b§lCeres Trip gtnh.quest1538.desc=You can find the same ores as Callisto minus callisto ice here, but the real goal is the dungeon and the small ores: Naquadah and Quantium.%n%nNaquadah is used for efficient Silicon Wafer, as well as highly advanced components you'll need tons of at ZPM.%n%nQuantium is used for T5 Rocket and item pipe that has the best throughput in GT.%n%n§3Make sure to bring your MBM to maximize ore yield. # Quest.1539 - §b§lQuantum Star gtnh.quest1539.name=§b§lQuantum Star gtnh.quest1539.desc=Both the IV emitter and sensor need a Quantum Star to craft them. Hope you automated Radon production. # Quest.1540 - §5§lMagnalium Source gtnh.quest1540.name=§5§lMagnalium Source gtnh.quest1540.desc=Magnesite, the source of Magnesium can be found in the Twilight Forest at Y 10-40. Fullers Earth can be found on the Overworld at Y 50-70. Marble dust can be used for magnesium dust also. # Quest.1541 - Analyze Your Crops gtnh.quest1541.name=Analyze Your Crops gtnh.quest1541.desc=The cropnalyzer is a powered tool used to analyze IC2 crop seedbags. Charge it by placing it in an MV machine; recommended to put an MV battery in it as well to keep it full. To fully analyze a seed bag, you will need to put it through the cropnalyzer four times. If the crop is already planted, it is better to analyze it with the portable scanner instead of breaking it just to scan it - you have a chance of losing the seed every time you break it.%n%nThe cropnalyzer also has a feature called the IC2 Crop Calculator, where you can find the mix of outputs of breeding together any crops. To access the calculator, hit the IC2 side inventory key while holding the cropnalyzer. You can select any crops available and discover what plants have decent percentages of a result. And no, you can't do the reverse, search for the crops.zip on discord for that (it doesn't have micadia though).%n%nYou can choose up to four crops to breed together. Then click "process" and the bottom row will show the possible crossbreeding outputs, and their weights. You can use the + and - gui buttons to scroll through the row(s) of crops. You can also use a button in the GUI to sort the rows by tier or weight. You can invert the sorting by hitting the sorting button while holding shift.%n%nWhen trying to get a specific crop, you generally want to maximize its percentage. Do this by breeding 2-4 of the same plant together (more is faster). There is no advantage to crossing plant types, it just reduces the % chance of getting what you want, contrary to what you might think.%n%nUse the crops guide at https://tinyurl.com/GTNH-Crops for more details.%n%nA large field of stickreeds has a good chance at making lots of valuable crosses. This is because it's decently high tier (they randomly mutate to tiers nearby mostly), and it's really fast, so you can get it to a high stat fast, which you should probably do first. Mutations are random, you can get transformium from stickreed, so keep that in mind. You do tend to get similar crops, so if you want metals, get the metal crops for example. Go to the wiki or spreadsheet (not up to date) to see the attributes that govern similarity. # Quest.1542 - Crop Automation gtnh.quest1542.name=Crop Automation gtnh.quest1542.desc=The Crop-Matron is a LV machine that will monitor crops in a 11x11x3 area and automatically apply fertilizer, Weed-EX, and Water as needed. Water can be pumped in directly or use IC2 Universal water cells, normal cells aren't returned when they're used.%n%nThe Crop-Matron is rainproof, but make sure you cover up your power supply (you might find a fancy way to do this), or use an LV battery. A Lithium Ion will last about 2 hours. %n%nTilled dirt still requires a nearby water block to be hydrated as the Matron will only water the crop, not the soil. Try putting a lily pad on top so it isn't annoying to walk on, or using Garden Soil instead. # Quest.1543 - Weed Ex gtnh.quest1543.name=Weed Ex gtnh.quest1543.desc=Weed-EX is used to prevent the growth of Weeds on empty Crop blocks at the cost of some weed-EX. Damage to the crop's quality is illusory, and not true. We have people that have looked at the code, we assure you. §oUnless§r it counts as a weed (venomilia Gr 8+, any other crop Gr 24+), then it loses maybe 1 stat. Maybe. And you can just increase it again too. And it might not take effect even then if you don't apply too much, like a crop matron won't.%n%nUsage:%nWhile holding Weed-Ex, right-click on a Crop to apply it. It can also be placed in a Crop-Matron to automatically apply it to your crops. # Quest.1544 - §6§lFish Oil gtnh.quest1544.name=§6§lFish Oil gtnh.quest1544.desc=Got Fish?%n%n§3There are rumors of a weird crop in the shape of a fish...%n%nOtherwise look under Fishing Farming Cooking tab for fish catching options. # Quest.1545 - §6§lTime to Drill For Ore! gtnh.quest1545.name=§6§lTime to Drill For Ore! gtnh.quest1545.desc=Auto Miners are nice but you're going to reach a point where you will want MOOOOOOOOOOOOORE ores. This multiblock will help with that. It will also pre-macerate your ores and give you a little bonus crushed ores as well.%n%nHigher tiers of power will drill faster. You need to upgrade the energy hatch corresponding to the power tier. You will also need an energy hatch, an input hatch, and an output bus - at least MV but you can choose.%n%nLater you can upgrade the ore drilling plant so it extracts from more than a 48 block radius. If you don't want to mine that far away, adjust the range with a screwdriver. Each tier of the controller also gives 1 bonus fortune for small ores starting at 4. At tier 3 you'll want to spread the wealth to multiple compressed chests!%n%nThe multiblock miners have been upgraded so that they will chunkload the area they dig in. They will NOT chunkload themselves however. They will dig §odown§r in the chunk they're in like normal, and then dig §oup§r one chunk at a time in other chunks within its range.%n%nYou need mining pipes in the controller and drilling fluid in the fluid hatch. You can also feed mining pipes into an input bus.%n%nYou'll need to make lots of Drilling Fluid. 64 is a tiny amount to get started with! Plan to make thousands of buckets - perhaps onsite, or pumped in via Long Distance Fluid Pipes.%n%nThese are GT machines, so remember to protect them (and their power sources!) from rain (and meteors!) on any side. And set a waypoint with JourneyMap so you don't forget where you placed it! # Quest.1546 - §2§lRare Ores gtnh.quest1546.name=§2§lRare Ores gtnh.quest1546.desc=Did you look for days to find Diamonds, Redstone, Tantalite, Certus Quartz or Mica?%n %nWell for a few mixes you can use different ores like Coal for Diamond Vein or Quarzite Ore for Certus Quartz Vein. Mica ore mix can be found if you have Cassiterite Ore (not the sand).%n%n§4Tetrahedrite in the nether can be found with copper ore. # Quest.1547 - §6§lPress All the Things in MV gtnh.quest1547.name=§6§lPress All the Things in MV gtnh.quest1547.desc=With the MV forming press you can make aluminum iron plates for solar panels, turbine blades for turbines and some items for Logistics Pipes. # Quest.1548 - Input chest for Ghetto ME System gtnh.quest1548.name=Input chest for Ghetto ME System gtnh.quest1548.desc=To be able to put items into the Ghetto ME system you need just a few additional pipes.%nThe Extraction pipe should be connected to the chest you want to take items from.%nInside the Extraction pipe you need to put the Item Extraction chip, and configure it to blacklist if you want it to take all items from the chest.%n%nThe Routed Junction pipe is needed so the items inside the pipes know which direction to take, without this they will just fly around inside the pipes without knowing where to go.%nYou might also need some additional item transport pipes depending on your setup. # Quest.1549 - §6§lTrichlorosilane gtnh.quest1549.name=§6§lTrichlorosilane gtnh.quest1549.desc=The second route is probably even better! With just 2 singleblock chemical reactors you can make Silicon Solar Grade. In the first step, make some Trichlorosilane. # Quest.1550 - More Seed Types gtnh.quest1550.name=More Seed Types gtnh.quest1550.desc=This fancy addon allows your cart to plant/harvest more seed types. If you have an MV+ centrifuge you might want to look at glowflowers for some free redstone and gold.%n%n§3You can't harvest IC2 crops with carts, so give up on that. # Quest.1551 - More Tree Types gtnh.quest1551.name=More Tree Types gtnh.quest1551.desc=The standard wood cutter can only chop down (and replant) vanilla trees. If you want to use saplings from other mods however this addon will come in handy. Who knows - maybe you're tired of clicking rubber trees with a treetap. # Quest.1552 - Further Automation gtnh.quest1552.name=Further Automation gtnh.quest1552.desc=If you want to load and unload a lot of different items from your cargo manager the pipes can get quite messy. The external distributor is a block you can place next to your cargo manager and it will help you to access different slots which you can specify in its GUI. Quite handy for pumping items in and out! # Quest.1553 - Advanced Detector Rail gtnh.quest1553.name=Advanced Detector Rail gtnh.quest1553.desc=Now that you have a cargo manager you need a specific rail so that your cart can interact with it. Just place it next to the cargo manager, depending on the color of the side it is on you will have to adjust settings in the cargo manager GUI. # Quest.1554 - Exhale of the Horned One gtnh.quest1554.name=Exhale of the Horned One gtnh.quest1554.desc=Exhale of the Horned One is an ingredient used in many recipes. It is acquired with a random chance when burning Oak saplings in an oven.%n%nYou'll also get Wood Ash when burning saplings. It's useful, don't toss it. # Quest.1555 - Mutate Your Saplings gtnh.quest1555.name=Mutate Your Saplings gtnh.quest1555.desc=Mutandis is a mutagen that is used by witches and warlocks to mutate plants into other species. Simply use Mutandis on small plants, grass, flowers, saplings, etc. and it will be randomly converted to another plant. Mutandis cannot mutate multi-stage plants like wheat and cactus.%n%nMutating plants is the only way to acquire Rowan, Hawthorn and Alder saplings.%n%nMutandis has another interesting property when crafted with raw meat. It seems to mutate it into another type of raw meat. It even seems to have an effect on Rotten Flesh.%n%nSome recipes require Mutandis as an ingredient.%n%nMutandis can be upgraded to Mutandis Extremis to have an effect on a wider variety of plants.%n%nMutandis is made in a Witches' Cauldron using Mandrake Root, Exhale of the Horned One and an Egg. # Quest.1556 - Use Some Mouthwash of Olympus! gtnh.quest1556.name=Use Some Mouthwash of Olympus! gtnh.quest1556.desc=The Breath of the Goddess is an ingredient used in many recipes. It is acquired with a random chance when burning Birch saplings in an oven. # Quest.1557 - Mutated Saplings gtnh.quest1557.name=Mutated Saplings gtnh.quest1557.desc=These saplings can initially be acquired only by using Mutandis on a valid block, such as a sapling, grass, etc.%n%nYou can cook them in the oven for unique fume types:%nRowan: Whiff of Magic%nHawthorn: Odour of Purity%nAlder: Reek of Misfortune%n%nRowan trees drop Rowan Berries, and you'll need to get some Alder Wood for your altar. # Quest.1558 - Whiff of Magic gtnh.quest1558.name=Whiff of Magic gtnh.quest1558.desc=A Whiff of Magic is an ingredient used in many recipes. It is acquired with a random chance when burning Rowan saplings in an oven. # Quest.1559 - Odour of Purity gtnh.quest1559.name=Odour of Purity gtnh.quest1559.desc=Odour of Purity is an ingredient used in many recipes. It is acquired with a random chance when burning Hawthorn saplings in an oven. # Quest.1560 - Witchery Seeds gtnh.quest1560.name=Witchery Seeds gtnh.quest1560.desc=To get Witchery seeds, use a hoe on grass blocks away from water. To open the rest of the questline, you will need to do Thaumcraft quests and research the Witchery tab in the Thaumonomicon.%n%nAccording to legend, when the root of the Mandrake plant is dug up it screams and kills all who hear it. This is only partially true. A fully grown Mandrake may scream causing immense discomfort to those around. This is why it is best to harvest the Mandrake root at night when the plant is more likely to be dormant. The fully grown Mandrake can be harvested to obtain more Mandrake seeds and a Mandrake.%n%nBreaking a fully grown Mandrake plant will either yield Mandrake Root or the Mandrake may awaken and cause all sorts of mischief (and pain to the ears!).%n%nBelladonna seeds can be planted and eventually grow into the multistage belladonna plant. The fully grown belladonna plant can be harvested to obtain more Belladonna seeds and a Belladonna flower.%n%nSnowbell seeds can be planted and eventually grow into the multistage snowbell plant. The fully grown snowbell plant can be harvested to obtain more Snowbell seeds, snowballs and occasionally a Icy Needle.%n%nWater Artichoke seeds can be planted and eventually grow into the multistage Water Artichoke plant. The fully grown Water Artichoke plant can be harvested to obtain more Water Artichoke seeds and a Water Artichoke Globe.%n%nWater Artichoke seeds can only be planted on water source blocks.%n%nGarlic is a plantable crop that can be used to make tasty food, and to deal with vampires. Garlic can be obtained by breaking tall grass, although it has a very low drop chance. It may be planted on tilled farm land, and will grow in five stages. When full grown the plant may be harvested for up to three dropped garlic bulbs. Which may either be replanted, or used in a crafting recipe.%n%nGarlic bulbs can be used to make meaty stew, a particularly nourishing meal. It is also the main ingredient in making a Garlic Garland, a useful tool in warding off vampires. Finally, garlic can be used by witches in a Witches' Cauldron to make a vampire Weakening brew, and by Witch Hunters, to make vampire resistant armor.%n%nWolfsbane seeds can be planted and eventually grow into the multistage Wolfsbane plant. The fully grown Wolfsbane plant can be harvested to obtain more Wolfsbane seeds and the Wolfsbane flower.%n # Quest.1561 - Purified Milk gtnh.quest1561.name=Purified Milk gtnh.quest1561.desc=Purified Milk is an antidote in a similar way to normal milk, although it only has a chance of working and will only remove a single status effect. It is advantageous because it can stack to 64 items.%n%nPurified Milk is an ingredient in the Brew of Sleeping. # Quest.1562 - Brew of Love gtnh.quest1562.name=Brew of Love gtnh.quest1562.desc=The Brew of Love is a throwable potion that causes farm animals and villagers to get their luvin' on. When used on animals the effect is the same as if all hit animals were fed and their breeding cooldown is reset.%n%nIn the case of villagers, two (or more) must be hit by the same brew.%n%nThe Brew of Love may be thrown at a group of two or more enthralled zombies (created with a Brew of Raising or enthralled with the Infernal Infusion power), which will cause pairs of them to produce a baby zombie. It will also cause them to become a zombie villagers. Zombie villagers can be turned back to villagers either using the normal method, or by casting a Rite of Fertility.%n%nThe Brew of Love is created in a kettle using the recipe found in the book Witchcraft: Brews & Infusions. Into the pot, throw a Rose, a Golden Carrot, Whiff of Magic, a Lily Pad, a Water Artichoke Globe and Cocoa Beans.%n%nWear a Witches Hat (and/or robes) while brewing to get more brews than just three. # Quest.1563 - Sleep Well! gtnh.quest1563.name=Sleep Well! gtnh.quest1563.desc=The Brew of Sleeping is the normal way for a Witch to enter the Spirit World. %n%nNeedless to say an unprepared witch will almost always experience a nightmare when they head to the spirit world this way. %n%nThe witch must drink the brew and then will fall into a deep sleep, leaving their body and items behind and entering the world of spirits. # Quest.1564 - The Spirit World - Nightmare gtnh.quest1564.name=The Spirit World - Nightmare gtnh.quest1564.desc=The spirit world is an alternate reality that mirrors the Overworld in topography. When people dream they often end up in the spirit world without realizing it (often appearing as one of its many denizens). Powerful witches can create Brews of Sleeping that allow them to pass their still awake consciousness into the Spirit World, leaving their bodies and gear behind.%n%nThe Spirit World is the only source of Wispy Cotton, Disturbed Cotton, and Mellifluous Hunger - the materials needed to make Dream Weavers. Also Brews of Flowing Spirit can only be made in the Spirit World.%n%nVery few things can pass into, or return from the Spirit World - keep this in mind when heading there (Icy Needle always stay in the inventory). Wispy Cotton, Disturbed Cotton, Mellifluous Hunger and Brews of Flowing Spirit can pass from the Spirit World to the Real World but not the other way.%n%nTwo important things to note: Circle magic does not function in the Spirit World; and Endermen cannot enter the Spirit World.%n%n§3If you got the Dream version instead of nightmare, collect at least 16 Wispy Cotton for later. # Quest.1565 - The Night's Not Dark Anymore gtnh.quest1565.name=The Night's Not Dark Anymore gtnh.quest1565.desc=Hardcore darkness is a pain, but now the night will be bright. Or at least, your perception will be that it is, mobs can still spawn! Be careful, the mobs aren't any weaker.%n%n§3BTW, you can make a longer laster potion out of this one. Also, you should probably make them in batches of 3 so you don't waste materials. # Quest.1566 - Early Bird Gets the...Nightmare? gtnh.quest1566.name=Early Bird Gets the...Nightmare? gtnh.quest1566.desc=You woke up very early because of the nightmares following you in the dream world.%n%nYou weren't prepared for it, so let get some stuff together first and enter a second time to get some wispy/disturbed cotton.%n%nIf you haven't unlocked your Brewing stand yet, you have to do it first. Look in the Novice Thaumaturge tab for the quest. # Quest.1567 - Wake Up Early gtnh.quest1567.name=Wake Up Early gtnh.quest1567.desc=Your second visit hopefully went a little better. With night vision and the flight potion you should have found a few disturbed cotton. %n%nDisturbed Cotton can be spun into Tormented Twine. It cannot be replanted. # Quest.1568 - Attuned Stone gtnh.quest1568.name=Attuned Stone gtnh.quest1568.desc=An attuned stone is a diamond that has been infused with natural magic in a fiery medium. Attuned stones can be used to link non-magical devices to the magical currents present in the world, and are one of the main ingredients in crafting distilleries, kettles, altar foci and poppet shelves.%n%nThe other main use of attuned stones is to act as a portable power source for circle magic rites, when a nearby altar is not available. To act in such a way, the attuned stone must first be charged with a Rite of Charging. # Quest.1569 - Reek of Misfortune gtnh.quest1569.name=Reek of Misfortune gtnh.quest1569.desc=Reek of Misfortune is an ingredient used in many recipes. It is acquired with a random chance when burning Alder saplings in an oven. # Quest.1570 - Tormented Twine gtnh.quest1570.name=Tormented Twine gtnh.quest1570.desc=Tormented Twine is spun from Disturbed Cotton using a Spinning Wheel. It is an ingredient used to make Dream Catchers.%n%nIt is made in a Spinning Wheel using Disturbed Cotton, Blood Burned String and Reek of Misfortune.%n%n§4You need a T2 BM Blood Altar to make the string, so go over to the BM tab if you want to continue and haven't done that yet.%n%n§rAn Altar must be nearby to power the spinning wheel. # Quest.1571 - Distillery gtnh.quest1571.name=Distillery gtnh.quest1571.desc=A distillery used by a witch is a construct used for distilling magical ingredients. It is unlike a normal distillery, because it heats itself using energy obtained from a nearby altar. The distillery must be within about 14 - 16 blocks of an altar to draw power from it - a small icon is shown in the interface if no power is available.%n%nOne or two ingredients are distilled together and will result in up to four resulting materials. A supply of clay jars is also needed to capture the some or all of the distillates.%n%nA distillery is crafted using Iron Ingots, Gold Ingots, an Attuned Stone and Clay jars. # Quest.1572 - Nightmare Protection gtnh.quest1572.name=Nightmare Protection gtnh.quest1572.desc=The Dream Weaver of Nightmares has two effects, firstly it will add a short weakness effect to a player when they wake up from a good nights sleep. Secondly, it will corrupt all other nearby dream weavers so that they have the opposite effect. If the dream weaver is itself corrupted by another nearby Dream Weaver of Nightmares, it will add a short blindness effect instead of nausea.%n%nThe Dream Weaver of Nightmares can also be used to fend off nightmares when a Brew of Sleeping is drunk. Having the Dream Weaver nearby will reduce the chance of a nightmare to 50 percent (this can be decreased further by other means!). # Quest.1573 - Oil of Vitriol gtnh.quest1573.name=Oil of Vitriol gtnh.quest1573.desc=Oil of Vitriol is an ingredient produced in a distillery by using Foul Fume and Quicklime. # Quest.1574 - Diamond Vapor gtnh.quest1574.name=Diamond Vapor gtnh.quest1574.desc=Diamond vapor is an ingredient made by distilling diamond in a distillery according to the recipe in the book, Witchcraft: Distilling, using a Diamond and Oil of Vitriol. # Quest.1575 - Foul Fume gtnh.quest1575.name=Foul Fume gtnh.quest1575.desc=A foul fume (commonly known as sulfur dioxide) is an ingredient used in many recipes. It is acquired with a random chance when cooking vanilla food items (such as bread or raw meats) or jungle saplings in an oven.%n%n§4Food and Wood burning in the oven is currently broken, use saplings instead. # Quest.1576 - The Spirit World - Dream gtnh.quest1576.name=The Spirit World - Dream gtnh.quest1576.desc=Placing your Dream Weaver of Nightmares close to where you sleep and entering the Dream World again, you have a 50% chance now that it be will be Daylight. Try a few times if necessary. # Quest.1577 - Wake Me Up Later gtnh.quest1577.name=Wake Me Up Later gtnh.quest1577.desc=In the daytime you can find a few wispy cotton, which are needed for futher progression. There's no mobs in the Dream version, so hang out if you like.%n%nIt can be collected and replanted, but will only spread if planted in the Spirit World, on Dirt or Grass that is next to a pool of Flowing Spirit.%n%nPlanting Wispy Cotton nearby when using a Brew of Sleeping near to a Dream Weaver of Nightmares will further reduce the chance of a nightmare by 10 percent for each cotton plant (up to 2).%n%nWispy Cotton will remain in a players inventory when they return from the Spirit World.%n%n # Quest.1578 - Fanciful Thread gtnh.quest1578.name=Fanciful Thread gtnh.quest1578.desc=Fanciful Thread is spun from Wispy Cotton using a Spinning Wheel. It is an ingredient used to make Dream Catchers.%n%nIt is made in a Spinning Wheel using Wispy Cotton, String and Odour of Purity. # Quest.1579 - Better Nightmare Protection gtnh.quest1579.name=Better Nightmare Protection gtnh.quest1579.desc=The Charm of Fanciful Thinking is the only way to protect oneself from some of the worst effects a nightmare can throw at you. It just needs to be in a player's inventory for it to function.%n%nA Charm of Fanciful Thinking is crafted using Sticks and Fanciful Thread. # Quest.1580 - Digging Faster! gtnh.quest1580.name=Digging Faster! gtnh.quest1580.desc=The Dream Weaver of Iron Arm will add a mining speed boost to a player when they wake up from a good nights sleep. If the dream weaver is corrupted by a nearby Dream Weaver of Nightmares, the weaver will instead add a mining speed slowdown effect to the player. # Quest.1581 - Moving Faster! gtnh.quest1581.name=Moving Faster! gtnh.quest1581.desc=The Dream Weaver of Fleet Foot will add a speed boost to a player when they wake up from a good night's sleep. %n%nIf the dream weaver is corrupted by a nearby Dream Weaver of Nightmares, the weaver will instead add a slowdown effect to the player. # Quest.1582 - Hunger No More! gtnh.quest1582.name=Hunger No More! gtnh.quest1582.desc=The Dream Weaver of Fasting will add a boost to the saturation of a player when they wake up from a good nights sleep, essentially meaning they will not get hungry for the duration of the effect. If the dream weaver is corrupted by a nearby Dream Weaver of Nightmares, the weaver will instead add a hunger effect to the player. # Quest.1583 - Mellifluous Hunger gtnh.quest1583.name=Mellifluous Hunger gtnh.quest1583.desc=Mellifluous Hunger is an ingredient used in other recipes. It is dropped when a Nightmare is killed. # Quest.1584 - Brew of Flowing Spirit gtnh.quest1584.name=Brew of Flowing Spirit gtnh.quest1584.desc=The Brew of Flowing Spirit captures the essence of the Spirit World in liquid form. It can only be brewed in the Spirit World!%n%nThe Brew can be thrown at the ground and the liquid will burst out (the source block can later be picked up in a bucket). Standing in the liquid will have a minor healing effect for most creatures. Demonic or undead creatures will be weakened. Nightmares standing in the liquid will lose their invulnerability effect!%n%nHaving a pool of flowing spirit near a Dream Weaver of Nightmares will decrease the chance of a nightmare by 10 percent for each source block (up to 3). # Quest.1585 - We Need Another Oven gtnh.quest1585.name=We Need Another Oven gtnh.quest1585.desc=First of all you can't visit any other dim to get materials. Not the Twilight Forest, not the Nether or the End. Lets start with crafting a new oven and a stack of jars to start with some basic ingredients. # Quest.1586 - Dream Distillery gtnh.quest1586.name=Dream Distillery gtnh.quest1586.desc=You probably want a Distillery too. # Quest.1587 - Another Cauldron gtnh.quest1587.name=Another Cauldron gtnh.quest1587.desc=After we have enough coins we can craft the cauldron and transfer it. # Quest.1588 - Nightmares gtnh.quest1588.name=Nightmares gtnh.quest1588.desc=Need more coins? Kill a demons for coins. The world is better off without them. # Quest.1589 - Wispy Cotton gtnh.quest1589.name=Wispy Cotton gtnh.quest1589.desc=Need more coins? Selling wispy cotton for coins. # Quest.1590 - Dreaming Mutandis gtnh.quest1590.name=Dreaming Mutandis gtnh.quest1590.desc=Go and find some chicken and eggs, brew some Exhale of the Horned One in your oven and plant some mandrake. Make a stack of mutadis to get some witchery tree saplings. Gravel hoes are good enough for planting stuff. # Quest.1591 - Exhale of the Dreaming Horned One gtnh.quest1591.name=Exhale of the Dreaming Horned One gtnh.quest1591.desc=For later use do a few Exhale of the Horned One. # Quest.1592 - Offerings in Your Dreams gtnh.quest1592.name=Offerings in Your Dreams gtnh.quest1592.desc=For all your offerings you'll need an altar too. The spinning wheel needs it also. # Quest.1593 - Kettle for the Spirit World gtnh.quest1593.name=Kettle for the Spirit World gtnh.quest1593.desc=A kettle is needed in the spirit world too. # Quest.1594 - Spinning Your Dreams gtnh.quest1594.name=Spinning Your Dreams gtnh.quest1594.desc=You need the spinning wheel for the fanciful thread to finally make the Potion of Flowing Spirit. # Quest.1595 - Fanciful Thread gtnh.quest1595.name=Fanciful Thread gtnh.quest1595.desc=Fanciful Thread is spun from Wispy Cotton using a Spinning Wheel. It is an ingredient used to make the Potion of Flowing Spirit. This can be brewed only in the spirit world. # Quest.1596 - Odour of Purity in Dreams gtnh.quest1596.name=Odour of Purity in Dreams gtnh.quest1596.desc=For later use do a few Odour of Purity. # Quest.1597 - More Power Now! gtnh.quest1597.name=More Power Now! gtnh.quest1597.desc=The Dream Weaver of Intensity has two effects, firstly it will add a very short night vision effect (or blindness if corrupted by a nightmare) to a player when they wake up from a good nights sleep. Secondly, it will intensify all other nearby dream weavers so that they have either a stronger (but shorter lasting) effect or their duration is increased. # Quest.1598 - §6§lAvengers, Assemble! 2 gtnh.quest1598.name=§6§lAvengers, Assemble! 2 gtnh.quest1598.desc=Time to make the MV version of the assembler. # Quest.1599 - §5§lNode Upgrades gtnh.quest1599.name=§5§lNode Upgrades gtnh.quest1599.desc=Nodes can take many upgrades. For now, try building a World Interaction Upgrade. With it, you can setup simple autocrafting. %n%nPut a WIU in a transfer node attached to a crafting table. On the other side of the table, the 3x3 area is now treated as a crafting grid. Place items in inventories on the other side and if they make a valid recipe, the WIU will craft it. To speed it up, you will need to wait until HV for stainless steel.%n%nAlso, if you place a node on a block of cobble that has lava and water next to it, and a WIU in it, it will produce cobble for you automatically. Use upgrades to get more at a time and faster.%n%n§4The WIU can NOT be used for infinite water in GTNH. # Quest.1600 - Reed and Resin gtnh.quest1600.name=Reed and Resin gtnh.quest1600.desc=One of the first useful crops you'll get is Stickreed. It's fast growing, and can produce sticky resin and sugarcane (harvest before it reaches full maturity). It's also great for crossing with other crops to raise their stats. One of the best strategies is to get these to around 20/31/10, then breed out from there. Most people will say 23/31/10, but 24+ act like weeds, so it's better to have some wiggle room.%n%nI'll trade you some fertilizer for 2 stacks of each.%n%n§3PS, you don't really need rubber trees if you can get these. # Quest.1601 - Metals From the Earth gtnh.quest1601.name=Metals From the Earth gtnh.quest1601.desc=With higher tier crops you can even increase your ore production. Mixing some of these fibers and leaves with crushed ores can quadruple your output, and some can even be converted directly to dust. Later you can mix these materials to make purified ore with some UU matter.%n%nShow me your ability to get these metal crops and I'll give you some more fertilizer and some decent stat seedbags of rarer crops. Good source crops are essence berries or any of the oreberries.%n%nYou will need the proper oreblock beneath the crop to reach 100 percent maturity. For best growing conditions use dirt in between the oreblock and the crop.%n%nFor Ferru and Aurelia you will have to use a block of metal instead of a GT oreblock - a vanilla oreblock automined from the Twilight Forest will however work. You can also buy some from the coins tab. WAILA will tell you if the crop will accept the block you are using. # Quest.1602 - Water, Water, Everywhere gtnh.quest1602.name=Water, Water, Everywhere gtnh.quest1602.desc=Even though you have to plant crops near the water, they don't actually get any hydration unless you apply water manually. Make a hydration cell and use it on your crops to increase their growth speed. %n%nYou can recycle empty cells in a centrifuge. # Quest.1603 - Feeling a Little Like a Noob... gtnh.quest1603.name=Feeling a Little Like a Noob... gtnh.quest1603.desc=So could you grow me some essence berries so I can level up? You can plant the ones you get from the bushes, or breed up some.%n%nAs a reward, I'll give you a silly seed a friend of mine came up with. It will definitely keep you on your toes. # Quest.1604 - I Prefer to Call it Canola gtnh.quest1604.name=I Prefer to Call it Canola gtnh.quest1604.desc=This crop is a great source of seed oil for your bio diesel needs.%n%nYou can try getting it from dandelions, cocoa, potatoes or lemons. # Quest.1605 - Better Than Milk gtnh.quest1605.name=Better Than Milk gtnh.quest1605.desc=I haven't been feeling well lately. Would you grow me some Terrawart? They're better than milk, since they only remove negative effects, and stack to 64. Really nice when fighting that Alchemist infernal!%n%nThey also have Auramx8, Praecantatiox4 and Victusx4 essentia on them, very useful for the budding thaumaturge. And you can get them by placing a snow block under your netherwart and waiting instead of mutating to get them. # Quest.1606 - Sweet Tooth gtnh.quest1606.name=Sweet Tooth gtnh.quest1606.desc=Sugarcane or Reed not keeping up with your sugary needs? Sugar beets give 8 sugar per beet. Potatoes or carrots should easily give you sugar beets.%n%nHmm, now I want some candy. Give me some sugar from your beets. I'll share some with you.%n%n§3Electrolyze the sugar into O2 for an easy source. # Quest.1607 - Swipe Swipe gtnh.quest1607.name=Swipe Swipe gtnh.quest1607.desc=Once you get some large fields, collecting the crops can be a real hassle. Make yourself the GT scythe, Sense, to make it 5x5 = 25 times easier.%n%n§3PS: The sense has been broken in the past, and may harvest more than you expect. Test it carefully. # Quest.1608 - Annealed Copper Cable gtnh.quest1608.name=Annealed Copper Cable gtnh.quest1608.desc=Want some annealed copper cable? Buy some! # Quest.1609 - Gold Cable gtnh.quest1609.name=Gold Cable gtnh.quest1609.desc=Want some gold cable? Buy some! # Quest.1610 - Cupronickel 2x Wire gtnh.quest1610.name=Cupronickel 2x Wire gtnh.quest1610.desc=Want some cupronickel wires? Buy some! # Quest.1611 - Electrum 4x Wire gtnh.quest1611.name=Electrum 4x Wire gtnh.quest1611.desc=Want some electrum wires? Buy some! # Quest.1612 - §9§lFind Bastnasite, Monazite and Neodymium gtnh.quest1612.name=§9§lFind Bastnasite, Monazite and Neodymium gtnh.quest1612.desc=EV motors need Neodymium. Rare Earth is an §ook§r source, but on the Moon you can find a vein with pure Neodymium ore. Bastnasite is a great source of fluorine. And Monazite can be taken apart for more Rare Earth. # Quest.1613 - §5§lSource of Nickel gtnh.quest1613.name=§5§lSource of Nickel gtnh.quest1613.desc=Your Electric Blast Furnace needs Nickel. Now that you've reached the Twilight Forest, it's time to get some. The Garnierite vein that contains it is located at Y 10-40. In MV, you'll need tons of Nickel for Cupronickel, so stock up.%n%nYou can get some Cobalt out of Cobaltite through the side processes such as washing or thermal centrifuging. To electrolyze it, you'll need an MV electrolyzer though. Or you can EBF it after your EBF is done. Remember that the Sulfur Dioxide you get is based on your muffler tier. This is probably easier than searching in the Nether for Cobalt.%n%n§3You can also find small quantities of Pentlandite ore in the Overworld if you care. # Quest.1614 - §6§lChemical Dehydrator gtnh.quest1614.name=§6§lChemical Dehydrator gtnh.quest1614.desc=Dehydrate your grapes to raisins. Or make some Styrene, Benzene or Ethylene at MV. Either way, this device is a nice to have.%n%nIt also does the Drying Rack recipes as well. # Quest.1615 - §9§lSynthetic Rubber gtnh.quest1615.name=§9§lSynthetic Rubber gtnh.quest1615.desc=Want to make the synthetic rubber styrene-butadiene?%n%nI'll show you a way you can get it. You'll need an Oil Cracker and a Distillation Tower. There are different ways to do it and this quest is only an example of how you can make it.%n%nThe first step is to crack your Naphtha with steam. # Quest.1616 - Silver 2x Cable gtnh.quest1616.name=Silver 2x Cable gtnh.quest1616.desc=Want some silver cable? Buy some! # Quest.1617 - §9§lDistillation gtnh.quest1617.name=§9§lDistillation gtnh.quest1617.desc=For the next steps you need a few fluids/gases like Benzene, Ethylene and Butadiene. Run your distillation tower a few cycles to get them. # Quest.1618 - Copper Cable gtnh.quest1618.name=Copper Cable gtnh.quest1618.desc=Want some copper cable? Buy some! # Quest.1619 - Rubber Sheet gtnh.quest1619.name=Rubber Sheet gtnh.quest1619.desc=Want some rubber sheets? Buy some! # Quest.1620 - §9§lStyrene gtnh.quest1620.name=§9§lStyrene gtnh.quest1620.desc=Putting Benzene and Ethylene in the Chemical Reactor gives you Styrene.%n%n§3And also hydrogen, just pack that away with the rest. # Quest.1621 - §c§lFluid TP for Magic-Haters gtnh.quest1621.name=§c§lFluid TP for Magic-Haters gtnh.quest1621.desc=Hate magic (and fluid P2P), but still want to TP fluids? TT has your back with the Ender Fluid Link Cover!%n%nPlace one on a tank and open the GUI.%nColor: Links to same color.%n%nPublic: Links to any of the same color not set to private. Use an internet program to find out what the numbers mean, and get colors you like.%nPrivate: Does not link to public version of that color. Meaningless in SP.%n%nImport: Exports from attached tank.%nExport: Send to attached tank.%n%nYou can use multiple as inputs and/or outputs. It runs at 8000L/t.%n%nYou can send §ofrom§r an output hatch or §oto§r an input hatch for multis. Probably won't work well for anything with multiple I/O, like a SB Chemical Reactor. # Quest.1622 - §9§lRaw Styrene-Butadiene Rubber gtnh.quest1622.name=§9§lRaw Styrene-Butadiene Rubber gtnh.quest1622.desc=The second last step is Raw Styrene-Butadiene Rubber. Mix Butadiene, Styrene and Oxygen to make the dust. # Quest.1623 - Let's Get Some Pipes gtnh.quest1623.name=Let's Get Some Pipes gtnh.quest1623.desc=First we're gonna need some pipes to connect everything. Do not use these pipes in junctions or the items will choose which path to go at random and you don't want that.%n%n§3Keep in mind PR automation is laggy, so don't use it more than the minimum you can get away with on servers, wait until AE2 for that. In SP, do what you want, but keep in mind that AE2 is way more powerful. # Quest.1624 - Junctions gtnh.quest1624.name=Junctions gtnh.quest1624.desc=So how do we deal with junctions then? We use these pipes. They are smart and they will send everything where it needs to go, so if you make a junction make sure you put this pipe there. # Quest.1625 - Interacting With Stuff gtnh.quest1625.name=Interacting With Stuff gtnh.quest1625.desc=That's all nice and all, but none of these pipes connect to chests and machines. What am I supposed to do with them?%n%nI'm glad you asked. You are going to need a special pipe for that. This is a pipe you need to use to connect to machines and chests. You'll have to set it up with chips that we'll make soon. # Quest.1626 - Chips gtnh.quest1626.name=Chips gtnh.quest1626.desc=Now you need to make some chips to use in those interface pipes. These ones do not do anything but are needed as a material for crafting the others.%n%nNow would be a good time to look into IC2 crops to get all the dyes you will need for your advanced chips.%n%n§3If NEI's bookmarks are blocking you on the left, you can turn it off (O) until that gets fixed. # Quest.1627 - Item Responder Chip gtnh.quest1627.name=Item Responder Chip gtnh.quest1627.desc=This chip also stores items in connected invetory. It designates a storage for items that are set in the filter of this chip. They do not actively request for items, they only serve as a destination for items to go. You can open up the menu by rightclicking the chip. There you can set which items should it accept and the priority. Items will go to item responders with higher priority first. # Quest.1628 - Item Overflow Chip gtnh.quest1628.name=Item Overflow Chip gtnh.quest1628.desc=This chip stores the items in a connected inventory. It designates a storage for items that have no other place to go. It is strongly recomended to have a default storage for items in every pipe system, otherwise bad stuff can happen. Best used with a large chest (diamond for example).%n%nIt seems to have some bugs though, so don't craft more than one without testing it first.%n%nYou might have to just use a normal item responder and add the items you want routed back to your overflow spot. # Quest.1629 - Dynamic Item Responder gtnh.quest1629.name=Dynamic Item Responder gtnh.quest1629.desc=The dynamic item responder chip behaves exactly like an item responder chip, but instead of you setting up which items it should accept, it looks in the chest what items are there and those items it will accept. # Quest.1630 - Item Extractor Chip gtnh.quest1630.name=Item Extractor Chip gtnh.quest1630.desc=This chip will extract items from the connecting inventory. The extracted items then look for pipes with item responder chips where there's a free space they could go. If they don't find any they will go to the overflow default storage chest.%n%nIf you want it to extract everything leave the filter empty and set it to blacklist. # Quest.1631 - Item Broadcaster gtnh.quest1631.name=Item Broadcaster gtnh.quest1631.desc=The item broadcaster is a chip that tells everything in the pipe system what items it has in the connecting inventory and if another chip needs anything it will send it to them. Right click it to set the items it will transmit. If you leave it empty and set to blacklist it will transmit everything.%n%nDefinitely use one in combination with an item overflow chip on your default storage chest. That way overflow will end up in the chest, but will be useable by the rest of your system. # Quest.1632 - Item Stock Keeper Chip gtnh.quest1632.name=Item Stock Keeper Chip gtnh.quest1632.desc=The item stock keeper looks at the connecting inventory and keeps item stocked in there. If the item is missing it will keep bothering item broadcasters every few seconds if they have the item and if they can send it. It's basically like an annoying child. %n%nIt is really useful though. Want a chest that will always have 64 cobble and dirt in it and if you take them they will get replaced? This guy is perfect for that job. It's great for keeping machines stocked. When stocking GT machines, the top left slot of the 3x3 is equal to the left slot of the machine. Want a chemical reactor that keeps 3 hydrogen cells ready to go to make ammonia, just add nitrogen? This is the chip for you. # Quest.1633 - Crafting Chip gtnh.quest1633.name=Crafting Chip gtnh.quest1633.desc=The crafting chip does exactly what it says. It's not just for default crafting. You can use it with GT machines. Just put in the matrix that it should insert and the output is what it should extract. A great use for them is in combination with fluid canners or super tanks for filling cells. I would strongly recommend not overusing them. Wait untill you have access to AE2 for autocrafting stuff. # Quest.1634 - Request Pipe gtnh.quest1634.name=Request Pipe gtnh.quest1634.desc=This pipe lets you request stuff from the system. It shows all items that are available thanks to broadcast chips and even stuff that can be crafted thanks to crafting chips. # Quest.1635 - Simple Storage System gtnh.quest1635.name=Simple Storage System gtnh.quest1635.desc=§4Using the drawer controller with large amounts of I/O will tank TPS! If you're on a server, do not use drawer cubes, or expect the possibility of it being deleted or you getting banned.§r%n%nTime to build a simple system to store your stuff. Place down the drawer controller and place the drawers around it. Connect the interface pipe to the drawer controller and put the dynamic item responder and broadcaster chips inside. Don't forget to set the broadcaster to transmit everything by leaving the filter empty and setting it to blacklist. Now you can request stuff from your storage and if you have a chest with a pipe and extractor chip everything you put inside will be sorted into the storage. # Quest.1636 - Desulfurizing Oil Automation gtnh.quest1636.name=Desulfurizing Oil Automation gtnh.quest1636.desc=This quest line will show you how to automate desulfurizing of oil products. Return here once you have unlocked the LV distillery quest and have some polyethylene plates. # Quest.1637 - Storing the Fluids gtnh.quest1637.name=Storing the Fluids gtnh.quest1637.desc=First we should make a place to store all the fluids we'll use.%n%nIf you're interested what they'll be used for:%n1 for oxygen%n1 for hydrogen%n1 for sulfuric acid # Quest.1638 - Electrolyzing Water gtnh.quest1638.name=Electrolyzing Water gtnh.quest1638.desc=Now let's automate electrolyzing water into oxygen and hydrogen. You'll need hydrogen for tons of stuff including desulfurization, obtaining tungsten, and nitric acid production. Oxygen is also useful as I'm sure you noticed when making steel.%n%nHow to set it up:%n%nPlace the electrolyzer down and connect it to water and electricity. Place the 2 super tanks nearby. Set the electrolyzer to produce hydrogen gas and oxygen cells. Use normal GT fluid pipes to output the hydrogen gas into one super tank. That is now your hydrogen storage. Now connect interface pipes to all 3 machines.%n%nFor the electrolyzer put in item stock keeper set to keep 2 empty cells stored. Also put in extractor set to extract oxygen cells.%n%nNow for the oxygen storage put it item responder chip set to accept oxygen cells and extractor set to extract empty cells.%n%nNow put some empty cells inside your default storage chest and don't forget to have a broadcaster there. # Quest.1639 - Desulfurizing the Oil gtnh.quest1639.name=Desulfurizing the Oil gtnh.quest1639.desc=Now it's time to start the actual desulfurization. Use a chemical reactor of your choice, fill it with sulfuric light fuel and hook it to power. Now connect an interface pipe to it. Put an item stock keeper inside set to store 4 hydrogen cells. Then put in item extractor set to extract hydrogen sulfide and empty cells.%n%nGo to your hydrogen storage super tank and put in a crafting chip set to make one hydrogen cell from one empty cell.%n%nAnd that's all. # Quest.1640 - Dealing with H2S gtnh.quest1640.name=Dealing with H2S gtnh.quest1640.desc=Now let's convert all that H2S into sulfuric acid. Hook up a chemical reactor to electricity, water and interface pipe. Put inside an item responder chip set to accept H2S cells and extract empty cells. Distill that diluted sulfuric acid in distillery and store it in super tank.%n%nCongratulations. You now have a completely automatic desulfuring of oil, automatic production of hydrogen and oxygen and you also store all that sulfuric acid. # Quest.1641 - Small Reward gtnh.quest1641.name=Small Reward gtnh.quest1641.desc=Here's a small reward for making all those chips. # Quest.1642 - Reward for Desulfurizing Automation gtnh.quest1642.name=Reward for Desulfurizing Automation gtnh.quest1642.desc=The greatest reward is having your stuff automated if you've done everything correctly, but here's a reward for making it this far.%n%nSome other setups to look at automating are making polyethylene and nitric acid. %n%nWith stock keeper chips you can always keep a set amount on-hand and when you pull out the cells to use elsewhere, your setup will automatically make more. # Quest.1643 - §6§lThere Can Be Only One... gtnh.quest1643.name=§6§lThere Can Be Only One... gtnh.quest1643.desc=...so make them lose their heads. %n%nMake yourself a Cleaver with your tool forge and collect some wither skeleton skulls.%n%n§4If you have problems finding wither skeletons, once you get to HV you can put a powered skeleton spawner in the Nether. # Quest.1644 - Salt for Your Salty Mouth gtnh.quest1644.name=Salt for Your Salty Mouth gtnh.quest1644.desc=Modpack too easy? Tired of all the quests making the game trivial? Hateposting in github about the noobs making steam too powerful? Well here's a quest for you to turn all those OP coins into salt. # Quest.1645 - Now I Feel Bad... gtnh.quest1645.name=Now I Feel Bad... gtnh.quest1645.desc=...that I know creepers have hearts. Extract a few with your Arthana. You might want to add a few levels of Looting to get more drops. # Quest.1646 - Rumplestiltskin! gtnh.quest1646.name=Rumplestiltskin! gtnh.quest1646.desc=Spinning hay into gold sounds like a fairy tale, but with your new magical spinning wheel you too can try tricking a queen into giving you their first born child.%n%nYou will need three for your witchwear, and can turn extra into gold nuggets in a furnace. # Quest.1647 - Leather Goddess of Robe-us gtnh.quest1647.name=Leather Goddess of Robe-us gtnh.quest1647.desc=To make appropriate witchwear, you'll need to make some impregnated leather with your diamond vapor. # Quest.1648 - The Witch is Back... gtnh.quest1648.name=The Witch is Back... gtnh.quest1648.desc=...and you're going to be in trouble. %n%nDress for success in your new Witches Hat and Robes. A girl has to look her best, so I'll give you a nice bag as reward.%n%nCheck NEI uses for impregnated leather for other accessories to your outfit. # Quest.1649 - Books Are For Nerds... gtnh.quest1649.name=Books Are For Nerds... gtnh.quest1649.desc=...And sexy male librarians. And also smart witches who want to learn their way around. Craft the first group of Witchery books, or find them in a village. # Quest.1650 - Going to Need a Big Hat... gtnh.quest1650.name=Going to Need a Big Hat... gtnh.quest1650.desc=...to fit all this knowledge. Get some more books! # Quest.1651 - A Dark Path to Travel Down... gtnh.quest1651.name=A Dark Path to Travel Down... gtnh.quest1651.desc=...but a path laden with power beyond imagination. Behold mortal, and be terrified! # Quest.1652 - §a§lSodium Sulfide gtnh.quest1652.name=§a§lSodium Sulfide gtnh.quest1652.desc=Combine Sodium and Sulfur to get Sodium Sulfide. # Quest.1653 - §5§lAkihabara gtnh.quest1653.name=§5§lAkihabara gtnh.quest1653.desc=Tired of talking one by one with every villager to determine their trades? A trading post will show you all available trades from villagers in the area.%n%nYou'll need an Assembler to finish it up. # Quest.1654 - §6§lAutomating Power On/Off gtnh.quest1654.name=§6§lAutomating Power On/Off gtnh.quest1654.desc=Once you have a GT boiler or Large Combusion Engine with a long startup time, you may wish to automate turning it on/off to save fuel, since extra power or Steam will just be voided. Additionally, the bigger your Steam/EU buffer is, the less time your generators will spend heating up, which makes them more efficient. Use a Machine Controller Cover on the controller (protip: You can put it on the top, bottom, or on the side next to a casing, casings will transmit redstone signal). §3You can use a Soldering Iron and Fine Soldering Alloy Wire to set the Redstone Output of a controller block to strong so it'll go through a casing (only casings, not hatches, busses, etc) to use with an activity detector if you want to receive a signal from the controller rather than turning it on/off with one.§r%n%nWith a Machine Controller Cover, you can use redstone to turn the machine on and off. This is handy if you don't want to use a Soft Hammer to disable a machine yourself constantly.%n %nThe best way to do that is with an RS latch. One input will turn the machine on, and one input will turn the machine off. Use a comparator attached to a valve to measure the steam level in your multiblock Iron or Steel Tank. Invert the signal to turn on your boiler when the steam level is low. When the steam level signal is high, turn your boiler off. Use a trail of redstone to lower the signal strength. Because of boiler/turbine warmup, try to set the ON strength to 30 percent of capacity and OFF strength to about 90 percent.%n%nRed alloy wire will hold a redstone signal for a longer distance than normal redstone, while redstone conduits will go indefinitely. You can also use amplified redcrystal to improve the strength of the signal for a long distance, repeating as necessary. %n%nYou can use a Energy Detector Cover in Normal Electrical Storage (including batteries) mode to monitor the power in a battery buffer and use it to enable/disable generators in a similar way. Change mode using a screwdriver. If you use a dense redcrystal, it will only allow signal through at a certain level, perfect for automating this kind of thing.%n%nYou can use MCCs on more than just generators though, you can use it on any multiblock (and most SBs too). This is useful to prevent voiding of materials. If a non-GT++ multi is full, it'll void the items or liquid (GT++ ones will halt) and keep on truckin', potentially voiding huge amounts of materials. You'll want to use them in combination with Fluid or Item Detection Covers on the output hatch or bus.%n%n§2If you still don't get it, watch moron's video on it at: https://www.youtube.com/watch?v=jPfnifJEO64 # Quest.1655 - §a§lOne Dragon Egg is Not Enough Mr Bond gtnh.quest1655.name=§a§lOne Dragon Egg is Not Enough Mr Bond gtnh.quest1655.desc=Dragon eggs are very rare and only drop after a dragon's death. How about I show you a way to recreate this powerful item out of a monster spawn egg?%n%nLets start with step one. Using a mob spawn egg (any work, you can purchase one from the CCC tab if you do not have one), growth medium, and bacteria to create a bigger egg. This process needs one hour. # Quest.1656 - §a§lEgg Mutation gtnh.quest1656.name=§a§lEgg Mutation gtnh.quest1656.desc=After you've gotten some mutagen try soaking your Big Egg in it along with some U-238. # Quest.1657 - §a§lEnder Egg gtnh.quest1657.name=§a§lEnder Egg gtnh.quest1657.desc=Next, we need to start infusing it with the essence of The End. Start with endium dust and molten ender to get an ender egg. # Quest.1658 - §a§lDraconium Egg gtnh.quest1658.name=§a§lDraconium Egg gtnh.quest1658.desc=The next step is to add draconium and ender goo to the ender egg to get a draconium egg. # Quest.1659 - §a§lDragon Egg Omlet gtnh.quest1659.name=§a§lDragon Egg Omlet gtnh.quest1659.desc=The last step to create a dragon egg is to add enderium using a dragon heart as a catalyst. It's not used up. # Quest.1660 - §9§lStyrene-Butadiene Rubber Sheet gtnh.quest1660.name=§9§lStyrene-Butadiene Rubber Sheet gtnh.quest1660.desc=Add sulfur to the raw dust to get molten styrene-butadiene rubber, then solidify it to get sheets. # Quest.1661 - §9§lSilicone Rubber gtnh.quest1661.name=§9§lSilicone Rubber gtnh.quest1661.desc=Want to make the synthetic rubber Silicone? As the first step you need Chloromethane.%n%nYou can use 2 Chlorine and 1 Methane per Chloromethane in your chemical reactor. Alternatively you can use Methanol and Hydrochloric Acid.%n%nThere are different ways to do it and this quest is only an example of how you can make it.%n # Quest.1662 - §9§lDimethyldichlorosilane gtnh.quest1662.name=§9§lDimethyldichlorosilane gtnh.quest1662.desc=For the next step you need Chloromethane and Silicon Dust. This gets you Dimethyldichlorosilane. # Quest.1663 - §9§lPolydimethylsiloxane Dust gtnh.quest1663.name=§9§lPolydimethylsiloxane Dust gtnh.quest1663.desc=Put Dimethyldichlorosilane and Water into the chemical reactor to get Polydimethylsiloxane. # Quest.1664 - §9§lSilicone Rubber Sheet gtnh.quest1664.name=§9§lSilicone Rubber Sheet gtnh.quest1664.desc=Lastly we add a bit of sulfur to the polydimethylsiloxane dust and get molten silicone rubber. # Quest.1665 - §b§lHSS-S gtnh.quest1665.name=§b§lHSS-S gtnh.quest1665.desc=Now that you have HSS-G, it's time to make HSS-S. This new alloy is an important part of a lot of LuV recipes. # Quest.1666 - §c§b§lArgon gtnh.quest1666.name=§c§b§lArgon gtnh.quest1666.desc=To process some of the new ingots you will find, you need argon. Your first source will come from air, in small amounts. Unlike centrifuging Compressed Air Cells, you'll need to turn the Air into Liquid Air first in a Vacuum Freezer so you can centrifuge it more efficiently.%n%nYou can make the Air Intake Hatch instead of using a Compresser PA, it's way better.%n%nDon't bother with the DT recipe unless you need the other fluids from it, it's not nearly as good as centrifuging. You also need the Liquid Air Fluid Hatch (only works with Liquid Air!) and Giant Output Hatch when you want to do that. # Quest.1667 - §b§lYour First Naquadah Ingot gtnh.quest1667.name=§b§lYour First Naquadah Ingot gtnh.quest1667.desc=You may have noticed that you can't get naquadah dust from the naquadah ore, it will only give you the Naquadah Oxide Mixture (NOM) dust, annoying.%n%nThe full naquadah processing line is too complex and does not fit in IV. I believe you won't want to set up another line after finishing Platinum, PBI and Lanthanide lines.%n%nLucky, you can directly smelt the NOM dust into naquadah nuggets in EBF, but it is inefficient and you will lose the byproducts in it.%n%n§3PS: The Naquadah Oxide Mixture is once called "Naquadah Metal Oxide Mixture" and someone called it Nq-MOM for short. §6§4 # Quest.1668 - HSSG gtnh.quest1668.name=HSSG gtnh.quest1668.desc=After you can make Tungsten Steel and may upgrade your Electric Blastfurnace with new Coils you are able to make HSS-G Ingots. This ingot becomes very important in LuV tier.%nHss-g is made out of tungstensteel, chrome, molydenum and vanadium dust. # Quest.1669 - §b§lIV Circuit Assembler gtnh.quest1669.name=§b§lIV Circuit Assembler gtnh.quest1669.desc=The IV circuit assembler will let you make easier MV circuits, as well as single step EV circuits. # Quest.1670 - §b§lNaquadah Doped Monocrystalline Silicon gtnh.quest1670.name=§b§lNaquadah Doped Monocrystalline Silicon gtnh.quest1670.desc=To make more advanced wafers, you need to make the naquadah dopped monocrystalline silicon first. The process takes 750 seconds and requires silicon solar grade blocks, a naquadah ingot and a gallium arsenice crystal in the Electric Blast Furnace. You can make 64 wafers out of every boule. # Quest.1671 - §b§lNaquadah Doped Wafer gtnh.quest1671.name=§b§lNaquadah Doped Wafer gtnh.quest1671.desc=To create some naquadah doped silicon wafers, place the monocrystalline naquadah doped silicon boule in a cutting machine. An HV cutting machine is needed for future advanced wafers and chips. # Quest.1672 - §b§lPower of the Sun at EV Level gtnh.quest1672.name=§b§lPower of the Sun at EV Level gtnh.quest1672.desc=The next solar panel you can make is the EV one. It generates 2048 EU/t. # Quest.1673 - §b§lSoC - System on a Chip gtnh.quest1673.name=§b§lSoC - System on a Chip gtnh.quest1673.desc=To make cheaper LV and MV circuits you need SoCs. System on a chip. # Quest.1674 - §b§lCheaper MV Circuits gtnh.quest1674.name=§b§lCheaper MV Circuits gtnh.quest1674.desc=With the IV circuit assembler and SoCs you can now make integrated processors for a reduced price. # Quest.1675 - §a§lGlass Fiber gtnh.quest1675.name=§a§lGlass Fiber gtnh.quest1675.desc=Glass Fiber is used in Fiber Reinforced Boards for circuits. §3For next tier. Go left for this tier's circuits.§r%n%nBorax can be extracted out of Salt ores. Electrolyze it to get Boron and mix it with Glass dust to get Borosilicate Glass Dust.%n%nThe ingots can be turned into glass fiber in the wiremill or extruder.%n%nYou can also use borosilicate to make higher tier glass for higher tier SB recipes, or for the blocks for the multis that need it. # Quest.1676 - §a§lFiber Reinforced Epoxid Sheet gtnh.quest1676.name=§a§lFiber Reinforced Epoxid Sheet gtnh.quest1676.desc=Fiber Reinforced Epoxid Sheets are needed for More Advanced Circuit Boards. Mix glass fiber with epoxid to get your sheets. Alternatively you can use raw carbon fiber. But we're making you do this becuase...re-writing the quest would be annoying. # Quest.1677 - §a§lEmpty Fiber Reinforced Glass Board gtnh.quest1677.name=§a§lEmpty Fiber Reinforced Glass Board gtnh.quest1677.desc=Fiber Reinforced circuit boards require fiber-reinforced epoxid resin sheets, aluminium foil, and sulfuric acid to make an empty board. By adding energetic alloy foil and Iron(III) Chloride or Sodium Persulfate you can craft a More Advanced Circuit Board.%n%n§3If you don't want to make Lapotronic Energy Orbs for PAs, the rest of this questline is in IV. # Quest.1678 - §b§lSingle Step EV Circuits gtnh.quest1678.name=§b§lSingle Step EV Circuits gtnh.quest1678.desc=Quantumprocessors are your first chance to make EV circuits in a single craft. # Quest.1679 - §b§lQBit Wafer and Chip gtnh.quest1679.name=§b§lQBit Wafer and Chip gtnh.quest1679.desc=The Qbit Wafer is made out of a Nano CPU Wafer and either Quantum Eyes and Gallium Arsenide, or IGP and Radon. Cut it for Qbit processor chips. # Quest.1680 - §c§lThought Emitters Were Bad Enough? gtnh.quest1680.name=§c§lThought Emitters Were Bad Enough? gtnh.quest1680.desc=Field generators are a big part of lategame crafts. And yes, they always suck to make. # Quest.1681 - §c§lAccelerating Things II gtnh.quest1681.name=§c§lAccelerating Things II gtnh.quest1681.desc=While the ender quarry on its own with speed upgrade is good, why not speed it up a little bit more? # Quest.1682 - §c§lAccelerating Things III gtnh.quest1682.name=§c§lAccelerating Things III gtnh.quest1682.desc=If Speed upgrade II is too slow craft a speed upgrade III. # Quest.1683 - §c§lLuV Circuit Assembler gtnh.quest1683.name=§c§lLuV Circuit Assembler gtnh.quest1683.desc=You may have noticed that the circuits you're thinking of crafting cost way more, 6x more. This is intended for circuits needing LuV+ voltage. You now need to craft your circuits in the Circuit Assembly Line or CAL if you don't want to pay out the ears in materials. You'll still need to craft your first ones using the normal Circuit Assembler though.%n%nOnce you've done that, you can make an imprint for use in the CAL to set it to make that (and only that) type of circuit. # Quest.1684 - §c§lCheaper HV circuits gtnh.quest1684.name=§c§lCheaper HV circuits gtnh.quest1684.desc=You can make Nanoprocessors cheaper than before. You'll need to make an imprint first though. # Quest.1685 - §c§lASoc Advanced System on a chip gtnh.quest1685.name=§c§lASoc Advanced System on a chip gtnh.quest1685.desc=To make cheaper HV and EV circuits you need ASoCs. Advanced system on a chip.%n%nYou'll need to wait for the next tier to make the cheaper EV circuits though. # Quest.1686 - §c§lCrystalprocessors gtnh.quest1686.name=§c§lCrystalprocessors gtnh.quest1686.desc=Now that you're this far into LuV, you can make easier IV circuits, as well as your first UV circuit.%n%nAfter crafting each circuit, make an imprint of it to reduce the cost of following ones. # Quest.1687 - §c§lCrystal Chips gtnh.quest1687.name=§c§lCrystal Chips gtnh.quest1687.desc=To make these chips you need Europium, as well as an HV Autoclave in the Asteroids dimension (or on your space station) to achieve "low gravity".%n%n§3Alternatively you can use an LPF anywhere, but not a PA. # Quest.1688 - §c§lElite Circuit Board gtnh.quest1688.name=§c§lElite Circuit Board gtnh.quest1688.desc=A new circuit line, a new board. Also required for the Hi-Computation Station MK-I. # Quest.1689 - §9§a§c§lLuV Laser Engraver gtnh.quest1689.name=§9§a§c§lLuV Laser Engraver gtnh.quest1689.desc=The LuV laser engraver is an important part of lategame circuit production. You need to make crystal CPU's for both the crystalprocessor series of circuits, and later on for the wetware series.%n%n§3If you've made the LPF, you can just upgrade that instead. # Quest.1690 - IV > LuV Lootbag Trade gtnh.quest1690.name=IV > LuV Lootbag Trade gtnh.quest1690.desc=Trade three IV lootbags to get a better one: LuV. # Quest.1691 - §b§lPolybenzimidazole gtnh.quest1691.name=§b§lPolybenzimidazole gtnh.quest1691.desc=Polybenzimidazole or PBI is a synthetic fiber needed in ZPM Hulls and in high tier solar panels, and can also be used to make some other items more efficiently. It has many steps to produce it. Let's start with chlorobenzene, but keep in mind you'll need to complete the other non-platline IV-tier chemical quests too. # Quest.1692 - §b§lNitration Mixture gtnh.quest1692.name=§b§lNitration Mixture gtnh.quest1692.desc=We also need nitration mixture. We can do it out of nitric acid and sulfuric acid. # Quest.1693 - §b§l2-Nitrochlorobenzene gtnh.quest1693.name=§b§l2-Nitrochlorobenzene gtnh.quest1693.desc=Next step is to mixing the nitration mixture with your chlorbenzene in the HV chemical reactor to get 2-nitrochlorobenzene. # Quest.1694 - §c§b§l3,3 Dichlorobenzidine gtnh.quest1694.name=§c§b§l3,3 Dichlorobenzidine gtnh.quest1694.desc=Mixing 2-nitrochlorbenzene with copper dust gives you 3,3 Dichlorobenzidine in an EV Chemical Reactor. # Quest.1695 - §b§l3,3 Diaminobenzidine gtnh.quest1695.name=§b§l3,3 Diaminobenzidine gtnh.quest1695.desc=Mixing 3,3 Dichlorobenzidine with Ammonia and Zinc in an IV Chemical Reactor gives you 3,3 Diaminobenzidine. # Quest.1696 - §b§lChemical Reactions at IV level gtnh.quest1696.name=§b§lChemical Reactions at IV level gtnh.quest1696.desc=High tier chemical recipes need a high tier IV chemical reactor.%n%nAlternatively you can use your Large Chemical Reactor with two EV or one IV energy hatches.%n%n§3...Which you can make after you finish the platline. Have fun!%n%n§6If you missed it or forgot, hold a stack of the platline dust to skip the quests inbetween.%n%nYou can also skip PBI, but you need to hold 256. # Quest.1697 - §b§lPolybenzimidazole, Finally! gtnh.quest1697.name=§b§lPolybenzimidazole, Finally! gtnh.quest1697.desc=3,3 Diaminobenzidine and Diphenyl Isophtalate will finally give you molten Polybenzimidazole. Use a plate mold to get plates. # Quest.1698 - §b§lDiphenyl Isophtalate gtnh.quest1698.name=§b§lDiphenyl Isophtalate gtnh.quest1698.desc=Mix Sulfuric Acid, Phthalic acid and Phenol to get Diphenyl Isophtalate. An IV Chemical Reactor is needed. # Quest.1699 - §1§b§l§1§2§3§4§5§4§6§7§8§9§a§b§c§d§e§c§b§lPhenol gtnh.quest1699.name=§1§b§l§1§2§3§4§5§4§6§7§8§9§a§b§c§d§e§c§b§lPhenol gtnh.quest1699.desc=You can get Phenol in different ways, but if you don't have any, you can make some using chlorobenzene and some water. # Quest.1700 - §b§lPhthalic Acid gtnh.quest1700.name=§b§lPhthalic Acid gtnh.quest1700.desc=To get Phthalic Acid you need mix Dimethylbenzene, Potassium Dichromate and Oxygen in an EV Chemical Reactor. # Quest.1701 - §b§lDimethylbenzene gtnh.quest1701.name=§b§lDimethylbenzene gtnh.quest1701.desc=Dimethylbenzene can be distilled from Wood Tar or using Benzene and Methane gas in a Chemical Reactor. # Quest.1702 - §b§lPotassium Dichromate gtnh.quest1702.name=§b§lPotassium Dichromate gtnh.quest1702.desc=Potassium Dichromate is made out of Potassium Nitrate and Chromium Trioxide in an HV Chemical Reactor. # Quest.1703 - §b§lPotassium Nitrate gtnh.quest1703.name=§b§lPotassium Nitrate gtnh.quest1703.desc=Potassium Nitrate is made from Potassium and Nitric Acid. # Quest.1704 - §b§lChromium Trioxide gtnh.quest1704.name=§b§lChromium Trioxide gtnh.quest1704.desc=Chromium Trioxide is made out of chrome and oxygen in two steps. First you make Chromium Dioxide and then Chromium Trioxide. # Quest.1705 - §b§lQuantumprocessor Assembly gtnh.quest1705.name=§b§lQuantumprocessor Assembly gtnh.quest1705.desc=Quantumprocessor Assembly is an IV Circuit. # Quest.1706 - §b§lMaster Quantumcomputer gtnh.quest1706.name=§b§lMaster Quantumcomputer gtnh.quest1706.desc=The Master Quantumcomputer is an LuV Circuit. # Quest.1707 - §b§lQuantumprocessor Mainframe gtnh.quest1707.name=§b§lQuantumprocessor Mainframe gtnh.quest1707.desc=The Quantumprocessor Mainframe is the first ZPM circuit you can make. # Quest.1708 - §c§lCrystalprocessor Assembly gtnh.quest1708.name=§c§lCrystalprocessor Assembly gtnh.quest1708.desc=The Crystal Processor Assembly is a LuV Circuit. # Quest.1709 - §c§lUltimate Crystalcomputer gtnh.quest1709.name=§c§lUltimate Crystalcomputer gtnh.quest1709.desc=The Ultimate Crystalcomputer is a ZPM circuit. # Quest.1710 - §c§lCrystalprocessor Mainframe gtnh.quest1710.name=§c§lCrystalprocessor Mainframe gtnh.quest1710.desc=The Crystalprocessor Mainframe is the first UV circuit you can make. # Quest.1711 - §c§lLuV Superconductors (32,768 EU/t) gtnh.quest1711.name=§c§lLuV Superconductors (32,768 EU/t) gtnh.quest1711.desc=How about lossless 32768 EU Wires? Tetraindiumditindibariumtitaniumheptacoppertetrakaidekaoxide is a superconductor wire and will transfer your energy without any loss. # Quest.1712 - §b§lCheaper LV Circuits gtnh.quest1712.name=§b§lCheaper LV Circuits gtnh.quest1712.desc=With the IV circuit assembler and SoCs you can now make microprocessors for a reduced price.%n%nRemember that these can't be made into MV circuits. # Quest.1713 - §9§lSimple SoC - System on a Chip gtnh.quest1713.name=§9§lSimple SoC - System on a Chip gtnh.quest1713.desc=SoCs or System on a Chips are used to make circuits more easily. In this case, you can use Simple SoCs to make ULV circuits more easily. # Quest.1714 - §8§9§lCheaper Simple Circuit gtnh.quest1714.name=§8§9§lCheaper Simple Circuit gtnh.quest1714.desc=The NAND chip is an industrial replacement for the vacuum tubes that is much cheaper. You can't use it to make circuits though, only to make other things as a ULV circuit. Make sure to check out all the possible recipes! # Quest.1715 - §b§lOn Your Way to Tier 4 DIMs gtnh.quest1715.name=§b§lOn Your Way to Tier 4 DIMs gtnh.quest1715.desc=Tier 4 Planets are Jupiter's Moon Io where you will find the next dungeon, Venus (needs a SpaceSuit) and Mercury. # Quest.1716 - §b§lMercury Trip gtnh.quest1716.name=§b§lMercury Trip gtnh.quest1716.desc=The only interesting ore on this planet is the deep iron from small ores. Grab a ton of it so you can get trinium out of it. # Quest.1717 - §b§lVenus Trip gtnh.quest1717.name=§b§lVenus Trip gtnh.quest1717.desc=Venus has 3 different veins, with quantium and titanium the most important to grab. And Naquadah if you still don't have enough.%n%n§3You can also get firestone from small ore if you still need it. # Quest.1718 - §b§lYttrium Barium Cuprate gtnh.quest1718.name=§b§lYttrium Barium Cuprate gtnh.quest1718.desc=Yttrium Barium Cuprate becomes more important in LuV Tier. It needs an EV Mixer to mix and a Electric Blast Furnace with TPV heating coils. # Quest.1719 - §b§lPower of the Sun 1x1 EV gtnh.quest1719.name=§b§lPower of the Sun 1x1 EV gtnh.quest1719.desc=Put those 2048 EU panels on a block to make them placeable in the world. # Quest.1720 - §c§lPower of the Sun at IV Level gtnh.quest1720.name=§c§lPower of the Sun at IV Level gtnh.quest1720.desc=The next solar panel you can make is the IV one. It generates 8192 EU/t. This is probably the last tier it's worth it to make solars, unless you just really like them. # Quest.1721 - §c§lPower of the Sun 1x1 IV gtnh.quest1721.name=§c§lPower of the Sun 1x1 IV gtnh.quest1721.desc=Put those 8192 EU panels on a block to make them placeable in the world. # Quest.1722 - §c§lLuV Assembler gtnh.quest1722.name=§c§lLuV Assembler gtnh.quest1722.desc=The LuV assembler is needed for IV Solar Panels and other high tier stuff. Let's build one. # Quest.1723 - Io Dungeon gtnh.quest1723.name=Io Dungeon gtnh.quest1723.desc=Go get the schematics for tier 5 rockets. Watch out for lava!%n%nThis will open the Moons from Saturn and Uranus. # Quest.1724 - Tier 5 Heavy Duty Plates gtnh.quest1724.name=Tier 5 Heavy Duty Plates gtnh.quest1724.desc=Rockets require heavy duty plates for the main hull. Let's craft 61 tier 5 heavy duty plates out of tier 4 plates and compressed quantium plates. # Quest.1725 - Tier 5 Control Computer gtnh.quest1725.name=Tier 5 Control Computer gtnh.quest1725.desc=Each rocket needs a Control Computer, appropriate to the tier of the rocket. # Quest.1726 - Rocket Tier 5 gtnh.quest1726.name=Rocket Tier 5 gtnh.quest1726.desc=After a month of hard work and ten thousand stacks of iTNT your fifth rocket is finally ready.%n%nYou need to use CN3H7O3 (Purple) Rocket Fuel or better to fuel it.%n%n§3If you started on an older version of GTNH and still have some Monomethylhydrazine Fuel Mix, you can also use that as rocket fuel! But you can't make any more of it, so better look into CN3H7O3 anyway. # Quest.1727 - Heavy Duty Nose Cone Tier 3 gtnh.quest1727.name=Heavy Duty Nose Cone Tier 3 gtnh.quest1727.desc=Every rocket needs a nose cone. Tier 5 rocket needs a heavy nose cone tier 3. # Quest.1728 - Heavy Duty Rocket Engine Tier 3 gtnh.quest1728.name=Heavy Duty Rocket Engine Tier 3 gtnh.quest1728.desc=Every rocket needs a rocket engine. A heavy one tier 3 is needed in the tier 5 rocket. # Quest.1729 - Heavy Duty Rocket Fins Tier 3 gtnh.quest1729.name=Heavy Duty Rocket Fins Tier 3 gtnh.quest1729.desc=Every rocket needs a few rocket fins. Tier 5 rockets need heavy ones Tier 3. # Quest.1730 - Large Fuel Canisters gtnh.quest1730.name=Large Fuel Canisters gtnh.quest1730.desc=Every rocket needs fuel storage canisters. For the tier 5 rocket you need to craft two medium and two large canisters. # Quest.1731 - Booster Tier 2 gtnh.quest1731.name=Booster Tier 2 gtnh.quest1731.desc=The distance between Planets and Moons is much larger now so the rocket needs bigger boosters to reach it. # Quest.1732 - EVA Equipment gtnh.quest1732.name=EVA Equipment gtnh.quest1732.desc=Who wants to trudge around on the surface when you can fly? Upgrade your chestplate with a jetpack and fly around Venus. # Quest.1733 - Journey to the Bottom of a Molten Ocean gtnh.quest1733.name=Journey to the Bottom of a Molten Ocean gtnh.quest1733.desc=Venus is hot, so hot it can melt lead. On top of that the atmosphere is so thick, 90x the Overworld, that it will crush you. Not to mention the Sulfuric Acid! You will need to construct a special suit to survive on Venus without dying instantly.%n%n§3Some armors can now also survive this atmosphere. It will say so in their tooltip. # Quest.1734 - Gravity Boots gtnh.quest1734.name=Gravity Boots gtnh.quest1734.desc=These boots will help you fall faster in low gravity environments. Or not. Maybe. Give them a try. # Quest.1735 - §3§lBowl Full of Spaghetti gtnh.quest1735.name=§3§lBowl Full of Spaghetti gtnh.quest1735.desc=Or at least factories full of item pipes. With these simple item pipes and conveyors you can take items out of one machine and feed them immediately into a second machine.%n%nLater on you can make better item pipes. Search for "item pipe" in NEI for options.%n%n§4You'll need a Steel Wrench to remove them. Don't place them down unless you're sure of the location until you have one. # Quest.1736 - §6§lPipes, Pipes Everywhere gtnh.quest1736.name=§6§lPipes, Pipes Everywhere gtnh.quest1736.desc=Now that you're in MV, you'll want to start automating processes. Polyethylene, Oxygen, Nitrogen, Hydrogen, Rubber, Charcoal, etc. Faster item pipes will help with transporting items quicker around your base. For now, use your spiffy new extruder to craft some brass item pipes. %n%nThe reward - restrictive item pipes - allow you to prioritize destinations. Locations on the other side of a restrictive pipe are treated as much further away than locations on the same side of a pipe. Very handy when you want overflow (or non-matching) items to go somewhere else!%n%nFor higher tiers, look up "* item pipe" in NEI, or just look at the spreadsheet. # Quest.1737 - More Red, Less Wheat gtnh.quest1737.name=More Red, Less Wheat gtnh.quest1737.desc=When breeding together crops for an output crop, try to get crops that are close in tier to the output crop, and have similar attributes to the output crop. %n%nFor example, Redwheat has "Red", "Wheat" and "Redstone" attributes and is tier 6. Netherwart has "Red" and is tier 5. Use the cropnalyzer crop prediction mode to see how many points Redwheat has using two Netherwart. %n%nYou'll also want to make sure the light level is between 5-10 for this particular cross breeding to occur. Honestly, it's the worst, condition-wise.%n%nReally though, once you get to MV it's better to make a Glowstone crop and centrifuge it for redstone. Or a redstone block crop. Or just mine it, honestly. Red wheat == Dead wheat. # Quest.1738 - §2§lWhen All You Have is a Hammer... gtnh.quest1738.name=§2§lWhen All You Have is a Hammer... gtnh.quest1738.desc=...the whole world looks like a nail. When looking for good tool materials, see "GregTech Material Tools" tab in NEI. Remember NEI bookmark is your friend.%n%nThe GT tools each have special uses.%n%nScrewdriver - Used on covers to change their behavior.%n%nWrench - Used to change the output direction on a GT machine, or to break it. Can also disconnect/connect pipes or enable their built in shutter.%n%nCrowbar - Remove covers from machines or pipes.%n%nWire cutters - Connecting/disconnecting/breaking wires/cables.%n%nSoft mallet - Turning machines on/off.%n%nHammer - Prospecting for ores in a limited way in front of you, and smashing ore blocks into crushed ores.%n%n§4Tin Pipes need a Steel Wrench to dismantle!!! # Quest.1739 - §9§lFarming a Little Easier gtnh.quest1739.name=§9§lFarming a Little Easier gtnh.quest1739.desc=Tired of the Multifarm's requirements? The EnderIO Farming Station is available to ease your suffering. It just requires EU and tools, and can be easily upgraded with capacitors. Most normal crops and trees work with it, but unfortunately IC2 crops do not. # Quest.1740 - §6§lDo You Hear That Engine Revving? gtnh.quest1740.name=§6§lDo You Hear That Engine Revving? gtnh.quest1740.desc=Your old and trusty combustion engines don't quite cut it anymore, not to mention they're polluting the place. If you want to keep burning liquids, you need to build a better engine. This multiblock can produce 1A of EV voltage by default and 3A if you supply it with oxygen. However, this power doesn't come for free - you need to supply the machine with small amounts of lubricant constantly (and oxygen if you want to boost both its efficiency and output).%n%nYou will also require 3 Input Hatches, a Muffler, and a Dynamo Hatch. Their tiers are up to you.%n%nCetane Boosted Diesel and High Octane Gasoline (HOG) are excellent fuel sources for this engine.%n%nYou will need to keep the area in front of the engine clear so it can pull enough air - not even torches. # Quest.1741 - §3§lNice Nether Trees gtnh.quest1741.name=§3§lNice Nether Trees gtnh.quest1741.desc=There are a few very useful Nether trees out there which gives resources like Redstone, Gunpowder, Bonemeal or Fertilizer.%n%nGo and get a few trees like Bloodwood, Fusewood, Darkwood or Ghostwood out of the Nether.%n%nThese trees can be planted like normal trees, except for Bloodwood. That has to planted on a ceiling and will grow down instead of up. # Quest.1742 - §6§lHelium 3 and Saltwater on Moon gtnh.quest1742.name=§6§lHelium 3 and Saltwater on Moon gtnh.quest1742.desc=The Moon is rich in Helium 3 because the Sun has been embedding it in the upper layer of moon by the solar wind over billions of years. %n%nSalt water is also available in smaller quantities. you can get chlorine out of it. You will want plenty of chlorine for processing Rutile to get Titanium. %n%nThere are more planets and moons with gas and fluids underneath the surface. Bring along a multiblock fluid drill to recover these fluids. # Quest.1743 - §6§lSalt Water and Chlorobenzene on Mars gtnh.quest1743.name=§6§lSalt Water and Chlorobenzene on Mars gtnh.quest1743.desc=Mars is rich in Salt Water and Chlorobenzene. If you run low on chlorine you can centrifuge the fluids. # Quest.1744 - §6§lChemical Lesson, Part Two gtnh.quest1744.name=§6§lChemical Lesson, Part Two gtnh.quest1744.desc=More advanced recipes need an MV chemical reactor. It also speeds up your existing recipes. # Quest.1745 - Welcome to OpenComputers! gtnh.quest1745.name=Welcome to OpenComputers! gtnh.quest1745.desc=Hello there, my name is Teirdalin and today we shall embark on one of the most exciting and fun mods; OpenComputers! First things first though, you will need some patience to get through this mod, but it will certainly pay off in the end! # Quest.1746 - Your First Microchip gtnh.quest1746.name=Your First Microchip gtnh.quest1746.desc=Microchips will be used in most things you make, so if possible; I suggest bulk crafting quite a few of these. # Quest.1747 - Your First Computer gtnh.quest1747.name=Your First Computer gtnh.quest1747.desc=Place the power converter you got earlier near a cable (you could also power it with RF if you wanted) and connect it with your wire cutters. Now place your computer case by the converter and by the magic of technology it shall fuel the computer case! Now take your hard drive, memory and graphics cards and place them inside, place the disk drive next to the computer and insert the operating system disk. Insert the BIOS we made into the case and turn it on. # Quest.1748 - Arithmetic Logic Circuits gtnh.quest1748.name=Arithmetic Logic Circuits gtnh.quest1748.desc=The Arithmetic Logic Circuits are used in numerous parts; mostly in groups of 8-16, up to 64.%n %nSo be sure to make plenty. # Quest.1749 - All Your Card Are Belong To Us gtnh.quest1749.name=All Your Card Are Belong To Us gtnh.quest1749.desc=Card bases are just as you might think they are; they're the base part that each card you make will use to connect onto the motherboard.%n%nI suggest making a handful of these for future cards. # Quest.1750 - Short Term Memory gtnh.quest1750.name=Short Term Memory gtnh.quest1750.desc=Gotta get more RAM.%n%nMemory, or RAM, is essentially a temporary storage of data on your computer that can be rapidly accessed via your programs.%n%nHence the name Rapid Access Memory. # Quest.1751 - Woah, Rad Graphics! gtnh.quest1751.name=Woah, Rad Graphics! gtnh.quest1751.desc=See the digital world.%n%nYour graphics card allows the computer to draw text and other things to the screen. %n%nThe better graphics card you use the higher resolution, and better features can be drawn.%n%nYou also need a higher tier monitor to display colors or to get touchscreen compatability, but that's something to worry about for another day. # Quest.1752 - Control Units gtnh.quest1752.name=Control Units gtnh.quest1752.desc=So controlling! Strangely enough, this part takes an HV circuit to craft; so here's some to make your first computer parts in exchange for MV circuits in their place. Don't spend them all in one place! # Quest.1753 - What Did the Data Say to the CPU? gtnh.quest1753.name=What Did the Data Say to the CPU? gtnh.quest1753.desc=Cache me outside.%n%nYour CPU will essentially be how fast your computer processes data. %nA stronger CPU = A faster computer. # Quest.1754 - Computer Case gtnh.quest1754.name=Computer Case gtnh.quest1754.desc=100 Percent Waterproof.%n%nThe computer base is the HUB of all your computer parts essentially. It takes two memory sticks, a BIOs rom, a CPU, and a hard drive at the very least to run your computer.%n%nThe power converter allows you to power it from your GregTech power grid, and the floppy drive will allow you to install your operating system onto the hard drive. Both parts are essential but both for some strange reason requires the T2 microchips to craft; so I'll let you trade the materials+T1 Microchips for some. Don't lose them! # Quest.1755 - My Little Scrench gtnh.quest1755.name=My Little Scrench gtnh.quest1755.desc=A screwdriver and wrench in one. Not really a necessary tool, but has some purposes; I suggest referring to your computer manual. # Quest.1756 - HDD gtnh.quest1756.name=HDD gtnh.quest1756.desc=Your hard drive is where all your programs and data is stored.%n%nYou're playing minecraft, you should already know this though. Unless you use an SSD I guess. # Quest.1757 - Not Your Average Platter gtnh.quest1757.name=Not Your Average Platter gtnh.quest1757.desc=We'll need these for our hard drives. # Quest.1758 - BIOS gtnh.quest1758.name=BIOS gtnh.quest1758.desc=The ROM disks are necessary to get your computer to start, they're also what you use to run a drone off from.%n%nYour BIOS go onto these little disks, get me a blank and I'll write the basic BIOS onto it for you.%n%nYou can do this later when you make more computers by flashing your existing BIOS onto new cards or combining a blank with the manual. # Quest.1759 - Tier 1 gtnh.quest1759.name=Tier 1 gtnh.quest1759.desc=Congratulations, we have the parts to start making a computer!%n%nLet's start with the basics here. # Quest.1760 - Intelligence is the Ability to Adapt to Change gtnh.quest1760.name=Intelligence is the Ability to Adapt to Change gtnh.quest1760.desc=This block allows our computer to interact with GT machines and everything else. A must have! # Quest.1761 - Hello World! gtnh.quest1761.name=Hello World! gtnh.quest1761.desc=First things first, let's install OpenOS to the computer so you don't always need disk in the drive. Type in 'install' and then type 'Y' when asked if you wish to install OpenOS. %n%nWhen finished, remove the disk and toss it on your wall and reboot the computer.%n%nType 'df' to display all present file systems and mount points, you'll notice one named OpenOS; this is your hard drive's default name after installing the OS.%n%nLet's change it with 'label -a OpenOS HDD', '-a' checks for names starting with what you type after it with that command. §3<-- part of this is apparently wrong? Thanks for the non-ticket explaining what part, guys.§r%n%nNow for fun, let's make your first program! How about something functional, make a with 'edit startup' this will bring you to an edit page for a new program called startup. Let's just have it do something simple, 'print("Hello World!")' Like that'll never get old.%n%nNow press Ctrl+S to save, and Ctrl+W to get out of that screen. Back in your home root let's now type startup and you'll see it display "Hello World!" neat huh?%n%nLet's now make startup actually work on startup. Type 'edit .shrc' .shrc is a mystic file that runs shell commands when booting your PC. So in .shrc type 'startup' save and reboot the computer. Now it should say "Hello World!" upon starting. Double neat right? # Quest.1762 - I Love Pressing the F5 Key. gtnh.quest1762.name=I Love Pressing the F5 Key. gtnh.quest1762.desc=It's so refreshing.%n%nPlace a keyboard facing a screen, or stuck to the back of a screen to make it able to interact with a computer.%n%nAbsolutely necessary to doing anything on your computer, but can safely be removed once you have an endlessly running program. # Quest.1763 - Mounting Your HDD gtnh.quest1763.name=Mounting Your HDD gtnh.quest1763.desc=Alright, you have your computer, it says "Hello World!" When you start it, and you feel awesome and capable of world domination. %n%nNow lets setup your HDD. Open .shrc again in the editor, and press ENTER to go down a line after the print, and type in 'cd ../' this will move your viewed directory that's being viewed to the absolute base directory. %n%nNow go down another line and type in 'mount HDD C:' because why not, it's Classic; this mounts the file drive into the folder you're in. Go down another line and type cd 'C:/' save and reboot the computer.%n%nYou'll now start in C:/ nifty! Try typing 'mkdir programs' and now you have a dedicated directory to put your programs in for the sake of organization.%n'cd programs' will then take you to programs, and 'cd ../' will take you back a directory; you can also do things like, lets say you have a folder called apples in C as well but you're in apples, type 'cd ../apples' and it'll take you to apples. '..' essentially just means previous directory and this can be stacked; works with copying files and moving them as well, very useful to know. %n%nBut right now we're going to do something functional, come over to the next quest and bring your adapter and cables. # Quest.1764 - Basic Power Display gtnh.quest1764.name=Basic Power Display gtnh.quest1764.desc=For this part we will learn how to use our adapter, place it next to, let's say your EBFs battery buffer and connect it to the computer with cables.%nNow lets type in lua while on the computer to open the LUA environment where we can test things without worrying about saving and trying our program.%n%nType in 'component.list()' this will display a table of all of .list from component. What we're looking for is gt_batterybuffer.%nIf you have too many nearby things it may not display and the way to search the entire list of components is too advanced for starters.%n%nSo now assign a variable to it; for example 'a = component.gt_batterybuffer'; now we can call 'a' to see what methods the batteryBuffer has.%nWhat we'll be using in this example is the 'getBatteryCharge' method. So type 'a.getBatteryCharge(1)' this will call the method getBatteryCharge from the first inventory slot on the gt_batterybuffer in component.%n%nSo if we're using a 2x2 battery buffer; we can type something like, 'for i=1, 4 do print(a.getBatteryCharge(i)) end'%nPoof you now see what all the batteries EU values. Now what can we do with this?%n%nTry making a variable called 'batteryCharge = 0', now do 'for i=1, 4 do batteryCharge = batteryCharge + a.getBatteryCharge(i) end'%n%nNow print(batteryCharge) will display the total charge. Here's a program example of this being used.%n%nPlace in your tape drive and type 'install', and follow the promps to install it into C. Then edit it, test it, figure how it works.%n%nI suppose that's enough for now; congrats! Experiment and learn, and don't forget to check google as much as possible! %nThis questline will be updated again in the future; but I figure this is a good ending point for now. # Quest.1765 - Online Shopping - Tier 1 gtnh.quest1765.name=Online Shopping - Tier 1 gtnh.quest1765.desc=Hey, a use for bitcoins! # Quest.1766 - Purchase Network Card gtnh.quest1766.name=Purchase Network Card gtnh.quest1766.desc=I'll sell you a Network Card for six Bitcoins. # Quest.1767 - Purchase Tier 1 Wireless Network Card gtnh.quest1767.name=Purchase Tier 1 Wireless Network Card gtnh.quest1767.desc=I'll sell you a Tier 1 Wireless Network Card for 12 Bitcoins. # Quest.1768 - Purchase Tier 1 Memory gtnh.quest1768.name=Purchase Tier 1 Memory gtnh.quest1768.desc=I'll sell you a pair of Tier 1 Memory Chips for four Bitcoins. # Quest.1769 - Purchase Tier 1 Graphics Card gtnh.quest1769.name=Purchase Tier 1 Graphics Card gtnh.quest1769.desc=I'll sell you a Tier 1 Graphics Card for four Bitcoins. # Quest.1770 - Purchase Tier 1 Graphics Card gtnh.quest1770.name=Purchase Tier 1 Graphics Card gtnh.quest1770.desc=I'll sell you a Tier 1 Graphics Card for four Bitcoins. # Quest.1771 - Purchase Cables gtnh.quest1771.name=Purchase Cables gtnh.quest1771.desc=I'll sell you 16 cables for two bitcoins. # Quest.1772 - Purchase Tier 1 Screen gtnh.quest1772.name=Purchase Tier 1 Screen gtnh.quest1772.desc=I'll sell you a Tier 1 Screen for three Bitcoins. # Quest.1773 - Purchase Tier 1 Hard Drive gtnh.quest1773.name=Purchase Tier 1 Hard Drive gtnh.quest1773.desc=I'll sell you a Tier 1 Hard Drive for eight Bitcoins. # Quest.1774 - Purchase Floppy Disk gtnh.quest1774.name=Purchase Floppy Disk gtnh.quest1774.desc=I'll sell you a Floppy Disk for a Bitcoins. # Quest.1775 - Purchase Keyboard gtnh.quest1775.name=Purchase Keyboard gtnh.quest1775.desc=I'll sell you a Keyboard for two Bitcoins. # Quest.1776 - Purchase Tier 1 Microchip gtnh.quest1776.name=Purchase Tier 1 Microchip gtnh.quest1776.desc=I'll sell you a Tier 1 Microchip for two Bitcoins. # Quest.1777 - Coin Conversion gtnh.quest1777.name=Coin Conversion gtnh.quest1777.desc=Sell 32 of those Dogecoins for a Bitcoin. # Quest.1778 - Warp Warnings gtnh.quest1778.name=Warp Warnings gtnh.quest1778.desc=Thaumcraft offers considerable power from its devices and tools. But power comes with a price.... That price is represented by Warp: A corruption of the character's mind and soul, inflicting progressively more dire effects upon them. %n%nWhile the effects of warp can range from annoying to deadly, accumulating enough of it can also grant you access to greater power... at the cost of increasing madness, and attention from dark powers. At least, others may call it madness... but is it truly insanity, when the voices in your head grant useful knowledge?%n%nWarp Theory adds a bunch of new Warp Effects to the Player. Be very careful because you don't want to spawn a Wither in your base.%n%n5 warp: Message%n10 warp: Fake Explosion%n15 warp: Coin, Pumpkin%n20 warp: Lay Eggs, Spawn Phantoms%n25 warp: Fake Creeper, Fake Rain%n30 warp: GregTech Fake Sounds, Spawn Bats%n35 warp: Blood, Fake Enderman%n40 warp: Spawn Friendly Creeper%n45 warp: Jump Boost, Nausea%n50 warp: Insomnia, Vis Drain%n55 warp: Thunderstorm%n60 warp: Spawn Fire Bats%n65 warp: Blindness, Poison%n70 warp: Livestock Rain%n75 warp: Spawn Doppelganger%n80 warp: Spawn Endermen, Wither Potion%n85 warp: Wind%n90 warp: Ender Pearl%n95 warp: Blaze Fireball%n100 warp: Litmus Paper, Junk%n110 warp: Obsidian%n120 warp: Lightning%n125 warp: Inventory Swap%n130 warp: Random Teleport%n140 warp: Acceleration%n150 warp: Fake Wither, Inventory Scramble%n160 warp: Countdown Bomb%n170 warp: Mushrooms%n175 warp: Snow%n180 warp: Decay%n190 warp: Swamp%n200 warp: Spawn Wither # Quest.1779 - Step Assistant gtnh.quest1779.name=Step Assistant gtnh.quest1779.desc=The Piston Boots are a bouncy pair of shoes for adventurers.%n%nIt functions as a piece of armor for the foot slot that gives a fun jump boost! They let the wearer jump up to THREE blocks in height and increase run speed. They also grant a Step Up enchantment to allow the wearer to step up a single block without jumping while sprinting. You can repair them with leather using an anvil.%n%nBasically, make them ASAP. # Quest.1780 - Olive Saplings gtnh.quest1780.name=Olive Saplings gtnh.quest1780.desc=Olive trees can't be found in the overworld, so buy one with coins. # Quest.1781 - Traveller's Gear gtnh.quest1781.name=Traveller's Gear gtnh.quest1781.desc=The goggles, wings, shoes, vest, belt and boots itself are not really special. %n%nYou can zoom with the googles, have a extra inventory hotbar with the belt, step-up assist with the shoes, jump boost with the wings and faster swimming ability with the vest.%n%nYou get protection like with normal armor too.%n%nLater on you can upgrade your items to become more powerful ones. # Quest.1782 - Traveller's Goggles Upgrades gtnh.quest1782.name=Traveller's Goggles Upgrades gtnh.quest1782.desc=Nightvision is very useful. If you combine your Goggles with a night vision potion (3:00, make sure to make 3 at a time), a golden carrot, and a lighter inside the Tinkers Crafting Station you get Night Vison Goggles. Place the Goggles in the Center of the Crafting Station.%n%nHint:%nAutorepair can be added to the goggles as well.%n%nEvery Armor has 3 slots for modofication. # Quest.1783 - Traveller's Vest Upgrades gtnh.quest1783.name=Traveller's Vest Upgrades gtnh.quest1783.desc=Your vest can be equipped with a few modification like perfect dodge and stealth.%nPerfect dodge mean you're harder to hit and can be stacked up to 3 times.%nStealth turns you invisible while sneaking. Place the vest in the center of a Tinker's Crafting Station.%n%nHint:%nAutorepair can be added to the vest as well.%nEvery Armor part has 3 Slots for modification. # Quest.1784 - Traveller's Wings Upgrades gtnh.quest1784.name=Traveller's Wings Upgrades gtnh.quest1784.desc=Your wings can be equiped with a few modifications such as feather falling and double jump. Place the wings in the center of a Crafting Station.%n%nFeather Fall allows you to glide down slowly in air.%nDouble Jump means you jump while in the air to jump again.%n%nHint:%nAutorepair can be added to the wings as well.%nEvery Armor part has 3 Slots for modification. # Quest.1785 - Traveller's Gloves Upgrades gtnh.quest1785.name=Traveller's Gloves Upgrades gtnh.quest1785.desc=Putting redstone on my weapon makes it faster. So why don't I put it on my hands directly!%nThis will increase your mining speed.%n%nHint:%nEvery Armor part has 3 Slots for modification, aside from gloves, which have 5. # Quest.1786 - Traveller's Shoes Upgrades gtnh.quest1786.name=Traveller's Shoes Upgrades gtnh.quest1786.desc=Your shoes can be equipped with a few modifications like water walk, double jump, lead boots or slimy shoes. Place the shoes in the middle of a Crafting Station.%n%nWater Walk allows you to walk over water.%nDouble Jump allows you to jump while in the air to jump again.%nLead Boots allows you to walk under water, prevents you from swimming, and may cause excessive Blub. Bring along potions of water breathing.%nSlimy Shoes reduces fall damage.%n%nHint:%nAutorepair can be added to the shoes aswell.%nEvery Armor part has 3 Slots for modification. # Quest.1787 - §6§lData Access Hatches gtnh.quest1787.name=§6§lData Access Hatches gtnh.quest1787.desc=So, if you want to do more than one recipe in your Assline, you want a Data Access Hatch. There are 3+1 versions.%n%nData Access Hatch: It holds 4 data sticks, so 4 recipes.%n%nAdvanced Data Access Hatch: It holds 16 data sticks. Ironically, you can make this right away.%n%nAutomatable Data Access Hatch: It's UV, but it allows I/O of the sticks. Skip it.%n%nThe Data Bank Multi: Can be connected to multiple Asslines, and can contain more than 1 DAH. This is the best way, when you can do it. Look in ZPM for the quest.%n%n§3You only need to make one. # Quest.1788 - §6§lSilicon Solar Grade gtnh.quest1788.name=§6§lSilicon Solar Grade gtnh.quest1788.desc=Whichever path you followed, you now have the Solar Grade Silicon Dust. You want to smelt it into ingots to make plates for Transistors, but you will also need some to make Silicon Boules. # Quest.1789 - §3§lFactory Iron Door gtnh.quest1789.name=§3§lFactory Iron Door gtnh.quest1789.desc=For your new Factory you need iron doors. Unfortunately, the recipe is really hard, needing steel.%n%nYou can choose two more iron doors as reward if you like. # Quest.1790 - §2§lWooden Door gtnh.quest1790.name=§2§lWooden Door gtnh.quest1790.desc=For your new House you need some wooden doors. Well, the recipe is really hard and needs iron/copper and a lot of wood. %n%nYou can choose two more doors as a reward if you like. # Quest.1791 - §5§lOilsand, or How You Get Heavy Oil gtnh.quest1791.name=§5§lOilsand, or How You Get Heavy Oil gtnh.quest1791.desc=Oilsand is another way to get heavy oil. Maybe you got lucky and found some in a mountainous biome. With your centrifuge you're able to get heavy oil and sand out of the ore. The veins can be found between Y 50-80.%n%nSadly, you can't use heavy oil until MV, so just stick them in a barrel or something until then. # Quest.1792 - §5§lI Guess it's an Inkjet? gtnh.quest1792.name=§5§lI Guess it's an Inkjet? gtnh.quest1792.desc=When you use the seismic prospector, you'll need a scanner and a printer to create the books full of tasty ores and delicious fluids.%n%nUse ink sacs in a fluid extractor to get squid ink. Then move it using pipes or cells. # Quest.1793 - Better(?) Dirt gtnh.quest1793.name=Better(?) Dirt gtnh.quest1793.desc=With an Assembler and some seedoil, you can turn dirt and sand into Garden Soil. This optimal soil does not require water nearby and crops do not break when you fall on it. It can turn into dirt if you run on it, so be careful. You might want to investigate the Slow Building Ring in Building Better Bases.%n%nUnlike watered farmland, it doesn't contribute to the humidity stat or speed up IC2 crops though, so don't bother when min-maxing.%n%nSame thing for enchanted earth, lamp of growth, sprinklers, etc. # Quest.1794 - Crop Stats gtnh.quest1794.name=Crop Stats gtnh.quest1794.desc=With the portable scanner, you can get the crop's stats and environmental info while it is still in the ground by right clicking it. It also stays scanned after getting the seed. Look for the portable scanner quest after the EBF in Multiblock Goals. About those stats:%n%n§aGrowth§r:%nHow fast it grows, with higher = faster. Specifically, it increases the growth points your crop gets per growth tick. If it gets to 24+, your crop acts like a weed, so most people say to stay at 23 or less. However, it will only weed other crops under certain conditions.%n%n1) Is in a cardinal direction on the same Y level. 2) Will only affect dirt/grass, or cropsticks or crops 3) If there's a crop there that is §oalso§r a weed, if it's at a maturity level > 1, it §owon't affect it§r 4) If it affects the crop, it'll be replaced with a normal weed%n%n§9Gain§r:%nInfluences chances of how many drops you get, and whether you get any at all. 31 is the best for sure.%n%n§eResistance§r:%nThis stat is responsible for a couple of crops' properties: chances for getting a seed while punching crop, resistance of your crop to trampling (jumping on it), decreases chance of crop dying due to lack of enviromental stats, and resistance of crop to weed spread. It also reduces mutation chance as it goes up (apparently). Aim for around 10 for balance. # Quest.1795 - Metals From the Sky gtnh.quest1795.name=Metals From the Sky gtnh.quest1795.desc=You can even create metals not found on Earth using crops! You'll need the proper metal block beneath the crop in order for them to fully mature.%n%nBTW, higher tier crops have a lower chance of dropping seeds, so consider breeding a second one before you try breaking them, ok? # Quest.1796 - §5§lBetter Gallium and Arsenic Sources gtnh.quest1796.name=§5§lBetter Gallium and Arsenic Sources gtnh.quest1796.desc=There are a couple of ways to increase your Gallium.%n%n1. Breed Zinc Bees and react the Gallium Combs with Hydrochloric Acid. The bee is not too deep in the breeding progression and the processing only requires LV.%n%n2. Use IC2 crops under the Farming tab to get Galvania leaves, to 4x your zinc and sphalerite crushed ores to purified ores.%n%n3. Use the HV macerator on the centrifuged ores to get a 10 percent chance of a whole Gallium dust.%n%n4. Use plentiful Bauxite ores from the Moon.%n%n5. Kill Redcaps/Redcap Sappers in Twilight Forest. Also Kobolds drop Arsenic.%n%n6. Duplicate nugget with Thaumcraft. This requires §lTaboo§r researches, so you might not want to do this.%n%nFor Arsenic, Cobaltite ore in the Twilight Forest is a great source. It can be multiplied 4x by the IC2 crop Nickelback. # Quest.1797 - New Threads gtnh.quest1797.name=New Threads gtnh.quest1797.desc=Tired of killing spiders for string? Grow some flax for an easy non-biting source of string.%n%nYou can also directly place Cotton seeds on cropsticks to grow cotton that way. With some Corium in the next quest, you can get easy tanned leather. # Quest.1798 - The Ground is Crying gtnh.quest1798.name=The Ground is Crying gtnh.quest1798.desc=Need an alternate source of Chlorine? Breed some Tearstalks to get Ghast Tears for making salt water.%n%n;-;%n%nNether warts should yield tearstalks. # Quest.1799 - Blazes Too Hard to Kill? gtnh.quest1799.name=Blazes Too Hard to Kill? gtnh.quest1799.desc=Then grow some blazereed to save yourself the trouble.%n%nTearstalks should easily yield blazereed. # Quest.1800 - A Girl's Best Friend gtnh.quest1800.name=A Girl's Best Friend gtnh.quest1800.desc=Need to impress a lady? How about growing diamonds on reeds?!? # Quest.1801 - Why Does My Plant Bawk Like a Chicken? gtnh.quest1801.name=Why Does My Plant Bawk Like a Chicken? gtnh.quest1801.desc=Because it can lay eggs! # Quest.1802 - Vegan, But Still Want to Eat Meat? gtnh.quest1802.name=Vegan, But Still Want to Eat Meat? gtnh.quest1802.desc=Instead of killing animals, just mutate some crazy GMOs into making animal products for you. Science! # Quest.1803 - Magic Metal Berry gtnh.quest1803.name=Magic Metal Berry gtnh.quest1803.desc=..is obviously the name of my cover band. But also a great crop for Thaumium or Void metals. Requires a block of iron or thaumium to get thaumium, and void metal block to get void metal. Like other ore berries, it only grows in dim light. Any oreberry should have a decent chance of yielding this. # Quest.1804 - Other Magic Flowers gtnh.quest1804.name=Other Magic Flowers gtnh.quest1804.desc=Other magical flowers are possible such as shimmerleaf, mandragora, wolf's bane, and more. # Quest.1805 - Stonelillies gtnh.quest1805.name=Stonelillies gtnh.quest1805.desc=Stone lillies allow you to get dusts without having to look for granites, basalt, or marble. A great renewable way to get calcite, fluorine, or bulk aluminium (and a tiny bit of uranium).%n%nThese require the original block directly beneath them to grow properly.%n%nThere is also a Grey stonelilly for stone dust (who needs more of that??) and a Yellow stonelilly for sand or Endstone dust. Handy for the clever chemist! # Quest.1806 - Glowstone gtnh.quest1806.name=Glowstone gtnh.quest1806.desc=There are a couple of different glowstone crops - glowflower, glowing earth coral, and glowshrooms. Nether wart is a great source of these. # Quest.1807 - Leaves of Steel gtnh.quest1807.name=Leaves of Steel gtnh.quest1807.desc=Well, steel leaves anyways. Instead of grinding Twilight Forest for steel leaves, grow a crop in peace. # Quest.1808 - Plants That Make Their Own Fertilizer? gtnh.quest1808.name=Plants That Make Their Own Fertilizer? gtnh.quest1808.desc=Sign me up! This plant will create fertilzer ingredients for you. %n%nThe best plants to cross to get Fertilia are zomplant, venomilia, trollplant, or spidernip. Watch out for venomilia though, not only is it poisonous, it also acts like a weed at growth 8+!%n%nUse the IC2 fertilizer and apatite this drops to make forestry fertilizer if using the multifarm.%n%n§3BTW this is the rarest one, with a 0.76% chance even for zomplant, so expect it to take approximately 3 eternities. # Quest.1809 - Renewable Oil gtnh.quest1809.name=Renewable Oil gtnh.quest1809.desc=Oil from crops? Makes as much sense as oil from bees! # Quest.1810 - Boost Your Speed v2 gtnh.quest1810.name=Boost Your Speed v2 gtnh.quest1810.desc=High speed transition and booster tracks get your carts moving at really ridiculous speeds. Do not use normal track without several transition tracks or else your cart will explode. Do not try turning at high speed or, you guessed it, your cart will explode. # Quest.1811 - §9§lEven LARGER Tanks gtnh.quest1811.name=§9§lEven LARGER Tanks gtnh.quest1811.desc=4000 buckets not enough storage? Stockpiling diesel for a lifetime? Try a Super Tank 2. # Quest.1812 - §9§lTeflon Don gtnh.quest1812.name=§9§lTeflon Don gtnh.quest1812.desc=To make PTFE, aka Teflon, you only need a few steps. %n%nThe first one is hydrofluoric acid. If you haven't reached the moon yet, the best sources for fluorine might be cryolite. Other options are mining calcite or sandstone for a chance at fluorite ore, and centrifuging stone dust or black granite dust for biotite. You can also get small amounts from Lepidolite in salt veins and Mica. Mix it with some hydrogen to get hydrofluoric acid.%n%nIf you have reached the moon, you can also process Bastnasite ore. # Quest.1813 - §9§lChloroform gtnh.quest1813.name=§9§lChloroform gtnh.quest1813.desc=The next step is to mix methane and chlorine to make chloroform. Make sure you have your circuit set correctly.%n%nNow is probably a good time to look at stockpiling chlorine. Look for salt ores, or lapis veins. You can also make salt water with ghast tears. Better get started with IC2 crops, you'll need a lot of chlorine later! # Quest.1814 - §9§lPolytetrafluoroethylene gtnh.quest1814.name=§9§lPolytetrafluoroethylene gtnh.quest1814.desc=Molten plastics smell great, don't they? Mix your hydrofluoric acid and chloroform to make tetrafluoroethylene. React the TFE with oxygen to make molten PTFE. # Quest.1815 - §9§lHow Much is Too Much Fluid? gtnh.quest1815.name=§9§lHow Much is Too Much Fluid? gtnh.quest1815.desc=There's no limit to how much fluid you might want to store. Make yourself some super tank III's for all your bulk storage needs. # Quest.1816 - Calcite Getting you Down? gtnh.quest1816.name=Calcite Getting you Down? gtnh.quest1816.desc=Having a hard time finding that Lapis vein for some calcite? I'll trade you some for your hard earned coins and some stone. # Quest.1817 - §6§lElectrum Flux Coil Upgrade gtnh.quest1817.name=§6§lElectrum Flux Coil Upgrade gtnh.quest1817.desc=To process more advanced materials like Cosmic Neutronium, Tritanium and Awakened Draconium you need more than 9000K. Upgrade your EBF to 9900k. # Quest.1818 - §6§lLarge Essentia Generator gtnh.quest1818.name=§6§lLarge Essentia Generator gtnh.quest1818.desc=Having one Essentia Generator per Essentia type seeems impractical... Better make a Large Essentia Generator and burn all the Essentia in parallel! As another bonus, this generator produces 20x the energy a single block machine will produce. You might need more Magic Containment Casings than this quest asks for.%n%n§4PS: This is apparently super buggy and may or may not work. Rather check out the LEG from GoodGenerator! # Quest.1819 - §6§lSilicon Dioxide gtnh.quest1819.name=§6§lSilicon Dioxide gtnh.quest1819.desc=Get yourself some Silicon Dioxide! Smelting it in your EBF with some carbon is the best way to obtain raw silicon ingots. It is used it a few places but most importantly you can macerate it back down to raw silicon dust. You can also turn the silicon dioxide into raw silicon dust via chemical processes using aluminium or magnesium.%n%nYou can get silicon dioxide easily by centrifuging glass dust or electrolyzing sand.%n%nIf you have raw silicon dust but want silicon dioxide for some reason, you can use an arc furnace or an autoclave. # Quest.1820 - Lapotronic Energy Storage Unit gtnh.quest1820.name=Lapotronic Energy Storage Unit gtnh.quest1820.desc=The L.E.S.U. is one of the oldest Machines that are aviable in GregTech, its origins are in Minecraft 1.3.X, now its redone to fit into this Modpack. You can add a nearly infinite number of LESU casings to it and you'll have a huge Energy Storage. You might also live inside your Battery.%n%n§3PS: It sucks, don't make it. Maybe somebody will rework or buff it some day. # Quest.1821 - §5§lCable Diodes gtnh.quest1821.name=§5§lCable Diodes gtnh.quest1821.desc=Sometimes you just need a Diode, either to prevent burning up cables when splitting off a main line, or on a Thermos Server's chunk borders. Make one 4A Diode and get a 2A one for free! # Quest.1822 - Manual Transformer gtnh.quest1822.name=Manual Transformer gtnh.quest1822.desc=Annoyed by building Chains of transformers? Dont want an Explosion Risk at your base? Want to use these fancy 64A Hatches and Dynamos from TecTech to convert your power? Make a Manual Dynamo and convert it all!%n%n§3Also needs a muffler, energy hatch, and dynamo. Not guaranteed to work, wishing you all the best though. # Quest.1823 - §6§lMobile Trash Can gtnh.quest1823.name=§6§lMobile Trash Can gtnh.quest1823.desc=GT2's Destructopack is a mobile Trashcan. Might be handy! # Quest.1824 - §9§lRock Cutter LV gtnh.quest1824.name=§9§lRock Cutter LV gtnh.quest1824.desc=The Rock Cutter is an unbreakable and Silk-touched Mining Device. It will enable you to mine blocks without damaging them, like glass or stone, while it is charged. Uh, Woo? # Quest.1825 - L.E.S.U. Upgrade - LV Tier gtnh.quest1825.name=L.E.S.U. Upgrade - LV Tier gtnh.quest1825.desc=Adding this much Cells anywhere to your LESU will upgrade it from ULV to LV. # Quest.1826 - L.E.S.U. Upgrade - MV Tier gtnh.quest1826.name=L.E.S.U. Upgrade - MV Tier gtnh.quest1826.desc=Adding an additional ammount of Cells will not only cause your storage capacity to rise, but also will enable MV Voltage. # Quest.1827 - L.E.S.U. Upgrade - HV Tier gtnh.quest1827.name=L.E.S.U. Upgrade - HV Tier gtnh.quest1827.desc=The HV Tier upgrade first needs over a Stack of Casings. More Casings, more Energy, more Capacity. # Quest.1828 - L.E.S.U. Upgrade - EV Tier gtnh.quest1828.name=L.E.S.U. Upgrade - EV Tier gtnh.quest1828.desc=Close to 8 Stacks of LESU Casings, this upgrade enables EV Voltage on your LESU. It's easy until now. # Quest.1829 - L.E.S.U. Upgrade - IV Tier gtnh.quest1829.name=L.E.S.U. Upgrade - IV Tier gtnh.quest1829.desc=24 Stacks of LESU Casings. These do fit in your Inventory, but crafting them is another problem.%n%n§3If you dont want to clear out your inventory, just check the box when you have enough. # Quest.1830 - L.E.S.U. Upgrade - LuV Tier gtnh.quest1830.name=L.E.S.U. Upgrade - LuV Tier gtnh.quest1830.desc=To reach the highest Voltage Tier the LESU can offer, you need to add an additional amount of LESU Casings. 8193 Casings in total (all upgrades below and these additional) enable the LuV Input Voltage. To submit these you'll need to use the Submit Station from the Steam Tab, since your inventory isnt big enough to hold 96 Stacks.%n%n§3I mean you could do that, but maybe just check the box once your autocrafting is done. # Quest.1831 - §2§lCircle Shapes Give Me Comfort gtnh.quest1831.name=§2§lCircle Shapes Give Me Comfort gtnh.quest1831.desc=To build a Windmill you will need a Dispenser, but that item is locked behind the next Tier. Go and find one in a Witchery Circle. They look like small versions of Stonehenge.%n%nLook for the main quest in Multiblock Goals. # Quest.1832 - §6§lGrinding With Wind gtnh.quest1832.name=§6§lGrinding With Wind gtnh.quest1832.desc=The Windmill is a grinder that uses the force of wind to macerate Items and Blocks. You will only get one crushed Ore from it sometimes. However it does give a bonus when you try to macerate other things. That bonus depends on the item inserted, for example Netherrack has a chance to give two instead of one dust and Wheat will always give one and a quarter flour.%n%nThe dispensers replace a clay block in the walls. Put anything you like in the interior - a bed, stairs, torches, etc.%n%nNormal multiblock rules apply - do not cross chunk boundaries with this multiblock.%n%nIf this is your first GregTech multiblock, as with all the rest you will need to whack the controller with a soft mallet to activate it.%n%nIf you have troubles forming the multiblock, try breaking and replacing the controller block.%n%nThe controller can be fed items via hoppers etc to allow for larger batches. Just don't allow the dispenser to fill up or it will void outputs.%n%nThe rotor blades will run if the controller is disabled or has no recipe. Remove the blades when not in use or else they'll be used up.%n%nSpeed and output will be affected by wind speed, recipe, and rotor.%n%nMacerates 16 items at a time.%n%nHigh wind speeds will decrease output.%n%nThe durability will decrease according to the wind speed. # Quest.1833 - §6§lAwakened Draconium Coil Upgrade gtnh.quest1833.name=§6§lAwakened Draconium Coil Upgrade gtnh.quest1833.desc=To process the most advanced materials like Infinity Catalyst or Infinity you need more than 9900K. Upgrade your EBF to 10800k.%n%n§3With the heat adjustment included, you can get up to 11601K if you OC with UHV hatches. Not that you need it or anything. # Quest.1834 - §1§lMushroom Biomes? Why Are There So Many? gtnh.quest1834.name=§1§lMushroom Biomes? Why Are There So Many? gtnh.quest1834.desc=The GNTH pack is made for the RWG worldgen. If you run the vanilla biomes worldgen you get huge Mushroom biomes over the map. Go and generate a new world before you continue. If you run a server put the following into your server.properties file:%n%n§5 §5§4§3§2§3§b§4§3§2§3§4§5§l"level-type=rwg". # Quest.1835 - §6§lOverworld Tantalum gtnh.quest1835.name=§6§lOverworld Tantalum gtnh.quest1835.desc=Tantalum is used in the GT (optional) and Ender IO Capacitors, and is also a source for niobium. You can find Tantalite at Y 20-30 on the Overworld. # Quest.1836 - Kitchenware 2.0 gtnh.quest1836.name=Kitchenware 2.0 gtnh.quest1836.desc=GregTech tools like the knives get used up when crafting foods. Pams Tool like the Cutting Board, Juicer or the Bakeware can last forever.%n %nAfter you reach stainless steel in HV you can make these tools that last forever. # Quest.1837 - Ardite and Cobalt Mining gtnh.quest1837.name=Ardite and Cobalt Mining gtnh.quest1837.desc=Ironwood is much harder and durable material than you imagined at first. Making Tools and Armor give them very unique features. With a Pick you can mine at cobalt Level which means you can harvest ardite and cobalt without a EBF. # Quest.1838 - Low on Sticks? gtnh.quest1838.name=Low on Sticks? gtnh.quest1838.desc=If you stay in the Twilight Forest for more than a few minutes you'll find Canopy Trees. This big tree generates a lot of logs for your Coke ovens and some roots when planted which give sticks. Be careful that no building or chest right beside or above the tree otherwise the tree replaces it. You might find a use for this, to sinfully get above a ceiling you really shouldn't. # Quest.1839 - "Oh, Magic" Armor gtnh.quest1839.name="Oh, Magic" Armor gtnh.quest1839.desc=Ironwood Armor is a magic armor with some special enchants. The Helm gives aqua afinity, the shoes feather falling, the plate and the legs extra protection. # Quest.1840 - Maintenance Free At Last! gtnh.quest1840.name=Maintenance Free At Last! gtnh.quest1840.desc=You'll never §oever§r need to fix maintenance problems on any multi that has this, nor will it cost parts. Well, except to make it. # Quest.1841 - §1§lMoron's Manual for Massacring Monsters gtnh.quest1841.name=§1§lMoron's Manual for Massacring Monsters gtnh.quest1841.desc=If you haven't noticed, this world is a true hellscape full of Special Mobs and Infernals around every corner. Unlike vanilla, a player has to actually stay aware and pay attention to what they are fighting. Here are some tips.%n%nIf an infernal has Vengeance, don't shoot it with your 56 damage crossbow!%n%nA high health infernal with regeneration is hard to kill. Even worse if it is a witch that can also heal itself. In those cases, run like hell, or bring a soul vial to capture it and throw it into Mount Doom. %n%nWatch out for zombies with fishing poles - they can pull you into them. And zombies with a bow and arrow - they can shoot you back! # Quest.1842 - §1§lCreeping Dread gtnh.quest1842.name=§1§lCreeping Dread gtnh.quest1842.desc=Creepers can cause the worst problems. %n%nDrowning Creeper - when it explodes, it surrounds you in a ball of cobble filled with water. Not only do you have to escape, but the cobble is infested with silverfish! And those silverfish are all infernal as well. The best way to deal with it is to first escape up or down. If you have to clear the cobble ball, first clear the water. Surrounding the cobble with a dirt moat will keep the silverfish inside and unable to hide. Put down punjis, quicksand, or lava, and/or spectral glass. Make a wall with a 1x1 window and use that to break the cobbles - fishing silverfish are especially dangerous.%n%nEnder Creeper - Randomly teleports you a short distance - possibly deep underground. # Quest.1843 - §1§lCaught in the Web gtnh.quest1843.name=§1§lCaught in the Web gtnh.quest1843.desc=Spiders to watch for...%n%nWitch spiders reflect missile damage back at you. Look for the red X on their back, and draw your melee weapon and prepare for close combat.%n%nMother spiders will spawn a lot of baby spiders, some of which may be infernal.%n%nA flying spider can grab the oblivious flyer.%n%nGhost spiders are partially invisible and can pass through thin walls. # Quest.1844 - §1§lPorkchops With Attitude gtnh.quest1844.name=§1§lPorkchops With Attitude gtnh.quest1844.desc=The only zombie pigman to watch out for is the Vampire Pigman. He hardly takes any damage unless you use a wooden sword as a stake or have a magical sword. # Quest.1845 - §1§lFlaming Idiots gtnh.quest1845.name=§1§lFlaming Idiots gtnh.quest1845.desc=Blazes are all infernals, and all nasty. Avoid like the plague. Get awesome weapons, awesome armor, and prepare for a fight. %n%nAlternatively, figure out a way to destroy them with technology.%n%nAlternative to the alternative, figure out another way to get blazepowder and blaze rods. # Quest.1846 - §5§lFilling the World With Fluids... gtnh.quest1846.name=§5§lFilling the World With Fluids... gtnh.quest1846.desc=Need to make a lake? Look no further than the Flood Gate. It will fill the world with any fluid you provide it, up to the level below the gate. This can get kinda laggy in a large area, so keep that in mind. # Quest.1847 - §a§lPortable Hole? How About Portable Chunk! gtnh.quest1847.name=§a§lPortable Hole? How About Portable Chunk! gtnh.quest1847.desc=With further research, I've discovered a key made of spectral iron can open a portal into a pocket dimension. It's only one chunk wide, but perfect for storing stuff I might need while exploring faraway planets, or as a quiet refuge after a difficult battle. Using it as a teleportation hub might also be an idea... # Quest.1848 - Armor of the Dead gtnh.quest1848.name=Armor of the Dead gtnh.quest1848.desc=I've found another use for Ectoplasm - making Spectral Iron. An armor made from it is better than diamond and highly enchantable.%n%nIt also will drop healing orbs that will heal the nearest player when picked up. %n%nUnfortunately, a side effect is that you'll become partially transparent. Side effect, I mean bonus feature! # Quest.1849 - §1§lTell Me When We Reach 20 gtnh.quest1849.name=§1§lTell Me When We Reach 20 gtnh.quest1849.desc=Jumping up and down everywhere is exhausting, and makes you really hungry. To reduce your food depletion, make stairs instead of jumping. # Quest.1850 - §6§lAll We Are is Dust in the Wind gtnh.quest1850.name=§6§lAll We Are is Dust in the Wind gtnh.quest1850.desc=Looking for an alternative to flowing water for your mobfarm? Use a fan to blow mobs or items where you want. Apply a redstone signal to activate. # Quest.1851 - §2§lStick a Finger in the Air gtnh.quest1851.name=§2§lStick a Finger in the Air gtnh.quest1851.desc=But you really do care. Trying to find a good place to locate a windmill? You could just build one and see, or try this fancy windsock.%n%nPaper rotors are great in low winds.%nWool rotors are cheap.%nLeather rotors are durable.%n%nDon't leave the rotors in the windmill when you aren't using it, it will use up durability. # Quest.1852 - §2§lAround and Around She Goes... gtnh.quest1852.name=§2§lAround and Around She Goes... gtnh.quest1852.desc=...But she'll never stop because you'll always have something to grind. You can use a hopper to keep the windmill full of items to process. Just remember to retrieve them from the dispensers. # Quest.1853 - §6§lMoron's Manual for Effective EBFing gtnh.quest1853.name=§6§lMoron's Manual for Effective EBFing gtnh.quest1853.desc=Welcome to the latest Moron's Manual, Effective EBFing! This manual covers common problems encountered when using the GregTech 1000 Electric Blast Furnace.%n%nSetup%nWhen setting up your EBF, make sure to place it a few chunks away from things pollution affects, like farmland. Pollution is nobody's friend!%n%nDuring setup, make sure the center of the EBF is hollow. Sometimes things can sneak in there without you noticing, like a Thaumcraft light orb!%n%nMake sure your muffler faces §lout§r, not §lin§r. The EBF can't work if it is not spreading those delightful odors!%n%nWhen placing your power hatches, make sure to minimize the distance between any generators and the EBF. Especially at LV, those few blocks make a big difference! Every amp of energy travelling over a cable loses a little bit - and you'll need as much as you can get! Your best setup is to put two generators right next to each hatch, with a 2A cable. If you're poor, you could use 2 battery buffers with 2 batteries each directly attached to each hatch. Make sure to top off the buffers' generators. If you make 9 slot battery buffers, you can fill them up over time to get longer running time until you get stable power.%n%nOutput hatches and buses will automatically push into tanks and inventories placed next to them such as chests or BC tanks. They will also void if they're full, so keep an eye on them!%n%nWhen building multiple EBFs, the GregTech 1000 Electric Blast Furnace can share walls. This can save you on input and output hatches too. Not recommended for energy and maintenance hatches! # Quest.1854 - Just Like Mom Used to Make gtnh.quest1854.name=Just Like Mom Used to Make gtnh.quest1854.desc=Jelly sandwiches are a great food source with decent saturation and are easy to make. Almost any fruit can be converted to jelly with sugar and a saucepan. There are a few different nut butters available. Peanuts can be found in Ground Gardens in forest, mountain, or taiga style biomes. Cashews are trees located in jungles or swamps. Chestnuts can be found in warmer forests. Pistachios can be found in jungles. Many of these saplings are also available for trade from villagers.%n%nUse a Forestry Worktable to keep all your recipes together in one spot for easy crafting.%n%nSome sandwiches have better saturation than others, so be sure to check before buying that sapling! # Quest.1855 - I Like Big Sandwiches gtnh.quest1855.name=I Like Big Sandwiches gtnh.quest1855.desc=Now that you have dough, there are several options for large sandwiches. They offer great saturation restoration and are easy to make.%n%nThe veggie and cheese options aren't quite as good and need more work to produce.%n%nThere are also normal sized varieties of these sandwiches if you need more diet choices. # Quest.1856 - §1§lStaying Cool in the Heat gtnh.quest1856.name=§1§lStaying Cool in the Heat gtnh.quest1856.desc=If you happen to be near a snowy biome, you can harvest the snow to make delicious smoothies. They're better than eating the berries directly. # Quest.1857 - No Chicken Escapes! gtnh.quest1857.name=No Chicken Escapes! gtnh.quest1857.desc=Do you like pies? I sure do! There are many varieties of pies available for you. The chicken pot pie is one of the easiest to make. Just a chicken, potato, carrot, and some dough. The fruit pies are a little simpler, so they don't quite restore as much saturation, but are great for filling tummies while you wait for the best foods to wear off. # Quest.1858 - §9§lMagnetic Personality gtnh.quest1858.name=§9§lMagnetic Personality gtnh.quest1858.desc=If you haven't received one in a lootbag already, you can craft a nice magnet with a vibrant crystal. It doesn't work great on servers if you're moving around too fast, but it makes harvesting crops a lot easier. # Quest.1859 - Need Some Leather? gtnh.quest1859.name=Need Some Leather? gtnh.quest1859.desc=Buy some leather with coins. # Quest.1860 - Need Some Wool? gtnh.quest1860.name=Need Some Wool? gtnh.quest1860.desc=Buy some wool with coins. # Quest.1861 - Buy Some Eggs gtnh.quest1861.name=Buy Some Eggs gtnh.quest1861.desc=Buy some eggs with coins. # Quest.1862 - Robotic Crop Pickers gtnh.quest1862.name=Robotic Crop Pickers gtnh.quest1862.desc=The Crop Harvester will pick your crops in an 11x11x3 range for you. Since the multifarm is now HV, you'll want to consider making these to automate your crops.%n%nYou'll need a cropnalyzer in it if you want it to harvest at the optimal time. Otherwise it will attept to harvest them whenever it's possible. For example, you want it for stickreed, or it will harvest at stage 2 (harvesting sugar canes) instead of 4 (harvesting sticky resin). # Quest.1863 - §5§lThrowing Out the Trash gtnh.quest1863.name=§5§lThrowing Out the Trash gtnh.quest1863.desc=Already have barrels full of cobblestone? The voiding drop filter can be setup to automatically void any item on pickup. Cobble, dirt, arrows, saplings, etc. It's handy for when you don't have much room for junk.%n%nTo use, rightclick the item filter you get as a reward. Put the things you want voided in the item filter list by clicking in there with them. Esc, then rightclick the voiding drop filter, and put the item filter inside. # Quest.1864 - §2§lNo Self-Healing Tools Here...Yet gtnh.quest1864.name=§2§lNo Self-Healing Tools Here...Yet gtnh.quest1864.desc=Experienced players might be surprised by finding the Tinker's Construct Ball of Moss in NEI resulting in not showing required ingredients. %n%nIn this pack you have to first gain expertise in Thaumcraft to craft it. Go and become a dangerous wizard and you'll gain the power needed to craft the Ball of Moss and make your tools heal themselves. Of course, you need to get to the Twilight Forest and get some aluminium ingots before you can begin. The Ball of Moss is in the GTNH tab of the Thauminomicon, and requires infusion.%n%nHave a beer to prepare for your long journey.%n%n§3If you really want to see recipe now, you can go to Mod Options > Thamcraft NEI Additions > Config > general > showLockedRecipes and set to true. Note that this is disabled by default... for reasons. # Quest.1865 - §5§lEnderman Smelterman gtnh.quest1865.name=§5§lEnderman Smelterman gtnh.quest1865.desc=Need enderpearls? Getting them by killing endermen can be dangerous. Instead of doing that, put an enderman into a smeltery with hot fluids and use a gem cast to get guaranteed pearls. %n%nThe higher the hit points, the longer they'll last, so the more pearls you get. If you can find a regenerating enderman, or an enderman spawner, you'll have all the pearls you would ever want. Later on with EnderIO you can even create your own powered spawner to make endermen on-demand. Or just place it in the End and move the mobs inside.%n%nUse a nametag on a regenerating enderman to make sure he doesn't despawn. You'll want to keep him from seeing the sky or else he'll teleport away.%n%nIf you haven't found a regen enderman yet, you can buy enderman spawn eggs to put into your smeltery with coins. Maybe you'll get lucky and get a regenerating one. # Quest.1866 - §2§lOptions For Finding Aluminium in This Tier gtnh.quest1866.name=§2§lOptions For Finding Aluminium in This Tier gtnh.quest1866.desc=It can be hard to find aluminium gravel ores on old servers, or unlucky world seeds.%n%nAlternatives to aluminium gravel ores are%n- Planting the Aluminium ore berries from the Smeltery quest%n- Searching for Aluminium bars in chests%n- XP buckets in a crafting table%n%nOnce you reach LV, you can get Alumina from processing various ores or EBFing Sapphire. At MV you can electrolyze clay dust or red granite dust. Check NEI for more options. # Quest.1867 - §6§lMV Motor gtnh.quest1867.name=§6§lMV Motor gtnh.quest1867.desc=Most machines in MV need a motor as well. If you haven't built a polarizer already, go craft one. MV motors need magnetic steel rods and aluminium rods, 2x cupronickel wires and copper cables. # Quest.1868 - §6§lUltra Low Power IC gtnh.quest1868.name=§6§lUltra Low Power IC gtnh.quest1868.desc=MV Energy hatches need ultra low power ICs. Go and craft some. # Quest.1869 - §6§lThe Church of Benzene's Holy Altar gtnh.quest1869.name=§6§lThe Church of Benzene's Holy Altar gtnh.quest1869.desc=The MV Gas Turbine pairs excellently with Benzene, now that you can actually make it. Look at the "Bio for the Masses" tab for more details on how to go about it, or just check NEI. Benzene is renewable from trees, and it's a powerful source of EU that can keep you going for several tiers as long as you upgrade it with the new multiblocks you unlock over time.%n%nIt's a good idea to switch off Steam, since you need big pipes to carry that around and the fuel efficiency on Steam Turbines is lower. Instead, make a Pyrolyse Oven or an Advanced Coke Oven to make Charcoal faster, extract Benzene from it and run it through a few of these Gas Turbines. # Quest.1870 - §6§lDiesel Power gtnh.quest1870.name=§6§lDiesel Power gtnh.quest1870.desc=The MV Combustion Generator burns Light Fuel faster than the LV version, but you can also automate Diesel and burn that instead, since it's even more powerful. It is arguably the easiest and most efficient way to generate lots of power for automation at this stage, and it'll last you a couple more tiers if you upgrade it as you go.%n%nAdditionally, Diesel can be used as fuel for the Copterpack, a good jetpack that makes it much easier to move around, inside and outside of your base. It's heavily recommended that you make one, if you have Diesel.%n%n§3This will also unlock new quests in the Armors and Jetpacks tab. # Quest.1871 - §9§lLV Field Generator gtnh.quest1871.name=§9§lLV Field Generator gtnh.quest1871.desc=Field Generators are powerful devices. They're generally used in super tanks, super chests, in UUMatter production and use, or in teleporters. Also, anything someone wanted to make harder to make. # Quest.1872 - §6§lVinyl Chloride gtnh.quest1872.name=§6§lVinyl Chloride gtnh.quest1872.desc=Vinyl Chloride is the base product for making PVC for advanced pipes. These Pipes are needed in LuV machines or the Hermetic Casing IIs for Super Tank IIs. # Quest.1873 - §6§lPolyvinyl Chloride gtnh.quest1873.name=§6§lPolyvinyl Chloride gtnh.quest1873.desc=Polyvinyl Chloride is PVC which can be used for the PVC Pipes. You need Vinyl Chloride and Oxygen to make it. You'll also want it for SMD capacitors later.%n%nDo the recipe twice if you want to clean out your reactor, or three times if used the eight second recipe. # Quest.1874 - §6§lPVC Sheets gtnh.quest1874.name=§6§lPVC Sheets gtnh.quest1874.desc=PVC Sheets make SMDs (make foils), plastic circuit boards, and really good item pipes. # Quest.1875 - A Soul-ution For Warp gtnh.quest1875.name=A Soul-ution For Warp gtnh.quest1875.desc=The Soul Brazier from Thaumic Exploration will store your permanent warp. %n%nAs long as it has Ignis centi-vis and Mortuus essentia fed from underneath it will stay active, even while you are in other dimensions. Turning it off or running out of power will dump all that warp back into your body, so watch out.%n%nContaining warp does have a bit of a downside - taint. You'll need to figure out a way to stop that. # Quest.1876 - §a§9§lAmplifying Your UUM Production gtnh.quest1876.name=§a§9§lAmplifying Your UUM Production gtnh.quest1876.desc=To get UUAmplifier out of your scrap you need an Amplifabricator. Both types of scrap are equivalent. # Quest.1877 - §9§lUUMatter gtnh.quest1877.name=§9§lUUMatter gtnh.quest1877.desc=Now you can actually make the UUM with a Mass Fabricator. Well, technically you could make it without UUA, but that's way more expensive. To make sure it only runs with UUA, put a programmed circuit (any value) in the machine's slot. UUMatter can be used for some very specific things, such as replicating §osome§r materials (check NEI, mostly/all periodic table), used with crops to create an ore, some specific high-level recipes need it, and...you can also sit in it to get regen.%n%nThe energy usage and overclocking of the Mass Fabricator is different than the usual GT way. To have fixed EU to UUM ratios for all tiers, the machine does perfect 2/2 overclocks. It also start with a very high amperage in LV. The following chart should make it more clear:%n%nTier Amps EU/t Time%nLV 8A 256 160%nMV 4A 512 80%nHV 2A 1024 40%nEV 1A 2048 20%nIV 0.5A 4096 10%netc.%n%nPut in power (and hopefully UUA), and out comes UUM. You should also know that you can't use mass fabs or replicators with PAs.%n%nFor now, just stockpile the UU matter. You need data orbs to use the replicator, and that's explained next tier. %n%n§3You only need to complete one of the tasks. # Quest.1878 - §a§lData Orbs gtnh.quest1878.name=§a§lData Orbs gtnh.quest1878.desc=Data Orbs are high tier data sticks to replicate materials or used as data storages. # Quest.1879 - §a§lCreate New Materials Out of Pure Energy gtnh.quest1879.name=§a§lCreate New Materials Out of Pure Energy gtnh.quest1879.desc=Using the scanner, you can scan certain items (check the replicator's NEI recipes) to store the information of the item to a data orb so you can make copies of them with the replicator. This process uses a varying amount of UUM and time, depending on the item. Scanning also takes forever.%n%nSome items you might want to replicate include:%nIndium%nPlatline metals like Iridium and Osmium%nNeon, Krypton, Xenon from liquid air distilling%nOganesson%n%nFor some things (Oganesson), this might be considered the only reasonable way of getting a decent amount. # Quest.1880 - §a§lMV Field Generator gtnh.quest1880.name=§a§lMV Field Generator gtnh.quest1880.desc=Field Generators are powerful but expensive devices. # Quest.1881 - Clay for Pennies gtnh.quest1881.name=Clay for Pennies gtnh.quest1881.desc=Hard to find that clay? Have a stack for some coins. # Quest.1882 - Tired of Grinding Reeds? gtnh.quest1882.name=Tired of Grinding Reeds? gtnh.quest1882.desc=I can trade you some chad for coins. # Quest.1883 - Glassy Eyed gtnh.quest1883.name=Glassy Eyed gtnh.quest1883.desc=...from all the mortars you have to use to make glass dust? Have some for trade. # Quest.1884 - Shhh, Don't Tell 0lafe... gtnh.quest1884.name=Shhh, Don't Tell 0lafe... gtnh.quest1884.desc=But here is a nice quest to get cheap fish catchers! # Quest.1885 - Wood for Sheep? gtnh.quest1885.name=Wood for Sheep? gtnh.quest1885.desc=No thanks! But how about some crop sticks for coins and a log? # Quest.1886 - Manure for Fertilizer gtnh.quest1886.name=Manure for Fertilizer gtnh.quest1886.desc=I mean, what else are you going to do with this junk? # Quest.1887 - §5§lElectric Furnace gtnh.quest1887.name=§5§lElectric Furnace gtnh.quest1887.desc=It's, like, faster than a normal one I guess? But uses power.%n%nThis quest was suggested by Shawnbyday. # Quest.1888 - §4§3§lRepairing Your Hazmat Suit gtnh.quest1888.name=§4§3§lRepairing Your Hazmat Suit gtnh.quest1888.desc=Be careful when wearing your hazmat suit all the time. The duarbility is not very high. Even just falling a few blocks will damage the boots quickly.%n%nYou can repair your suit long before you can craft a new one in late LV Age, using some rubber sheets and a glue bucket. # Quest.1889 - Healing Axe 2.0 gtnh.quest1889.name=Healing Axe 2.0 gtnh.quest1889.desc=What, you lost the axe? Well you can craft your own if you dip into Thaumcraft a bit, but if you hate magic, here's another. # Quest.1890 - §b§lIV Assembler gtnh.quest1890.name=§b§lIV Assembler gtnh.quest1890.desc=An IV asembler is required to make new coils, or enriched Sunnarium for HV Solar Panels. # Quest.1891 - §a§lCritical Materials gtnh.quest1891.name=§a§lCritical Materials gtnh.quest1891.desc=For more tungsten and tungstensteel, you'll want scheelite and tungstate. But the most important is desh, found only as small ore elsewhere, and used for the next rocket. Check Y 5-40.%n%n§3Since there's a good chance you have the MBM by now, you can do the crushed ore task §oinstead§r§3 of the ore one. This holds for other, similar quests. # Quest.1892 - Fluorine gtnh.quest1892.name=Fluorine gtnh.quest1892.desc=Want some fluorine? Buy some! # Quest.1893 - §6§lFluid Regulator gtnh.quest1893.name=§6§lFluid Regulator gtnh.quest1893.desc=Turbines require precise amounts of fluids or else they will §4explode§r. Use the fluid regulator on the pipe attached to the input bus to control the rate of fluids into the turbine. To raise the fluid limit, look at the right side of the regulator and:%n%n1L - Right click with an empty hand%n16L - Right click with a screwdriver%n256L - Right click with a screwdriver while sneaking%n%nTo lower the fluid limit, do the same while looking at the left side.%n%nUse the Large Turbine Calculator and the Turbine stats sheet on the spreadsheet to find what to set it to (after deciding on a fuel). At GTNH, we do the math for you! For this at least.%n%n§3If you shift-right click on it you can use the interface which is more precise. # Quest.1894 - §6§lGas Turbine gtnh.quest1894.name=§6§lGas Turbine gtnh.quest1894.desc=A Large Gas Turbine is more fuel-efficient than singleblock turbines, and can have lower pollution output with upgraded mufflers.%n%nYou will also need a Muffler and Dynamo Hatch to complete the multiblock. Don't forget to use a Fluid Regulator, to control the flow rate into the multi! It can usually be an LV Fluid Regulator, since the optimal flow is much lower here than in Steam Turbines.%n%nEach turbine material has a specific fuel efficiency (the higher, the more EU you get from the same amount of fuel), and the multi only reaches this efficiency if the fuel flow into it matches the optimal flow.%n%nIf you go beyond the optimal flow, you will get a higher EU/t value, but less fuel efficiency, and the maximum EU/t value depends on the turbine type and its Overflow Efficiency tier. For this type of turbine, tier 1 reaches the max at 150% of optimal flow to produce 112% of the EU/t, tier 2 reaches the max at 300% of optimal flow to produce 180% of the EU/t and tier 3 reaches the max at 450% of optimal flow to produce 252% of the EU/t. The closer you get to this maximum, the more fuel efficiency you're throwing away.%n%nFor the best turbine materials, see the spreadsheet and Large Turbine Calculator.%n%n§4Going forward, the LGT will be capped at 8192 EU/t. You will need to use the advanced large gas turbine beyond that which can only take high value fuels.%n%n%n%n # Quest.1895 - Manganese Ore gtnh.quest1895.name=Manganese Ore gtnh.quest1895.desc=Can't find Manganese ore because its not generated early game and you need to grow your Pyrolusium crop? Buy some Ores. # Quest.1896 - Standard Nuclear Fuel II: Naquadah gtnh.quest1896.name=Standard Nuclear Fuel II: Naquadah gtnh.quest1896.desc=These are...not worth it. Go do something else with your enriched naquadah, like putting it in a naq gen if you want power. They work §oexactly§r the same as uranium other than materials cost/output.%n%n§3PS: You can get Nq+ from both centrifuging Nq dust or processing the ore.%n%n§3And why are they Naquadah rods when they're made of Enriched Naquadah? # Quest.1897 - Tricky Nuclear Fuel II: Naquadria gtnh.quest1897.name=Tricky Nuclear Fuel II: Naquadria gtnh.quest1897.desc=They're so not worth it I'm just going to give you back the materials. Like naquadah, they're the same as MOX other than materials.%n%n§3PS: You can get Nq* from both centrifuging Nq or Nq+ dust, processing the ores, or thermal centrifuging the depleted Nq+ rods. # Quest.1898 - §5§l§6§lMV Advanced Steam Boiler gtnh.quest1898.name=§5§l§6§lMV Advanced Steam Boiler gtnh.quest1898.desc=The MV GT++ Steam Boiler is the next machine you can make to produce steam efficiently. It regulates its fuel more efficiently if it ends up being full. # Quest.1899 - §a§lDouble the Fun gtnh.quest1899.name=§a§lDouble the Fun gtnh.quest1899.desc=Need even more power? Why not combine rods? Produces more power (NOT double, it varies per rod type) and more heat (again NOT double) but only uses up one slot. You need more complex designs to handle them, but you were ready for that, right?%n%nSo how about doubling your doubling to double your double (4x)? Quad rods put out even more power and heat, expect all the other rods to work similarly (for the most part).%n%n§3BTW it's more efficient to go 1->4 rather than 1->2->4 materials-wise. # Quest.1900 - §a§lUnfortunately, There's No Depleted Uranium Bullets gtnh.quest1900.name=§a§lUnfortunately, There's No Depleted Uranium Bullets gtnh.quest1900.desc=After your rods have finished their cycle they turn into depleted rods. You can then thermal centrifuge them for some materials back. Depending on the rod, you can get different stuff, see NEI or the wiki for details. # Quest.1901 - §5§l§6§l§9§lHV Advanced Steam Boiler gtnh.quest1901.name=§5§l§6§l§9§lHV Advanced Steam Boiler gtnh.quest1901.desc=The HV GT++ Steam Boiler is the next machine you can make to produce steam efficiently. It regulates its fuel more efficiently if it ends up being full. # Quest.1902 - §a§lNo Boom Tomorrow gtnh.quest1902.name=§a§lNo Boom Tomorrow gtnh.quest1902.desc=With a nuke, you can cause some real catastrophic damage to your base. You can either place it 20 chunks away, or surround it with blast proof materials.%n%nFused Quartz is no good now, forget about it ok? Instead, use the GTNH approved Plated Reinforced Stone series! Or one of the other options I guess, like Warded Glass. You may need multiple layers depending on your reactor, try it out in creative. Remember you must close in the corners - blasts can slip through the cracks. To get power out, do right angle turns on the wires as blasts go in a straight line.%n%n§3There are 6 of them, use NEI.%n%nOkay, okay, you don't have to forget Fused Quartz, I'll give you some. Maybe you can stop rain with it. # Quest.1903 - §9§e§9§lHV Energy Hatch gtnh.quest1903.name=§9§e§9§lHV Energy Hatch gtnh.quest1903.desc=The HV energy hatch is crucial to a faster EBF that can do higher tier recipes.%n%nYou'll need to make He coolant cells or NaK coolant cells using a fluid canner. Follow NEI to figure out how to make them, and the rest.%n%nNote that you'll need a cleanroom, vacuum freezer, and new coils. # Quest.1904 - §6§lHelium is Not Just for Balloons gtnh.quest1904.name=§6§lHelium is Not Just for Balloons gtnh.quest1904.desc=Higher tier superconducting wires and energy hatches will require helium. Compressing air and liquifying it requires 1802 compressed air cells to get 1 He cell. It's probably better to get it from end stone dust or monazite from the Moon. Another option is to have a look at your oil processing and see how you can get Helium from there.%n%n§3PS: If you've progressed far enough in the TF, you can also chip off parts of the snow queen's lair. She won't mind, right? # Quest.1905 - §6§lLarge Heat Exchanger - Fermat's Last gtnh.quest1905.name=§6§lLarge Heat Exchanger - Fermat's Last gtnh.quest1905.desc=The Large Heat Exchanger is a powergen multi that accepts a non-direct fuel, and doesn't output EU. What is it for, then? §7§7§7To heat up water with hot liquids, that's what!§r§r§r%n%nEffectively, it's a Steam Boiler that uses fluids instead of solids, but it's more complicated. The two main sources of energy here are Lava and Hot Coolant, and the second is more powerful, but harder to get. Lava can be automated from Everburn Urns or a myriad of other option, while Hot Coolant usually requires a proper powergen setup.%n%nFor Lava, the LHE will output §d§d§d160 L of Steam for every 1 L of Lava, up to 1000 L/s of Lava input§r§r§r (§a§a§a4000 EU/t§r§r§r at 100% turbine efficiency). For Hot Coolant, the LHE will output §d§d§d400 L of Steam for every 1 L of Hot Coolant, up to 800 L/s of input§r§r§r (§a§a§a8000 EU/t§r§r§r at 100% turbine efficiency).%n%n§c§c§cIf you go above these input rates, the output becomes Superheated Steam, which needs to pass through a Large HP Steam Turbine before the regular Large Steam Turbine.§r§r§r The maximum input rate here is twice of what was before, the conversion is §d§d§d1:80 for Lava§r§r§r and §d§d§d1:200 for Hot Coolant§r§r§r, and the energy output at 100% turbine efficiency is §a§a§a12000 EU/t§r§r§r for Lava and §a§a§a24000 EU/t§r§r§r for Hot Coolant.%n%n§6§lVery powerful, but complicated, and needs turbines!§r§r§r%n%n§3For more information, go to §nhttps://tinyurl.com/GTNH-LHE§r§3 and read about it there, or to §nhttps://gtnh.miraheze.org/wiki/Fluid_Reactor§r §3for how to use it in a Fluid Reactor setup. # Quest.1906 - §9§lRecycle for the Environment gtnh.quest1906.name=§9§lRecycle for the Environment gtnh.quest1906.desc=If you have too much wood, saplings, netherrack or other garbage, you can recycle it and get scrap §3(this does not have a 100% chance)§r. Scrap can be used to make UUAmplifier to make UUMatter in 1/4 the time, saving you a significant amount of energy.%n%nCertain items such as cobblestone, stone, and tiny/small dusts are too easy to make and don't give any scrap. But otherwise any items can be recycled to get scrap. # Quest.1907 - §6§lOne in a Million gtnh.quest1907.name=§6§lOne in a Million gtnh.quest1907.desc=Or 4? Need to store ludicrous amounts of cobble? Stone dust? Saplings? Super chests are the thing to use. A Super Chest I can store 4 million items, worry free. You will need to take items out manually 64 at a time, or use conveyors etc to extract them. # Quest.1908 - §3§lLucifer's Little Helper gtnh.quest1908.name=§3§lLucifer's Little Helper gtnh.quest1908.desc=With an alloy smelter and some netherrack dust you can make Nether furnaces, which are extremely efficient cooking machines. Very handy for someone needing a lot stuff furnaced in a jiffy.%n%nThe only downside is that iron furnaces can be used in the EBF later on. Nether furnaces cannot. Then again, Nether dust is practically free, so what's the loss? You can always use them to bake stacks of bread! # Quest.1909 - §9§lHow Much is Too Much Cobblestone? gtnh.quest1909.name=§9§lHow Much is Too Much Cobblestone? gtnh.quest1909.desc=A super chest III is just ridiculous. Who would possibly need to store 16 million items? You, that's who. # Quest.1910 - §6§lBetter Tools gtnh.quest1910.name=§6§lBetter Tools gtnh.quest1910.desc=Now that you have an MV extruder you can make the next level of Tinker Tools - Vanadiumsteel head parts with Damascus Steel rods. # Quest.1911 - §6§lCraftsman Used to Mean Quality gtnh.quest1911.name=§6§lCraftsman Used to Mean Quality gtnh.quest1911.desc=Now that you have an EBF you can make vanadiumsteel GT tools. With 192k durability they'll last you a long time. # Quest.1912 - 3 Plus 4, Carry the 2... gtnh.quest1912.name=3 Plus 4, Carry the 2... gtnh.quest1912.desc=When doing infusions, it's always good to know how close you are in stability. Once you get to HV you can make an Arcane Abacus to track your infusions. This makes infusions 100 percent safe, right?? # Quest.1913 - §6§lGut-Enough For You? Bet You Thought Newspapers Were Dead! gtnh.quest1913.name=§6§lGut-Enough For You? Bet You Thought Newspapers Were Dead! gtnh.quest1913.desc=The Typesetting Table and Printing Press will allow you to duplicate books, including enchanted books. The process is kinda complicated, so check out the Bibliocraft mod wiki page. You'll need to use XP to duplicate enchanted books, so now would be a good time to figure out how to collect large amounts...%n%nTo duplicate a Fortune III book you may need 40+ levels. Note that the wiki mentions black dye but only vanilla ink sacs will work.%n%n§3You'll need some Thaumium ingots. You can get into Thaumcraft, find some in a chest, or try breeding the Magic Metal Berry IC2 crop. # Quest.1914 - §6§lDo You Feel Unlucky? gtnh.quest1914.name=§6§lDo You Feel Unlucky? gtnh.quest1914.desc=Well not any more! With some emeralds and a blank book, I'll give you a Fortune I book you can use in your printing press. Once you've duplicated it, you can combine the 2 Fortune I books in an anvil to get a Fortune II. Duplicate the Fortune II books to get a Fortune III! %n%nWith a Fortune III book and a tier-specific item you can remove the trash item rewards from your loot bags. More good stuff!%n%nSoulbound is another good enchantment, it will keep an enchanted item in your inventory in case of death. # Quest.1915 - §3§lMud, Can Also be Used For Facials gtnh.quest1915.name=§3§lMud, Can Also be Used For Facials gtnh.quest1915.desc=You may have found plenty of mud piles around the wetlands and thought of them as mere annoyances when jumping in the water or for that armor. Waste not! With your new extractor, you can pull out the clay hidden in the mud! # Quest.1916 - §6§lWhere's That Handyman When You Need Him? gtnh.quest1916.name=§6§lWhere's That Handyman When You Need Him? gtnh.quest1916.desc=A Needs Maintenance cover will send out a redstone signal when the controller it's attached to requires maintenance. This is handy for the cleanroom you'll need to build in HV, since maintenance issues reduces cleanliness level and will cause voided materials.%n%nFor the cleanroom you can place this on the top or bottom. For other machines you might want to place it on the side so you can have access to the front face. In that case, you can use a soldering iron and fine solder to have it emit a strong redstone signal that will penetrate through a block next to the cover. # Quest.1917 - §6§lBEEEP BEEEP BEEEP gtnh.quest1917.name=§6§lBEEEP BEEEP BEEEP gtnh.quest1917.desc=Knowing that your cleanroom needs maintenance is pretty important. Instead of just turning on a light, why not use a howler alarm? It'll notify you up to 128 blocks away.%n%n§4§d§cWarning: May cause uncontrollable urine leakage when activated. # Quest.1918 - §5§lToo Much Fluid?? gtnh.quest1918.name=§5§lToo Much Fluid?? gtnh.quest1918.desc=Impossible! If you really think you have so much fluid that you want to just get rid of it, make a fluid trashcan. You can route as much excess creosote or whatever into it that you want. # Quest.1919 - §3§lToo Much Junk?? gtnh.quest1919.name=§3§lToo Much Junk?? gtnh.quest1919.desc=Impossible! But if you really want to get rid of excess items, make yourself a trashcan. If you want to be really fancy, you can use a hopper with a lever next to it to make sure you only throw away items you really want. I mean, §lI've§r never thrown away a tool accidentally, nope, never me. # Quest.1920 - You Can't Tell Them Apart Either? gtnh.quest1920.name=You Can't Tell Them Apart Either? gtnh.quest1920.desc=Many plants look the same. Someday you'll be able to use a machine to tell them apart+more, but for now you can make a simple Plant Lens to at least identify species.%n%nAfter using it you can tell the following:%nSpecies%nCrop tier%nWhether it can grow (some crops have requirements)%nWhether you can harvest it%nGrowth stage, and progress to the next # Quest.1921 - §9§lSeparating Molecules gtnh.quest1921.name=§9§lSeparating Molecules gtnh.quest1921.desc=Did you know that you used to be able to get Tungstate out of Lava? As well as Silver, Tantalum and Copper? Well, now you can't, because Nerfs. Nerfing (making it harder) is the GTNH way of life. Even the Everburn Urn (how you probably get lava) used to not have coils in the recipe.%n%nIt's not all bad though, you can still get stuff, it's just not as good: Silicon Dioxide, Magnesia, Quicklime, Gold Nuggets, Sapphire Dust, and Tantalite.%n%nPahoehoe Lava (from putting normal Lava through the LHE) gets you: Copper, Tin, Silver, Phosphorus, Scheelite, and Bauxite.%n%nSo that's why a quest for an HV Centrifuge is here, too good for the Lava recipe, not good enough for the Pahoehoe one. Try centrifuging Endstone Dust from your crops or Ender Goo instead if you need Tungsten. # Quest.1922 - Transformers, Roll Out! gtnh.quest1922.name=Transformers, Roll Out! gtnh.quest1922.desc=When you get to HV you'll want to start thinking about centralizing power generation and delivering power over longer distances. An HV to EV transformer will let you send power across your base without too much penalty. # Quest.1923 - Not Enough Amps? gtnh.quest1923.name=Not Enough Amps? gtnh.quest1923.desc=How about 4x more? A Hi-Amp transformer will transform 4A to 16A. Great for setting up a large power grid and locating polluting power generators further from your base. # Quest.1924 - More Than 4 Amps? Crazy! gtnh.quest1924.name=More Than 4 Amps? Crazy! gtnh.quest1924.desc=For the truly insane, there is a 16 to 64 A power amp transformer. Just ludicrous! # Quest.1925 - §a§lWhat's in the Box? gtnh.quest1925.name=§a§lWhat's in the Box? gtnh.quest1925.desc=Tired of waiting around for hours with radium in your inventory, waiting for it to decay? With a lead-lined box you can safely leave your radium in it and it'll decay while you do real work.%n%n§3You may not be able to shift click items in and out, but pipes still work. You can not use a WA. # Quest.1926 - §2§lA Quicker Way to Get Around gtnh.quest1926.name=§2§lA Quicker Way to Get Around gtnh.quest1926.desc=Are you ready for a longer trip? With your new lunch box, saddle, lead and of course a horse, we can start a small journey. Be sure to make paths over water, horses don't like going through deep water. If you get unseated in deep water, you can try getting on repeatedly and moving a small distance each time, this may be faster for small rivers. You can also try jumping over the deep parts if it isn't that big.%n%nIf you are playing single player or a local server, horses make a great way to get around. On nonlocal servers they can cause problems and desync if you have poor internet, or if the server doesn't have good TPS. Like all the official servers.%n%nYou can tie the lead to your horse and the fence to get it to stick around while you investigate something. # Quest.1927 - Coal...From Withereed? gtnh.quest1927.name=Coal...From Withereed? gtnh.quest1927.desc=Withereed is a source for coal, and more importantly, a good breeding stock for higher tiers.%n%nYou'll need coal blocks underneath it to fully mature. # Quest.1928 - Son of Odin One-Eye gtnh.quest1928.name=Son of Odin One-Eye gtnh.quest1928.desc=The God of Thunder crop lets you increase your Thorium ore from the Nether to 4x. It also will give you Uranium you can use for Reactoria crops. # Quest.1929 - Just Cover Your Privates When You Walk By gtnh.quest1929.name=Just Cover Your Privates When You Walk By gtnh.quest1929.desc=Reactoria crops will drop Reactoria leaves which will 4x your Pitchblende ore. # Quest.1930 - Ironwood is Better Than Normal Wood gtnh.quest1930.name=Ironwood is Better Than Normal Wood gtnh.quest1930.desc=A necessary step for steeleafranks? Maybe not. But ironwood does make some great rollers for cooking, and a decent Sense blade.%n%nCreeperweed has a decent chance of giving liveroots seeds. # Quest.1931 - Vegan Leather? gtnh.quest1931.name=Vegan Leather? gtnh.quest1931.desc=If you want to save your cows and horses for milk and ...glue... you can use Corium to make leather instead. # Quest.1932 - Gunpowder? More Like Dirtpowder! gtnh.quest1932.name=Gunpowder? More Like Dirtpowder! gtnh.quest1932.desc=Creeperweed can supply your gunpowder needs without dealing with bothersome explosions. It also has quite a few attributes, making it a good source of random crops.%n%nCorium can breed into creeperweed. # Quest.1933 - Milk of the Earth-Mother gtnh.quest1933.name=Milk of the Earth-Mother gtnh.quest1933.desc=Milkwart means you can get rid of all your cows. Isn't that nice? # Quest.1934 - Cotton and String gtnh.quest1934.name=Cotton and String gtnh.quest1934.desc=With some farmer coins I'll trade you cotton and string. Perfect for making tanned leather! # Quest.1935 - A Better Chisel gtnh.quest1935.name=A Better Chisel gtnh.quest1935.desc=If you want to decorate your base, you're going to need a better chisel.%n%nNormal: 256%nObsidian: 512%nDiamond: 2560%nBedrockium: 32767%n%nThey obviously get harder to make the longer they last. # Quest.1936 - The Right Tool for the Job gtnh.quest1936.name=The Right Tool for the Job gtnh.quest1936.desc=Tinker's Construct has their own chisel tool variant, for converting Tinker blocks into different types. Not a lot of uses, but if you check NEI you can see what you can do. # Quest.1937 - Tinker's Blocks gtnh.quest1937.name=Tinker's Blocks gtnh.quest1937.desc=Tinker's Construct offers a couple of useful blocks from the smeltery. Rough Brownstone takes Tin and Gravel and makes a block that lets you move a little faster. Cobblestone can be turned into Seared Stone, usable in the smeltery walls to make it larger without having to use clay. # Quest.1938 - Some Handy Uses gtnh.quest1938.name=Some Handy Uses gtnh.quest1938.desc=The TiCon chisel doesn't have a lot of uses, but here a couple of interesting ones. Use NEI to see other options for more decorations. You can also slab these blocks if you want something monsters cannot spawn on.%n%nBrownstone roads are slightly faster than rough brownstone. # Quest.1939 - Chisel All the Things gtnh.quest1939.name=Chisel All the Things gtnh.quest1939.desc=If, for some reason, you need to chisel a large number of items, the autochisel is what you want. # Quest.1940 - Chisel as Fast as You Can gtnh.quest1940.name=Chisel as Fast as You Can gtnh.quest1940.desc=The autochisel speed is pretty slow. Craft some upgrades to make it faster. # Quest.1941 - My Ancient Enemy gtnh.quest1941.name=My Ancient Enemy gtnh.quest1941.desc=The one place Chisel is weak is in stairs. It would be nice to have more variety, but later I'll show you how to make any block into a custom stair.%n%nYou can also search NEI for "stairs" to find stairs from other mods. # Quest.1942 - Basic Blocks gtnh.quest1942.name=Basic Blocks gtnh.quest1942.desc=Chisel offers a wide variety of blocks. Searching NEI for "chisel" can gives pages and pages. Here's a small sample. # Quest.1943 - Fun Party Blocks gtnh.quest1943.name=Fun Party Blocks gtnh.quest1943.desc=There's also some really funky blocks available. # Quest.1944 - Concrete and GT Stones gtnh.quest1944.name=Concrete and GT Stones gtnh.quest1944.desc=Chisel can also transform Concrete and GT stones into new interesting blocks. Some of the GT stone blocks will even prevent mobs from spawning on top. GT Concrete will let you run faster. # Quest.1945 - Basic Builder's Wand gtnh.quest1945.name=Basic Builder's Wand gtnh.quest1945.desc=The only thing going for the stone builder's wand is that it's cheap. It doesn't offer much in special modes, and doesn't last long either. But you can make a lot!%n%nTo use, right click on a block while holding more of that block in your inventory. An outline will show you what it will do. # Quest.1946 - Low-Tier Wand gtnh.quest1946.name=Low-Tier Wand gtnh.quest1946.desc=The Iron wand will last longer than the stone wand, and has a few modes. # Quest.1947 - Mid-Tier Wand gtnh.quest1947.name=Mid-Tier Wand gtnh.quest1947.desc=The next tier up wand is the Diamond wand. Has all kinds of fun modes. Just be careful using it, would hate to place a bunch of blocks accidentally! # Quest.1948 - No ASMR From Your Machines? gtnh.quest1948.name=No ASMR From Your Machines? gtnh.quest1948.desc=If the sounds of your machines are driving you crazy, you can add a muffler upgrade to block them out. %n%nNOTE: This also means you won't hear when the machine is out of energy. Also, once applied the upgrade cannot be removed. # Quest.1949 - Better Put On That Rubber Suit gtnh.quest1949.name=Better Put On That Rubber Suit gtnh.quest1949.desc=Troll plant! What does it do? Troll you! # Quest.1950 - Who the Hell is Bob? gtnh.quest1950.name=Who the Hell is Bob? gtnh.quest1950.desc=Want emeralds for trading or other uses? These are the source. # Quest.1951 - And I Dub Thee Sir Knight gtnh.quest1951.name=And I Dub Thee Sir Knight gtnh.quest1951.desc=Need an infinite source of knightmetal? It will be a hard plant to grow. Make sure you provide plenty of nutrients, clean air, fertilizer and water. Don't cry to me if it dies. Any oreberry is a good source crop, with Cobalt and Ardite best, then iron and the rest. # Quest.1952 - Botany gtnh.quest1952.name=Botany gtnh.quest1952.desc=The Botany mod offers more colors for blocks and glass, and simple tile patterns or more complex patterns using a Tileworker. For now, we'll make an iron trowel.%n%nThis mod will make lots of butterflies, so make sure to do your gardening underground or under glass. The butterflies will spread and infect leaves around your area, making more butterflies, causing lag. # Quest.1953 - Finding Flowers gtnh.quest1953.name=Finding Flowers gtnh.quest1953.desc=To start, you'll need to find some flowers. Then take your trowel and use it on some dirt blocks to turn it into soil. Next place your flowers on the soil to turn them into Botany flowers. If you've reached MV tier, check out the How to Be(e) tab for info on Genetics. # Quest.1954 - Analyser gtnh.quest1954.name=Analyser gtnh.quest1954.desc=The Analyzer is a machine that acts in an identical way to the Forestry Analyzer, in that it reveals the genome of bees, trees, butterflies and flowers. It can also be used to reveal the gene present on the DNA Sequence. Unlike the Analyzer, the Analyzer uses power (RF or EU) and DNA Dye to stain chromosomes and determine the genome directly. The analyzer takes 15 seconds to analyse a single individual.%n%nInformation from these quests was taken from Binnie's wiki at https://binnie.mods.wiki/wiki/Tutorial/Genetics # Quest.1955 - Powder Power gtnh.quest1955.name=Powder Power gtnh.quest1955.desc=Botany uses various powders to enhance soil properties.%n%nRaise Ph - Ash Powder, Pulp Powder%nLower Ph - Mulch Powder, Sulphur Powder%nIncrease Nutrients - Fertiliser Powder, Compost Powder # Quest.1956 - Killing Weeds and Growing Flowers gtnh.quest1956.name=Killing Weeds and Growing Flowers gtnh.quest1956.desc=Nobody likes weeds. Weedkiller will keep the weeds off your soil. %n%nBonemeal can be applied to germling flowers to make them mature faster. # Quest.1957 - Like Having a County Extension Office in Your Hand gtnh.quest1957.name=Like Having a County Extension Office in Your Hand gtnh.quest1957.desc=The soil meter will tell you the soil stats - how dry, how much nutrients, etc. You can amend the soil with the various powders so that it matches the requirements for your flower. # Quest.1958 - 80 New Colors to Play With gtnh.quest1958.name=80 New Colors to Play With gtnh.quest1958.desc=When you plant a vanilla flower, it is already mature. Cut it with a shears to get a germling you can replant to make more. Break the flower to get a mature flower. Turn the flower into pigment using a crafting table.%n%nTo get crosses, plant flowers next to empty soil blocks. Keep an eye out for weeds. Eventually a small germling will start growing.%n%nRemember, do this underground or in an enclosure or your TPS will regret it. # Quest.1959 - Glass of Many Colors gtnh.quest1959.name=Glass of Many Colors gtnh.quest1959.desc=The pigments color an amazing variety of glass. Just one warning - unlike normal glass, this glass isn't fireproof. # Quest.1960 - Ceramics gtnh.quest1960.name=Ceramics gtnh.quest1960.desc=With some clay and pigments, you can make pigmented clay. Put the pigmented clay in a furnace to get basic ceramic blocks. These blocks are great if you want an area of nice even colors. # Quest.1961 - Mortar and Tiles gtnh.quest1961.name=Mortar and Tiles gtnh.quest1961.desc=To make ceramic tile patterns, you need to convert your blocks into tiles. First make mortar, and then use the mortar with your blocks in a 3 block + 1 mortar pattern in the crafting table to get ceramic tiles. # Quest.1962 - Tile Patterns gtnh.quest1962.name=Tile Patterns gtnh.quest1962.desc=Now that you have tiles, you can make simple tile patterns. A 2x2 of red/yellow and yellow/red makes a simple checkerboard. Using the checkerboard again in a 2x2 makes a checkerboard with smaller tiles. Use Binnie's Botany wiki page to find more patterns you can make with just tiles. # Quest.1963 - Tileworker gtnh.quest1963.name=Tileworker gtnh.quest1963.desc=The tileworker can take the single-color ceramic blocks and turn them into pretty patterned blocks.%n%nAnd contrary to the name, you use ceramic blocks here, not tiles. # Quest.1964 - Does This Shit Even Work? gtnh.quest1964.name=Does This Shit Even Work? gtnh.quest1964.desc=Who the hell knows? There's nothing in the wiki about these, except that they are to make "gardens." Maybe make a few and stick them on a Forestry circuit board for a multi-farm? Who cares. Good luck. # Quest.1965 - Glassworker gtnh.quest1965.name=Glassworker gtnh.quest1965.desc=Want some custom glass shapes and configurations? A glassworker can provide some unique patterns to put in your windows. You'll need to make some glass fittings to hold the glass together. # Quest.1966 - Mo' Hammers Mo' Problems gtnh.quest1966.name=Mo' Hammers Mo' Problems gtnh.quest1966.desc=Yes indeed, time for another type of hammer. The master carpentry hammer will allow you to rotate the blocks from the various workers.%n%nSneak to rotate the blocks vertically.%n%nWhy is the lower tier hammer the master hammer? Who knows?? # Quest.1967 - Panels to Cover Your...Everything gtnh.quest1967.name=Panels to Cover Your...Everything gtnh.quest1967.desc=The panelworker will create wood flooring pieces for you to use. # Quest.1968 - Fancy Woods gtnh.quest1968.name=Fancy Woods gtnh.quest1968.desc=With the woodworker, you can create fancy looking types of wood blocks. You can use wood planks from Vanilla, Forestry, and Extra Trees. # Quest.1969 - Look Mom, No Torches! gtnh.quest1969.name=Look Mom, No Torches! gtnh.quest1969.desc=Tired of a base using nothing but torches? This set of quests will go through the various options available to light up your beautiful base.%n%nFirst up, Railcraft lanterns. These come in stone and metallic varieties. The stone varieties don't need much to craft. One plus/minus for these lanterns is that they are solid blocks - while you cannot walk through them, they also do not fall if the blocks around them are removed. Search "lantern" in NEI for more varieties. They are a bit annoying to craft now, but if you check NEI you can make them pretty easily with assemblers later. # Quest.1970 - Second Saw gtnh.quest1970.name=Second Saw gtnh.quest1970.desc=Forge Microblocks can be really handy to make custom pieces. There are many saw tiers available. If you make me an iron one, I'll give you a diamond one. # Quest.1971 - Fancy Lanterns gtnh.quest1971.name=Fancy Lanterns gtnh.quest1971.desc=Bibliocraft offers fancy looking lanterns. Make the candles from candleberries or beeswax. # Quest.1972 - Glowstone gtnh.quest1972.name=Glowstone gtnh.quest1972.desc=Now that you've been to the nether and gathered Glowstone, you can use that for light as well. You can color it to make the block color change (unfortunately 1.7.10 does not support colored lights) or you can use the Forge Microblocks saw to cut it up into tiny nooks to light up areas without taking up much space.%n%nThere are also various glowing plants you can find or breed, such as glowflowers. # Quest.1973 - Basic ProjectRed Illumination gtnh.quest1973.name=Basic ProjectRed Illumination gtnh.quest1973.desc=The basic ProjectRed Illumination lamps only need an LV mixer to make. The normal version needs a redstone signal to turn on. The inverted version is on unless a redstone signal is applied. # Quest.1974 - Fancier ProjectRed Illumination gtnh.quest1974.name=Fancier ProjectRed Illumination gtnh.quest1974.desc=The fancier ProjectRed Illumination lamps, lanterns, and fixtures require the Forming Press and Assembler to create. # Quest.1975 - ProjectRed Lights With a Purpose gtnh.quest1975.name=ProjectRed Lights With a Purpose gtnh.quest1975.desc=ProjectRed offers a couple of special lights that can be used as buttons. The normal buttons are always lit up. The Feedback buttons are lit up when powered by any redstone signal. # Quest.1976 - Flat Lamps gtnh.quest1976.name=Flat Lamps gtnh.quest1976.desc=These simple lamps from Ztones are a nice, subdued looking lamp style. I like using them on ceilings for the "office" look. # Quest.1977 - Glowstone & Chisel torches, space rated gtnh.quest1977.name=Glowstone & Chisel torches, space rated gtnh.quest1977.desc=When travelling off-world, you want the best in torches. Torches that will work in no-oxygen environments like the Moon. For that, you need glowstone torches. You can chisel these torches into a variety of torch types, also proven to work in deep space. # Quest.1978 - Lighting Up a Large Area, Without Electricity gtnh.quest1978.name=Lighting Up a Large Area, Without Electricity gtnh.quest1978.desc=If you have a relatively large area you need to light up without using electricity, you can use these floodlights. They can take normal furnace fuels, including blocks and compressed blocks. They do require some electronic components to make, but can send out a beam a long ways, or various cone shapes a shorter distance. Use the wrench to change modes, and shift right-click to invert. # Quest.1979 - Lighting Up a Large Area, With Electricity gtnh.quest1979.name=Lighting Up a Large Area, With Electricity gtnh.quest1979.desc=Now that you have a vacuum freezer, you can liquify compressed air cells and centrifuge them for rare gases. You'll need those to make the incandescent bulb for these lights. As long as they have EU, these lights can shoot a beam or do narrow or wide cones. Use the wrench to change modes, and shift right-click to invert.%n%nIt's better to provide power to an Ender IO capacitor and then power these machines with RF, instead of powering directly with GT EU, because they don't work well with GT's EU amp system, and will draw a whole EU packet for a single RF. # Quest.1980 - EnderIO Lights gtnh.quest1980.name=EnderIO Lights gtnh.quest1980.desc=Enderio also has its own lights. These lights have a radius of 8 blocks vs the normal 7. # Quest.1981 - BetterIO? gtnh.quest1981.name=BetterIO? gtnh.quest1981.desc=The Powered and Wireless Powered lights from Enderio provide light up to 10 blocks away vs the normal 7 for a torch. They will require centrifuging liquid air to get the bulbs. # Quest.1982 - What's Behind Door #3? gtnh.quest1982.name=What's Behind Door #3? gtnh.quest1982.desc=The Malisis door factory lets you go crazy with all kinds of ideas for custom doors.%n%nA player sensor is a nicer way of opening a door, instead of pushing a button or stepping on a plate...bit unforunate about the ingredients though. %n%nMaybe you can find a use for this block mixer, it's kinda weird and doesn't work right. I was going to throw it out anyways.%n%nThere are some craftable Malisis items as well, check them out in NEI. # Quest.1983 - Build it Bigger gtnh.quest1983.name=Build it Bigger gtnh.quest1983.desc=You can build it! The Building Guide helps show you an outline of simple geometric shapes. Provide it with a redstone signal to activate. # Quest.1984 - Faster, Better, Buildi-er gtnh.quest1984.name=Faster, Better, Buildi-er gtnh.quest1984.desc=The Enhanced Building Guide offers more features than the standard model. Most importantly, you can right click on any white part of the block with the item you want placed and the block will place in the world. It needs a redstone signal to activate. # Quest.1985 - So Much Nicer Than Ladders gtnh.quest1985.name=So Much Nicer Than Ladders gtnh.quest1985.desc=Elevators are great for fast transportation vertically in your base. Leaving a tinted elevator will stop at the same color elevator. Use some Malisis doors for a nice "real" elevator effect.%nThe rotating elevator will turn the player as they go up or down to face a specific direction. Handy if your elevator shaft is on one side at a floor and a different side at another floor. # Quest.1986 - More Like Ouch-i-tect gtnh.quest1986.name=More Like Ouch-i-tect gtnh.quest1986.desc=The sawbench can turn most full cube blocks into amazing shapes of various kinds.%n%nRight-click with the hammer to rotate 90 degrees. Shift-right-click with the hammer to change the orientation of the "bottom" face.%n%nThe Chisel is used to alter the structure of blocks in various ways. Some blocks automatically form connections with adjacent blocks. These connections can be disabled and re-enabled by right-clicking with a chisel near the side that you want to change.%n%nSome blocks can have a secondary material applied to them. The secondary material can be removed by right-clicking on the center of the block with a chisel.%n%nYou can also right-click on a vanilla Glass, Glass Pane, Glowstone or Ice block with a chisel to harvest the block without breaking it. # Quest.1987 - §3§lUpgrading Drawers gtnh.quest1987.name=§3§lUpgrading Drawers gtnh.quest1987.desc=Drawer upgrades are different than barrel upgrades. First you need to make the ugprade template. # Quest.1988 - §3§lYour Mom Says to Upgrade Your Drawers gtnh.quest1988.name=§3§lYour Mom Says to Upgrade Your Drawers gtnh.quest1988.desc=There are many tiers of upgrades for storage drawers. Make some iron and gold tier upgrades and I'll give you some of the special purpose upgrades to experiment with in your base. Check NEI for more options such as Obsidian, Emerald, and Diamond upgrades.%n%n§4To remove upgrades, shift-right-click with an empty hand to access the drawer interface. # Quest.1989 - Machine Inventory Manager gtnh.quest1989.name=Machine Inventory Manager gtnh.quest1989.desc=The core block of Stacy's...er Steve's Factory Manager. SFM is a high tier automation system. While AE2 can handle a lot of different crafting tasks, SFM can handle even more complex crafting. It's not actually needed for the assembling line. But still, this is one place where you can go that route.%n%nInventory Cables connect the MIM to inventories or tanks.%n%nRight now until some Moron figures it out, your best bet is to experiment, ask for help on Discord, and search Google. The interface resembles most GUI based automation systems like LabView.%n%nThere have been TPS problems caused by poorly designed SFM setups. Make sure your outputs are properly emptied, and don't get filled.%n%nInventory cables are the "basic" cable of SFM. They allow the MIM to interact with an inventory, and act as a connector cable to other cables.%n%nmehdi2344 thinks my jokes suck, but he's an idiot, so there. %n%nThanks to Nori Silverrage for writing up these quests!%n%n§3BTW, there's a Creative Supplier for creative testing. The Energistics Connector is disabled because it doesn't work correctly. # Quest.1990 - Moving the Manager gtnh.quest1990.name=Moving the Manager gtnh.quest1990.desc=Ever finished a wonderful program and then realised your Manager needs to move and you have to rewrite the whole thing? Ever need to copy and paste a section of code a bunch of times and been frustrated that you can't? Well we've got you covered with the Manager Duplicator! # Quest.1991 - Naming Names gtnh.quest1991.name=Naming Names gtnh.quest1991.desc=The Factory Labeler allows you to assign unique names to anything that can be connected to a Manager - making it easy to identify when you are setting up commands.%n%nType in the text box to set a label or to searched stored labels - click any stored entry to select it, double click to edit it. Closing the GUI will set the Labeler to whatever was in the text box at that time.%n%nLeft click to set labels, right click to open the gui. Setting a blank label will remove any existing labels.%n%n§3May or may not be buggy. Will lose the label in MP when relogging, but works fine in SP. It'll still work until you need to change it though. Have fun! # Quest.1992 - Wand Enhancements gtnh.quest1992.name=Wand Enhancements gtnh.quest1992.desc=Thaumic Machina offers Wand Augmentations. These useful modifications to your wand can boost their capacity, lower their vis usage, or do other interesting effects. # Quest.1993 - Charge Buffer gtnh.quest1993.name=Charge Buffer gtnh.quest1993.desc=A Charge Buffer augmentation to your wand allows it to hold 25 percent more vis. # Quest.1994 - Vis Channels gtnh.quest1994.name=Vis Channels gtnh.quest1994.desc=This wand augment will lower the vis cost when using your wand by 10 percent. I'm not sure it works, but give it a try and report back, ok? # Quest.1995 - What Are You, a Seamstress? gtnh.quest1995.name=What Are You, a Seamstress? gtnh.quest1995.desc=Enchanted Fabric is the key material to fancy robes and wizard's clothing. # Quest.1996 - K-Mart Special gtnh.quest1996.name=K-Mart Special gtnh.quest1996.desc=Every point of vis is critical, so make yourself some magical robes to help conserve how much you use. Later you can make even better robes. They don't offer much in protection, so remember to change before going to hunt! # Quest.1997 - Boots Are Made For Walking gtnh.quest1997.name=Boots Are Made For Walking gtnh.quest1997.desc=And swimming. These boots of the traveller will make you a blur as you go around the world. You'll need to research infusion before you can make these.%n%n§3There's also Electric versions with greater discounts on the GAWD tab. ...I swear I didn't put any thought into the acronym of the tab. # Quest.1998 - I Can See Everything gtnh.quest1998.name=I Can See Everything gtnh.quest1998.desc=With your new wand, you can make Goggles of Revealing. You can now see nodes clearly, more so than with the thaumometer, but all the time! Additionally, the goggles give you a 5 percent vis discount.%n%nSimple lens upgrades will grant you various seeing abilities as well.%n%nLater you can make more advanced goggles and even integrate the goggles into advanced armors.%n%nWith TC Node Tracker, it makes remembering nodes trivial. The default key is I. You can select from the list of nodes you have scanned, and an in-world arrow will show you the way. You can also sort the list. # Quest.1999 - Redstone Emitter gtnh.quest1999.name=Redstone Emitter gtnh.quest1999.desc=The Redstone Emitter sends redstone signals on each of its 6 faces. The redstone signal strength can be set to any value, add, subtract, and more. # Quest.2000 - Cable Camouflage gtnh.quest2000.name=Cable Camouflage gtnh.quest2000.desc=Camouflage blocks allow the faces of cable blocks to be made to imitate any other block. This works in the full workflow and thus can be updated on the fly.%n%nPlease note that this block is placed the same as all SFM cables. It does not act as an inventory cable and thus will need to be in an advanced cable cluster in many situations. # Quest.2001 - Inventory Relay gtnh.quest2001.name=Inventory Relay gtnh.quest2001.desc=The inventory relay can access the inventory of non-stationary entities, such as minecarts. # Quest.2002 - Double Sided Cable Camouflage gtnh.quest2002.name=Double Sided Cable Camouflage gtnh.quest2002.desc=Double sided cable camouflage blocks allows setting the inside face of the cable block, allowing you to imitate glass. # Quest.2003 - Transforming Cable Camouflage gtnh.quest2003.name=Transforming Cable Camouflage gtnh.quest2003.desc=Transforming Cable Camouflage allows you to change the collision box of the cable, so you can turn it into a door or whatever. # Quest.2004 - Advanced Inventory Relay gtnh.quest2004.name=Advanced Inventory Relay gtnh.quest2004.desc=An Advanced Inventory Relay can add/remove items from a player's inventory. # Quest.2005 - Learning Curve? Where We're Going There Are No Curves gtnh.quest2005.name=Learning Curve? Where We're Going There Are No Curves gtnh.quest2005.desc=Only dangerous cliffs to fly off. TecTech can be the source of adventures, scary and satisfying. %n%nThanks to Piky/Scripted for giving you some guardrails to stay on the road. Scripted/Piky shed blood over these quests for you. Now it's your turn!%n%nFor additional details on TecTech, check out the wiki at https://github.com/Technus/TecTech/wiki%n%nYou'll probably recieve better help in Discord, though. # Quest.2006 - The Beginning of the End Game gtnh.quest2006.name=The Beginning of the End Game gtnh.quest2006.desc=Welcome to TecTech! The pinnacle of absolute high-tier machinery for all your end-tier needs. However, learning TecTech is incredibly confusing, so listen very carefully. %n%nFirst, you'll need to gather various casings for your machines that you'll need. We've provided some examples of the blocks you'll need, but you should expect to have to craft more. Lots more.%n%nYou use the optical cables to connect machines together. Just make sure that they're painted, as well as what you want to connect them to. # Quest.2007 - Quantum Computer gtnh.quest2007.name=Quantum Computer gtnh.quest2007.desc=One of the most incredibly complicated machines, this will serve as the main structure for your Computation generation for the Research Station. %n%nFirst, you'll need a few things: the Quantum Computer itself, The Uncertainty Resolver, some good circuits and the Computer Racks to hold them, and at least a UV energy hatch (maybe start with a UV 4A energy hatch). The QC will consume 1A of UV, and each rack will use one more. So another important factor is to ONLY turn on the Quantum Computer once you have the desired recipe for the Research Station ready to avoid excess energy loss. Remember to turn the QC on BEFORE the RS. In order for you to build this absolute monster, you'll need to place down the Quantum Computer at least 1 block above the surface/ground and use the Multiblock Structure Hologram Projector to see where to place everything. The blocks with no dots next to the vents indicate that that space must be empty. Later you'll want to build a bigger QC. Use a stack of multiple Hologram Projectors to see how that is build. If at some point even a maximum size QC with 24 racks is no longer sufficient, you can also chain multiple QCs. For now, let us focus on a basic setup.%n%nUncertainty Resolver:%nA mini-game that might take you a bit to understand. Your goal is to balance the lights around the focal points. Sometimes, the Schrödinger Status will require some puzzle solving again after a period of time. This is random and incredibly frustrating, especially during operations being done between the Research Station and Quantum Computer(s), so it is important to constantly check the Uncertainty Resolver before you start operations on your Computer. If the puzzle looks too hard or you can't complete it, just remove it and the controller and re-place them to get a different puzzle.%n%nComputer Racks:%nThe main component within the multiblock to generate Computation. In order to achieve this, you will need to input some circuits and ic2 heat vents; Advanced Heat Vents work best. It is critical that you use Heat Vents to prevent the heat from reaching a catastrophic point. Computer Racks will always melt or explode about 9000 heat (also written as 90 percent, 10000 being 100 percent) but most circuits have much lower thresholds. For our example here we will use Ultimate Crystalcomputers. With these, any heat above 54 percent should be avoided for safety reasons! The maximum heat will be different for different circuits, even if they are of the same tier. You can see the heat for individual racks by scanning them. You cannot remove or insert components until the heat is gone. You can see the overall heat value in the controller's interface. And most importantly: DO NOT WRENCH THE COMPUTER RACKS IF THEY HAVE HEAT IN THEM. Otherwise, you're going to get an explosion.%n%nComputation:%nComputation is generated every second and is based on the tier of your circuit. There are, however, differences in between how much computation is generated, even with the same exact tier. For instance, you could use a Master Quantum Computer (Quantum Circuit Series / LuV) or a Wetwareprocessor (Wetware Circuit Series / LuV) which will give you more Computation even though they are of the same tier. If you wish to find out exactly how much Computation a circuit gives; place down a Computer Rack, put a circuit inside and scan it. You can also see the total computation in the controller.%n%nIt will include the following information.%nBase computation: %nAfter overclocking: %nHeat Accumulated: %n%nYou can find an overview of circuits with their maximum heat and Computation generation on the GTNH wiki.%n%nUsing the parameters in the GUI, you can overclock and overvolt the QC but we won't do so for our example setup here.%n%nSending Computation to the Research Station:%nUse the Optical Master Connector in one of the variable spaces on the QC, and the Optical Slave Connector on the RS. Use Optical Fiber Cable to connect them, and make sure to paint all three.%n%nExample setup:%nNow that you've understood the concepts and safety of handling of the QC, what are the more optimal setups for your Quantum Computer? For now, we suggest 2 racks with 3 Ultimate Crystalcomputers each, and of course 1 Advanced Heat Vent. This gives you 156 C/s and will get you started with recipes in the Research Station. This is a rather minimal setup though, you should probably think about more optimized (or just larger) setups later!%n%nNow that you understand the QC, it's time to build it! You'll need to gather quite a lot of resources. # Quest.2008 - Research Station gtnh.quest2008.name=Research Station gtnh.quest2008.desc=Now that you've started building up your precious Quantum Computer, how about the Research Station? Once again, using the Multiblock Structure Hologram Projector will tell you how to build this Multiblock. There should be 3 empty blocks beneath it so you can see the whole blueprint. Once it is nearly assembled, place down an Energy Hatch, an Optical Slave Connector, and a Maintenance Hatch all on the back side.%n%nOnce fully assembled, you can begin operating recipes at any time, so long as the Quantum Computer is also active and connected. The Research Station requires you to put the item to research within the Object Holder, then a data stick in the Multiblock interface. Once the Computation is fully completed, the data stick that houses all the data of the completed item will be inside the Multiblock Interface.%n%nStill confused? Good, that's the spirit of learning! Always make sure to test these things in creative single player if you wish to find exact measurements and such. Don't forget to ALWAYS COLOR THE OPTICAL HATCHES AND FIBERS!%n%n§3Note that some researches require a significant amount of amps, so keep that in mind.§r # Quest.2009 - Sign Updater gtnh.quest2009.name=Sign Updater gtnh.quest2009.desc=The Sign Updater allows your MIM to update an external display of information. # Quest.2010 - Item Valve gtnh.quest2010.name=Item Valve gtnh.quest2010.desc=The Item Valve allows your factory manager to suck in dropped items from around them in a 3x3x3 cube. Or you can use them to push items out into the world in the direction they are pointing. # Quest.2011 - Rapid Item Valve gtnh.quest2011.name=Rapid Item Valve gtnh.quest2011.desc=Rapid Item Valves can pick up items in the world without any delays. # Quest.2012 - Cable Cluster gtnh.quest2012.name=Cable Cluster gtnh.quest2012.desc=The cable cluster allows you to combine as many of the other cables together into one block. You could have a redstone receiver and emitter and a inventory relay all in one block.%n%nThis cable is a "terminal" cable. It does not extend the MIM beyond it. # Quest.2013 - Advanced Cable Cluster gtnh.quest2013.name=Advanced Cable Cluster gtnh.quest2013.desc=The Advanced Cable Cluster will also act as an Inventory cable, extending the range of your MIM. # Quest.2014 - §6§lAll Those Chunks, All in a Row gtnh.quest2014.name=§6§lAll Those Chunks, All in a Row gtnh.quest2014.desc=Sometimes you don't want a 3x3 area chunkloaded, but a long straight line instead. This can be handy for rail lines or power lines going across long distances. An anchor sentinel can perform this function. Right-click on a chunk loader with a crowbar, and it will activate. Go in any straight line from the chunkloader and place the anchor and hit it with the crowbar. Those chunks, up to 25x1, will now remain loaded.%n%nThis will draw an amount of chunkloader time relative to the 9 chunk area normally loaded. If for some reason you wanted only a 1 chunk area loaded, this will extend the time. Stock up on those pearls or server coins! # Quest.2015 - Redstone Receiver gtnh.quest2015.name=Redstone Receiver gtnh.quest2015.desc=The Redstone Receiver reads redstone signals on each of its 6 faces. # Quest.2016 - Block Gate gtnh.quest2016.name=Block Gate gtnh.quest2016.desc=The Block Gate can break, pickup, or place blocks. # Quest.2017 - Block Detector gtnh.quest2017.name=Block Detector gtnh.quest2017.desc=The Block Detector allows your MIM to detect when a Block update has occured. # Quest.2018 - §9§a§lCutting Up Stuff at EV gtnh.quest2018.name=§9§a§lCutting Up Stuff at EV gtnh.quest2018.desc=Now that you've reached EV you're going to need a more advanced cutting machine. Better get one built. # Quest.2019 - The Basics of SFM gtnh.quest2019.name=The Basics of SFM gtnh.quest2019.desc=Variables - Declaration vs Standard%nDeclaration is simply creating a variable with eligible blocks in it. This allows easy updating of workflows. For instance you could have a variable that contains 2 chests. You use it in a nifty for each loop and later add another chest. Simply update the variable and the for each loop will start using it.%n%nStandard variables are able to be inserted into the middle of a workflow (it has input/output) and thus can be modified on the run.%n%nPlease note that for each loops will require a empty variable to work with. This is listed as "Element" in the loop.%n%nGlobal vs Local%nGlobal will keep changes to a variable that are done in the workflow, whereas local keeps anything done local to that part of the workflow. # Quest.2020 - A Magical Box gtnh.quest2020.name=A Magical Box gtnh.quest2020.desc=This magical box is amazing. No matter how many are created, they all seem to connect to the same dimension. I can store items in one location, and pull them out somewhere else!%n%nI can use dyes on the top of the box to assign its location, and any box with the same colors will share the same space. Using a diamond on the box locks it to me, and me alone.%n%nShift-rightclicking will remove the diamond and the chest will rejoin the public network. # Quest.2021 - A Magical Tank gtnh.quest2021.name=A Magical Tank gtnh.quest2021.desc=This tank always seems to connect to the same dimensional space. I can push fluids into the tank in one dimension, and retrieve them in a totally different dimension!%n%nI have discovered a way to assign a location to each tank using dyes applied to the top. Using a diamond makes the tank private, attuned to the user's mind, and will not share fluids with any other player's tanks.%n%nShift-rightclicking recovers the diamond and makes the tank part of the public tank network again.%n%nThe dial on front controls the input/output of the tank. When blue is up, the tank accepts fluids. When orange is up, the tank will eject fluids.%n%n§3If you get FPS problems from large numbers of them, try the setting in the config to turn off the fancy render at the bottom. # Quest.2022 - That Chest is Too Big to Carry Around gtnh.quest2022.name=That Chest is Too Big to Carry Around gtnh.quest2022.desc=Instead of chest you have to keep placing and breaking, how about a nice convenient pouch you can use? You'll have to synchronize it with the chest you want to link with. To set it to a new chest, sneak-click with the pouch on a new chest. # Quest.2023 - §b§a§lMore Power Needed, Sir! gtnh.quest2023.name=§b§a§lMore Power Needed, Sir! gtnh.quest2023.desc=EBF and LCR recipes are going to need even more power. You'll need to craft EV energy hatches to supply them and keep them running. # Quest.2024 - §c§lAssline Quest Updates gtnh.quest2024.name=§c§lAssline Quest Updates gtnh.quest2024.desc=When the pack updates and changes an assembly line recipe, your old data sticks also need to change their recipe. In old versions, you needed to update the sticks by scanning new items, but now they will update automatically if placed in the assembly line, so you don't need to change things manually. If there is some kind of bug with data stick recipes after updating, do let the developers know, either on the Discord server or on GitHub. # Quest.2025 - GT++ Knowledge gtnh.quest2025.name=GT++ Knowledge gtnh.quest2025.desc=To become a master at GT++ you will need to craft manuals for certain machines. # Quest.2026 - §3§lA Better Way to Find Items gtnh.quest2026.name=§3§lA Better Way to Find Items gtnh.quest2026.desc=NEI has a built in search feature for finding an item stored in an inventory nearby. A Stockroom Catalog can give you a list of everything stored in your inventories.%n %nSneak right-click a block with an inventory (a chest, bookcase, barrel, anything with an inventory) to add that inventory to the list of inventories for the catalog to keep track of.%n%nSneak right-click the same block again to remove that block from the list.%n%nA small particle effect will render on any block that has been selected with the catalog when holding the Stockroom Catalog to let you know that block is being tracked.%n%nRight click to open the GUI and see the list. You can sort the list in ascending or descending order by quantity (Count) or alphabetical order.%n%nYou can also see a list of all the inventories that have a particular item and easily add the location of one of those inventories to a stockroom catalog so you can easily find your stuff.%n%nThe Stockroom Catalog can also be copied with the typesetting table and printing press.%n%nClick on the title to change it to anything so you can custom label your stockroom catalog.%n%nClick on the small chest icons on the right hand side of each listing to open the inventory list view. %n%nIf you want, you can craft a waypoint compass and use that to point you towards the chest. Since we have JourneyMaps and NEI, it's not really necessary.%n%n§4The Catalog seems to be a bit broken though and doesn't work well with GT items. # Quest.2027 - §6§lThermal Boiler - Lava you long time gtnh.quest2027.name=§6§lThermal Boiler - Lava you long time gtnh.quest2027.desc=If you want energy from Lava and the byproducts, the Thermal Boiler is the perfect solution. It processes Lava super fast for Steam, and with a Lava Filter will provide some centrifuged lava byproducts as well. A great source of Copper, Silver, Gold, Tin, Tantalum, and Tungstate, better outputs than regular lava processing in a Centrifuge.%n%nYou can get even better efficiency pairing it with a Large Heat Exchanger. The LHE will turn normal vanilla Lava into Pahoehoe Lava, which will provide Steam and byproducts in the Thermal Boiler. Win/Win/Win!%n%n§3This multi is IV. # Quest.2028 - I think I'm going to be sick gtnh.quest2028.name=I think I'm going to be sick gtnh.quest2028.desc=The Industrial Centrifuge is the solution to those thousands of ore you'll get with the multiblock ore drill.%n%n§3This multi is IV. # Quest.2029 - Bask in the currents gtnh.quest2029.name=Bask in the currents gtnh.quest2029.desc=The best source for hundreds of thousands of glass for...something? I dunno, think of something interesting and impress me!%n%nThe "effective" voltage for the High Current Arc furnace is one tier lower than the energy hatch. For example, with an MV tier energy hatch, it will do LV tier arc furnace recipes.%n%nThis machine also does plasma arc furnace recipes.%n%n§3This multi is LuV. It also uses Thorium 232 and is generally a huge pain to make, considering how not useful it is. # Quest.2030 - Bate Bate Chocolate gtnh.quest2030.name=Bate Bate Chocolate gtnh.quest2030.desc=Abuela, will you teach us the chocolate song?%nCon mucho gusto%nWill you sing the chocolate song with us?%nGreat, sing along with Abuela!%n%nBate bate chocolate%nBate bate chocolate%nBate bate chocolate%nBate bate chocolate%n%nMix your chocolate, chocolate%nMix your chocolate, chocolate%nBate bate chocolate%nBate bate chocolate # Quest.2031 - Play doh for big girls and boys gtnh.quest2031.name=Play doh for big girls and boys gtnh.quest2031.desc=I never wanna grow up, I wanna play with my mega extrusion machine.%nAnd in case you didn't read the description in NEI: You can use multiple input busses with a different extruder shape in each and then throw the items to extrude into the bus with the appropriate shape.%n%n§3This multi is IV. # Quest.2032 - Best thing since sliced bread gtnh.quest2032.name=Best thing since sliced bread gtnh.quest2032.desc=When all you have is a machine full of knives, everything starts looking like bread. You can switch between Cutting Machine and Slicing Machine modes with a screwdriver.%n%nBluebine 2019!%n%n§3This multi is IV. # Quest.2033 - A 9 in 1 machine, what a steal! gtnh.quest2033.name=A 9 in 1 machine, what a steal! gtnh.quest2033.desc=This machine has 3 modes, capable of emulating 9 of the less common machines.%n%nThe 3 general modes are cycled by using a screwdriver on the controller. Each of the modes can support 3 different machines selected by putting a circuit into the same input bus as the items you want to process. If you have a look at the description of the controller in NEI, you will see a list of the supported machines for each mode. These are in order and can be used with circuit numbers 20, 21 and 22. This also means that you can use multiple input busses with different circuits to use the full potential of the machine. You can also use more busses to use different non-consumable items in the recipes. You can only fluid solidify one shape per machine though.%n%n§3This multi is IV, but uses Thorium 232, and a bunch of valuable circuits. # Quest.2034 - ZzzZZZzzzZtt gtnh.quest2034.name=ZzzZZZzzzZtt gtnh.quest2034.desc=Need lots of oxygen or hydrogen, or just want to rip apart materials for tons of aluminium?%n%n§3This multi is IV. # Quest.2035 - Frozen Stiff gtnh.quest2035.name=Frozen Stiff gtnh.quest2035.desc=I'm so cold... You'll need a constant supply of Cryotheum to use it.%n%n§3This multi is LuV. # Quest.2036 - Forge of the Gods gtnh.quest2036.name=Forge of the Gods gtnh.quest2036.desc=The Volcanus Advanced EBF will process items faster than you can believe. You'll need a constant supply of Pyrotheum to use it. And coils.%n%n§3This multi is IV, but uses 2 ZPM circuits. # Quest.2037 - Spools and spools gtnh.quest2037.name=Spools and spools gtnh.quest2037.desc=Need enough wire to go around the world? Here you go.%n%n§3This multi is IV. # Quest.2038 - Bender more bending gtnh.quest2038.name=Bender more bending gtnh.quest2038.desc=When you need plates by the thousands. You can switch between Bending Machine and Forming Press modes with a screwdriver.%n%n§3This multi is IV. # Quest.2039 - Bezos would be proud gtnh.quest2039.name=Bezos would be proud gtnh.quest2039.desc=The Amazon Warehousing Depot is the ultimate for all your packing needs. Got tiny and small dusts coming out of your ears? This is the machine for you.%n%n§3This multi is LuV. # Quest.2040 - Industrial Coke Oven gtnh.quest2040.name=Industrial Coke Oven gtnh.quest2040.desc=Swimming in logs? Turn those logs into clean burning charcoal! The Industrial Coke Oven is a 3x3x3 multiblock that runs much faster than those gigangic Pyrolyse Ovens. With one of these, you can replace several of those, since it does up to 24x parallels.%n%nYou'll be able to effectively retire the Pyros from now on, unless there's some very fast recipe that they can keep up with. To turn Wood into Charcoal, for example, this ICO can keep up with an entire farm as long as you provide it enough Nitrogen for the job!%n%n§3This multi is EV and doesn't actually need the ABS. # Quest.2041 - Americium Doped Wafers gtnh.quest2041.name=Americium Doped Wafers gtnh.quest2041.desc=These boules are the last ones, and are the most efficient when making wafers out of them. # Quest.2042 - So Thirsty gtnh.quest2042.name=So Thirsty gtnh.quest2042.desc=Just listening to this tank gulp water makes me thirsty. If placed next to a water source block, it is a decent water source. It also supports several upgrades to speed and capacity. Try out this glyph near your cows, and get a tank full of milk for all your cheese and butter needs. # Quest.2043 - §6§lBorax Electrolyzing gtnh.quest2043.name=§6§lBorax Electrolyzing gtnh.quest2043.desc=Now that you have an MV Electrolyzer, you can extract Boron from Borax. This element is used later on for Borosilicate Glass and fiber, but for now you can use it to make some volumetric flasks to hold precise amounts. This is handy for recipes that may only need a tiny amount of a substance, like 1L. # Quest.2044 - §6§lMega is Betta gtnh.quest2044.name=§6§lMega is Betta gtnh.quest2044.desc=For someone who needs to blast a truly §lridiculous§r amount of stuff, this is the machine for you. This monster machine can handle up to 256 parallel recipes at a time.%n%nThe glass tier sets the maximum energy hatch tier for this machine.%n%nYou can set Circuit prioritization by Screwdrivering the Controller. # Quest.2045 - §6§lFrostbite! gtnh.quest2045.name=§6§lFrostbite! gtnh.quest2045.desc=This mega vac freezer can handle up to 256 items. # Quest.2046 - A Better Fluid Pipe gtnh.quest2046.name=A Better Fluid Pipe gtnh.quest2046.desc=Now that you have lead you can convert your bronze pipes to potin pipes with higher capacities. # Quest.2047 - §5§lCircuit Programming gtnh.quest2047.name=§5§lCircuit Programming gtnh.quest2047.desc=Some machines have a very, very large number of recipes. To avoid conflicts many recipes have programmed circuits to ensure you get the right one. These programmed circuits are not consumed.%n%nIn this modpack, all singleblock GT machines now come with an icon on the bottom right in the GUI that represent a ghost circuit. Click it or scroll to choose the number you need. If you do that you don't have to insert a physical circuit. This is going to be your main option for all single block machines. This option is now also available for input busses of multiblocks which you will get to in later tiers.%n%nThere are a few places throughout the modpack where you still need the physical circuits. You can turn an LV circuit into a programmed circuit in the crafting grid and then program it in various ways:%n%n1) Find the correct crafting recipe with a screwdriver in NEI and use that.%n%n2) Rightclick while holding the programmed circuit to open an easy menu. You still need to at least have the screwdriver in your inventory though or it won't work. Eventually you can also make an electric screwdriver.%n%n3) Use the BartWorks Circuit Programmer. It is only available in MV. But it does not use any durability and runs on EU.%n%n4) Use the GT++ Circuit Programmer block. It isn't portable and only available in MV. But it allows for automation.%n%n%n§3As you can now use the ghost circuits for almost everything, the tasks here are now optional and you can just click the checkmark once you understand how programmed circuits work. # Quest.2048 - Moss gtnh.quest2048.name=Moss gtnh.quest2048.desc=Given up on looking for moss in the Twilight Forest? You can easily grow a crop that will give you the various mosses, perfect for your Tinker's tools. Start with a lilypad. # Quest.2049 - Energy Buffers gtnh.quest2049.name=Energy Buffers gtnh.quest2049.desc=Your research into energy has lead you to energy buffers - a single block that can store enormous amounts, and is also portable. Better than a battery, these devices can be configured to output 1-16A. Using a high-amp transformer, that means you can up tier 2 tiers with these devices. This HV energy buffer can power an HV machine for several hours, or an EV machine for almost an hour. Perfect for mining operations in far off dimensions. # Quest.2050 - Greedy Chest gtnh.quest2050.name=Greedy Chest gtnh.quest2050.desc=The Greedy Chest from Automagy looks to have some interesting uses. It also gates a pretty important device for a magician... # Quest.2051 - Another Path to Ethanol gtnh.quest2051.name=Another Path to Ethanol gtnh.quest2051.desc=Using a fermenter with excess saplings or other garbage will give you Forestry biomass. Higher Sappiness trait on your trees will get you better results. # Quest.2052 - Why No, This is Not Fit For Human Consumption gtnh.quest2052.name=Why No, This is Not Fit For Human Consumption gtnh.quest2052.desc=Taking the biomass from the Fermenter and using it in a still will give you Ethanol. Not really worth it for power, but useful if you want to turn it into ethylene. You could set it up on an old steam setup with nothing better to do to get a more useful power source out of it, or use the Ethanol to power the setup and the forestry farm. # Quest.2053 - Empty the oceans gtnh.quest2053.name=Empty the oceans gtnh.quest2053.desc=If you stuck with fish for bio diesel this long, you can now make the Zhuhai Fishing Port to get cartloads of fish and other byproducts.%n%n§3This multi is IV. # Quest.2054 - Putting all those workers out of jobs gtnh.quest2054.name=Putting all those workers out of jobs gtnh.quest2054.desc=The large scale auto-assembler will put things together for you, in volume. It is designed to be an Assembler, Disassembler, and Autocrafter all in one. However, at the moment only the assembler is usable. This multi is available in ZPM. %n%n§3While it unlocks much later, has much fewer parallels, and has no TT energy hatch support in contrast to the Precise Assembler, it has one upside: If you use two energy hatches you can craft items of the next tier. # Quest.2055 - Better Fermenter Outputs gtnh.quest2055.name=Better Fermenter Outputs gtnh.quest2055.desc=With a Squeezer you can boost the output from your fermenter, saving on Fertilzer or Mulch and getting more per sapling. There's a variety of crops you can use to make fruit juice, so have fun breeding. # Quest.2056 - §3§lJacques Cousteau gtnh.quest2056.name=§3§lJacques Cousteau gtnh.quest2056.desc=Now that you have a Scuba Helmet you can safely explore underwater for long periods of time. You just need some compressed air cells. I'll trade you some Tin ingots for a few compressed air cells.%n%nAs your air drops, the helmet will take a compressed air cell and give back an empty cell. Throw these cells into your compressor and you can easily gather clay from beneath rivers. You'll be able to make more cells later once you get an extruder or a plate bender. # Quest.2057 - "Oh, Magic" Armor II gtnh.quest2057.name="Oh, Magic" Armor II gtnh.quest2057.desc=Steeleaf armor is the next level in Twilight Forest armor. It can be handy as a defense in the Nether. # Quest.2058 - "Oh, Magic" Armor III gtnh.quest2058.name="Oh, Magic" Armor III gtnh.quest2058.desc=Knightmetal is the top tier Twilight Forest armor. It doesn't come with any free enchants but it has high durability and high armor rating. # Quest.2059 - Knightmetal gtnh.quest2059.name=Knightmetal gtnh.quest2059.desc=Knightmetal ingots are loot taken from Goblin Knight Strongholds. They can be made into Diamond-tier armor. You can take Armor Shards dropped by helmet crabs and turn them into Knightmetal ingots. # Quest.2060 - Flying Like....Mary Poppins? gtnh.quest2060.name=Flying Like....Mary Poppins? gtnh.quest2060.desc=The Thaumostatic Harness grants you flight, using up Potentia from a jar. The speed isn't great though, so perhaps further research will yield some results. # Quest.2061 - Flying With the Greatest of Ease gtnh.quest2061.name=Flying With the Greatest of Ease gtnh.quest2061.desc=Ahh, that's better. With this girdle you can really fly around like a true wizard. It does take a little extra potentia to use though, so keep an eye on your flying time. # Quest.2062 - Working While Flying? gtnh.quest2062.name=Working While Flying? gtnh.quest2062.desc=With these devices you can now fly and work at the same time without penalty. They can be found in the Witching Gadgets tab of the book. You'll need a Swiftness potion for this device. # Quest.2063 - Long Distance Power Delivery gtnh.quest2063.name=Long Distance Power Delivery gtnh.quest2063.desc=No mage wants to be restricted to short flying times. With this spire from the Automagy discipline you can transmit magical energy directy to your flying harness. To get the correct Thaumium block, compress 9 ingots to get the GT Thaumium block and then chisel that block to get the correct type.%n%nThis multiblock requires centi-vis to operate. You can use 2-6 Thaumostatic Pylons, with additional pylons extending the range. Provide the construct Aer centi-vis to operate, and and it will accept Potentia essentia to transfer to flyers. The construct will also accept Aer and Volatus essentia to increase the range and rate of transfer, respectively. Right-click the sides of the controller to control which type of essentia each side will accept. # Quest.2064 - Healing Your Nodes gtnh.quest2064.name=Healing Your Nodes gtnh.quest2064.desc=Many of the nodes of the wild have damage, and unjarring a captured node can also cause damage. The Node Manipulator can help you recover the nodes to full strength, and increase their recharge speed. # Quest.2065 - Clothes Make the Magical Man or Woman gtnh.quest2065.name=Clothes Make the Magical Man or Woman gtnh.quest2065.desc=The Witching Gadgets Spinning Wheel will unlock a few materials and items. Hopefully without that creep Rumpelstiltskin! Make sure you get the WG Spinning Wheel and not the Witchery version. # Quest.2066 - Flying Like a Eag - I Mean Raven gtnh.quest2066.name=Flying Like a Eag - I Mean Raven gtnh.quest2066.desc=This cloak is a nice substitute for the Glider. There are plenty of other magical items worth a look in the Witching Gadgets tab.%nIf you want to toggle gliding with a key - configure binding for "Active Ability 1" in control settings and, having item in hand, send "/travellersgear bind 1" to chat. # Quest.2067 - Everything Fuzzy? Try Some Lenses gtnh.quest2067.name=Everything Fuzzy? Try Some Lenses gtnh.quest2067.desc=Now that you have Goggles of Revealing, Thaumic Horizons offers various lenses with handy uses. This one will grant night vision. Try out some of the others. # Quest.2068 - Disenchanted gtnh.quest2068.name=Disenchanted gtnh.quest2068.desc=If you found an item or book with a good enchantment - but also a bunch of garbage, you can strip the enchantments into separate books using a Disenchanter. Surround it with bookcases to reduce damage done to the item. # Quest.2069 - §6§lHot Hot Hot! gtnh.quest2069.name=§6§lHot Hot Hot! gtnh.quest2069.desc=Once you build your vacuum freezer, you're going to have to carry around hot ingots all the time (assuming you don't automate it). Your old gloves are falling apart, and take up both hands. I think there's a way to glue them together so you can carry hot items with just one hand. Give me some parts and I'll do it for you.%n%n§3PS: The particle effect is active all the time, so if you don't like that, don't do this quest or don't wear them. # Quest.2070 - So You Want to Go Slower...Wait, What? gtnh.quest2070.name=So You Want to Go Slower...Wait, What? gtnh.quest2070.desc=Sometimes you need to go slow so you don't fall off the top of your spire. Or you don't want to accidentally sprint in your fields and trample your crops. Maybe you don't want to have to hold sneak all the time. This bauble will weigh you down - keeping you from accidentally sprinting, and can be activated to enable/disable sneaking. # Quest.2071 - §c§lPanning For Gold is For Chumps gtnh.quest2071.name=§c§lPanning For Gold is For Chumps gtnh.quest2071.desc=Now that you've reached LuV you can make the god-tier prospector - The Electric Prospector. This handheld machine can provide detailed information on ores in the area, and return maps of how much UG fluid and what type is in each chunk.%n%nNote that the range is determined by the tier and material (the durability seems to not matter). You can select an ore from the list to show only that ore, or double click to switch dark/light mode. # Quest.2072 - Planetary Tears gtnh.quest2072.name=Planetary Tears gtnh.quest2072.desc=Indeed you will be crying over all the tiers you have to do for planets. Here is a handy reference.%n%nTier 1 - Requires Oxygen Gear%nMoon%n%nTier 2 - Requires Thermal Padding%nDeimos%nMars%nPhobos%n%nTier 3 - Requires tier 2 Thermal Padding%nAsteroids - Counts as Zero-G, because there's no planet%nCallisto%nCeres%nEuropa%nGanymede%nRoss128b - Habitable Planet (needs no Oxygen Gear/Thermal Padding)%n%nTier 4 - Requires tier 2 Thermal Padding%nIo%nMercury%nVenus - Requires SpaceSuit%n%nTier 5 Requires tier 2 Thermal Padding%nEnceladus%nMiranda%nOberon%nRoss128ba%nTitan%n%nTier 6 - Requires tier 2 Thermal Padding%nProteus%nTriton%n%nTier 7 Requires tier 2 Thermal Padding%nKuiper Belt - Also counts as Zero-G%nHaumea%nMakemake%nPluto%n%nTier 8 - Requires tier 2 Thermal Padding%nAlpha Centauri Bb - Requires SpaceSuit%nBarnarda C - Habitable Planet (needs no Oxygen Gear/Thermal Padding)%nBarnarda E%nBarnarda F%nTau Ceti E - Habitable Planet (needs no Oxygen Gear/Thermal Padding)%nVega B # Quest.2073 - Time to Kill (Bat) gtnh.quest2073.name=Time to Kill (Bat) gtnh.quest2073.desc=...Did you expect a raid boss of some kind? If you count the number of bats you'll encounter and kill, then probably yes. # Quest.2074 - Time to Kill (Dire Wolf) gtnh.quest2074.name=Time to Kill (Dire Wolf) gtnh.quest2074.desc=This kind of wolf does not take kindly to you marching close to them or offering them bones! Neutral at first, but extremely hostile upon approaching close to them and dangerous. They'll rip the bones right off ya! Found within snowy forest biomes. # Quest.2075 - Time to Kill (Hellhound) gtnh.quest2075.name=Time to Kill (Hellhound) gtnh.quest2075.desc=Aggressive and can apply fire, although not a fast enemy either. Recommendation, avoid melee combat and offerings of bones. # Quest.2076 - Time to Kill (Magma Cube) gtnh.quest2076.name=Time to Kill (Magma Cube) gtnh.quest2076.desc=Now a Hell version of your slime! Always appears with Infernal status. # Quest.2077 - Time to Kill (Slime) gtnh.quest2077.name=Time to Kill (Slime) gtnh.quest2077.desc=Sticky and bouncy! Now in many variations. Say hello to my little friend, Lemon Slice! # Quest.2078 - Time to Kill (Silverfish) gtnh.quest2078.name=Time to Kill (Silverfish) gtnh.quest2078.desc=Be wary, they like to disguise and clone themselves in stone-related blocks! (Applies to Vanilla blocks only) Can be found within dungeons and hills. Can also be found in Drowning Creeper spawned cobblestone blocks. # Quest.2079 - Hey is That a Friendly Bumblebee? gtnh.quest2079.name=Hey is That a Friendly Bumblebee? gtnh.quest2079.desc=Aieee, no it's not, it's a nether wasp, kill it kill it kill it! # Quest.2080 - Chocolate is Bad For You... gtnh.quest2080.name=Chocolate is Bad For You... gtnh.quest2080.desc=...but sure is great for production! Chocolate frames in apiaries and alvearies will boost output, but cause shortened life. This can be useful for the devious beekeeper... # Quest.2081 - Welcome to Biology Class! gtnh.quest2081.name=Welcome to Biology Class! gtnh.quest2081.desc=Binnie's Genetics mod will allow you to pick and chose traits for bees, trees and Botany flowers. But not for free! Doing this comes at a price.%n%nIt's better to provide power to an Ender IO capacitor and then power these machines with RF, instead of powering directly with GT EU, because they don't work well with GT's EU amp system. # Quest.2082 - Making Bees More Comfortable gtnh.quest2082.name=Making Bees More Comfortable gtnh.quest2082.desc=The acclimatiser is a key machine for breeding your bees. With lots of power and the appropriate ingredients you can toughen your bees to thrive anywhere. It's recommend to use an EnderIO capacitor to power this device. However, even with climate hardiness your bees still won't produce special items unless they are in their favorite climate. Along with the bee, put in these items to adjust the bee's traits:%n%nSnowball - More cold tolerance%nLava - More heat tolerance%nSand - More dry tolerance%nWater - More wet tolerance%n%nYou should know that the acclimatiser doesn't return capsules or cells. The amount if items needed is pretty random.%n%n§3§3A nice trick is to start with a bee that already has §o§oboth 1§r§r§3§3. Then you can use either direction to increase it further! You don't need any lava if you do it like this. And no cells either. You can just use sand and snowballs. # Quest.2083 - Such Pretty Leaves... gtnh.quest2083.name=Such Pretty Leaves... gtnh.quest2083.desc=Now that you have entered MV you can begin breeding Forestry trees the smart way. Start by getting a Treealyzer, and scan the vanilla trees. They will transform into the forestry versions. You will need to gather honey or honeydew drops from bee combs to power the Treealyzer. %n%nIf you want to bulk scan saplings, you can feed them through a GT scanner filled with honey.%n%nYou can also try the Genetics mod to modify them. It's on the first bee tab. # Quest.2084 - Collecting the Hybrids gtnh.quest2084.name=Collecting the Hybrids gtnh.quest2084.desc=If you got lucky and found some bees in a village, put them in their houses next to some trees. Over time the bees will slowly pollinate the leaves of the trees. Using a grafter you can break the leaf blocks to retrieve a sapling 100%, useful for getting the forestry saplings. This doesn't seem to work with magical trees though. You can trade with villagers to get proven grafters that have a longer lifetime. Also investigate magic, you have heard rumors of long lasting grafters available to magicians. %n%nGregTech also offers a really nice tool, the Branch Cutter. # Quest.2085 - Seeing the Fruits of Your Labor gtnh.quest2085.name=Seeing the Fruits of Your Labor gtnh.quest2085.desc=It can be difficult to see which leafy blocks are pollinated. Craft a pair of spectacles to get a better view. # Quest.2086 - §6§lGrinding Heads Are Better Than None gtnh.quest2086.name=§6§lGrinding Heads Are Better Than None gtnh.quest2086.desc=While the SAG mill will work with no grinding heads, flint heads only save a little power. If you want to exploit the true capability of the SAG mill, you want to use Diamond or Tungsten grinding heads. Craft me a Diamond head and I'll give you a Tungsten one as a reward. # Quest.2087 - §3§lKey to Your Heart gtnh.quest2087.name=§3§lKey to Your Heart gtnh.quest2087.desc=Barrels by default allow locking the barrel to a specific item, even when empty. For drawers however you will need to make the Drawer Key to lock its content types. # Quest.2088 - Incubator gtnh.quest2088.name=Incubator gtnh.quest2088.desc=This is a crafting machine that heats items and liquids to a temperature that encourages bacterial growth. %n%nThe first step of incubation is the creation of Liquid Growth Medium, which is made from incubating Water and Growth Medium. This is subsequently incubated with Wheat to give Bacteria. This solution of bacteria can then be incubated a third time with Sugar to give Enzyme. This is an important compound used in other machines.%n%nThe best way to create enzyme is therefore to chain three incubators together, for each step of the process. # Quest.2089 - Bees By the Millions gtnh.quest2089.name=Bees By the Millions gtnh.quest2089.desc=If you need endgame high speed production, industrial apiaries are the way to go. Industrial Apiaries take upgrade frames that never break. Production frames can be stacked up to 8 high. It also has many options for emulation, more pollen retrieval, and others.%n%nThe Industrial Apiary is now a GT machine. It takes up to UV voltage and up to 4 amps but the base usage is just 37 eu/t. You can no longer use a World Accelerator and there is only the one machine, so no GT overclocking. Instead, there are new §oacceleration upgrades§r that act similar to a World Accelerator but are directly integrated into the machine. You will want to use them, they increase the speed and energy usage by a lot. The final tier also increases productivity.%n%nBut I shouldn't drone on too long. Go make one and find out yourself. # Quest.2090 - Fastest Way to Get There gtnh.quest2090.name=Fastest Way to Get There gtnh.quest2090.desc=A GT++ Mutagenic frame will get your bees to their final destination faster than you can blink. Just remember to wear your rubber suit while making it!%n%n§3These will break in the alveary before they take effect since their durability is under 6. So you can only get to 125x, but I think that's enough, don't you? # Quest.2091 - Upgrading the Alveary gtnh.quest2091.name=Upgrading the Alveary gtnh.quest2091.desc=These basic upgrades to the Alveary make it more powerful. %n%nFrame Housing - Automation-enabled frame slot for the Alveary. Uses §55 durability§r every bee tick (27s). If it runs out on that tick, it has no effect.%nAveary Stabilizer - Prevents the bees from mutating into another species. Ideal for breeding traits into a line.%nAlveary Transmission - Power input for upgrades that use power.%nHatchery - Hatches larval bees for use in Genetics or to create additional drones. Not used for Gendustry stuff.%nAlveary Sieve - Instead of the pollen from a bee fertilizing a nearby tree, it is stored here and can be manually applied. Requires manually placing woven silk in the inventory.%nSwarmer - Creates additional Ignoble queens in hives around the Alveary. These are genetic copies of the original. This uses royal jelly or aromatic lumps. The latter are more effective.%n%n§3Note that all upgrade blocks must be in the bottom 2 layers. The center block also cannot be an upgrade block, though the bottom center can.%n%n§4When using power, the transmission block will suck down entire amps to fill a tiny amount. Use the EIO capacitors or something similar to prevent this. # Quest.2092 - Busy Bees Buzzing Boldly gtnh.quest2092.name=Busy Bees Buzzing Boldly gtnh.quest2092.desc=These upgrades can significantly increase your production rate by keeping your bees from stopping production due to the environment.%n%nRain Shield - Can work through the rain%nLighting - Can work day and night%nAlveary Heater - Increases temperature a flat 20% each (needs power)%nAlveary Fan - Decreases temperature a flat 20% each (needs power)%nAlveary Hygroregulator[sic] - Has two modes, water and lava%nLava - Temp+10%, Humidity-20%%nWater - Temp010%, Humidity+20%%n%nUnfortunately, there's no way to make them like caves with a block. # Quest.2093 - A Stim a Day Keeps the Doctor Awake gtnh.quest2093.name=A Stim a Day Keeps the Doctor Awake gtnh.quest2093.desc=Supporting circuit boards that can hold 4 electron tubes, the Electrical Stimulator provides a variety of functions. All numbers are in percent:%n%nIron ET - Production: 150 (Max 500)%nDiamantine ET - Production: 250 (Max 1000)%nApatine ET - Pollination: 150 (Max 500)%nObsidian ET - Lifespan: 80 (Min 20)%nLapis ET - Lifespan: 150 (Max 500)%nBlazing ET - Simulates hellish temperature%nGolden ET - Mutation rate: 150 (Max 500)%nTin ET - Territory: 40 (Min 10) Prod: 90 (Min 50)%nBronze ET - Territory: 150 (Max 500)%n%nGenetic Decay is also increased by 50% for all of them. This affects how long until ignoble bees die off, so don't worry about it if your bees are pristine. # Quest.2094 - X-Men, or Should I Say X-Bee? gtnh.quest2094.name=X-Men, or Should I Say X-Bee? gtnh.quest2094.desc=The Mutator can vastly accelerate genetic mutations, even allowing those ultra rare bees to be bred. Items inserted into the Mutator control how much mutation it causes.%n%nSoul Sand - 50 percent increase%nEnder Pearl - 100 percent increase%nEye of Ender - 300 percent increase # Quest.2095 - Genepool gtnh.quest2095.name=Genepool gtnh.quest2095.desc=Another important resource is Raw DNA. This can be obtained from any breedable organism such as bees, trees or flowers, and is created in the Genepool. The Genepool requires both Ethanol and Enzyme to digest the DNA, and will destroy the organism. Note this gives raw DNA, and does not preserve any genes or alleles present. # Quest.2096 - Isolator gtnh.quest2096.name=Isolator gtnh.quest2096.desc=The Isolator acts in a similar way to the Genepool, but does not completely destroy genes. It instead allows the isolation of a single gene from an organism, without destroying it. The exact gene is random, and is written into an Blank Sequence. Until the sequence is analysed in an Analyser, it will be unknown what the gene is. It doesn't however need to be analysed before being sent to the Sequencer. # Quest.2097 - Sequencer gtnh.quest2097.name=Sequencer gtnh.quest2097.desc=After obtaining a DNA Sequence with the gene that you wish, it must be placed in the Sequencer. This uses Fluorescent Dye to determine the correct sequence, and when completed logs the discovery. The important thing here is that the discovery goes to the person who placed the machine.%n%nGenes are sequenced faster if the sequence has been placed in a Polymeriser first to increase the strength. # Quest.2098 - Polymeriser gtnh.quest2098.name=Polymeriser gtnh.quest2098.desc=Serums and sequences can be placed in a Polymeriser to increase their strength and amount of DNA held within. Serums need to be polymerised at least once before being used in the inoculator. To polymerise, both Raw DNA and Polymerising Bacteria are required. Raw DNA is obtained from the Genepool, and Polymerising Bacteria is made from incubating bacteria with bonemeal. Gold nuggets can be used as a catalyst to speed up the process. # Quest.2099 - Gene Database gtnh.quest2099.name=Gene Database gtnh.quest2099.desc=Discovered genes are logged into the Gene Database. This handheld device lists all genes by the type of organism they apply to. To add a gene to an Empty Serum Vial to allow inoculation, the desired gene can be clicked on while holding the vial. An Empty Serum Array can be used to hold more than one gene at once. # Quest.2100 - Lab Stand gtnh.quest2100.name=Lab Stand gtnh.quest2100.desc=The Lab Stand is a block on which an Apiarist Database, Arborist Database, Botanist Database or Gene Database can be placed by right clicking on the placed stand with the database, attaching it and allowing the database to be accessed by right clicking on the stand. # Quest.2101 - Orchard Apple gtnh.quest2101.name=Orchard Apple gtnh.quest2101.desc=The Orchard Apple tree has a couple of nice traits. The Faster maturity trait means it will turn from sapling to tree quickly. The Higher yield is the best yield from any Forestry tree. Breed the Orchard Apple from an Apple Oak and Hill Cherry.%n%nIf you want Fastest maturity for quick tree farms, you can breed Golden Raspberry. Try and figure out the breeding chain yourself.%n%nHigher Yield Get! # Quest.2102 - Registry gtnh.quest2102.name=Registry gtnh.quest2102.desc=The Registry combines the existing four databases into a new sleek browser to allow the properties, mutations and genes of all discovered bees, trees, butterflies and flowers. # Quest.2103 - Inoculator gtnh.quest2103.name=Inoculator gtnh.quest2103.desc=The final step is inoculation. Currently the only machine capable of inserting genes is the Inoculator. This uses Bacteria Vector, created by incubating Bacteria and Blaze Powder, to transfer the gene into organisms.%n%nOnly the young stage of organisms can be injected, which are larvae (bees), pollen (trees and flowers) and caterpillars (butterflies). Bee larvae can be converted into drones by incubating with Liquid Growth Medium. # Quest.2104 - Tools for the Geneticist gtnh.quest2104.name=Tools for the Geneticist gtnh.quest2104.desc=You'll need various tools and supplies before you start manipulating genetic material. # Quest.2105 - Keeping Track of Your Findings (Flowers) gtnh.quest2105.name=Keeping Track of Your Findings (Flowers) gtnh.quest2105.desc=This handy device will keep track of the flowers you have discovered so far, and their properties. # Quest.2106 - Figuring Out Butterflies gtnh.quest2106.name=Figuring Out Butterflies gtnh.quest2106.desc=Butterflies don't do much, but this analyzer will give you details on their abilties. # Quest.2107 - Keeping Track of All Those Trees gtnh.quest2107.name=Keeping Track of All Those Trees gtnh.quest2107.desc=This device will keep track of all the trees you have discovered. # Quest.2108 - Bee More Knowledgeable gtnh.quest2108.name=Bee More Knowledgeable gtnh.quest2108.desc=This database keeps track of everything bee. # Quest.2109 - Fluttering Facts gtnh.quest2109.name=Fluttering Facts gtnh.quest2109.desc=This database tracks all your knowledge of butterflies.%n%nBTW, see the BBB tab for the Botany stuff. # Quest.2110 - §6§lSpeeding Up Slow Machines gtnh.quest2110.name=§6§lSpeeding Up Slow Machines gtnh.quest2110.desc=Many mods don't have methods of speeding up their slow machines. For this, you'll need a GregTech World Accelerator. It guzzles amps though, so your power infrastructure better be ready for it. The tooltip will list the performance boost provided. For block-based acceleration, the WA will do an area around it. For TileEntities like most machines, it will only accelerate the blocks directly touching the WA, and will need to be reconfigured with a screwdriver. This uses twice the power though.%n%n§4This does not work with GregTech machines!§r For those, build more or higher tier ones.%n%nIf you want, you can change the level of acceleration by using a wrench on it. It will go back to the minimum, then increase one tier from there for every usage. It will use that tier's amount of power (and acceleration), increasing as per GT standard of 2x speed (acceleration) and 4x EU per tier. # Quest.2111 - Hail to the King gtnh.quest2111.name=Hail to the King gtnh.quest2111.desc=If you get lucky, you might find a King Slime in your travels. Kill it and I'll give you a really nice replacement head for one of your tools. # Quest.2112 - Sometimes Life is Scary and Dark - Bring a Backpack gtnh.quest2112.name=Sometimes Life is Scary and Dark - Bring a Backpack gtnh.quest2112.desc=Now that you are MV, you can make an Adventure Backpack. This very useful backpack can do many things. It can store 2 tools for quick access, has internal tanks for containing liquids - use the Hose to access them, a built in crafting table, and storage. %n%nWhen placed on your back, it can be accessed using a quick-access key, default is B. Check your controls for details.%n%nWhen placed on the ground, it can be accessed with a right-click. While on the ground, the bedroll can be deployed and used.%n%nThey can also be upgraded to add special abilities. For more special abilities than those featured here, check the Adventure Backpacks wiki.%n%n§3It uses up the same slot as the Coal Jetpack and the Copterpack, so you'll either need to choose one, or swap them around. # Quest.2113 - See Like a ... Bat? gtnh.quest2113.name=See Like a ... Bat? gtnh.quest2113.desc=Nightvision is a great backpack ability. # Quest.2114 - Swim Like a .... Squid? gtnh.quest2114.name=Swim Like a .... Squid? gtnh.quest2114.desc=If you need to go deep or explore in the water, this is the backpack for you. # Quest.2115 - Walk Through Fire gtnh.quest2115.name=Walk Through Fire gtnh.quest2115.desc=The Pigman backpack will make the Nether ezpz with fire resistance. You'll have to figure out a way to get struck by lightning while wearing a Pig backpack to get it... # Quest.2116 - Creeper Repellant gtnh.quest2116.name=Creeper Repellant gtnh.quest2116.desc=An ocelot backpack will get those creepers running away from you. Nice protection against those drowning creepers! Don't get too close to them or else their repulsion will be overriden and they'll blow up! # Quest.2117 - Milk Without the Cow? gtnh.quest2117.name=Milk Without the Cow? gtnh.quest2117.desc=A Cow backpack will generate milk from wheat placed in its inventory. Great for a lazy farmer! # Quest.2118 - Here There be Dragons gtnh.quest2118.name=Here There be Dragons gtnh.quest2118.desc=The Dragon backpack gives you Fire Resistance, Strength, Night Vision and Regeneration.%n%n§3It may be really good, but also uses up a dragon egg, so be sure you want it, or can craft another. # Quest.2119 - Smart cables gtnh.quest2119.name=Smart cables gtnh.quest2119.desc=Smart cables are better than glass or covered cables because you can visually see many channels are in use. # Quest.2120 - Dense cables gtnh.quest2120.name=Dense cables gtnh.quest2120.desc=Dense cables are going to be your network backbones. They can transfer 32 channels and display the number of channels in use. Busses and flat interfaces cannot be placed directly on them. # Quest.2121 - Better Grafter Through Technology gtnh.quest2121.name=Better Grafter Through Technology gtnh.quest2121.desc=The GT Branch Cutter is much better than the forestry grafters. It can have much higher durability based upon which material you use to create it. # Quest.2122 - Speak For the Trees gtnh.quest2122.name=Speak For the Trees gtnh.quest2122.desc=You'll need to find a bunch of vanilla trees to start your breeding program. To convert them directly to Forestry trees, you can use a Treealyzer - but you'll need a carpenter and aluminium from MV for that. Alternatively, you can just grow a bunch of vanilla trees and surround them by good pollination bees in bee housing. Spectacles will help you see the fertilized leaves to harvest with your Grafter or Branch Cutter.%n%nCompleting the quests will require scanned trees, but you can progress on breeding while waiting for your GT Scanner or Treealyzer to be made. # Quest.2123 - Trigger:CtH (unlock) gtnh.quest2123.name=Trigger:CtH (unlock) gtnh.quest2123.desc=Complete collecting the hybrids to trigger # Quest.2124 - Silver Lime gtnh.quest2124.name=Silver Lime gtnh.quest2124.desc=Silver Lime, a basic tree breed. Breed it by mating Silver Birch with Apple Oak.%n%nNote: For all tree breeding quests, the required tree must be a pure species, not a hybrid, and must be scanned. # Quest.2125 - Teak gtnh.quest2125.name=Teak gtnh.quest2125.desc=Teak is the first step to Giant Sequoia, a true giant. Breed it by mating Dark Oak and Jungle.%n%nNote: For all tree breeding quests, the required tree must be a pure species, not a hybrid, and must be scanned. # Quest.2126 - Balsa gtnh.quest2126.name=Balsa gtnh.quest2126.desc=Balsa has some pretty wood. Breed it by mating Teak and Acacia.%n%n§eHigh Fertility Get! # Quest.2127 - Common Beech gtnh.quest2127.name=Common Beech gtnh.quest2127.desc=Common Beech gives you access to the Faster maturity attribute. Breed them from Silver Birch and Apple Oak.%n%nNote: For all tree breeding quests, the required tree must be a pure species, not a hybrid, and must be scanned. # Quest.2128 - Hill Cherry gtnh.quest2128.name=Hill Cherry gtnh.quest2128.desc=Hill Cherry is a key tree for breeding purposes. Breed it by mating Silver Lime with Apple Oak or Silver Birch. # Quest.2129 - Mundane Larch gtnh.quest2129.name=Mundane Larch gtnh.quest2129.desc=You can breed a Mundane Larch by combining Red Spruce and Silver Birch or Apple Oak. You also need to do these to get Sequoias.%n%nNote: For all tree breeding quests, the required tree must be a pure species, not a hybrid, and must be scanned. # Quest.2130 - Bull Pine gtnh.quest2130.name=Bull Pine gtnh.quest2130.desc=You can breed a Bull Pine by combining Red Spruce and Mundane Larch. # Quest.2131 - Lemon gtnh.quest2131.name=Lemon gtnh.quest2131.desc=Lemon trees are great for maximum fruit juice production. Breed it by mating Hill Cherry with Silver Lime. # Quest.2132 - Plum gtnh.quest2132.name=Plum gtnh.quest2132.desc=The Plum is a great multipurpose tree. It has High yield and its fruit produces mulch with the highest chance. It also has decent sappiness for biomass production. Breed it by mating Hill Cherry with Lemon.%n%n§dPlum and Mulch Get! # Quest.2133 - Desert Acacia gtnh.quest2133.name=Desert Acacia gtnh.quest2133.desc=Desert Acacia. Another step on the road. Breed it by mating Teak with Balsa. # Quest.2134 - Cocobolo gtnh.quest2134.name=Cocobolo gtnh.quest2134.desc=The Cocobolo is a nice tall tree, perfect for mating into your other trees to maximize their yield. Breed it by mating Desert Acacia with Dark Oak. # Quest.2135 - Blue Mahoe gtnh.quest2135.name=Blue Mahoe gtnh.quest2135.desc=The Blue Mahoe has the most sappiness of any tree. It will vastly increase the efficiency of your biomass production with Fermenters. Breed it by mating Balsa with Desert Acacia.%n%n§6High Sappiness Get! # Quest.2136 - Energy Acceptor gtnh.quest2136.name=Energy Acceptor gtnh.quest2136.desc=The Energy Acceptor is an alternative place to inject energy into your AE2 network. You can form a "dumb" network with just an EA, but for real capability, you'll want a Controller.%n%n§3If you're making a subnet, just transfer power over with a Quartz Fiber. # Quest.2137 - ME Controller gtnh.quest2137.name=ME Controller gtnh.quest2137.desc=The heart of your ME network. You can inject energy into here as well to power your network, but you probably want to save all available spaces for networking. Without this, you're limited to 8 channels.%n%nThis is a multiblock, and can be expanded up to 7x7x7, and can have 2 adjacent blocks in at most 1 axis, or it will be disabled. Whatever that means, just try it out, ok? You can only have one per network.%n%nAbout channels:%nGenerally, every device uses a channel unless specified otherwise. If you don't have enough, that device will not function. If you can't determine what's causing your network problems, try looking at the lines on the smart and dense cables, or use a network visualizer. # Quest.2138 - Making Sense of Spaghetti gtnh.quest2138.name=Making Sense of Spaghetti gtnh.quest2138.desc=Nobody likes an untidy base. You can craft a spray can and later fill it with Chemical Dye made from sulfuric acid to color coordinate your carpets, cables, wires, and machines. But for now, have a couple of freebies. # Quest.2139 - Oink! gtnh.quest2139.name=Oink! gtnh.quest2139.desc=While the Pig backpack is useless on its own, it can be turned into a pretty powerful tool with the right...motivation. # Quest.2140 - §3§lA Fool Fit for a King gtnh.quest2140.name=§3§lA Fool Fit for a King gtnh.quest2140.desc=Only the craziest fool would use diamonds to make a tool! Or is it crazy like a fox?%n%n§3PS: You can also §oburn them for fuel§r§3 for that extra bit of craziness. # Quest.2141 - §6§lWelcome to the Church of Benzene gtnh.quest2141.name=§6§lWelcome to the Church of Benzene gtnh.quest2141.desc=If you made it to MV using steam, you're probably wondering how to survive going further. One option is to switch to Light Fuel, discussed in LV. Another option is to use Benzene. Benzene is made from Wood Tar. There are a couple of pathways for that. Both start with logs from trees. %n%nOne path is to use Coke Ovens or Advanced Coke Ovens to make charcoal, and fluid-extract Wood Tar from it (use LV fluid extractors for maximum EU efficiency). Then distill the Wood Tar to make Benzene. This method produces less pollution, but will also provide less Benzene.%n%nThe second path is to use the Pyrolyze Oven multiblock and Nitrogen gas to extract Wood Tar and Charcoal. Fluid Extract the Charcoal for addtional Wood Tar. Then proceed as above. This method will create pollution from the Pyrolyze, but will provide more Benzene per log.%n%nExcess wood tar can also be turned into Toluene, a key ingredient for explosives that you'll need later on to make rockets.%n%nIf you use the Charcoal Byproducts recipe, you can get a plethora of useful byproducts as well, but you'll need 4 DTs. # Quest.2142 - §5§lAutomated Crafting gtnh.quest2142.name=§5§lAutomated Crafting gtnh.quest2142.desc=The Auto Workbench is a simple automated crafting system. You place ghost items in the grid to create the recipe, and place components in the inventory. They will slowly be converted into the crafted item. While not fast and can only do 1 recipe each, it does support automation - only items acceptable to the recipe is allowed in the inventory. It does not use power. # Quest.2143 - §5§lChoices, Choices gtnh.quest2143.name=§5§lChoices, Choices gtnh.quest2143.desc=Need a map on fuel choices? Well, we don't have that but we have suggestions. You can use Steam up to IV, but beyond MV it gets pretty painful. %n%nIn LV you can start refining oil for either Light Fuel for a Combustion Generator or Refinery Gas for a Gas Turbine. %n%nOnce you hit MV you can switch from Steam to renewable Benzene (Gas) from your logs. Other renewable alternatives are Fish Oil or Seed Oil based bio diesel (combustion). Seed Oil can be sourced from Pam's peanuts, IC2 Rape crop or Forestry tree nuts.%n%nAt MV you can also upgrade your Light Fuel with Heavy Fuel to get Diesel. When you reach HV turn diesel or bio diesel into Cetane Boosted Diesel. In EV, you can make HOG, but it's complex, and you'll need to rejigger your whole oil distillation setup, since it uses different fluids than Cetane does.%n%nEV introduces the Large Gas Turbine, Large Steam Turbine, Large HP Steam Turbine, and Large Combustion Engine, which are more efficient versions of the earlier ones. The first 3 require turbines. %n%nYou can also make Nukes, or Wind and Water Kinetics.%n%nFor low-power operations, or dedicated players willing to setup autocrafting, you can begin using Solar Panels at MV. # Quest.2144 - §6§lDon't Put a Finger in That Socket gtnh.quest2144.name=§6§lDon't Put a Finger in That Socket gtnh.quest2144.desc=If you want to pass multiple amps through your cleanroom walls, use a one-way Diode. Also handy to limit power when branching off a main power line to trunk lines that normally will not use as many amps, but that you want to prevent catching fire. # Quest.2145 - §1§lE_TOO_MANY_KEYS gtnh.quest2145.name=§1§lE_TOO_MANY_KEYS gtnh.quest2145.desc=ERROR: Too many keys to fit a 104 key keyboard.%n%nThere are lots of keybinds in this modpack, to avoid conflicts most of them are unbinded by default and only those available from the start of the game are binded.%nHere is a list of what some of them do :%n%n%nBetterQuesting%nGRAVE - Open Questbook%n%nBattlegear%nR - Draw Weapons - It's a second hotbar that holds weapons%n%nDraconic Evolution%nV - Place the item you are holding on the block you are looking at%n%nJourneymap%nB - Create a Waypoint%nJ - Open Fullscreen Map%n= - Zoom In (works on minimap too)%n- - Zoom out%n%nInventory Tweaks%nR - Sort Inventory%n%nShare Where I am%nINSERT - Places a temporary beam where you are looking at that will be seen by you and other players%nSHIFT + INSERT - Places a temporary beam where you are that will be seen by you and other players%nCTRL + INSERT - Shares with other players the position you are looking at%nCTRL + SHIFT + INSERT - Shares with other players your position%n%nWaila - Shows informations of what you are looking at%nNUMPAD1 - show/hide the Waila HUD%nNUMPAD3 - shows how to craft what you are looking at%nNUMPAD4 - shows the crafting usages of the thing you are looking at%n # Quest.2146 - BRRRRAAAAAAAIIIIIIINNNNNNNSSSSS gtnh.quest2146.name=BRRRRAAAAAAAIIIIIIINNNNNNNSSSSS gtnh.quest2146.desc=Automagy is a little subtle about what the "smort" mage needs to do next. Make some crystalline brains and scan them to unlock the next stage. You'll want to use the zombie brains you've been collecting from dangerous Furious zombies spawned by Eerie nodes. # Quest.2147 - Gimme gimme gimme gtnh.quest2147.name=Gimme gimme gimme gtnh.quest2147.desc=The Avarice Pearl is the next object Automagy requires you to interact with in order to unlock the next section. Make an Avarice Pearl, throw some stuff on the ground, and throw Avarice Pearls at them by right-clicking quickly over and over to get a Shattered (ha ha) Pearl to unlock a few more research items. # Quest.2148 - Engraved Lapotrons gtnh.quest2148.name=Engraved Lapotrons gtnh.quest2148.desc=IV tier batteries require a large investment. First, you will need to laser engrave 8 Lapotrons. # Quest.2149 - Lapotronic Energy Orb gtnh.quest2149.name=Lapotronic Energy Orb gtnh.quest2149.desc=The Lapotronic Energy Orb is the IV tier battery item. It can store 100M EU.%n%n§3Hint: Until IV, use them to make some PAs. They're very useful. # Quest.2150 - One BILLION EU gtnh.quest2150.name=One BILLION EU gtnh.quest2150.desc=If you want a stationary battery, you can make an AFSU capable of storing up to 1 billion EU and charging items. You can pick it up with a wrench, but you'll lose a percentage of the stored EU. Make sure you right-click, not left-click. Left-clicking will cause it to lose all stored EU.%n%nAs an alternative, if you can afford them, try the GT++ Energy Buffers. They are more expensive and cannot charge items, but store more, don't lose any EU, and can be configured from 1-16A. See the GT++ tab for details.%n%n§3These can apparently draw infinite amps, so maybe use a diode or something if you like having the power on. # Quest.2151 - You Can't Spell Lignite Without Ignite gtnh.quest2151.name=You Can't Spell Lignite Without Ignite gtnh.quest2151.desc=Truly the fuel of the gods! # Quest.2152 - Who Would Use This Garbage?? gtnh.quest2152.name=Who Would Use This Garbage?? gtnh.quest2152.desc=Truly the fuel of idiots! # Quest.2153 - Fruity bees gtnh.quest2153.name=Fruity bees gtnh.quest2153.desc=Fruity bees will make your Forestry trees ripen their fruit faster. Breed them using a Sweetened and Thriving. # Quest.2154 - Sweetened gtnh.quest2154.name=Sweetened gtnh.quest2154.desc=Sweetened bees can make you sugar. Breed them from Valiant and Diligent. # Quest.2155 - Thriving gtnh.quest2155.name=Thriving gtnh.quest2155.desc=Thriving bees don't have an effect, but are a necessary step for Fruity. Breed them from Growing and Unweary. # Quest.2156 - Diligent gtnh.quest2156.name=Diligent gtnh.quest2156.desc=Diligent bees are a core breeding stock bee. Breed them from Common and Cultivated. # Quest.2157 - Unweary gtnh.quest2157.name=Unweary gtnh.quest2157.desc=Unweary bees are key to a couple of breeding lines. Breed them with Diligent and Cultivated. # Quest.2158 - Growing gtnh.quest2158.name=Growing gtnh.quest2158.desc=Growing bees are the start of the Fruity specific breeding tree. Breed them from Forest and Diligent. # Quest.2159 - Bees Template gtnh.quest2159.name=Bees Template gtnh.quest2159.desc=Get the princess bee and reward bag in NEI first.%nCopy this quest.%nPress Icon and set the icon to the bee.%nChange the name, decription, and rewards.%n%nPress Task, and select the stone, and replace it with the princess.%nBefore closing, select the ... next to the bee name and press Raw NBT%nGo into Tag, Genome, Chromosomes. The first one is the name and must stay. %nGo inside there and delete the first entry, keep both of the species so players%nmust have purebreeds.%nDelete the rest of the chromosomes.%nDelete the rest of the entries for Genome.%n%nPress Requirements. Remove the Infinity unlock requirement and select the required bee quests. Use the common bees quest if nothing applies.%n%nChange Show:Hidden to Show:Normal.%n%nTo reduce waste in the questbook file ideally you should also go into the advanced options, then press ... for the icon, and remove unnecessary NBT there as well. Just leave the species as above.%n%n%n§3You can change the visibility of requirements by pressing the eye symbol in the requirements menu. # Quest.2160 - Carpenter's Blocks gtnh.quest2160.name=Carpenter's Blocks gtnh.quest2160.desc=Yet another custom block system! Carpenter's blocks are crafted blank and placed in-world, and then plain block textures applied to them. The blocks must not be Tile Entities, so Botany blocks don't work correctly with them, but GT Stones like Red Granite, and any colored clay or vanilla glass block will work. Some Chisel glass types will work, and Ztones blocks and Tinted Glass also work.%n%nThe Garage Door requires a block at the top to hang "down" from, but can pretty much be any length. A redstone signal on any block next to the Garage Door blocks will open or close the door. The open/close will propagate across multiple vertical doors, so you can setup non-square doors. Sneaking and right-clicking with an empty hand will change the door's polarity.%n%nThe pressure plates are player-only activation, making them great for doors into your base.%n%nThe hatches must be clicked on the side of a block to place. They can be handy for protecting you from crucible...byproducts.%n %nThere is a lot more block shapes possible, check NEI for "Carpenter's" to see the options.%n%nThe Chisel allows you to chisel blocks while attached to a Carpenter's block.%n%nThe Hammer allows various functions.%n%nHammer on door - changes door shape type%nSneak Hammer on door - Changes from iron to wooden behavior%nSneak Hammer on lever - Changes polarity (which direction is on/off) # Quest.2161 - §3§lSafety First gtnh.quest2161.name=§3§lSafety First gtnh.quest2161.desc=For those new to GregTech, here are some tips and warnings about electricity. %n%nMachines don't like being out in the rain, and will start fires nearby. Fires next to a machine have a random chance of an explosion. Also, sending a higher voltage than a machine's tier cause an explosion. Or several, if you pack things together, like many people. Sending more amps than a machine can use doesn't harm anything though.%n%nSending too high a voltage or too many amps down a cable will cause the cable to burn up and start fires, which may then cause machine explosions. Make sure the number of amps provided by generators and buffers to a wire does not exceed the amps it is capable of carrying.%n%nA generator that supplys 1A can possibly feed multiple machines, if their recipes require less than full voltage. For example, macerators doing ore only need 2 EU/t, so you could run several off of a single 1A generator, as long as the wires aren't too long. Why? Because there's loss for every amp for every block, listed on the wire/cable. Note that cables are batter than wires. But be careful! Sometimes a recipe needs a lot more EU than you expect, like a macerator sand -> quartz dust recipe.%n%nMost machines only use 1A, however there are exceptions, such as the arc furnace, thermal centrifuge, world accelerators, and the UUM machines. Note that machines can accept more amps than they use (usually 2) in order to top up their energy supply, especially if they didn't recieve most of the amp because of loss (mostly a problem in LV). The formula is (EU/t of Recipe * 2) / Voltage Tier) + 1. Keep this in mind when deciding cables.%n%nSome machines are specifically for dealing with multiple amps, such as battery buffers, transformers, and diodes.%n%nIf you want to send more amps, use a larger cable or a superconductor (MV+, but ULV and LV has thier own lossless cables). You can use the laser hatches much later to send even more.%n%nA single block machine starved of EU will restart progress but not lose the recipe items. A multiblock machine will lose the items.%n%nNote that any block that emits EU has loss when doing so: 2 ^ tier. So 2 EU at LV, 4 EU at MV, and so on. Using large numbers of battery buffers in a row is thus very wasteful of your power, and even 1 can prevent usage of an EBF at MV voltage. Of course, if you want to keep your amps topped up, you'll need to place BBs occasionally to 'top up' the amps, though this is less the case the further ingame you get, as the loss becomes less of something to worry about.%n%nIf this info isn't enough for you, head on over to https://gtnh.miraheze.org/wiki/Electricity to read more. # Quest.2162 - Copper gtnh.quest2162.name=Copper gtnh.quest2162.desc=The Copper bee is the first of the metal lines. There are too many metal breeding lines to cover here, but by now you should be able to use NEI to figure out how to breed more bee types. Copper bees require a copper block beneath the bee housing. Breed them from Majestic and Clay. # Quest.2163 - Clay bee gtnh.quest2163.name=Clay bee gtnh.quest2163.desc=To breed a Clay bee you must put a Clay block beneath the housing. Clay bees are the bedrock of many important bee lines. Breed them from Industrious and Diligent. # Quest.2164 - Industrious gtnh.quest2164.name=Industrious gtnh.quest2164.desc=Industrious bees produce pollen clusters, a key ingredient to the Alveary. They're also used for breeding many other bees. Their pollination speed is Fast, better than most bees. Breed them from Diligent and Unweary. # Quest.2165 - Slimeball gtnh.quest2165.name=Slimeball gtnh.quest2165.desc=Slimeballs aren't super useful, but you can easily breed this bee to make them. It's a necessary step on the way to Oil though. You will need a Congealed Slime Block beneath the bee housing. Breed them from Clay and Marshy. # Quest.2166 - Stickyresin gtnh.quest2166.name=Stickyresin gtnh.quest2166.desc=Never having to use a treetap again? Sign me up! You'll need to put a Rubber Wood log beneath the bee housing. Breed them from Slimeball and Peat. # Quest.2167 - Oil gtnh.quest2167.name=Oil gtnh.quest2167.desc=Finally, Black Gold. The Oil bee, with proper...encouragement...can take care of all your power and chemical needs for quite some time. An alternate bee, Distilled, provides slightly more oil but has a longer breeding chain. It is below the Magical bees. Breed them from Coal and Stickyresin. # Quest.2168 - Coal gtnh.quest2168.name=Coal gtnh.quest2168.desc=Ah yes, Coal is King indeed. A great bee, giving you Coal to use to power your industry. Will require a Coal Block under your bee housing. This bee will also have the first really dangerous effect - it will apply a creeper explosion to you if you are not wearing your Apiarist suit. Breed them from Peat and Industrious. # Quest.2169 - Peat gtnh.quest2169.name=Peat gtnh.quest2169.desc=Peat from these bees can be used in furnaces and boilers. Free fuel is free, right? Breed them from Rural and Clay. # Quest.2170 - Rural gtnh.quest2170.name=Rural gtnh.quest2170.desc=Rural bees like to live out in the country - you'll have to relocate to a Plains-type biome for these. Breed them from Diligent and Meadows. # Quest.2171 - Blooming gtnh.quest2171.name=Blooming gtnh.quest2171.desc=A Blooming bee will bonemeal nearby saplings. This can definitely help your log and sapling production rate. They also provide the fastest pollination. Breed them from Industrious and Thriving. # Quest.2172 - Diamond gtnh.quest2172.name=Diamond gtnh.quest2172.desc=Ah finally, a girl..I mean Queen's best friend. Will require a block of Diamond. Breed from Certus and Coal. # Quest.2173 - Certus gtnh.quest2173.name=Certus gtnh.quest2173.desc=The Certus Quartz bee. Hmm, does it have any breeding requirements? I can't see to remember. Maybe try a block of Certus Quartz? Breed it from Lapis and Hermitic. # Quest.2174 - Lapis gtnh.quest2174.name=Lapis gtnh.quest2174.desc=Finally, a bee with some real promise. The Lapis bee will require a block of lapis to breed. Breed them from Demonic and Imperial. # Quest.2175 - Hermitic gtnh.quest2175.name=Hermitic gtnh.quest2175.desc=Hermitic bees have the same no-entities requirement as Secluded, but they solve that problem themselves. They are so repugnant they repel mobs near them. Breed them from Secluded and Monastic. # Quest.2176 - Demonic gtnh.quest2176.name=Demonic gtnh.quest2176.desc=Better be careful with this one! It will set you on fire. In addition to combs, this bee can produce Glowstone Dust. It will require Nether to breed. Breed them from Sinister and Fiendish. # Quest.2177 - Sinister gtnh.quest2177.name=Sinister gtnh.quest2177.desc=Sinister bees will hurt nearby mobs and players. Make sure to wear your suit. They will require breeding in the Nether. Breed them from Modest and Cultivated. # Quest.2178 - Fiendish gtnh.quest2178.name=Fiendish gtnh.quest2178.desc=Just like Sinister, Fiendish requires the Nether and a protective bee suit. Breed them from Sinister and Cultivated. # Quest.2179 - Secluded gtnh.quest2179.name=Secluded gtnh.quest2179.desc=Secluded bees are real loners. There must not be any entities within their territory for them to produce their combs. The Mellow combs can produce Nether quartz. Breed them from Monastic and Austere. # Quest.2180 - Austere gtnh.quest2180.name=Austere gtnh.quest2180.desc=Another bee that requires an attentive beekeeper. Without an Apiarist suit, this bee will inflict creeper explosions on you. Watch you. It will require a hot or hellish biome with Arid humidity. Breed them from Modest and Frugal. # Quest.2181 - Frugal gtnh.quest2181.name=Frugal gtnh.quest2181.desc=The Frugal bee doesn't have much direct use, but is part of many breeding lines. It will require a hot or hellish biome and arid humidity. Breed them from Modest and Sinister. # Quest.2182 - Redstone Alloy gtnh.quest2182.name=Redstone Alloy gtnh.quest2182.desc=Obviously, a block of Redstone Alloy is required, right? Breed them from Red Alloy and Redstone. # Quest.2183 - Red Alloy gtnh.quest2183.name=Red Alloy gtnh.quest2183.desc=The Red Alloy princess will require a block of Red Alloy. Breed them from Redstone and Copper. # Quest.2184 - Redstone gtnh.quest2184.name=Redstone gtnh.quest2184.desc=The Redstone princess will require a block of Redstone. Breed them from Industrious and Demonic. # Quest.2185 - Monastic gtnh.quest2185.name=Monastic gtnh.quest2185.desc=Monastic bees aren't found in hives or bred. Instead you will need to find a Beekeeper villager and trade with them for it. There are various ways to make more villagers, so do some research. # Quest.2186 - Vibrant Alloy gtnh.quest2186.name=Vibrant Alloy gtnh.quest2186.desc=Finally. It was a long, hazardous road, but you can now get Vibrant Alloy directly from a bee. Great job. You'll need a Block of Vibrant Alloy. Breed them from Energetic Alloy and Phantasmal. # Quest.2187 - Energetic Alloy gtnh.quest2187.name=Energetic Alloy gtnh.quest2187.desc=Energetic Alloy will require a block of Energetic Alloy, of course. Breed them from Redstone Alloy and Demonic. # Quest.2188 - Phantasmal gtnh.quest2188.name=Phantasmal gtnh.quest2188.desc=Phantasmal bees are similar to Spectral, except they cause the other drops to reanimate, like ghasts, spiders, creepers, endermen, or even Ender Dragons if their drops are lying around. Breed them from Spectral and Ender. # Quest.2189 - Spectral gtnh.quest2189.name=Spectral gtnh.quest2189.desc=Spectral bees will require Ender bees to breed. This will test the ability of even the toughest beekeeper - don't forget your apiarist suit. To work in a bee housing, there must be a Dragon Egg nearby. Don't drop any bones, blazerods or rotten meat! This bee will cause those to come back to life! Perhaps you can find a use for this ability. Breed them from Ender and Hermitic. # Quest.2190 - Fluix gtnh.quest2190.name=Fluix gtnh.quest2190.desc=If you go deep into AE2, you'll want cheap sources of Fluix from these bees. Breeding will require a block of Fluix. Breed them from Lapis and Redstone. # Quest.2191 - Ruby gtnh.quest2191.name=Ruby gtnh.quest2191.desc=For early Chrome, a Ruby bee is a great source. It will require a block of Ruby. Breed them from Redstone and Diamond. # Quest.2192 - Tin gtnh.quest2192.name=Tin gtnh.quest2192.desc=Tin is a great early bee to get, saving your time looking for Cassiterite Sand. You'll need a Tin block. Breed them from Clay and Diligent. # Quest.2193 - Iron gtnh.quest2193.name=Iron gtnh.quest2193.desc=Iron bees as a resource isn't that big a deal, so much stuff makes iron anyways, but they are a key breeding species. They will need an Iron block. Breed them from Copper and Tin. # Quest.2194 - Nickel gtnh.quest2194.name=Nickel gtnh.quest2194.desc=Nickel bees provide a pretty useful resource. You'll need a block of Nickel. Breed them from Iron and Copper. # Quest.2195 - Zinc gtnh.quest2195.name=Zinc gtnh.quest2195.desc=Zinc makes great early game item pipes when mixed into brass. Also, these bees have a small chance of producing Gallium combs, which is very useful for players needing to make circuits or SMD devices. These bees will require a Zinc block. Breed them from Tin and Iron. # Quest.2196 - Lead gtnh.quest2196.name=Lead gtnh.quest2196.desc=Lead will be necessary in large quantities once you start making nuclear reactors. You'll need a block of Lead for these. Breed them from Copper and Coal. # Quest.2197 - Silver gtnh.quest2197.name=Silver gtnh.quest2197.desc=Silver is key metal at HV and up with the amount of Electrum you will need. Requires a block of Silver. Breed them from Lead and Tin. # Quest.2198 - Aluminium gtnh.quest2198.name=Aluminium gtnh.quest2198.desc=Aluminium isn't necessary until MV, but when you want it, you'll want lots. Requires block of Aluminium. Breed them from Nickel and Zinc. # Quest.2199 - Olivine gtnh.quest2199.name=Olivine gtnh.quest2199.desc=An otherwise mostly useless bee, Olivine is required for breeding better bees. I guess if you need Magnesium? Breed them from Ender and Certus. # Quest.2200 - Emerald gtnh.quest2200.name=Emerald gtnh.quest2200.desc=Ah yes, a very useful bee. Emeralds are used for many upgrades, and trading with villagers. Will require a block of Emerald. Breed them from Olivine and Diamond. # Quest.2201 - Titanium gtnh.quest2201.name=Titanium gtnh.quest2201.desc=Titanium from bees will make getting those LCRs and distillation towers a breeze. Hey, I rhymed! You'll need a block of Titanium for this bee. Breed them from Aluminium and Redstone. # Quest.2202 - Chrome gtnh.quest2202.name=Chrome gtnh.quest2202.desc=Chrome, a necessary ingredient for Stainless Steel. Better to get it directly instead of having to deal with Rubies or Garnets. This bee will require a block of Chrome to breed. Breed them from Titanium and Ruby. # Quest.2203 - Platinum gtnh.quest2203.name=Platinum gtnh.quest2203.desc=Platinum. Precious metal for the ages. You don't even need a block of Platinum, just a block of Nickel! Breed them from Diamond and Chrome. # Quest.2204 - Uranium gtnh.quest2204.name=Uranium gtnh.quest2204.desc=All that hatred had a purpose - to create this bee, capable of producing enormous power. As before, keep away from everything. This bee will require a block of Uranium. Breed them from Avenging and Platinum.%n%nTo actually get the combs you need to either find a biome with cold temperature and normal humidity or emulated these conditions.%n%n§3With these combs and the iridium ones you can now make climate control units for modules in your industrial apiary! # Quest.2205 - Plutonium gtnh.quest2205.name=Plutonium gtnh.quest2205.desc=A metal that represents the epitome of technology. Never existing in the universe before man. Destroying everything around it. This bee will require a block of Plutonium. Breed them from Uranium and Emerald.%n%n§3Plutonium Combs are also used in a few crafting recipes! # Quest.2206 - Avenging gtnh.quest2206.name=Avenging gtnh.quest2206.desc=Hatred distilled into its most violent form. Keep away from everything. Breed them from Vengeful and Vindictive. # Quest.2207 - Vengeful gtnh.quest2207.name=Vengeful gtnh.quest2207.desc=Hatred. Of all things, living and solid. Keep bee housing away from anything valuable, or even not valuable. Breed them from Monastic and Vindictive. # Quest.2208 - Vindictive gtnh.quest2208.name=Vindictive gtnh.quest2208.desc=Beware. These bees not only hate everything, they even hate blocks. Put their bee housing far away from everything. Breed them from Demonic and Monastic. # Quest.2209 - Moron's Guide to Breeding Better Bees gtnh.quest2209.name=Moron's Guide to Breeding Better Bees gtnh.quest2209.desc=First off, don't be scared by the massive amounts of bees you see here once you unlock the breeding trees. There's even more that aren't included and you'll need NEI to find!%n%nHa ha, just kidding - don't panic! Once you unlock the bee breeding lines, look around and pick and choose which bees really interest you. The way the breeding is done is mostly left to right, and top down. Some of the lines at the bottom might look simple, but they will require bees further up to complete first. Many of the basic bees have multiple breeding options, only one is shown here.%n%nBees have two sets of traits, one that is §aActive§r that has effects on how the bee lives, and one §3Inactive§r but can be used for breeding. Some traits are §4Dominant§r, and some are §9Recessive§r. Keep this in mind when trying to breed in or out a new trait. When getting newly bred princesses and drones, check both sets in case you got the targeted bee traits. You can breed the bees with inactive traits to try and make them active in later crosses. You can't see the passive traits using a Field Kit, you'll need a Beealyzer. For lots of bees, you can scan them first using a GT scanner, but you'll still need a Beealyzer to see passive traits.%n%nWhen breeding bees, a good idea is to settle upon a master template bee. A bee that has little or no crossbreeding potential, but has all the traits you prefer - short life, nocturnal, cave dwelling, rain tolerant, humidity tolerance, temperature tolerance, 4xfertility, etc. Once you have that bee, breed a bunch of pure princesses with those traits as both active and inactive. These will be your breeding stock.%n%nWhen you are trying for a new bee, what you are wanting is a drone - this way you can use your "breeding stock" princess for easy breeding, but the drone to get the new species without the annoying effects or limitations. Poor crossed princesses can be returned to normal by crossing with breeding stock drones, or just thrown into storage if they now have annoying restrictions. Make sure you keep the trait and species you want, and slowly merge the good traits from your breeding stock. You don't have to do this part in an Apiary, you can use a Bee House to swap around traits. Remember that no species mutations occur in a Bee House. Ignoble bees are good for this, since they're mostly disposable - they have a chance to die after 100 breeding cycles, increasing slightly more each generation after that, though genetic stability frames can let them live longer. Once you solidify your species, create a pool of drones. You can use those to convert pristine princesses to the new species. Pristine princesses will not die (they can become ignoble under certain circumstances though, like using tons of production frames). Rocky bees are a great source - all their princesses are always pristine, they have decent traits already, and there's a bunch of them underground. If you have an ender quarry, you can collect them with that.%n%nOnce you get a new species, it will replace all of one of the two sets of traits of the bee. §3If you get the mutation chance success twice on the same bee, it'll replace both active and inactive sets of traits though.§r For example when you get a Cultivated, either the Active or Inactive column will have all the default Cultivated traits. Mix it a few times and you'll eventually get purebred versions. Just watch out that you don't lose a key trait, like Fast Worker for Cultivated! All the quests will require §6purebred§r species. PS: most effects are useless, so don't worry too much.%n%nAll traits can be bred into any bee species, aside from the species itself. Species also determines the preferred temperature and humidity, as well as drops. Species will require their preferred temerature and humidity to be in 'jubilant' state, and produce their special drops. You can also mimic this with the alveary or industrial apiary, but NOT with tolerances.%n%nAdvanced frames can provide useful boosts to mutation chances, or to lifespan reduction for faster breeding cycles. However excessive multipliers will increase genetic decay, giving a chance for that pristine princess to become ignoble!%n%nIt looks complex, because it is! But it's also a lot of dangerous and useful fun! # Quest.2210 - §a§lDealing with Radiation gtnh.quest2210.name=§a§lDealing with Radiation gtnh.quest2210.desc=Nuclear materials cause two types of radiation effects. One is a large number of standard debuffs. These can be removed the normal ways, with milk or terra wart or other methods that imitate them. %n%nThe other effect is a special Radiation unique debuff. This gets applied the longer you hold onto the radioactive item. Severely radioactive items can apply minutes of this deadly debuff. Regeneration might delay the inevitable death, but most regeneration sources aren't fast enough or long enough to keep you alive. You can try using an Amulet of Remedium to get rid of the effects. You should have one from your Moon trip, if not you'll have to dive into Thaumcraft to make one. # Quest.2211 - Basic Bee Stats gtnh.quest2211.name=Basic Bee Stats gtnh.quest2211.desc=There are a couple of basic bees that have good stats you will want to breed into your breeding stock.%n%nCave Dwelling - Rocky - This lets you put the bee housing underneath or inside. Handy for putting a chest on top for products.%n%nNocturnal - Rocky - This keeps your bees working all night long, and in the dark.%n%nRain Tolerant - Water - Keep producing even when it is raining.%n%nHigh Fertility - Wintry - For breeding purposes, you want the maximum number of drones produced.%n%nReminder - Specialty products from bees require Jubilant state. That means the bee is in its §lNATURAL§r preferred climate. So it must not be in a biome it can tolerate due to temp/humidity improvements. For example, a Salt bee needs Warm/Normal climate. Even if it has +- humidity and temp, it will not produce its Salt comb unless it is in a Warm/Normal climate. Use Alveary upgrades to make sure it is in its preferred temp/humidity. # Quest.2212 - Arcane gtnh.quest2212.name=Arcane gtnh.quest2212.desc=Enchanting drops from Arcane bees are used to create Aromatic Lumps for use in the Swarmer. It has a higher chance of success than normal Royal Jelly. These bees are the other bedrock of the Magic Bees branch. Breed them from Esoteric and Mysterious. # Quest.2213 - Eldritch gtnh.quest2213.name=Eldritch gtnh.quest2213.desc=Eldritch are the start of the magic bee family. Breed them from Mystical and Cultivated. # Quest.2214 - Supernatural gtnh.quest2214.name=Supernatural gtnh.quest2214.desc=What have those two brothers gotten into now? The Supernatural bee is a keystone of the Magical branch of bees. Check NEI for details on the best lunar phase for breeding. Breed it from Charmed and Enchanted. # Quest.2215 - Enchanted gtnh.quest2215.name=Enchanted gtnh.quest2215.desc=Enchanted is the next step in the progression. Breed them from Charmed and Eldritch. # Quest.2216 - Charmed gtnh.quest2216.name=Charmed gtnh.quest2216.desc=The power of three! Charmed bees are your next step up the magic bee tree. Breed them from Eldritch and Cultivated. # Quest.2217 - Mysterious gtnh.quest2217.name=Mysterious gtnh.quest2217.desc=Just your mysterious stranger... Breed them from Eldritch and Esoteric. # Quest.2218 - Esoteric gtnh.quest2218.name=Esoteric gtnh.quest2218.desc=Another basic Magic branch bee. Breed them from Eldritch and Cultivated. # Quest.2219 - Ethereal gtnh.quest2219.name=Ethereal gtnh.quest2219.desc=Ethereal bees are critical for all the magical aspect bees. Breed them from Arcane and Supernatural. # Quest.2220 - Aqua gtnh.quest2220.name=Aqua gtnh.quest2220.desc=Aqua requires a Water Crystal Cluster. It will produce Water infused dust. Staying nearby will clear potion effects, like drinking a bucket of milk. Might be useful for the clever industrial engineer! Breed them from two Watery. # Quest.2221 - Firey gtnh.quest2221.name=Firey gtnh.quest2221.desc=Firey bees must be bred on top of Lava. Breed them from Ethereal and Supernatural. # Quest.2222 - Earthen gtnh.quest2222.name=Earthen gtnh.quest2222.desc=Earthen bees must be bred on top of Bricks. Breed them from Supernatural and Ethereal. # Quest.2223 - Windy gtnh.quest2223.name=Windy gtnh.quest2223.desc=Windy bees must be bred on top of Oak leaves. Breed them using Ethereal and Supernatural. # Quest.2224 - Aer gtnh.quest2224.name=Aer gtnh.quest2224.desc=For Aer bees to appear, you must put an Air Crystal Cluster beneath the bee housing. They will produce Aer infused dust for you. Being nearby will grant a Swiftness buff. Breed them from two Windy. # Quest.2225 - Solum gtnh.quest2225.name=Solum gtnh.quest2225.desc=Solum bees require Earth Crystal Clusters. They can produce Earth infused dust. It will also give you a mining speed boost. Breed them from two Earthen. # Quest.2226 - Ignis gtnh.quest2226.name=Ignis gtnh.quest2226.desc=Ignis bees require Fire Crystal Clusters beneath the bee housing. They will produce Fire infused dust. Watch out! They will set nearby entities on fire! Breed them from two Firey. # Quest.2227 - Watery gtnh.quest2227.name=Watery gtnh.quest2227.desc=Watery bees must be bred over Water. Breed them from Ethereal and Supernatural. # Quest.2228 - Aware gtnh.quest2228.name=Aware gtnh.quest2228.desc=Not much to say about this bee. Breed them from Ethereal and Attuned. # Quest.2229 - Spirit gtnh.quest2229.name=Spirit gtnh.quest2229.desc=The Spirit bee is the first bee to give you Soul Combs, necessary for Soulful Wax, used in many magical frames. Breed them from Ethereal and Aware. # Quest.2230 - Soul gtnh.quest2230.name=Soul gtnh.quest2230.desc=The Soul bee has the highest chance of making Soul Combs, 20 percent. Breed them from Aware and Spirit. # Quest.2231 - Chaotic gtnh.quest2231.name=Chaotic gtnh.quest2231.desc=Chaotic bees require an Entropic Crystal Cluster. They will produce Entropy Infused Dust. Breed them from Ethereal and Supernatural. # Quest.2232 - Ordered gtnh.quest2232.name=Ordered gtnh.quest2232.desc=Ordered bees require Ordered Crystal Clusters. They can produce Order Infused Dust. Breed them from Arcane and Ethereal. # Quest.2233 - Vis gtnh.quest2233.name=Vis gtnh.quest2233.desc=Vis bees lead to some of the most powerful bees in the whole pack. They require a node within 75m of the bee housing. Make sure the lunar phase matches the requirments. Breed them from Ethereal and Infernal. # Quest.2234 - Rejuvenating gtnh.quest2234.name=Rejuvenating gtnh.quest2234.desc=Rejuvenating bees must be bred within 25m of a node. They will slowly charge the nearest node. Breed them from Vis and Attuned. # Quest.2235 - Empowering gtnh.quest2235.name=Empowering gtnh.quest2235.desc=The Empowering bee will randomly add aspects to nearby nodes, allowing enormous power to build up. The best chance to breed them is during the Full moon. Breed them from Rejuvenating and Vis.%n%n§3The maxiumum node size was capped for a few versions, but that cap is now removed! Maybe go on the GTNH discord and praise Runakai for that. :) # Quest.2236 - Edenic gtnh.quest2236.name=Edenic gtnh.quest2236.desc=The Edenic bee has the remarkable effect of giving experience points to players nearby. Breed it from Exotic and Tropical. # Quest.2237 - Exotic gtnh.quest2237.name=Exotic gtnh.quest2237.desc=Watch out, just like its parent the Exotic bee will poison you. But it is also a source of silk wisps. Breed them from Austere and Tropical. # Quest.2238 - Thaumium Dust gtnh.quest2238.name=Thaumium Dust gtnh.quest2238.desc=Thaumium is pretty easy to make, but with this bee you can automate and get enormous quantities. It requires a block of Thaumium. Breed them from Edenic and Ignis. # Quest.2239 - Skulking gtnh.quest2239.name=Skulking gtnh.quest2239.desc=Skulking bees are the core of the various mob bees. Check out the rest of the recipes in NEI, there are too many to show here. Breed them using Eldritch and Modest. # Quest.2240 - Spidery gtnh.quest2240.name=Spidery gtnh.quest2240.desc=Watch out, the effect from this bee will attract spiders. But it has one nice trait - a large working area. Perfect for breeding into your fast pollinators or for providing useful effects. Breed it from Skulking and Tropical. # Quest.2241 - Thaumic Shards gtnh.quest2241.name=Thaumic Shards gtnh.quest2241.desc=The Thaumic Shards bee has a chance of giving you any shard propolis. It will require a Magical Forest biome. Breed them from Thaumium Dust and Aqua. # Quest.2242 - Salis Mundus gtnh.quest2242.name=Salis Mundus gtnh.quest2242.desc=Tired of all the effort it takes to make Salis Mundus? After hours of breeding you can now do magic trouble free with this bee making all the Salis Mundus you need. It requires a Magical Forest Biome. Breed them from Thaumic Shards and Thaumium Dust. # Quest.2243 - Heroic gtnh.quest2243.name=Heroic gtnh.quest2243.desc=This one takes a little luck. You'll have to find Steadfast bees in a dungeon chest. Their useful effect is causing damage to hostile mobs. Breed them from Steadfast and Valiant. # Quest.2244 - Nameless gtnh.quest2244.name=Nameless gtnh.quest2244.desc=Oblivion bees can be purchased with coins, or found in the End. Nameless is required to get Draconic bees. Nameless are also where you can get Amnesiac Wax. Breed them from Oblivion and Ethereal. # Quest.2245 - Abandoned gtnh.quest2245.name=Abandoned gtnh.quest2245.desc=Abandoned are the next step up. Breed them from Oblivion and Nameless. # Quest.2246 - Draconic gtnh.quest2246.name=Draconic gtnh.quest2246.desc=The Draconic bee is required in order to get the dusts needed to recreate the Dragon Egg using magic. It must be bred in the End. Breed them from Imperial and Abandoned. # Quest.2247 - Wither gtnh.quest2247.name=Wither gtnh.quest2247.desc=The Wither bee will let you generate Wither skulls and small amounts of Nether star dust. It requires a block of Nether Star, and must be bred in the End. Breed them from Withering and Draconic. # Quest.2248 - Withering gtnh.quest2248.name=Withering gtnh.quest2248.desc=Inflicts Withering all those who come near. Must be bred in the Nether. Chances are going to be low, so now would be the time to look for frames that increase mutation rates. Breed them from Demonic and Spiteful. # Quest.2249 - Spiteful gtnh.quest2249.name=Spiteful gtnh.quest2249.desc=The sheer disdain this bee shows you is awe inspiring. Must be bred in the Nether. Don't walk around it without proper protection, it seems to laugh when you think about that. Breed them from Hateful and Infernal. # Quest.2250 - Hateful gtnh.quest2250.name=Hateful gtnh.quest2250.desc=You can feel the waves of hate radiating out of her eyes. Don't even think about getting close without an Apiarist Suit. Must be bred in the Nether. Breed them from Eldritch and Infernal. # Quest.2251 - Excited gtnh.quest2251.name=Excited gtnh.quest2251.desc=You might be thinking to yourself, huh this sure is an easy bee to give redstone....well, it also gives destructive lightning strikes. You might want to place them far from you. Or set them up in a Creeper spawner to make charged creepers for...experiments. Breed them from Valiant and Cultivated. # Quest.2252 - Celebratory gtnh.quest2252.name=Celebratory gtnh.quest2252.desc=%nThis fun bee doesn't have any useful products, but it does produce a fun effect - constant fireworks! You can breed the effect into other lines, and the color of the fireworks will match the bee. Make the bees require sky and you can disable the effects by covering them up with a piston. Great for a celebration! Breed them from Austere and Excited. # Quest.2253 - §6§lToo Much Mercury? gtnh.quest2253.name=§6§lToo Much Mercury? gtnh.quest2253.desc=After a couple of hours...days...weeks...of processing redstone for chrome you'll have a massive stockpile of Mercury and not know what to do with it. You can store it all in supertanks, but really, how much hypochlorous acid does one need? Instead you can build an Acid Generator and at least get a little power out of it. # Quest.2254 - Arsenic Princess gtnh.quest2254.name=Arsenic Princess gtnh.quest2254.desc=This deadly little princess will get you Arsenic, perfect for use in your circuits. Requires a Block of Arsenic. Breed them from Silver and Zinc. # Quest.2255 - Keep Calm and Bee On gtnh.quest2255.name=Keep Calm and Bee On gtnh.quest2255.desc=This frame will let your bees last longer, and also increase the territory to help with tree breeding. # Quest.2256 - Brazil Nut gtnh.quest2256.name=Brazil Nut gtnh.quest2256.desc=Brazil Nuts don't give you much in the way of important attributes. Breed them from Common Beech and Jungle. # Quest.2257 - Coconut gtnh.quest2257.name=Coconut gtnh.quest2257.desc=Coconut is King for seedoil production - 300L per nut. Breed them from Brazil Nut and Balsa.%n%n§eCoconut and Seed Oil Get! # Quest.2258 - Aromatic Lump gtnh.quest2258.name=Aromatic Lump gtnh.quest2258.desc=Aromatic Lumps are twice as effective as Royal Jelly in an Alveary Swarmer. You'll need Enchanting Drops from Arcane bees and Pollen Clusters from Industrious bees. # Quest.2259 - Infinite Bats! Wait, What?? gtnh.quest2259.name=Infinite Bats! Wait, What?? gtnh.quest2259.desc=Tired of the constant chirping from the thousands of bats drawn to your world-bending activities? Use this handy device to attract them to a central location where they can be...disposed. The Corporeal Attractor can be configured to attract or repel mobs, and the redstone strength applied divided by two determines the range.%n%nYou can use Soul Moulds to filter the mobs the Attractor draws in or pushes away. This gives you some idea for automating... # Quest.2260 - Better boots with a little pizzazz gtnh.quest2260.name=Better boots with a little pizzazz gtnh.quest2260.desc=These Electric Boots of the Traveller will give a 2 percent vis discount along with the benefits of the normal Boots. # Quest.2261 - Walk all over you gtnh.quest2261.name=Walk all over you gtnh.quest2261.desc=Nanosuit boots will give the nanosuit benefits along with a massive speed boost, higher jump, and better vis discount. Great boots for the master magical engineer. # Quest.2262 - Walking across the stars gtnh.quest2262.name=Walking across the stars gtnh.quest2262.desc=Quantum boots of the traveller, for when you really need to run as fast as the wind. Might cause you some problems standing still! # Quest.2263 - Industrial Grafter gtnh.quest2263.name=Industrial Grafter gtnh.quest2263.desc=If you're tired of constantly replacing branchcutters, this Industrial Grafter is rechargeable.%n%n§3Or you could just make better ones. # Quest.2264 - Do You Taste Metal? gtnh.quest2264.name=Do You Taste Metal? gtnh.quest2264.desc=Metal oreberries are a great source of new seeds. You can breed some or buy some from the Coins shop. I need some Copper myself, so give me some berries please.%n%nMetal oreberries require a block of that metal to fully mature, but you can harvest a reduced amount before then. Pretty much everything else that needs a block can't be harvested before maturity though. Look at the seedbag to see what it wants. You can also go to the wiki for the exact blocks. Usually, you can use an ore or metal block for those that have them. # Quest.2265 - Deep Blue Sea of Sapphires gtnh.quest2265.name=Deep Blue Sea of Sapphires gtnh.quest2265.desc=Sapphirum are pretty easy to get from Copper Oreberries. You'll need a block of Sapphire beneath them to get them to maturity. They are a good source of aluminium and oxygen in LV. # Quest.2266 - Red Touch Yellow gtnh.quest2266.name=Red Touch Yellow gtnh.quest2266.desc=Garnets are actually more valuable than Sapphires. They're an early source of Chrome and Manganese, which you'll need for HV machines. To reach maturity, you will need a block of Garnet (either type) beneath this crop. You can get Garnets from the HV macerator and Spessartine Ore, or you can use an Implosion Compressor to turn Garnet Sands into crystals to make blocks. # Quest.2267 - A Travel Companion gtnh.quest2267.name=A Travel Companion gtnh.quest2267.desc=Lonely? The Traveling Trunk is a simple companion, giving you some extra space. With upgrades (one per trunk) it can offer you some nice advantages. Like other golems, you can pick it up with the Golemancer's Bell. It's brain is pretty small though, so it can easily get stuck. You can order it to stay in one spot via the GUI. It will attempt to teleport to you, as long as the chunk is still loaded. It can also follow you into different dimensions.%n%nThey will heal slowly on their own, or faster if you right-click on them with any food, including rotten meat. Keep away from lava.%n%nGolem upgrade effects:%nAer: Moves faster%nEarth: 1 more row of item slots%nFire: Attacks hostile mobs, setting them on fire%nWater: Nearly invulnerable. In SMP, can only be opened or picked up by player who placed it.%nEntropy: Sucks in loose items nearby if it has room%nOrder: Can be picked up with its contents, and nested in other inventories. Don't be stupid about this. # Quest.2268 - Who Needs Friends? gtnh.quest2268.name=Who Needs Friends? gtnh.quest2268.desc=Luggage is better than a dumb old traveling trunk. It automatically picks up dropped items, saving you time while mining. It's near-invulnerable, including in lava. It will follow you like an eager puppy, to the ends of the earth - but you probably should pick her up before changing dimensions. A lightning strike can provide more room. Shift right-clicking will turn it back into an item without losing its contents. Look for her in the GTNH tab of the Thaumonomicon. # Quest.2269 - Magenta gtnh.quest2269.name=Magenta gtnh.quest2269.desc=Magenta bees are also Fastest production, but come with +- 3 Climate. Breed them from Pink and Blue. # Quest.2270 - Pink gtnh.quest2270.name=Pink gtnh.quest2270.desc=Pink princesses provide pink dye. They also have Fastest production and +-3 Humidity. Breed them from Red and White. # Quest.2271 - White gtnh.quest2271.name=White gtnh.quest2271.desc=White bees provide white dye. Breed them from Wintry and Diligent. # Quest.2272 - Red gtnh.quest2272.name=Red gtnh.quest2272.desc=Dye bees obviously provide dyes, but some of them are also useful for their traits. There are many dye bees, these are just a sample. They can be useful for the hard to find dye colors from flowers. Breed Red from Common and Diligent. # Quest.2273 - Blue gtnh.quest2273.name=Blue gtnh.quest2273.desc=Blue princesses will provide a handy source of blue dye. Breed them from Forest and Diligent. # Quest.2274 - Batty gtnh.quest2274.name=Batty gtnh.quest2274.desc=Batty bees will spawn firebats. So prepare for battle. Their specialty is Gunpowder. Breed them from Skulking and Windy. # Quest.2275 - Ghastly gtnh.quest2275.name=Ghastly gtnh.quest2275.desc=Ghastly bees will spawn Ghasts, so beeee careful. Their specialty is Ghast Tears. They only have 1 fertility so you want to make sure you breed the drones with your master template princess. Breed them from Batty and Ethereal. # Quest.2276 - Smouldering gtnh.quest2276.name=Smouldering gtnh.quest2276.desc=Smouldering drones will spawn blazes, and make Blaze Rods as their specialty. Breed the drones with your template princesses so you can prevent the harmful effects from destroying your base. Also, their Hellish temperature and Normal humidity requirements are interesting - use a Acclimatiser from Genetics to make the bee tolerant or other methods to adjust the biome. Must be bred in the Nether. Breed them from Ghastly and Hateful.%n%nTo get their Blaze Rod drop, however, you'll need to place them in a biome that matches their default requirements. Sorry. # Quest.2277 - Refined gtnh.quest2277.name=Refined gtnh.quest2277.desc=Ah, here it is. This bee has been known to power whole civilizations. Placed in a top tier bee housing like an Alveary or Industrial Apiary, with appropriate frames, it can produce oil faster than some wells. In addition, you will get small amounts of Diesel fuel as well! Breed them from Oily and Distilled. # Quest.2278 - Distilled gtnh.quest2278.name=Distilled gtnh.quest2278.desc=What's this? A step back you say! Yes, the Distilled bee doesn't make anything of use, but the potential is there. Breed them from Oily and Industrious. # Quest.2279 - Oily gtnh.quest2279.name=Oily gtnh.quest2279.desc=Finally, the Oily bee! Its combs produce the most oil, but its output isn't that thrilling...yet. Breed them from Primeval and Ocean. As an alternative, you can breed them from Primeval and Frugal if you can't find an Ocean biome or used up all your Beekeeper coins. # Quest.2280 - Primeval gtnh.quest2280.name=Primeval gtnh.quest2280.desc=Primeval. The next step. Breed them from Ancient and Secluded. # Quest.2281 - Ancient gtnh.quest2281.name=Ancient gtnh.quest2281.desc=Ancient bees are the first step to the best oil bees in the game. Breed them from Diligent and Noble. # Quest.2282 - Ocean gtnh.quest2282.name=Ocean gtnh.quest2282.desc=The Ocean bee can be hard to breed since some servers use a worldgen that prevents ocean biomes from appearing. You might have luck trying in a Twilight Forest lake - you'll know you are in the right biome if you see Water Creepers! If you have trouble locating an appropriate spot, you can also purchase Ocean bees from the Coins tab. Breed them from Diligent and Water. # Quest.2283 - Resinous gtnh.quest2283.name=Resinous gtnh.quest2283.desc=Well at least you can get a couple of Sticky Resin from this otherwise boring bee. Breed them from Miry and Primeval. # Quest.2284 - Miry gtnh.quest2284.name=Miry gtnh.quest2284.desc=Miry bees aren't too useful yet. They'll open up the Boggy branch for you. You'll need to find a biome with Warm/Damp to breed them. Use your Nature's Compass and Habitat Locator to find them. An easy one to find is Rainforest. Breed them from Marshy and Noble. # Quest.2285 - Elastic gtnh.quest2285.name=Elastic gtnh.quest2285.desc=Finally! A useful bee from the Boggy branch. The Elastic bee will actually produce rubber bars for you! No more smelly Sulfur! Breed them from Distilled and Resinous. # Quest.2286 - Master Registry gtnh.quest2286.name=Master Registry gtnh.quest2286.desc=The master beekeeper needs a master registry. Make sure you don't get any tears in your apiaries as you collect all the requirements! # Quest.2287 - Agrarian gtnh.quest2287.name=Agrarian gtnh.quest2287.desc=Agrarian bees are supposed to help crops nearby grow. The effect isn't really that noticeable, is it? You'll have to be in a Plains-like biome for these to appear. Breed them from Farmerly and Industrious. # Quest.2288 - Farmerly gtnh.quest2288.name=Farmerly gtnh.quest2288.desc=Like most farmers, these bees seem to spend all their time complaining about the neighbors or the weather instead of actually doing much. They'll need a Plains-like biome. Breed them from Unweary and Rural. # Quest.2289 - Sandwich gtnh.quest2289.name=Sandwich gtnh.quest2289.desc=sudo make me a sandwich. Or a bee that makes sandwich parts anyways. Breed them from Batty and Agrarian. # Quest.2290 - Fertilizer gtnh.quest2290.name=Fertilizer gtnh.quest2290.desc=The Fertilizer bee will make your crop empire purr. Or grow anyways. They are a good source of Fastest production and Faster pollination as well. Breed them from Apatite and Ash. # Quest.2291 - Apatite gtnh.quest2291.name=Apatite gtnh.quest2291.desc=The Apatite bee requires an Apatite Block beneath it to breed. Its Seedy comb will make seedoil as well. Breed them from Ash and Coal. # Quest.2292 - Ash gtnh.quest2292.name=Ash gtnh.quest2292.desc=A bee to make ashes? What insanity is this? At least you can get Large territory from them. You'll need to pay the Nether a visit. Breed them from Clay and Coal. # Quest.2293 - §b§a§9§lNitrogen Tetroxide gtnh.quest2293.name=§b§a§9§lNitrogen Tetroxide gtnh.quest2293.desc=To make Nitrogen Tetroxide you need to combine some Copper Dust and Nitric Acid along with an Orange Metal Catalyst in a Chemical Plant. It needs Palladium, so make sure you have some. # Quest.2294 - §a§lRocket Engine EV gtnh.quest2294.name=§a§lRocket Engine EV gtnh.quest2294.desc=The Rocket Engine is a very dirty device which generates power out of rocket fuels at 80% efficiency, and produces 250 to 2000 pollution/s.%n%n§3There are 4 Rocket Fuels. Follow the Space Race tab quests to see how to make the rest. Expect to need more than one (probably several) Chemical Plants if you want to automate production. # Quest.2295 - §9§lGetting Your First Platinum gtnh.quest2295.name=§9§lGetting Your First Platinum gtnh.quest2295.desc=Efficient Platinum processing is quite complicated. But for now, we can just smelt it directly into nuggets. This might not be the most efficient route to take, but it is enough for what we want to do next.%n%nAt this tier, your best source of Platinum is Nickel ores from the Twilight Forest, or maybe Endstone Dust if you've managed to survive the End already. # Quest.2296 - §a§lPlatinum Processing, Step 4 gtnh.quest2296.name=§a§lPlatinum Processing, Step 4 gtnh.quest2296.desc=Platinum Chloride? You promised Pure Platinum Metal at a much higher efficiency than just smelting it! No worries, just react the Platinum Chloride with Calcium and you're done. The calcium and chlorine can be recycled as well! # Quest.2297 - §a§lPlatinum Processing, Step 3 gtnh.quest2297.name=§a§lPlatinum Processing, Step 3 gtnh.quest2297.desc=Hooray! All my Platinum Metal is now a fluid.... Time to add the second chemical to re-crystallise the dust.%n%nYou do different things with each of the results:%n%nReprecipitated Platinum: Go to step 4, the last step.%nPlatinum Salt: Go to the recycling step.%nPalladium Enriched Ammonia: Keep it like the Platinum Residue until IV. Or process it now if you like, but you don't §oneed§r it until later.%nOthers: Can be reused. # Quest.2298 - §a§lPlatinum Salt Recycling gtnh.quest2298.name=§a§lPlatinum Salt Recycling gtnh.quest2298.desc=What, recycling? That's lame. I just wanna void this stuff! - is what you might think right now, but be aware that Platinum Salt still holds a high concentration of Platinum. We can recycle it to get even more Platinum out of it!%n%nYou need to sift it to get Refined Platinum Salt. You only have a 95% chance to get a dust. # Quest.2299 - §a§lPlatinum Processing, Step 2b gtnh.quest2299.name=§a§lPlatinum Processing, Step 2b gtnh.quest2299.desc=Now, start with dissolving all the PMP into the Aqua Regia. You will also gain some Platinum Residue Dust. This highly concentrated dust contains a lot of even Rarer Metals, like Rhodium, Ruthenium, Osmium, and Iridium. You will need this at IV and higher, so stockpile it! # Quest.2300 - §a§lPlatinum Processing, Step 1 gtnh.quest2300.name=§a§lPlatinum Processing, Step 1 gtnh.quest2300.desc=Aqua Regia, the water of the Kings, is a chemical that will dissolve Platinum. The perfect solvent for Platinum processing. Get a few Cells of it.%n%n§6Don't wanna do all these cell quests because you already automated it? Hold a stack of any platline dust to skip to the end of that chain. # Quest.2301 - §a§lPlatinum Processing, Step 2a gtnh.quest2301.name=§a§lPlatinum Processing, Step 2a gtnh.quest2301.desc=Ammonium Chloride is used to precipitate the dissolved Platinum into a purer form, you'll need some of this. # Quest.2302 - §a§lBack to Step 1 gtnh.quest2302.name=§a§lBack to Step 1 gtnh.quest2302.desc=The Refined Platinum Salt can be heated to evaporate the last remaining impurities. Now you are left with PMP again, which you can use back in the first step again.%n%n§3Add an output hatch to the bottom layer of your EBF to capture the Chlorine for reuse. # Quest.2303 - §b§lPalladium Processing gtnh.quest2303.name=§b§lPalladium Processing gtnh.quest2303.desc=Palladium is a rather useful Platinum Group Metal, necessary to make all machines in LuV.%n%nThis questline will help you figure out how to process it properly.%n%nFirst, process some of your Palladium Enriched Ammonia to Palladium Salt Dust. # Quest.2304 - §b§lPlatinum Group Processing - All the Other Metals gtnh.quest2304.name=§b§lPlatinum Group Processing - All the Other Metals gtnh.quest2304.desc=If you've been processing Platinum, you should have a lot of Platinum Residue Dust lying around. %n%nNow you can finally process it and gain all the rest of the delicious rare metals from it. But to do so, we'll need some to make Potassium Disulfate, and then fluid extract it to get the molten version beforehand. # Quest.2305 - §b§lFirst Separation - Rhodium gtnh.quest2305.name=§b§lFirst Separation - Rhodium gtnh.quest2305.desc=The Platinum Group processing line (AKA Platline) is a multi-step complicated process. Because of it's complexity, and how much you need, you should have a processing line running all the time. You should be able to comprehend it better after doing these quests. Or maybe you set it up already, and you're siphoning off some of the results? Either way.%n%nAs a first step in getting Rhodium, Ruthenium, Iridium, and Osmium, we will split apart the Rhodium from the other metals in an EBF with the Potassium Disulfate you made previously.%n%nThe amounts for this step are pretty annoying, blame Bart for that.%n%n§4Your output hatch needs to be at the bottom to collect the Rhodium Sulfate. # Quest.2306 - §b§lSecond Separation - Ruthenium gtnh.quest2306.name=§b§lSecond Separation - Ruthenium gtnh.quest2306.desc=For the next step in the process, we will split up the Ruthenium from the Leach Residue. Remember that you can get it from both Platinum Residue and a little bit more from making Rhodium Sulfate Solution.%n%nYou'll need Saltpeter and Saltwater for this. You can pump saltwater or make it, and mine saltpeter or make it too. Given how much KNO3 you need, you should probably automate making it.%n%nFor the steam, you can void it or reuse it for making Hot Ruthenium Tetroxide. # Quest.2307 - §b§lRe-Solving the Purity Issue gtnh.quest2307.name=§b§lRe-Solving the Purity Issue gtnh.quest2307.desc=Hmm, the sifiting did well, you lost a lot of impurities, but also, new ones from the sifting grates are there... Time to filter them out with water. # Quest.2308 - §b§lSalty Metals Are the Worst! gtnh.quest2308.name=§b§lSalty Metals Are the Worst! gtnh.quest2308.desc=Now that you have Palladium Salt, you need to sift it to get Palladium Metallic Powder. You only have a 95% chance to get a dust. # Quest.2309 - §b§lAnother Acid to Worry About! gtnh.quest2309.name=§b§lAnother Acid to Worry About! gtnh.quest2309.desc=Formic Acid, also known as methanoic acid, is an organic acid. We'll need it for the final Palladium step, so dont be shy, make tons of it! The Sodium Sulfate can be recycled.%n%nMake Sodium Formate, then the Formic Acid. # Quest.2310 - §b§lRepreci... what? gtnh.quest2310.name=§b§lRepreci... what? gtnh.quest2310.desc=Reprecipitated! It means you a seperated a solid from a solution/suspension, then dissolved it again, and then seperated it again.%n%nCombine the original Palladium Enriched Ammonia with Palladium Metallic Powder. This will get you Palladium Salt again, but also Reprecipated Palladium.%n%nFrom now on you should skip the first step, it's not necessary anymore as this gives the same thing, but more. You do need to find a way to combine the dusts automatically though.%n%nWhen/if you run out of Palladium Enriched Ammonia, you can make more by adding Ammonia to Palladium Metallic Powder. # Quest.2311 - §b§lRoss128b Trip gtnh.quest2311.name=§b§lRoss128b Trip gtnh.quest2311.desc=Ross128b is a lovely and habitable planet, that does not contain any hostile lifeforms. It offers a several new ore veins and, rumors say, there are ruins of ancient civilisations that left quite a few machines there. You can find this planet to the galactic south. # Quest.2312 - §b§lFinal Separation - Iridium & Osmium gtnh.quest2312.name=§b§lFinal Separation - Iridium & Osmium gtnh.quest2312.desc=You will need heat and Hydrochloric Acid to seperate Iridium and Osmium from the Rarest Metal Residue, but we're getting to the end. # Quest.2313 - §b§lRemoving Sludge From the Iridium gtnh.quest2313.name=§b§lRemoving Sludge From the Iridium gtnh.quest2313.desc=Seperating Iridium from the Sludge is quite easy. Just heat it in the Blast Furnace and you're done with this step. The Sludge can be centrifuged into Gold and SiO2. # Quest.2314 - §b§lWhere's the Salt? gtnh.quest2314.name=§b§lWhere's the Salt? gtnh.quest2314.desc=Add Chlorine to Sodium Ruthenate to get Ruthenium Tetroxide Solution. # Quest.2315 - §b§lClass, Concentrate! gtnh.quest2315.name=§b§lClass, Concentrate! gtnh.quest2315.desc=Your Acidic Osmium solution is way too weak to precipitate out Osmium. Go and distill it in a DT to get a more concentrated variant of it. # Quest.2316 - §b§lDissolve Ir gtnh.quest2316.name=§b§lDissolve Ir gtnh.quest2316.desc=Adding Hydrochloric Adid to Iridium Dioxide yields Acidic Iridium Solution. # Quest.2317 - §b§lOsmium gtnh.quest2317.name=§b§lOsmium gtnh.quest2317.desc=Since you have concentrated your solution, it's now time to gather the solid Osmium from it. Go ahead and mix it with Hydrochloric Acid. # Quest.2318 - §b§lRuthenium gtnh.quest2318.name=§b§lRuthenium gtnh.quest2318.desc=The final step to get Ruthenium is to react it with Hydrochloric Acid and you're done. You also get some Chlorine and Water. # Quest.2319 - §b§lEven More Chlorine Needed gtnh.quest2319.name=§b§lEven More Chlorine Needed gtnh.quest2319.desc=By combining your Acidic Iridium Solution with Ammonia Chloride you'll get some Iridium Chloride, which is rather easy to process into Iridium. You're almost done. # Quest.2320 - §6§lTower of Babylon gtnh.quest2320.name=§6§lTower of Babylon gtnh.quest2320.desc=Well what might happen if you combine 64 Distillation Towers in one...? You know... you get a 61 Block tall Multiblock.%n%nThis can handle up to 256 Recipes at once. # Quest.2321 - §b§lIridium gtnh.quest2321.name=§b§lIridium gtnh.quest2321.desc=Add Calcium to Iridium Chloride to finally get pure Iridium.%n%nYou can run the Metallic Sludge through a centrifuge to get nickel and copper, while the Calcium Chloride needs to be solidified in a fluid solidifier before it can be electrolyzed for calcium and chlorine.%n%nBTW, this step is only EV, the only part that is, so you could do it earlier if you really wanted to. # Quest.2322 - §b§lFluid From Sulfur Gas gtnh.quest2322.name=§b§lFluid From Sulfur Gas gtnh.quest2322.desc=Combine the Rhodium Sulfate you got with Water, and you'll get Rhodium Sulfate Solution, as well as some more Leech Residue, and Molten Potassium.%n%nYou get just over 13 ingots' worth of Potassium back, you'll want to use the fluid solidifier and then macerate it to use it again. # Quest.2323 - §a§b§lBut.. This is Expensive! gtnh.quest2323.name=§a§b§lBut.. This is Expensive! gtnh.quest2323.desc=Gathering Zinc might not have been a pleasant task in the past, but here, it's just used as a catalyst, so you will regain all of it.%n%nWhen you electrolyze the Zinc Sulfate, you get a Sulfur and 4000L Oxygen back too. # Quest.2324 - §b§lAnother One Bites the Salt gtnh.quest2324.name=§b§lAnother One Bites the Salt gtnh.quest2324.desc=Hey, why're you looking at me that way? You ain't finished yet. Get more Chlorine and Salt, to process your Rhodium. # Quest.2325 - §b§lThere's My Salt! gtnh.quest2325.name=§b§lThere's My Salt! gtnh.quest2325.desc=Combine Rhodium Salt Solution with Sodium Nitrate to get Rhodium Nitrate. # Quest.2326 - §b§lSift it Goooood gtnh.quest2326.name=§b§lSift it Goooood gtnh.quest2326.desc=Sift Rhodium Nitrate to get Rhodium Filter Cake. You only have a 95% chance to get a dust. # Quest.2327 - §b§lAlmost Done With Rhodium gtnh.quest2327.name=§b§lAlmost Done With Rhodium gtnh.quest2327.desc=Place your solution in your Chemical Reactor to heat it while it spins. That way you get a dust out of your Solution, 100% lump free! # Quest.2328 - §b§lRhodium gtnh.quest2328.name=§b§lRhodium gtnh.quest2328.desc=This is the last step for Rhodium. You also get some Chlorine and Ammonia back. # Quest.2329 - §b§lRhodium-Plated Palladium gtnh.quest2329.name=§b§lRhodium-Plated Palladium gtnh.quest2329.desc=Rhodium Plated Palladium is the LuV Tier Hull Material. Now that you know how to make it, you should automate it and make a bunch, you're gonna need it.%n%nWhy is it called plated if it's clearly an alloy you ask? I don't know either! # Quest.2330 - §b§lRuri... Ruridididi? gtnh.quest2330.name=§b§lRuri... Ruridididi? gtnh.quest2330.desc=Combining Ruthenium with Iridium yields a very special metal, that is needed for LuV components.%n%nYou're gonna need a bunch of it. # Quest.2331 - §1§b§l§1§2§3§4§5§4§6§7§8§9§a§b§c§d§e§c§b§lOsmiridium gtnh.quest2331.name=§1§b§l§1§2§3§4§5§4§6§7§8§9§a§b§c§d§e§c§b§lOsmiridium gtnh.quest2331.desc=Osmiridium is a quite expensive alloy. You'll need it to make Pure Tears to get rid of your Warp if you've been doing Thaumcraft. It's also used in the ZPM emitter and sensor. # Quest.2332 - §3§lHow to open your Iron Doors? gtnh.quest2332.name=§3§lHow to open your Iron Doors? gtnh.quest2332.desc=Your iron doors make your Machine Hall or House more safe. They cannot be opened by hand.%n%nNow let's craft some Pressure Plates and Buttons to open these heavy iron doors. # Quest.2333 - §2§lHow to Open Your Wooden Doors? gtnh.quest2333.name=§2§lHow to Open Your Wooden Doors? gtnh.quest2333.desc=Wooden doors make your House safer. Let's craft some wooden Pressure plates and Buttons to open these Doors.%n%nDoors will open when they receive a redstone signal, and close again after it stops. If you place the plates on either side of a door, it will open when you step on it. Or a monster does. Double doors will open together.%n%nYou'll need to use Oak for this quest. Purchase some saplings from the Coins tab if you don't have any nearby.%n%n§3Pressure plates will send a RS when an entity is on top of them. There are different types, like items or not, or mobs/player/any entity/etc.%n%nButtons will emit one for about 2s before resetting.%n%nLevers will emit a signal until switched back off. # Quest.2334 - Demonic Contract gtnh.quest2334.name=Demonic Contract gtnh.quest2334.desc=A Demonic Contract is written on parchment made from the resurrected flesh of the dead. The contract is signed in the blood of the individual to whom it pertains.%n%nA plain demonic contract is used to make a deal with Flame Imps. The basic contract is crafted with a Taglock Kit containing the blood of the witch (or warlock).%n%nWhen performing Imp Magic, a plain contract is first crafted with reagents pertaining to the spell effect, and then signed in the blood of the target by crafting it with a Taglock Kit containing the targets blood.%n # Quest.2335 - Taglock Kit gtnh.quest2335.name=Taglock Kit gtnh.quest2335.desc=Taglock Kits are used to collect taglocks from other players or creatures. Taglocks, such as locks of hair, fingernail clippings or blood, are used in various recipes to create a link between the creature and the magic.%n%nUse a taglock kit on a creature, or the used bed of a player, to collect some taglocks from that being. Repeated use on the same bed will cycle taglocks for each player who has used that bed. The kit can also be used on a Leech Chest to collect taglocks from users who have opened the chest or on a Blood Rose to collect the taglock of the player that walked over it.%n%nShift-clicking on any bed will fill the kit with the current players taglocks.%n%nCollecting taglocks by using the kit on a player has a chance of failing and informing the other player what you were trying to do. To increase the chance of collecting a taglock from a player, sneak, and prefer approaching from behind.%n%nTaglocks can only be collected from players who are logged into the same world.%n%nTaglock kits are made by crafting a Glass Bottle with a Bone Needle.%n # Quest.2336 - Mutandis Extremis gtnh.quest2336.name=Mutandis Extremis gtnh.quest2336.desc=Mutandis Extremis is an upgraded version of Mutandis that is used by witches and warlocks to mutate plants into other species. Mutandis Extremis has all the same properties as basic Mutandis but it can even be used on multi-stage plants like wheat, cactus, etc. and can also mutate cooked meat.%n%nIf Mutandis Extremis is used on a Grass block there is a chance it will mutate it into Mycelium and vice versa.%n%nIf Mutandis Extremis is used on an underwater dirt block there is a chance it will mutate it (and nearby dirt) into clay blocks.%n%nMutating plants is the only way to acquire Rowan, Hawthorn and Alder saplings.%n%nSome recipes require Mutandis Extremis as an ingredient.%n%nMutandis is crafted using Mutandis and Netherwart.%n%n§3Some cauldron recipes require altar power. This is one of them. Make sure you read the Witches' Brews book. # Quest.2337 - Mandrake Noise Protection gtnh.quest2337.name=Mandrake Noise Protection gtnh.quest2337.desc=Where would a Herbologist be without a trusty pair of Earmuffs? As soon as it comes time to harvest a crop of Mandrake, the farmer has two choices, either do it at night (and risk the typical nightly terrors), or don a pair of Earmuffs, and harvest away without fear of the Mandrake's screams. Indeed, Earmuffs are so effective at what they do, the wearer is unlikely to hear pretty much anything. This property may have benefits when dealing with Banshees too.%n%nEarmuffs count as leather armor in terms of protection and durability. # Quest.2338 - Ent Twig gtnh.quest2338.name=Ent Twig gtnh.quest2338.desc=An Ent Twig will be dropped when an Ent is killed. They are used to make Mutating Sprigs and Mystic Branches. %n%nThey will appear occasionally when trees such as Rowan, Hawthorn and Alder are felled in large quantities.%n%nEnts are rather hard to kill by normal means, but they do have a healthy hatred of certain tools for some reason or another.%n%nTwilight Forest Moss Patch and Biomes 'o Plenty moss will drop also. # Quest.2339 - Redstone Soup? gtnh.quest2339.name=Redstone Soup? gtnh.quest2339.desc=Redstone soup is a witches brew that forms the base for all infusions, although it does have other uses.%n%nFilling a chalice with redstone soup will increase its magical affinity and upgrade it to a filled chalice, doubling its effectiveness.%n%nDrinking redstone soup will boost the health of the drinker for a few minutes.%n%nRedstone Soup is made in a kettle. Into the pot, throw Redstone, Drop of Luck, Wool of Bat, Tongue of Dog, Belladonna and Mandrake Root. # Quest.2340 - Chalice gtnh.quest2340.name=Chalice gtnh.quest2340.desc=The chalice is an upgrade for an altar that improves the maximum amount of power an altar can hold. The chalice will increase the maximum power by 1x the base power rate.%n%nThe chalice upgrades to the Filled Chalice. Only one chalice upgrade will have an effect on an altar. # Quest.2341 - Arthana gtnh.quest2341.name=Arthana gtnh.quest2341.desc=An Arthana is a ritualistic knife use by witches and warlocks to both collect special ingredients and to perform some rites. It has the same general properties as a golden sword (damage, enchantability, etc.), although it has the durability of an iron sword. It is repaired with a Gold Ingot.%n%nThe main purpose of the dagger is to collect specialist ingredients used in witchcraft, and to this end it will dramatically improve the chance of a mob dropping such ingredients (e.g. Wool of Bat, Tongue of Dog, etc.). It also gives a small chance of undead dropping Spectral Dust.%n%nWhen only using vanilla Minecraft with Witchery (and no other mods), an Arthana dagger is the only way to get a skull to drop when a skeleton is killed, the drop chance is about 5% (the skull is a key upgrade for an altar). The dagger even gives a very small probability for other head drops (from mobs and players). All drop chances are increased with the Looting enchantment.%n%nAn Arthana does not change the drop chance for Wither Skeleton Skulls, that will require the Looting enchantment as usual.%n%nSome Circle Magic rites use an Arthana as a foci, the Arthana is not consumed in the process. # Quest.2342 - Happenstance Oil gtnh.quest2342.name=Happenstance Oil gtnh.quest2342.desc=Happenstance Oil is an ingredient used in the production of a Crystal Ball and the Seer Stone.%n%nIt's created in a kettle using Redstone Soup, Potion of Night Vision (8:00), Eye of Ender, Golden Carrot, Spider Eye and Mandrake Root. # Quest.2343 - Quartz Sphere gtnh.quest2343.name=Quartz Sphere gtnh.quest2343.desc=A Quartz Sphere is a component used in the production of a Crystal Ball and the Seer Stone for summoning coven witches. # Quest.2344 - Seer Stone or Summon the Witches gtnh.quest2344.name=Seer Stone or Summon the Witches gtnh.quest2344.desc=A Seer Stone is a variation of a Crystal Ball, that allows witches to communicate with one another over great distances. It is mostly used by one witch to summon other members of their coven either to help out in a fight, or to help perform a ritual. The seer stone may also be used on another player to reveal if they are afflicted by a curse.%n%nTo summon a coven witch for aid, use the Seer Stone while held. Holding for longer summons more coven members.%n%nIf near a Witches' Cauldron, the summoned witches will circle it ready for a ritual.%n%nTo call the entire coven to perform a rite, start the rite normally while holding the Seer Stone.%n%nTo determine if another player is cursed, to find out if they have a coven or familiar, and how much time they can manifest for, use the Seer Stone on them when they are within 3 blocks distance. Sneak-using the stone will show the same information for the bearer of the Stone.%n%nA Seer Stone is created by infusing a Quartz Sphere with Obsidian and Happenstance Oil using a Rite of Infusion. # Quest.2345 - Iron Ore exchange gtnh.quest2345.name=Iron Ore exchange gtnh.quest2345.desc=You can exchange your Stack of GT Iron Ore for vanilla Iron Ore. # Quest.2346 - §9§8§7§6§5§3§lTame an Ocelot to Get a Friend gtnh.quest2346.name=§9§8§7§6§5§3§lTame an Ocelot to Get a Friend gtnh.quest2346.desc=Once you have the required materials, you will need to find an ocelot to tame.%n%nOcelots can be found in Jungle Biomes.%n%nIf you are having trouble finding an ocelot, you can always summon an ocelot using a spawn egg.%n%nYou can tame an ocelot by giving it a raw fish. So add the raw fish to your inventory and select the raw fish in your hotbar.%n%nJust like vanilla Minecraft, a tamed ocelot turns into a cat. The cat will repel creepers.%n%n§3TIP: Make sure you are in a large space when trying to tame the ocelot so that the ocelot has lots of room to move. If you are in a space that is too small, you will not be able to tame the ocelot.%n%nNext, while holding the raw fish, do not move. If you move, you will scare away the ocelot. If you are very still, the ocelot will eventually notice the fish in your hand and begin to walk over to you. # Quest.2347 - Flame Imp gtnh.quest2347.name=Flame Imp gtnh.quest2347.desc=Flame Imps are demons strongly associated with fiery magic.%n%nNot as physically strong as their dimmer cousins, Flame Imps are mischievous creatures who are very easily swayed with the promise of personal gain. They may even be bound into the service of a witch (or warlock) if the offer is good enough.%n%nFlame Imps are summoned using a Rite of Summoning, and they are most likely to attack the first person they see. It is advisable to make a deal with them quickly.%n%nMaking a deal%n%nTo bind a Flame Imp into service, a witch must write the agreement into a Demonic Contract and sign it with their own blood (craft with a Taglock Kit). %nThis contract must then be given to the Flame Imp, who will require a down-payment of Experience Levels (typically 25).%n%nOnce a deal is struck, the imp will be bound to the location of the deal, not able to wander too far away. The Imp will attack anyone hostile to its master.%n%nImps like receiving valuable gifts, once suitably impressed an imp may be prepared to perform various flame related spells at the request of their master.%n%nSpells take the form of contracts describing what must be done and to whom. %nSimply craft a Demonic Contract with the necessary components and then the resulting contract with a taglock. %nThen give the contract to the Imp. So long as the creature is in the same dimension, the magic will take hold.%n%nA Flame imp may also occasionally give a gift in return for being given valuable things. These have been known to include the souls of demons that can be consumed to allow a witch to cast demonic spells. %n%nA very well treated Flame Imp may even yield knowledge to summon a Lord of Torment.%n%n # Quest.2348 - Lord of Torment gtnh.quest2348.name=Lord of Torment gtnh.quest2348.desc=A Lord of Torment is a mighty demonic being that is able to create prisons to Torment its victims.%n%nThose foolish enough to summon one of these creatures must prepare for an arduous fight.%n%nA Lord of Torment may only be summoned using the Ritual outlined in a Torment Scroll. %nThese scrolls are hard to come by, but it is rumored that well treated Flame Imps have occasionally given them up.%n%nConsuming the Soul of a Torment Demon grants the ability to Torment others.%n%nIf you are very unlucky and the Lord of Torment disappears when entering the Torment dimension, use the Egg and spawn another one. # Quest.2349 - Ender Towers gtnh.quest2349.name=Ender Towers gtnh.quest2349.desc=Once you've explored a bit, you'll find large towering buildings that increase in difficulty as you go upwards, culminating in a dangerous boss fight.%n%nBe wary and bring strong protective armor!%n%nIf you are incredibly lucky, these towers can also offer rare items or blocks. # Quest.2350 - Welcome to the End! gtnh.quest2350.name=Welcome to the End! gtnh.quest2350.desc=Welcome to the End! And more importantly, Hardcore Ender Expansion. %n%nIf you've already fought the Ender Dragon, you'll have noticed that the fight itself was challenging, far more than usual. As well as much of the island getting destroyed, but have no worry, there's plenty of end blobs out there for you to gather ore or endstone from. %n%nFirst, you will want to gather some end powder, a key catalyst for most of HEE. Any means of flight is also highly recommended.%n%nHint: Press the P key (unless you rebound it) for a key list of information about HEE related stuff. Once you've looked through it you'll realize you need knowledge in order to unlock pages. Looking at blocks or items or certain things will also grant you knowledge. Consuming Knowledge Notes will also grant you knowledge points. Here are some for you to get started on. Good luck!%n%n§3You can also search for the Adventurer's Diary for some lore if you want.%n%n§3PS: Hold shift and whack the egg with a vanilla sword to get it to drop.%n%n§4PPS: The End has invisible rain, cover up your miners, and then complain on discord. # Quest.2351 - Essence Altar Dragon Infused gtnh.quest2351.name=Essence Altar Dragon Infused gtnh.quest2351.desc=To create a Dragon Essence Altar, a player has to use Dragon Essence on the Basic Essence Altar (right-click the altar with the Essence).%n%nAfter that, the Altar will request 8 random items to be fed into it. %nDragon Essence Altar may request the following items: Obsidian, Stone Bricks, Map, Book, Bookshelf, Iron Fence, End Stone, Ender Pearl, Eye of Ender, Enderman Head.%n%nAfter this you can store more Essense inside the Altar. # Quest.2352 - Essence Altar gtnh.quest2352.name=Essence Altar gtnh.quest2352.desc=This little enchanting table like-block doesn't do much on its own, but has two other separate paths that can be taken (the third has no uses currently) to accomplish different tasks.%n%nIt is up to you where and how you want your personal Essence Altar to be upgraded. Firstly and more importantly, the Dragon Essence Altar is needed, but if you play on a public server, this stuff can be difficult to come by without external help.%n%nHere's some to get you started. # Quest.2353 - Find all the Ores in the End gtnh.quest2353.name=Find all the Ores in the End gtnh.quest2353.desc=End Powder Ore:%nGenerated in the End in between End Stone at every height level. When the ore is mined with any type of pickaxe, it will drop one or two pieces of End Powder.%n%nEndium Ore:%nRare ore that starts to appear near Dungeon Towers, and gets more common the further you travel.%n%nIgneous Rock Ore:%nGenerated in the End in the Burning Mountains and sometimes in the Endstone Blobs. This block emits lava particles but does no damage to the player. When the ore is mined with an Iron Pickaxe or better, it will drop one Igneous Rock.%n%nNote: the Fortune Enchantment does not affect Igneous Rock Ore. However, the Silk Touch enchantment does work with this block. You can get better output by crushing the block with machines.%n%nInstability Ore:%nGenerated in the End in the Biome Islands. When the ore is mined with a Advanced Pickaxe, it has a 40% chance to drop one Instability Orb, otherwise it breaks without providing any items.%n%nNote: the Fortune Enchantment increases the chance of getting an Instability Orb by 4% per enchantment level.%n%nStardust Ore:%nGenerated in the End in the Biome Islands. When the ore is mined with an Advanced Pickaxe, it has a chance to drop 0-4 pieces of Stardust. Even though this ore comes in clusters, two ore blocks from the same cluster can be generated away from each other, making Stardust Ore a rare resource which requires thorough exploration and mining.%n%nStardust Ore block has different textures on its sides.%n%nSphalerite: You can macerate it for crushed normal sphalerite, # Quest.2354 - Enhanced Brewing Stand gtnh.quest2354.name=Enhanced Brewing Stand gtnh.quest2354.desc=After the altar creation is complete, a player has to place up to 8 solid blocks (of any kind) near the altar. These blocks require 1 block of air above them and no solid blocks touching them on the sides and diagonally. These blocks are the pedestals. The Dragon Essence Altar will project purple particles to all the pedestals connected to it.%n%nPlacing an item on the pedestal is done by throwing. After the item has been placed on top of the pedestal, the altar will start "infusing" the item using Dragon Essence stored in the altar itself. Adding more essence to the altar is done by right-clicking.%n%nInfusing makes items repair themselves (excluding items which require Energy), increase the level of existing enchantments (up to 4 enchantments per item) and even gain new enchantments.%n%nThere are two items by this mod which can be obtained only by Dragon Essence infusion:%n%nEnhanced Brewing Stand - by infusing a vanilla Brewing Stand, requires 20 pieces of Dragon Essence.%n%nTemple Caller - by infusing a vanilla Eye of Ender, requires 50 pieces of Dragon Essence. It's disabled though, so don't bother. # Quest.2355 - HEE Biome Compass gtnh.quest2355.name=HEE Biome Compass gtnh.quest2355.desc=The Biome Compass is a special type of compass, which points to the nearest Biome Islands as long one exists and the player is in the End. Right-clicking will scroll through all existing biomes.%n%nHolding the compass shows all biomes of the selected type as markers on the screen. The markers are small rectangles with the color of the selected biome, the rectangles also get bigger the closer you are to the island (they also disappear if you reach the island, and reappear when you leave it). # Quest.2356 - Visit the Laboratory Island gtnh.quest2356.name=Visit the Laboratory Island gtnh.quest2356.desc=The Laboratory is a large structure used by Endermages to experiment with magical items from the End.%n%nIt can be found with the HEE Biome Compass. %n%nThere are also regular chests with loot. Those can contain Obsidian Fragments and Auricion, amongst several other items. # Quest.2357 - Energy Wand gtnh.quest2357.name=Energy Wand gtnh.quest2357.desc=Energy Clusters have different health levels, which affect the regeneration (or leaking) speed.%n%nClusters can be moved using Energy Wand. Moving them too far or across dimensions can have negative effect on their health.%n%nBlocks that use Energy will take it from Clusters up to 16 blocks away, and from the environment if placed in the End.%n%nItems that use Energy automatically refill in the End, or can be used on a Cluster to start and stop draining the Energy. # Quest.2358 - Visit the Enchanted Island gtnh.quest2358.name=Visit the Enchanted Island gtnh.quest2358.desc=A very flat biome with small amount of caves.%n%nIt can be found with the HEE Biome Compass.%n%nThere are two variations - Homeland and Laboratory.%n%nHomeland has lakes of Ender Goo, piles of Falling Obsidian and a strange Obsidian road-like structure.%n%nYou can often find Homeland Cache, a floating transparent cube that can be broken. Endermen Baby Endermen and Ender Guardians spawn there.%n%n # Quest.2359 - Visit the Infested Island gtnh.quest2359.name=Visit the Infested Island gtnh.quest2359.desc=The Infested Islands are mostly a flat biome with occasional hills, long caves and decent amount of ores. There are 2 variations of the biome - Deep and Ravaged. Both of these variations contain Silverfish, Infested Bats and occasionally Endermen.%n%nThe Deep variation is massively populated with Spooky Trees that can have faces on them. The ground has all types of infested plants, including Thorny Bushes.%n%nThe Ravaged variation has patches of infested plants and occasional Spooky Trees, but the most important feature is the Ravaged Dungeon which is an open gate to the Charms.%n%nAbout Infestation:%nSimply by standing on the End Stone Terrain, the infestation level will rise. After leaving the area for several minutes, if the infestation level is low, it will reset and won't do any harm to the player.%n%nHowever, if the infestation level gets high enough, it will trigger one or more potion effects, which include weakness, slowness and mining fatigue, and if the player's level is severe, blindness, confusion and/or poison may take place as well. These effects cannot be cured using milk, you can however drink Infestation Remedy to shorten them. # Quest.2360 - Visit the Fiery Island gtnh.quest2360.name=Visit the Fiery Island gtnh.quest2360.desc=A Fire-oriented biome with huge mountains and a large amount of caves and ores. Apart from default ores, this biome also has common Igneous Rock ore. There are 2 variations of the biome - Scorching and Mine.%n%nThe Scorching variation has large blobs of cinder, streams and pools of Lava and Lilyfires. This is the only place where Fire Golems and Scorching Lenses spawn. Each island can contain a Dungeon Puzzle.%n%nThe Mine variation spawns Haunted Miners, which protect Resource Pits (holes with ores from the End and Lava) and long patches of Overworld ores. Not all Overworld ores are present in a single island, usually one or two random ores are missing.%n # Quest.2361 - Ghost Amulet gtnh.quest2361.name=Ghost Amulet gtnh.quest2361.desc=The Ghost Amulet (Impure) is an item that can only be obtained by throwing one Emerald, one String and one End Powder into Ender Goo.%n%nOnce you have that, you need to do a TC infusion, or maybe the Ender Compendium has a more traditional way to infuse it.%n%nAs long as it stays anywhere in the inventory, it protects players from Forest Ghosts, and thus provides a way of acquiring Ectoplasm. # Quest.2362 - Blank Gem gtnh.quest2362.name=Blank Gem gtnh.quest2362.desc=The Blank Gem is used solely to create higher level Gems.%n # Quest.2363 - Spatial Dash Gem gtnh.quest2363.name=Spatial Dash Gem gtnh.quest2363.desc=The Spatial Dash Gem is used for enderpearl-like teleportation.%n%nThe Spatial Dash Gem uses Energy and can be charged in an Energy Extraction Table.§3(?)§r Right-clicking with the gem in hand sends a purple beam straight to where the player is aiming. When the beam hits a block, the player will be teleported to it. Maximum travel distance is 75 blocks horizontally. The teleportation doesn't hurt the player, unlike Ender Pearls.%n%nThe Spatial Dash Gem always tries to place the player on the top of the block, even if the beams hits a side or a bottom of it. %n%nThe Spatial Dash Gem can teleport the player through 7 solid blocks in a row, making the gem a good way of teleporting through cave walls and ceilings. If the wall is thicker than 7 blocks, the gem then tries to find 2 air blocks inside the wall. If the air blocks are not found, the player will be teleported into a wall, leading to suffocation.%n%nA Spatial Dash Gem is dropped by an Ender Eye mini-boss upon death.%n%n # Quest.2364 - Transference Gem gtnh.quest2364.name=Transference Gem gtnh.quest2364.desc=The Transference Gem is used to teleport to a marked location.%n%nThe Transference Gem uses Energy and can be charged in an Energy Extraction Table.§3 (?)§r Shift+right-clicking on a block with a Transference Gem in hand will link the gem to that block. %nThe state of the gem itself will switch to "Linked", as seen in its tooltip. %nAfter linking, the player can right-click with a Transference Gem in hand to teleport to the linked block, using some of the Energy stored in the gem.%n%nUsing F3+H to enable detailed item tooltips makes the Transference Gem show the exact coordinates and the dimension of the linked location.%n%nOnce the charge of the Transference Gem becomes lower than 44%, negative effects will appear:%n%nDeflection - the player will be teleported to a random location instead of the linked block.%nVarious negative potion effects, the lower the charge is - the longer they will last:%n%nSlowness II%nNausea I%nWeakness II%nHunger I%n%nEndermen - Angry Endermen will spawn and attack the player.%nItem drop - a random amount of items in player's inventory will drop to the ground.%nStorm - will cause a 2-3 minute storm. This is the most rare effect. # Quest.2365 - Gem Enchantment gtnh.quest2365.name=Gem Enchantment gtnh.quest2365.desc=Transference Gems and Spatial Gems can be enhanced in a similar manner, using End Powder and the enhancement item.%n%nRight click the End Powder, choose an enchantment, and fill four End Powder and four instability orbs for instant teleport, four Lapis Lazuli for a longer teleport range, and four endium ingots to increase the capacity of the gem. # Quest.2366 - Advanced Gem Enchantment gtnh.quest2366.name=Advanced Gem Enchantment gtnh.quest2366.desc=Transference Gem and Spatial Gems can be enhanced in a similar manner, using End Powder and the enhancement item.%n%nRight click the End Powder, choose an enchantment, and fill with four End Powder and four ectoplasm to teleport a monster, four leather to teleport a whole group of players, and four endium ingots to increase the capacity of the gem. # Quest.2367 - Runes gtnh.quest2367.name=Runes gtnh.quest2367.desc=There are 6 types of Runes found in the Ravaged Dungeons on the Infested Islands.%n%nPower%nVigor%nMagic%nDefense%nAgility%nVoid%n%nThe Void rune is less common than other types.%n%nRunes are used to create Charms, and are crafted in a Charm Pouch.%n%nBasic Runes increase attributes, such as strength, speed or health. Void Rune (gray) gives the Louse one of special and extremely dangerous abilities. # Quest.2368 - Charms gtnh.quest2368.name=Charms gtnh.quest2368.desc=Charms are player enchantments, used and crafted in the Charm Pouch.%nIf you are lucky you may find a pouch in the Dungeons.%n%nThis magical pouch allows creating, holding and activating Charms.%n%nSneaking and using the pouch activates or deactives the Charms.%n%nOnly one pouch can be active at a time.%n # Quest.2369 - Hot Puzzle gtnh.quest2369.name=Hot Puzzle gtnh.quest2369.desc=Some of the islands have a Dungeon Puzzle inside them, usually nearby the surface and with a small cave leading to it. The dungeon consists of special blocks which the player can interact with by throwing Igneous Rock, causing a chain reaction during which the lit blocks will become unlit, unlit blocks will become lit and the walls will propagate the reaction into adjacent blocks.%n%nOnce all of the blocks are lit, a Fire Fiend is spawned below. It will make his way to the surface, breaking the dungeon in the process. # Quest.2370 - Scorching Pickaxe gtnh.quest2370.name=Scorching Pickaxe gtnh.quest2370.desc=The Scorching Pickaxe is a special type of pickaxe that smelts blocks and applies fortune effect to ores.%n%nIt only works on smeltable blocks and ores. Blocks that smelt into items are affected by fortune, including for example Iron Ore and Cactus.%n%nCompatible blocks are also mined much faster.%n%nGT Ores are not affected. You can find Vanilla Ores in the Twilight Forest inside Hollow Hills.%n%n§3So basically, it's useless. # Quest.2371 - Death Flowers gtnh.quest2371.name=Death Flowers gtnh.quest2371.desc=The purple flowers found on top of Endstone Blobs are Death Flowers. They can be planted on End Stone, Dirt, Grass or inside Flower Pots.%n%nOutside the End, the flower will slowly decay, even if in a Flower Pot.%n%nAfter some time of decaying, it starts to occasionally attract Angry Endermen.%n%nWhen the flower decays completely, it turns dark, propagates massive amount decay to nearby blocks and spawns an Energy Cluster.%n%nPartial decay can be healed a little using End Powder. # Quest.2372 - Living Matter gtnh.quest2372.name=Living Matter gtnh.quest2372.desc=Living Matter are Microorganisms combined together, used to craft Curses. # Quest.2373 - Silverfish Blood gtnh.quest2373.name=Silverfish Blood gtnh.quest2373.desc=Using a normal sword, the chance of it dropping Blood per Silverfish is 1 in 56.%nGolden swords increase the chance to 1 in 14.%n%n%nIt is used to brew Infestation Remedy.%n%n%n # Quest.2374 - Infestation Remedy gtnh.quest2374.name=Infestation Remedy gtnh.quest2374.desc=Infestation Remedy is a drinkable item used to shorten effects of the Infestation.%n%nObtaining:%nThe Infestation Remedy is brewed in an Enhanced Brewing Stand, using Silverfish Blood as the brewing ingredient and an Awkward Potion.%n%nUsage:%nWhen drank, the remedy will shorten each of the Infestation effects by 150 to 180 seconds.%n%nYou can make splash potions with gunpowder and 3 more End Powder as well. # Quest.2375 - Potion of Instability gtnh.quest2375.name=Potion of Instability gtnh.quest2375.desc=The Potion of Instability is a special type of potion, which can be brewed by putting an Instability Orb into an Enhanced Brewing Stand with an awkward potion. The brewing process requires End Powder in the stand's special slot.%n%nUsage:%nAs any other potion, the Potion of Instability can be drunk (or thrown, if it's a splash potion). Unlike regular potions, this potion gives a random potion effect of random tier and duration to each player it affects. It can also apply potion effects which aren't available in vanilla potions, such as Jump or Hunger.%n%nTrivia:%nThe item tooltip contains ???, as opposed to a potion effect and duration.%n%nYou can make splash potions with gunpowder and 3 more End Powder as well. # Quest.2376 - Curses gtnh.quest2376.name=Curses gtnh.quest2376.desc=A Curse is a magical powder that attaches itself to an area of blocks, a mob, or a player, crafted using living matter, End Powder and specific ingredients.%n%nIt can be either placed right on a block or an entity, or thrown. If it gets thrown into a group of entities, it will have a chance to hit more than one at the same time.%n%nCurses eventually disappear, but they can be made eternal by crafting them with stardust and an arcane shard. Eternal Curses will stay forever on blocks and mobs, and longer than normal Curses on players.%n%nCurses placed on blocks are only visible to the player who cast it, and for a short duration to players affected by it.%n%nGetting very close to a Curse makes it visible without having it affect you, but it requires extreme carefulness.%n%nIt is possible to remove Curses by using a Potion of Purity. # Quest.2377 - Potion of Purity gtnh.quest2377.name=Potion of Purity gtnh.quest2377.desc=Potion of Purity is a drinkable or throwable potion that removes Curses.%n%nObtaining:%nThe Purity Potion is brewed in an Enhanced Brewing Stand, using Ectoplasm as the brewing ingredient and an Awkward Potion.%n%nYou can make splash potions with gunpowder and 3 more End Powder as well. # Quest.2378 - Curse Amulet gtnh.quest2378.name=Curse Amulet gtnh.quest2378.desc=The Curse Amulet reveals all nearby Curses placed on blocks and depletes Curses quicker when held.%n%nIt is created by throwing End Powder, Gold Ingot, Ectoplasm and String into Ender Goo. # Quest.2379 - Infused Brewing Stand gtnh.quest2379.name=Infused Brewing Stand gtnh.quest2379.desc=A Brewing Stand with one or more special effects (enhancements).%n%nYou can upgrade your Enhanced Brewing Stand with End Powder to modify it like other HEE items. %n%nYou can continue adding as many effects to one Brewing Stand as you want.%n%nEnhancements:%nTier (Ectoplasm)%nYour potion can have a higher tier and a longer potion duration than vanilla ones. (Tier IV is up to 12 mins)%n%nSpeed (Igneous Rock)%nIncreases the speed of the Brewing Stand.%n%nCost (Emerald)%nReduces the cost of End Powder used in a brewing cycle. # Quest.2380 - TNT Enchantments gtnh.quest2380.name=TNT Enchantments gtnh.quest2380.desc=Enhanced TNT is a special version of vanilla TNT with one or more special effects (enhancements).%n%nThe way to make enhanced TNT is to right click with End Powder in your Hand to modify your TNT. You can continue adding as many effects to one TNT as you want.%n%nEnhancements:%nNo block damage (Feather)%nTNT explodes with no Block damage.%n%nNo Entity damage (Slime)%nTNT explodes with no Entity damage.%n%nExtra Damage (Gundpowder)%nTNT explodes with extra damage.%n%nTrap (Redstone)%nTNT explodes when hostile mob touches or walks over the tnt block.%n%nNo Clip (Enderpearls)%nTNT falls through solid blocks and explodes after a few seconds.%n%nFire (Igneous Rock) %nTNT explodes with a big fire spread.%n%nNo fuse (Redstone Torch)%nTNT explodes immediately. # Quest.2381 - Enderpearl Enchantments gtnh.quest2381.name=Enderpearl Enchantments gtnh.quest2381.desc=Enhanced Ender Pearls are a special version of vanilla Ender Pearls with one or more special effects (enhancements).%n%nThe way to make enhanced pearls is to right click with End Powder in your hand to modify your ender pearl. You can continue adding as many effects to one pearl as you want.%n%nThese effects are useful when throwing the pearl, for pearl teleportation effects.%n%nNatural occurence:%nIt is possible to find pearls with random effects in a Dungeon Tower's loot chests.%n%nEnhancements:%nNo fall damage (Wool)%nUpon the pearl's landing, the player will not receive any fall damage.%n%nNo gravity (Feather)%nThe pearl will not follow the rules of gravity, which makes it possible to throw it straight up. After 10 seconds of flight, the pearl is automatically destroyed without any teleportation or fall damage.%n%nIncreased range (String)%nUnlike the no gravity effect, the pearl will fall down due to gravity, but will do so 25% slower. If the pearl has the no gravity effect too, it will override this effect.%n%nDouble speed (Gold Nugget)%nIncreases the pearl's speed by a factor of 2, but won't change the flight trajectory. This can be helpful if you are in a bad situation (fell in lava, swarm of mobs around...) and need to be saved very quickly. In combination with the riding effect, you may notice slight stuttering on a server.%n%nExplosive (Gunpowder)%nUpon landing, the pearl will explode with radius of 2.7 (TNT has radius of 4). This will not harm the thrower as long as they are far enough from the landing spot.%n%nFreeze (Snowball) %nThe pearl will freeze mobs and players within 5 blocks of the landing spot for at least 4 seconds. Just as with the explosive effect, this will not affect the thrower unless they throw the pearl close to them, or have the riding effect applied. This effect is also followed by ice cracking sound and snow particles.%n%nRiding (Lead)%nThe thrower will "ride" the pearl to its destination. During the ride, if another pearl with this effect is thrown, the previous pearl will destroy itself and deal fall damage (unless No fall damage effect is applied).%n%nTrivia:%nThe Enhanced Ender Pearls can still be used for crafting an Eye of Ender. # Quest.2382 - Infused Altar gtnh.quest2382.name=Infused Altar gtnh.quest2382.desc=Altar with one or more special effects (enhancements).%n%nThe way to make an enhanced altar is to right click a Brewing Stand with End Powder in your Hand. You can continue adding as many effects to one Altar as you want.%n%nEnhancements:%nRange (Block of Lapis)%nIncrease the range a item can be infused by the Altar.%n%nSpeed (Block of Redstone)%nIncreasing the speed of the Altar.%n%nEfficency (Block of Emerald)%nReduce the cost of Dragon Essence using in a Altar recipe. # Quest.2383 - Curse Master gtnh.quest2383.name=Curse Master gtnh.quest2383.desc=Curse of Teleportation%nTeleport Entities around randomly.%n%nCurse of Confusion%nConfuses mobs. Creepers just explode and have no fuse time or mobs fight each other.%n%nCurse of Tranquillity%nPrevent mobs from attaking you. Doesn't work on Boss mobs.%n%nCurse of Slowness%nInflicts slow on mobs.%n%nCurse of Weakness%nInflicts weakness on mobs.%n%nCurse of Blindness%nInflicts blindnness on mobs.%n%nCurse of Death%nDoes 1.5 magical damage to mobs. Mobs bleed for a while and lose health.%n%nCurse of Decay%nItems and armor get damaged over time.%n%nCurse of Vampire%nMobs become sensitive to sunlight and take more damage.%n%nCurse of Rebound%nAdds reflection damage to a mob.%n%nCurse of Loss%nItems will removed out of your inventory and get destroyed or fall on the ground.%n%n # Quest.2384 - Charm Master gtnh.quest2384.name=Charm Master gtnh.quest2384.desc=You think you're charming? Craft all these Charms to be the true Master of Charms. # Quest.2385 - Master Grinder gtnh.quest2385.name=Master Grinder gtnh.quest2385.desc=After conquering most the of content inside of the End, it is time for a Master Quest. %nBring forth and slay the following and you shall receive some moderately great loot. # Quest.2386 - Indium Dust gtnh.quest2386.name=Indium Dust gtnh.quest2386.desc=Want some Indium? Buy §msome§r one! # Quest.2387 - Mutating Sprig gtnh.quest2387.name=Mutating Sprig gtnh.quest2387.desc=The Mutating Sprig brings a degree of order to the chaotic nature of Mutandis, allowing more limited, but also more predictable effects. It is a key tool in the creation of plant-based devices such as the Leech Chest.%n%nThe Mutating Sprig is crafted in the crafting bench using an Ent Twig, Nether Wart and Mutandis Extremis.%n%nGrass - Mutates to Mycellium%nMycellium - Mutates to Grass%nDirt (under water) - Mutates to Clay%n%nWheat in a proper configuration should mutate to wormwood, but because of other mods it doesn't work. You can buy wormwood from the Coins tab instead. # Quest.2388 - Wormwood gtnh.quest2388.name=Wormwood gtnh.quest2388.desc=Due to a mod conflict, you can't make Wormwood the normal way. So you can buy some with coins. # Quest.2389 - §3§lHP Solar Boilers gtnh.quest2389.name=§3§lHP Solar Boilers gtnh.quest2389.desc=Once you have some steam machines, you can make HP solar boilers. They have more steam output per second. Otherwise they are the same as normal solar boilers.%n%nFill it with water on the bottom side to produce steam. Unlike the other boilers, this only outputs steam on the output port side.%n%n§4Hint: The solar boiler calcifies and becomes less efficient over time. Later on you can consider using distilled water to avoid calcification.%n%n§3You'll need silver from the Twilight Forest (LV+) or from small ores for this. # Quest.2390 - §a§lJust Enough Tungstensteel For Your Rocket gtnh.quest2390.name=§a§lJust Enough Tungstensteel For Your Rocket gtnh.quest2390.desc=OK, now you can:%n%n1) Turn the Tungsten Trioxide into Hot Tungsten Ingots in the EBF with some Carbon%n2) Keep going for TS%n%nWe want TS, so put some Hydrogen along with the Tungsten Trioxide in your EBF to get rid of the Oxygen.%n%nCombine your pure Tungsten with Steel in a mixer to get Tungstensteel.%n%nThen EBF and then freeze it to get the Tungstensteel ingot.%n%n§3Note that Tungsten Trioxide to Tungsten Ingot has reduced smelt time. This does not apply to the pure version. You're gonna need a bunch of it in IV as well as the TS, so keep this in mind. # Quest.2391 - §a§lBigger Drums gtnh.quest2391.name=§a§lBigger Drums gtnh.quest2391.desc=Now that you have drums, you want them larger? Already??%n%nWell, in that case, you better start collecting or making cobblestone, by the tens of thousands. And making explosives too.%n%nCompress the cobblestone in an assembler first with circuit 1, then run them through the Implosion Compressor until you get Quadruple Compressed Cobblestone. Do that four times, and then another pass through the assembler with a diamond block, and there you have it - one bedrockium ingot.%n%nNow do that 5 more times, and you can make yourself a bedrockium drum.%n%n64k buckets of portable fluid. Perfect for your new Ore drill!%n%n§3There's also a Bedrockium ore much later on if you're lazy. By then you probably won't want the drums though. # Quest.2392 - Horn of the Hunt gtnh.quest2392.name=Horn of the Hunt gtnh.quest2392.desc=Did you goof and somehow lose the Horned Huntsman before you could kill him? Well... You can summon him again using the hard way, or pay coins to get another horn. # Quest.2393 - §5§lFertilized Earth gtnh.quest2393.name=§5§lFertilized Earth gtnh.quest2393.desc=With a Chemical Reactor, you can make Fertilized Earth. It ticks faster than normal farmland, so crops will mature much faster. As a bonus, it can be tilled away from water and doesn't get damaged when you fall on it.%n%nIt does allow IC2 crops to be placed on them, but will not accelerate the crops. # Quest.2394 - Hydrazine gtnh.quest2394.name=Hydrazine gtnh.quest2394.desc=Hydrazine is made from Ammonia and Hydrogen Peroxide.%n%n§4Hydrogen Peroxide Cell is overridden by BW one. Use tanks or Universal Cells or large cells to proceed, don't put it in a cell. # Quest.2395 - Formaldehyde Catalyst gtnh.quest2395.name=Formaldehyde Catalyst gtnh.quest2395.desc=Making Formaldehyde will require a catalyst. You can make it by mixing Iron and Vanadium, and placing the mix into a carrier. # Quest.2396 - Hydrogen Peroxide gtnh.quest2396.name=Hydrogen Peroxide gtnh.quest2396.desc=To make Hydrogen Peroxide you combine Air (or Oxygen), 2-Ethylanthrahydroquinone, and Anthracene in a Chemical Plant.%n%nYou can fully recycle 2-Ethylanthraquinone, so don't make bunch of them. # Quest.2397 - Playing With the Big Boys, Chemically gtnh.quest2397.name=Playing With the Big Boys, Chemically gtnh.quest2397.desc=This facility will process certain chemical recipes you'll need later on, like Rocket Fuels. Keep in mind that recipes can only be made after meeting the required Chemical Plant tier.%n%nIt will need a minecart load of resources, so start mining!%n%nCatalysts are needed in some recipes, place them in the Catalyst Housing. They use durability, this includes ones that don't look like it.%n%n§3You can make Silicon Carbide in the mixer, you don't need the ABS.§r%n%nValid solid casings: (Determines CP Tier for recipes)%n1 Strong Bronze Machine Casing%n2 Solid Steel Machine Casing%n3 Sturdy Aluminium Machine Casing%n4 Clean Stainless Steel Machine Casing%n5 Stable Titanium Machine Casing%n6 Robust Tungstensteel Casing%n7 Vigorous Laurenium Machine Casing%n8 Rugged Botmium Machine Casing%n%nValid machine casings: (Determines maximum hatch/bus tier)%nLV-UHV Machine Casing, UHV unlocks any hatch/bus.%n%nValid pipe casings: (+2 Parallels, -20% chance to consume catalyst durability per pipe casing starting with 2 parallels and 100% chance for the first one.)%nBronze%nSteel%nTitanium%nTungstensteel%n%nAll coils from Cupronickel to Eternal are valid. Each one increases speed by +50%, starting at 50% speed for Cupronickel.%n%n§3Additionally: If you have at least Awakened Draconium Coils and Tungstensteel pipe casings, then no catalyst is consumed at all! # Quest.2398 - §9§lHidden Drawers gtnh.quest2398.name=§9§lHidden Drawers gtnh.quest2398.desc=You might notice once you get a wall of drawers that looking that direction gives you a little lag. If the lag gets bad enough, you can craft this key to stop putting the item on the front. Use it on the drawer controller to affect all of them. # Quest.2399 - §3§lI Know His Name! gtnh.quest2399.name=§3§lI Know His Name! gtnh.quest2399.desc=The Name Remover is a simple utility machine that can strip off incorrect or useless NBT data. Only works on GT items?%n%n§3Was more useful before NBT disassembly data was removed, but good riddance I (and basically everyone) say.%n%nLead is plenty on Twilight Forest. Or if you desperate, small ores can be found in Nether. # Quest.2400 - Steadfast Bees gtnh.quest2400.name=Steadfast Bees gtnh.quest2400.desc=Normally you find Steadfast drones in dungeon loot chests. If you haven't been lucky yet, they're all picked over, or if your server owners are cruel and disable dungeons, you can buy some here. # Quest.2401 - Monastic Bees gtnh.quest2401.name=Monastic Bees gtnh.quest2401.desc=Normally you find Monastic drones by trading with Beekeeper villagers. If you haven't been lucky yet, your villages are all dead, or if your server owners are cruel and disable villages, you can buy some here.%n%n§3It's expensive to encourage you to try looking really hard, and to try and heal zombie villagers. Good luck! # Quest.2402 - §2§lGot a Flat Tire? gtnh.quest2402.name=§2§lGot a Flat Tire? gtnh.quest2402.desc=The crowbar is the GT tool used to remove a cover off of a machine, pipe, or wire. Covers can be decorative, functional like pumps and conveyors, or for safety, like putting a wooden plank over your steam pipes so they don't burn you.%n%nSorry, it only comes in blue!%n%n§3Yes, there are also red crowbars. But they are from railcraft and generally inferior. Better ignore them. # Quest.2403 - §5§lWhere Does it All Go? gtnh.quest2403.name=§5§lWhere Does it All Go? gtnh.quest2403.desc=The time may come when you finally decide you have enough of a fluid. This overflow cover lets you tune how full a tank can get. You can put it on a smaller tank leading to a bigger tank, and when the bigger tank gets full, the fluid will backup into the smaller tank. Once the fluid level in the smaller tank exceeds the setting on the cover, it will start voiding fluid.%n%nHandy for an oxygen centrifuge setup when you don't want to stop from excess nitrogen. # Quest.2404 - §e§d§c§6§lObtaining Ender Pearls gtnh.quest2404.name=§e§d§c§6§lObtaining Ender Pearls gtnh.quest2404.desc=You can hunt endermen the Vanilla way to get a chance at Ender Pearls, you can purchase Endermen spawn eggs, or try your luck in the End. %n%nOr you can get cruel, and stuff one into a smeltery to melt it down into delicious Liquid Ender and cast pearls from it.%n%nYou monster.%n%nSome of the dungeons have Spawner of Enderman, so you can do whatever you want with it.%n%n§cTo prevent endermen from teleporting make sure to cover the smeltery so they don't see the sky. If you manage to put a regenerating endermen in there, tag it so it doesn't despawn, and make sure your smeltery is not in a claimed chunk on a server. # Quest.2405 - Wax On, Wax Off gtnh.quest2405.name=Wax On, Wax Off gtnh.quest2405.desc=You can take vanilla tree saplings and place them directly on crop sticks. This will give you a "bonsai" tree. Bonsai trees will give you drops just like a tree, but without the wasted CPU of placing all the tree blocks just to chop them down again.%n%nThis can be significant overhead on a server, so if you want to be nice, breed some bonsai trees for your pyrolyze ovens. They also drop a ton and are fast, especially statted up, so there's no reason not to if you can automate them. # Quest.2406 - §1§lNumbers in the Corner? gtnh.quest2406.name=§1§lNumbers in the Corner? gtnh.quest2406.desc=What's with the numbers in the corner? Well that's In-Game Info, a handy mod that gives you necessary information for GregTech: New Horizons.%n%nThe most important info is whether or not you are in an ore chunk. Later quests will explain what that means.%n%nIf you don't want to see the IGI information, you can use %n%n§l/igi disable%n/igi enable%n§r%nto disable and enable the window.%n%n§l/igi config%n%n§rwill bring up the configuration window, which you can use to control placement, and the scale/size of the font.%n%n%nAnother useful display is Extra Utilities' TPS meter. It gives you the instantaneous tps, average tps, and worst-case tps. TPS is Ticks-per-second, a measure of how well your server is running. TPS=20 is ideal, and TPS<15 is going to start noticeably lagging. TPS<10 is going to be hard to play. If you need suggestions solving TPS problems, contact us on Discord.%n%nToggle the display with%n%n§l/xu_tps # Quest.2407 - §3§lWhat Engineer Doesn't Want a Portable Workbench? gtnh.quest2407.name=§3§lWhat Engineer Doesn't Want a Portable Workbench? gtnh.quest2407.desc=This backpack sacrifices some space to give you a portable crafting table. You have to put the items you want to craft inside the backpack. Because of this, you can use it to quickly craft large amounts of items at once. %n%nYou can also use the Forestry Worktable with its larger inventory to do the same. Once you reach MV, you can switch to an Adventure Backpack that includes a pair of tanks for storing fluids if you want. # Quest.2408 - §9§lControlling Your Drawers gtnh.quest2408.name=§9§lControlling Your Drawers gtnh.quest2408.desc=Now that you have MV Circuits and Stainless Steel, you can make the incredibly handy Drawer Controller. This block will make any drawers it connects to in a 4-block radius (including the y-axis) and 50 blocks at maximum as part of a multiblock that allows storage (and retrieval with the right setup) to any of the blocks that make it up. This will allow you to dump the contents of your mining trip into a storage system much easier. Just hold right click on the Controller front for a second or two, and any items that match what's already in the multiblock will be deposited, while your tools and such won't. Just make sure to place your Controller last so it registers all the drawers.%n%nYou can feed into the Controller (and thus the rest of the drawers) with any kind of piping or hopper equivalent. If using it as part of a Multifarm or Mob Farm, make sure to set the contents of the drawers, and lock them with a key so that it properly stores everything in an organized manner. If the drawers' contents aren't set, it will start filling starting from the ones closest. If you wish to have more than one drawer full of an item, put a void upgrade on the drawer further from the Controller, and it will fill the first one, then the second.%n%nIf you want to go around corners, use the Trim Drawers to extend the multiblock. If you want to have a second point to dump items into, use the Controller Slave (one per multiblock, automation only). Note that you can use a key on the Controller to affect all drawers at once.%n%nOnce you have an ME Network, place a storage bus on the Controller, and the entire inventory will be accessible from the network, with both storage and retrieval. Just remember to set the priority higher than your ME Drives. If you haven't locked them yet expect all your drawers to fill with random items from your ME Network.%n%n§4Using the drawer controller with large amounts of I/O will tank TPS! If you're on a server, do not use drawer cubes, or expect the possibility of it being deleted or you getting banned.%n%nAdditionally, expect all non-backpack interactions to be DISABLED on the official servers. Congratulations, Drawer Cubists, you ruined it for everyone. # Quest.2409 - §6§lEven Rarer Earths gtnh.quest2409.name=§6§lEven Rarer Earths gtnh.quest2409.desc=Rare Earth processing may have been ignored, but you believe your new Dehydrator can finally make it worthwhile. First, you need to use some Sulfuric Acid to melt off any impurities in a Chemical Bath, leaving you with Crushed Rare Earth (I). After that you need to process it like a normal ore until you get Rare Earth (I) Dust.%n%nAfter running the Dust through your Dehydrator, you get a number of strange materials, only some of which you recognize. But if you run these materials through an Electrolyzer or through the Dehydrator again, you may get some use out of them. Some of them may take quite a few to do so, but you §o§o§r§h§ohave§r been stockpiling, right? You'll need 204 Rare Earth.%n%nYou believe if you had more powerful acids and machines, you could extract even more valuable materials out of the Rare Earth. # Quest.2410 - Journey to the Center of the Earth gtnh.quest2410.name=Journey to the Center of the Earth gtnh.quest2410.desc=After acquiring your new pickaxe and clearing away a mountain or two, you wonder if maybe you should go...§odeeper§r. After trying it out on some Bedrock, you see a way down into the very depths of the planet. After exploring this new realm you make a note that it is:%n%nA) Seemingly empty of life%nB) Full of Bedrock you need to clear away with your new pickaxe%nC) Full of ore veins going up and down%nD) Some of these ores are strange and §odifferent§ §r from the ones you are used to%nE) Since Miners cannot break Bedrock, if you wish to use one, you'll have to do it for it first.%nF) After leaving you wake up on the surface somewhere nearby, your lack of memories of such is probably due to Oxygen deprivation. §oProbably§r. (After leaving the Bedrock Dim, you'll be thrown out somewhere nearby on what is hopefully the surface, and not inside a block, but no guarantees!)%n%nAmong the ore samples you seem to have brought back with you, you find a number of "basic" and "intermediate" ores and gems, as well as a few you don't recognize! Perhaps a return trip is in order? %n%nAlso, you seem to smell like cheese for some reason? # Quest.2411 - Fool's Gold gtnh.quest2411.name=Fool's Gold gtnh.quest2411.desc=After holding a Primal Charm for a while, you suddenly understand some of it's whispers! It tells of a land filled with untold riches, just waiting for someone to claim them. You scoff at the claim, but apparently if you "Open the Eye" and create a very fancy carved stone, you can create a portal there. But this eye it speaks of...just what is it? Maybe by delving into the darker realm of magic...bah! Only fools would believe such nonsense. # Quest.2412 - Gen XXXXXXXXXX... gtnh.quest2412.name=Gen XXXXXXXXXX... gtnh.quest2412.desc=Yes! Yes! The eyes! You understand now, it is all too clear! The land of riches, it is yours! But what is this? It's empty? Why, where have your Riches gone? The sole inhabitant tells you that all such things have faded away long ago, with the End of Time at hand...But that simply means you're in the right PLACE after all! You're simply in the wrong TIME. If you simply adjust the portal a little, you can arrive at the right PLACE and TIME to get your well-deserved Riches. You suspect that such an adjustment would require something strong...INFINITELY strong.%n%nIn the meantime you now have a very very big closet to store your things in once the old owner...moves out. Upon leaving, you spot a tiny Ghast, surely just your imagination? Unfortunately the shifting of time causes you to end up in what is likely wilderness when you leave. (Exiting through the portal sends you back to the world spawn)%n%nIn order to build a machine to take you to both the right place and time, you're going to have to roll up your sleeves and get to the very limits of technological prowess you can imagine. (see the Endgame Goals tab when you're ready) # Quest.2413 - The Darkness of Choice for Edgelords gtnh.quest2413.name=The Darkness of Choice for Edgelords gtnh.quest2413.desc=In order to get to the riches you rightfully deserve, you'll first need to make a Raw Portal, then complete it with more materials. You can then access this dimension that should contain every ore imaginable...%n%n§3Unfortunately, those tasty ores are locked beneath the mantle of the planet. You'll need to use a Void Miner to get them out. # Quest.2414 - §6§lToo Many Items? Unpossible! gtnh.quest2414.name=§6§lToo Many Items? Unpossible! gtnh.quest2414.desc=Too many items getting you down? Just slap this badboy on a drawer, and any items you put in over the maximum will be automatically voided for you! More useful in combination with a Drawer Controller admittedly. # Quest.2415 - Bringing the Biome to You gtnh.quest2415.name=Bringing the Biome to You gtnh.quest2415.desc=So maybe you can't find a swamp or tropical forest for your crops or bees, or maybe they're too far away so they're inconvenient to get to, or maybe your base is in a colder climate and you have to deal with the howls of direwolves constantly. Instead of packing up all your stuff and moving somewhere else, why not try changing the biome? There are a couple different ways to do so in this modpack:%n%nUse the Arcane Terrestrial Reformer from Witching Gadgets%n-Requires EV Circuits, Tungstensteel, Rocket Tier III%n-Also requires Infusion, Void Metal (sufficient warp), Energized Node for CV, lots of Essentia%n-16 block radius%n-Can only change to a few specific Vanilla or Thaumcraft biomes%n-Kind of slow%n%nUse Ritual of Gaia's Transformation from Blood Magic%n-Requires Void Metal, Infusion, Tungstensteel%n-Requires getting deep into BM (and the warp that come with it)%n-Requires 1,000,000 LP, Master Blood Orb, Tier 4 Altar and Awakened Activation Crystal%n-10 block radius, can be exactly specified with bloodstone bricks (either type)%n-Cannot specify which biome you get, you can only change the temperature/humidity within the 0.0 - 2.0 range and hope%n-Some biomes may be impossible due to limited range and overlap%n-Adjust temperature/humidity with items on 8 plinths around the Master Ritual Stone%n-Need to relog to see changes%n-Very little documentation or explanation%n-Fast%n%nUse the Brew of Shifting Seasons from Witchery%n-Small range, depends on the level of the brew (power, not dispersal extent)%n-Biome can be exactly specified%n-Crafted using the complicated custom brew system%n-Can add different ingredients to change range of the brew%n-At min changes a single block%n-At max has about a 3 block (circular) radius%n-Instant (once you use it)%n%nUse the Rite of Shifting Seasons from Witchery%n-Requires Stainless Steel, Greatwood Scepter or better for the Distillery%n-You have to do a bunch of witchery stuff%n-Not hard once you're done it once%n-Extremely large range, 16/32/48 block (circular) radius%n-Biome can be exactly specified%n-Sometimes fails in specific chunks%n-Very Fast%n%nIf you want to know how to use the Witchery methods, please go to the Look to the edges tab to continue.%n%nPSA: The IC2&Galacticraft Terraformers only change the surface, not the biome itself. # Quest.2416 - Ghetto Biome Changing gtnh.quest2416.name=Ghetto Biome Changing gtnh.quest2416.desc=If you don't want to change the biome to a specific one, and just want a neutral environment for your bees, maybe using nodes is for you. You can try planting a Silverwood Sapling to get one with a pure node, or use other methods to move one.%n%nKeep in mind a 'bare' pure node won't change anything unless it has Victus. You can try use Sinister or Tainted, but...no refunds. These nodes have a radius of 11. To change the biome back, use an Ethereal Bloom (radius of 7). Keep in mind that both Pech and Wisps spawn in 'Magical' type biomes. # Quest.2417 - Changing Biomes With Witchery gtnh.quest2417.name=Changing Biomes With Witchery gtnh.quest2417.desc=There are two ways to change biomes with Witchery, the easy way or the hard way, choose which one you want to do (or do them both). Remember that you need a Witchery Distillery first! # Quest.2418 - The Easy Way to Change Biomes gtnh.quest2418.name=The Easy Way to Change Biomes gtnh.quest2418.desc=So you want the easy way? Ok, go get this stuff:%nMandrake Root, Nether Wart, Tear of the Goddess, Diamond Vapor, and a Diamond.%n%nThen toss it in the Witch's Cauldron IN ORDER, before also tossing in a page from the Book of Biomes (Extended) (craft it with a piece of paper while on the page of the biome you want), followed by a bit of Gunpowder.%nThen just use a bottle to get the brew. If wearing your Robes or Hat, you may even get more than one! (If you have a ton of brewing expertise, which is unlikely)%n%nIf it failed, you may not have enough Altar Power, you need 5450 at least. Try placing down a Dragon Egg or Demon Heart if you're close. Check a wiki for more details on altar power.%n%nIf you want to have more than a single changed block, then add Glowstone Dust, Blaze Rod and Attuned Stone (Charged) in order to increase the effect (and Altar Power cost slightly) by +1 for each. Do this before adding in the page.%n%nFor more detailed info, check out the Witches' Brews book. Click on Brewing, then go to the Brews: Step-by-step page. This should tell you what you need to know. For what each of the brews actually does, see the Effects page. Only Effects use Capacity, and you can have multiple. # Quest.2419 - The Hard Way to Change Biomes gtnh.quest2419.name=The Hard Way to Change Biomes gtnh.quest2419.desc=Ok, to have a ritual with a size greater than zero, you need to get Coven Witches to acknowledge you and then agree to help you out. To get them to deign to speak with you, you can either infuse yourself or bind a familiar. In this quest line we'll be covering binding a familiar, but for the people who want to do infusion, you just need to make the appropriate item: Ghost of the Light, Soul of the World, Spirit of Otherwhere, or Infernal Animus, and do the appropriate Rite of Infusion. Be sure to have a Death Protection Poppet to protect you, because the ritual kills you. If playing hardcore, definitely test in a separate world first.%n%nTo bind a familiar, first, summon a Demon and tear out it's heart. No, seriously, go do it. Use an Arthana with Looting III for the best chances. If you don't know how to summon one, refer to page 49/50 of the Circle Magic book for the correct Rite of Summoning.%n%nYou'll need a Mutating Sprig for the next part. # Quest.2420 - More Hearts for Valentines gtnh.quest2420.name=More Hearts for Valentines gtnh.quest2420.desc=If you want to get more hearts, you can try trading with the Demon, but they're more likely to shoot fireballs at you than trade. Unless you have this item that is! First, make the Polynesia Charm that allows you to trade with animals (probably not worth it in this pack), then use the demon heart to make the Devil's Tongue Charm. With this, not only are they a lot less likely to attack, they will even sell their brethren's hearts for a little less.%n%nJust remember that it can only be used a limited number of times, ok? It might also be worthwhile to use the Rite of Protection at the same time as summoning a demon. To do so just put down both circles, and meet the item (and Altar Power) requirements of both. If you're not planning on killing the demon, you should probably send it back when you're done with the Rite of Banishing on page 47/48 of the Circle Magic book. # Quest.2421 - Are You Grassping What I'm Telling You? gtnh.quest2421.name=Are You Grassping What I'm Telling You? gtnh.quest2421.desc=To make Grasspers, first you need to arrange Grass in the cardinal directions around a Chest above a block of water. Then right-click the Chest with your Mutating Sprig. # Quest.2422 - PETA Approved* gtnh.quest2422.name=PETA Approved* gtnh.quest2422.desc=To make Critter Snares, first you need to arrange Alder Saplings in the cardinal directions around a Cobweb above a block of water. Then get a zombie to walk onto it and right-click the Cobweb with your Mutating Sprig.%nThis will change the Saplings into the needed Critter Snares. Do this twice.%n%n§3* May not be PETA approved # Quest.2423 - Mad Science is the Best Science gtnh.quest2423.name=Mad Science is the Best Science gtnh.quest2423.desc=Next we need to fill our snares up with some critters, specifically Bats and Slimes. For the Bats, just place them beneath you and AFK if your warp is high enough to spawn bats, otherwise...uh, go caving?%n%nFor the Slimes, if you can't find any just use the Maze Slimes from the Minoshroom maze in the Twilight Forest for this. After you get them, also go collect a Wolf and an Ocelot (Lassos or Soul Vials are great for this).%n%nNow we'll be creating new life, specifically Toads and Owls. Arrange a Cobweb above a water block with grasspers at the diagonals and one of the two sets of snares in the cardinal directions. Place Attuned Stone (Charged) in one of the Grasspers, and Mutandis Extremis in the other 3. Then place one of the two animals in the center and right-click with your Mutating Sprig like when making the snares. Use the Wolf with the Bats, and the Ocelot with the Slimes. The tamed versions also work.%n%nCongratulations, you've defied the natural order and created new life! Hopefully they didn't run away because you created them outside :(%n%nMake sure to breed them for the next part. Use Raw Porkchop or Raw Beef for Owls, and Rotten Flesh for Toads to both tame and breed them. # Quest.2424 - Finally Binding a Familiar gtnh.quest2424.name=Finally Binding a Familiar gtnh.quest2424.desc=Now that you have Toads and Owls, you can choose between them and Cats to bind. Why didn't we just bind a Cat earlier? Well, you'll need them both soon anyways, and who doesn't love choices? To carry out the Rite of Binding (P6, Circle Magic), you'll need to distill some Demonic Blood. Do that now, and collect the rest of the items needed.%n%nAfter collecting the items, bind your familiar using them. Make sure you have enough Altar Power. Remember that each has different benefits. See the official wiki for details. You may receive a tiny portion of damage your familiar receives (and vice-versa), so park it somewhere safe. Also note that if it dies, so will you (Supposedly). You can resummon it if it dies or was dismissed previously (like if you died). If you're in hardcore mode and don't want to risk having it around, it can be dismissed by right-clicking while sneaking when it's sitting.%n%nNow go murder a few of your new friends and tear of their Owlet's Wings, and cut off their Toe of Frog. Remember to use an Arthana. The next step needs a Seer's Stone. # Quest.2425 - Greenhouses on Mountains, Hell on Earth gtnh.quest2425.name=Greenhouses on Mountains, Hell on Earth gtnh.quest2425.desc=You're almost there! To actually use the ritual, you need to recruit a coven first. Find some Coven Witches and complete their quests:%nThe means to control the dead -> Necromantic Stone%nThe beating means to master the infernal dimension -> Demon Heart%nI must perform many curses, bring me the necessary brew -> Brew of the Grotesquex5%nI desire to predict the future -> Crystal Ball%nOr just fight something.%n%nOnce completed, they'll disappear until you need them. They will sometimes appear near your spawn point if you walk by it, so don't position it over lava or something, since they CAN die and reduce the number of your coven. You can have 6, with one extra appearing for Cauldron work. Consider keeping some extras around in a dungeon just in case.%n%nAfter you recruit your coven, you just need a few things for the ritual itself: Spider Eye, Toe of Frog, Wool of Bat, Tongue of Dog, Owlet's Wing, Attuned Stone, and Attuned Stone (Charged).%n%nTo specify the biome, look in the Book of Biomes, and find 1) the type (Forest, Plains, etc), and 2) the number. Type determines the foci used, and number determines the amount of Glowstone Dust used to get that specific biome. Make sure to pack up a ritual circle into a circle talisman so you don't have to redraw it, and bring some cobblestone to make a flat area (15x15, any height). Try not to do it at night unless you like dealing with infernals.%n%nTo actually do the ritual, have the ritual circle on the ground, the items (including the foci and Glowstone) in the circle, and right-click the center with the Seer's Stone.%n%nThe area affected is determined by the number of witches in your coven. It's 16 * (size of coven - 3) radius in a circular area, so 16/32/48 if it doesn't fail.%n%nUnfortunately, sometimes after logging out and back in again you may find that it didn't work correctly in specific chunks, this is (possibly) due to lack of chunk updates and it not saving the changed biome ID correctly. Just redoing the ritual doesn't really help, you'll just get patches in the same places, however placing water after the ritual and before logging out may help with this. Or use chickens. Lots of chickens.%n%nAlso, if you already have crops in the area, they'll disappear until a block update or relog.%n%n§3PS: To pack your circle back up, you need to bring your altar with you.%n # Quest.2426 - §6§lTantalum Nether gtnh.quest2426.name=§6§lTantalum Nether gtnh.quest2426.desc=Tantalum is used in the GT (optional) and Ender IO Capacitors, and is also a source for niobium. You can find Tantalite at Y 20-30 in the Nether.%n%n§4Keep in mind you need an HV + Kanthal EBF and an MV Chemical Bath to get Tantalum Ingots. # Quest.2427 - Gold Ore exchange gtnh.quest2427.name=Gold Ore exchange gtnh.quest2427.desc=You can exchange your Stack of GT Gold Ore for vanilla Gold Ore. # Quest.2428 - Coal Ore exchange gtnh.quest2428.name=Coal Ore exchange gtnh.quest2428.desc=You can exchange your Stack of GT Coal Ore for vanilla Coal Ore. # Quest.2429 - Lapis Ore exchange gtnh.quest2429.name=Lapis Ore exchange gtnh.quest2429.desc=You can exchange your Stack of GT Lapis Ore for vanilla Lapis Ore. # Quest.2430 - Diamond Ore exchange gtnh.quest2430.name=Diamond Ore exchange gtnh.quest2430.desc=You can exchange your Stack of GT Diamond Ore for vanilla Diamond Ore. # Quest.2431 - Redstone Ore exchange gtnh.quest2431.name=Redstone Ore exchange gtnh.quest2431.desc=You can exchange your Stack of GT Redstone Ore for vanilla Redstone Ore. # Quest.2432 - Netherquartz Ore exchange gtnh.quest2432.name=Netherquartz Ore exchange gtnh.quest2432.desc=You can exchange your Stack of GT Nether Quartz Ore for vanilla Nether Quartz Ore. # Quest.2433 - Copper Ore exchange gtnh.quest2433.name=Copper Ore exchange gtnh.quest2433.desc=You can exchange your Stack of GT Copper Ore for IC2 Copper Ore. # Quest.2434 - Tin Ore exchange gtnh.quest2434.name=Tin Ore exchange gtnh.quest2434.desc=You can exchange your Stack of GT Tin Ore for IC2 Tin Ore. # Quest.2435 - Uranium Ore exchange gtnh.quest2435.name=Uranium Ore exchange gtnh.quest2435.desc=You can exchange your Stack of GT Uranium Ore for IC2 Uranium Ore. # Quest.2436 - Lead Ore exchange gtnh.quest2436.name=Lead Ore exchange gtnh.quest2436.desc=You can exchange your Stack of GT Lead Ore for IC2 Lead Ore. # Quest.2437 - Seeing Inside Your Chests gtnh.quest2437.name=Seeing Inside Your Chests gtnh.quest2437.desc=With the Holo-glasses you are able to look into Chests, Barrels and Drawers like a Holographic inventory.%n%n§3If you lost your free one, you should be capable of making another now. # Quest.2438 - Holo Glasses gtnh.quest2438.name=Holo Glasses gtnh.quest2438.desc=What? Lost your Holo Glasses already? Well here's a replacement. Well sure, it costs a few coins too, be more careful next time! # Quest.2439 - Pumpkin Pie gtnh.quest2439.name=Pumpkin Pie gtnh.quest2439.desc=Pumpkin Pie is a traditional US dessert that is particularly popular for Halloween, Thanksgiving, and Christmas.%n%n1,5 Food Bars for just two Pumpkins and a three sugar. Bon Appetite.%n # Quest.2440 - Time to Kill (Sheep) gtnh.quest2440.name=Time to Kill (Sheep) gtnh.quest2440.desc=Oh no, not the poor sheep! Fluffy and red, I'm so sad. # Quest.2441 - Time to Kill (Cow) gtnh.quest2441.name=Time to Kill (Cow) gtnh.quest2441.desc=I think I need a new leather coat. Let's slaughter a few cows. # Quest.2442 - Time to Kill (Pig) gtnh.quest2442.name=Time to Kill (Pig) gtnh.quest2442.desc=Mmm... turn on the grill. We need more meat. # Quest.2443 - Time to Kill (Chicken) gtnh.quest2443.name=Time to Kill (Chicken) gtnh.quest2443.desc=Screaming doesn't help. You're going in the soup. # Quest.2444 - §5§lLong Distance Fluid Pipeline gtnh.quest2444.name=§5§lLong Distance Fluid Pipeline gtnh.quest2444.desc=Wouldn't it be great if you could transport your oil from a far away oil spout or oil field by pipes to your base?%n%nThis is not a problem anymore. Connect your setup on the start and end point with a Long Distance Fluid Pipeline block. Inbetween use the associated pipe blocks - the total distance between endpoints must be more than 64 blocks apart (4 or more chunks). There can only be one start and end point per pipeline.%n%nTo actually connect it, you need to align the start LDFP block such that the arrows are facing inwards, and the opposite side of it has a LDFPP block. Put a pump on the side of the block that has the arrows and set to import. It will now attempt to import fluid to the endpoint LDFP. §2This will go as fast as you can put fluid into it.§r%n%nDo the opposite on the far side, except you don't need a pump.%n%nNow you only need to chunkload the start and end points and the fluid will be "teleported" to you.%n%nOf course, later on you'll probably use ender tanks to §oactually§r teleport the fluid, especially from other dims.%n%nThis setup is lag-free in the pipe blocks, so it's useful in your base as well if you want to reduce lag. # Quest.2445 - Time to Kill (Squid) gtnh.quest2445.name=Time to Kill (Squid) gtnh.quest2445.desc=Delicious squid. We're making Tom Yum seafood. # Quest.2446 - §3§lPumping Water gtnh.quest2446.name=§3§lPumping Water gtnh.quest2446.desc=RC Water Tanks not cutting it through those dry spells? Or maybe you chose a dry biome to setup in? This pump will produce more water for the low low cost of something burnable (like all that lignite). # Quest.2447 - §9§lForget Something? gtnh.quest2447.name=§9§lForget Something? gtnh.quest2447.desc=Need some Electrotine for your Workstations? Go back to the Nether and find a Saltpeter vein at Y 5-45. You can also centrifuge it for Electrum and Redstone if you have too much.%n%n # Quest.2448 - §a§lDichlorobenzene gtnh.quest2448.name=§a§lDichlorobenzene gtnh.quest2448.desc=To make higher tier cables, you'll have to put a little more effort in. Let's start with Dichlorobenzene. # Quest.2449 - §a§lPolyphenylene Sulfide gtnh.quest2449.name=§a§lPolyphenylene Sulfide gtnh.quest2449.desc=Combine Dichlorobenzene with Sodium Sulfide and Oxygen to get Polyphenylene Sulfide. # Quest.2450 - §a§lHigher Tier Cables gtnh.quest2450.name=§a§lHigher Tier Cables gtnh.quest2450.desc=To make higher tier cables, you'll want to make them with Polyphenylene Sulfide Foils and Silicone. You'll need both Tungsten and Platinum in IV-tier. # Quest.2451 - Blood Letters Pack gtnh.quest2451.name=Blood Letters Pack gtnh.quest2451.desc=The Blood Letters Pack will damage you by half a heart until you're at half health (accounts for extra health!), and stores 100 LP each time up to 10,000. You can then use it on an altar to deposit the contents so long as it's not currently crafting something. # Quest.2452 - Glass Sacrificial Dagger gtnh.quest2452.name=Glass Sacrificial Dagger gtnh.quest2452.desc=The Glass Sacrificial Dagger works the same as the normal one, but gives you 500 LP instead. To get the Glass Shards, break normal Glass while holding Flint.%n%nUnfortunately the glass version of the Dagger of Sacrifice doesn't seem to work properly. # Quest.2453 - Imperfect Ritual Stone gtnh.quest2453.name=Imperfect Ritual Stone gtnh.quest2453.desc=This stone allows you to create simple rituals, such as changing the time to night, or summoning a thunderstorm. # Quest.2454 - Well of Suffering gtnh.quest2454.name=Well of Suffering gtnh.quest2454.desc=The Well of Suffering damages mobs in a 6 block radius and feeds blood gained from them into an altar that is also within 6 blocks. Each mob costs 2 LP to damage, but give 10LP back. You can use Runes of Sacrifice to increase this. Very useful for automation! # Quest.2455 - Unlimited LP gtnh.quest2455.name=Unlimited LP gtnh.quest2455.desc=Making this will give you unlimited LP. But you still need blood for crafting, OK? (Look into Cry of the Eternal soul ritual for a way around this) # Quest.2456 - Demon Blood Shards gtnh.quest2456.name=Demon Blood Shards gtnh.quest2456.desc=To get Demon Blood Shards, you'll need to summon and kill a demon. To summon one you'll need to arrange the pedestals around the plinth as such:%n%nxpxpx%nxxxxx%npxPxp%nxxxxx%nxpxpx%n%nx=space, p=pedestal, P=plinth%n%nPlace a bound master orb on the plinth and the appropriate sacrifices on the pedestals. They must all be the same element. Specifically, Aether, Incendium, Aquasalus, Terrae, Tenebrae, or Sanctus.%n%nAfter the lightning, the demon will appear. It won't always drop the shard, so prepare multiple sets. # Quest.2457 - Starter Key gtnh.quest2457.name=Starter Key gtnh.quest2457.desc=You need this to start Rituals. More complex rituals need the Activated version. To use it, bind it to yourself and right click on the center of the ritual. # Quest.2458 - Micro-Rituals gtnh.quest2458.name=Micro-Rituals gtnh.quest2458.desc=Don't want to use all that space for rituals? Use the Soul Compactor to reduce them to a single block! # Quest.2459 - Tier 5 Sigils gtnh.quest2459.name=Tier 5 Sigils gtnh.quest2459.desc=They're of seriously questionable utility this time, so why not try to get the blood arsenal ones as well? Collect them all!%n%nPS: You need Lightning Sigils for the Transcendent Orb # Quest.2460 - It Holds More, Ok? gtnh.quest2460.name=It Holds More, Ok? gtnh.quest2460.desc=But why is it transparent?%n%n§3Does not actually hold more, doesn't render the blood in it properly, and can't be used in the altar. It does list the amount of blood you have in realtime though, and is used to make the next one. # Quest.2461 - 'Easy' Teleportation gtnh.quest2461.name='Easy' Teleportation gtnh.quest2461.desc=They may be a pain to craft, but teleposers are very useful for teleporting. Use the Teleposition Focus to set the first Teleposer location and put it in the second. Apply a redstone signal, and it'll teleport you at the cost of LP. It can also move items or entities, with the size increasing with better foci. # Quest.2462 - Ritual Dismantler gtnh.quest2462.name=Ritual Dismantler gtnh.quest2462.desc=Use this to quickly dismantle a ritual. # Quest.2463 - AE Tier 3 Item Storage gtnh.quest2463.name=AE Tier 3 Item Storage gtnh.quest2463.desc=The main processor for 256k and 1024k cells. You can make these in IV. # Quest.2464 - 256k Component gtnh.quest2464.name=256k Component gtnh.quest2464.desc=They work the same as the previous ones, but hold more once you make it into something. # Quest.2465 - 1024k Component gtnh.quest2465.name=1024k Component gtnh.quest2465.desc=Same as 256k. # Quest.2466 - 4096k Component gtnh.quest2466.name=4096k Component gtnh.quest2466.desc=Also same as 256k. # Quest.2467 - 16384k Component gtnh.quest2467.name=16384k Component gtnh.quest2467.desc=The OLD final tier back in ExtraCells days. Now we added more! # Quest.2468 - 256k Item Storage Cell gtnh.quest2468.name=256k Item Storage Cell gtnh.quest2468.desc=They're bigger. # Quest.2469 - 1024k Item Storage Cell gtnh.quest2469.name=1024k Item Storage Cell gtnh.quest2469.desc=Again, they're just bigger. # Quest.2470 - 4096k Item Storage Cell gtnh.quest2470.name=4096k Item Storage Cell gtnh.quest2470.desc=Are you expecting something? They just hold more. # Quest.2471 - 16384k Item Storage Cell gtnh.quest2471.name=16384k Item Storage Cell gtnh.quest2471.desc=They may have a fancy texture, but the numbers are just higher. They hold about 133,169,152 of a single item, so about the same as a Quantum Chest I. If you want more storage, use Quantum Chests with storage busses. # Quest.2472 - 256k Crafting Storage gtnh.quest2472.name=256k Crafting Storage gtnh.quest2472.desc=Component of the crafting CPU which provides 262,144 bytes of storage for crafting. # Quest.2473 - 1024k Crafting Storage gtnh.quest2473.name=1024k Crafting Storage gtnh.quest2473.desc=Component of the crafting CPU which provides 1,048,576 bytes of storage for crafting. # Quest.2474 - 4096k Crafting Storage gtnh.quest2474.name=4096k Crafting Storage gtnh.quest2474.desc=Component of the crafting CPU which provides 4,194,304 bytes of storage for crafting. # Quest.2475 - 16384k Crafting Storage gtnh.quest2475.name=16384k Crafting Storage gtnh.quest2475.desc=Component of the crafting CPU which provides 16,777,216 bytes of storage for crafting. # Quest.2476 - AE Tier 4 Item Storage gtnh.quest2476.name=AE Tier 4 Item Storage gtnh.quest2476.desc=The main processor for 4096k and 16384k cells. You'll need to be in LuV for these. # Quest.2477 - AE Tier 1 Fluid Storage gtnh.quest2477.name=AE Tier 1 Fluid Storage gtnh.quest2477.desc=The main processor for 1K, 4K, 16k, and 64k fluid cells.%n%nDon't want to get rid of your super tanks? Use the fluid storage bus instead of these then. Super tanks double in capacity each tier, but these quadruple. Plus they're less expensive for sure. But the earlier ones may not be worth it.%n%n§4AE2 with fluids is kinda buggy. Report problems so they can (hopefully) be fixed, ok? # Quest.2478 - 1k Fluid Component gtnh.quest2478.name=1k Fluid Component gtnh.quest2478.desc=They work the same as the item one, but hold fluids. # Quest.2479 - 4k Fluid Component gtnh.quest2479.name=4k Fluid Component gtnh.quest2479.desc=Same as 1k. # Quest.2480 - 16k Fluid Component gtnh.quest2480.name=16k Fluid Component gtnh.quest2480.desc=Same as 1k. # Quest.2481 - 64k Fluid Component gtnh.quest2481.name=64k Fluid Component gtnh.quest2481.desc=Same as 1k. # Quest.2482 - 1k Fluid Storage Cell gtnh.quest2482.name=1k Fluid Storage Cell gtnh.quest2482.desc=Unlike the item version, these can only hold 5 types of liquids each. This tier holds 256 buckets if you fill it with a single fluid. If you fill it with 5 different fluids, you can have 51 and 1/5 buckets of each. You'll want to make the fluid terminal to see what you have. # Quest.2483 - 4k Fluid Storage Cell gtnh.quest2483.name=4k Fluid Storage Cell gtnh.quest2483.desc=These hold 1,024 buckets, or 1,024,000L of a single fluid. # Quest.2484 - 16k Fluid Storage Cell gtnh.quest2484.name=16k Fluid Storage Cell gtnh.quest2484.desc=These hold 4,096 buckets, or 4,096,000L of a single fluid. They finally match a Super Tank I. # Quest.2485 - 64k Fluid Storage Cell gtnh.quest2485.name=64k Fluid Storage Cell gtnh.quest2485.desc=These hold 16,384 buckets, or 16,384,000L of a single fluid. Equivalent to a Super Tank III. # Quest.2486 - (deprecated) Fluid Storage Housing gtnh.quest2486.name=(deprecated) Fluid Storage Housing gtnh.quest2486.desc=This is the fluid version, for storing fluids in your network. # Quest.2487 - Housing for Advanced Components gtnh.quest2487.name=Housing for Advanced Components gtnh.quest2487.desc=You need to use this for the higher tiered cells. # Quest.2488 - AE Tier 2 Fluid Storage gtnh.quest2488.name=AE Tier 2 Fluid Storage gtnh.quest2488.desc=The main processor for 256K, 1024k and 4096K fluid cells. You'll need to be in IV for these. # Quest.2489 - 256k Fluid Component gtnh.quest2489.name=256k Fluid Component gtnh.quest2489.desc=Same as 1k. # Quest.2490 - 1024k Fluid Component gtnh.quest2490.name=1024k Fluid Component gtnh.quest2490.desc=Same as 1k. # Quest.2491 - 4096k Fluid Component gtnh.quest2491.name=4096k Fluid Component gtnh.quest2491.desc=And another one. # Quest.2492 - 256k Fluid Storage Cell gtnh.quest2492.name=256k Fluid Storage Cell gtnh.quest2492.desc=These hold 65,536 buckets, or 65,536,000L of a single fluid. They hold a bit more than a Super Tank V. # Quest.2493 - 1024k Fluid Storage Cell gtnh.quest2493.name=1024k Fluid Storage Cell gtnh.quest2493.desc=These hold 262,144 buckets, or 262,144,000L of a single fluid. A little more than a Quantum Tank II. # Quest.2494 - 4096k Fluid Storage Cell gtnh.quest2494.name=4096k Fluid Storage Cell gtnh.quest2494.desc=It holds 1,048,576 buckets, or 1,048,576,000L. So about the same as a Quantum Tank IV. # Quest.2495 - AE Essentia Storage gtnh.quest2495.name=AE Essentia Storage gtnh.quest2495.desc=The main processor for 1K, 4K, 16k, and 64k essentia cells.%n%nUse your AE network to store all that nasty essentia! Remember, you need to do the research first. # Quest.2496 - Tier 1 Fluid Storage gtnh.quest2496.name=Tier 1 Fluid Storage gtnh.quest2496.desc=This is the essentia version, for storing essentia in your network. # Quest.2497 - 1k Essentia Component gtnh.quest2497.name=1k Essentia Component gtnh.quest2497.desc=They work the same as the item one, but hold essentia. # Quest.2498 - 4k Essentia Component gtnh.quest2498.name=4k Essentia Component gtnh.quest2498.desc=Same as 1k. # Quest.2499 - 16k Essentia Component gtnh.quest2499.name=16k Essentia Component gtnh.quest2499.desc=Same as 1k. # Quest.2500 - 64k Essentia Component gtnh.quest2500.name=64k Essentia Component gtnh.quest2500.desc=Final tier of essentia components. # Quest.2501 - 1k Essentia Storage Cell gtnh.quest2501.name=1k Essentia Storage Cell gtnh.quest2501.desc=Unlike the item version, these can only hold 12 types of essentia each. This tier holds 2,048 units if you fill it with a single type of essentia. If you fill it with 12 different types of essentia, you can have about 168 units of each. If you want one for every type of essentia, you'll need 67 of them. You'll want to make the essentia terminal to see what you have. They consume the same amount of AE as the item ones. # Quest.2502 - 4k Essentia Storage Cell gtnh.quest2502.name=4k Essentia Storage Cell gtnh.quest2502.desc=These hold 8,192 units of essentia. # Quest.2503 - 16k Essentia Storage Cell gtnh.quest2503.name=16k Essentia Storage Cell gtnh.quest2503.desc=These hold 32,768 units of essentia. # Quest.2504 - 64k Essentia Storage Cell gtnh.quest2504.name=64k Essentia Storage Cell gtnh.quest2504.desc=These hold 131,072 units of essentia. # Quest.2505 - AE Spatial Storage gtnh.quest2505.name=AE Spatial Storage gtnh.quest2505.desc=The main processor for 2^3, 16^3, and 128^3 essentia cells.%n%nHave you ever wanted to pack up and move your entire base, but thought it was too much of a pain? Wish you could just teleport the whole thing? Well now you, uh, still can't, because GT blocks DO NOT PLAY WELL with being teleported by AE spatial stuff. Like, world corruption level bad. But you could make a teleporter I guess? # Quest.2506 - AE Spatial Storage gtnh.quest2506.name=AE Spatial Storage gtnh.quest2506.desc=The main part of 2^3 spatial cells. # Quest.2507 - AE Spatial Storage gtnh.quest2507.name=AE Spatial Storage gtnh.quest2507.desc=The main part of 16^3 spatial cells. # Quest.2508 - AE Spatial Storage gtnh.quest2508.name=AE Spatial Storage gtnh.quest2508.desc=The main part of 128^3 spatial cells. # Quest.2509 - AE Spatial Storage gtnh.quest2509.name=AE Spatial Storage gtnh.quest2509.desc=Contains up to a 2^3 area inside it. This is 8 blocks, so if you just want to teleport yourself, you don't need to make the later ones. # Quest.2510 - AE Spatial Storage gtnh.quest2510.name=AE Spatial Storage gtnh.quest2510.desc=Contains up to a 16^3 area inside it. This is 4096 blocks. # Quest.2511 - AE Spatial Storage gtnh.quest2511.name=AE Spatial Storage gtnh.quest2511.desc=Contains up to a 128^3 area inside it. This is 2,097,152 blocks. Teleport a village to the Moon to make them suffer! # Quest.2512 - Diffusion and Coalescence gtnh.quest2512.name=Diffusion and Coalescence gtnh.quest2512.desc=The Diffusion and Coalescence cores are basic components needed to make the Thaumic Energistics devices. They're made out of the Formation and Annihilation ones. # Quest.2513 - Exporting Essentia From the Network gtnh.quest2513.name=Exporting Essentia From the Network gtnh.quest2513.desc=Does exactly what it says. But you probably won't need it much, if at all. # Quest.2514 - Pulling Essentia Into the Network gtnh.quest2514.name=Pulling Essentia Into the Network gtnh.quest2514.desc=Attach to either Alembics or the output of the Advanced Alchemical Furnace. If that doesn't work, have them pipe to a jar and import from there. You can finally get rid of your shifty-eyed golems. # Quest.2515 - Centi-vis in your network gtnh.quest2515.name=Centi-vis in your network gtnh.quest2515.desc=You can use this device to either transfer the contents (CV) of a Vis Relay to another vis relay, an Arcane Assembler, or an Arcane Crafting Terminal. Either way, place the relay on the device (and send some CV to it), and use the memory card to link to the second device. If you send it to another Vis Relay Interface, you'll obviously need another Vis Relay on the other side. # Quest.2516 - Storing Essentia in Jars? Why, again? gtnh.quest2516.name=Storing Essentia in Jars? Why, again? gtnh.quest2516.desc=So apparently you can attach this to a void/oblivion jar and have it void overflow if you set the priority low. Neat, huh?%n%nWhat? Store essentia in jars? Seriously? I guess you could, if you really wanted to, or if there were new, larger jars... # Quest.2517 - Magic Terminals gtnh.quest2517.name=Magic Terminals gtnh.quest2517.desc=The Arcane Crafting Terminal is the terminal version on the Arcane Workbench. It can hold a set of vis discount gear in it's inventory in addition to a wand. You can also link a vis relay through the network to it to recharge the wand.%n%nThe Essentia Terminal Works like the Fluid Terminal, but for essentia. # Quest.2518 - The Fluid Terminal gtnh.quest2518.name=The Fluid Terminal gtnh.quest2518.desc=The ME Fluid Terminal allows you to directly input and output fluids from the network using buckets, cells, and other fluid-containing items. Put a filled cell (or other item) in the bottom left to have the contents deposited into the network, and the cell moved to the output slot. For the reverse, select a fluid and insert an empty cell, and it'll fill it. # Quest.2519 - Illuminated Panels gtnh.quest2519.name=Illuminated Panels gtnh.quest2519.desc=All terminals are made from these. You'll probably want several. # Quest.2520 - Easier AL automation gtnh.quest2520.name=Easier AL automation gtnh.quest2520.desc=Unlike regular pattern terminals, the processing pattern terminal doesn't have a crafting mode. Instead, you have a lot more slots for input and output, and the ability to swap them. Great for your Assembling Line patterns. Why not directly make the fluid option? It is a straight upgrade. # Quest.2521 - Making Patterns Quick gtnh.quest2521.name=Making Patterns Quick gtnh.quest2521.desc=The Pattern Encoder will allow you to use NEIs shift-click ? button functionality to create a crafting pattern even if you don't have the appropriate items.%n%nHowever, you can also drag the items from NEI to do the same thing, though much slower, because you have to look up each component. This is vastly less useful for processing patterns, since it's always 64 items though. # Quest.2522 - Visualizing How Much Your Stuff gtnh.quest2522.name=Visualizing How Much Your Stuff gtnh.quest2522.desc=The ME Storage Monitor allows you to visualize how much of an item you have. For example you can tell if you're running low on circuitsand should make more, or how a long crafting process is proceeding. There are a couple of ways to use them.%n%nRightclick with item: Will display the current level of that item if not locked.%nRightclick with empty hand: Will reset the display if not locked.%nRightclick with AE2 wrench or network tool: Will toggle the lock.%n%n%nThe ME Conversion Monitor is the upgraded version of the ME Storage Monitor. It adds the ability to directly withdraw from or store items into the ME Network. It has the normal interactions, plus more.%n%nShift-right-clicking with item: Attempts to insert the item stack into the network. This works even if it's not the displayed item!%nShift-double-right-clicking: Attempts to insert all item stacks of the type displayed into the network.%nRight-clicking (while locked): Attempts to pull out a stack of the item displayed. # Quest.2523 - Redstone Based on Storage Level gtnh.quest2523.name=Redstone Based on Storage Level gtnh.quest2523.desc=This device will turn on (or off) a redstone signal based on how much of an item you specify (or energy in the network if you select the mode) you have in your network. Left click an item into the space between the 1000 numbers to add, click again while holding nothing to remove. # Quest.2524 - Why Do I Need to Know How Much Manure Slurry I Have? gtnh.quest2524.name=Why Do I Need to Know How Much Manure Slurry I Have? gtnh.quest2524.desc=These are the fluid versions. # Quest.2525 - Out of Polytetrafluoroethylene? Turn on the LCR! gtnh.quest2525.name=Out of Polytetrafluoroethylene? Turn on the LCR! gtnh.quest2525.desc=It's basically the same as a fluid detector cover, except it detects based on what's in your network. Click a cell into the center to specify, and an empty hand to clear. # Quest.2526 - Essentia Level Emitter gtnh.quest2526.name=Essentia Level Emitter gtnh.quest2526.desc=Same as the other two, but for essentia. # Quest.2527 - Was I Out of Nebrisum, or Was it Terminus? gtnh.quest2527.name=Was I Out of Nebrisum, or Was it Terminus? gtnh.quest2527.desc=These are the essentia versions. # Quest.2528 - I'll Send Wireless Signals Where I Want, Thank You gtnh.quest2528.name=I'll Send Wireless Signals Where I Want, Thank You gtnh.quest2528.desc=This block provides unlimited AE for your network. # Quest.2529 - Beam Me Up, Scotty gtnh.quest2529.name=Beam Me Up, Scotty gtnh.quest2529.desc=If you want to teleport stuff around using these, you'll need a drive in the SIOP, and at least 6 pylons hooked up. The pylons need to indicate the X, Y and Z dimensions, with you needing 1 more than you would think. If the efficiency goes below 100%, the AE cost will balloon enormously, so add more pylons to counteract that. After using a redstone signal to activate the SIOP, the blocks will be moved to the spatial IO dim, and the drive will move to the output, so you can send it somewhere else. This is very important to do properly if you want to use it as a teleporter. Otherwise you can get stuck there. Your network will need to be able to hold all the power needed to teleport at once, so you'll need at least one energy cell. You can only have one Pylon setup per controller, so consider putting them on a subnetwork.%n%nUsing 2 in the X and Z dimensions and 3 in the Y will give you a 1x2x1 teleporter to teleport yourself. You'll want a SIOP port on each side for sending and for receiving. But you'll still need to design a redstone contraption to activate them properly! %n%nRead this if you want to know more about spatial IO in general, and larger setups: https://www.reddit.com/r/feedthebeast/comments/3c2b2r/a_treatise_on_nocheat_smp_ae2_spatial_io/%nAlso see this if you want to see a fancy teleporter: https://www.reddit.com/r/feedthebeast/comments/2mhrf8/ae2_spatial_transporters/%n%n§4Spatial cells, once used, will only work in the XYZ dimensions first used, with no way to format or recraft. Test in creative first!%n%nExpect your world to lag for a second after using, blame AE. # Quest.2530 - Spring Cleaning gtnh.quest2530.name=Spring Cleaning gtnh.quest2530.desc=So, when you first started AE, maybe you dumped a bunch of your items into 1k drives, but now you want to clean them up, or empty them to reuse them in making higher tier ones. The ME IO Port will allow you to fill or empty your drives by connecting to the rest of the network.%n%nYou can use the Cell Workbench to format your drives, so they'll only contain the stuff you want. Remember, more item types mean less space overall. You can set them to lapis for example, then put them in the ME IO Port with the transfer direction to the drive to fill it with only that item. Don't put in an unformatted drive while using storage drawers to store tons of stuff! If you want to move your stuff around, put in new drives, then empty old ones, or disconnect your storage drawers temporarily.%n%nYou can use the Workbench to format fluid drives too, and even use cells instead of buckets.%n%nCell Workbenches do not connect to the network, so they don't need a channel. # Quest.2531 - Formatting Gas-er, Essentia gtnh.quest2531.name=Formatting Gas-er, Essentia gtnh.quest2531.desc=This is the essentia version. # Quest.2532 - Alpha and Omega gtnh.quest2532.name=Alpha and Omega gtnh.quest2532.desc=The ME Annihilation Plane destroys blocks as if you had mined them, and places them into the network. The Identity version acts as if silk touch was used.%n%nThe ME Formation Plane does the opposite, it places blocks into the world. You'll need to tell it what to place/drop though. This can work in both block and item mode. # Quest.2533 - (deprecated) Fluid Placement gtnh.quest2533.name=(deprecated) Fluid Placement gtnh.quest2533.desc=Did you know that dispensers with a bucket will place or pick up fluid blocks in front of them after receiving a redstone signal? Well, this is the technological version. Remember it'll only work on fluids that can be placed down, ok? This is different from whether there's a bucket version or not. # Quest.2534 - Moar Patterns! gtnh.quest2534.name=Moar Patterns! gtnh.quest2534.desc=You may have noticed that the ME Interface's GUI is different that before. That is because with this card you can have more patterns, adding 9 more per card up to a total of 36. HOWEVER, it also uses 4 times the energy for every item when crafting, and this is multiplicative for each new card. If doing large crafts, make sure you have some dense energy cells ready.%n%nSo basically: (sum of amounts of items in the pattern) * config multiplier (which is 10 for GTNH). with cards, it's also multiplied by 4^(number of upgrades)%n%nE.g: (wood log -> planks) in the interface w/o upgrades would draw: 1*10 AE units, which is 5 EU (remember 1 EU = 2 AE)%n(9 charcoal -> charcoal block) compressor recipe in the interface with 3 upgrades will draw 9*10*4^3*0.5 = 2070 EU, but only 45EU without any cards%n%nThey're kind of expensive, so consider holding off if you can't afford the material or EU costs. If you remove it, all the extra patterns will pop out, so be careful of that when moving your stuff. # Quest.2535 - Singular Singularities Signify Something gtnh.quest2535.name=Singular Singularities Signify Something gtnh.quest2535.desc=Quest names are hard sometimes, ok? To make a Singularity (for the Quantum Network Bridge), you'll need to dump 512,000 items into the Matter Condenser set to Singularity Mode, while using a 64k component or higher.%n%nThen put the Singularity and Enderpearl Dust on the ground and use an explosion (Tiny TNT works well) to create two Quantum Entangled Singularities.%n%nQESs are each a unique pair. # Quest.2536 - Quantum Bridging Your Outposts gtnh.quest2536.name=Quantum Bridging Your Outposts gtnh.quest2536.desc=A Quantum Network Bridge allows you to connect faraway places to your main AE network, even in other dimensions. So you can shove that pollution producing Mega EBF in the Void where it belongs, but still use it from the safety of your main base. To create this, you'll need a Quantum Link Chamber surrounded by Quantum Rings. Then put an Quantum Entangled Singularity in the link chamber, and connect to one of the 4 Quantum Rings around it with a fluix cable. They cost 1000EU/t for each pair.%n%nYou can power the other side from the first, but you need to jumpstart it first, so bring an energy cell when setting it up. Remember that it's part of the same network, so you can only have one controller, and you're still limited by the channels of the cable you connected with, so you may wish to use the P2P Tunnel to bring more across.%n%nIf you use several, you may wish to rename the QESs. # Quest.2537 - Tools of the Trade gtnh.quest2537.name=Tools of the Trade gtnh.quest2537.desc=The Network Tool is AE2's main utility tool.%n%nRight-click on a network to see the power usage, and what makes up the network.%nRight-click on air to interact with it's inventory to store cards or turn facades transparent.%nShift-right-click to remove fixtures (import bus, interface, etc) that don't take up a full block without removing the cable, or remove any AE block immediately the same way.%n%nThe Network Visualizer does exactly what it says, it allows you to visualize the channels of your network. First, right-click a network to select it. At first you'll see everything, but you can change the modes by holding shift and scrolling the mouse wheel up or down to see different things. Remember that if you have a subnetwork, like one that P2P tunnels go through for example, those nodes won't show up since it's a different network, but the P2P tunnels entrances and exits will. This goes through solid objects, so you can look at your whole base. # Quest.2538 - Portable Digital Storage gtnh.quest2538.name=Portable Digital Storage gtnh.quest2538.desc=They're exactly what they sound like. %n%nThe first is for items and acts like a terminal. It can hold 4,032 of a single item.%n%nThe second is for liquids, and acts like the fluid terminal. It can hold 128 buckets of a single liquid.%n%nIt costs AE to put things in, take them out, or have the interface open. Use the Wireless Charger from EIO if you don't want it to take forever. # Quest.2539 - Deck of Cards gtnh.quest2539.name=Deck of Cards gtnh.quest2539.desc=These cards add additional functionality to certain devices or fixtures. They specify what devices they work on in the tooltip.%n%nThe Redstone Card adds redstone interactivity to the devices it can be used on, with the following options:%nAlways active, active with or without redstone signal, activate once per pulse.%n%nThe Capacity Card adds more slots for items that use them. If you add this to an Export Bus, an icon is added to select item priority.%n%nThe Crafting Card allows you to automatically request autocrafting of items.%nIn an ME Interface, if you put in items to be stocked, if there aren't enough, it'll craft them until it reaches the selected amount. Remember that these are being stocked for crafting recipes that the ME Interface has. If you want them to be seen by the network, you'll need to put a storage bus on the ME Interface.%n%nIn an ME Level Emitter, in the first mode, it'll emit a redstone signal while the specific item is being crafted. In the second, it will emit a redstone signal once a crafting job for the item has been requested, but§4§r §4it won't send the items to be crafted.§r This is useful if you're using a dummy pattern, and are using the level emitter to tell something else to happen. You still need to get the item(s) requested back into the system so it doesn't tie up a crafting CPU though.%n%nIn an ME Export Bus, it'll attempt to send whatever item(s) are selected in the export bus' GUI. In the first mode, it'll send available items first, then create crafting jobs for the rest. In the second mode, it will only send crafted items.%n%nThe Acceleration Card makes the device/fixture work faster. You'll probably want a lot of these.%n%nThe Inverter Card allows you to invert the item filter of certain fixtures.%n%nThe Fuzzy Card allows you to apply fuzzy logic to filtering to allow items with different NBT or damage data to be counted as the same. This is different from metadata. If you just want it to be fuzzy for nbt, set to Match Any. If it is set to 99%, it will work on anything that is damaged. You can use the Inverter Card to reverse this. # Quest.2540 - Fluids of the Trade gtnh.quest2540.name=Fluids of the Trade gtnh.quest2540.desc=The ME Fluid Auto Filler will add crafting recipes for any fluid in your network that has a bucket version. When crafting a water bucket for example, it will send a bucket to it, and the filled water bucket back. # Quest.2541 - (deprecated) Wireless 1.5 gtnh.quest2541.name=(deprecated) Wireless 1.5 gtnh.quest2541.desc=You can add different terminals (fluid, essentia) to the Wireless Terminal to make the Wireless Universal Terminal. However... essentia doesn't work, and crafting only works if the crafting terminal was used as the base. # Quest.2542 - Wireless 2.0 gtnh.quest2542.name=Wireless 2.0 gtnh.quest2542.desc=This is the good wireless terminal. It even has crafting. There's a bit of lag when you open it, but the convenience it worth it, right? You can't pull out fluids, but you can hold on to the universal one if you want.%n%nThe Magnet Card does not pull items to you. Instead, it allows you to automatically deposit them into the network. You can right-click to change the white/blacklist, or shift-right-click to change the mode. # Quest.2543 - Wireless 3.0 gtnh.quest2543.name=Wireless 3.0 gtnh.quest2543.desc=This upgrade allows unlimited range. You don't even need a Wireless Access Point!%n%n§4Extremely buggy, unfortunately. May randomly disappear, or fall out of the terminal at any time.%n%n§3Many bugs were fixed. Maybe its better now? # Quest.2544 - Cut the Power! gtnh.quest2544.name=Cut the Power! gtnh.quest2544.desc=The ME Toggle Bus allows you to cut off access through a cable if it doesn't receive a redstone signal. The inverted version is, well, inverted. It must be placed between the cables, like a Quartz Fiber. # Quest.2545 - Providing Essentia on Demand gtnh.quest2545.name=Providing Essentia on Demand gtnh.quest2545.desc=The Essentia and Infusion Providers both do basically the same thing, send essentia to a device that requests it for crafting.%n%nThe Essentia Provider needs to be next to the device, it's mostly for the Thaumatorium. Since it's effectively a magic ME Interface, you can also use it instead of an Essentia Import Bus next to your Alembics or the Advanced Alchemical Furnace.%n%nThe Infusion Provider is for devices that draw essentia through the air, like the Runic Matrix (infusion) or Overchanting Table. It doesn't need to be next to the device.%n%nThey both obviously need the essentia they request to be accessible by the network to work. # Quest.2546 - Ordering Essentia gtnh.quest2546.name=Ordering Essentia gtnh.quest2546.desc=The Distillation Pattern Encoder allows you to automatically melt down items in your alchemical furnace to provide essentia.%nFirst, place something that is already scanned in the device, along with a blank pattern. You can create the pattern by clicking the button, or click the different aspects to select one that is not the highest. This will create a pattern of item -> essentia. Then use an ME Interface pointing at a furnace with the pattern in it. You can now craft that type of essentia the same way you would a normal craft, but through the Essentia Terminal.%n%n§4There isn't a way to have the system craft essentia on demand for a craft unfortunately.§r%n%n # Quest.2547 - Autocrafting Magic Stuff gtnh.quest2547.name=Autocrafting Magic Stuff gtnh.quest2547.desc=The Arcane Assembler works like a combination of the Molecular Assembler and the Arcane Workbench, allowing you to autocraft anything crafted in the latter. You need to link a vis relay through the network to supply essentia to it, and a Knowledge Core with recipes on it for to work. Additionally, you can add vis discount gear into the interface to take advantage of the discount. The base discount starts at 20%. For each Acceleration card, the time taken will reduce by 20%, and increase power used by 50%. For every point of warp on the discount gear, the power costs increase by 15%.%n%nThe knowledge core holds up to 21 patterns for use in the Arcane Assembler, but you need a new assembler for every knowledge core if you want to autocraft more than that.%n%nTo encode the patterns, you need a Knowledge Inscriber. It works exactly as you would expect. It doesn't connect to the network, so it doesn't need a channel. If you want to erase a pattern select it and the save icon should become erase instead.%n # Quest.2548 - Miscellaneous AE Items gtnh.quest2548.name=Miscellaneous AE Items gtnh.quest2548.desc=There are several AE items that aren't particularly useful, but probably deserve mention, so here they are:%n%nCertus Tanks: They hold 32B and are portable and easy to make.%n%nView Cell: Format in a Cell Workbench to filter what you see in a terminal (when they're installed in it)%n%nCertus/Nether Quartz Cutting Knifes: Right-click to open interface. Place an iron ingot in the slot, and choose a name. The press can be used in the Inscriber to name stuff without using an anvil. You can also rename p2p tunnels and interfaces in world with the knife.%n%nME Block Container: Holds only one type of item, but the amount of a 64k drive. Can place the item in world, or replace in a 1x1 or 3x3 area. Blocks replaced will be dumped in world. This will be horizontal or vertical depending on which side of a block you select. Shift-right click air to change mode, right click a block to activate mode.%n%nCharged Quartz Fixture: Emits light at the same level as a torch, but fancier.%n%nLight Detecting Fixture: Emits redstone signal based on light. Since it only starts at 7, it's not as useful as the Light Sensor.%n%nME Upgrade (Tier 1/2/3): If you're an OC person, there's 3 upgrades you can make to add access to your network from robots and drones.%nT1: 0.5 access point range%nT2: Normal access point range%nT3: Unlimited range, any dim%n%nEntropy Manipulator: Changes grass/dirt/dried dirt into each other, or starts fires. Or melts ice. Useless.%n%nMatter Cannon: Shoots Matter Balls made in the Matter Condensor. Put it in an ME Chest or Drive and put items in a Terminal to fill. Decent I guess? But it destroys blocks every time you use it, so... Well, I guess you could use it with Paint Balls?%n%nColor Applicator: Use dye items or Paint Balls (more efficient) to dye stuff. You can dye cables, or anything Forge-compatible, like wool or glass. Place items inside like the Matter Cannon. You can cycle through the colors by holding shift and right-clicking, or scrolling the mouse wheel. If you use snow balls, you can remove paint instead. You can also use it in a dispensor.%n%nWalrus: It's a walrus, what were you expecting? # Quest.2549 - Magical Minions gtnh.quest2549.name=Magical Minions gtnh.quest2549.desc=You can use the Wireless Golem Backpack to connect your golem to the network if it's close enough to an access point. See the Thaumonomicon for details.%n%n # Quest.2550 - Enderman Head gtnh.quest2550.name=Enderman Head gtnh.quest2550.desc=Want some enderman heads? Buy some! # Quest.2551 - Time to Kill (Scorching Lens) gtnh.quest2551.name=Time to Kill (Scorching Lens) gtnh.quest2551.desc=They live on a fiery island in the end and spit at you with fireballs. Better run for your life. # Quest.2552 - Time to Kill (Fire Golem) gtnh.quest2552.name=Time to Kill (Fire Golem) gtnh.quest2552.desc=Oh you fell out of the world, I'm sorry. Try again. # Quest.2553 - Time to kill (Haunted Miners) gtnh.quest2553.name=Time to kill (Haunted Miners) gtnh.quest2553.desc=Haunted miners are the flying fire devils. They shoot you into the abyss with their bazookas. # Quest.2554 - Time to Kill (Louse) gtnh.quest2554.name=Time to Kill (Louse) gtnh.quest2554.desc=Bugs everywhere! These damned bastards! Better run away quickly. # Quest.2555 - Underground Fluids gtnh.quest2555.name=Underground Fluids gtnh.quest2555.desc=So you're probably wondering what all the underground fluids are, so here's a list. They're sorted by rocket tier and planet. Any Dims not listed have none.%n%n§cThis list is subject to change due to balancing at any time!§r%n%n§2Example:%n%nTier X:%nDimension/Planet%nFluid %nOther fluid that is also present %nEtc§r%n%n%n§5Tier 0:§r%nOverworld%nNatural Gas 20 350%nOil 20 625%nRaw Oil 20 625%nLight Oil 20 625%nHeavy Oil 20 625%n%n%n§5Tier 1:§r%nMoon%nHelium-3 100 425%nSalt water 20 200%n%n%n§5Tier 2:§r%nMars%nChlorobenzene 100 400%nSalt Water 100 400%n%n%n§5Tier 3:§r%nCallisto%nLiquid Air 100 2-200%nOxygen 100 200%n%nEuropa%nDistilled Water 80 3500%nSalt Water 100 800%nVery Heavy Oil 20 200%n%nRoss128b%nDistilled Water 100 5000%nLava 5 820%nNatural Gas 65 625%nVery Heavy Oil 40 625%n%n%n§5Tier 4:§r%nIo%nCarbon Dioxide 80 750%nMolten Lead 20 650%nSulfuric Acid 80 350%n%nMercury%nHelium-3 100 800%nMolten Iron 30 400%n%nVenus%nCarbon Dioxide 100 1500%nMolten Lead 100 1600%nSulfuric Acid 100 250%n%n%n§5Tier 5:§r%nMiranda%nHydrogen Sulfide 100 900%n%nOberon%nCarbon Monoxide 100 2000%n%nRoss128ba%nHelium-3 60 1250%nSalt Water 40 1250%n%nTitan%nEthane 100 200%nMethane 100 800%n%n%n§5Tier 6:§r%nProteus%nDeuterium 100 700%n%nTriton%nEthylene 100 800%nNitrogen 100 800%n%n%n§5Tier 7:§r%nMakemake%nHydrofluoric Acid 80 300%n%nPluto%nFluorine 80 4-800%nLiquid Air 40 4-300%nNitrogen 100 800%nOxygen 100 800%n%n%n§5Tier 8:§r%nAlpha Centauri Bb%nMolten Copper 10 300%n%nBarnarda C%nDistilled Water 100 8000%nUnknown Water 100 300%nVery Heavy Oil 100 800%n%nBarnarda E%nLiquid Air 20 400%n%nBarnarda F%nMolten Tin 15 400%n%nTau Ceti E%nDistilled Water 100 10000%nHydrogen 50 700%nVery Heavy Oil 100 200 # Quest.2556 - §6§lBetter Glass Upgrade, EV Glass gtnh.quest2556.name=§6§lBetter Glass Upgrade, EV Glass gtnh.quest2556.desc=The next tier of Borosilicate glass is Titanium (4). Make it to allow higher tier recipes in the Bacterial Vat, higher tier Energy Hatches in the MEBF, or better Capacitors in your LSC. Or just use it for machine recipes, whatever. # Quest.2557 - §6§lIV Glass gtnh.quest2557.name=§6§lIV Glass gtnh.quest2557.desc=The next tier of Borosilicate glass is Tungstensteel (5). Make it to allow higher tier recipes in the Bacterial Vat, higher tier Energy Hatches in the MEBF, or better Capacitors in your LSC. Or just use it for machine recipes, whatever.%n%n§3PS: If you just want to use it to make machines, check out the Thorium Yttrium glass blocks. # Quest.2558 - §6§lLuV Glass gtnh.quest2558.name=§6§lLuV Glass gtnh.quest2558.desc=The next tier of Borosilicate glass is Rhodium-Plated Palladium (6). Make it to allow higher tier recipes in the Bacterial Vat, higher tier Energy Hatches in the MEBF, or better Capacitors in your LSC. Or just use it for machine recipes, whatever. # Quest.2559 - §6§lZPM Glass gtnh.quest2559.name=§6§lZPM Glass gtnh.quest2559.desc=The next tier of Borosilicate glass is Iridium (7). Make it to allow higher tier recipes in the Bacterial Vat, higher tier Energy Hatches in the MEBF, or better Capacitors in your LSC. Or just use it for machine recipes, whatever. # Quest.2560 - §6§lUV Glass gtnh.quest2560.name=§6§lUV Glass gtnh.quest2560.desc=The next tier of Borosilicate glass is Osmium (8). Make it to allow higher tier recipes in the Bacterial Vat, higher tier Energy Hatches in the MEBF, or better Capacitors in your LSC. Or just use it for machine recipes, whatever. # Quest.2561 - §6§lBacterial Vat gtnh.quest2561.name=§6§lBacterial Vat gtnh.quest2561.desc=The Bacterial Vat is a unique multiblock machine with its own recipes. But it also has advanced versions of many brewery recipes.%n%nThe Vat isn't mandatory in this tier, but there are many useful recipes and you'll need it later on, so let's build one!%n%nAll recipes require a §cculture§r, some recipes require a specific §cGlass-Tier.%n%n§rThe culture is made in a BioLab and §lput in the controller.%n%n§l§rThe Glass-Tier is calculated as LV = Tier 1, so this quest requires you to make tier 3 glass. # Quest.2562 - §a§f§a§lAdvanced Ilmenite Processing gtnh.quest2562.name=§a§f§a§lAdvanced Ilmenite Processing gtnh.quest2562.desc=Get the most out of your Ilmenite by putting the crushed ore into a EV Chemical Bath with Sulfuric Acid. The acid can even be fully recycled. # Quest.2563 - §6§lSievert for the Vat gtnh.quest2563.name=§6§lSievert for the Vat gtnh.quest2563.desc=Some Vat recipes require a certain Sievert (radioactivity) value. So attach this Radio Hatch to your Vat to input radioactive material!%n%nThe Radio Hatch holds rods/long rods of radioactive material and uses them to produce Sievert. The input item determines the Sievert value and how long it lasts. Items stored in the hatch will be used continuously even if machine not active, so make sure you want to craft something before putting items in.%n%n§rYou can check the stats of an inputted item with a portable scanner. Higher tiers of hatch hold more, from 1kg (HV) to 6kg (UV). Rods are worth 1kg, while long rods are 2kg.%n%nSome recipes require §4exact§r sievert, you can use the screwdriver to access the radiation shutter control to adjust how much sv is blocked from being sent to the vat. For example, you need 100sv to make SeaweedBroth, so you'd use Naquadah rods, and block off 30sv.%n%nRod Stats:%nMaterial-Sievert-Apprx. time until used up%nBismuth 83sv 198s%nUranium 235 92sv 80s%nUranium 238 92sv 80s%nPlutonium 239 94sv 66s%nPlutonium 241 94sv 66s%nNaquadah 130sv 14.5s%nEnriched Naquadah 140sv 10.5s%nNaquadria 150sv 8s%n%nThere are more radioactive materials than these, but these are the main ones. # Quest.2564 - §6§lMaking the Vat More Efficient! gtnh.quest2564.name=§6§lMaking the Vat More Efficient! gtnh.quest2564.desc=Looking at the Vat's recipes you are likely discouraged by the small amount of fluid being produced per recipe. Don't worry! Fluid consumption and production shown in NEI are just the baseline for the lowest efficiency. The efficiency of Vat depends on the amount of fluid in the Output Hatch.%n%nThe efficiency gradually increases as the output hatch fills up and reaches maximum efficiency when it is §cexactly half-filled§r. If the hatch fills even more, the efficiency goes down again, so try to keep it close to half! At maximum efficiency the amount of fluid consumed and produced per recipe is multiplied by 1001. The items and culture are not affected.%n%nThere are different means to keep it at half, including OC (not SFM, it doesn't like BW fluids), fluid detector+machine controller, or a fluid regulator, as well as more off the wall ones such as frames or block-sharing. If you choose the fluid detector route, remember that using a larger output hatch will make it easier to keep it close to half-filled. # Quest.2565 - §1§2§3§4§5§6§7§8§9§lPolystyrene gtnh.quest2565.name=§1§2§3§4§5§6§7§8§9§lPolystyrene gtnh.quest2565.desc=To make Polystyrene use the chemical reactor to combine oxygen and styrene.%n%n§3There's only one type of machine that uses it, so don't bother making more until you need it. # Quest.2566 - §9§lBio Lab gtnh.quest2566.name=§9§lBio Lab gtnh.quest2566.desc=The Bio Lab is a multi-use Bioengineering station. You can create bacterial cultures for use in the Bacterial Vat with it, as well as make DNA Samples and Data Orbs, and Plasmids to duplicate cultures and create new ones.%n%nThe Bacterial Vat can be found in the Multibock Goals tab. You can use it right now if you have any industrial brewing needs or wait until later when you need to get into bioengineering.%n%n§3If you are only doing this later you might as well make a higher tier Bio Lab. You only need one of them to complete the quest. # Quest.2567 - §9§lPetri Dishes, Not for Eating gtnh.quest2567.name=§9§lPetri Dishes, Not for Eating gtnh.quest2567.desc=You'll need petri dishes to hold the cultures. You can make them out of borosilicate, styrene, or PTFE.%n%nThe petri dishes must then be sterilized to allow cultures to grow on them. You can use ethanol, methanol, ammonia, or chlorine to sterilize them. # Quest.2568 - Infinity Helmet gtnh.quest2568.name=Infinity Helmet gtnh.quest2568.desc=Helmet which provides infinite saturation and removes all negative debuffs. # Quest.2569 - Infinity Breastplate gtnh.quest2569.name=Infinity Breastplate gtnh.quest2569.desc=Breastplate which provides the user infinite creative flight. # Quest.2570 - Infinity Pants gtnh.quest2570.name=Infinity Pants gtnh.quest2570.desc=This item has no special effects on its own but is required to complete the full infinity set. # Quest.2571 - Infinity Boots gtnh.quest2571.name=Infinity Boots gtnh.quest2571.desc=Provides a permanent jump boost and increased running speed. # Quest.2572 - The Door to Heaven? gtnh.quest2572.name=The Door to Heaven? gtnh.quest2572.desc=You'll need a lot of these to make a full stargate... # Quest.2573 - Stargate Ring Block gtnh.quest2573.name=Stargate Ring Block gtnh.quest2573.desc=You'll need 8 of these to construct a full stargate. # Quest.2574 - Stargate Base gtnh.quest2574.name=Stargate Base gtnh.quest2574.desc=We need one of these to form the base of the stargate. # Quest.2575 - Stargate Chevron Block gtnh.quest2575.name=Stargate Chevron Block gtnh.quest2575.desc=You'll need 7 of these to construct a full stargate. # Quest.2576 - Stargate Chevron gtnh.quest2576.name=Stargate Chevron gtnh.quest2576.desc=This is required in order to make the stargate work between dimensions, provided you get a second stargate to dial... # Quest.2577 - Infinity Chest gtnh.quest2577.name=Infinity Chest gtnh.quest2577.desc=Stores up to 243 different items, each being able to stack up to 2,147,483,648. Useful if you want somewhere to put all those void miner ores. # Quest.2578 - Nature's Ruin gtnh.quest2578.name=Nature's Ruin gtnh.quest2578.desc=Infinity axe, never breaks and capable of chopping down an entire tree instantly.%n%n§3Cuz a levelled up and modified lumber axe is §ototally§r§3 not capable of that. # Quest.2579 - Planet Eater gtnh.quest2579.name=Planet Eater gtnh.quest2579.desc=Infinity shovel, never breaks and capable of mining a 16x16x16 area instantly. # Quest.2580 - Sword of the Cosmos gtnh.quest2580.name=Sword of the Cosmos gtnh.quest2580.desc=Able to kill anything, in one hit except another player in full infinity gear. Essentially runs the /kill command on the entity you hit. # Quest.2581 - World Breaker gtnh.quest2581.name=World Breaker gtnh.quest2581.desc=Infinity pickaxe, never breaks, able to break bedrock and capable of mining a 16x16x16 area instantly. # Quest.2582 - Infinity Infrastructure gtnh.quest2582.name=Infinity Infrastructure gtnh.quest2582.desc=You will need a lot of infinity going forward. Be prepared for emotional trauma. # Quest.2583 - Galaxy in a Bottle...? gtnh.quest2583.name=Galaxy in a Bottle...? gtnh.quest2583.desc=Good luck with this one, it is many many many times harder than the previous tiers. Required to make extremely endgame materials such as hypogen. # Quest.2584 - Hypogen gtnh.quest2584.name=Hypogen gtnh.quest2584.desc=Here it is, the most high tier GT++ material. You will need UIV to process it. So for now that means you can only solidify it in a large processing factory from GT++.%n%n§3With your first ingot obtained, you can turn to the DTPF to make more. I think that recipe should be a lot better than the MK4 reactor.%n%nYou can also have this cake as a reward for coming this far. # Quest.2585 - Infinite Vis Storage, kinda? gtnh.quest2585.name=Infinite Vis Storage, kinda? gtnh.quest2585.desc=Provides an absurd quantity of vis storage. It also fills as soon as you pick it up. # Quest.2586 - Storage of the Gods gtnh.quest2586.name=Storage of the Gods gtnh.quest2586.desc=Who needs a PSS when this bad boy holds over 600,000x as much. # Quest.2587 - UV Solar gtnh.quest2587.name=UV Solar gtnh.quest2587.desc=Produces 1A of UV voltage during the day. Useful if you live in a dimension with permanent day (Eg garden). # Quest.2588 - Well This Looks... Shiny? gtnh.quest2588.name=Well This Looks... Shiny? gtnh.quest2588.desc=Eternal singularity, requires nearly every resource in GTNH to construct. A stargate will require almost 5000 of these in total. # Quest.2589 - Infinite Oxygen Tank gtnh.quest2589.name=Infinite Oxygen Tank gtnh.quest2589.desc=Provides infinite oxygen. In the past you could only use it to refill tanks. But now you can just put it in your oxygen slot! # Quest.2590 - You Know the Drill gtnh.quest2590.name=You Know the Drill gtnh.quest2590.desc=I'm not even sure these have uses but they're blue so that's kinda cool. # Quest.2591 - Gods+ gtnh.quest2591.name=Gods+ gtnh.quest2591.desc=BTW, it doesn't actually hold more, you can just I/O faster. Make filling it your life goal! # Quest.2592 - Papaya gtnh.quest2592.name=Papaya gtnh.quest2592.desc=The Papaya tree produces Papayas, which produce the most Fruice Juice. Sluuuurp!%n%n§aPapaya and Fruit Juice Get! # Quest.2593 - Welcome to Hell! gtnh.quest2593.name=Welcome to Hell! gtnh.quest2593.desc=Congratulations, you've beaten most of the pack! Here we have some absolutely outrageous final challenges for you. Maybe start by showing us your certificate. # Quest.2594 - You'll Probably Need Quite a Few of These gtnh.quest2594.name=You'll Probably Need Quite a Few of These gtnh.quest2594.desc=It may not actually store any energy but it'll still be useful for some other endgame items. # Quest.2595 - Misc Endgame Goals gtnh.quest2595.name=Misc Endgame Goals gtnh.quest2595.desc=These are various goals which are non-mandatory you can access at anytime. # Quest.2596 - Who Needs UV Solars When You Have Magic gtnh.quest2596.name=Who Needs UV Solars When You Have Magic gtnh.quest2596.desc=This single block can produce a maximum of 600m eu/t when in aqua form, that's balanced right... right? # Quest.2597 - Stargate Command gtnh.quest2597.name=Stargate Command gtnh.quest2597.desc=Okay so if you actually want to use the stargate you'll need these to power it and dial it up. # Quest.2598 - What, How? gtnh.quest2598.name=What, How? gtnh.quest2598.desc=You're not supposed to be here... I think you need to go outside and get some sunlight if you unlocked this legitmately...%n%nIn the meantime here's your reward, don't spend it all at once! # Quest.2599 - §4§c§lLuV Energy Hatch gtnh.quest2599.name=§4§c§lLuV Energy Hatch gtnh.quest2599.desc=If you want to upgrade your multis (and make the Fusion Reactor) you'll need to make these. You'll need a ton of wafers for Fusion, so step up your Indium game if you haven't already.%n%nYou need an LuV Cutting Machine, or an OC'd multi. # Quest.2600 - §c§lFetch Quests gtnh.quest2600.name=§c§lFetch Quests gtnh.quest2600.desc=To make the Circuit Assembly Line imprints you'll need a bunch of new materials.%n%nTo start, let's get some raw materials, Prasiolite, Cubic Zirconia, and Tellurium.%n%nYou also need some other materials, but I don't need to explain those, do I?%n%n§3If the materials are too much of a pain, you can replicate some of them once you have one of it. # Quest.2601 - §c§l§6§e§6§lCircuit Assembly Line gtnh.quest2601.name=§c§l§6§e§6§lCircuit Assembly Line gtnh.quest2601.desc=You'll need all of this to create 4 CALs, enough for a single series of circuits. If you only want one (for the microprocessors for example), just divide by 4.%n%nAssuming you got the necessary imprints on the LuV tab, you can now craft the CALs for the crystalprocessor series. We're starting with 4 since you'll need one per circuit, the imprint is not removable. And yes this means you need one for every circuit type you want to make with the CAL.%n%nAs an Assembly Line, it generally works like the normal one, with different items in each bus, but since it's only one item per CAL, it's far easier to use, and the recipe is cheaper too.%n%nThe CAL uses 'wraps' to make 16 of a circuit at a time (aside from ULV and LV circuits), saving you time, EU, and Soldering Alloy (or Indalloy). You make the wraps in an Assembler with 16 of the item and Polyethylene.%n%n§3BTW you can change out the Hatches and Busses for better ones, but you still need to keep ingredient order. Also CAL grants perfect overclock. # Quest.2602 - §c§lImprints, They're Important gtnh.quest2602.name=§c§lImprints, They're Important gtnh.quest2602.desc=Now that you've finally gotten all the materials to make your imprints, you can make them as you get your new circuits. You'll need to slice the circuits for the imprint in either a tier-appropriate slicing machine, or the Cutting Factory in slicing mode.%n%nTo use the imprints, place them in the CAL controller's item slot. The CAL will be imprinted once you turn it on. You can see what it's imprinted with by using a portable scanner on the controller. You can also swap out controllers if you're too lazy to make more CALs.%n%n§3If you already have an imprint for an earlier version of a recipe, you don't need to make another, it works with both recipes.%n%n§4Because of the way oredicting and recipes work, slicing LV or HV circuits in the Cutting Factory will not work properly, so use at least an HV slicing machine for those. # Quest.2603 - §c§lFetching Tellurium gtnh.quest2603.name=§c§lFetching Tellurium gtnh.quest2603.desc=For Tellurium, you can do it these ways:%n%n1) EBF Crushed Lead Ore for 2 Tellurium Nuggets%n2) If you have old worldgen, you can get it from Temagamite practically anywhere (it was broken so it currently doesn't generate), or Mercury if it's been fixed%n3) Make Rare Earth (III) out of Rare Earth using the strongest of acids and get it from Alburnite%n4) Toxic Everglades again%n5) Once you have a Void Miner, you can place it in the Overworld to obtain Tellurium. # Quest.2604 - §c§lFetching Cubic Zirconia gtnh.quest2604.name=§c§lFetching Cubic Zirconia gtnh.quest2604.desc=For Cubic Zirconia, you'll need to combine Zirconium and Yttrium Oxide in the EBF as well. Fortunately you only need the dusts.%n%nYou can get Zirconium from:%n1) The Red Zircon ore on Ross128b <- Do this one%n2) Sifting Cassiterite, Tin, or Ilmenite <- Do this one if you hate Ross%n3) Chemical Bathing Tin or Rutile with Chlorine%n%nOxygen isn't hard to get, but the Yttrium more than makes up for it. You have a couple options:%n1) Make Rare Earth (I) out of Rare Earth (see the MV quest) and get it out of Xenotime%n2) Make Rare Earth (II) out of Rare Earth using a stronger acid and get it from Yttriaite%n3) When you have a T6 rocket, you can pick some Yttrium ore up from Triton, making you cry at how much easier it is%n4) In ZPM you can try going to the Toxic Everglades to grab weird GT++ ores, some of which have Yttrium in them (Yay RNG ore worldgen!)%n%nTo get Rare Earth you §ocan§r use Redstone or Skystone, but you can also get it out of Monazite directly or some other ores as a byproduct. Hopefully you saved it up? # Quest.2605 - §c§lFetching Prasiolite gtnh.quest2605.name=§c§lFetching Prasiolite gtnh.quest2605.desc=For Prasiolite you'll want to put Quartzite and Amethyst in an EBF to get Flawed Prasiolite. You'll need to either use the Implosion Compressor or Precision Laser Engraver to up the quality to Exquisite. You'll also need the dust version as well, so don't convert them all.%n%nFor the amount of Amethyst you'll need, you'll want to make a stop on Venus.%n%nIf you have a T5 rocket, you can get the ore from Ross128ba directly and run it through the sifter. # Quest.2606 - §c§lRNG is Definitely Good Game Design gtnh.quest2606.name=§c§lRNG is Definitely Good Game Design gtnh.quest2606.desc=Once you've collected all the materials, you'll need to make Magneto Resonatic Dust and Circuit Compound Mk3 in a Mixer.%n%nCombine these in the Forming Press to make Raw Imprint Supporting Boards.%n%nYou then craft those into Imprint Supporting Boards in an Autoclave in a Cleanroom with Soldering Alloy. Unfortunately, there's only a 75% chance of succeeding, so I had you collect extra materials. You can use the leftovers for your next imprint. # Quest.2607 - §c§lNaquadah Alloy gtnh.quest2607.name=§c§lNaquadah Alloy gtnh.quest2607.desc=In order to make a Fusion Reactor you're going to need some Naquadah Alloy.%n%nFirst, pop on by Mercury and collect some Deep Iron from small ores if you haven't already, and get Trinium out of it.%n%nYou'll also need Naquadah coils, and LuV Energy Hatches. # Quest.2608 - §c§lAdvanced SMDs gtnh.quest2608.name=§c§lAdvanced SMDs gtnh.quest2608.desc=To craft circuits from the crystalprocessor series and beyond, you'll need these.%n%nIf you use these to make a circuit tier lower than Crystal, it'll use 1/4 the amount compared to normal SMDs, and half the required time. # Quest.2609 - §c§lMysterious... gtnh.quest2609.name=§c§lMysterious... gtnh.quest2609.desc=If you want some of this highly mysterious material, you'll need to go to Enceladus and collect some of those crystals lying around everywhere and macerate them. Or grab some Ice with a shovel and get the Dust out of it. You can also turn the dust back into Unknown Crystal Shards with an Autoclave if you need those. # Quest.2610 - Tier 7 (ZPM) gtnh.quest2610.name=Tier 7 (ZPM) gtnh.quest2610.desc=The ZPM tier. Speaking of ZPM, did you know the name is based on the Zero Point Module from the show Stargate SG-1, which continues the story of the movie? It's a great show, go watch it! Maybe you have already found a depleted ZPM in the world generation. If you find some help, maybe you can even create a completely new one. # Quest.2611 - You Cant Get Enough of This Pt 1 in ZPM gtnh.quest2611.name=You Cant Get Enough of This Pt 1 in ZPM gtnh.quest2611.desc=You know what to do. # Quest.2612 - You Cant Get Enough of This Pt 2 in ZPM gtnh.quest2612.name=You Cant Get Enough of This Pt 2 in ZPM gtnh.quest2612.desc=Just Make It ™.%n%n§3PS: You can make the ZPM CA now and start on the wetware line if you want, but the quests are in UV since you can't make the last circuit until then. # Quest.2613 - Tier 8 (UV) gtnh.quest2613.name=Tier 8 (UV) gtnh.quest2613.desc=UV huh? This is the tier where normal GT caps out, so there isn't a huge amount past this point, but feel free to continue. # Quest.2614 - Admit it, You Love This Pt 1 in UV gtnh.quest2614.name=Admit it, You Love This Pt 1 in UV gtnh.quest2614.desc=Are you okay? Playing this much might not be healthy you know? # Quest.2615 - Admit it, You Love This Pt 2 in UV gtnh.quest2615.name=Admit it, You Love This Pt 2 in UV gtnh.quest2615.desc=Try going outside once in a while, it's fun! Unless you have agoraphobia I guess. # Quest.2616 - Tier 9 (UHV) gtnh.quest2616.name=Tier 9 (UHV) gtnh.quest2616.desc=...wait, you're here? Uh, we haven't really finished things, but I guess you could look around? # Quest.2617 - Harder, Better, Faster, Stronger... Pt 1 in UHV gtnh.quest2617.name=Harder, Better, Faster, Stronger... Pt 1 in UHV gtnh.quest2617.desc=You can play other games you know? # Quest.2618 - Harder, Better, Faster, Stronger... Pt 2 in UHV gtnh.quest2618.name=Harder, Better, Faster, Stronger... Pt 2 in UHV gtnh.quest2618.desc=Remember to take a break once an hour (lol). # Quest.2619 - ZPM Superconductors (131,072 EU/t) gtnh.quest2619.name=ZPM Superconductors (131,072 EU/t) gtnh.quest2619.desc=You can figure out how to make them yourself, right? # Quest.2620 - UV Superconductors (524,288 EU/t) gtnh.quest2620.name=UV Superconductors (524,288 EU/t) gtnh.quest2620.desc=I wonder what temperature they start superconducting at? # Quest.2621 - UHV Superconductors (2,097,152 EU/t) gtnh.quest2621.name=UHV Superconductors (2,097,152 EU/t) gtnh.quest2621.desc=Above this ther also are UEV, UIV, UMV, UXV, and MAX wires. UEV even has superconductors. You can use UHV superconductors, or use a super cheap material and accept some losses to move your power around. Aside from other options like sending it through an AE tunnel or making power on site again.%n%nWhat, the UHV superconductor? Didn't you already make that?%n%n§4If you forgot, you get a heat adjustment when using the EBF based on the energy tier. So you can smelt the Base UHV Ingot with Fluxed Coils and UV energy, since you then get 10501K. And no, you can't use a Volcanus. # Quest.2622 - ZPM Field Generator gtnh.quest2622.name=ZPM Field Generator gtnh.quest2622.desc=Why are they circles anyway? Wouldn't that make it harder to fit in a device? # Quest.2623 - UV Field Generator gtnh.quest2623.name=UV Field Generator gtnh.quest2623.desc=Does anyone else think of Ultra Violet when they see UV? Are these things emitting UV rays at us? There §ois§r an emitter in there after all. # Quest.2624 - UHV Field Generator gtnh.quest2624.name=UHV Field Generator gtnh.quest2624.desc=I wonder if they're circles because they're basically just wrapped wire, there's certainly enough of it in there.%n%nBTW there's one tier higher than this, find it on the Endgame Goals tab, and start on your §kDeep Dark Portal§r. It's certainly very useful. # Quest.2625 - ZPM Assembler gtnh.quest2625.name=ZPM Assembler gtnh.quest2625.desc=Like previous tiers, you need a same-tier assembler to make the energy hatch. It's also used to make the Naquadah Alloy Coils. # Quest.2626 - UV Assembling gtnh.quest2626.name=UV Assembling gtnh.quest2626.desc=Have you made the Large Scale Auto-Assembler yet? If you haven't, you'll have to make the Ultimate Assembly Constructor to progress. And to make the T6 Rocket. You'll also be able to make the next tier of coils. # Quest.2627 - ZPM Energy Hatch gtnh.quest2627.name=ZPM Energy Hatch gtnh.quest2627.desc=You'll need this for the next tier of fusion so you can make Americium and Tritanium, and to upgrade your multis. # Quest.2628 - UV Energy Hatch gtnh.quest2628.name=UV Energy Hatch gtnh.quest2628.desc=You'll need this for the next tier of fusion, and to upgrade your multis even further. # Quest.2629 - UHV Energy Hatch gtnh.quest2629.name=UHV Energy Hatch gtnh.quest2629.desc=If you want to make the T8 Rocket or the mkIV reactor, you'll need this. # Quest.2630 - Europium Doped Wafers gtnh.quest2630.name=Europium Doped Wafers gtnh.quest2630.desc=These boules are more efficient when making wafers out of them than Naquadah. # Quest.2631 - PPIC Wafers gtnh.quest2631.name=PPIC Wafers gtnh.quest2631.desc=You'll need Piko Power ICs to make Solars, UHV -> UEV transformers, and UV Hatches and Dynamos.%n%n§3You'll need a UV Cutting Machine, or an OC'd multi to cut the wafers. # Quest.2632 - Nano Power ICs gtnh.quest2632.name=Nano Power ICs gtnh.quest2632.desc=You need these for Solars, UV -> UHV transformers, and ZPM Hatches and Dynamos.%n%n§3You'll need a ZPM Cutting Machine, or an OC'd multi. # Quest.2633 - Quantum Power ICs gtnh.quest2633.name=Quantum Power ICs gtnh.quest2633.desc=You need Quantum Power ICs for UEV -> UIV and UIV -> UMV transformers, and UHV Hatches and Dynamos.%n%n§3You'll need a UHV Cutting Machine, or an OC'd multi to actually cut the wafers.%n%n%n # Quest.2634 - A Vision of the Future (FPS Drop Not Included) gtnh.quest2634.name=A Vision of the Future (FPS Drop Not Included) gtnh.quest2634.desc=To get to the Toxic Everglades, you'll need 10 Containment Frames and an Alkalus Disk (Activated). You use them like when making a nether portal. The disk can also be used to set special fires. It doesn't spread across the ground that well, but it'll take out a tree real fast. If you want to get rid of a giant tree, this is your tool.%n%nThe dim itself is filled with GT++ ores. If you want the ore distribution to make sense/be greggy, badger Alk about it. # Quest.2635 - Circuits, Assemble! gtnh.quest2635.name=Circuits, Assemble! gtnh.quest2635.desc=To make Wetware Circuits (UHV-Tier Circuits), you need to make a ZPM Circuit Assembling Machine.%n%nWhat? Did you think that just because you made the multi you can skip out making the singleblock? Well, too bad! You still need to use it to make the first circuit for the imprints. # Quest.2636 - Pick-n-Place All Over the Place gtnh.quest2636.name=Pick-n-Place All Over the Place gtnh.quest2636.desc=To make Bioware Boards and Circuits, you need to make a UV Circuit Assembling Machine. This is the last Circuit Assembling Machine in the game you need to make. # Quest.2637 - Cheaper EV Circuits gtnh.quest2637.name=Cheaper EV Circuits gtnh.quest2637.desc=With a higher voltage, you can use your ASoCs to make cheaper Quantumprocessors. # Quest.2638 - Cheaper IV Circuits gtnh.quest2638.name=Cheaper IV Circuits gtnh.quest2638.desc=The Crystal SoC will allow you to make Crystalprocessors cheaper.%n%nUnfortunately, this is the last SoC. # Quest.2639 - Tier 6 Heavy Duty Plates gtnh.quest2639.name=Tier 6 Heavy Duty Plates gtnh.quest2639.desc=Rockets require heavy duty plates for the main hull. Let's craft 13 tier 6 heavy duty plates out of tier 5 plates and compressed lead-oriharukon plates. # Quest.2640 - Rocket Tier 6 gtnh.quest2640.name=Rocket Tier 6 gtnh.quest2640.desc=After building this, you can visit more planets.%n%nYou need to use CN3H7O3 (Purple) Rocket Fuel or better to fuel it.%n%n§3If you started on an older version of GTNH and still have some Monomethylhydrazine Fuel Mix, you can also use that as rocket fuel! But you can't make any more of it, so better look into CN3H7O3 anyway.%n%n§3If you want to make this rocket in ZPM, you'll need to use the GT++ Assembler multi. # Quest.2641 - Tier 7 Heavy Duty Plates gtnh.quest2641.name=Tier 7 Heavy Duty Plates gtnh.quest2641.desc=Rockets require heavy duty plates for the main hull. Let's craft 79 tier 7 heavy duty plates out of tier 6 plates and compressed mysterious crystal plates. # Quest.2642 - Rocket Tier 7 gtnh.quest2642.name=Rocket Tier 7 gtnh.quest2642.desc=You can now visit the planets on the edge of the solar system with this rocket.%n%nYou need to use H8N4C2O4 (Green) Rocket Fuel to fuel it.%n%n§3If you started on an older version of GTNH and still have some Unsymmetrical Dimethylhydrazine Fuel Mix, you can also use that as rocket fuel! But you can't make any more of it, so better look into H8N4C2O4 anyway. # Quest.2643 - Tier 8 Heavy Duty Plates gtnh.quest2643.name=Tier 8 Heavy Duty Plates gtnh.quest2643.desc=Rockets require heavy duty plates for the main hull. Let's craft 19 tier 8 heavy duty plates out of tier 7 plates and compressed black plutonium plates. # Quest.2644 - Rocket Tier 8 gtnh.quest2644.name=Rocket Tier 8 gtnh.quest2644.desc=You can travel to other solar systems with this, the final rocket.%n%nWhat, you visited other star systems before? There, was, uh, like, a nebula you couldn't go past to these ones. That makes sense, right?%n%nYou need to use H8N4C2O4 (Green) Rocket Fuel to fuel it.%n%n§3If you started on an older version of GTNH and still have some Unsymmetrical Dimethylhydrazine Fuel Mix, you can also use that as rocket fuel! But you can't make any more of it, so better look into H8N4C2O4 anyway. # Quest.2645 - §c§lFusion Rocketry gtnh.quest2645.name=§c§lFusion Rocketry gtnh.quest2645.desc=So you completed your Fusion Reactor and made your rocket, great! Now time to get some new ore! (like that isn't getting old) You don't need your hand held anymore, so I'll just list what's new.%n%nEnceladus, Miranda, Oberon, Ross128ba and Titan are the new planets. Miranda is the 1st moon of Uranus, while Oberon is the last. Enceladus is the 2nd moon of Saturn, while Titan is the second last. Ross128ba is Ross128b's moon in the Ross128 System to the South.%n%nThe new veins are Nickel, Tungsten, and Vanadium. The ores are: Chrome, Deep Iron, Iridium, Gold, Magnetite, Nickel, Osmium, Silicon, Shadowiron, Tungsten, and Vanadium.%n%nYou can get Neutronium from small ores on Enceladus, Oberon, and Titan.%n%nAnd grab some planet blocks while you're at it too.%n%nYou can get the schematic for T6 on Enceladus.%n%n§3I'm sure you can tell by now, but it's not like every planet is required, so go to the ones you want to, and skip the ones you don't want to go to. Use NEI to figure out where you NEED to go. # Quest.2646 - Where No One Has Gone Before gtnh.quest2646.name=Where No One Has Gone Before gtnh.quest2646.desc=Another rocket, another set of planets. Get to work already, that's why you made it, right?%n%nThere's only two new planets this time, Proteus and Triton. They're both moons of Neptune.%n%nThe new veins are Neutronium, Niobium, and Thorium. The ores are: Adamantium, Gallium, Naquadah, Neutronium, Niobium, Plutonium-241, Titanium, Uranium 235, Uranium-238, and Yttrium.%n%nYou can get Black Plutonium from small ores on Triton.%n%nYou should pick up some planet blocks while you're visiting.%n%nThe schematic is on Proteus. # Quest.2647 - All Good Things... gtnh.quest2647.name=All Good Things... gtnh.quest2647.desc=So you've built your T7 rocket. Great, there's only one more left. Until then, the new places you can visit are: Haumea, the Kuiper Belt, Makemake, and Pluto.%n%nPluto is just before the Kuiper Belt, and Haumea and Makemake are just after.%n%nThe new veins are Black Plutonium, Garnet, Red Garnet. The ores are: Black Plutonium, Borax, Chrysotile, Garnet Sand, Nether Star, Realgar, Red Garnet, and Yellow Garnet.%n %nDon't forget the planet blocks!%n %nThe last schematic is on Pluto. This is also the last dungeon. # Quest.2648 - The Final Frontier gtnh.quest2648.name=The Final Frontier gtnh.quest2648.desc=There're no more rockets to make after this, though there's still at least one more place to visit. After this is the Deep Dark, which has all the ores+more.%n%nAlthough you get access to six new planets, there's only two new veins. And don't complain that Barnarda should be Barnard, we can't fix it.%n%nThe Barnarda system is to the NNW, and you can visit Barnada C, E, and F.%nThe Alpha Centauri system is to the NE, and you can vist Alpha Centauri Bb (Proxima Centauri is not visitable). §3Remember to wear your SpaceSuit!§r%nThe Tau Ceti system is to the SSW, and you can visit the habitable planet Tau Ceti E.%nThe Vega System is to the WNW, and you can visit the planet Vega B.%n%nThe new veins are Cadmium and Samarium. The ores are Cadmium, Caesium, Cerium, Lanthanum, Neodymium, Samarium, and Tartarite.%n%nYou can get Awakened Draconium from small ores on Barnarda E, Barnarda F, Tau Ceti E, and Vega B.%nYou can get Bedrockium from small ores on Barnarda F.%nYou can get Infinity Catalyst from small ores on Vega B.%n%nIn addition to planet ores and blocks, grab some Barnarda C Saplings and Dirt so you can grow some more if you need it for Radox (lol). You can also grab some more Unknown Crystal Shards from the Rainbow Crystals lying around.%n%nMore importantly you should collect Seaweed from Tau Ceti E. You need it to make UEV circuits, and though you can make it as well, you need some to begin with. The unknown liquid to grow these is however found in lakes and underground on Barnarda C. # Quest.2649 - STERILIZE!, STERILIZE! gtnh.quest2649.name=STERILIZE!, STERILIZE! gtnh.quest2649.desc=Turn your Raw Growth Medium into Sterilized Growth Medium in an IV Fluid Heater, and then you can use it in the Wetware Lifesupport Circuit Boards or the Neuro Processing Unit. But you'll also need to use it to make stemcells, so let's do that first. # Quest.2650 - The Board that Keeps Life gtnh.quest2650.name=The Board that Keeps Life gtnh.quest2650.desc=To make Wetware Circuits, you'll need to make a Wetware Lifesupport Circuit Board. Making this board is quite a different process than making all the other Circuit Boards you've made, because making it actually requires materials!%n%nTo actually use it in circuits, you need to etch it. I guess by now, you know how to etch a circuit board, so I won't tell you and you have to use NEI :P # Quest.2651 - This is Not How You Make Cheese gtnh.quest2651.name=This is Not How You Make Cheese gtnh.quest2651.desc=In order to make Wetware circuits, you'll need Sterilized Growth Medium and Stemcells, so let's get started on those, ok?%n%nTo get anywhere, first you need Bacteria. You can get this through the vat or the brewing machine. Vat way is more efficient, but you need culture for it so you first need to do brewing way. Vat needs Bismuth rods for radiation and EV-tier glass. There are also 3 recipes, so you can use a higher tier one later if you like.%n%nYou'll also need Mince Meat and Agar. You'll want a stable supply of meat, so something like the a fish farm, a standard animal farm, or IC2 Meatrose or Goldfish is probably best.%n%nAgar has a more complicated processing chain, but it's nothing compared to Platinum. You'll need even more meat for it.%n%nUse some of the Bacteria to create an Ova Evolutionis culture (15% chance), and then use that in the vat's controller to make Raw Growth Medium. You'll need IV-tier glass, and Uranium rods. There are also higher tier recipes.%n%n§3Cultures are not consumed when used in the vat. # Quest.2652 - Intelligent Circuits gtnh.quest2652.name=Intelligent Circuits gtnh.quest2652.desc=Another component for the Wetware Circuits is NeuroCPUs. To make it you need to use the Assembly Line. # Quest.2653 - Your First Wetware Circuit gtnh.quest2653.name=Your First Wetware Circuit gtnh.quest2653.desc=The first Wetware LuV circuit. # Quest.2654 - Wetware Processor Assembly gtnh.quest2654.name=Wetware Processor Assembly gtnh.quest2654.desc=The Wetwareprocessor Assembly is a ZPM Circuit. # Quest.2655 - Supercomputers and Water gtnh.quest2655.name=Supercomputers and Water gtnh.quest2655.desc=The Wetware Supercomputer is a UV Circuit.%n%nYou'll need a TecTech Research Station and Quantum Computer to make the Wetware Mainframe circuit, so make those before continuing.%n%n§3If you can't see the quests, go back to ZPM and do the TT ones there you skipped. # Quest.2656 - Wetware Mainframe gtnh.quest2656.name=Wetware Mainframe gtnh.quest2656.desc=The Wetware Mainframe is the final Wetware Circuit, and it is the first UHV Circuit you can get.%n%nIt's made in the Assembling Line, so there's no imprint. # Quest.2657 - It's Not Going Bad, I Swear! gtnh.quest2657.name=It's Not Going Bad, I Swear! gtnh.quest2657.desc=To make your next tier of circuits (Bio Circuits), you need to make Raw Bio Medium. There are three ways of making it.%n%nThe first one requires Stemcells, Unknown Crystal and T-Ceti Seaweed Extract at LuV voltage and 94 Sievert (Plutonium level) in a Bacterial Vat. It makes Raw Bio Medium at 4:1 ratio.%n%nThe second one is basically the first one, but it requires Infinity Catalyst instead of Tritanium at ZPM voltage and 140 Sievert (Enriched Naquadah level) in a Bacterial Vat. It makes Raw Bio Medium at 1:1 ratio.%n%nThe third one is the most efficient, but it requires Biocells (which you don't have yet), and 4 dust of Infinity Catalyst at UV voltage and 150 Sievert (Naquadria level) in a Bacterial Vat. It makes Raw Bio Medium at 1:2 ratio.%n%n§3The second and third ways use a different culture. # Quest.2658 - Making Tritanium gtnh.quest2658.name=Making Tritanium gtnh.quest2658.desc=In order to make Tritanium, first you need to make Duranium.%n%nTritanium is used for the T6 rocket, Gravisuit, the T4 mining multi, and UHV circuits. # Quest.2659 - I'm Telling You, It's Not Mold! gtnh.quest2659.name=I'm Telling You, It's Not Mold! gtnh.quest2659.desc=Now let's make Biocells. To make them, you have to heat up your Raw Bio Medium to make Sterilized Bio Medium.%n%nThen you just have to use a Chemical Reactor to make Biocells. # Quest.2660 - Mutations Are...Good, Right? gtnh.quest2660.name=Mutations Are...Good, Right? gtnh.quest2660.desc=Making the Bio Board is pretty much the same process as making a wetware board, just that... oh god that's expensive.%n%nTo make the Ultra Bio Mutated Circuit Board, you just need to etch it with neutronium. # Quest.2661 - Self-Aware Circuits gtnh.quest2661.name=Self-Aware Circuits gtnh.quest2661.desc=Make a Bio Processing Unit. It is an important component in making the Bio Circuits. # Quest.2662 - Please... Don't Let These Circuits Take Over gtnh.quest2662.name=Please... Don't Let These Circuits Take Over gtnh.quest2662.desc=The Bioprocessor is the first Bio Circuit you can make. It is a ZPM-Tier circuit. # Quest.2663 - Bio Circuit 2: Biological Boogaloo gtnh.quest2663.name=Bio Circuit 2: Biological Boogaloo gtnh.quest2663.desc=The Bioprocessor Assembly is the second Bio Circuit. It is a UV-Tier circuit. # Quest.2664 - Supercomputers... With Cells? gtnh.quest2664.name=Supercomputers... With Cells? gtnh.quest2664.desc=The Bioware Supercomputer is the third Bio Circuit. It's a UHV-Tier Circuit. # Quest.2665 - Master of Circuits gtnh.quest2665.name=Master of Circuits gtnh.quest2665.desc=You've done it! This is the final (normal) circuit in the game!%n%nThe Bio Mainframe is the first and only UEV-Tier Circuit in the game.%n%nAlso, there's this thing called going outside. I heard you may like it. # Quest.2666 - §c§lMagneto Resonatic Circuits gtnh.quest2666.name=§c§lMagneto Resonatic Circuits gtnh.quest2666.desc=So, you may have been looking through NEI and seen a line of purple circuits from BW and wondered 'What are these, and when can I make them?'. Well, I don't know why they exist, but you can make them starting now!%n%nThey all use Imprint Supporting Boards, a type of crystal (change the dust to crystal with Neon or Krypton in an Autoclave, and then move up tiers with the Precision Laser Engraver), SMDs (or and advanced version), and a §3circuit of the previous tier.§r So the material cost increases rather dramatically. They're made at a power tier +1 of the circuit's tier, so IV ones are made with LuV voltage.%n%nYou can even make UEV circuits if you're crazy enough! # Quest.2667 - §b§lKeep Soldering On! gtnh.quest2667.name=§b§lKeep Soldering On! gtnh.quest2667.desc=You have been using a very basic soldering alloy for a while now. Time for an upgrade! You will need it in your Assembling Line. # Quest.2668 - §6§lSomething From Nothing gtnh.quest2668.name=§6§lSomething From Nothing gtnh.quest2668.desc=Void Miners are basically the same thing as regular ones, except that they draw from the whole pool of ores for the dimension without there having to be any nearby. In addition, you can speed them up by supplying Neon, Krypton, Xenon, or Oganesson.%n%nYou can get Neon reasonably easily from Bartimaeusnek Ore from Ross 128ba. Krypton and Xenon can be produced from centrifuging fuel rods. All three can be produced from the EV liquid air distillation method. Remember you need the Liquid Air Fluid Hatch to actually put in enough liquid air. If you want all the produced gasses from the first 4 slots, you'll need to use the Giant Output Hatch.%n%nTo get Oganesson, you'll need mk3 fusion.%n%nAll four fluids can be replicated, so you'll probably end up doing that.%n%n§3If you want the Deep Dark's ores, you HAVE to use a Void Miner. # Quest.2669 - Wasn't This Only Found in the Center of Neutron Stars? gtnh.quest2669.name=Wasn't This Only Found in the Center of Neutron Stars? gtnh.quest2669.desc=You'll need Neutronium for UV and the T7 rocket, so let's make some.%n%nTo get Neutronium, go to one of the planets that has the small ores. Then mix it with Helium Plasma to make Raw Neutronium Dust. It can be smelted in a Blast Furnace at 9000K and 491,520 EU/t. This recipe takes a long time and a lot of power. Better make another EBF or Volcanus. Or a few. Or upgrade your Mega Blast Furnace. # Quest.2670 - Which Doctor? THE Doctor gtnh.quest2670.name=Which Doctor? THE Doctor gtnh.quest2670.desc=If you haven't made one before, go check out the quest in MV linked from the Robot Arm about how they work. This one gives the maximum boost, 256x, and uses between 1.5M-3M EU/t, so make sure your power grid can handle it, or dial it down. # Quest.2671 - Data Bank gtnh.quest2671.name=Data Bank gtnh.quest2671.desc=By now you probably feel overwhelmed with the number of data sticks needed for your assembly line. TecTech has a solution for you: The Data Bank. It allows you to store more than just 16 data sticks and can be connected to multiple Assembling Lines at the same time.%n%nPlace the controller one block above the ground and use the Multiblock Structure Hologram Projector to see how it is built. You will need a Maintenance Hatch and at least an EV Energy Hatch, though the power requirements can be much higher if you use many Data Access Hatches and Data Bank Master Connectors, so you might as well go for an LuV energy hatch, which will power a maxed one. Trying to run the Data Bank and then scanning the controller will tell you how much eu/t is needed.%n%n§rYou will need more blocks then what is asked for in this quest, as the number of Data Access Hatches and Connectors is up to you. You can have a maximum of 15 combined.%n%nThe Assembly Line Slave Connector replaces your old Data Access Hatch on the Assembling Line. Connect it to a Master Connector on the Data Bank with Optical Fiber Cable and make sure to color the hatches and the cable.%n%n§3If you can't figure out what blocks to place, pay attention to the tooltip in the bottom-left when using the Multiblock Structure Hologram Projector. In this case the filler blocks are Computer Casing. # Quest.2672 - §6§lHigher Precision gtnh.quest2672.name=§6§lHigher Precision gtnh.quest2672.desc=You can upgrade the precise casings to unlock more recipes in precise mode and gain more parallels in normal mode.%n%n§3To make orundum check out the recipe for the orundum plate. # Quest.2673 - Neutrons From Space gtnh.quest2673.name=Neutrons From Space gtnh.quest2673.desc=Now let's make Cosmic Neutronium, a material that is used in a lot of late game stuff.%nCentrifuge Black Plutonium to get a Pile of Neutrons. It can then be compressed to Cosmic Neutronium Nuggets in an Implosion Compressor.%n%nCompress the nuggets again to make a Cosmic Neutronium Ingot.%n%n§3Avaritia's Neutronium and GT Cosmic Neutronium are oredicted together, it's not the same as normal GT Neutronium. It goes back to being called SpNt if you craft it into something, like a plate. # Quest.2674 - Compressing the Core of a Star gtnh.quest2674.name=Compressing the Core of a Star gtnh.quest2674.desc=The next material is Infinity Catalyst. Infinity Catalyst needs to be compressed with insane amounts of force. The only machine capable of doing that is a Neutronium Compressor. Let's make one.%n%nTo make the Catalyst, go to Vega B to get the dust. Then use the Neutronium Compressor to make Infinity Catalyst with 64 of the dust.%n%nYou can also do the insane Avaritia recipe to make the Infinity Catalyst, if you want a challenge :P%n%n§3The compressor can also be used to make singularities, culiminating in the Eternal Singularity, used in the alternate recipe.%n%nIf you want to automate singularity creation you can just click with the middle mouse button to modify the number of items in a pattern beyond the normal limits. # Quest.2675 - One Ingot, Infinite Power gtnh.quest2675.name=One Ingot, Infinite Power gtnh.quest2675.desc=Here at Questbook, Inc. we are seriously worried about your health if you got here legitimately. Playing this much might be bad for you. You can always go outside, you know?%n%nBy the way, to make the ingot, it's just a simple Dire Crafting Table recipe. Remember that you were the one that chose to be here.%n%n§3A number of endgame recipes have now opened up. Check the Endgame Goals tab or NEI recipes for the Table to see what they are.%n%nSomething else to note is that there's an automated DCT if you happen to need a lot of these (hint: you will). # Quest.2676 - Collecting Neutrons the Alternate Way gtnh.quest2676.name=Collecting Neutrons the Alternate Way gtnh.quest2676.desc=Now that you have Infinity, you can use the Avaritia Neutron Collector to get Piles of Neutrons. It does not use any power.%n%n§3Warning: This machine is extremely slow, so you might want to use something to help with that... # Quest.2677 - §c§lNo, It Won't Repair Your Car gtnh.quest2677.name=§c§lNo, It Won't Repair Your Car gtnh.quest2677.desc=The Auto Maintenance Hatch will correct maintenance problems immediately at the cost of some materials. Invaluable if you want to make sure your cleanroom machines won't void stuff. Or you could just use a howler and do it yourself I guess. # Quest.2678 - Paint-by-Numbers gtnh.quest2678.name=Paint-by-Numbers gtnh.quest2678.desc=If you want to color all those fancy cables and such, you'll want to use the humble Paintbrush. To uncolor them, use a bucket of water.%n%nAlternatively, you can also use the IC2 Painter, GT Spray Can, or the AE2 Color Applicator.%n%n§3The buildcraft paintbrush can now color many cables or pipes in a row with just a single click! # Quest.2679 - Outsourcing the Soldering gtnh.quest2679.name=Outsourcing the Soldering gtnh.quest2679.desc=Soldering some of your new advanced materials is difficult. But maybe the new bio-technology you have developed can help? You should create a living solder that can do it for you! It will adjust to any challenge and join your materials at an atomic level filling all the gaps!%n%nUse your Botmium Chemical Plant to make this Mutated Living Solder. The catalyst recipe requires infinity, so best upgrade your chemical plant to Tungstensteel Pipe Casings and at least Awakened Draconium Coils to remove the durability loss on the catalyst. # Quest.2680 - §c§lMutating Things is Cool gtnh.quest2680.name=§c§lMutating Things is Cool gtnh.quest2680.desc=When making Raw Crystal Chips, you have two other options if using Europium constantly is too expensive for you: Bacterial Sludge, and Mutagen.%n%nMutagen is obviously better than the sludge, but how do you get it? I'll teach you how.%n%nFirst, get the Bacterial Sludge you got from Mars, and run it through a Brewery along with some U-238 to get EnrichedBacterialSludge. Then Ferment it to get FermentedBacterialSludge. And finally you Distill it to get Mutagen.%n%nBut is a single bucket enough for you? Hardly! But now that we have some, we can make more with the vat. Use the Mutagen you got along with some of that Mysterious Crystal Dust to make a culture. Unfortunately the chances are pretty low, so you'll almost certainly have to do it several times.%n%nOnce you have your culture you can use it in the vat along with some of the dust again to make more. You'll need LuV-tier glass, and Plutonium rods.%n%nIf you want to get more Bacterial Sudge more easily, you can use the vat to make that too! The culture is much easier to make.%n%n§3Mutagen is also used for Gendustry, so if you want to do that, make a bunch. # Quest.2681 - Industrial Scale Seaweed Production gtnh.quest2681.name=Industrial Scale Seaweed Production gtnh.quest2681.desc=So you probably noticed that the amount of seaweed you'll need to make Bio circuits is kind of...intense. Collecting them yourself is a huge pain, and who wants to program robots? Plus servers. Fortunately, there's now a way to make seaweed.%n%nThe first thing you need is...Seaweed! Use that with Unknown Water you pumped from the same planet to make the culture. Expect this to take a while, as the chances are super low. You'll also need the max tier Bio Lab.%n%nOnce you have the culture you can make SeaweedBroth, by combining it with UnknownNutrientAgar and some other stuff. This can then be made into seaweed. # Quest.2682 - TecTech Multiblocks gtnh.quest2682.name=TecTech Multiblocks gtnh.quest2682.desc=TecTech Multiblock Common Functionality%n%nMultiple Ampere and Laser Hatches Compatibility - to ease power distribution.%n%nPower Pass - Allows connected dynamo hatches to take power from the controller and output it, just like the active transformer does (and that is why the controller always need it in it's recipe if that function is enabled...). §4Be sure to turn off Power Pass if you want to edit your machine and don't want it to explode!§r%n%nSafe Void - Enabling this moves all EM (Elemental Matter, not all machines use this) from input and output hatches to overflow hatches. Which allows the machine to be disassembled more easily.%n%nConstructable Interface - Allows visualizing the structure with blueprints (there is an API to implement that for any block, but almost nothing does).%n%nFrom left to right is 1, then clockwise for the rest in TT multi interfaces.%n%n1) Parameters - They are the way of the controller to communicate with player and parameter hatches. Lights indicate status but more detailed information can be seen when moused over. The tooltip contains ID in form of HatchID:ParameterNumber:Direction, Current Status, Current Value, and Short Description.%n%n2) Uncertainty status - These 9 blocks indicate uncertainty status of the machine. If the lights are on, this machine requires an uncertainty resolver. Red = Bad, Green = Good. You need to do the absurd puzzle before using the machine.%n%nControl buttons - Buttons might change their behavior and appearance depending on machine but usually they work like this, starting from top:%n%n3) Power Pass - Toggles Power Pass.%n%n4) Safe Void - Toggles Safe Void.%n%n5) Power Switch - Soft Mallet with your finger...%n%n6) Input slot - Standard functionality.%n # Quest.2683 - Configuring TecTech Multiblocks gtnh.quest2683.name=Configuring TecTech Multiblocks gtnh.quest2683.desc=Many TecTech multis can be customized by adjusting certain internal numbers called parameters. You no longer need a separate block to do so, you can now directly adjust them in the GUI.%n%nIf there are lit up sections in the parameters part of the multi interface (see the TecTech Multiblocks quest), you can configure the multi, otherwise there is nothing to do.%n%nWe'll be using the Quantum Computer as our example, since that is what you probably want it for.%n%nFirst we need to understand the parameter naming, like ID:0:1:I. The first number represents the parameter block. For the QC only block 0 is used. Each such block can have up to 4 used parameters, 2 inputs and 2 outputs. The letter at the end specifies if a parameter is an input or output with I or O and the number in the middle distinguishes the 2 parameters of this kind in the block. It is either 0 or 1.%n%nInputs are something that is either set or is a default. Outputs give information that the machine sends to you, that indicates things. (like heat or Computation)%n%n§3You might still want to use the Parametrizer in block form if you want to copy and paste the settings. # Quest.2684 - RP-1 Rocket Fuel gtnh.quest2684.name=RP-1 Rocket Fuel gtnh.quest2684.desc=One option to fuel your T1 and T2 rocket is RP-1 Rocket Fuel. First, you'll need either Diesel or Coal Tar. Coal Tar is the better option on the long run, since you'll need the other products of distilling it to make other rocket fuels, but for now you can use Diesel.§3%n%nIf you're using Diesel, you need 20 cells, if using Coal Tar, you need 30. Unless you use a DT, in which case it doesn't divide evenly anymore :(§r%n%nDistill it in the Distillery to get Kerosene, then distill it again to get RP-1. You'll need a Chemical Plant for the last step.%n%nRP-1 Rocket Fuel is a T4 240 EU/t recipe, so you'll need to make the CP out of Stainless Steel and HV Machine Casings.%n%nSince there is no oxygen in space, you will also need an oxidizer. But since the Galacticraft rocket can only take one fluid we have simplified that a bit. Just combine Liquid Oxygen and RP-1 to make the fully functional RP-1 Rocket Fuel.%n%n§3If you're confused about how to use/make the Chemical Plant, refer to the manual with the same name.%n%n§2PS: You can also use Rocket Fuels for power in Rocket Engines, or the Rocketdyne F-1A Engine multi. # Quest.2685 - Coal Tar Distilling gtnh.quest2685.name=Coal Tar Distilling gtnh.quest2685.desc=In order to distill Coal Tar, you need to get some first. To do so, run Charcoal, Lignite, Coal, or Coal Coke though either the Industrial Coke Oven or the Pyrolyse Oven.%n%nSince you need multiple products, use a Distillery Tower to get them all. Everything other than Naphtha is used to make Rocket Fuels. # Quest.2686 - Dense Hydrazine gtnh.quest2686.name=Dense Hydrazine gtnh.quest2686.desc=Dense Hydrazine is needed starting from rocket tier 3, so you should make some if you want to keep exploring space.%n%nIt's a T5 240 EU/t recipe, so you'll need to build Chemical Plant out of Titanium and HV Machine Casings. # Quest.2687 - Monomethylhydrazine gtnh.quest2687.name=Monomethylhydrazine gtnh.quest2687.desc=You'll need this if you want to make CN3H7O3 (Purple) Rocket Fuel. It's also made in the Chemical Plant.%n%n§3Look up recipe for CN3H7O3 to properly see recipe for Monomethylhydrazine. # Quest.2688 - CN3H7O3 (Purple) Rocket Fuel gtnh.quest2688.name=CN3H7O3 (Purple) Rocket Fuel gtnh.quest2688.desc=To make CN3H7O3 for your T5 rocket, you'll need to combine Monomethylhydrazine and Nitric Acid in a Chemical Plant. Make sure to upgrade your casings to Tungstensteel. # Quest.2689 - Phtalic Acid Conversion gtnh.quest2689.name=Phtalic Acid Conversion gtnh.quest2689.desc=If you have a bunch of this lying around already (or you think it's easier), you can convert GT Phtalic acid into the GT++ version by running it through a Distillery. # Quest.2690 - 2-Ethylanthrahydroquinone gtnh.quest2690.name=2-Ethylanthrahydroquinone gtnh.quest2690.desc=To make this complicated sounding chemical, combine the similarly named 2-Ethylanthraquinone and Hydrogen along with an Orange Catalyst in the Chemical Plant.%n%n§3You need Palladium to make the Catalyst, so keep that in mind. # Quest.2691 - 2-Ethylanthraquinone gtnh.quest2691.name=2-Ethylanthraquinone gtnh.quest2691.desc=Does anyone else wonder why these chemicals have numbers in the name? No? Just me? Moving on, to make it, combine Phthalic Anhydride and Ethylbenzene in the Chemical Plant to make 2-Ethylanthraquinone.%n%nBTW the other recipe that makes this is used later in the processing chain. You can loop the 2-Ethylanthraquinone so you don't have to make more if you don't want to scale up.%n%n§3You need Palladium for the next quest. # Quest.2692 - How Do You Even Pronounce This? gtnh.quest2692.name=How Do You Even Pronounce This? gtnh.quest2692.desc=To make Phthalic Anhydride, use a dehydrator. You need to use GT++ Phthalic Acid. # Quest.2693 - Phthalic Acid, The Cool Kids' Way gtnh.quest2693.name=Phthalic Acid, The Cool Kids' Way gtnh.quest2693.desc=Make Phthalic Acid out of Naphthalene and Lithium in a Chemical Reactor.%n%nIronically, you can't make this out of Naphtha. # Quest.2694 - Naphthalene gtnh.quest2694.name=Naphthalene gtnh.quest2694.desc=To make Naphthalene, combine your Coal Oil Tar with Sulfuric Acid to get Sulfuric Coal Tar Oil.%n%nThen distill it to get Naphthalene. Seem easy? It gets harder. # Quest.2695 - Serious Upgrades gtnh.quest2695.name=Serious Upgrades gtnh.quest2695.desc=So if you thought 'hey, the purple stuff wasn't that bad, why not make the green?', well, first of all, you may need professional help. Second, you're going to need to be in ZPM to make the casings you need, full stop. You need a ZPM ABS for the components, so come back once you've made a ZPM Energy Hatch.%n%nYou can probably figure most of it out on your own, but keep in mind that some of the materials need to be created in the ABS, solidified, macerated, and then used in another ABS recipe. Examples are: Hastelloy-N and Inconel-792.%n%nLaurenium is also like this, and also inclues Rhenium and Dysprosium. Rhenium uses a nonstandard ABS recipe to make, and Dysprosium requires either making Rare Earth (III) or going to the Toxic Everglades. You'll also need to make Rare Earth (I) for Ytterbium or, again, visit the Everglades for it.%n%nHave fun with that!%n%n§3You'll almost certainly need more than this, but the exact amount, as always, depends on your hatches and busses. # Quest.2696 - Beyond the Limit gtnh.quest2696.name=Beyond the Limit gtnh.quest2696.desc=To make living solder for your UEV components or bio-circuits, you will need a chem plant with Rugged Botmium Casings. These are not easy to make!%n%nYou can certainly figure out the rest by now, but the Advanced Nitinol may confuse you. You make it out of blocks of Nitinol 60 with a Quantum Anomaly in a Laser Engraver. This means you need to make a UV Cyclotron, and hit several low chances in a row, so good luck with that! # Quest.2697 - §5§lChlorine, Your New Best Friend gtnh.quest2697.name=§5§lChlorine, Your New Best Friend gtnh.quest2697.desc=Chlorine is a fluid that is used in significant quantities throughout the game, so you might as well get used to collecting it now.%n%nYou can electrolyse Salt, Rock Salt, Sodalite (finally a use!), or Salt Water for it. Since you'll need so much, you may wish to consider using your first Super Tank to hold it all. # Quest.2698 - §1§b§l§1§2§3§4§5§4§6§7§8§9§a§b§c§d§e§c§b§lIo Trip gtnh.quest2698.name=§1§b§l§1§2§3§4§5§4§6§7§8§9§a§b§c§d§e§c§b§lIo Trip gtnh.quest2698.desc=Any ore veins not on Mercury are on this planet for this tier. The pyrolusite vein can have niobium extracted from it, and samarium can be acquired from mytryl and rubracium. Infused gold is also found here.%n%n§3Like Venus, you can collect firestone from small ore here. # Quest.2699 - Play it Again, Sam gtnh.quest2699.name=Play it Again, Sam gtnh.quest2699.desc=So if you thought one Quantum Computer was cool, what about two? You can chain them to get more computing power for your research by connecting them with Optical Connectors the same way you connect to the Research Station. The original QC should have the slave to receive the data from the second one.%n%nOf course, this is kinda expensive, so there's actually another option, and that's to simply extend the first one. You can tear down the last two columns of blocks and then use an itemstack of two hologram projectors to see how a 4 computer rack one would be built. However, you'll need another UV or higher hatch to power it if you use 4 racks, since that will use 5A. You can do the same for up to a 12 stack for 24 computer racks if you want. Just add more of the middle slice, or let a larger stack of hologram projectors show you how it's done.%n%nIf you use 3 racks with 3 Crystalprocessor Mainframes and 1 Advanced Heat Vent each, you'll have enough for the UEV circuit, and it won't overheat either.%n%nA third option for higher computation needs is to finally go back and learn how to set parameters in a useful way. That gives you finer control over the maximum heat your QC reaches and get everything out of it.%n%n§4Remember to let all the heat in your QCs dissipate before changing things. # Quest.2700 - LSC = MC^2 gtnh.quest2700.name=LSC = MC^2 gtnh.quest2700.desc=This is the final upgrade to the LSC when it comes to storage. You can use either the Ultimate or Really Ultimate batteries to craft it, it costs about the same either way. # Quest.2701 - Chaotic Energy gtnh.quest2701.name=Chaotic Energy gtnh.quest2701.desc=Finally, Infinite RF! ...But what can I even use that for? # Quest.2702 - Tier 7 Control Computer gtnh.quest2702.name=Tier 7 Control Computer gtnh.quest2702.desc=Each rocket needs a Control Computer, appropriate to the tier of the rocket. # Quest.2703 - Extra Large Fuel Canisters gtnh.quest2703.name=Extra Large Fuel Canisters gtnh.quest2703.desc=Every rocket needs fuel storage canisters. For the tier 7 rocket you need to craft two large and two extra large canisters. # Quest.2704 - Booster Tier 3 gtnh.quest2704.name=Booster Tier 3 gtnh.quest2704.desc=The distance you need to travel is much larger now, so the rocket needs bigger boosters to reach it. # Quest.2705 - Heavy Duty Rocket Engine Tier 4 gtnh.quest2705.name=Heavy Duty Rocket Engine Tier 4 gtnh.quest2705.desc=Every rocket needs a rocket engine. A heavy one tier 3 is needed in the tier 5 rocket. # Quest.2706 - Heavy Duty Rocket Fins Tier 4 gtnh.quest2706.name=Heavy Duty Rocket Fins Tier 4 gtnh.quest2706.desc=Every rocket needs a few rocket fins. Tier 7 rockets need heavy ones Tier 4. # Quest.2707 - Heavy Duty Nose Cone Tier 4 gtnh.quest2707.name=Heavy Duty Nose Cone Tier 4 gtnh.quest2707.desc=Every rocket needs a nose cone. Tier 7 rocket needs a heavy nose cone tier 4. # Quest.2708 - Pluto Dungeon gtnh.quest2708.name=Pluto Dungeon gtnh.quest2708.desc=Go get the final schematic, for the tier 8 rocket. You can also find the draconic core schematic here!%n%nThis will open a lot of planets outside of our solar system such as Barnarda. # Quest.2709 - Booster Tier 4 gtnh.quest2709.name=Booster Tier 4 gtnh.quest2709.desc=The distance to other solar sytems is quite literally Astronomical, so you'll need even bigger boosters to reach them. # Quest.2710 - Tier 8 Control Computer gtnh.quest2710.name=Tier 8 Control Computer gtnh.quest2710.desc=Each rocket needs a Control Computer, appropriate to the tier of the rocket. # Quest.2711 - Fluids for Copying Cultures gtnh.quest2711.name=Fluids for Copying Cultures gtnh.quest2711.desc=Ok, so let's say you've made some kind of culture, but you want more of it? You only need one per Vat, but they're consumed when making DNA Samples, so you should probably learn how.%n%nTo start off, you'll need to get an eColi Culture.%n%nUse that to make the eColi Bacteria Fluid.§3 (I know the name is completely different, deal with it)§r%n%nCentrifuge that to make Liquid DNA.%n%nAnd combine it with Radon in the Mixer to make FluorecentdDNA.%n%neColi Bacteria Fluid can also be Centrifuged for Plasma Membranes (10% chance) and EnzymesSollution, so do that as well.%n%nAnd then Centrifuge the EnzymesSollution again for Polymerase.%n%nYou should expect to need a significant amount of eColi Bacteria Fluid if you plan on copying a lot of cultures, or making the hard to make ones.%n%n§3To search for items related to copying cultures, search for 'culture', 'dna sample', or 'plasmid'. You can't do this for the Data Orbs, you have to check the uses of DNA Samples.%n%n§5A bunch of the fluids have incorrect spelling, don't blame me for it. # Quest.2712 - DNA Samples for Copying Cultures gtnh.quest2712.name=DNA Samples for Copying Cultures gtnh.quest2712.desc=To copy cultures, you'll need to make a DNA sample first. Many of these have low chances, but this one's 100%. I'm sure you can figure it out yourself, but keep in mind that the Modules are not consumed, and that you may wish to use one of the IC2 Crops for the Detergent materials. # Quest.2713 - Data Orbs for Copying Cultures gtnh.quest2713.name=Data Orbs for Copying Cultures gtnh.quest2713.desc=After getting your sample you need to encode the information to a Data Orb. Again, many times you'll have to do it repeatedly (the Data Orb is given back if it fails), but in this case it's 100%.%n%n§3Look at the uses of the eColi DNA Sample to see the recipe. # Quest.2714 - Actually Copying Cultures gtnh.quest2714.name=Actually Copying Cultures gtnh.quest2714.desc=To copy a culture, you'll need%n1) A Sterilized Petri Dish%n2) A Plasma Membrane (made from Stemcells, or gotten while making EnzymesSollution)%n3) Stemcells%n4) A Data Orb with the appropriate data on it%n5) Liquid DNA%n6) A LuV Bio Lab%n7) A Clonal Cellular Synthesis Module%n%nYou can change out the Data Orb for one with whatever culture you wish to copy. Keep in mind that it might be easier to make a second culture the normal way, and that there's generally an alternative recipe that uses the fluid it produces to make it with a higher chance.%n%nPS: This recipe is the only one in NEI that uses this module, so you can find it if you look, but the number will change, so I can't specify which page. # Quest.2715 - General Purpose Fermenting Bacteria gtnh.quest2715.name=General Purpose Fermenting Bacteria gtnh.quest2715.desc=So if you looked in NEI and tried to figure out how to make this, you were probably confused by the fact that you use the fluid it produces to make it. This is where NEI is lying to you. Like the previous recipe, NEI doesn't show it correctly (they should be around the same page in NEI, they both also appear to produce Sterilized Petri Dishes, (even if that's not true) and both use unique Modules).%n%nIn order to make this, you'll need to make the Rotten Flesh Bacteria culture, get the DNA Sample, and then get the Data Orb. It changes it's name to beta-Lactamase, that's normal.%n%nThen, do the same thing for Common Yeast (get the right Yeast!).%n%nThen you need to use the recipe to combine the information from the Data Orbs and get the Common Yeast Plasmid from that.%n%nLastly, use the Rotten Flesh Bacteria culture, the Common Yeast Plasmid, Penicillin (make it by centrifuging Common Yeast Fluid), and Distilled Water. You want the Transformation Module for this. It's a 100% chance.%n%nYou'll want to use the normal recipe to make more cultures, since it also becomes beta-Lactamase once you turn it into a DNA Sample. # Quest.2716 - Longbow of the Heavens gtnh.quest2716.name=Longbow of the Heavens gtnh.quest2716.desc=Weak compared to both weapons of it's tier, and the weapons it's made of, this bow doesn't use arrows, never breaks, does 10 damage, and has an AoE of 10 more arrows that do 10 damage each fly down each time it strikes. # Quest.2717 - Xenoxene Xenoxsis gtnh.quest2717.name=Xenoxene Xenoxsis gtnh.quest2717.desc=To make the next tier plastic, Radox, or the next tier of SMDs, you will need Xenoxene.%n%nGetting the the Xenoxene Xenoxsis culture is a bit tricky. The recipe is similar to the General Purpose one. Remember that all recipes in this chain are low probablility recipes.%n%nYour first step is to make the Barnardafis culture, then the DNA Sample, and then the Data Orb. If you didn't grab the saplings and dirt previously (to grow more trees for logs), head back to Barnarda C.%n%nUse the same recipe as for the General Purpose one, but use the Data Orb for Barnardafis instead of Common Yeast. You should get the Barnardafis Plasmid.%n%nAgain, it's the same recipe for the next step, but with the TCetiEis Fucus Serratus culture and the Barnardafis Plasmid, this should produce the Xenoxene Xenoxis culture. It's a 7.5% chance.%n%nYou should probably use the normal alternative recipe to make more cultures, since it's easy to fail copying it too.%n%nYou should be able to figure out yourself how to make Xenoxene once you have the culture.%n%n%n§3After many years, the transformation recipe now even has NEI support! # Quest.2718 - Does Anyone Even Still Use These? gtnh.quest2718.name=Does Anyone Even Still Use These? gtnh.quest2718.desc=If you do, they're now really good. I guess. They sound like it at least? # Quest.2719 - For All the Artists Out There gtnh.quest2719.name=For All the Artists Out There gtnh.quest2719.desc=These are the Creative components. Depending on what it is, there's also T2 and T3 components too. # Quest.2720 - §2§lToo Many Leaves gtnh.quest2720.name=§2§lToo Many Leaves gtnh.quest2720.desc=Want to clear out shrubbery but don't want to pull out leaves by hand? Need to find that last log hidden in the middle of a bunch of leaves?%n%nTry an Iron Scythe! When used, it clears out a 5x5x5 area of leaves, crops, flowers, or grass. Excellent for tearing through Sacred Oak leaves or dense shrubbery in certain biomes. Later when you have a Cutting Machine you can upgrade to a Diamond Scythe with a 7x7x7 area of effect, or use Amethyst for 9x9x9 to FLEX.%n%n§3The lower tiers break leaves instantly, but don't seem to have the 3x3x3 range for some reason. # Quest.2721 - §2§lPersonally, I Prefer Pepsi™ gtnh.quest2721.name=§2§lPersonally, I Prefer Pepsi™ gtnh.quest2721.desc=You may have noticed that you can make more than just Charcoal in a Coke Oven, you can also make Coke. But which kinds are better?%n%nCoal (1600BT) + 1800t -> Coal Coke (3200BT) +500l Cr%nWood Log (300BT) + 1800t -> Charcoal (1600BT) + 250l Cr%nCactus (50BT) + 500t -> Cactus Charcoal (400BT) +30l Cr%nCactus Charcoal (400BT) + 500t -> Cactus Coke (800BT) +30l Cr%nSugar Cane (50BT) + 500t -> Sugar Charcoal (400BT) +30l Cr%nSugar Charcoal (400BT) + 500t -> Sugar Coke (800BT) +30l Cr%n%nYou'll want Coke for making steel in your BBF later on. Though you can still use charcoal if you want. # Quest.2722 - §a§lWater, Fast gtnh.quest2722.name=§a§lWater, Fast gtnh.quest2722.desc=The Remote IO Water Reservoir works like the Everfull Urn in that you can pull water out as fast as you can pull it out, but you can use all the sides to do so. # Quest.2723 - Super Large Oxygen Tanks gtnh.quest2723.name=Super Large Oxygen Tanks gtnh.quest2723.desc=The Super Heavy oxygen tank is an oxygen storage tank that can hold up to 8000 units of air. # Quest.2724 - Ultra Large Oxygen Tanks gtnh.quest2724.name=Ultra Large Oxygen Tanks gtnh.quest2724.desc=The Ultra Heavy oxygen tank is an oxygen storage tank that can hold up to 16000 units of air. # Quest.2725 - Barley Time gtnh.quest2725.name=Barley Time gtnh.quest2725.desc=It's time to plant some barley to make some bread. If you cant find wheat barley is a good alternative source to make flour. # Quest.2726 - Ichor Core gtnh.quest2726.name=Ichor Core gtnh.quest2726.desc=You can now make the best wand core, so do so. # Quest.2727 - Ichor Caps gtnh.quest2727.name=Ichor Caps gtnh.quest2727.desc=These tie with Shadowmetal, but they look nicer. # Quest.2728 - Best Wand gtnh.quest2728.name=Best Wand gtnh.quest2728.desc=This is the best non-endgame/creative wand you can make. There's also a Scepter version. # Quest.2729 - Genetically Modifying Your Plants gtnh.quest2729.name=Genetically Modifying Your Plants gtnh.quest2729.desc=There are 3 machines crucial to doing this. You'll also need bucketloads of power, and the same (literally) of UUM.%n%nAll 3 can only work on crops up to a certain tier, determined by the tier of the machine you made and the crop you're working with. Basically, it's (crop tier+2)/2, rounded up. So an LV machine can work on T1 crops, but an MV one can work on T3.%n%n§3LV=T1, MV=T3, HV=T5, EV=T7, IV=T9, LuV=T11, ZPM=T13, UV=T15, UHV=T17.§r%n%nFirst is the Crop Gene Extractor:%nIt takes an existing crop seedbag, an empty §2Data Orb§r (See EV quests), and §61A§r while running. Use a circuit to determine what stat to copy to the Data Orb. You'll probably want either 23-31-0, or 31-31-0 for max speed and output, since you won't be breeding from these. Remember to take proper precautions if going over 23, as they will attempt to weed everything around them. There's a significant number of crops, so you'll probably need a ton of Orbs too, unless you want to reuse them. §4Remember to keep a Data Orb or seedbag backup!§r%n%nSecond is the Crop Synthesizer:%nIt takes §24 Data Orbs§r, one for each of the types from the CGE, §51000L of UUM per crop tier/2§r (this is not rounded), and §616A§r while running. It will create a new crop seedbag with the desired stats.%n%nLastly is the Crop Replicator:%nIt takes an existing crop seedbag, §51000L per crop tier of UUM§r, and §66A§r while running. After finishing, it gives you back two of the same seedbag, duplicating it. This takes twice as much UUM, but less power, it's up to you whether that's worth it. # Quest.2730 - Lasers Solve Everything gtnh.quest2730.name=Lasers Solve Everything gtnh.quest2730.desc=Laser hatches are a high-end way of sending lots of amps of power, so much in fact, that it starts at 32A. This goes 32/64/96/128/256+ and continues from there. They're also so powerful that only a few machines support them outside of the ever §owonderful§r TecTech: LSC, MEBF, MVF. and PSS. (Might be added in the future!) Remember to color both the Laser Vacuum Pipes, and the Source and Target Hatches. Also, Source = Output, Target = Input.%n%nLaser Converters are basically: Laser Source (on machine) -> Vacuum Pipes -> LC -> 5x output split into X amps, 32 for the first. Make sure to put it into recieve mode. Or do it the other way around if you want to go up, it's basically a transformer that converts laser to/from cables. You can also use them to turn the lasers if you don't mind 3x the loss on device output (and not sending all the amps) compared to the Active Transformer (because of loss on each output). Just remember to put a battery buffer in between if you want it to work.%n%n§3You can use the Low Power Laser Pipes if using a 'Low Power' Hatch or Converter, but keep in mind you'll need to connect them with wire cutters yourself after coloring them.%n%n§cBe careful with using very high ampere hatches as every Laser Hatch has 1EU/s per max. ampere passive power loss. # Quest.2731 - Transform and...Stay Put Actually gtnh.quest2731.name=Transform and...Stay Put Actually gtnh.quest2731.desc=Active Transformers will transform power up or down at only a 0.004% power loss, making using several in a row obsolete, if you can afford it. Unfortunately, it's kinda expensive. On the other hand, you can use it to turn your lasers from your laser hatches, which is probably a better use.%n%nIt doesn't need a Maintenance Hatch, just the I/O Hatches.%n%n§4Be sure to turn off Power Pass if you want to edit your machine and don't want it to explode! # Quest.2732 - The Third Time's the Charm gtnh.quest2732.name=The Third Time's the Charm gtnh.quest2732.desc=The Lapotronic Supercapacitor is an alternative to the Power Sub-Station (or Power Station Control Node as indicated on the controller) and the LESU. It is harder to make, but has its own benefits:%n%n1) It looks cooler%n2) Hatch tier is not limited by the capacitors like cells, so you can use whatever hatch tier you want if you store up power or have the input for it%n3) Can mix and match Capacitor tiers%n4) Loses 1% of total capacity every 24h, so much much less, but you can't cheese it%n5) Actually stores way more power at IV+ tier%n%nIt also has downsides of course:%n1) More expensive to make%n2) Stores less power, though this is only the case with EV%n3) Can only I/O on the bottom 2 layers%n4) Can't cheese power loss%n5) It can have maintenance issues, unlike the PSS, voiding 20% more power per, so try not to let that slide. Though at most it's still only 2.2%%n%nFor the first, smallest one, you'll need the following, plus an Energy Hatch and a Dynamo (or the laser equivalents). Remember that you can get your Lapos back if you run the capacitor through an unpackager. Finally a reason to make one!%n%nYou can use Laser Hatches, that can output very high amperage. You need at least UV Glass to use them. (This is also the case with PSS BTW.)%n%nBTW your LSC can hold between 540M and 8.1B EU using only the EV capacitors. Remember that you need more than half the blocks to be non-empty capacitors for it to be valid. # Quest.2733 - Lapotronic Capacitor (LuV) gtnh.quest2733.name=Lapotronic Capacitor (LuV) gtnh.quest2733.desc=It holds more than the previous tier, other than that there is no difference. Your LSC can hold between 54B and 810B EU with these. # Quest.2734 - Lapotronic Capacitor (ZPM) gtnh.quest2734.name=Lapotronic Capacitor (ZPM) gtnh.quest2734.desc=It holds more than the previous tier, other than that there is no difference. Your LSC can hold between 540B and 8.1T EU with these.%n%n§3Requires EV-tier Glass. # Quest.2735 - Lapotronic Capacitor (UV) gtnh.quest2735.name=Lapotronic Capacitor (UV) gtnh.quest2735.desc=It holds more than the previous tier, other than that there is no difference. Your LSC can hold between 5.4T and 81T EU with these.%n%n§3Requires IV-tier Glass.%n%n§3PS: The last tier is on the Engame Goals tab. # Quest.2736 - §6§lHangover From All That Glue? gtnh.quest2736.name=§6§lHangover From All That Glue? gtnh.quest2736.desc=Surface-mount devices are more advanced circuits parts. They're needed for the EV tier+ circuit line and are cheaper to craft than the basic versions, if you have the right materials. You need an MV Assembler and some molten polyethylene. For now, resistors are probably the only ones you can make with any ease. # Quest.2737 - §2§lMore Food, More Hearts gtnh.quest2737.name=§2§lMore Food, More Hearts gtnh.quest2737.desc=So, food is great, right? But what's even greater is eating tons of it! Too boring and pointless you say? Well, what if I told you you can get extra hearts just by expanding your palate. You get 1 point for every half shank of hunger from a food eaten, and after 50 points, you get 1 extra heart! Now you have a reason to make all those Pam's foods. Of course, each food only contributes it's shank value once, no cheating!%n%nIf you want to see what foods you've eaten, you can use the (not) handy Food Journal. Realistically though, you'll want to use NEI to both see foods eaten and not eaten. You can search for 'not yet eaten' to see foods left, and 'assisted' to see foods eaten. You need to have started diminishing returns first to see this.%n%n§3If it doesn't work for you, try the following. First, go to NEI options in the bottom left when the inventory is open, then click on inventory, and change Search Mode to Regex. Then restart your client, and try searching again.§r%n%nThere are also two commands:%n%n/foodlist size%nWill tell you total progress, and progress to next heart.%n%n/foodlist sync %nIs to sync with the server if it gets out of sync. # Quest.2738 - Ironically, It's Not Used in AE2 Anymore gtnh.quest2738.name=Ironically, It's Not Used in AE2 Anymore gtnh.quest2738.desc=Need some Sky Stone, but it's all picked over? Buy some!%n%n§3PS: The presses are craftable at EV. # Quest.2739 - Fire is Cool gtnh.quest2739.name=Fire is Cool gtnh.quest2739.desc=Want some more of those fire jets or smoking blocks from TF? Buy some!%n%n§3You can also make them into redstone controlled versions too! # Quest.2740 - Dragon Warrior gtnh.quest2740.name=Dragon Warrior gtnh.quest2740.desc=Did your Dragon Heart drop into the void somehow? Or maybe you just want more? Buy one! # Quest.2741 - T1 BM Slates gtnh.quest2741.name=T1 BM Slates gtnh.quest2741.desc=Finally, a use for those bloody coins! Buy some slates! # Quest.2742 - T2 BM Slates gtnh.quest2742.name=T2 BM Slates gtnh.quest2742.desc=Finally, a use for those bloody coins! Buy some slates! # Quest.2743 - T3 BM Slates gtnh.quest2743.name=T3 BM Slates gtnh.quest2743.desc=Finally, a use for those bloody coins! Buy some slates! # Quest.2744 - NASA Workbench gtnh.quest2744.name=NASA Workbench gtnh.quest2744.desc=The NASA Workbench is used to craft your rockets and other related vehicles. Build it to start your journey into space.%n%n§3Hint: Check out the nether star recipe which uses null catalyst and salis mundus. Null catalyst can be duplicated by adding magma cream, blaze powder and a tiny pile of nether star dust.§r%n%n§3Also, if you're having trouble getting the wither skulls, you can make a Cleaver or the Skullfire Sword to help with that. # Quest.2745 - A Backpack for Bees gtnh.quest2745.name=A Backpack for Bees gtnh.quest2745.desc=It's exactly what it says. It's also incredibly useful. # Quest.2746 - A Chest for...Butterflies? Really? gtnh.quest2746.name=A Chest for...Butterflies? Really? gtnh.quest2746.desc=Store your completely useless butterlies in this. # Quest.2747 - A Bag for Butterflies, §oyawn§r gtnh.quest2747.name=A Bag for Butterflies, §oyawn§r gtnh.quest2747.desc=I'm not sure this has any utility value since the butterflies are going to all be in chunkloaded areas, and thus near your base, but feel free to make it anyway. # Quest.2748 - Only the Best: Tree Breeding gtnh.quest2748.name=Only the Best: Tree Breeding gtnh.quest2748.desc=For those who love Forestry trees. # Quest.2749 - Only the Worst: Trees Suck! gtnh.quest2749.name=Only the Worst: Trees Suck! gtnh.quest2749.desc=For those who don't like flowers or trees :(. # Quest.2750 - Proteus Dungeon gtnh.quest2750.name=Proteus Dungeon gtnh.quest2750.desc=Go get the schematics for tier 7 rockets.%n%nThis will open the planet Pluto and the Kuiper Belt. # Quest.2751 - Tier 6 Control Computer gtnh.quest2751.name=Tier 6 Control Computer gtnh.quest2751.desc=Each rocket needs a Control Computer, appropriate to the tier of the rocket. # Quest.2752 - Enceladus Dungeon gtnh.quest2752.name=Enceladus Dungeon gtnh.quest2752.desc=Go get the schematic for tier 6 rockets.%n%nThis will open the Moons from Neptune. # Quest.2753 - Basic AE2 System gtnh.quest2753.name=Basic AE2 System gtnh.quest2753.desc=So you've unlocked AE2, but don't know how to use it? Not to worry, that's what this questline is for. For a basic (and not completely useless) ME system, make the items on the right first. After you go through the quests to get them normally of course.%n%n§3You could technically make one with an ME Chest, but there'd be no advantage over using a regular chest.§r%n%nConnect power to the Energy Acceptor, place the ME Drive next to it, place a Fluix Cable on top of the ME Drive connect the ME Terminal to the cable. Just put in the Storage cells, and you're done! Remember you need a Network Tool to see how much power it actually uses. Also, it lets you pick up stuff easier.%n%nTo save power, let's do a little extra work. Place the Pressure Plate two spaces in front of the ME Terminal, place redstone next to it and beside the Energy Acceptor. Remove the EA and place a Fluix Cable there, and then place the ME Toggle Bus between the Drive and where the Energy Acceptor will be. Then plunk that back down and re-power it. This will cause it to only connect (and thus use power) when you stand on the plate. This tiny network uses about 38 EU by itself, so you should understand that an ME system is not cheap either in materials or power. # Quest.2754 - External Storage gtnh.quest2754.name=External Storage gtnh.quest2754.desc=Drawers are great, right? Well, let's connect your ME system to a bank of them. Set up some drawers nearby with a controller attached. Then place an ME Storage Bus against the controller and set the priority to +1. This will prioritize I/O to the drawer controller. Lock your drawers before they fill with random stuff. Now you have access to the whole thing! Great for the results of mining, and anything else you have thousands of, while keeping your ME system relatively empty.%n%nYou can also connect to chests and other things if you want. You can use an Ender Chest to send stuff into your network, which will then send it to the drawers, but you'll have stuff entering and exiting constantly, so it'll mess up your view in the Terminal. You can use filtered view cells, or process them before they go into your ME network (or in a different one) and/or send them to the DC directly via another EC. It depends on what you want to do and what it is.%n%n§4Using the drawer controller with large amounts of I/O will tank TPS! If you're on a server, do not use drawer cubes, or expect the possibility of it being deleted or you getting banned. # Quest.2755 - Autocrafting gtnh.quest2755.name=Autocrafting gtnh.quest2755.desc=This is the main purpose of AE2, so let's get to it. Plunk down the Crafting Storage and Molecular Assembler, connect the Pattern Terminal to a cable, and attach the ME Interface to the MA (make sure it has power from another side). You could run it without a ME Interface, but you can only do one recipe then. Place a Blank Pattern in the Pattern Terminal, and add the recipe for a Crafting Table, then click the arrow to save it to the pattern. Put this in the ME Interface and you can now request a craft of it. (if the items are in the network, otherwise it'll fail obviously)%n%nFor processing patterns (machines, anything not regular 3x3 crafting) click the button on the right. You'll need to specify all I/O for it yourself. You can use this on an ME Interface on a furnace (for example), combined with an ME Import Bus to collect the results. If it's a machine that auto-ejects (like multis) you can use a ME Interface to collect the results much faster (and with less lag). # Quest.2756 - P2P gtnh.quest2756.name=P2P gtnh.quest2756.desc=One of the more complicated parts of AE2, you'll need to understand this to really get anywhere with the mod. First, replace your EA with an ME Controller. Now you have a bunch more channels to work with. Place the P2P Bus against one of the sides and then connect some cables to it to a place a bit away. Make sure to send power to this cable with an EA or Quartz Fiber, but NOT a normal cable, this is now a separate network, and that would cancel that. Connect the second P2P Bus to the other end, and then place at least 1 Dense Cable coming off of it. Shift-right click your 1st P2P Bus, then Right click the 2nd. They're now connected, and there are 2 channels being used on your subnetwork, while you have the full 32 from the side of your Controller to use. For each subnetwork that doesn't have an ME Controller, you can send 4 sides, or 128 channels. I'm sure you can understand how useful this is, right?%n%nThere's lots more to understand about AE2, but you should probably either experiment, read the quests, or watch a video for more than the basics.%n%nAlso keep in mind that EC2 is kinda completely broken in regards to fluids, so maybe avoid that. (The questmaker is sad :() # Quest.2757 - Cool Guys Don't Look at Explosions gtnh.quest2757.name=Cool Guys Don't Look at Explosions gtnh.quest2757.desc=They automate them instead.%n%n§3This multi is IV, but uses platline mats and ZPM circuits. # Quest.2758 - Let me fabricate a new universe... gtnh.quest2758.name=Let me fabricate a new universe... gtnh.quest2758.desc=This multi is dedicated to producing UUM and Scrap. It is one of the hardest GT++ multis to craft, but you will be able to replicate many things if you get it working.%n%n§3This multi is UV. # Quest.2759 - I Want SOLIDS not LIQUIDS! gtnh.quest2759.name=I Want SOLIDS not LIQUIDS! gtnh.quest2759.desc=For when your ABS isn't the right machine. Also uses coils.%n%nNote that this is a multiblock version of the alloy smelter, not a solid version of the alloy blast smelter.%n%n§3This multi is IV. # Quest.2760 - What Even is This? gtnh.quest2760.name=What Even is This? gtnh.quest2760.desc=In addition to being a dehydrator multi, it's also a Vacuum Furnace, for which no singleblock exists. It's supposed to be used with the IsaMill Grinding Machine multi and the Flotation Cell Regulator multi for the purposes of ore milling, an advanced method of ore processing that needs a lot of infrastructure, but which gives many new outputs for each ore it supports.%n%n§3This multi is ZPM. # Quest.2761 - Do I Really Need to Make This? gtnh.quest2761.name=Do I Really Need to Make This? gtnh.quest2761.desc=Oh wait, yes, you actually need this now! That was supposed to be a rhetorical question!%n%nThe main thing you will probably get out of it is the Quantum Anomaly.%n%n§3This multi is LuV. But you don't need it until UHV. # Quest.2762 - This is Not How You Get Into Space gtnh.quest2762.name=This is Not How You Get Into Space gtnh.quest2762.desc=This produces power out of Rocket Fuels. To see how to make them, look at the Space Race tab. These are specifically GT++ Rocket Fuels, and automating them for powergen in this multi will also provide you with endless fuel for your space travels.%n%nThe math regarding the Rocketdyne is complicated. Looking at the controller's tooltip helps, but the main gist of it is like this: provide Carbon Dioxide and make sure it doesn't run out, choose the EU/t you want to get, calculate the amount of fuel you need for the fuel you will use, and then provide enough Liquid Hydrogen to boost the multi, according to the EU/t value.%n%nYou will always want to have the Rocketdyne boosted, for several reasons. Assuming you have at least a buffered IV Dynamo Hatch, outputting close to the maximum on that hatch will lower the fuel efficiency, but not if it's boosted. Additionally, this multi doesn't consume fuel continuously, but with intervals of 1 second between consuming and not consuming, while generating power all the same. Boosting this consumption results in huge fuel efficiency, combined with the high fuel values of the Rocket Fuels.%n%n§3This multi is IV. # Quest.2763 - §6§lI Put a Machine Into Your Machine gtnh.quest2763.name=§6§lI Put a Machine Into Your Machine gtnh.quest2763.desc=Effectively lets you parallel like crazy if you can afford the power. 1 EV hatch can supply all 64 possible machines if they're LV. You can also separate busses with a screwdriver. The PA is usually less efficient than a dedicated multiblock but it is very versatile and allows for TecTech energy hatches and even laser hatches once you get there.%n%n§3Doesn't work with some machines, like mass fabs.%n%nJust in case you get that far and still remember it: The PA maxes out at UHV recipes. But UEV machines are treated as 4x UHV machines giving you a lot of parallels.%n%nThere is also a new experimental feature where the PA can handle fluid recipes without cells but using the fluid directly. # Quest.2764 - §4§3§lA Steam Tier Multi? Unpossible! gtnh.quest2764.name=§4§3§lA Steam Tier Multi? Unpossible! gtnh.quest2764.desc=It's a larger version of the steam macerator. It only works 8 at a time, but is faster.%n%nNote that this multi requires §4§lVery Specific§r I/O blocks, don't mess it up.%n%n # Quest.2765 - §6§lTFFT gtnh.quest2765.name=§6§lTFFT gtnh.quest2765.desc=The TFFT is very useful if you don't want to have a bunch of Super Tanks with overflow covers on buffer ULV Tanks.%n%nWith the tier I storage field block, it consumes 31.5 EU/t but only has about 0.315x the storage capacity of a ST I per fluid.%n%nWith the tier V storage field block it consumes 504 EU/t and has about 1.26x the storage capacity of a QT III per fluid.%n%nYou can use the multi hatch to access all the fluids at once with an ME Fluid Storage Bus or Fluid Ender Conduit.%n%nYou need 63 of any tier of storage field block, you can mix them too.%n%n§3Remember to turn auto-voiding on.%n%n§4The TFFT was reworked apparently, so this quest might or might not be accurate. # Quest.2766 - Deep Earth Heating Pump gtnh.quest2766.name=Deep Earth Heating Pump gtnh.quest2766.desc=This allows you to skip the Fluid Reactor part of a FR setup, by heating the coolant with geothermal energy.%n%nIt's basically free power, but so is using an everburn urn with the LHE, so whatever. This is insanely expensive, so keep that in mind! # Quest.2767 - Get it Together Bees! gtnh.quest2767.name=Get it Together Bees! gtnh.quest2767.desc=These frames help prevent genetic decay. # Quest.2768 - Bee Slurry, the Breakfast of, Well, Weirdos gtnh.quest2768.name=Bee Slurry, the Breakfast of, Well, Weirdos gtnh.quest2768.desc=Why would you even need this? # Quest.2769 - Even More Stats gtnh.quest2769.name=Even More Stats gtnh.quest2769.desc=There's seven more stats to worry about too.%n%n§7Fertilizer§r, §9Water§r, and §4Weed-EX§r are all about how much of these is on the crop stick rather than the crop itself. They're all about how much was applied, and is left of that.%n%n§2Nutrients§r, §1Humidity§r, and §6Air Quality§r are all about the environment. They're also affected by the Fertilizer and Water stats.%n%nNutrients and Humidity are mostly about the right biome, with swamp and rainforest types (hot+humid) being the best, but you can also get some extra stats by setting up right.%n%n§2Nutrients§r:%n3 possible free points from dirt under the farmland block, 2 for plants that require a specific block. So optimally always make sure that the required block is at the bottommost bottom in the column, because it checks in chain, not certain height. For example: cropstick -> farmland -> dirt -> oreblock -> dirt, it will only register 1 dirt, ignoring the one below the oreblock.%n%n5-10 possible points from fertilizing your crops. You can use fertilizer on a crop to increase its nutrients stat. Fertilizer caps at 199 which gives 10 nutrients, but can be applied again only if the crop drops below 100 fertilizer points. So for high stat crops its safe to assume and make tests for 100 fertilizer points as its a given constant unlike 199->100 values. You can apply bonemeal, IC2 fertilizer and Forestry fertilizer to a crop by hand. Forestry manual orchard multifarm and crop matron does this automatically when supplied with fertilizer (the multifarm needs fertilizer to harvest crops as well).%n%n§1Humidity§r:%n2 free points from using dirt as farmland, as when farmland gets hydrated by water(turns darker) it gains 2 humidity points. This is why other blocks for this suck, since they don't give this bonus.%n%n10 possible points from hydrating your crop. Similiar to fertilizing, water can be applied to crop up to 200 points, which is 10 humidity points, altough unlike fertilizer it does not need to drop below value of 100, water can be applied over and over keeping it at constant 200 points. You can apply water to your crop by using IC2 hydration cells by hand, or let your Forestry manual orchard multifarm and crop matron do it automatically. The multifarm needs water to harvest crops as well though.%n%n§6Air Quality§r:%n4 potential free points from empty space around crop. A crop checks for empty spaces to calculate bonus air quality points, it gives up to 4 points, 1 point for each 2 empty spaces. It only counts full blocks or cropsticks though. If you like looks, you'll probably have to sacrifice this.%n%n4 free points from height of your farm. You get 1 free point every 15 blocks startng at Y79.%n79 - 1 point%n94 - 2 points%n109 - 3 points%n124 - 4 points%n%n2 free points from no opaque blocks above the crop. You can place glass above and you won't lose the bonus since it's a transparent block. You cannot use dark glass, several layers of water, or gaseous tenebrae to get around this if your crop likes the dark. Unless you only let it grow at night I guess§..%n%n§aGrowability§r:%nYour crop will require a certain level of NHA, try to reach or surpass this, or the crop will either not grow, or even die (disappear). Each crop is different, and higher tiers (and stats) require more. It's generally easy to meet though, as long as you're in a good biome.%n%nGrowability is determined by the difference between what the crop needs in terms of NHA, and what it actually has. If you have more than what you need it grows faster. This is why you don't want a maxed resistance stat, since higher stats will slow it down. # Quest.2770 - Min-Maxing Crops gtnh.quest2770.name=Min-Maxing Crops gtnh.quest2770.desc=Breed stickreed until it's around 20/31/10, then create other crops with it, they inherit the stats. Crossbreeding with the ones you got on the way to raise their stats is also good.%n%nSetup camp in a swamp/jungle type biome around Y130, or use the biome changing methods to make one. This is way faster when breeding crops, not just growing them for drops.%n%nUse multifarms, always. You can use them together with the harvesters if you have super fast crops. Or just use more farms. Or add more gearboxes.%n%nDark glass is nice for oreberry crops.%n%nTo avoid weeding, checkerboard up and down on your multifarm. It may look stupid, but no weeds, Gr 23->31, and +2 AQ!%n%nUse fertilia to create more fertilizer.%n%nYou can replace mob farms with crops if you don't care about the other drops. Infernals drop special stuff though.%n%nUse WAs in TE mode to accelerate crops if you need it. Mostly useful for breeding, statting up, and for the primordial berry crop.%n%nAs you tier up, you can create 31/31/0 crops with the machines and UUM. It's up to you whether it's worth it though.%n%nGo do bees if you want something higher than EV tier materials. # Quest.2771 - U-238 Tu-Wait, Seriously? gtnh.quest2771.name=U-238 Tu-Wait, Seriously? gtnh.quest2771.desc=If you want IC2 crops to work with the multifarm, you now need this. Get the U-238 from thorium, and the endereyes from either your crops, villagers, or the normal way in HV. It also only searches 6 blocks above the farm structure block to prevent lag. So goodbye MF stacking, you always looked dumb, and didn't make any sense.%n%nThe largest size supports ~1100 crops, while the smallest supports ~600 depending on your layout if you use it for IC2 crops. This is because it will look for crops up to 5 blocks out further than normal in this mode (In the cardinal directions, it's further out in the corners. Just try it out, it's hard to describe). They're the same size as in previous versions, so you don't need to rejigger them.%n # Quest.2772 - BEGONE, LAG! Also, Bats gtnh.quest2772.name=BEGONE, LAG! Also, Bats gtnh.quest2772.desc=Lag = Butterflies in this case, since they like to pile up just outside of chunk loading range. Also, they're annoying since they convert regular trees into more forestry ones, one leaf block at a time. Which causes more of the buggers to spawn. Fortunately, the settings we use prevent too many from being present at once, but still, they're annoying.%n%nThe solution to this is to kill them. Also, the bats. Stupid Thaumcraft warp. Use the (potentially unfinished) Pest Killer to do so.%n%nNotes: Hydrogen Cyanide has a recipe now. Both it and Formaldehyde require a Chemical Plant. It doesn't appear to use any of the Formaldehyde up though. The range is apparently 5x5 chunks, not blocks. It also only runs once every 30s or so?%n%n§3PS: If you experience problems using it (more than already mentioned), raise a ticket on github. # Quest.2773 - Purge...Some of Your Warp? gtnh.quest2773.name=Purge...Some of Your Warp? gtnh.quest2773.desc=They're a pain to make, and only work if you have 50+ warp, but if you're wondering if you have dementia from all the chest scrambling, they may be for you. Check the warp theory tab in the thaumonomicon for this and the related items. # Quest.2774 - §lPower of the Sun at LuV Level gtnh.quest2774.name=§lPower of the Sun at LuV Level gtnh.quest2774.desc=The LuV solar panel generates 32768 EU/t. # Quest.2775 - §lPower of the Sun 1x1 LuV gtnh.quest2775.name=§lPower of the Sun 1x1 LuV gtnh.quest2775.desc=This is the block version that doesn't need cleaning. # Quest.2776 - §lPower of the Sun at ZPM Level gtnh.quest2776.name=§lPower of the Sun at ZPM Level gtnh.quest2776.desc=The ZPM solar panel generates 131072 EU/t. # Quest.2777 - §lPower of the Sun at UV Level gtnh.quest2777.name=§lPower of the Sun at UV Level gtnh.quest2777.desc=The UV solar panel generates 524288 EU/t. # Quest.2778 - §lPower of the Sun 1x1 ZPM gtnh.quest2778.name=§lPower of the Sun 1x1 ZPM gtnh.quest2778.desc=This is the block version that doesn't need cleaning. # Quest.2779 - Pocket Plasma EV gtnh.quest2779.name=Pocket Plasma EV gtnh.quest2779.desc=Assuming you don't want to setup something crazy every time you move your miners, you'll need some kind of SB to power them. This is one of the good options. You can just teleport the fuel instead.%n%n§3You may note that the efficiency goes §oup§3 rather than down as it goes up in tiers. Enjoy this small comfort, the multis are still way better. # Quest.2780 - Pocket Plasma IV gtnh.quest2780.name=Pocket Plasma IV gtnh.quest2780.desc=This is the IV version. # Quest.2781 - Pocket Plasma LuV gtnh.quest2781.name=Pocket Plasma LuV gtnh.quest2781.desc=This is the LuV version. # Quest.2782 - Pocket Plasma ZPM gtnh.quest2782.name=Pocket Plasma ZPM gtnh.quest2782.desc=This is the ZPM version. # Quest.2783 - Pocket Plasma UV gtnh.quest2783.name=Pocket Plasma UV gtnh.quest2783.desc=This is the UV version. # Quest.2784 - §a§lRocket Engine IV gtnh.quest2784.name=§a§lRocket Engine IV gtnh.quest2784.desc=This is the IV version. It has 70% efficiency, and produces 500 to 4000 pollution/s. # Quest.2785 - §a§lRocket Engine LuV gtnh.quest2785.name=§a§lRocket Engine LuV gtnh.quest2785.desc=This is the LuV version. It has 60% efficiency, and produces 750 to 6000 pollution/s. # Quest.2786 - How Many Forests Did You Cut Down to Power This? gtnh.quest2786.name=How Many Forests Did You Cut Down to Power This? gtnh.quest2786.desc=This is the HV version, with the lowest efficiency so far of 85%. You can offset that by just generating more Benzene, alongside Phenol and Toluene in a Distillation Tower, or use Naphtha instead... You have many options at this point, surely enough to fight the increasing power demands of your automation.%n%nBenzene doesn't get upgraded in HV, only in EV. You'll be able to make Nitrobenzene when you're there, and burn it in some turbines bigger than this one. # Quest.2787 - Even Better Diesel gtnh.quest2787.name=Even Better Diesel gtnh.quest2787.desc=In HV, you unlock yet another generator, but also Cetane-Boosted Diesel. After a bunch of reactions, you can get a superpowered combustion fuel that is worth §a1M EU per bucket§a§r and run it for quite a while on these improved generators. You will also unlock the Distillation Tower here, so you might get even more fuel that you can burn in these generators.%n%nUnfortunately, the next fuel, unlocked in EV, doesn't come from Diesel. It's a completely different processing line, should you wish to tackle it later. # Quest.2788 - Putting the 'Semi' Back Into Generators LV gtnh.quest2788.name=Putting the 'Semi' Back Into Generators LV gtnh.quest2788.desc=You've probably collected a ton of Creosote and have little to use it on. To fix that, build a Semifluid Generator and use it alongside Steam as a secondary power source! Singleblock generators will only use fuel if there is EU demand, so you might end up with a filled Creosote buffer if you aren't consuming enough EU.%n%nTo extract the Creosote from your Coke Ovens, you can use buckets or cells to do it by hand, or the TiCon Faucet into GT fluid pipes, or an Electric Pump cover from You're Going to Hate This #2.%n%nThere are other options to burn Creosote, like the Railcraft Liquid Boilers, but this is much cheaper and easier to set up, while still being efficient with Creosote (6x as efficient as Combustion Generators). # Quest.2789 - Putting the 'Semi' Back Into Generators MV gtnh.quest2789.name=Putting the 'Semi' Back Into Generators MV gtnh.quest2789.desc=If you're still burning Creosote for power, you can get MV amps out of it with these machines. It won't last long, and definitely isn't a good main power source, but it'll give you some EU for your trouble.%n%nAlternatively, Heavy Fuel? It has the same EU per bucket as Benzene, 360k, and is the only semifluid with more than 100k per bucket. If you have it, and are not consuming enough for Diesel, you can use it this way. # Quest.2790 - Putting the 'Semi' Back Into Generators HV gtnh.quest2790.name=Putting the 'Semi' Back Into Generators HV gtnh.quest2790.desc=If you've built Distillation Towers to improve your Oil or Benzene processing line, you might have ended up with some extra fuels that are semifluids, such as Heavy Fuel or Creosote. If you've accumulated them so much that they've started voiding, you can instead make an HV Semifluid Generator and get free power out of them!%n%nThe Creosote from one DT that is processing Wood Tar is enough to power the DT itself, depending on the fuel efficiency. One HV generator is just enough to power it. # Quest.2791 - You Haven't Learned How to Separate Fluids Yet? Seriously? gtnh.quest2791.name=You Haven't Learned How to Separate Fluids Yet? Seriously? gtnh.quest2791.desc=This multi follows the same logic as the Large Combustion Engine, but it uses semifluids instead. If you have the need to burn any of those for power, like Heavy Fuel for example, you can put this together.%n%n§3Check the Large Combustion Engine quest for more details. # Quest.2792 - Acid Trip gtnh.quest2792.name=Acid Trip gtnh.quest2792.desc=This is the HV version. Will people really use this? Each stack of Redstone Dust is worth around 580k EU, so look at your storage and see what you have. # Quest.2793 - Hallucinogenics Not Included gtnh.quest2793.name=Hallucinogenics Not Included gtnh.quest2793.desc=This is the EV version. I hope you're not using this for primary power gen? At least, it has a pretty good efficiency of 88% for an EV singleblock, and it's better than voiding the fluids that can be used as fuel here. # Quest.2794 - Portable Clean Energy EV gtnh.quest2794.name=Portable Clean Energy EV gtnh.quest2794.desc=As long as you don't hold the fuel, that is. Very useful for your Mining rigs, the efficiency on these goes way up as they increase in tier. Though they require more Enriched Naquadah each tier (and Naquadria at ZPM).%n%n§3The fuel is radioactive, dummy. # Quest.2795 - Portable Clean Energy LuV gtnh.quest2795.name=Portable Clean Energy LuV gtnh.quest2795.desc=This is the LuV version. # Quest.2796 - Portable Clean Energy ZPM gtnh.quest2796.name=Portable Clean Energy ZPM gtnh.quest2796.desc=This is the ZPM version. It uses Naquadria now. # Quest.2797 - Portable Clean Energy UV gtnh.quest2797.name=Portable Clean Energy UV gtnh.quest2797.desc=This is the UV version. # Quest.2798 - Geothermal Power EV gtnh.quest2798.name=Geothermal Power EV gtnh.quest2798.desc=Turns lava into power, at very inefficient rates. Also, seems to produce way more pollution than it says. They also require you to be 2 tiers above the output amount, so, yeah.%n%n§3Wasn't geothermal supposed to be environmentally friendly? # Quest.2799 - Geothermal Power IV gtnh.quest2799.name=Geothermal Power IV gtnh.quest2799.desc=The LuV version. Almost certainly produces more pollution than it says. # Quest.2800 - Geothermal Power LuV gtnh.quest2800.name=Geothermal Power LuV gtnh.quest2800.desc=This is the LuV version. Even if you use it with an Everburn Urn, would it even be useful? # Quest.2801 - Radioisotope Thermoelectric Generator gtnh.quest2801.name=Radioisotope Thermoelectric Generator gtnh.quest2801.desc=Runs forever on the fuel you give it. Puts out 1 EU/t, but doubles for each one added, up to 32 EU/t. Might be useful for a farm? # Quest.2802 - Radioisotope Thermoelectric Generator gtnh.quest2802.name=Radioisotope Thermoelectric Generator gtnh.quest2802.desc=Runs for a reaaaally long time. Outputs an amount based on the fuel pellet given.%n%n241Am: 16 EU, 69875 days%n90Sr: 30 EU, 62640 days%n238Pu: 64 EU, 42982 days%n210Po: 480 EU, 34560 days%n%nHonestly, it's super not worth it. Especially considering you need to make a Cyclotron to make the fuel. And it's not even guaranteed! # Quest.2803 - §9§lKinetic Power EV gtnh.quest2803.name=§9§lKinetic Power EV gtnh.quest2803.desc=This is the EV version, it works the same. # Quest.2804 - §9§lKinetic Power IV gtnh.quest2804.name=§9§lKinetic Power IV gtnh.quest2804.desc=This is the IV version. # Quest.2805 - §9§lKinetic Power LuV gtnh.quest2805.name=§9§lKinetic Power LuV gtnh.quest2805.desc=This is the LuV version. # Quest.2806 - §9§lKinetic Power ZPM gtnh.quest2806.name=§9§lKinetic Power ZPM gtnh.quest2806.desc=This is the ZPM version. # Quest.2807 - §9§lKinetic Water Power EV gtnh.quest2807.name=§9§lKinetic Water Power EV gtnh.quest2807.desc=This is the EV version, it works the same. # Quest.2808 - §9§lKinetic Wind Power EV gtnh.quest2808.name=§9§lKinetic Wind Power EV gtnh.quest2808.desc=This is the EV version, it works the same. # Quest.2809 - §9§lKinetic Water Power IV gtnh.quest2809.name=§9§lKinetic Water Power IV gtnh.quest2809.desc=This is the IV version. # Quest.2810 - §9§lKinetic Wind Power IV gtnh.quest2810.name=§9§lKinetic Wind Power IV gtnh.quest2810.desc=This is the IV version. # Quest.2811 - §9§lKinetic Water Power LuV gtnh.quest2811.name=§9§lKinetic Water Power LuV gtnh.quest2811.desc=This is the LuV version. # Quest.2812 - §9§lKinetic Wind Power LuV gtnh.quest2812.name=§9§lKinetic Wind Power LuV gtnh.quest2812.desc=This is the LuV version. # Quest.2813 - §9§lKinetic Water Power ZPM gtnh.quest2813.name=§9§lKinetic Water Power ZPM gtnh.quest2813.desc=This is the ZPM version. # Quest.2814 - §9§lKinetic Wind Power ZPM gtnh.quest2814.name=§9§lKinetic Wind Power ZPM gtnh.quest2814.desc=This is the ZPM version. # Quest.2815 - Quadruple Compressed Solar gtnh.quest2815.name=Quadruple Compressed Solar gtnh.quest2815.desc=Puts out 10000-32768 EU/t. # Quest.2816 - Quintuple Compressed Solar gtnh.quest2816.name=Quintuple Compressed Solar gtnh.quest2816.desc=Puts out 100,000-131,072 EU/t. # Quest.2817 - Sextuple Compressed Solar gtnh.quest2817.name=Sextuple Compressed Solar gtnh.quest2817.desc=Puts out 1,000,000-2,097,152 EU/t. # Quest.2818 - Septuple Compressed Solar gtnh.quest2818.name=Septuple Compressed Solar gtnh.quest2818.desc=Puts out 10,000,000-33,554,432 EU/t. # Quest.2819 - Toss Your Magic Junk in Here LV gtnh.quest2819.name=Toss Your Magic Junk in Here LV gtnh.quest2819.desc=And recieve power in return. Especially good with Nether Stars if you've got a bunch. Or practically any magic material item (not crafted stuff mostly). # Quest.2820 - Toss Your Magic Junk in Here MV gtnh.quest2820.name=Toss Your Magic Junk in Here MV gtnh.quest2820.desc=The MV version. # Quest.2821 - Toss Your Magic Junk in Here HV gtnh.quest2821.name=Toss Your Magic Junk in Here HV gtnh.quest2821.desc=The HV Version. # Quest.2822 - Absorbing Magic Energy to Produce EU HV gtnh.quest2822.name=Absorbing Magic Energy to Produce EU HV gtnh.quest2822.desc=The HV Version. # Quest.2823 - Absorbing Magic Energy to Produce EU MV gtnh.quest2823.name=Absorbing Magic Energy to Produce EU MV gtnh.quest2823.desc=The MV version. # Quest.2824 - Absorbing Magic Energy to Produce EU LV gtnh.quest2824.name=Absorbing Magic Energy to Produce EU LV gtnh.quest2824.desc=These produce power by absorbing magic energy from nodes, dragon eggs, creeper eggs, etc. # Quest.2825 - Absorbing Magic Energy to Produce EU EV gtnh.quest2825.name=Absorbing Magic Energy to Produce EU EV gtnh.quest2825.desc=The EV Version. # Quest.2826 - Solid-Oxide Fuel Cell Mk II gtnh.quest2826.name=Solid-Oxide Fuel Cell Mk II gtnh.quest2826.desc=It's the same as the previous, but more/better. It takes less time to heat up, but it chews through fuel pretty fast too. It still isn't as good as an LGT for power produced over time, but it can produce power faster. As long as you use it with the HP Steam Turbine.%n%nIt can produce 1A+ of LuV if you set it up right. # Quest.2827 - Solid-Oxide Fuel Cell Mk I gtnh.quest2827.name=Solid-Oxide Fuel Cell Mk I gtnh.quest2827.desc=It uses Gas fuels to produce power and Steam at the same time, while also generating 0 pollution. If the other generators were being problematic, this is the best solution.%n%nIt produces §a4 HV amps per tick§r at a nice fuel efficiency, while consuming 100 L of Oxygen per second. It will heat up over time until it reaches 100% efficiency, at which point it starts outputting Steam as well. You can then use Steam Turbines, singleblocks or multiblocks, to generate even more power.%n%nWith these two things combined, it's more powerful than the Large Gas Turbine that you can build at the start. Only when you unlock better materials for that, will it generate more power than the SOFC Mk I. # Quest.2828 - It's 'Super' Heated Steam gtnh.quest2828.name=It's 'Super' Heated Steam gtnh.quest2828.desc=So that means it produces §otwice§r as much power! You can get this steam through the LHE, the SOFC Mk II or the Titanium/Tungstensteel Boilers. It gets converted to normal steam as the output at a 1:1 ratio, so make sure to have a non-HP one to take advantage of that. In total, a HP Steam Turbine and a regular one combined produce 3x the EU with Superheated Steam that normal Steam would produce. # Quest.2829 - More Advanced Reactors gtnh.quest2829.name=More Advanced Reactors gtnh.quest2829.desc=Fluid Nukes, Vac Nukes and Wrench Reactors (lol), are more advanced versions of the normal one.%n%nFluid means you build it differently (with the parts on the right, it's a 5x5 cube surrounding the normal one), with the goal of producing as much hot coolant (cycle in non-hot) as possible, to use that to produce power. It doesn't produce power on it's own, but more overall. Send it to the LHE to get SH steam out of it, then go through a HP steam turbine, then a normal steam turbine.%n%nVac nukes remove heat by sending it to coolant cells instead of coolant. Any cell in a cardinal direction will receive the heat instead of the reactor. Use a vacuum freezer to restore the Helium/NaK cells' durability.%n%nWrench reactors are when you fill the reacor with fuel rods, turn it on, and wrench it to reset it's heat state before it explodes. If you can automate it, you deserve a medal!%n%nIf you still don't know what a MOX one is, it produces more power the higher the temperature, so you try to keep it heat neutral, and as hot as possible. Of course, this can cause things nearby to, well, §omelt.§r You use MOX or Naquadria fuel cells work for this. You can also get more Plutonium out of MOX than Uranium.%n%nA breeder reactor is when you setup a reactor to get an item out of it rather than power, like Lutetium from Thorium, Plutonium from MOX, etc. Look at the depleted x fuel rod list in NEI or on the wiki to see more.%n%n§3Since Fluid Nukes are liable to explode if you run out of coolant, make sure you setup a cutoff tied to the temperature or amount of coolant with redstone. # Quest.2830 - §1§b§l§1§2§3§4§5§4§6§7§8§9§a§b§c§d§e§c§b§lIV Energy Hatch gtnh.quest2830.name=§1§b§l§1§2§3§4§5§4§6§7§8§9§a§b§c§d§e§c§b§lIV Energy Hatch gtnh.quest2830.desc=You'll need this to increase the power to your multis and progress.%n%nYou need some Vanadium-Gallium to make HPIC Wafers for it, and an IV Cutting Machine if you haven't made the multi.%n%n§3I hope you had fun with the platline, lol. # Quest.2831 - Covering Up gtnh.quest2831.name=Covering Up gtnh.quest2831.desc=This quest goes over all of the covers, just in case you forgot or they weren't mentioned. If they have their own quest, look at it for more info. You can put them on basically any GT block, pipe, machine, tank, etc. Though that doesn't consider whether it will work right or be useful. Shift-Right-Click will open a GUI for many of them. For covers that you can adjust the amount of, clicking the left side with a screwdriver goes down, and right goes up. All covers block rain on the side they're attached to. Generally you can adjust covers with a screwdriver, whether they have a GUI or not. You can remove them with a crowbar if you forgot.%n%n§9§lFluid-Related Covers:§r%nPump: Transfers fluids at the speed specified on the tooltip.%n%nFluid Regulator: Regulates the rate that fluid can go through it, as well as pumping it. Can work x/s or x/t.%n%nSteam Valve: Moves more, but is only for steam. Only goes to IV. Does not work on SH steam.%n%nOverflow: Voids anything over the specified amount in the tank.%n%nFluid Detector: Will emit RS based on fluid fill rate of the tank it's on. By default, empty=15, full=0. Use inverted mode to swap. Useful on tanks and hatches.%n%nEnder Fluid Link: Cover version of ender tanks to TP fluid around. Doesn't connect to ender tanks though.%n%nDrain Module: Protects from rain on that side, and will fill the tank with water from rain if it can. Useless.%n%nFluid Filter: Filters fluid going through it. Click with a cell to set it.%n%nShutter: Blocks items/fluids when active. Use it with a machine controller and RS. Does not visually disconnect/block. You place it between the pipes, and put the MC on the same pipe.%n%n§2§lItem-Related Covers:§r%nConveyor: Sends items. Use an item pipe in import mode or on a GT block/machine.%n%nRobot Arm: Sends from a specific slot in the machine it's on (internal) to another specific slot in a block next to it (adjacent). Keep going through numbers until you get it right, it seems to change per machine. If the output slot is full, it won't output. There need to be a valid block with slots to send to or the settings won't save.%n%nItem Detector: Will emit RS based on item fill rate of the block it's on. By default, empty=0, full=15. Detects by filled slots, so doesn't work right with the super/quantum chests. Probably better for busses.%n%nItem Filter: WIP PR.%n%n§6§lEU-Related Covers:§r%nEnergy Detector: Will emit RS based on EU fill rate of the batbuff/tank it's on. By default, empty=0, full=15. Make sure to set it to include batteries. Can also detect steam for some reason.%n%nPower Pass Upgrade: Read the tooltip, then ask Bart how it works, he didn't bother telling anyone. He'll probably just tell you the code is the best documentation, just like the Tectech guys. May not actually be finished/work, either.%n%nTesla Coil/Tesla Coil Rich Edition: Use with the tesla tower to send EU wirelessly or something. %n%n§d§lOther Covers:§r%nPlayer Detector: Detects players. About 10 block range. §4Currently owner/other is inverted on non-pipes due to some bug or another.§r%n%nActivity Detector: Detects either recipe progress or idleness. 0%=0 RS, ~95%=14 by default. In idle mode, idleness is 15, and is 0 when running by default.%n%nMachine Controller: Turns machine on/off based on RS. Disable machine will keep it off regardless of RS state. Safe Mode only works on MBs. If a MB runs out of power, it will normally turn off, but a MC will turn it back on, continuing to void stuff. This will set it to the disable machine state instead. You will also get a notification. §4Safe mode is currently broken?§r%n%nNeeds Maintenance: Emits RS if it meets the condition specified. Rotor=turbine?%n%nRedstone Transmitter/Receiver (In/Out): OK, these things are confusing, so listen closely. First, set a frequency, either by using the GUI, or using the original way: right clicking it with an item. Empty hand = 0, other items = their item ID. Be careful not to reset it to 0 by accident. Honestly, just use the GUI. You can set it to private or not, it's the same kind of thing as EnderStorage, so you don't blare RS across the server. Channel state = RS level.%n%nRT(O) sets the channel state based on the redstone level sent from outside to the specific side. You can TP a RS from this to the RR(O).%nRT(I) sets the channel state based on redstone level that would be emitted from the machine itself. §4Always sends 15, so it's useless.§r%nRR(O) outputs redstone level based on channel state. You can TP RS from the RT(O) to here.%nRR(I) controls whether a machine can work based on channel state, just like a machine controller cover does. If it has 0 RS, it stays off. At least 1, and it turns on. You send the signal from elsewhere with the RT(O).%nRR(I) can also be used in conjunction with other covers whose states talk about conditional.%n%nIC2 Heat vents: Speeds up machines a tiny amount? Someone look through the code and tell me what it means. Also looks neat.%n%nCrafting Table: Adds a crafting table to the block you can use. Useless.%n%nPlanks/Plates/Foils: Blocks I/O on that side. Use a screwdriver to set allowed types of stuff through. Blocks everything by default. Set the output to another side first to avoid changing its settings too. You'll probably 'use' this by accident at least once.%n%nComputer Monitor: Adds a visual look. Useless, but sorta fancy.%n%nLens: Visual only. Useless. # Quest.2832 - Time to Kill (Bighorn Sheep) gtnh.quest2832.name=Time to Kill (Bighorn Sheep) gtnh.quest2832.desc=Oh no, not the poor bighorn sheep! Fluffy and red, I'm so sad in the Twilight Forest. # Quest.2833 - Time to Kill (Wild Deer) gtnh.quest2833.name=Time to Kill (Wild Deer) gtnh.quest2833.desc=Christmas is canceled this year. So sad. # Quest.2834 - Time to Kill (Wild Boar) gtnh.quest2834.name=Time to Kill (Wild Boar) gtnh.quest2834.desc=Delicious roasted wild boar. Mmm... very tasty. # Quest.2835 - Time to Kill (Rabbit) gtnh.quest2835.name=Time to Kill (Rabbit) gtnh.quest2835.desc=Oh, how cute this little rabbit is. Pow! .... oh it's dead? # Quest.2836 - Time to Kill (Raven) gtnh.quest2836.name=Time to Kill (Raven) gtnh.quest2836.desc=Abracadabra ... give me your black feathers. # Quest.2837 - Time to Kill (Penguin) gtnh.quest2837.name=Time to Kill (Penguin) gtnh.quest2837.desc=Be careful not to slip on the ice and land on a penguin. # Quest.2838 - Time to Kill (Squirrell) gtnh.quest2838.name=Time to Kill (Squirrell) gtnh.quest2838.desc=Mmm... yummy squirrel on a stick! # Quest.2839 - Time to Kill (Tiny Birds) gtnh.quest2839.name=Time to Kill (Tiny Birds) gtnh.quest2839.desc=Tweet, tweet, tweeeeeet!.... silence. # Quest.2840 - Time to Kill (Skeleton Druid) gtnh.quest2840.name=Time to Kill (Skeleton Druid) gtnh.quest2840.desc=The druid skeleton is always infernal so watch out. It can be found in little huts all over the Twilight Forest. # Quest.2841 - Time to Kill (Kobold) gtnh.quest2841.name=Time to Kill (Kobold) gtnh.quest2841.desc=Kobold spawners can be found in Hollow Hills. It will spawn almost anywhere that is dark within the Twilight Forest dimension and tends to spawn in large groups. # Quest.2842 - Time to Kill (Redcap) gtnh.quest2842.name=Time to Kill (Redcap) gtnh.quest2842.desc=The Redcap is a goblin carries an Iron Pickaxe, wears Iron Boots, and constantly giggles to itself. They are found lurking in Hollow Hills, as well as occasionally appearing in the Goblin Knight Stronghold. # Quest.2843 - Time to Kill (Fire Beetle) gtnh.quest2843.name=Time to Kill (Fire Beetle) gtnh.quest2843.desc=The Fire Beetle is found in Hollow Hills and Labyrinths. Fire Beetles will shoot a breath of fire at nearby players, dealing 2 damage every half second the player is exposed to the fire. # Quest.2844 - Time to Kill (Slime Beetle) gtnh.quest2844.name=Time to Kill (Slime Beetle) gtnh.quest2844.desc=The Slime Beetlecan be found in Hollow Hills, and Labyrinths. Slime Beetles fire slimy projectiles at players that deal about 8 points of damage on attack. They have incredible accuracy, and move extremely quickly when the player attempts to approach one. # Quest.2845 - Time to Kill (Swarm Spider) gtnh.quest2845.name=Time to Kill (Swarm Spider) gtnh.quest2845.desc=The Swarm Spider can be found in large groups inside various landmarks, such as Hollow Hills, Leaf Dungeons and Hedge Mazes. Swarm Spiders can sometimes spawn with Skeletons riding them. They have 3 health points, making them weak to almost any attack. Swarm Spiders will attempt to attack but due to their low attack, they barely inflict damage on anything. # Quest.2846 - Time to Kill (Pinch Beetle) gtnh.quest2846.name=Time to Kill (Pinch Beetle) gtnh.quest2846.desc=Pinch Beetles have 20 hearts worth of health and can hit for 4 hearts of damage when grabbed. They can be found in the largest Hollow Hills, Labyrinths, and in Dark Towers. Pinch Beetles charge at you and grab your body. When in this situation you want to quickly attack and kill them. They are very fast and can be extremely dangerous when near lava, a cliff, or other enemies. Pinch beetles can suffocate you if the ceiling is too low. # Quest.2847 - Time to Kill (Wraith) gtnh.quest2847.name=Time to Kill (Wraith) gtnh.quest2847.desc=The Twilight Wraith is a floating spirit and are not initially aggressive towards the player but will become angry when approached. When spotted by a Wraith it can be difficult to lose it, as they are relentless in chasing the player and its ability to phase through blocks. They are found in large Hollow Hills. # Quest.2848 - How the Eff Do I Charge This Sh*t? gtnh.quest2848.name=How the Eff Do I Charge This Sh*t? gtnh.quest2848.desc=Given the number of people asking about this and the incompatibility it has with §oso§r many methods, here's a quest to tell you what §owill§r work.%n%n§3You only need to make one.%n%n§rAlso keep in mind that the energy storage ones can have EU put in, if you just wanna charge, unlike the solars (also the solar wind ones don't work for some reason). The higher tier ones charge faster (advanced solars just point at the sun to get 100% power during daylight instead of only at noonish, but hybrids are indeed faster. Also hybrids don't crash the game just by placing them anymore!) # Quest.2849 - §5§lFaster Steam Transportation gtnh.quest2849.name=§5§lFaster Steam Transportation gtnh.quest2849.desc=Do you think that steam fluid transport is far too slow? Your LV pumps got you down, doing only 640L/s? Then it's time to make the 32 times faster LV steam valves!%n%nThey only work with steam and are just as fast as the valve on a Railcraft tank (if you put it on the bottom side).%n%n§6§4§3There's also MV, HV, EV and IV versions. # Quest.2850 - §5§lLong Distance Item Pipeline gtnh.quest2850.name=§5§lLong Distance Item Pipeline gtnh.quest2850.desc=Wouldn't it be great if you could transport ores from a far away ore vein by pipes to your base?%n%nThis is not a problem anymore. Connect your setup on the start and end point with a Long Distance Item Pipeline block. Inbetween use the associated pipe blocks - the total distance between endpoints must be more than 64 blocks apart (4 or more chunks). There can only be one start and end point per pipeline.%n%nTo actually connect it, you need to align the start LDIP block such that the arrows are facing inwards, and the opposite side of it has a LDIPP block. Put a conveyor on the side of the block that has the arrows and set to import. It will now attempt to import stuff to the endpoint LDIP. §2This will go as fast as you can put items into it.§r%n%nDo the opposite on the far side, except you don't need a conveyor.%n%nNow you only need to chunkload the start and end points and the items will be "teleported" to you.%n%nOf course, later on you'll probably use ender chests to §oactually§r teleport the ore, especially from other dims.%n%nThis setup is lag-free in the pipe blocks, so it's useful in your base as well if you want to reduce lag. # Quest.2851 - Time to Kill (Lava Monster) gtnh.quest2851.name=Time to Kill (Lava Monster) gtnh.quest2851.desc=They are everywhere where there is lava and they shoot at you with fireballs. %nFrom the air with a bow and arrow or crossbow they're easy targets. # Quest.2852 - Time to Kill (Wisp) gtnh.quest2852.name=Time to Kill (Wisp) gtnh.quest2852.desc=They appear everywhere in the Nether, and there are wisp spawners as well. Since they are very fast and small, it gets difficult in long-range combat. # Quest.2853 - Time to Kill (Nitro Creeper) gtnh.quest2853.name=Time to Kill (Nitro Creeper) gtnh.quest2853.desc=They are highly explosive and make holes much larger than regular creepers. %n%nThey also cause a lot more damage. So be careful! # Quest.2854 - Time to Kill (Imp) gtnh.quest2854.name=Time to Kill (Imp) gtnh.quest2854.desc=Imps are little orange creatures who run through the whole nether. They are peaceful and they won't attack you either.%n%nKill a few to get their leather and build fireproof armor. # Quest.2855 - Essentia Transmission gtnh.quest2855.name=Essentia Transmission gtnh.quest2855.desc=What if... you could send essentia from a different location to your infusion matrix? You could finally get rid of all those jars around your altar. # Quest.2856 - §6§lAdvanced MB Construction gtnh.quest2856.name=§6§lAdvanced MB Construction gtnh.quest2856.desc=The ability to rotate MBs and view a structure hologram has been sto-§oborrowed§r from §9Tec§1Tech§r, giving you greater freedom to build the way you want! §5(until we nerf wallsharing at least)§r%n%nUnlike TT, you can use a normal wrench for this, just aim at the front center of a controller (or one of the other sides if you want to. You just need to aim for the part of the grid with the mark) and right click or shift-right-click. The first rotates it clockwise, the latter flips it. If you want to change the facing of the controller itself, do that the normal way.%n%nUse a Multiblock Structure Hologram Projector or MSHP to visualize the structure, pay attention to the bottom left for structure details. For multiblocks that accept multiple types of tiered components or have a variable size, the number of MSHPs you hold in your hand will decide which tier is shown in the hologram.%n%n§3If you don't get it, try placing a controller, wrenching it, and using the MSHP on it.§r%n%nWhile it's now possible to build a sideways EBF, or even build one into the floor, not everything can be rotated. Exceptions include: LSC, Charcoal Pile Igniter, BBF, DT, Miners, Industial Washing Plant, Algae Farm, Bacterial Vat, DEHP, the MVF can, but the MBF cannot.%n%n§3PS: We did get permission, that was just a little joke. # Quest.2857 - Magic Mirror Glass? gtnh.quest2857.name=Magic Mirror Glass? gtnh.quest2857.desc=This glass seems useful for several things, including, perhaps, teleportation of items or essentia? # Quest.2858 - §5§lMachine Interface Fluid I/O gtnh.quest2858.name=§5§lMachine Interface Fluid I/O gtnh.quest2858.desc=Thanks to the tireless work of the devs, you can now use cells to I/O fluids directly from the interface of GT machines. Just click on the fluid while holding a cell or other fluid container item.%n%nPoints to consider:%n1) Left click to attempt filling/emptying all fluid containers held on cursor.%n2) Right click to attempt filling/emptying one fluid container held on cursor.%n3) All fluid containers that can be used in a standard gt tank (e.g. super tanks or the X voltage tanks) are supported, including but not limited to: water bottles, vanilla buckets, ic2 (universal and normal) cells, volumetric flasks, large fluid cells, pressurized fluid tanks, etc.%n4) Can fill/take less than one cell (1000L or 144L if molten) of fluid if the fluid container supports doing so.%n5) It won't check if it's a valid fluid for the machine/recipe, keep that in mind.%n6) Doesn't work with Crops++ alcohols, feel free to code compatibility for us.%n7) EIO tanks need to be placed and picked up first before they can be used. # Quest.2859 - Combustion Engine gtnh.quest2859.name=Combustion Engine gtnh.quest2859.desc=The combustion engine combusts things for power like a car engine does. You need water in it if it's over 100 degrees, or it will explode. Don't run out of water! You turn it on with a redstone signal.%n%nYour options for fuel are:%nOil @30RF/t for a total of 150K%nEthanol @40RF/t for a total of 360K%nDiesel @60RF/t for a total of 1,500K%n%n§3Make sure to use Oil, not raw, light, medium, or heavy oil. # Quest.2860 - Kinesis Pipes gtnh.quest2860.name=Kinesis Pipes gtnh.quest2860.desc=To transfer RF power more than 1 block, you'll want some kinesis pipes. Use a wooden one first to connect to the pipe network, then other types to transfer it. That said, they seem to be lossy somewhat, so conduits are better, if more expensive. Also, you need capacitors to store the RF anyway. # Quest.2861 - §5§lPrison Gangs are Obsolete gtnh.quest2861.name=§5§lPrison Gangs are Obsolete gtnh.quest2861.desc=Want lots of cobble, stone, or obsidian? This is the machine for you!%n%nCobble: Water and lava on 2 of the sides.%nStone: Water on a side, lava on top.%nObsidian: Either of the above, and redstone in the machine.%n%nYou of course need to power it. If you don't want to spend power on cobble, do it the ExU way with the WIU.%n%n§3You need to toggle the ghost circuit to circuit 1 to get obsidian.%n # Quest.2862 - Coast Sequoia gtnh.quest2862.name=Coast Sequoia gtnh.quest2862.desc=You can breed a Coast Sequoia by combining Mundane Larch and Bull Pine.%n%n§4Fireproof Wood Get! If you care. # Quest.2863 - Wenge gtnh.quest2863.name=Wenge gtnh.quest2863.desc=You can get Wenge by combining Balsa and Cocobolo. # Quest.2864 - Grandidier's Baobab gtnh.quest2864.name=Grandidier's Baobab gtnh.quest2864.desc=You can get Grandidier's Baobab by combining Wenge and Balsa.%n%n§eAbility to grow trees on sand, Get! Like you care. # Quest.2865 - Giant Sequoia gtnh.quest2865.name=Giant Sequoia gtnh.quest2865.desc=You can get Giant Sequoia by combining Coast Sequoia and Grandidier's Baobab.%n%n§dBoth Height and §bGirth, Get!§r%n%n§3PS: If this doesn't work (NEI says yes, internet says no) you should also be able to trade a forestry villager for it. # Quest.2866 - Common Alder gtnh.quest2866.name=Common Alder gtnh.quest2866.desc=You can breed a Common Alder by combining Silver Birch and Common Beech. # Quest.2867 - Aspen gtnh.quest2867.name=Aspen gtnh.quest2867.desc=You can breed an Aspen by combining Common Alder and Common Beech. # Quest.2868 - Elderberry gtnh.quest2868.name=Elderberry gtnh.quest2868.desc=You can breed an Elderberry by combining Common Alder and Aspen. # Quest.2869 - Raspberry gtnh.quest2869.name=Raspberry gtnh.quest2869.desc=You can breed Raspberry by combining Hill Cherry and Elderberry. # Quest.2870 - Pomelo gtnh.quest2870.name=Pomelo gtnh.quest2870.desc=You can breed a Pomelo by combining Hill Cherry and Lemon. # Quest.2871 - Manderine gtnh.quest2871.name=Manderine gtnh.quest2871.desc=You can get Manderine by combining Pomelo and Hill Cherry. # Quest.2872 - Orange gtnh.quest2872.name=Orange gtnh.quest2872.desc=You can get Orange by combining Pomelo and Manderine. # Quest.2873 - Golden Raspberry gtnh.quest2873.name=Golden Raspberry gtnh.quest2873.desc=You can get Golden Raspberry by combining Raspberry and Orange.%n%n§cFastest Maturity Get!§r%n%n§3That probably took forever, huh? BTW, it probably would've been faster to make more multifarms or farming stations instead.%n%nAlso, you still gotta create the ultimate hybrid, too. # Quest.2874 - §1§lLoading the Chunks gtnh.quest2874.name=§1§lLoading the Chunks gtnh.quest2874.desc=In this, like many packs, you'll want to have things in your base keep running while you're off exploring. §3(Though admittedly once you reach midgame you'll spend almost no time off-base, you'll still want to make sure everything is still chunkloaded just in case to prevent machine explosions, especially for multiblocks)§r%n%nIn order to have things keep running, you need to have the chunks loaded. You can do this in a few ways.%n%n1) Install FTB Utilities and claim chunks, then set them to chunkload. By default you may not be able to claim/chunkload enough per player, so feel free to increase the number. You need to be in SP or running your own server to do this.%n%n2) Use an Anchor from Railcraft. There are 4 types. Anchors are not craftable until LV. In SP, or a server you run, cheat in Admin Anchors to chunkload forever, for free. They're limited on servers to prevent TPS dropping from people chunkloading a base forever when they aren't even there. On the officials, you need to use Ender Fragments, Ender Pearls, or Coins to fuel them. Look at the tooltip on each for how long it will work, and in what chunkloader. Feel free to limit yourself to chunkloading this way in SP if you want to make it more challenging though.%n%n3) Use chicken chunks to get anchor-like blocks. But don't do this, it's buggy.%n%n4) Use Chunkloader from GT++. You need EU instead of Ender Pearls.%n%n5) Use one of the blocks that chunkloads itself. If you do this on a server, expect the admins to possibly get very mad with you if it's not something you're allowed to do. Same for vanilla methods. # Quest.2875 - Trigger:Loot Game gtnh.quest2875.name=Trigger:Loot Game gtnh.quest2875.desc=Find a loot game room # Quest.2876 - §2§lLoot Games gtnh.quest2876.name=§2§lLoot Games gtnh.quest2876.desc=It looks like you've found a secret room hidden...not so deep within the earth. Pretty close to the surface, actually. You can find these all over the place, and have a chance at sweet sweet loot if you're good at simon says. It counts the highest level you completed, so you can get fail the other rounds on purpose to go faster if you don't think you can do better. BTW, cheaters go to minecraft hell, where all the blocks have hardness -1.%n%n§3If you fail with Minesweeper, it blows up. Be sure to make room for escape!%n%n§4Make sure that no water/oil is flowing into the room because of worldgen or it will kill you and destroy your grave because of 'cheating'. This is a bug. # Quest.2877 - Applied Greg? gtnh.quest2877.name=Applied Greg? gtnh.quest2877.desc=ME Buses are combination of technology and...other technology. Don't give me that look, it is, ok? With these, you can now directly I/O items between GregTech multiblock and ME network. They have §osignificantly§r less lag, so please start using them as soon as possible on servers.%n%nYou just pop off your GT bus + ME bus or ME interface combination, and replace both with the new bus and connect a ME cable directly to it. It uses 1 channel, same as the other options. # Quest.2878 - §b§lPalladium gtnh.quest2878.name=§b§lPalladium gtnh.quest2878.desc=Lastly, add Formic Acid to Reprecipated Palladium to get pure Palladium, along with other stuff you can reuse. # Quest.2879 - §b§lSalt Can't be Stored in Water? gtnh.quest2879.name=§b§lSalt Can't be Stored in Water? gtnh.quest2879.desc=Dissolve the Rhodium Salt in Water in a mixer to get Rhodium Salt Solution. # Quest.2880 - §b§lSodium Nitrate gtnh.quest2880.name=§b§lSodium Nitrate gtnh.quest2880.desc=You need Sodium Nitrate to process your Rhodium further. # Quest.2881 - §b§lHeat it Up! gtnh.quest2881.name=§b§lHeat it Up! gtnh.quest2881.desc=You can make Hot Tetroxide Solution in either the fluid heater or cracker, but the cracker gives twice as much, so use that.%n%nYou only get 2/9 buckets of Steam from 2 steps ago when automating, so use a fluid heater to get the rest. # Quest.2882 - RF Node gtnh.quest2882.name=RF Node gtnh.quest2882.desc=The RF Node acts as an I/O point for RF. If you need that, I guess. # Quest.2883 - §b§lWhy, Bart, Why? gtnh.quest2883.name=§b§lWhy, Bart, Why? gtnh.quest2883.desc=Take your Hot Ruthenium Tetroxide Solution and distill it in a DT to get Ruthenium Tetroxide. Also, Salt and Water.%n%nThe amounts in this step are quite annoying unfortunately. You need to run it 5 times to get whole cell amounts. # Quest.2884 - §b§lCool it Back Down gtnh.quest2884.name=§b§lCool it Back Down gtnh.quest2884.desc=You just need to run your Ruthenium Tetroxide through a fluid solidifer in this step to, well, solidify it. # Quest.2885 - Can You Really See Out of Those? gtnh.quest2885.name=Can You Really See Out of Those? gtnh.quest2885.desc=If you take a little dip into the dark side, you can make these goggles. They give the best discount until you can make infinity armor. And who even does that?%n%nYou'll need infusion and some warping research first.%n%nIf you're a §oscaredy-cat§r you can make the Electric goggles on the armor tab instead. # Quest.2886 - It's Called the Thaumatorium, OK? gtnh.quest2886.name=It's Called the Thaumatorium, OK? gtnh.quest2886.desc=This device will allow automating the crucible. Check the research to the far right of the crucible for details. # Quest.2887 - These Items Will Not 'Be Back' gtnh.quest2887.name=These Items Will Not 'Be Back' gtnh.quest2887.desc=One of the more useful things you can do with the pearl is to make a better Alchemical Furnace. You can melt items into essentia way faster with this.%n%n§3The pearl is not used up, nor does it take durability damage from this craft. # Quest.2888 - 「 」 gtnh.quest2888.name=「 」 gtnh.quest2888.desc=If you somehow manage to connect to it, you can get a lot of aspect points, but can't become God. You don't disappear though, so it's probably a decent tradeoff. # Quest.2889 - §a§lTungstate Processing - Step 1 gtnh.quest2889.name=§a§lTungstate Processing - Step 1 gtnh.quest2889.desc=In return for the smelting time not being absurd, you now have to put in some effort. First, let's turn our Tungstate into Scheelite. When you can get Scheelite ore, you can just skip this step.%n%nNote that if you're processing Huebnerite or Ferberite from ross128b or 128ba, the first step is slightly different. # Quest.2890 - §a§lTungstate Processing - Step 2 gtnh.quest2890.name=§a§lTungstate Processing - Step 2 gtnh.quest2890.desc=Next up is Tungsten Trioxide. Note that you got back all of the Calcium Chloride. If you process Scheelite ore at all, you'll want to setup an electrolyzer. # Quest.2891 - §5§lMagnets != Magic gtnh.quest2891.name=§5§lMagnets != Magic gtnh.quest2891.desc=Tired of running after ore or other blocks? Use a magnet! It has a limited range, but who cares? Just remember to turn it on.%n%n§3Craft it into the better one in HV, if you still need a magnet by then. # Quest.2892 - §6§lHSS-S Coil Upgrade gtnh.quest2892.name=§6§lHSS-S Coil Upgrade gtnh.quest2892.desc=Technically this coil tier can be skipped. But you need LuV to get the next one, so you should really get these coils for now.%n%n%nTo process more advanced materials like LuV Superconductor Base you need more than 5400K. Time to upgrade your EBF to 6300k. # Quest.2893 - §6§lTrinium Coil Upgrade gtnh.quest2893.name=§6§lTrinium Coil Upgrade gtnh.quest2893.desc=To process more advanced materials like neutronium or fluxed electrum you need more than 8100K. Upgrade your EBF to 9001k. (OVER 9000!!!) # Quest.2894 - Lapotronic Capacitor (IV) gtnh.quest2894.name=Lapotronic Capacitor (IV) gtnh.quest2894.desc=It holds more than the previous tier, other than that there is no difference. Your LSC can hold between 5.4B and 81B EU with these. # Quest.2895 - Cooking for Blockheads gtnh.quest2895.name=Cooking for Blockheads gtnh.quest2895.desc=Say thanks to mitch for backporting this great mod. You can use it to help you craft new food items. All blocks connected to the kitchen floor (use it as walls too!) are considered part of the same multiblock. Countertops will search up two blocks for cabinets to include.%n%nItems stored in storages like the cabinet (or your inventory) can be used in recipes. All storage spaces for items are the same, so don't bother making a ton of fridges unless you really want to. Supply water to the sink to get water for recipes.%n%nYou can store some cooking tools in the oven. You can store the rest on tool racks to auto-use them all in recipes. This includes stuff like the GT soft mallet if you can't make all the Pam's tools yet.%n%nThe oven has 3 input slots and 3 output slots, and can work on 9 items at once. It's basically a furnace. You can request items be cooked from the cooking table too.%n%nThe Cooking Table will automatically show you all recipes that can be created with the existing ingredients, and you can click on them to craft them. Make all the food, and get all the hearts!%n%nYou can use dye to color the kitchen, except for the oven.%n%nNote that the implementation is not finished, so there are some problems. Upgrades like powering the oven with RF/EU are not in yet. And so on. But we finally have a toaster so you can make TOAST!%n%nPlease report any bugs/problems to the CFB-specific GTNH issue tracker at https://github.com/GTNewHorizons/CookingForBlockheads/issues%n%n§3There is no cow in a jar, it will not come back. # Quest.2896 - §5§6§l§5§lGimme My Stuff Back! gtnh.quest2896.name=§5§6§l§5§lGimme My Stuff Back! gtnh.quest2896.desc=At some point, you'll be all, 'Man, arc furnacing or macerating these things to recycle them blows, I barely get any of the materials I used back'. Well, there's a solution, the Disassembler.%n%nBasically, things go in, parts it's made of go out. It needs to be at the same tier or higher though.%n%nIt works on hand and assembler crafted items, but it doesn't work on assline stuff (LuV+), or non-GT items. However, for some reason on some items it fails for seemingly no reason. Ask bart why that happens. If there's an oredicted item like a circuit, it should return the least valuable one. You can now recyle your old coils, hatches, machines, etc with impunity!%n%n§3The % chance based on tier is gone now. Also, it's really fast! # Quest.2897 - §2§lMaking a Rapier gtnh.quest2897.name=§2§lMaking a Rapier gtnh.quest2897.desc=Problems killing the Lich? Can't manage to shoot back his projectiles? No problem, just use a Rapier that ignores armor and the Lich will soon be...re-dead? Un-alive? Whatever happens to something undead once it dies for real.%n%nThe only problem is that the Rapier doesn't do a lot of damage. # Quest.2898 - Crispy Rotten Flesh gtnh.quest2898.name=Crispy Rotten Flesh gtnh.quest2898.desc=Rotten Flesh is not really healthy. It doesn't satisfy your hunger. What if you try to dry? # Quest.2899 - Flippers gtnh.quest2899.name=Flippers gtnh.quest2899.desc=Maybe you were lucky and found some Flippers in a loot chest or dungeon.%n%nFlippers allow the player to swim at the same speed as walking. The only problem is that it has 0 armor protection.%n%nIf you're doing underwater construction, or digging out some clay or gravel, you may find them useful. # Quest.2900 - Trigger Flippers gtnh.quest2900.name=Trigger Flippers gtnh.quest2900.desc= # Quest.2901 - Trigger:Titanium Moon Skip gtnh.quest2901.name=Trigger:Titanium Moon Skip gtnh.quest2901.desc=No Description # Quest.2902 - Trigger:Platline Platinum Skip gtnh.quest2902.name=Trigger:Platline Platinum Skip gtnh.quest2902.desc=No Description # Quest.2903 - Trigger:PBI Skip gtnh.quest2903.name=Trigger:PBI Skip gtnh.quest2903.desc=No Description # Quest.2904 - Trigger:Platline Palladium Skip gtnh.quest2904.name=Trigger:Platline Palladium Skip gtnh.quest2904.desc=No Description # Quest.2905 - Trigger:Platline Rhodium Skip gtnh.quest2905.name=Trigger:Platline Rhodium Skip gtnh.quest2905.desc=No Description # Quest.2906 - Trigger:Platline Ruthenium Skip gtnh.quest2906.name=Trigger:Platline Ruthenium Skip gtnh.quest2906.desc=No Description # Quest.2907 - Trigger:Platline Iridium Skip gtnh.quest2907.name=Trigger:Platline Iridium Skip gtnh.quest2907.desc=No Description # Quest.2908 - Trigger:Platline Osmium Skip gtnh.quest2908.name=Trigger:Platline Osmium Skip gtnh.quest2908.desc=No Description # Quest.2909 - Trigger:Tungstensteel Mars Skip gtnh.quest2909.name=Trigger:Tungstensteel Mars Skip gtnh.quest2909.desc=No Description # Quest.2910 - §3§lBarrel Upgrades Tier 3 gtnh.quest2910.name=§3§lBarrel Upgrades Tier 3 gtnh.quest2910.desc=Are your upgraded cobblestone or dirt barrels full again? No problem, upgrade them some more! # Quest.2911 - §3§lBarrel Upgrades Tier 4 gtnh.quest2911.name=§3§lBarrel Upgrades Tier 4 gtnh.quest2911.desc=Are your upgraded cobblestone or dirt barrels full again? No problem, upgrade them some more! # Quest.2912 - §3§lBarrel Upgrades Tier 5 gtnh.quest2912.name=§3§lBarrel Upgrades Tier 5 gtnh.quest2912.desc=Are your upgraded cobblestone or dirt barrels full again? No problem, upgrade them some more! # Quest.2913 - Sticky Matter gtnh.quest2913.name=Sticky Matter gtnh.quest2913.desc=Can't find any Rubber Trees? Can't build a water tank? Too lazy to make a tree tap? Buy a stack of sticky resin for some coins. # Quest.2914 - §d§0§5§lCobalt from Cobaltite gtnh.quest2914.name=§d§0§5§lCobalt from Cobaltite gtnh.quest2914.desc=Can't find any Cobalt in the Nether? Too lazy to bother finding some Ironwood in the Twilight Forest, even though it's super duper easy?%n%nYou can make it with your EBF now using Cobaltite Ore from the Twilight Forest and Oxygen to get Cobalt. It's a little complicated, but you also get arsenic out of it.%n%n§3You can also just electrolyze it out in MV, which is what you §oshould§r§3 be doing instead of this, assuming you actually need it. # Quest.2915 - §5§lDamascus Steel gtnh.quest2915.name=§5§lDamascus Steel gtnh.quest2915.desc=Damascus Steel is one of the hardest materials you can get, at your current tier. It time to craft a stack of Damascus Steel.%n%nYou can't get it through the Mixer yet, but there is a crafting recipe. # Quest.2916 - §5§lVanadiumsteel gtnh.quest2916.name=§5§lVanadiumsteel gtnh.quest2916.desc=Vanadiumsteel is much better than Damascus Steel. It's time to craft a stack of Vanadium Steel.%n%nLater on you can use this new Material make better and more durable Tinkers Tools. # Quest.2917 - §9§lBetter Magnetic Rods gtnh.quest2917.name=§9§lBetter Magnetic Rods gtnh.quest2917.desc=You don't need them this tier, but for EV motors, you're going to need Magnetic Neodymium Rods, so make sure to make this before you start EV. # Quest.2918 - §b§lEven Betterer Magnetic Rods gtnh.quest2918.name=§b§lEven Betterer Magnetic Rods gtnh.quest2918.desc=Like before, you're going to need better rods for your motors next tier. Build this to make your Magnetic Samarium Rods. # Quest.2919 - Enriched Naquadah Ingot gtnh.quest2919.name=Enriched Naquadah Ingot gtnh.quest2919.desc=Ah, you made it.%n%nYou can choose to smelt it with zinc in an EBF or electrolyze it. Either is fine but you can fully recycle the zinc, so the EBF recipe is better if you want the ingot. # Quest.2920 - Enriched Naquadah Time gtnh.quest2920.name=Enriched Naquadah Time gtnh.quest2920.desc=The enriched naquadah line is much shorter than the naquadah line, and easier. It's used for fuel or Neuro Processing Units which are UV content, so if you don't want to build a line for it, just ignore these quests. # Quest.2921 - §c§lEther Strike! gtnh.quest2921.name=§c§lEther Strike! gtnh.quest2921.desc=The naquadah is so inert that most acids won't react with it, so you need a more powerful kind of acid to dissolve it.%n%nLet's prepare some necessary organic solvent to make the acid. # Quest.2922 - §c§lAntimony and Chlorine gtnh.quest2922.name=§c§lAntimony and Chlorine gtnh.quest2922.desc=Now put the antimony, chlorine and ether in a LCR to get antimony trichloride solution. # Quest.2923 - §c§lRecycle Fluorine gtnh.quest2923.name=§c§lRecycle Fluorine gtnh.quest2923.desc=Fluorine is one of the most important resources. You can recycle most fluorine from it. # Quest.2924 - §c§lMore Chlorine gtnh.quest2924.name=§c§lMore Chlorine gtnh.quest2924.desc=Oh god, why can't I get it in one step. # Quest.2925 - §c§lSeparate Solvent gtnh.quest2925.name=§c§lSeparate Solvent gtnh.quest2925.desc=Distill the antimony pentachloride solution to get the pure antimony pentachloride liquid. You can recycle §c§6ALL§r of the ether. # Quest.2926 - §c§lFracture Chlorine gtnh.quest2926.name=§c§lFracture Chlorine gtnh.quest2926.desc=The fluorine atom has higher electronegativity, so it will replace the chlorine atom around the antimony. # Quest.2927 - §c§lKing of Acid gtnh.quest2927.name=§c§lKing of Acid gtnh.quest2927.desc=This is the fluoroantimonic acid, the strongest acid in the world currently. It can dissolve almost everything on earth, so it is the best choice to dissolve our NOM dust.%n%nOf course there are some things the fluoroantimonic acid can't deal with, like the "Empty Cell". x) # Quest.2928 - §c§lEBF Time gtnh.quest2928.name=§c§lEBF Time gtnh.quest2928.desc=Heat the NOM dust with fluoroantimonic acid and it will dissolve the Nq, Ga, Ad, and the titanium will become precipitate. # Quest.2929 - §c§lNeutralization gtnh.quest2929.name=§c§lNeutralization gtnh.quest2929.desc=The solution is acidic now. Gallium will be separated when 8 < pH < 10. # Quest.2930 - §c§lExtraction gtnh.quest2930.name=§c§lExtraction gtnh.quest2930.desc=Now, the metal elements have been concentrated in solution. # Quest.2931 - §c§lRecycle Waste Water gtnh.quest2931.name=§c§lRecycle Waste Water gtnh.quest2931.desc=The 'Waste Water' is still very useful to some extend and you can get something interesting from it. # Quest.2932 - §c§lRecycle Titanium gtnh.quest2932.name=§c§lRecycle Titanium gtnh.quest2932.desc=As to titanium trifluoride, you can recycle titanium and some hydrofluoric acid in EBF, or you can choose to electrolyze it directly. # Quest.2933 - §c§lRecycle Gallium gtnh.quest2933.name=§c§lRecycle Gallium gtnh.quest2933.desc=You have three choices to deal with it.%n%n1) Electrolyze it.%n%n2) React with sodium in chemical reactor.%n%n3) Mix it with indium phosphate in mixer. # Quest.2934 - §c§lAnother Solvent gtnh.quest2934.name=§c§lAnother Solvent gtnh.quest2934.desc=Why does it need seed oil? # Quest.2935 - §c§lP-507 gtnh.quest2935.name=§c§lP-507 gtnh.quest2935.desc=This solvent can be 100% recycled in the naquadah process line, so don't make a line for it. # Quest.2936 - §6§lNeutron Activator gtnh.quest2936.name=§6§lNeutron Activator gtnh.quest2936.desc=You will need machine to process the naquadah in future.%n%nThis machine is different from most mulits. It needs to use §4Neutron Accelerator§r this special hatch instead of energy hatch to keep it running.%n%nThe accelerator will increase its Neutron Kinetic Energy (NKE) and when the NKE is between the requested number which you can see in NEI, the machine will work and output the right products. However, if you turn on the Neutron Activator when NKE doesn't meet the requirement, it will still consume your input material but output trash. So be careful with the NKE when you run this machine.%n%nWhen all Neutron Accelerator§rs aren't running, NKE will decrease 72keV/s.%n%nNeutron Activator will explode when NKE is over 1200MeV.%n%n§3The more height/speed casings you have, the more inefficient the eu->eV conversion becomes, so you then need more power. The maths is as follows: Multiply recipe time by 0.9 for each height above 4 and multiply eV you get from your input power by 0.95 for each height above 4. # Quest.2937 - §6§lNeutron Sensor gtnh.quest2937.name=§6§lNeutron Sensor gtnh.quest2937.desc=The sensor will sends redstone signals according to the NKE of the Neutron Activator.%n%nYou only need to input some expressions like ">120MeV", "<=1000keV" etc in the sensor, and it will work as you want. # Quest.2938 - §6§lNeutron Accelerator gtnh.quest2938.name=§6§lNeutron Accelerator gtnh.quest2938.desc=It is used to accelerate the NKE. You just need to connect a cable to it and it will keep consuming the energy.%n%n§3PS: You can use a controller cover to stop it. # Quest.2939 - §6§lOops gtnh.quest2939.name=§6§lOops gtnh.quest2939.desc=If you failed to meet the NKE as NEI requested, you can recycle something useful in this place. # Quest.2940 - §c§lSeparation gtnh.quest2940.name=§c§lSeparation gtnh.quest2940.desc=IT COMES BACK AGAINNNNN? ! ! !%n%n§3You can find out more about the Neutron Activator and the Precise Assembler in the Multiblock tab. # Quest.2941 - §c§lAlmost Success gtnh.quest2941.name=§c§lAlmost Success gtnh.quest2941.desc=Now you only have to subside the naquadah from the solution. Hooray! # Quest.2942 - §c§lNaquadah Dust gtnh.quest2942.name=§c§lNaquadah Dust gtnh.quest2942.desc=You can directly get naquadah dust in a chemical reactor. # Quest.2943 - §c§lNaquadah Ingot gtnh.quest2943.name=§c§lNaquadah Ingot gtnh.quest2943.desc=If you want ingots, you can smelt it in EBF with carbon. # Quest.2944 - §c§lSilicon Boule gtnh.quest2944.name=§c§lSilicon Boule gtnh.quest2944.desc=You can also use naquadahine dust directly to make a Silicon Boule in the EBF. It takes less time than with naquadah ingots. # Quest.2945 - Concentration gtnh.quest2945.name=Concentration gtnh.quest2945.desc=Now, let's neutralize the solution. # Quest.2946 - Recycle Trinium gtnh.quest2946.name=Recycle Trinium gtnh.quest2946.desc=You can get the Trinium dust by reacting it with Hydrogen in LCR or from electrolysis. # Quest.2947 - Linear Accelerator gtnh.quest2947.name=Linear Accelerator gtnh.quest2947.desc=I think you should have known how to process it.%n%nSuitable for 9+ to use. # Quest.2948 - Large Naquadah Reactor gtnh.quest2948.name=Large Naquadah Reactor gtnh.quest2948.desc=The multi block version of the naquadah reactor, but it is completely different from the single block ones.%n%nIt uses liquid naquadah or excited nuclear liquid as fuel, and outputs the depleted fuel. You can see the liquid fuel infomation in NEI.%n%nIt consumes 2400 L/s liquid air when running, otherwise it will keep consuming your fuel without outputing power.%n%n§4It will explode with more than one types of fuel in its hatches.%n%n§rYou can input in coolant to increase efficiency.%nIC2 Coolant: 1.05x%nSuper Coolant: 1.5x%nCryotheum: 2.75x%n%nYou can also input molten metals to increase power.%nMolten Caesium: 2x%nMolten Uranium-235: 3x%nMolten Naquadah: 4x%nMolten Atomic Separation Catalyst: 16x%nNote: It will consume more fuel to match the output power, unlike coolant which directly increases the power. The molten metal works like 'parallels' for your reactor.%n%nIt also supports §9Tec§1Tech§r's Multi-Amp Dynamo hatches and laser hatches.%n%n§3PS: This generator has the highest output power in this pack currently, but it may get nerfed in future. # Quest.2949 - Refining gtnh.quest2949.name=Refining gtnh.quest2949.desc=So it is a circle? # Quest.2950 - N.N.Q.Q.N.Q.Q gtnh.quest2950.name=N.N.Q.Q.N.Q.Q gtnh.quest2950.desc=Do you want some naquadria?%n%nUnfortunately, the naquadria dust has become repulsive naquadria oxide mixture dust because of a NERF. You have to build a line for it, like the naquadah. # Quest.2951 - Purification gtnh.quest2951.name=Purification gtnh.quest2951.desc=The barium will react with sulphuric acid and become insoluble dust so we can remove it. # Quest.2952 - Recycle Indium gtnh.quest2952.name=Recycle Indium gtnh.quest2952.desc=Free indium!%n%nYou have three choices to deal with it.%n%n1) Electrolyze it.%n%n2) React with calcium in chemical reactor.%n%n3) Mix it with gallium hydroxide in mixer. # Quest.2953 - Disproportionation gtnh.quest2953.name=Disproportionation gtnh.quest2953.desc=The chemical properties of naquadria are a bit weird.%n%nThere's nothing known that can precipitate it. The only way to get naquadria from the solution is to use high energy particle to bombard it.%n%nHowever, only a part of the output naquadria can be used for further processing and you have to re-purify the rest. # Quest.2954 - Once again gtnh.quest2954.name=Once again gtnh.quest2954.desc=The miscibility of P-507 and naquadria is still very perfect like naquadah. Most naquadria can be concentrated again. # Quest.2955 - Naquadria Ingot gtnh.quest2955.name=Naquadria Ingot gtnh.quest2955.desc=Smelt it with magnesium dust in an EBF. # Quest.2956 - Nuclear Based Fuel (Th) gtnh.quest2956.name=Nuclear Based Fuel (Th) gtnh.quest2956.desc=Cheapest one, with 2,200EU/t output lasting 25s per mB.%n%nIt is also the source of praseodymium, which will be used for naquadah fuel. # Quest.2957 - Nuclear Based Fuel (U) gtnh.quest2957.name=Nuclear Based Fuel (U) gtnh.quest2957.desc=Provides 12,960EU/t output lasting 5s per mB. # Quest.2958 - Nuclear Based Fuel (Pu) gtnh.quest2958.name=Nuclear Based Fuel (Pu) gtnh.quest2958.desc=Provides 32,400EU/t output lasting 7.5s per mB. # Quest.2959 - Naquadah Fuel Refinery gtnh.quest2959.name=Naquadah Fuel Refinery gtnh.quest2959.desc=This insane machine is used to make MkIII and higher tier naquadah fuel.%n%nIt can't be overclocked by increasing the input voltage. The only way to overclock it is to use higher tier coils.%n%nIt also supports §9Tec§1Tech§r's Multi-Amp energy hatches and laser hatches.%n%nExample: The MkIV fuel requires tier 2 coils and the refinery is using tier 3 coils. This gives an overclock similar to fusion, using 2x power and 0.5x time. # Quest.2960 - Tier 2 Coil gtnh.quest2960.name=Tier 2 Coil gtnh.quest2960.desc=It will unlock MkIV and MkV fuel. # Quest.2961 - Naquadah Based Fuel MkI gtnh.quest2961.name=Naquadah Based Fuel MkI gtnh.quest2961.desc=220,000 EU/t lasting 1s per mB. Doesn't looks very good. # Quest.2962 - Naquadah Based Fuel MkII gtnh.quest2962.name=Naquadah Based Fuel MkII gtnh.quest2962.desc=380 000 EU/t lasting 1s per mB. Still very limited. # Quest.2963 - Naquadah Based Fuel MkIII gtnh.quest2963.name=Naquadah Based Fuel MkIII gtnh.quest2963.desc=9.5M EU/t lasting 4s per mB. UEV @ 1.1A in other words. # Quest.2964 - Naquadah Based Fuel MkIV gtnh.quest2964.name=Naquadah Based Fuel MkIV gtnh.quest2964.desc=88.5M EU/t lasting 5s per mB. # Quest.2965 - Naquadah Based Fuel MkV gtnh.quest2965.name=Naquadah Based Fuel MkV gtnh.quest2965.desc=400M EU/t lasting 8s per mB. This power means that you can fill a UHV Lapotronic Capacitor with 145k MkV Fuel cells. # Quest.2966 - Tier 3 Coil gtnh.quest2966.name=Tier 3 Coil gtnh.quest2966.desc=For an overclock. Wait, you are going to overclock a UXV recipe? # Quest.2967 - Incomplete Combustion gtnh.quest2967.name=Incomplete Combustion gtnh.quest2967.desc=A chemical fuel engine for LuV? Well, if you are a crazy fan of diesel or benzene, you will love it.%n%nThis engine accepts all diesel, gas and also rocket fuel, although the Rocketdyne burns the latter more efficiently. It also needs Combustion Promoter to keep it running.%n%nThis engine consumes all fuel and combustion promoter in its input hatches per second and outputs power depending on the amount of fuel consumed, and its fuel value.%n%nIts efficiency is determined by the Combustion Promoter/Fuel ratio. If the ratio is larger (there is more promoter), the efficiency will be higher. The max efficiency is 150%, but you cannot achieve this value without inputting an infinite amount of promoter. Expect efficiencies around 130% for high fuel value fuels like High-Octane Gasoline, unless you spend a LOT of promoter.%n%ne.g. You input 100mB/s of HOG and 1000mB/s of combustion promoter. The efficiency is 149% and the sum of the HOG fuel value is 250000 EU. The output power will be 250,000 * 149% / 20 = 18625 EU/t. # Quest.2968 - §6§lLarge Essentia Generator (Good Generator) gtnh.quest2968.name=§6§lLarge Essentia Generator (Good Generator) gtnh.quest2968.desc=This Essentia Generator is a rework version of bart's one. The essentia fuel value is different from bart's one and you can find all information about it in Thaumonomicon.%n%n§3PS: The essentia fuel value is still in test state. It may get changed. # Quest.2969 - §6§lAdept Cell gtnh.quest2969.name=§6§lAdept Cell gtnh.quest2969.desc=You can mix different cells in the same generator. It will increase the efficiency. # Quest.2970 - §6§lMaster Cell gtnh.quest2970.name=§6§lMaster Cell gtnh.quest2970.desc=Same as Adept one, but will higher efficiency. # Quest.2971 - Infinite Energy Storage gtnh.quest2971.name=Infinite Energy Storage gtnh.quest2971.desc=You shouldn't click on links from strangers! Although this sounds like clickbait it is true. From a certain point of view.%n%nUse the (potential) force! And store energy that way. Simply construct a dam and floor vast areas with water. You may add energy to your storage by pumping more water into it or just drain it back into energy whenever you need. This works especially well with fluctuating energy sources like wind, water, and solar. Or you dump excess energy into it so you can use it another time. The capacity is huge and the choice is yours.%n%nSounds great! But...? - Indeed. There is a catch: Pumps and Turbines will have efficiency correlated loss. Still interested? Let's get to crafting!%n%nThe multi-block has an unusual shape: the back is open. The lake will spawn inside the multi-block and spread block-by-block as far as it can/is allowed. It will replace plants like water (make sure to secure your IC2 Crops!) but not replace any solid blocks. Additionally, you can specify limits in any direction. The water will NEVER spread past these limits. You can set those limits in a second GUI by right clicking the controller with a screwdriver.%n%nWhen you enter a limit, it will correct itself to the nearest valid setting. Especially if you try to spread past the server limits. You may talk your admin into raising these limits (these limits are designed to limit griefing). Further, water is not able to spread into foreign towns.%nYou will also find 3 magical buttons in the top-right of this GUI. From left to right: The first will slowly despawn the lake blocks. You can use this to shrink the lake if it spread past a barrier for example. The multi-block will also initialize with this configuration so there is no accidental flooding. The second and third buttons will slowly spawn more lake blocks. Additionally, the second button will render those lake blocks pink so you see where they are so you may plug holes and such. In this "debug" mode you can walk/breathe/act in the lake like in air. This should make it easy to create a sunken village for decoration purposes. The third button is for normal operations so you can see the water and enjoy a swim in your energy buffer.%n%nOf course, there is also a normal GUI (simple right-click). It shows you the energy stored in the dam. To reach higher water levels you are required to use stronger pumps. For this purpose, you may configure the voltage tier of the GUI with a circuit in the circuit slot. Don't worry: It is only optical. You cannot void any energy if you set a low voltage tier. It is only for the player information. You may give it a try with the reward you earn...%n%nIf you have any further questions, find missing information, or have suggestions please do not hesitate to post on the official GT New Horizons Discord. Please add '@SinTh0r4s' to your post to make sure I’ll see it.%n%n§4A warning though: there have been a lot of mentions of bugs and even world corruptions caused by the Hydro Dam. Use at your own risk. If you have more detailed information, please report these problems on the GTNH github. # Quest.2972 - Gotta Pump It Up gtnh.quest2972.name=Gotta Pump It Up gtnh.quest2972.desc=If you made it this far you may already noticed that you cannot pour vanilla water into the dam. That’s what a HydroEnergy Pump is for. This multi-block exists in multiple tiers and will allow you to reach higher water levels (= more energy capacity). Provide the pump with vanilla water as input and pipe the fluid output into the dam. Then the dam will slowly fill up. If the dam is full or full for a pump’s voltage tier, it will void the water and energy.%n%nThat's all folks! Nothing too fancy here.%n%nIf you have any further questions, missing information or suggestions please do not hesitate to post on the official GT New Horizons Discord. Please add '@SinTh0r4s' to your post to make sure I’ll see it.%n%n # Quest.2973 - Let if flow, let it floww ... gtnh.quest2973.name=Let if flow, let it floww ... gtnh.quest2973.desc=... can't hold it back anymore. It is time to collect the rewards of your hard work. Connect the fluid output hatch from the dam to the fluid input hatch of this turbine and finally enjoy the power! You can pause this multiblock if you cut the fluid input or use a machine controller. Oh, and you will get your water back in the fluid output hatch.%n%nCongratulations to making it this far! Enjoy your ginormous energy buffer!%n%nIf you have any further questions, missing information or suggestions please do not hesitate to post on the official GT New Horizons Discord. Please add '@SinTh0r4s' to your post to make sure I’ll see it.%n # Quest.2974 - §9§lBauxite Slag gtnh.quest2974.name=§9§lBauxite Slag gtnh.quest2974.desc=Now the slurry can be separated in a chemical process. Besides the Alumina which we get directly, the most important part is the Bauxite Slag which we will process further. You can also centrifuge the Sluice Juice for some extra byproducts. %n%nIf you don't have Aluminum Hydroxide yet, look around a bit in NEI. You can get it from Sodium Aluminate or from either Ruby, Sapphire, or Green Saphire Slurry. # Quest.2975 - §6§lI need a drink. And more Chrome. gtnh.quest2975.name=§6§lI need a drink. And more Chrome. gtnh.quest2975.desc=The most efficient way to process Ruby Ore. Better than electrolysis.%n%n§3Check out NEI for similar processes based on Sapphire and Green Sapphire. # Quest.2976 - §9§lGallium and more gtnh.quest2976.name=§9§lGallium and more gtnh.quest2976.desc=Centrifuge the Bauxite Slag to get the remaining desired products. # Quest.2977 - §9§lHot Slurry gtnh.quest2977.name=§9§lHot Slurry gtnh.quest2977.desc=Then heat up the slurry with steam. # Quest.2978 - §9§lGetting the most out of your Bauxite. gtnh.quest2978.name=§9§lGetting the most out of your Bauxite. gtnh.quest2978.desc=If processed correctly you can get a lot more Gallium out of your Bauxite compared to just using the Thermal Centrifuge. You will also get large amounts of Rutile and Alumina.%n%nFirst, make some Bauxite Slurry. # Quest.2979 - §5§6§l§5§lAluminium Tank gtnh.quest2979.name=§5§6§l§5§lAluminium Tank gtnh.quest2979.desc=If you make some Double Aluminium Plates, you can make a new 96,000L single block tank. # Quest.2980 - §a§9§a§9§l§9§a§lPlaying With Dust in EV gtnh.quest2980.name=§a§9§a§9§l§9§a§lPlaying With Dust in EV gtnh.quest2980.desc=The EV Autoclave is needed to process tungsten and other high tier materials. # Quest.2981 - §6§6§6§l§r§6§l§5§l§o§l§r§6§A§l§A§6§lAir-Filter gtnh.quest2981.name=§6§6§6§l§r§6§l§5§l§o§l§r§6§A§l§A§6§lAir-Filter gtnh.quest2981.desc=Electric Air Filter%n%nThis wonderful multiblock comes in 3 versions:§9 §rT1 for LV, T2 for late HV and T3 for IV.%n%n§r§9§rIt has 2 modes:%n%n§9§r- a normal mode, where one chunk is processed at a time in the working area, in order, per pollution cleaning cycle.%n- a random mode, where the chunk being cleaned is picked randomly between all the polluted chunks in the working area.%n§r%nTo cycle between the modes, right click on the controller with a screwdriver.%n%n§9§rThe controller can change its working area from 1x1 to (2*tier+1) x (2*tier+1) chunks. To do that, right click with a screwdriver on the controller while sneaking. The default size is the maximum working area.%n%n§r§9§rThe pollution removal calculation is equals (by default) to 30 * bonusMultiTier * Muffler Hatches * Turbine Eff * Multiblock Eff * 2.5 ^ Effective Tier where:%n%n- BonusMultiTier is a boost given by the multiblock tier. T1 is 1 (0%), T2 is 1.05 (5%) and T3 is 1.10 (10%)%n%n- Muffler Hatches is the amount of muffler hatches on the multiblock (up to 8)%n%n- Turbine Eff is the efficiency of the turbine chosen to run the multi. It won't run if there is no turbine in the controller.%n%n- Multiblock Eff is the efficiency of the multiblock (100% when no maintenance issue, -10% per issue)%n%n- Effective Tier is the Effective Tier of the multi: the minimum tier between the electric tier of the multi and the tier of the muffler hatches%n%n§rThe pollution cleaning is boosted by two (by default) when using an Absorption Filter. When added in the input bus, it will be consumed and used for 30 (by default) successful pollution cleaning cycle. If a chunk with no pollution in it is processed, that doesn't count as successful, and the multi decides that a chunk has no pollution if the pollution is below 10k gibbl (by default). After the 30th successful pollution cleaning cycle, the output bus will give a Dirty Absorption Filter.%n%nTo know if an Absorption Filter is present and how many remaining cycles there are, use an portable scanner on the controller.%n%n§9§rA pollution cycle lasts 10s, and the cleaning is done every second. # Quest.2982 - §6§lAbsorption Filter gtnh.quest2982.name=§6§lAbsorption Filter gtnh.quest2982.desc=When you reach MV tier you can make your own Absorption Filter for the Air Filter to clean pollution much more efficient. The Filter will be consumed and you get a dirty Filter back after 30 Cycles. # Quest.2983 - §5§lMica Ore gtnh.quest2983.name=§5§lMica Ore gtnh.quest2983.desc=Mica is a very rare but useful ore. You need it in order to craft your coils for the Electric Blast Furnace. Only for cupronickel coils there is a replacement recipe. If you have no luck in finding this vein yet try to look for it with a Prospector once you get them. # Quest.2984 - Simple Distillation gtnh.quest2984.name=Simple Distillation gtnh.quest2984.desc=As rich as Oil is, it's hardly useful for anything in this state. One of the most important parts in the processing chain is distillation, which separates the components of this black mixture from their difference in density, or how "heavy" they are. You can do this in a Distillery, starting in LV, but only one of the fractions can be obtained at a time: you must choose which one you want.%n%nLighter fractions are generally more useful than heavier ones, but that doesn't mean that lightest is best. For now, going for Sulfuric Light Fuel is the best option, since it will become a good source of power after being treated. Don't use the Oil to power these machines, stick to Steam until you can use something better.%n%n§3You can find info about the other fractions in the LV tab! # Quest.2985 - §6§6§a§9§8§7§6§5§4§3§2§1§0§3§f§k§f§l§6§lYou Are Not Prepared... But They Are gtnh.quest2985.name=§6§6§a§9§8§7§6§5§4§3§2§1§0§3§f§k§f§l§6§lYou Are Not Prepared... But They Are gtnh.quest2985.desc=Building a smeltery from ground up can be really tedious and time consuming. How about go borrow one from the locals? They will surely be happy to share it with an unfriendly adventurer that just dismantlled their bricked railway station.%n%nThe villager are too dumb that they spent all their seared bricks without adding a few key components like faucets or drains. You still need to craft some smeltry bricks yourselves... %n%nTotally not useful tip: if you hold off building this long enough, you will be able to break down seared brick blocks into seared brick items with a forge hammer or extractor.%n%n§3Unfortunately, going down this path means we will not give you quest rewards, since you are already getting this important multiblock for free. Check the checkbox to signify your consent. # Quest.2986 - Here's Some Oil gtnh.quest2986.name=Here's Some Oil gtnh.quest2986.desc=Welcome! This is the questline that shows the path through oil processing towards all the useful items and fluids that can be obtained from it. Working with this black liquid involves a lot of steps that range from LV (Low Voltage), all the way to IV (Insane Voltage), and outputs that are useful at those tiers and beyond. %n%nOil is useful both for generating power, and to automate a lot of chemicals that are important for progression. As you progress, you will be able to get more of it, and get it faster, as well as process it in new ways that improve on the setup that you were using before. It is not a required path for progression in the pack, but it is a very useful one, should you choose to follow it.%n%nThe best way to start working with oil is to extract it from the surface. Oil spouts are visible without having to dig down, and they can be interacted with by using a Pump placed above them, alongside a generator that feeds it some power. You can use some of the Oil to generate this power for now. # Quest.2987 - Oil Drilling Rig gtnh.quest2987.name=Oil Drilling Rig gtnh.quest2987.desc=In the MV tier, Oil gets a big boost in its effectiveness, and becomes a fantastic powergen option for anyone wanting to switch off Steam, if they haven't done it already. It becomes difficult to use Steam as the only power source in this tier, so you should find a more reliable way to get power.%n%nOf course, you might already be using Light Fuel as your power source of choice, but a different question might have popped up in your mind by now: is there a better way to get Oil? Perhaps you have run short, or perhaps not. Either way, there is a multi unlocked in this tier that can greatly facilitate the automation of Oil input into your Distillery. That multi is the Oil Drilling Rig, which can pump it from below bedrock, but only if there is some in the current chunk, which means that you will have to scan the chunks around you to find it.%n%nThere is a quest for this rig in the Multiblock Goals tab. Go check it out! # Quest.2988 - Distillation Tower gtnh.quest2988.name=Distillation Tower gtnh.quest2988.desc=In HV, your oil processing options soar to new levels of complexity, and efficiency. Many of the processing multis that can be used are unlocked in this tier, and one of the most iconic is the Distillation Tower, the direct upgrade of the Distillery.%n%nThis tower can do actual fractional distillation, a process used in real life petrochemistry to separate oil into many different parts, based on their density. The tall structure is required for the process, because the different densities force the chemicals to settle at different heighs, sitting above the others that are heavier than them. If the outputs of these recipes aren't ordered by density, though, don't complain to the developers, it isn't always fully realistic.%n%nThat said, the Distillation Tower replaces Distilleries by outputting every chemical that you can choose from, all at once, from the same amount of input. This means that the tower is both more efficient, and also allows automation of all the outputs at the same time, but this comes at a cost: the controller needs EV circuits, which require a built Cleanroom, and the structure blocks are mostly made of Stainless Steel. Not only that, but the tower's height depends on the recipe, since each output needs its own height level to successfully be extracted. A max-height, 12-block tall DT can cost almost a dozen stacks of stainless to build, a very expensive multi for the tier.%n%nInstead of doing that, the first DT you should build is a 5-block tall one, to distill the Oil you're pumping out of reservoirs. Doing this, you can get all the fractions at once, for a reasonably cheap multi, compared to its maximum size. # Quest.2989 - The Era of Multis gtnh.quest2989.name=The Era of Multis gtnh.quest2989.desc=What does this mean, "the era of multis"? I've built so many multis already!%n%nWell, yes, but now it's all multiblocks. There are still singleblock machines for all the tasks they're needed for, but at IV the newer GT++ multis become available, or at least most of them, which can do the same jobs of bending, extruding, extracting, amongst others, but with higher initial investments and many bonuses to their processing. Remember what I said before about higher initial investments being worth it?%n%nThat said, there isn't a new oil processing chain in IV, you only improve what you already have. If there was a step in the chain that was running too slow, and you needed to add more machines to it or overclock, it's likely that there is now a multi that can take over that role by itself. Tungstensteel is usually an important part of these things, so get it automated in anticipation of what's to come. # Quest.2990 - Generator Power gtnh.quest2990.name=Generator Power gtnh.quest2990.desc=Welcome to EV! If you thought the previous tier had a big jump in oil processing, you are correct, but now it's going to jump up all over again!%n%nThis tier does not unlock new processing multis like HV did, but it does bring better, much better generators. From now on, your main generators options will almost always be multiblocks, unless you need an easy-to-move generator for a multiblock miner or something similar. For your diesel fuels, the next step is the Large Combustion Engine (LCE), and there is a quest for it on the Multiblock Goals tab as usual. This, however, is a big investment in Titanium, amongst other things, so I hope you have that processing automated already.%n%nIf you boost the LCE, you will get both a huge boost in EU/t and efficiency. While an HV Diesel Generator had an output of 512 EU/t at 85% efficiency, this expensive multi outputs 6144 EU/t at 150% efficiency! Make sure you have an EV Buffered Dynamo Hatch that can handle this output.%nThere is an equivalent turbine for gases, like the Refinery Gas you might be using to power your oil processing setup, which is cheaper to build but its performance depends on the turbine placed inside it, and you won't be able to get near the levels of the LCE unless you get some Tungstensteel, and a good metal like Shadow Metal. # Quest.2991 - Dessulfurizing gtnh.quest2991.name=Dessulfurizing gtnh.quest2991.desc=After distillation, the fluid you got still isn't that good. It can be used for power, but it's almost as bad as Oil itself unless you remove the sulfuric content it has. This applies for all the portions that can be distilled from Oil, and as such it's a required step regardless of which one you're working with. %n%nTo get clean Light Fuel, the sulfur needs to be drawn out with something that reacts with it, in a Chemical Reactor. What you need is Hydrogen, a relatively common gas that can be electrolyzed from water, or from specific ores (check NEI for all the possible sources). After reacting, you will get Hydrogen Sulfide and the clean Light Fuel, which can be further processed or burned for power at this stage. # Quest.2992 - Light Fuel Power gtnh.quest2992.name=Light Fuel Power gtnh.quest2992.desc=Light Fuel is a great power source in LV, for several reasons. Not only is it much more power-dense than Steam, which means that you need a smaller amount of it to get the same EU amount, but the generators that can burn it have a higher fuel efficiency than the Steam ones. Even wooden fluid pipes will be enough to transport this fuel!%n%nThat said, your old generators will not accept Light Fuel, so you will have to make some Diesel Generators to get power out of it. You'll still get one LV amp out of each, which means you might have to make more if you are running several machines at once. By the time you build your first Electric Blast Furnace, you will want 4 of these feeding it power. # Quest.2993 - Basic Cracking gtnh.quest2993.name=Basic Cracking gtnh.quest2993.desc=Despite what the Distillery recipe might have led you to believe, there are many more fractions of Oil than the four you could choose from. However, to get the rest of the oil byproducts, you need to split these four into the others, a process known as cracking. To crack the fuels, they must not be sulfuric, and you will need either Hydrogen (hydro-cracking) or Steam (steam-cracking) to successfully crack. Your Hydrogen source for dessulfurizing is hopefully good enough to sustain hydro-cracking, and the Steam you were previously using for power can now be useful to get more out of the Oil you're pumping.%n%nHeavy Fuel, Light Fuel, Refinery Gas and Naphtha can each be cracked both ways, and with three different intensities: lightly, moderately or severely cracked. This means that each portion has 6 different cracking options, and the products of distilling them can be cracked once more! There are a lot of options here, but a few of them stand out for their usefulness.%n%nThe first one you should attempt starts with Refinery Gas, instead of Light Fuel, so switch your Distillery to produce that, and get some Steam. # Quest.2994 - Early Ethylene gtnh.quest2994.name=Early Ethylene gtnh.quest2994.desc=In LV, cracking fuels is only possible in a Chemical Reactor, which has a lower efficiency than the Oil Cracker multiblock that is available at HV. That said, it is still a great source of some fluids, one of which being Ethylene, the precursor to Polyethylene, the first plastic that can be produced and a required part of progression in the pack. To obtain Ethylene from Oil, the best way to go is to severely steam-crack Refinery Gas.%n%nSimply put the Refinery Gas and the Steam in a Chemical Reactor with the correct circuit (check NEI) and then distill the cracked Refinery Gas. It can give a lot of different outputs, so make sure you choose the right one. After doing this, you'll have successfully processed Oil, both for power and for byproducts. Congratulations! # Quest.2995 - Sulfuric Acid gtnh.quest2995.name=Sulfuric Acid gtnh.quest2995.desc=This sulfuric waste that came out of the oil fractions could be voided, but it's actually a useful byproduct for your progression. The Hydrogen Sulfide that you obtained, mixed with Water in another Chemical Reactor will give back Diluted Sulfuric Acid, which can be turned into its more concentrated form by distilling it.%n%nSulfuric Acid is one of the most important chemicals in the pack, so make sure to use this opportunity to automate it. It's needed for circuits, amongst other things, so you will need a lot of it. # Quest.2996 - Oil Reservoirs gtnh.quest2996.name=Oil Reservoirs gtnh.quest2996.desc=Unlike the oil spouts that are visible on the surface, the underground reservoirs cannot be seen or measured without the use of specific tools. To find one, you can make a Seismic Prospector and power it by using some kind of explosive (there is a quest for this, which gives the necessary items as rewards). After it has finished working, using a Data Stick on it will give back the raw information from the prospecting, which needs to be put in a Scanner, and then into a Printer, which will give back some pages. Make a book from those pages and you will be able to read the information about reservoirs, and also ores found in the vicinity.%n%nUpon finding a reservoir, you can see the type of oil and its amount within an area of 8x8 chunks. There are five types of Oil in reservoirs, not to be confused with the four portions obtained after oil distillation:%n%nOil - The same as what is found in oil spouts, and usually the kind you want;%nRaw Oil - Gives a lot of Naphtha;%nLight Oil - Gives mostly Sulfuric Gas, not useful in general;%nHeavy Oil - Gives mostly Heavy Fuel, handy if you need some for Diesel or other purposes;%nNatural Gas - Turns into Refinery Gas when reacted with Hydrogen;%n%nThe amount of Oil in the reservoir is very important! Values in the 400s or above are good, and slowly decrease over time as the Oil is pumped, which means that large reservoirs will last for a very long time. If you find one, it's unlikely you'll run out until much later in progression. # Quest.2997 - More Hydrogen gtnh.quest2997.name=More Hydrogen gtnh.quest2997.desc=With more Oil in your hands, you are sure to have problems with the other inputs you need. Hydrogen is required to get any type of clean byproduct, and the amount you need scales with the speed at which your Chemical Reactors work. It is possible to get a lot of it from ores, and mining out a Limonite vein will get you enough to last a long while, but it will eventually run out. Which automatic sources can you choose from?%n%nThe simplest option is to electrolyze water. You can just keep feeding water for free, but it's a slow and inefficient process, although it also gives you Oxygen. You will need a few Electrolyzers running to keep it going at a decent pace. %n%nAn alternative option is to do this, but with salt water, obtained from Salty Root, if you have delved into IC2 crops. You will also get Chlorine that you will need very often in the next two tiers.%n%nLastly, did you know that most of the oil byproducts are organic compounds, and as such are made mostly of Carbon and Hydrogen? You can electrolyze most of them to get these elements, at a faster rate than water, but only if you have leftovers. Methane is one of the choices that you might have stockpiling. However, note that these byproducts often have fuel values and it's often better to use them as fuel to then electrolyze (salt) water.%n%nEither way, you will need Electrolyzers. Build some to continue! # Quest.2998 - Heavy Fuel gtnh.quest2998.name=Heavy Fuel gtnh.quest2998.desc=There is a better way to get fuel from Oil in MV, but you will need to expand into other fractions instead of just using Light Fuel. The next step is Diesel, and it is a mix of 5 buckets of Light Fuel with 1 bucket of Heavy Fuel, turning into 6 buckets of Diesel that each have a higher fuel value than the fuel used in LV.%n%nTo automate this from regular Oil, you will need another Distillery and Chemical Reactor, and finally a Mixer to put the fuels together. There are other possible sources of Heavy Fuel, mentioned on another quest in this chain, which can be of assistance if the input of Oil into the setup isn't very high. You will also need more Hydrogen, so get on it! # Quest.2999 - Diesel gtnh.quest2999.name=Diesel gtnh.quest2999.desc=Finally, the oil of the gods. At least, early gods.%n%nDiesel, as a power source, has widely been known as the optimal choice all the way up to EV, when you unlock the ability to make nukes. It can be further upgraded into Cetane-Boosted Diesel in HV, by adding another chemical chain to it, but a fuel value of 480k EU on a fuel that needs so few machines to be made is quite exceptional. It should be automated as soon as possible, to ensure that you won't run out of power when you need it the most.%n%nAt this stage, you can use either LV or MV Diesel Generators. Using the LV ones will mean you need to make more of them, and more pollution, but they have 95% fuel efficiency compared to MV's 90%. It's a difference, but an automated Diesel setup is unlikely to be affected by a 5% change in efficiency.%n%nAs you progress, fuel will become more and more power-dense, but also need more steps automated. The next tier is much harder than this one, so get ready! # Quest.3000 - More Oil Options gtnh.quest3000.name=More Oil Options gtnh.quest3000.desc=Alongside the Oil Drilling Rig, there are other sources you can explore. For Heavy Oil, a good source might be Oilsands Ore, which is found in rare veins at high altitudes. If you find one, you will have a large amount of Heavy Fuel to make Diesel with after processing.%n%nThere are also renewable sources of Oil, namely from IC2 crops and bees. The Oilberry crop can produce it indefinitely, but at a very slow rate, whereas bees can do it much faster, particularly Refined Bees, but they are much harder to obtain.%n%nYou can also get more out of the Oil by cracking it in specific ways. Lightly Hydrocracked Heavy Fuel, for example, gives 60% of the input amount as Light Fuel, which can be helpful if you have an excess of Heavy, and not enough Light to make Diesel. # Quest.3001 - Using All the Fractions gtnh.quest3001.name=Using All the Fractions gtnh.quest3001.desc=After getting all the oil fractions at once, what is a player supposed to do with them? They'll pile up in the tanks or output hatches, and the Distillation Tower will keep running even if it cannot output something; everything that cannot be output will just be voided instead, and it's in your best interest to avoid this waste. What do, then?%n%nFirst off, it's important to note that almost everything you get from Oil can be processed into even more things. Whether or not the step is worthwhile is a different story altogether, and most of them aren't. That said, you're free to look through NEI or the spreadsheet to decide what you want to do, and how you want to do it. The charm of a processing chain like this, at least for me, is that it lets you choose your own path and gives you the information to know how to best utilize it.%n%nSecond off, Oil is a major source of byproducts, many of which will be needed to create other materials that are necessary, or simply helpful in progression. However, this isn't the only way to obtain most of them, and you might already found other sources, especially if you've dabbled in the Benzene or the Biomass chains. It's imperative that you automate most of them, but the way you do it is up to you.%n%nNow, for the four fractions that you get from regular Oil. Up until now, the power generation needed both Light Fuel and Heavy Fuel processing, and Refinery Gas already proved to be a good source of Ethylene. What can these be used for, in case you can build more DTs to process the cracked fluids? Roughly speaking, these are the possibilities:%n%nLight Fuel: You will most likely be using most, or all of this to make Diesel. If you do have leftovers, moderately hydrocracking it is a good source of Propene, and lightly hydrocracking is the best source for Octane. These two are important, but only in EV, for epoxy and powergen, specifically;%n%nHeavy Fuel: If only working with regular Oil, a lot of this will also be consumed to make Diesel. However, it's important to get more of it automated, since it can be distilled directly to make three fantastic byproducts: Toluene, Phenol and Benzene. All of them are important for progression, so make sure you pay attention to this recipe. Toluene is especially useful in HV, as you will need many buckets of it to be able to get into EV, when making your first rocket;%n%nNaphtha: You could distill it in a Distillation Tower, but keep in mind that you need to build a max-height one to cover the entire recipe. However, if you do it, you will have most of the Oil byproducts automated meaning that it's worth it to tackle this challenge when you get comfortable with making lots of Stainless Steel; it also has a good burn value, so if you don't need these byproducts, best just use it for power.%n%nRefinery Gas: You're probably already distilling this for Ethylene. You could switch this recipe to a Distillation Tower and a Oil Cracking Unit (see next quest) to gain more output and some useful byproducts. # Quest.3002 - Oil Cracker gtnh.quest3002.name=Oil Cracker gtnh.quest3002.desc=Another HV multi, and another Stainless Steel sink. Not only that, but it needs 16 coils to work! There is a quest about this multi in the Multiblock Goals tab, as per usual.%n%nDespite being expensive, this is an important multiblock to build. It does the cracking recipes like the Chemical Reactor does, and you might even be tempted to make an LCR for this purpose, since it's cheap and can do many recipes at once, but the Oil Cracker is much more efficient and gives several bonuses when used (check the tooltip for more information). As it stands, it's a higher initial investment that will pay off in the long run, many times over, and in this pack everything takes a long time, so get on it! # Quest.3003 - Boosting the Diesel gtnh.quest3003.name=Boosting the Diesel gtnh.quest3003.desc=As you might have guessed, extra byproducts is not the only thing that HV does with Oil. On top of that, you can further improve the main fuel that you use for power, and this builds on the previous tier, as Diesel did from Light Fuel. As before, you will need to mix the fuel you have with something else to improve it, but it is not a direct byproduct this time. Instead, it's a chemical that requires a complicated processing chain to produce, at a much higher EU cost, with only a tiny amount needed to create the next fuel, Cetane-Boosted Diesel.%n%nTo make this additive, Tetranitromethane (TNM), you will need to source several chemicals you might have not used yet. I hope you have some Distillation Towers handy, because they will be very useful for this. # Quest.3004 - Special Rubber from Oil gtnh.quest3004.name=Special Rubber from Oil gtnh.quest3004.desc=Another one of the Oil "specials" is Butadiene. It can be used in a few ways, including power, but where it shines is in making advanced rubber, specifically Styrene-Butadiene Rubber. You can make it in HV, but it is not required to have an improved rubber until the start of IV. There is a questline for this in the HV tab, so go check it out.%n%nThere is an equivalent alternative, Silicone Rubber, made from other inputs. They are mostly interchangeable, but they each have some unique use that makes it so you should have a good supply of both. # Quest.3005 - Distilled Heavy Fuel gtnh.quest3005.name=Distilled Heavy Fuel gtnh.quest3005.desc=You don't always have to crack the base fuels to get useful chemicals out of them. The best example of this is Heavy Fuel, whose recipe only has 3 outputs, but they're all excellent. This is the perfect format for a Distillation Tower automation, so get on it as soon as you can, you won't regret it!%n%nAs a sidenote, all of these are power-dense, and can be used for power if you stockpile a lot of them. Benzene is the first one you should use for this purpose, if you wish to do it, because the other two are core chemicals for required progression in HV and EV. However, Benzene can also turn into several useful chemicals, so don't burn it all for power. # Quest.3006 - Acetone and Ethenone gtnh.quest3006.name=Acetone and Ethenone gtnh.quest3006.desc=Another ingredient in the making of TNM is Ethenone, which can be made directly from Acetone. This one is a little more organic, which is to say it's much easier to automate if you chose Benzene or Biomass. From those routes, you can get it from a Wood Vinegar DT, or reacting Acetic Acid with Calcite Dust from a Fermented Biomass DT (get the calcite from electrolyzing Fertilizer). If you used biomass to get Ammonia, you can do it this way.%n%nIf not using plants, though, there are other ways to automate this. Ethenone can be made directly from Acetic Acid and Sulfuric Acid, and this last one should already be automated from cleaning the sulfuric waste from the oil fractions. Acetic Acid, on the other hand, is a mix of Oxygen and Ethylene, a combo that you might have already automated to make Polyethylene. If not, this a good time to do so. %n%nThe amount of Ethenone you need to make a lot of Cetane-Boosted Diesel is small, so it's unlikely that you'll run out of Sulfuric Acid for this. Make sure you automate it all, though. # Quest.3007 - Ammonia Source gtnh.quest3007.name=Ammonia Source gtnh.quest3007.desc=One of the components of Tetranitromethane is Nitric Acid, which is made from Nitrogen Dioxide, and this from Nitrogen Oxide, which is ultimately created from Ammonia. You can do a small Chemical Reactor chain to do this line of recipes, but the better option is to make an LCR and use the circuit 24 recipe to turn Ammonia and Oxygen directly into Nitric Acid.%n%nYou'll still need to automate Ammonia, though, and there are two main ways of doing this. One of the options is to create it directly from Nitrogen and Hydrogen, but this recipe consumes a lot of EU. The other option is to switch to the biological side of things and get it from the DT recipe of Fermented Biomass, but this requires a whole another setup with sapling automation, a Pyrolyse Oven and some other machines, so don't do it unless you're interested in getting the other outputs of that recipe. It, however, might be a good option if you don't have those yet. Either way, automate your Ammonia.%n%n # Quest.3008 - Tetranitromethane as Additive gtnh.quest3008.name=Tetranitromethane as Additive gtnh.quest3008.desc=If both Nitric Acid and Ethenone are automated, then you can now get TNM effortlessly!%n%nIf you look at the recipe, you'll see that you need a lot more Nitric Acid than anything else. Given that Ammonia is the most power-hungry recipe, this is what will cut down into the fuel efficiency at the end, but not nearly enough to discourage the creation and use of CBD. Not only that, but if you check the uses of TNM, you'll see that you can treat Biodiesel the same way, although at a higher cost due to its lower fuel value, if you happened to have it. # Quest.3009 - Cetane-Boosted Diesel gtnh.quest3009.name=Cetane-Boosted Diesel gtnh.quest3009.desc=If you made it here, then you should be ready to make Cetane-Boosted Diesel flow into your generators by itself. Congratulations!%n%nOil is still the best power option in HV, building up from what you used in LV. This CBD you've made will help fuel your EBFs, get into space and then handle the increased power needs that EV will throw at you, especially if you want to make an AE2 network for quick automation. Your singleblock generators are at the lowest efficiency yet, 85%, but the fuel you use now has a fuel value of 1 million EU per bucket, a very powerful liquid compared to any other you could make at this time.%n%nI'll see you on EV. Good luck when you make it there. # Quest.3010 - Superpowered Fuel gtnh.quest3010.name=Superpowered Fuel gtnh.quest3010.desc=As did all tiers until now, the EV tier introduces a new type of bigger, better liquid fuel to burn on engines, High-Octane Gasoline. However, this one doesn't use the previous fuel, and instead takes a different oil-based route, which means that the CBD you have is of no use in this processing chain.%n%nAlso as before, the amount of processing you will need is greatly increased, and you can expect to need a lot more DTs, Oil Crackers, LCRs and other machines. You will also have to automate the input of materials from other sources, since Oil cannot provide you with everything anymore. You can overclock the multis you have, or build more of them, your choice. In the end, you'll have a fuel that is 2.5x more powerful than CBD, at an impressive fuel value of 2.5 million EU, and more byproducts than you could ever imagine. %n%nYou might have to crack one of the four oil fractions into the other ones, and you will surely need to pump Oil faster and faster to keep up with the power needs that will come when jumping to IV. I do recommend you use AE2 to automate the setup, relying on fluid P2Ps to transport fluids around, because it will make your life easier, even if it's harder to start and learn the setup. Either way you go, don't forget, you have to automate it.%n%n§4Work on making these important EV multis to continue. # Quest.3011 - Boiler and Super Fuel gtnh.quest3011.name=Boiler and Super Fuel gtnh.quest3011.desc=With the advancements in building materials you've made until now, a new kind of generator has been unlocked. The Large Boilers you might have looked at before, and perhaps used, change when you reach Titanium, and if you build one of those, you will get something quite different from the tiers before.%n%nTo start, most burnable items don't work here. These advanced boilers need to burn much hotter, and as such they only accept specific fuels. The fuel of interest here is one of two, who are built in a sort of chain, in a similar fashion as to how Diesel and CBD worked. There is Solid Super Fuel, and Magic Solid Super Fuel, and they are both created from some coal-like block, some binder and some liquid fuel. You can use CBD for this, but Heavy Fuel and LPG are also options.%n%nWhy go through this route, though? The answer is that this extra processing, although it is difficult to automate, creates fuel that is much more efficient than the fuels that were put into it, and this is because the advanced Large Boilers are slow burners that output Superheated Steam, instead of regular one. This also means that they will need two turbines to convert all the steam into EU, and even more if the amount produced is too much for them. If fuel efficiency is something you're looking for, you can tackle this challenge and further process your CBD into something even more powerful. # Quest.3012 - Improved Oil Cracker gtnh.quest3012.name=Improved Oil Cracker gtnh.quest3012.desc=Have you built an Oil Cracker? Have you checked its coils? This multi gets a significant discount to EU/t when upgrading the coils, but it caps at HSS-S, at a maximum of 50% discount. If you are still using low-tier coils, this is a great time to upgrade them to Nichrome and enjoy a 30% discount. You could also do TPV.%n%nBy the way, you can wall-share Oil Crackers, just like DTs, LCRs and many other multis, and doing this will save on the amount of coils you need!%n%n§3You only need to do one of the two tasks. # Quest.3013 - Magic Super Fuel gtnh.quest3013.name=Magic Super Fuel gtnh.quest3013.desc=Solid Super Fuel is an excellent fuel to burn in the Titanium Boiler, but you can do something even better than that. With a touch of magic, you can make yet another solid fuel with 50% more fuel value than the last one, but it's very likely that you will need Thaumcraft progression to automate this fully, should you wish to do so.%n%nIf you do want to do it, I recommend you also find a way to automate Coal, from IC2 crops for example, because the recipes that use it is much more efficient on liquid fuel than the other coals. You will also end up making more boilers, perhaps a quad Titanium Boiler, which will surely force you to increase the amount of Steam Turbines you'll have to make, but there is a catch here: you can screwdriver the turbines into Loose mode, which significantly decreases their efficiency but boosts their speed by something like 8 times, depending on the turbine you're using. Given that this process already boosts the efficiency of your fuels a lot, you may want to lose some of it to keep your number of turbines low.%n%nI'll leave the planning up to you. # Quest.3014 - Raw Gasoline gtnh.quest3014.name=Raw Gasoline gtnh.quest3014.desc=At this point, you have almost all the additives needed to transform basic gasoline into the powerful HOG. What you'll need to do next is to create the gasoline itself, and this begins with Raw Gasoline. It has four different inputs, and each of them is sourced in a different way, but none of them are new: Naphtha and Refinery gas are well-known to you, Methanol was created in the previous quest and Acetone was explained in the "Acetone and Ethenone" quest in HV.%n%nAn important detail here is that Raw Gasoline is 80% Naphtha. It can be obtained in large quantities from raw oil. If you are not pumping raw oil, you will most likely find the amount you get to be short. But this problem has already been solved! Your source of Octane, if processed in a DT as explained, will also crack the Light Fuel into a lot of Naphtha that you can use here to compensate for the low amount you get from Oil. If you get low on Light Fuel, you can also crack Heavy Fuel to get some. # Quest.3015 - Pushing with Anti-Knock Agent gtnh.quest3015.name=Pushing with Anti-Knock Agent gtnh.quest3015.desc=If you want your generators to last, you'll want to make this. In fact, since safety is always the priority, you can't make HOG without this Anti-Knock Agent, a mixture that keeps the fuel from damaging the engine even when it is this powerful. There are two paths to get this automated: one with an LCR recipe, and the other with a DT. The LCR option is cheaper to build, as per usual, but it consumes considerably more power than the DT path, so this quest will focus on the latter. As before, having an initial higher investment to save energy in the long run is the way to go.%n%nThe DT path is a cycle between a Mixer and the tower itself, where each distillation extracts a bit of Anti-Knock Agent from the MTBE Reaction Mixture, and will need to be mixed again. The two inputs needed for the setup are Butene and Methanol. Butene is obtainable from any of the max-height DT distillations, and Methanol from a mixture of Hydrogen and Carbon Dioxide/Carbon Monoxide. If you have a Fermented Biomass setup, you will already have CO2 ready to go, and Hydrogen can be sourced from a variety of ways.%n%nMake this cycle, and you'll have a safe fuel. # Quest.3016 - Zooming with Nitrous gtnh.quest3016.name=Zooming with Nitrous gtnh.quest3016.desc=Nitrous Oxide, N2O, also known as nitro. It makes cars go really fast for short bursts. In reality, it is a source of extra oxygen when mixed in with the fuel during combustion, allowing it to be consumed faster and also release energy faster, but at the risk of "knocking", detonating the fuel out of its intended boundaries and possibly destroying the engine. %n%nTo avoid this, something else needs to be mixed in this HOG to prevent your generators from exploding, right? Luckily for you, such an option exists and it will be presented after this quest. For now, though, you can focus on automating Nitrous Oxide by mixing Nitrogen with Oxygen. These are the two main products of distilling air, so you can obtain them in one step, but you probably have chosen your source of these gases at this point, so use what you have. # Quest.3017 - Speeding with Octane gtnh.quest3017.name=Speeding with Octane gtnh.quest3017.desc=One of the components of High-Octane Gasoline, as the name implies, is Octane. It is so important to improve the fuel because of something called "octane rating", which measures how much the fuel resists compression without detonating. The energy that vehicles get to move around comes from this detonation, but being able to apply more compression allows for engine designs that are more efficient, but need the fuel to resist that increased force without detonating. That said, any of these fuels can be run in the engines you use, so the way to represent this efficiency bonus is in the fuel value.%n%n(There is a multi in the next tier that only runs on HOG, though. Don't forget it.)%n%nHow is Octane obtained, then? In the last tier, it was explained as coming from Light Fuel, and this is still how you should, and can obtain it: lightly hydrocracked Light Fuel gives some Octane, so put a DT for it and leave your Diesel needs behind. It's time to move on. # Quest.3018 - Gasoline gtnh.quest3018.name=Gasoline gtnh.quest3018.desc=Raw Gasoline is raw, obviously. To make it a proper fuel, it needs something explosive mixed in with it... what could you have that is considered explosive? Maybe the TNT, or what it's made of?%n%nYou have Toluene automated already, right? Get on it. # Quest.3019 - High Octane Gasoline gtnh.quest3019.name=High Octane Gasoline gtnh.quest3019.desc=Gasoline is a regular fuel, as I'm sure you know. Nothing special about it, it's the same as Diesel but with a different density, for different engines. In real life, it's incredibly useful for the average person, but in GTNH it's mostly replaced by Diesel. However, that is about to change.%n%nThis step is by far the most complicated one in the entire chain, but you already automated all the additives you need, so this is just a matter of mixing. This is the EV step, the final step, so put your chemicals together. Add Octane to help the fuel resist compression after putting in the explosive Toluene, mix in the nitrous to juice it up and finish by controlling it with Anti-Knock Agent. Mix this all with Gasoline and you have HOG, the most powerful diesel fuel in the game.%n%nThere is more progression to the oil processing, and more quests from here, but this is it for fuel improvements. What is left for you is unlocking, and building even better generators that can take full advantage of how powerful HOG is. Nuclear Power is likely to be your next step in power, as diesels cannot last forever, but you can still continue through this path.%n%nOh, and congratulations! You have earned this reward. # Quest.3020 - Largest Oil Drain gtnh.quest3020.name=Largest Oil Drain gtnh.quest3020.desc=One way or another, you will need to get Oil faster. Reservoirs can get really big, but the rig only pumps from a portion of them... until now. With a few stacks of Tungstensteel, you can put together the tier 4 of the Oil Rigs, and suck up all the fluid from a reservoir at once, covering the full 8x8 chunk size from a single spot. %n%nIf you need even faster Oil input, build more rigs! They'll draw from the same pool, and exhaust it together. If you put them on adjacent reservoir chunks, you can draw multiple full reservoirs at once and feed them into a central location, and this transportation becomes even easier with Ender Tanks, which are unlocked in this tier. # Quest.3021 - Buffered Dynamo gtnh.quest3021.name=Buffered Dynamo gtnh.quest3021.desc=Another use for a few stacks of Tungstensteel is a new, even more powerful generator, but you can't run it just yet. Just like the LCE before it, the IV generator can't be run without a dynamo hatch that is powerful enough to keep up with the output, and in this case it applies to both the boosted and unboosted modes.%n%nWhat that means is that you need an IV Buffered Dynamo Hatch. The power will be worth it. # Quest.3022 - Extreme Combustion Engine gtnh.quest3022.name=Extreme Combustion Engine gtnh.quest3022.desc=Very similar to the LCE in most aspects, the Extreme Combustion Engine was created to close the gap between the diesels and more advanced forms of powergen, mainly nuclear fusion. However, the main thing they differ on is the fuel that they can run, and in this case you're limited to the powerful fuel from the last tier, High Octane Gasoline.%n%nThat's right, only this fuel will work, and in exchange the ECE will output more than 10k EU/t. If you add Liquid Oxygen, which you'll need 4 Vacuum Freezers for (3 at HV and 1 at EV), you can keep it boosted permanently, which will send it up to 4 IV amps of power and 150% fuel efficiency. It's in your best interest to keep this thing going if you want to keep using Oil fuels for power, and the only thing you can rely on is your automated HOG setup, which you might have to, and should improve with the new IV multis as soon as you can, unless you have other sources of power working simultaneously.%n%nAs a last note, there is also an IV equivalent of the Vacuum Freezer, if you want to tackle the Liquid Oxygen needs that way. It's more power efficient, look it up on the GT++ tab. # Quest.3023 - Super Distillation gtnh.quest3023.name=Super Distillation gtnh.quest3023.desc=Your tallest and closest buddy, the Distillation Tower. You've relied on it so much, haven't you? It's time to take it down.%n%nNo, not really, but you can do better now. The catch is that the upgrade to this, the Dangote Distillus, is special in the sense that its crafting recipe is in the Chemical Plant, and the one you have to build for this recipe is very expensive. Should you decide to accept the costs, though, you can build a Dangote in much the same way as the DT, and even upgrade it to tier 2 for better performance (look in NEI for a Distillus Chip, you have to put it in the controller). %n%nIn summary, this multi runs faster than the DT by doing parallels, a recipe done multiple times at once. A quad DT that you were using to distill Oil can be replaced by a Dangote, and so on. Since distillation is usually a bottleneck in speed for oil processing, this multi should prove useful. # Quest.3024 - Maxed Oil Cracker gtnh.quest3024.name=Maxed Oil Cracker gtnh.quest3024.desc=How many oils have you cracked at this point? No matter the number, you can do it cheaper. Once you reach HSS-G coils, you will have achieved the maximum EU/t discount of 50% on your Oil Crackers, and enjoy the full array of benefits that they can provide you. Don't forget to overclock them if they're running slow, the energy cost is minimal at this point. # Quest.3025 - Super Fuel At The Top gtnh.quest3025.name=Super Fuel At The Top gtnh.quest3025.desc=I was kidding, there's one more step in Oil, but it isn't really a better fuel, it's just the Tungstensteel Boiler.%n%nThis multi operates in the same fashion as the Titanium one. It needs a Super Fuel, it produces Superheated Steam and it makes you build a bunch of Steam Turbines to actually get power out of the fuel it consumes. The output energy of a single one of these boilers, at 100% efficiency, is 16k EU/t, so you'll need many turbines per boiler. You can build them like that, if you wish to, but at this point the Loose mode on those turbines is really useful. The efficiency hit is big, yes, but the Tungstensteel Boiler is 300% as efficient as the Bronze one, and a single Magic Solid Super Fuel burns for 4,5M EU at 100% turbine efficiency. Look at the amount of CBD you need to make one super fuel, and then you can decide if you want to tackle this super finale.%n%nYes, it's the end, basically. There is a couple of things you can still do, but I'll give you this as an award for having pushed through essentially all the Oil content in the pack. It has been a long journey, and I hope that you found it worthwhile and enjoyable. # Quest.3026 - Breaking the Mold gtnh.quest3026.name=Breaking the Mold gtnh.quest3026.desc=Welcome, o' Baron of Oil. For you who has completed the 5 questlines of oil processing, a new chapter awaits you.%n%nThe following quests are not guidelines on how to work with oil. In reality, they are meant for tiers where you're not supposed to be using this kind of power anymore. However, if you do want to continue it, and push it as far as it can go, the following are a few challenges that you can take on, mostly for bragging rights.%n%nAll these challenges are for the tiers after IV. Some of them are for LuV, others need further progression. Good luck! # Quest.3027 - Ultimate Distillation gtnh.quest3027.name=Ultimate Distillation gtnh.quest3027.desc=The Dangote Distillus is not enough for the goals of an oil baron. You might have heard about "mega" multiblocks, namely the Mega EBF, but did you know that a Distillation Tower equivalent exists?%n%nIt does the same thing as the Dangote, parallels, but it does 256 at a time, and is much, much bigger than anything you've built so far. My challenge to you is to build a max-height, full-sized Mega Distillation Tower, and come out of your efforts with the biggest multiblock that the pack has to offer. You will need more, much more casings than what the quest asks for, but your inventory is not big enough to hold the full amount that will need to build this monstrosity. # Quest.3028 - Hyperheated Steam gtnh.quest3028.name=Hyperheated Steam gtnh.quest3028.desc=If there is someone who found themselves invested in the Large Tungstensteel Boilers, this one is for you. Through the pollution, the multiblock spamming and the chained processing lines you need to get here, you will find that this is a lot of heat for one boiler to handle. Why not make two quad boilers?%n%nYou might be thinking about the number of turbine multis you need to withstand this, but fret not! There are extra large turbines, for the extra large steam enthusiast. You will need twelve turbine items for each multi, and you best bring the best ones you can make! Loose mode is up to you, just go wild with your super fuel.%n%n§4You will need an Assembly Line to craft the dynamo needed to complete this quest.§r # Quest.3029 - Universal Fuel Power gtnh.quest3029.name=Universal Fuel Power gtnh.quest3029.desc=This is the most powerful combustion engine that has ever been built. In fact, it's not only that, but also a Gas Turbine and a Rocket Fuel Generator!%n%nThe Universal Chemical Fuel Engine burns fuel with some additives, as did its predecessors, but it runs at a lower efficiency. The 150% value is a mathematical limit, you cannot reach it without supplying infinite fuel, but this engine compensates by running as fast as fuel is input into it, without the maximum EU/t limitation the others had. The only two things you have to make sure of are that you supply enough Combustion Promoter to keep efficiency up (I'll let you figure the best ratio on your own, but 1:4 promoter:fuel is decent), and that the dynamo can support the EU/t that the generator is outputting.%n%n§9§9§b§4You will need an Assembly Line to craft the dynamo needed to complete this quest. You better burn enough HOG to make it worth!§r # Quest.3030 - §6§lExpert MB-Construction gtnh.quest3030.name=§6§lExpert MB-Construction gtnh.quest3030.desc=Right click the controller while sneaking will invoke an action called §osurvival autoplace§r. This will attempt to build the multiblock with items from your inventory, provided the area this multi occupies is clear of obstacles. Again, like hologram spawning, multiblocks that accept multiple types of tiered components or has variable length, the number of MSHPs you hold in hand will decide which tier of blocks will be placed. It will place correct amount of hatches for you, but will usually orient the hatches towards you, not perpendicular to the surface. It will just place casings for you if you don't have any hatches in inventory, unless this spot require the use of a hatch (e.g. the top center spot of EBF).%n%nSurvival autoplace can also take from your alternative inventories, or items that contain/link to an inventory. Currently, this includes: %n- adventure backpacks, either worn or as an item in inventory%n- AE2 portable cells%n- ME network linked by any kind of AE2 wireless terminal that support item access. support view cell filtering, consume power, require security access and within wireless range%n- Forestry backpacks%n- ender chest inventory, if you have the Ender Backpack from Backpacks mod. Note: ordinary backpacks from the Backpacks mod are NOT supported at the moment. # Quest.3031 - §6§6§a§9§8§7§6§5§4§3§2§1§0§3§f§k§f§l§6§lYou Are Not Prepared!!! gtnh.quest3031.name=§6§6§a§9§8§7§6§5§4§3§2§1§0§3§f§k§f§l§6§lYou Are Not Prepared!!! gtnh.quest3031.desc=It's time for something really big: A smeltery! There's a lot to craft, so better gather some resources... or you could go try complete this with the help of some unhappy NPC friends, but that would void your quest rewards.%n%n§3Note: This quest is mutually exclusive with the other smeltry quest. # Quest.3032 - Trigger:Silicone Rubber Skip gtnh.quest3032.name=Trigger:Silicone Rubber Skip gtnh.quest3032.desc=No Description # Quest.3033 - Trigger:PTFE Skip gtnh.quest3033.name=Trigger:PTFE Skip gtnh.quest3033.desc=No Description # Quest.3034 - Trigger:Polystyrene Skip gtnh.quest3034.name=Trigger:Polystyrene Skip gtnh.quest3034.desc=No Description # Quest.3035 - Trigger:Epoxid Skip gtnh.quest3035.name=Trigger:Epoxid Skip gtnh.quest3035.desc=No Description # Quest.3036 - Trigger:Naqline Skip gtnh.quest3036.name=Trigger:Naqline Skip gtnh.quest3036.desc=No Description # Quest.3037 - Space Pumping gtnh.quest3037.name=Space Pumping gtnh.quest3037.desc=You might have already wondered: There are these enormous gas planets in the solar system - isn't there a way to "harvest" them? Indeed there is. By constructing the "Planetary Gas Siphon" multiblock, you are able to pump from the infinite supply of gas found on Jupiter, Saturn, Uranus and Neptune. You just need to build a space station around a gas planet to get near enough to be able to reach the gas without falling into it.%n%nBy pumping on different depths, you are able to extract different gases. The depth is controlled by a Programmed Circuit. You need to supply 64 * depth Mining Pipes to be able to rach the selected depth.%n%nWhile operational, the multiblock needs d*4^(t+2) EU/t (t is the space station's tier and d is the depth).%n%nYou can find an overview of what you can pump where in the Tips and Tricks chapter. # Quest.3038 - UHT Resistant Mesh gtnh.quest3038.name=UHT Resistant Mesh gtnh.quest3038.desc=§o*Slaps UHT Resistant Mesh* This bad boy can withstand so much heat!§r%n%nYou should probably automate this if you want to build and use the Dyson Swarm multiblock. # Quest.3039 - Dyson Swarm Ground Unit gtnh.quest3039.name=Dyson Swarm Ground Unit gtnh.quest3039.desc=The Dyson Swarm Ground Unit multiblock is basically a solar panel, you just insert Dyson Swarm Modules (how many depends on how much energy you want) and get energy out. There are some complications though:%n- Each second, n of m Modules are destroyed according to this formula: n=X*0.0001*m^1.05, where X is a normally distributed random number between 0 and 2 with mean 1.%n- Needs 1000 L/s of Gelid Cryotheum.%n- Requires n computation per tick according to this formula: n=0.1*m^1.075-128, where m is the amount of modules. As you can see, you get 128 computation for free! Isn't that nice?%n%n§cNote: §9Tec§1Tech§r's Multi-Amp Dynamo Hatches and Laser Source Hatches are supported.%n%n§cNote: §rThe amount of each part on the right is only the minimum, depending on how many Dynamo Hatches, Input Busses, Input Hatches and Optical Slave Connectors you use, you may need more Energy Receiver Base Casings, Module Deployment Unit Base Casings or Control Center Base Casings.%n%n§6Fun fact: §rThe maximum output is 105,553,116,266,496 EU/t (limited by 12 UEV 1048576A/t Laser Source Hatches) # Quest.3040 - Where Do I Build the Dyson Swarm? gtnh.quest3040.name=Where Do I Build the Dyson Swarm? gtnh.quest3040.desc=If you read the Dyson Swarm Ground Unit's tooltip carfeully (which you should), you might have noticed, that it mentions a "dimension-dependent factor". The dimension you build the Dyson Swarm multiblock in can greatly affect the real power output.%n%n§lSorted by factor (descending):§r%n§a231% - Barnarda C%n228% - α Centauri Bb%n198% - Vega B%n194% - Venus Space Stations%n176% - Venus%n161% - Mercury%n141% - Barnarda E%n134% - T Ceti E%n126% - Barnarda F%n112% - Ross128b, Ross128ba%n110% - Earth Space Stations%n§6100% - Overworld, Moon%n§c89% - Mars Space Stations%n81% - Mars, Phobos, Deimos%n61% - Asteroids%n60% - Ceres%n48% - Jupiter Space Stations%n44% - Europa, Io, Ganymede%n36% - Saturn Space Stations%n32% - Enceladus, Titan, Callisto%n25% - Uranus Space Stations%n23% - Oberon, Proteus, Miranda%n20% - Neptune Space Stations%n18% - Triton%n16% - Pluto, Kuiper Belt%n15% - Makemake, Haumea%n1% - Garden, Mining and Void Worlds%n§40% - All other dimensions # Quest.3041 - §6§lGetting Muddy With Monazite gtnh.quest3041.name=§6§lGetting Muddy With Monazite gtnh.quest3041.desc=Pretty soon you're going to need lanthanide elements. A lot of them. %nThey're not that easy to separate, however...%n%nCraft up a Digester to unlock the questline in the IV tab.%n%nNote: This multiblock will not function correctly without a muffler hatch # Quest.3042 - §6§lDissolution Tank gtnh.quest3042.name=§6§lDissolution Tank gtnh.quest3042.desc=Basically a mixing machine purposely made for dilution.%n%nYou'll need to take care in providing the inputs at the required ratios, else you'll get no output.%n%nAnyway, this plays a large part in the lanthanide line so craft it up. # Quest.3043 - §b§lMonazite gtnh.quest3043.name=§b§lMonazite gtnh.quest3043.desc=Welcome to lanthanide processing!%nIt'll be a fun journey, whether you like it or not :P%n%nFirst off get some monazite. This is only to get you started,%nas you're going to need a §oton§o§o§r to truly reap the rewards%nof this line.%n%nYou'll then need to combine it with nitric acid in the Digester multiblock,%nto get its mud form.%nYes, this is a §overy§r nitric acid hungry process! # Quest.3044 - §b§lWatery Mud gtnh.quest3044.name=§b§lWatery Mud gtnh.quest3044.desc=That mud on its own is far too concentrated, so you'll need to dilute it with water in the Dissolution Tank.%n%nFun fact, the saltpeter in the recipe was only added due to a problem with recipe search!%n%nYou also get some Zirconium and Hafnium from this. You'll probably need both later on, so definitely don't void any. # Quest.3045 - §b§lZirconia-Hafnia Blend gtnh.quest3045.name=§b§lZirconia-Hafnia Blend gtnh.quest3045.desc=This process is a little involved so I'll guide you through it. First, centrifuge the dust you got from the dissolution tank.%n%nBecause Hafnium and Zirconium are refractory metals, like Titanium and Zirconium,%nthey have very similar process to it and each other. %n # Quest.3046 - §b§lSifting the Goodness Out gtnh.quest3046.name=§b§lSifting the Goodness Out gtnh.quest3046.desc=Yes, you're seeing right. A fluid sifting recipe! A lot of the materials here won't be good sources in any way, but they're literally better than nothing.%n%nMonazite Sulfate isn't an actual compound btw, just a term for a collection of rare earth sulfates and other things.%n%nI'll only ask for the primary output as who wants to worry about chances? # Quest.3047 - §b§lHafnium Line gtnh.quest3047.name=§b§lHafnium Line gtnh.quest3047.desc=There is a key difference with hafnium here, however. Follow this miniline to hear more.%n%nFirst off you'll need to react your hafnia with some hydrochloric acid.%n%nAnd, like with zirconium, you'll need the solution rather than the dust. # Quest.3048 - §b§lZirconium Line gtnh.quest3048.name=§b§lZirconium Line gtnh.quest3048.desc=To get started, react your zirconia with some hydrochloric acid.%n%nThe dust on its own is kinda useless, though... Make it into a solution instead. # Quest.3049 - §b§lEBF Time gtnh.quest3049.name=§b§lEBF Time gtnh.quest3049.desc=For the next step in the process, just EBF your solution with some magnesium. # Quest.3050 - §b§lZirconium Ingots gtnh.quest3050.name=§b§lZirconium Ingots gtnh.quest3050.desc=Just EBF your zirconium tetrachloride with some magnesium and you're done! # Quest.3051 - §b§lWe Ain't Running a Farm! gtnh.quest3051.name=§b§lWe Ain't Running a Farm! gtnh.quest3051.desc=...What's this low-purity hafnium stuff?%n%nWell, because you of course want your hafnium to be of the highest quality, you're going to have to do a little more than just EBF it with a little magnesium.%n%nGo ahead and react it with some Iodine. If you're not too sure where to get Iodine, have a look at Seaweed Ash. (hint: you'll need to look at small piles)%n%nNote that both the liquid and dust forms of iodine are optional, so you can complete the quest with one. Or none!%n%n # Quest.3052 - §b§lFinally, Actual Hafnium gtnh.quest3052.name=§b§lFinally, Actual Hafnium gtnh.quest3052.desc=Now that wasn't so hard, was it?%n%nYou also get half of your Iodine back with this. Also, keep the runoff. It might become useful later, especially if stuff's suggested §owink wink nudge nudge§r # Quest.3053 - §b§lDilution, Yet Again gtnh.quest3053.name=§b§lDilution, Yet Again gtnh.quest3053.desc=Those sulfates aren't going to dilute themselves!%n%nYou get more fluid per piece of monazite, what's not to like? # Quest.3054 - §b§lNow for Nitration gtnh.quest3054.name=§b§lNow for Nitration gtnh.quest3054.desc=For the next step you'll need ammonium nitrate (again with the nitric acid!) and your diluted monazite sulfate.%nYou'll need to do this in an LCR.%n%nThe resulting fluid simply vanishes into the void. Best not to worry about it. # Quest.3055 - §b§lA Little Bit of Sifting gtnh.quest3055.name=§b§lA Little Bit of Sifting gtnh.quest3055.desc=Now you can sift some of the radioactive impurities out. # Quest.3056 - §b§lThis Is Probably Not Worth It gtnh.quest3056.name=§b§lThis Is Probably Not Worth It gtnh.quest3056.desc=You can EBF that thorium-phosphate dust to continue that chain but the yield isn't too great in the end...%n%nStill, if you have the resources, why not? # Quest.3057 - §b§lChemically Bathing! gtnh.quest3057.name=§b§lChemically Bathing! gtnh.quest3057.desc=Yep, this really is an all-rounder line. Again you'll need some ammonium nitrate. Just another reminder for those who are yet to make a dedicated nitric acid setup :P # Quest.3058 - §b§lThorium and Phosphate gtnh.quest3058.name=§b§lThorium and Phosphate gtnh.quest3058.desc=Now you can thermal centrifuge the dust to get both thorium and phosphate out. Told you the yields weren't great... # Quest.3059 - §b§lTo Sift, or Not to Sift? gtnh.quest3059.name=§b§lTo Sift, or Not to Sift? gtnh.quest3059.desc=The real question is, who came up with all these sifting recipes?%n%nYou can get some Uranium out of this so it's not all bad. # Quest.3060 - §b§lUranium Filtrate gtnh.quest3060.name=§b§lUranium Filtrate gtnh.quest3060.desc=You can process this further with some hydrofluoric acid. # Quest.3061 - §b§lUranium? gtnh.quest3061.name=§b§lUranium? gtnh.quest3061.desc=§o§r...And sift it to get the uranium. You §odo§o§r get some 235 out of it so time not entirely wasted, hopefully? # Quest.3062 - §b§lDry It Real Good gtnh.quest3062.name=§b§lDry It Real Good gtnh.quest3062.desc=Your concentrate is far too damp! You'll need to dry it off in the EBF.%n%nThankfully the recipe is far from difficult. # Quest.3063 - §b§lNitration Time... Again gtnh.quest3063.name=§b§lNitration Time... Again gtnh.quest3063.desc=You'll need to add even more nitric acid to be able to deal with the dust further. # Quest.3064 - §b§lLeach The Concentrate gtnh.quest3064.name=§b§lLeach The Concentrate gtnh.quest3064.desc=Here you have two options: Either you can mix some water with your nitrated mixture for relatively low yield, or you can mix it with the cerium-containing mixture you get from ores for double the amount. # Quest.3065 - §b§lA Sift, a Sift! My Kingdom for a Sift! gtnh.quest3065.name=§b§lA Sift, a Sift! My Kingdom for a Sift! gtnh.quest3065.desc=Now to filter the leached concentrate in order to get the cerium out. # Quest.3066 - §b§lThe Start of Cerium gtnh.quest3066.name=§b§lThe Start of Cerium gtnh.quest3066.desc=This line will guide you through obtaining elemental cerium.%n%nFirst, react your cerium dioxide with ammonium chloride for some cerium chloride. # Quest.3067 - §b§lCompounding With Oxalate gtnh.quest3067.name=§b§lCompounding With Oxalate gtnh.quest3067.desc=Combining your cerium chloride with oxalate yields you cerium oxalate. This can then be heated (in your EBF(s), of course) to get §oanother §rcerium oxide. # Quest.3068 - §b§lOxalate gtnh.quest3068.name=§b§lOxalate gtnh.quest3068.desc=Oxalate is really only useful for cerium processing. Go ahead and make a bit.%n%nThere are a couple options for this so just look through NEI and pick whichever is most suitable for you. # Quest.3069 - §6§lMake a better Distillery gtnh.quest3069.name=§6§lMake a better Distillery gtnh.quest3069.desc=To produce methanol and ethanol much faster, craft a mv distillery. # Quest.3070 - §6§lWay Three: Pyrolyse Oven gtnh.quest3070.name=§6§lWay Three: Pyrolyse Oven gtnh.quest3070.desc=§0§r§r§6§rBy using the Pyrolyse Oven, you are able to reap the rewards of coil speed increases.%n%nYou can also side-step the need for a Fermenter. Check out NEI to see which way suits you best. The GT++ Industrial Coke Oven will allow you to do this as well.%n%n(You only have to submit one of these)%n%n # Quest.3071 - §6§lCooling Kanthal gtnh.quest3071.name=§6§lCooling Kanthal gtnh.quest3071.desc=Hot Kanthal ingots can be cooled down in an MV Chemical Bath. # Quest.3072 - §6§lFirst Kanthal gtnh.quest3072.name=§6§lFirst Kanthal gtnh.quest3072.desc=You made your first Kanthal ingots. It's time to make some more to upgrade your Electric Blast Furnace. # Quest.3073 - §6§lCoolant gtnh.quest3073.name=§6§lCoolant gtnh.quest3073.desc=Make your first coolant out of water or distilled water and lapis dust in an mv mixer.%n%nUsing distilled water lets you save on lapis while also speeding up the process by a lot.%n%n§3If you don't use distilled water, you will need a lot more than 64 lapis dust. # Quest.3074 - §a§lPower of the Sun from Nuclear gtnh.quest3074.name=§a§lPower of the Sun from Nuclear gtnh.quest3074.desc=Your good old singleblock Molecular Transformer is gone. So how to obtain Sunnarium? Well there are couple of ways, but at EV you'll need to radiate Glowstone and convert to Sunnarium.%n%nThe Glowstone rod will slowly charge up if you put it next to any fuel rod in your IC2 reactor. The exact charging speed is `(number of rods adjacent) * (floor(hull temperature/3000) + 1)` per second. A dual rod will count as 2 rods and quad fuel rod will count as 4 rods for this purpose. The Glowstone rod will neither emit heat, nor cause other component to emit more heat. You can treat this rod as a reactor plating in the IC2 Reactor Planner.%n%nAs you can see, the speed is directly proportional to hull temperature and rods adjacent. At the very extreme you can fully charge up a Glowstone rod in less than half a minute and output one Sunnarium every 10 second (on average, since cells aren't charged at same speed due to different position), but that require very considerable resource to setup. It also involves a vacuum freezer to cooldown the coolant cells and running the reactor at 66000+ hull temperature. Balance your need and your resource situation wisely. In any case, if you just wish to charge it up FAST then here is a possible string for the IC2 Reactor Planner:%n%nerp=bpO50cpsdtJElVqn4hObFJc0tiOE0JpEHYpqTxJHvyezjSKRjUuwgouXzNOlU4a3hFBRygM=%n%nReplace Containment Reactor Plating with actual Glowstone rods and you should be good to go. You can also use fewer reactor chambers by using less plating. Enjoy! # Quest.3075 - Armor Molds gtnh.quest3075.name=Armor Molds gtnh.quest3075.desc=Why use plates when you can make your armor pieces out of molten metal? # Quest.3076 - §b§lGlowing Matter gtnh.quest3076.name=§b§lGlowing Matter gtnh.quest3076.desc=Another way to get Sunnarium! Just throw stacks of Glowing Coral and a tiny bit of UU-Matter in an autoclave and hope for the best.%n%nYou can either use an IC2 crop farm, or have any type of Glowstone farm and combine it with a GT++ Algae Farm.%n%nA farm for Glowing Coral or Glowstone should also help you mass produce other resources like Gold, Redstone, Mercury, etc.%n%n%n§3The Large Processing Factory can speed things up, but is also rather expensive to make. # Quest.3077 - §c§lMolecular Transformer, finally! gtnh.quest3077.name=§c§lMolecular Transformer, finally! gtnh.quest3077.desc=If you're reading this before LuV and want to know how to make Sunnarium, check out EV or IV quests.%n%n§3Yes, this multi is somewhat buggy. # Quest.3078 - Trigger: Obtain Sunnarium gtnh.quest3078.name=Trigger: Obtain Sunnarium gtnh.quest3078.desc=No Description # Quest.3079 - §b§lYou Can't Be Cerious! gtnh.quest3079.name=§b§lYou Can't Be Cerious! gtnh.quest3079.desc=Punny, right?%n%nYou now can electrolyze the cerium oxide to get pure elemental cerium dust.%n%nOh, and oxygen, but who cares about that anymore? # Quest.3080 - §b§lFreezing Nitrates gtnh.quest3080.name=§b§lFreezing Nitrates gtnh.quest3080.desc=Yep, you're seeing right: A line with a vacuum freezer!%n%nTo separate some of the more... tricky elements, extreme cold is needed. # Quest.3081 - §b§lNot Quite Ferromagnetic... gtnh.quest3081.name=§b§lNot Quite Ferromagnetic... gtnh.quest3081.desc=...But it's enough to separate with the magnetic separator.%n%nNow you can get both Europium Oxide and some of the rarer rare earths. # Quest.3082 - §b§lEuO gtnh.quest3082.name=§b§lEuO gtnh.quest3082.desc=Finally, somewhat close to monazite europium!%n%nUnfortunately you won't be able to process it until at least LuV/ZPM, which you may already be at, so just hold onto this for now. # Quest.3083 - §b§lSamarium, The Other Way gtnh.quest3083.name=§b§lSamarium, The Other Way gtnh.quest3083.desc=Now to just centrifuge your samarium from all that other junk (gangue). You get a little thorianite too so, win. # Quest.3084 - §b§lThe Other Part gtnh.quest3084.name=§b§lThe Other Part gtnh.quest3084.desc=Getting tired of all the names yet? Hope so.%n%nNow to chlorinate and heat, in order to separate the whole dust further. # Quest.3085 - §b§lSaturation Needed gtnh.quest3085.name=§b§lSaturation Needed gtnh.quest3085.desc=You're nearly done!%n%nNow you need to mix with acetone. # Quest.3086 - §b§lSeparate Those Last Specks gtnh.quest3086.name=§b§lSeparate Those Last Specks gtnh.quest3086.desc=Now to centrifuge what remains. You get a little chlorobenzene back too, so what's not to like? # Quest.3087 - §b§lThe Other Way gtnh.quest3087.name=§b§lThe Other Way gtnh.quest3087.desc=When you inevitably get Samarium Ore, you'll end up getting a ton of this dust. There are a couple of options here: One includes the monazite line and has a higher yield, the other is simpler but has a poorer yield.%nWe'll look at the latter here.%n%nEventually you'll probably want to switch entirely to the monazite option, but for now, supplementing it with this can be a good idea. # Quest.3088 - §b§lFinally, Samarium! gtnh.quest3088.name=§b§lFinally, Samarium! gtnh.quest3088.desc=(And Gadolinium)%n%nEasy, right? Not to worry, there's always the bastnasite line to stay your hunger for complex lines! # Quest.3089 - §6§lYour New Friend gtnh.quest3089.name=§6§lYour New Friend gtnh.quest3089.desc=It's painful to carry all the tools in your inventory. You can put GT tools and soldering into IC2 Toolbox to save space for inventory.%n%nYou can also use it to do maintenance, without taking out tools. Just hold toolbox and right click the Maintenance Hatch. Now who needs ducttape? (Well you'll need it to automate maintenance.) # Quest.3090 - §6§lPrecise Assembler gtnh.quest3090.name=§6§lPrecise Assembler gtnh.quest3090.desc=Precise Assembler has two modes: Precise mode and Normal mode.%n%nPrecise mode is used to make some of the advanced components from Good Generator mod.%n%nNormal mode works as multiblock version of Assembler.%n%n§3You can't skip tiers with this. You need singleblock Assembler or GT++ multi to make your first Energy Hatch, then you can use it for Precise Assembler. # Quest.3091 - §l§c§lSun Fusion gtnh.quest3091.name=§l§c§lSun Fusion gtnh.quest3091.desc=Alternative way to mass produce Sunnarium. # Quest.3092 - Renewable Energy gtnh.quest3092.name=Renewable Energy gtnh.quest3092.desc=Despite finding oil spouts in the wild, you might have thought about extending the source of power you have used to reach the age of electricity. Steam was your energy, and burnable items your source of that energy, with wood and charcoal being the most likely candidates for automating your first power generation steps. Steam itself, however, is not the best option for all progression tiers, so the question is: what else can that wood do? That is what this questline will explain.%n%nEach tier you reach will challenge you with bigger power needs. Not only do the energy tiers multiply by 4 every time you go up (32 EU/t for LV, 128 for MV, 512 for HV, etc.), but also the necessary growth of your setups, with more steps and each one becoming more complicated. To sustain all this, you might want a fully automated, infinite source of power and chemicals to handle this pack's progression. To achieve this, following the quests in this chapter is sure to be helpful.%n%nAs a final note, the power outputs of a fully renewable powergen like this are not as efficient as oil, which is the price to pay for being renewable. You will need a bigger machine setup to achieve the same EU/t output, but it is still very viable and worth it if you are willing to make this compromise. On the other hand, building these wood-related setups will give you some interesting chemicals to use in later crafts, chemicals that oil cannot directly create. You can choose one or the other, or just follow both paths at the same time if you're curious. It's up to you. # Quest.3093 - Carbon, Chemically gtnh.quest3093.name=Carbon, Chemically gtnh.quest3093.desc=How does all of this organic stuff produce energy, anyways? You burn it, that's how! The heat from that burning heats up water into Steam, and this can make a Steam Turbine spin, generating rotational energy that can directly be converted into electricity with spinning magnetic fields. Pretty neat, right? The wood/charcoal provides the combustible material, and the atmosphere provides the oxygen to keep the fire going. With some chemistry, and GTNH magic, we can use these principles to generate power in an alternative way.%n%nIt's pretty much magic, really. Carbon Monoxide (CO) is a valid fuel for Gas Turbines, and it can be made with Charcoal and Oxygen. The CO has more power than the Charcoal used to make it, but the additional Oxygen will make this step not worth it if you get it from electrolyzing water or centrifuging air, since the EU needed for those crafts will make this process inefficient. There is, however, a more efficient way to automate Oxygen production, but you will need crops for it.%n%nYour target is Sugar, since electrolyzing it will output Oxygen at almost 1000 EU per bucket. Each bucket of CO produces 24000 EU, made from one Charcoal that produces roughly 16000 EU in Steam, and costing 560 EU per craft. The whole process gives around 6000 EU of free power per Charcoal, around 30% extra power overall!%n%nTo get automated Sugar from crops, you want Sugar Beets. Sugar Canes do the same thing, but with more EU cost to get the Sugar. There are other possible ways but, for now, just get loads of Sugar. # Quest.3094 - Burning the Carbon gtnh.quest3094.name=Burning the Carbon gtnh.quest3094.desc=If you've automated Carbon Monoxide, you can now burn it directly for EU in a Gas Turbine. It does not use the Steam Turbines that the boilers required, which is a good thing for two reasons: Steam Turbines are less fuel efficient than their Gas or Combustion alternatives, and steam in itself needs large pipes to move it, being much less power dense than gases or diesels. Additionally, you don't even need boilers at all! You can skip them altogether if you invest in this CO route.%n%nYou also get Ashes from this chemical reaction. They can be used in several ways, take a look! # Quest.3095 - Sourcing Your Wood gtnh.quest3095.name=Sourcing Your Wood gtnh.quest3095.desc=When it comes to power from wood, your only options so far have been the wood itself and Charcoal. Both of these are low on energy per item, so you will need a lot of wood to have a decent EU/t output. How, then, can you easily get that much? There are two ways: the automated way, and the non-automated way.%n%nThe automated way can be done with one of several machines, but in LV you only have one option: the LV Crop Manager. It can automatically harvest crops in an area around it and, for this situation, the crop you want is one of several Bonsais. You can get them by planting saplings on cropsticks (there is a lot more information about how crops work in the Forestry and Multifarms page), and most types of saplings are equivalent to one another, although not all of them can be planted as crops. The ones that stand out are Spruce, which give a bit more wood than the others, and Oak, which give Apples alongside the usual wood and saplings, possibly useful for some chemistry later.%n%nThe non-automated way can be done earlier, and it only requires two things: an unbreakable Lumber Axe and trees with a lot of wood, like Sacred Oak, Redwood, or Rainforest Oak. This axe will chop down (most of) the trees and award you with stacks and stacks of wood, much faster than the automated way, but with more work. This process might be useful in the beginning, but you will have to automate the wood input at some point. %n%nComplete one of the tasks and get some wood to continue. # Quest.3096 - Faster Charcoal gtnh.quest3096.name=Faster Charcoal gtnh.quest3096.desc=Even if you have more wood, this won't help your power issues that much. Using it directly as fuel isn't going to do much for you as you move forward, and turning it into Charcoal will be very important. You have already built a Coke Oven, maybe more than one, but each one takes 90 seconds to produce one Charcoal, an abysmal rate. Unfortunately, there isn't any faster option in this tier, so you will have to build more of these ovens. How many, exactly?%n%nThere are many different goals you might want to go for, but a good metric for your power needs is a setup with 24 Coke Ovens. This number will create both Charcoal and Creosote Oil at a rate that will run two max-sized LP (Low Pressure) Railcraft Boilers, one solid and one liquid, with the quest for those coming right after this one. If you automate this entire setup, it will produce around 2 amps of MV, which are equivalent to 8 amps of LV, plenty of power for this tier and enough to advance you to the next one.%n%nAfter building these Coke Ovens, you will need to automate them. There are a few ways to do this, but one of the cheapest ones is to use Item Pipes, made with Tin for example, with a Conveyor Module in the wood chest/drawer to put the wood in the ovens, and then one Hopper below each oven, into more Item Pipes, to gather the Charcoal. The Creosote is a bit harder to extract, but you can do it with Tinkers' Faucets on the side of each Coke Oven, with a Wooden Fluid Pipe directly under the faucet. You will need to keep reactivating them with redstone, which means you'll also need a redstone clock (there's a block dedicated to this purpose, named Redstone Clock, from Extra Utilities). # Quest.3097 - Two Big Ovens gtnh.quest3097.name=Two Big Ovens gtnh.quest3097.desc=With 24 Coke Ovens automated, you can sustain two big boilers endlessly. The boilers you want to build for this are specifically the Low Pressure Railcraft Boilers, made with Iron, each one as big as they can be, a 3x4x3 of the Boiler Tanks. These multiblocks are expensive, but you will have plenty of power and will consume all the Creosote from your Coke Ovens to keep them running permanently.%n%nThese boilers have a High Pressure variant, though, which need a lot more steel than their cheaper counterparts but can output a lot more Steam. If you somehow gathered a lot of stacks of Steel Ingots, you might think of attempting this, but keep in mind that your Coke Oven setup cannot sustain the input those heated behemoths require to keep running. The same goes for the Large Bronze Boiler, GregTech's own way of improving on your tiny boilers, but with two added problems: you can't produce Charcoal fast enough for it (the output speed of your setup is 3.75 seconds per Charcoal, the LBB needs one every 2 seconds), and it has a terrible efficiency for your Creosote, which means most of its power will be wasted. §6And perhaps, the LBB is MV-gated by circuit, compared to the boiler who is early-LV because of steel.§r%n%nHowever, surprise! The GT++ Semifluid Generators work, and they're very efficient with the Creosote. You can use a few of those coupled with a Large Bronze Boiler, but you will still run into the issue of not producing Charcoal fast enough unless you do something about it. You can choose this as an option and complete this quest, but it's a more "experimental" alternative. # Quest.3098 - The Benzene Tier gtnh.quest3098.name=The Benzene Tier gtnh.quest3098.desc=Having walked into MV, you are soon going to be able to produce and consume Benzene. It's more efficient than burning the Charcoal in a boiler, but you will still need to provide a lot of wood to make sure you have consistent, abundant power. It's heavily recommended that you automate this wood input, if you haven't already, possibly with an MV Crop Manager instead of the LV one, or with the Crop Harvester from IC2. %n%nFor automation, you're still stuck with using bonsais, not regular trees. HV will provide a few options that don't need crops, but for now you might want to increase your crop stats by crossbreeding. Planting saplings on cropsticks creates 1/1/1 bonsais, which are much slower than their high-stat variants. If you want to invest in crops, you can later use the high stats to get more of a several dozen different items that crops can output, but you should start with Stickreed to develop your crop stats, not bonsais.%n%nDon't throw away your saplings, either! They will be useful later on, so save up as many as you can. # Quest.3099 - Biodiesel Alternative gtnh.quest3099.name=Biodiesel Alternative gtnh.quest3099.desc=Trees are not the only source of power for the renewable enjoyer, though. You can continue to expand your wood production to sustain yourself, but you can also avoid the Charcoal business altogether! There are some naturally-sourced, energetic oils that can be processed into a greener alternative of what oil pumping can lead you to, in this tier. While crude oil turns into Diesel, this oil turns into Biodiesel! %n%nIn general, Biodiesel has less power per bucket than Diesel, which is its main drawback, to compensate for the renewable sources. You could source both of them from plants, but Oilberries are very slow compared to the option you might use, Rape flowers or Goldfish. They are an excellent source of Seed Oil or Fish Oil, but they are also IC2 crops, so their output scales with their stats. %n%nBetween the two, Goldfish have a faster fluid extraction recipe, so they are often recommended for that reason, although it's not a dealbreaker. It's recommended that you get high-statted crops if you want to follow this route, although it is not a necessity, because there are other options that never go into these IC2 crops.%n%nHow many options are there, really? There are many, but they can be divided into 3 categories, and that's what the quest tasks focus on: IC2 crops in a Crop Manager, regular crops in a Multifarm or automatic fishing in a fish trap. All of them are sources of a biological oil, either Seed Oil or Fish Oil, which can then be processed into Biodiesel. # Quest.3100 - The Two Ethanols gtnh.quest3100.name=The Two Ethanols gtnh.quest3100.desc=The other fluid that mixes in with one of the natural oils to create Biodiesel can be one of two siblings: Methanol and Ethanol. They're very similar, both alcohols composed of carbon atoms surrounded by hydrogen ones, with one OH at the end. They often come from the same source (for example, running Wood Vinegar or Biomass through a Distillation Tower), but they also have some differences. To produce them from simpler elements in a Chemical Reactor, you'll need MV tier, which is where you are at. %n%nCheck NEI for all the recipes you can use for either of these. You only need one, so choose which of the quest tasks you want to complete. The one you're likely going to produce is Methanol. # Quest.3101 - Extracting the Oil gtnh.quest3101.name=Extracting the Oil gtnh.quest3101.desc=Each option generates a different amount of oil, but this should be the limiting factor in your Biodiesel production regardless of which you choose. This step is always slow, for better or for worse, so your job is add more plants or more fish to the system. You might get byproducts, especially with fish, so deal with them accordingly. %n%nYou can upgrade the setup you have when you get to the next tier, or switch what you're using later. Either way, get some oil. # Quest.3102 - Biological Diesel gtnh.quest3102.name=Biological Diesel gtnh.quest3102.desc=Reacting the three chemicals from the steps before with each other, you get a highly energetic fluid that is, for most purposes, equivalent to Diesel. To burn it for power, you cannot use Steam or Gas Turbines, but instead the Combustion Generators that Diesel also uses. They are reasonably efficient, generating 90% of the EU shown in NEI per bucket of fuel, although Biodiesel has a lower fuel value than either Benzene or Diesel, but not by much. Besides the generators, you also need a big enough fuel input per tick to sustain your base, so make sure to expand your setup enough to fuel all of your other automations.%n%nBiodiesel isn't the only thing you get from this process, though. As a side product, you also get Glycerol. Do not throw this away, it will prove itself useful when making epoxy resin, and possibly in other setups, to save you some work at a later time. When using singleblock Chemical Reactors, the recipe will stop if the Glycerol output is full, a situation in which a super tank will surely come in handy. %n%nWith that said, HV holds a big upgrade to this fuel that you might want to invest in. Keep progressing to check it out!%n%n # Quest.3103 - Advanced Coke Oven gtnh.quest3103.name=Advanced Coke Oven gtnh.quest3103.desc=Your power needs quadrupled since the last tier, and it's likely that you're not getting Charcoal fast enough. Instead of adding even more Coke Ovens, why not build an upgraded version of them?%n%nThe caveat is that you won't keep producing Creosote alongside the Charcoal from now on. It makes for decent power in the appropriate generators, and you might have already used it to produce Lubricant. Despite that, you can still get Creosote from processing in the next steps of this questline, so you can still get it if you need it. With that out of the way, let's move on to the Advanced Coke Oven (ACO).%n%nHow is it made? The ACO needs a lot more steps than the normal Coke Ovens, steps centered around Nether materials, cooked in the EBF and then cooled down. The cooling part is normally the Vacuum Freezer's job, as you will see later in progression, but you can't build it yet; because of that, you'll have to use IC2 coolant to finish the bricks used in the ACO. Once you've crafted all the blocks needed for this, you can put it together and start it up, to see what's different from before.%n%nThe speed of this new one is 1 Charcoal per second, or the equivalent to 90 Coke Ovens. The cost of this is the loss of the Creosote, and also that it needs fuel to work, making it so approaximately 1/16 of your Charcoal is lost in this step. Fortunately, you can automate it with item pipes, and the EnderIO conduits make it even simpler. Input wood, input charcoal, output charcoal.%n%nMake one of these multis to continue. Be warned that you might need more! # Quest.3104 - Pyrolyse Oven gtnh.quest3104.name=Pyrolyse Oven gtnh.quest3104.desc=Some setups really demand space in your base to work properly. You might have thought that when you finished the Coke Oven automation, but there's also an option in this tier that respects that need for speed by just being a gigantic multiblock: the Pyrolyse Oven.%n%nIn essence, it's the original GregTech large-scale wood processor. It is a massive structure, probably bigger than any other multi you've build before, but it uses simple materials like bronze and steel. If you're able to just throw stacks of those at a controller, you can put this behemoth together and enjoy an alternative to the Advanced Coke Oven that has some extra benefits. Unlike any of the other ovens, this one runs on EU, so you need to route your power back here to process the wood you're feeding it. %n%nWhat makes the Pyro valuable? It outputs a fluid alongside the Charcoal, which you can process for extra power and/or byproducts. Look at NEI to see all the alternatives available to you, this multi can usually output several different fluids, but only one at a time, decided by the circuit inside it. The one to choose at this time is Wood Tar, the same fluid you're extracting from the Charcoal. You get a small constant bonus from having built a Pyro, which is really nice.%n%nHowever, the Pyro uses coils in a similar way to the EBF, and those coils affect the time each recipe takes: if you're using Cupronickel Coils, the recipe time is actually 2x what NEI says! This might be too slow for your needs, so make sure you check how much Charcoal you're getting from here. Kanthal Coils are available in MV, using the IC2 Coolant instead of the Vacuum Freezer.%n%nYou can also boost your Pyro by providing Nitrogen. There are separate recipes for that in NEI. # Quest.3105 - Large Steel Boiler gtnh.quest3105.name=Large Steel Boiler gtnh.quest3105.desc=Direct Charcoal consumption is also improved, if you want to go that way. The second Large Boiler is made out of Steel, but needs HV circuits, which you can make in this tier by using Polyethylene in the circuit boards. It generates steam at a speed equivalent to 1000 EU/t at 100% fuel efficiency for that steam, which you can't reach with the inefficient Steam Turbines available to you. It also needs two ACOs, but it skips any further processing, at an additional cost of heavy pollution that you'll have to deal with in some way.%n%nThis is the most "spammable" setup you can make. There are no further upgrades to the Large Boilers that accept these cheap fuels (the next boilers only accept some more complicated ones), but you can wallshare these to increase the energy input into your processing. The biggest problem, as usual, is transporting the steam to prevent big energy losses across long stretches of cable. This is not the best option, but it can be used. # Quest.3106 - Wood Tar gtnh.quest3106.name=Wood Tar gtnh.quest3106.desc=Benzene cannot be extracted directly from Charcoal. To get to it, you need to process the extracted fluid, called Wood Tar. In the past, this was a very slow step, which forced players to spam Fluid Extractors to keep up with the other parts of their Benzene line, but it's a lot faster now. Regardless, you still need more than one Fluid Extractor for each machine used in the step after this one, if you are using LV machines here. %n%nSince it's an LV recipe, you can overclock it with an MV machine, but you'll waste some EU that way (each recipe will cost twice as much EU). To continue, craft either 2 LV Fluid Extractors or 1 MV one. # Quest.3107 - The Most Powerful Biodiesel gtnh.quest3107.name=The Most Powerful Biodiesel gtnh.quest3107.desc=If you've been working with renewable diesels before, you might want to upgrade them further. Instead of just duplicating your existing setup, you can upgrade Biodiesel to Cetane-Boosted Diesel (CBD), with a specific additive called Tetranitromethane (TNM). You'll get more bang for your buck if you upgrade to this fuel, instead of just making more Biodiesel, since it has 3x more EU per bucket, and the TNM is needed in small quantities. Before you start working on the new setup, though, it's important that you increase the amount of Seed/Fish Oil you're making, and in turn the items that turn into those oils. %n%nAs before, you can use IC2 crops, regular crops/trees or fishing. For IC2 crops, you can use the Multifarm set to IC2 crop mode, which needs HV-gated Uranium Electrum Tubes but automated more than 1000 crops while being very conservative with power and fertilizer, or the HV Crop Manager. For normal crops/trees, use the EnderIO Farming Station, also unlocked in HV. For fishing, you don't have new tools, you can only add more Fish Catchers or use Goldfish IC2 crops if you're oriented that way.%n%nTo complete this quest, make a Multifarm, a Farming Station or some Fish Catchers. # Quest.3108 - Trees Growing Faster gtnh.quest3108.name=Trees Growing Faster gtnh.quest3108.desc=No matter which way you used to get wood, you can simplify it. There's nothing much simpler than just pulling out more and more wood from a multiblock that doesn't even grow trees! That's what the Tree Growth Simulator does, with a special input: saws. This multi can replace the bonsais that were used for wood automation, however it is only available in IV. You have two further options in the mean time:%n%nTo continue using bonsais, in case you have gotten good stats on them, you can use the HV version of the Crop Manager, or the multiblock version, the Multifarm. This multi is special because it needs Uranium Rods, which are HV due to needing Eyes of Ender, but it has a massive range to harvest crops, being able to work with 1000+ of them, while only consuming 6 ULV amps when built correctly. It also hydrates and fertilizes automatically, and is much more efficient with the Fertilizer than its competition. Compared to the Crop Manager, it only loses out on the extra drops per harvest.%n%nOther than these two options, you can also grow and harvest trees normally with the EnderIO Farmer, which is a more typical tree automation machine. It's HV-locked like and it's simple, reliable and only needs a bit of power to get the wood you need, at a pretty fast rate. Ideally you want to use an unbreakable lumber axe with a tree type that produces a lot of logs (spruce is decent). To crank out a lot of wood you can then use sprinklers with water or a world accelerator. # Quest.3109 - Sapling Power gtnh.quest3109.name=Sapling Power gtnh.quest3109.desc=Wood has been a big part of your power generation, and you might have even used other plants or fish for oil. Even if that's true, there is a constant output from your trees that has been left unused all this time: the saplings! No matter which tree you chose to automate, you are surely stockpiling the saplings matching that tree, since there's little that is really useful to do with them. At this point, though, you can set up a decent Biomass setup.%n%nTo clarify, Biomass is just a fluid made from plant stuff. It doesn't need to be saplings, but that's most likely something you have a lot of lying around. On top of that, there are multiple types of Biomass, one of them called Fermented Biomass, which is very similar but different, and the recommended path for you to take, since it needs less steps than the alternatives and gets you to the DT recipe just fine.%n%nAfter this processing line is finished, you will have a lot of new chemicals automated that you won't have from Wood Tar alone. If you are already processing Wood Vinegar, you will have several repeat outputs, though. That said, if you complete this line, you will get Ethanol + Methanol and Ammonia, which make the Cetane-Boosted Diesel process much easier. All of these lines interact with each other, and you can get bigger and bigger returns if you automate several at once!%n%nFor now, focus on putting together the machines needed to get from Saplings to Fermented Biomass. You will need a Compressor, a Pulverizer and a Pyrolyse Oven for this route. # Quest.3110 - Fractioned Benzene gtnh.quest3110.name=Fractioned Benzene gtnh.quest3110.desc=One of the most important steps is to remove the limitation you had when distilling. Wood Tar turns into Benzene? That's not how it should be, there's much more to get from that tar than what you've been extracting from it. To keep the rest, you need more space in the distillation process, or, more specifically, more height. Each of the fluids that can be separated from within the tar will stick at a different height level, sitting on top of all the others that are more dense than itself.%n%nBasically, you need a multiblock, instead of a singleblock. The Distillation Tower you will need for this recipe has to be at least 6 blocks tall, with 1 input plus 5 outputs. Out of it, you will get Benzene, Toluene and Phenol, which are all viable gases for power alongside being very useful for progression (Toluene for compressing with TNT and moving past HV, Phenol for crafting circuits in the next tier and other chemical lines). You will also get various types of Dimethylbenzene. For now the only one of interest is 1,2-Dimethylbenzene which is a part of the PBI line in IV. Though even that is unfortunately of little use to you right now. You also get Creosote for your Lubricant needs, or a little extra power.%n%nThe Distillation Tower will continue consuming Wood Tar, even if one or more outputs are full: it'll just void the rest! Other than Dimethylbenzene, everything else can be used for power, so try not to waste those things. # Quest.3111 - Creosote's Work gtnh.quest3111.name=Creosote's Work gtnh.quest3111.desc=Your old pal, Creosote Oil, is back in the game! That's right, you can get it automatically from Charcoal processing again, as you did with the first Coke Ovens, and what you can do with it is about the same. The two main purposes it has are power generation and Lubricant, which you will want to use in Cutting Machines, and will also be required in some later multiblocks like the Large Combustion Engine and the Multiblock Miner. Using a Brewery, you can add some Redstone to quickly convert this oil to Lubricant and keep it in stock for whatever machine or craft needs it.%n%nAlternatively, you can get a bit of extra power from this. The fuel value per bucket is much lower than the big three, but it still has an interesting use. When the semifluid generators were broken, and the Creosote wasn't usable in them, there were setups using two max-size LP Railcraft boilers to turn the amount you get from one DT into the EU needed to run it, making that step completely free in terms of power. There were some fine details, such as the Steam Turbines needing to all be LV for the fuel efficiency, but it'd be easier to use semifluid generators from the start. Either way, you can at least remove the EU cost from the DT from the equation, if you wish to. # Quest.3112 - Phenol's Width gtnh.quest3112.name=Phenol's Width gtnh.quest3112.desc=This one is not as specialized as Toluene is. It's also more likely that you will be producing it in a Chemical Reactor, or working around it with recipes, if you choose not to use Oil or Benzene for some reason. You're here, though, so you have all of the possibilities, and all of the advantages of skipping through steps in several important chemical lines that accept Phenol, one of the first being epoxy resin. If you check NEI, you can more easily see where this chemical can come in handy.%n%nIt is true, though, that it isn't as required in HV as Toluene is. Since both of them are good power options alongside Benzene, it's preferable that you burn this one for power between the two, if you have to. In the best situation, you won't need to, but it's also acceptable to burn all of the Benzene and some Phenol, while the Toluene gets converted into its gelled form to make several stacks of TNT. Don't discredit the amount of power you can get from this. # Quest.3113 - Toluene's Power gtnh.quest3113.name=Toluene's Power gtnh.quest3113.desc=Trinitrotoluene. Shorthand, that's TNT, or one of the most popular types of explosive there is. Not only is it popular, but it's a centerpiece of a special type of GTNH crafting: implosion compressing! There are other types of explosives available, but TNT is the best for this purpose.%n%nThat's all fine and dandy, but unfortunately it is not optional. To get past HV, you will need Titanium, and the most reasonable way to accomplish that is to get it from ores found in the Moon, which will need a rocket made of very compressed plates, courtesy of a few stacks of said TNT. To source it, you will need a lot of Toluene, and from there you can make a choice: make regular TNT, or add Nitric Acid to the mix and come out with Industrial TNT, a more powerful version that can, for the most part, craft more items than the cheaper TNT. Some of the renewable powergen processes can output Ammonia, which makes Nitric Acid much easier to produce, so keep that in mind.%n%nToluene, plus TNT or iTNT is what you need. The rocket will thank you later. # Quest.3114 - Further Charcoal Distillation gtnh.quest3114.name=Further Charcoal Distillation gtnh.quest3114.desc=The Distillation Tower you've recently unlocked can bring forth many, many more outputs than what you've done so far. If you look at NEI, you might see that there are other Charcoal-related fluids that have recipes in this multi, and this is the time to work with them: doing it all in singleblock Distlleries would be very wasteful.%n%nThe most important part about getting these fluids is the Pyrolyse Oven. If you haven't made one, it's highly recommended that you make at least one. You can upgrade both the energy hatch and the coils used in it to keep it up to speed with everything else, no need to build more than one. Aside from fulfilling the purpose of the Coke Oven, to cook Wood into Charcoal, it gives the choice of which of several fluids it also outputs as it does the processing. Most of the options are potentially useful, but a complete Benzene setup will prefer Charcoal Byproducts because they are, essentially, the complete product.%n%nATTENTION: This setup is technically HV, but it's quite expensive. It's fine if you move to EV first before you build this. It is in no way required to progress in HV.%n%nWith Charcoal Byproducts, the full setup involves DTing that into Wood Tar, Wood Vinegar and Wood Gas, and then DTing all of those into their respective outputs. With one tower for each, you will end up with a quad DT setup, very expensive overall in terms of Stainless Steel, but with huge savings compared to making 4 separate ones. Keep in mind, however, that they will not all have the same height. Additionally, Wood Gas is not as valuable as the other two (although it is a decent Ethylene source), so it's also a good idea to make 2 of the 4 DTs process that, and burn the Wood Gas for the little power it can provide.%n%nAs a final note, the towers do process things slowly. Add Distilleries, if you wish, to get specific outputs. # Quest.3115 - Vinegar into Acetone gtnh.quest3115.name=Vinegar into Acetone gtnh.quest3115.desc=From Wood Vinegar, one of the useful outputs you can walk away with is Acetone. It's not very easy to craft, needing Calcium Dust and Acetic Acid, which needs Methanol or Hydrogen... instead of all that, you can get it right here, alongside some of the other chemicals in this family tree. %n%nWhat is it for, though? Simple: Epoxy Resin, Cetane-Boosted Diesel, Raw Gasoline and maybe some up-and-coming glue. Want it? Get it, it'll surely prove useful. # Quest.3116 - Direct Ethylene gtnh.quest3116.name=Direct Ethylene gtnh.quest3116.desc=Wood Gas has a big portion of barely useful outputs, but also some hidden gems. The hardest one to get, arguably, is Ethylene, since it needs automated Sulfuric Acid alongside the Ethanol you're already getting. DTing Wood Gas is the main way to get Ethylene directly, without worrying about the acid, when it comes to renewable power. This make Polyethylene, an important plastic you've already worked with at this point.%n%nThe caveat is, of course, the small amount that you get in this recipe. Whether or not you set this process up is your choice, but it's generally useful, especially if your main Ethanol source is Wood Vinegar. # Quest.3117 - No Benzene Yet gtnh.quest3117.name=No Benzene Yet gtnh.quest3117.desc=This questbook page is supposed to explain the Benzene powergen line, but you might have noticed that you haven't made any Benzene yet. That's because the recipe path to get it from Charcoal has an MV recipe, and you can't just skip straight to MV with the small amount of steam you were using in the Bronze Age. %n%nThere are also other paths for renewable power in this page. They have similar sources, or the same source, but different processing lines, and the entire thing looks like a tree branch, with many different ways in which you can go. The Carbon Monoxide path is one example of this, and there are many more to come in the future.%n%nRegardless of which path you chose to get power from your Charcoal, you can now sustain an EBF comfortably and get power more efficiently. It's recommended that you move away from steam in the next tier, because you will need to transport too much of it to produce good amounts of MV power. Fortunately, you won't need steam at all! # Quest.3118 - Green Nitric Acid gtnh.quest3118.name=Green Nitric Acid gtnh.quest3118.desc=One half of TNM is Nitric Acid, which has more paths to reach it than can be listed here. It's basically Hydrogen, Nitrogen and Oxygen merged together, and many compounds made from these things can lead you to Nitric Acid. How you get this is up to you, but it might be a lot easier if you already automated some Distillation Tower setups for other renewable resources.%n%nLet me explain. Nitric Acid can be made directly from Ammonia and Oxygen. O2 has many sources, and you should have already automated it, but Ammonia is harder to get: you either make it from Nitrogen Oxide and Dioxide, or you skip all that with a Fermented Biomass DT, which outputs Ammonia directly. That is the fastest way, if you already made that setup, otherwise you'll need to chain several reactions together. # Quest.3119 - Green Ethenone gtnh.quest3119.name=Green Ethenone gtnh.quest3119.desc=The other half of TNM is Ethenone. Once again, DTs can make this easier for you, but Ethenone is pretty simple to figure out: either Acetic Acid or Acetone can make it, both of which are DT outputs, but Acetic Acid also needs Sulfuric Acid to make it. %n%nAcetone is easier, but either way works. One important thing to understand is that you only need a small, tiny amount of Ethenone when compared to other chemicals. When working with Biodiesel, 200L of Ethenone are enough for 9000L of CBD, which is equal to 9 million EU at 100% fuel efficiency. With that consideration, each bucket of Ethenone corresponds to 45M EU! Quite powerful, if I do say so myself. %n%nClearly, your bottleneck will be the Biodiesel and, in turn, the Seed/Fish Oil. # Quest.3120 - Green Cetane-Boosted Diesel gtnh.quest3120.name=Green Cetane-Boosted Diesel gtnh.quest3120.desc=Tetranitromethane is the additive you need to turn Biodiesel into Cetane-Boosted Diesel. Each bucket of the first turns into 0.9 buckets of the second, but if you look at the EU values per bucket of both, 320k turns into 900k EU, discounting 5.7k EU from the craft, a huge upgrade in power generation. The TNM only costs some thousand EU, the main difficulty is automating the input of all the materials, which shouldn't be too hard at this stage of progression. %n%nThe power density of this fuel is great, but it doesn't mean you'll have enough power to get to EV. What really matters here is the amount of plants or fish you can provide, since all the other items and fluids are basically additives when compared to the amount of oil you need. It's hard to match the speed at which crude oil can be obtained, but you can bring forth a lot of Seed/Fish Oil if you increase the size of those setups.%n%nThere are more possibilities for CBD in the future, if you want to move towards those. # Quest.3121 - Fermented Biomass gtnh.quest3121.name=Fermented Biomass gtnh.quest3121.desc=After this biomass leaves the Pyro, you can input it straight into a DT and it will be separated into its component parts. This is one of the tallest towers that you can make with fully renewable powergen and, sadly, not all outputs are useful. However, you'll still get a nice bang for your buck, if you manage to not get lost in NEI in the middle of all this chemistry.%n%nThe following quests will explain some important uses for the outputs of this DT recipe. First, however, you need to get it going, which means you need a lot of Fermented Biomass and a tall enough tower to process it. There is one caveat that you might run into as you try to speed up your machines, which is that saplings don't come fast enough! You can work around this by throwing more plant stuff into the Compressor, and how you solve this is really up to you and what you have. # Quest.3122 - Free For All Fertilizer gtnh.quest3122.name=Free For All Fertilizer gtnh.quest3122.desc=You might have heard of the Fertilia crop, which can easily automate the Fertilizer input for your crops, if you're using them. Why bother, though, when you're already getting it from your DT? That's right, you will also be able to automate fertilizing alongside everything else, which is very important for high-statted crops, making all the inputs (energy, water, fertilizer) automated without any outside inputs. Pretty neat, huh?%n%nThat said, you might not be using IC2 crops at all. In that case, you can electrolyze it, and you'll get a lot of free Carbon and Calcite Dust, which you'll certainly use in future chemistry. You can also use the CO2 Gas from the DT to get Carbon, I guess? It's not very useful. # Quest.3123 - Methane Stinks gtnh.quest3123.name=Methane Stinks gtnh.quest3123.desc=The output you'll get the most of, in the Fermented Biomass DT, is Methane. 6/10 of the input amount will become Methane, and this makes for the best choice for powering your powergen, even if other outputs can also serve as fuel options. It's important to remember that Methane is used in several important chemical lines, such as PTFE and Silicone Rubber, but you'll get much more of it than you need for those purposes.%n%nThe Methane you get from one DT can power it 4 times. Using 1/4 of your power there, you can fuel the singleblock machines you're using, and the wood automation source as well if you feel like it. Regardless, this setup should fuel itself just fine. # Quest.3124 - Ethanols Here gtnh.quest3124.name=Ethanols Here gtnh.quest3124.desc=Ethanol and Methanol are two different chemicals, but they are both outputs from DTing Fermented Biomass or Wood Vinegar. Between the two, you can make Ethylene (and then Polyethylene, by adding Sulfuric Acid and Oxygen), Biodiesel, Dense Hydrazine (GT++ rocket fuel, it's very powerful in IV, try it), some chemicals for HOG (EV fuel from crude oil), and many other things such as Chloromethane. For future processing lines, you're going to want to have these stocked up. %n%nThey are both also power sources, if you end up with full super tanks. Their fuel values aren't the best, with Ethanol at 192k and Methanol at 84k, but they are perfectly capable of fueling your powergen setups, leaving your best fuels free to power your main base. Even if you're using them for Biodiesel and Polyethylene at the same time, it's quite likely that you'll have leftovers. If you have the choice to use any of the two in a recipe, choose Methanol, since Ethanol has a lot more EU per bucket to give.%n%n(Also note that you get almost no Ethanol from Wood Vinegar compared to Methanol. On the Fermented Biomass side, the amounts are the same.) # Quest.3125 - Skipped into Ammonia gtnh.quest3125.name=Skipped into Ammonia gtnh.quest3125.desc=This one is almost a flex, at times, depending on your future plans. Ammonia is one of the most power-intensive early chemicals to produce, from Nitrogen and Hydrogen, with a slow HV recipe compared to most others being produced quickly. It is used very often, in various stages of progression, often to make Nitric Acid that is used for Industrial TNT, Cetane-Boosted Diesel and other products. From Fermented Biomass, you can get it directly, although only one tenth of the amount of biomass used, 1000 mL to 100 mL of Ammonia.%n%nThe rate at which you're going to get this, just from one HV DT, isn't very fast. DTs are slow by design, and the ratio for Ammonia isn't great, so you can accumulate it if you leave the setup running for a while, but you won't be able to feed it into multiple automations that require it unless you upgrade the DT or make more of them, both of which are easy to do later on. Alternatively, you can choose to void the other outputs and work with singleblock Distilleries instead, but this depends on the rate at which you're inputting saplings. %n%nTo note, Ammonia is required to make Cetane-Boosted Diesel, which you can make from Biodiesel. You can great a good mileage for that just from one Fermented Biomass DT. # Quest.3126 - Sodium Hydroxide gtnh.quest3126.name=Sodium Hydroxide gtnh.quest3126.desc=The Biodiesel needs a bit of powder magic. In reality, this powder is another chemical that this chain uses, Sodium Hydroxide, NaOH. The bad part is that you can't continue without making this, but there's a boon to this: you only need a little bit of it, around 1 dust to make 45 buckets of Biodiesel. %n%nUnlike in the other steps, you can probably get away with batch crafting this instead of automating it, and still have consistent power from this fuel line. One stack of this dust is enough to make more than 100 million EU's worth of power, as long as the other fluids are automated. Given that, you can forget about it for a long time, but not forever. If you choose to not automate it yet, make sure you check it from time to time.%n%n(This can be automated from Salt Water, which can be automated from Tearstalks, a specific IC2 crop. You get Chlorine and Hydrogen as well.) # Quest.3127 - Upgrading Your Benzene gtnh.quest3127.name=Upgrading Your Benzene gtnh.quest3127.desc=Having moved another tier, you have unlocked another fuel upgrade! Luckily for you, it uses simple inputs, although the place in which you craft it is more expensive than usual. This time around, the bigger expense is by far the processing multiblock, and you will need several stacks of Titanium to put it together. %n%nGiven as much, this is not a task for the very start of EV. It's recommended that you automate your Titanium processing line before you attempt this, because the Chemical Plant is going to grind your manual patience otherwise. If you already have a lot of that, everything else should be much simpler.%n%n(You will need a lot more than a stack. This is just to get you started.) # Quest.3128 - CBD Into Steam gtnh.quest3128.name=CBD Into Steam gtnh.quest3128.desc=There are no more Diesel-related upgrades for the CBD. To continue using Combustion Generators, or the LCE, you can only make your setup bigger or upgrade energy hatches. There is, however, a more power-dense fuel that uses CBD in its recipe, but there's a catch: it's a solid fuel, to be used in steam boilers, which gives it advantages and disadvantages.%n%nEverything from this quest onwards is about those solid fuels. There are two versions, one with additional inputs over the other, and they both follow the same logic: they need to be converted to Steam, which is hard to transport, convert into EU and basically require the EV and IV Large Steam Boilers. However, the combination of these fuels and those boilers is much, much more fuel efficient than before, if you are willing to face the additional challenges in this kind of setup.%n%nHow does it generally go? If you already have CBD, you can get power from it by putting it directly in Combustion Generators. In this line, though, you need to automate Fuel Binder, add blocks of Charcoal, Coal or Coal Coke and then put the Super Fuel in a Titanium or Tungstensteel Large Boiler, where you get Superheated Steam. After that, you need a HP Steam Turbine multi, followed by a regular Steam Turbine multi, and the setup is complete. %n%nIf you want to continue, then you'll need at least one Titanium Large Boiler. Build one. # Quest.3129 - Industrial Coke Oven gtnh.quest3129.name=Industrial Coke Oven gtnh.quest3129.desc=Your EV endeavors might push you into a GT++ multiblock, despite most of those being IV-tier. This happens because the special alloys used to put them together need to be crafted in an Alloy Blast Smelter, which is IV, but the Industrial Coke Oven (ICO) does not!%n%nWhat does it do? It's in the name, it's a really fast Coke Oven. So fast, in fact, that it can replace a few dozen Pyrolyse Ovens. It actually takes its recipes from that multi, so you also get the additional fluid, such as Charcoal Byproducts, alongside the greatly increased processing speed. The caveat is that this multi needs both Titanium and Tungsten, although only a small amount of the latter. You can get that much from processing End Stone Dust, Ender Goo or Moon Dust. %n%nYou can also choose between two types of casings. One of them does 12x parallels and the other does 24x parallels, which means the multi can do that amount of recipes at the same time per craft, if it receives enough power to do so. Since they're both quite cheap, you should use the better casings. # Quest.3130 - Mass Distilled Water gtnh.quest3130.name=Mass Distilled Water gtnh.quest3130.desc=Water is completely free, that much is obvious. Distilled Water, though? It's the same input, but it needs a machine to process it into this version, and you best not choose singleblock Distilleries to do this, because they are incredibly slow and will never keep up with your demands.%n%nThe obvious option is a Distillation Tower. The less obvious option is a Steam Turbine multi, which outputs Distilled Water that is supposedly piped back to where the steam is made. However, there are several steam producers that use regular water, so you can try that? The DT is the simplest and most direct option, though. 3-high is the minimum, so you have to build it like that. It doesn't need a lot of power, it will fill up a tank of any size over time since the water input is completely free.%n%nTo prevent it from running continuously, though, here's a neat trick, in case you haven't done it already: take the output hatch on the second layer, where the Distilled Water comes from, and put it directly above the DT controller. Then, put a Fluid Detector Cover on the bottom side of the hatch and a Machine Controller Cover on the top side of the controller, so that the covers are facing each other. Set the controller cover to "Disable with Redstone", and the DT will stop after the fluid tank you've chosen is full. When it gets full, the output hatch will get stuck with some water, and it will send a redstone signal that stops the DT. # Quest.3131 - Nitric And Sulfuric Acid gtnh.quest3131.name=Nitric And Sulfuric Acid gtnh.quest3131.desc=Sourcing these two should be easy at this point. Overall, the easiest option for Sulfuric Acid is oil processing, but you can also make it from Sulfur Dust, which is so very common from ore processing.%n%nNitric Acid is a bit more convoluted, but you might have already automated it, since it's needed for Cetane-Boosted Diesel. Ammonia and Oxygen can make it, or Nitrogen Dioxide instead of Ammonia. You won't be able to do it in a single step, but a small line of Chemical Reactor, or their multiblock equivalent, will do it for you. # Quest.3132 - Titanium Chemical Plant gtnh.quest3132.name=Titanium Chemical Plant gtnh.quest3132.desc=This is the difficult part in the whole process. The multi in which Nitrobenzene is crafted is the Exxonmobil Chemical Plant, also known as the Chemplant, and it is a gigantic 7x7x7 structure with 4 separate upgradable parts to it. Even worse, the outer structure uses multiblock Machine Casings, making the DT look cheap by comparison, and the inside needs a lot of the casings used to craft single blocks.%n%nThe difference between those is that the tier of the outer structure that you need is mentioned in the recipe you want to craft, and the tier of the inner structure is generally related to the EU/t of the recipe, minus one tier. This is because, like the EBF and the LCR, you can use 2 energy hatches, so this HV recipe can be made with MV energy hatches. Since the inner structure's tier decides the max tier of the hatches used in the Chemplant, you can make it out of MV machine casings, which use Aluminium.%n%nThe outer structure will still need many stacks of Titanium, so this is where most of your effort will go. Good luck. # Quest.3133 - Nitrobenzene gtnh.quest3133.name=Nitrobenzene gtnh.quest3133.desc=With the Chemplant finished, you can slap in the necessary hatches and automate this fuel easily. The Titanium gate really is the main obstacle to this improvement, since you can more than triple the power your Benzene can make with some cheap additions to it!%n%nAs usual, the cost of building the setup will pay off over time. In this case, it'll happen even faster than usual, given how cheap the setup is. Benzene doesn't go anywhere beyond this point, but you can grab this final upgrade and make a lot out of it. Check out the multiblock Gas Turbines, and add a good turbine into them, made of a material like Manyullyn or Shadow Metal. # Quest.3134 - Coal Or Charcoal gtnh.quest3134.name=Coal Or Charcoal gtnh.quest3134.desc=The Super Fuels are blocks of burnable material, like Coal Blocks, which they need in their crafting recipe. It doesn't have to be Coal, though: you can do Coal, Charcoal or Coal Coke, and all of them make the same amount of Super Fuel. However, the amount of fluid fuel used changes based on which kind of block you used, which poses a problem.%n%n(We will ignore Lignite Coal, since it is by far the worst option. If you want to use it, dealing with the efficiency problem is up to you.)%n%nThe problem is this: the amount of EU you save by choosing Charcoal instead of the other two is less than the amount of EU that the additional fuel can make. Basically, the most efficient option is Coal Coke, then Coal, then Charcoal. The easiest option to automate is certainly Charcoal, which means this is a choice between ease of automation and fuel efficiency. Even if you use Charcoal, you will still get more EU from the final fuel than what you used as input.%n%nCoal can be automated too, though! There are many ways to do this, but the most popular way of automating items that aren't renewable by default is usually by using either IC2 crops or Forestry bees, both of which have their own renewable Coal. If you never made progress in either of those, keep in mind that they need time and effort to give you good results, but if you have, then they are great options to make this fuel even more efficiently. Naturally, you will then turn it into Coal Coke with Pyrolyse Ovens, ACOs or ICOs.%n%nStock up on either Charcoal or Coal Coke blocks to continue. # Quest.3135 - Normal Or Magic gtnh.quest3135.name=Normal Or Magic gtnh.quest3135.desc=There are two different Super Fuels, not just one. The regular Solid Super Fuel (SSF) has a heat value of 100k, whereas the Magic Solid Super Fuel (MSSF) has it as 150k, or 50% more EU per block. As you can guess, the second one is more valuable, and worth it to make, but it requires even more processing than the first one.%n%nThe good part is, you don't really need lots of Thaumcraft progression. You barely need any, if at all, because there are many ways to make the Magic Fuel Binder and the block itself, including some that don't use any Thaumcraft items. There are so many options that this quest won't ask for a specific one, and it is once again up to you to decide which to choose, if you choose the magic fuel at all. As a tip, Alumentum is not mineable like Diamonds, but it can be automated by throwing Charcoal Dust at a Cauldron, and it has a higher burn value than the inputs. Additionally, for Coal Coke, only the Alumentum option is available.%n%nBasically, the SSF has 3 steps: craft the binder, craft the solid block and craft the fluid. The MSSF has more steps: craft the binder, upgrade it to magic binder, craft the solid block, craft the fluid and then finish with the extra items. Choose your own path. # Quest.3136 - Super Fuel And Boiling gtnh.quest3136.name=Super Fuel And Boiling gtnh.quest3136.desc=If you've gotten this far, you should be about ready to produce Steam at an alarming rate from this hyper-efficient fuel. Unlike the Combustion Generators and Gas Turbines, though, you need more multis in front of your Large Boiler. Since it outputs Superheated Steam, you will need two turbines: the first one outputs EU and regular Steam, and the second one takes it in and outputs more EU and water, to be reused in the boiler.%n%nThe multis don't do anything by themselves, they need a turbine inside the controller to run them, and the turbine's size and material decide what their preferred flow rate is, and the EU/t at that rate. Good materials in EV are Shadow Metal (from Thaumcraft) and Manuyllyn, in IV you can use Oriharukon. Steam Turbine multis usually have a lower EU/t value than Gas Turbine ones, which means that you might have to make more of each kind of multi. This depends on the amount of boilers you are using, which tier of boiler and also whether or not you are using loose mode (check the Steam Turbine quest for more details).%n%nFlow rates when using Steam are very high, as you can imagine. You will need huge GT pipes if you use that mode of transportation, but there is a better way: AE2 P2P tunnels, set to fluid mode, can teleport fluids from one multi to the next without caring for high flow rates. With all that taken care of, all you need is an EV Buffered Dynamo Hatch for each turbine, and your setup is complete! # Quest.3137 - Bet On The Distillus gtnh.quest3137.name=Bet On The Distillus gtnh.quest3137.desc=IV brings forth GT++ multis, including an upgrade for the Distillation Tower, called the Dangote Distillus. In structure, it's exactly the same as the DT, but it uses a different controller that has a more complicated recipe. It needs more expensive items, and it's also locked to an IV Chemical Plant, which makes it a very expensive craft if it is the only use you have for that plant. %n%nThat said, it solves the issue of DTs being slow, and those are essentially the backbone of all of these renewable setups. How many quad DTs are you going to need for reliable IV/LuV power, I might ask? Just go for it. # Quest.3138 - More Steam For Fuel gtnh.quest3138.name=More Steam For Fuel gtnh.quest3138.desc=The last of the Large Boilers is IV-tier, and it's the Tungstensteel version. In numbers, it beats all of the other boilers, both in EU/t and fuel efficiency, so it's a good idea to build one or more of these if you've been working on the Super Fuels. Each one will output Superheated Steam matching an EU output of 16000 EU/t, at 100% fuel efficiency, or 24000 EU/t with 150%. %n%nAlongside this, you should also work on automating the Magic Super Fuel, if you haven't already. It needs more inputs, but it's even more bang for your buck, the entire point of this fuel line! You will need automated Blazes and Endermen, preferably, unless you can automate the Thaumcraft version of the Magic Fuel Binder recipe. For the fuel itself, Alumentum can be done simply with Charcoal Dust in a Cauldron or Thaumatorium.%n%nThe dark blue towers might ask for a lot of Large Turbines to process all of the Steam, especially if you build a quad boiler setup. You can expect almost 11000 L/t of it as output, per boiler, so look at some of the turbines you can craft and check out how many you need. The quest after this one gives some suggestions for battling the potential turbine spam. # Quest.3139 - Huge Turbines And Loose Mode gtnh.quest3139.name=Huge Turbines And Loose Mode gtnh.quest3139.desc=If you are invested in making good IV power from Super Fuel, you will need a lot of Turbine multis. Their EU/t at optimal flow is much too low for you to survive with only one or two. However, there are several things you should consider in regards to these turbines, and the fuel you're using.%n%nIn summary, this fuel is very, very efficient. Turbines can be made faster by losing some efficiency. You have more than enough fuel efficiency to spare!%n%nLet's review this in more detail. Turbines produce EU based on the flow rate of the fuel that they are consuming. Their optimal flow represents the highest fuel efficiency they can reach (140% or 150% for the good turbines in these tiers), but you can increase the flow beyond that point and still get a higher EU/t value. However, the fuel becomes less efficient. A good tradeoff, if you need it.%n%nSteam loses efficiency quickly if you do this, though. The right way to pull this off with Steam Turbines is to switch to Loose mode, a mode unique to them, which makes the optimal flow shoot way up at a considerable loss to fuel efficiency. The jump in EU/t is so high, however, that you can replace a whole squadron of turbines with just one or two, as you can see if you look at the turbine items' tooltips.%n%nEach setup has their own details, so you will have to work things out and make personal decisions about how you will manage the turbines. Just make sure to not let the EU/t value go beyond the maximum that the dynamo hatch can output, or you will have problems! # Quest.3140 - Processing Array Automation gtnh.quest3140.name=Processing Array Automation gtnh.quest3140.desc=This one is technically an EV multi, but it's hard to find the amount of Tungstensteel you need for it at that tier. The Processing Array's only purpose is to receive singleblock machines that process materials, like a Macerator, Compressor, and many others. It can use up to 64 of one of those, and does their processing as if they were all running, allowing the inputs and outputs to be moved to one spot, and making a setup more compact and less laggy.%n%nFluid extracting Charcoal into Wood Tar is an example of a step that might want a Processing Array. Even though the recipe time isn't very high (much lower than it used to be), you can make it very fast with just one multi, even when using LV and MV machines to avoid wasteful overclocks. This applies to almost all kinds of processing, with the GT++ multis competing for the same role. Each of those is built differently, and has different requirements, so it's a good idea to check them all to see whether or not a PA is more worthwhile than they are. # Quest.3141 - Distilling Benzene gtnh.quest3141.name=Distilling Benzene gtnh.quest3141.desc=From Wood Tar, you can selectively filter out the energetic Benzene to use as a power source. This tar is like a fluid equivalent of the Charcoal, and it actually has a lot of useful chemicals hidden inside: to separate them, the tar needs to be heated up to a temperature that will cause some of its components to evaporate, but not others. This is fractional distillation, and the singleblock Distillery, in this case an MV one, can recover only one of the outputs of such distillation.%n%nThere is something that is worth considering, though: Benzene is not the only useful chemical that can be gotten from Wood Tar. In HV, you can get all the outputs at the same time, but right now you can only choose one. Other options that you might want are Toluene and Creosote. The former can be used to make TNT, to do Implosion Compressor crafts, and the latter is useful to make Lubricant, if you ran out of it and are not using Coke Ovens anymore. # Quest.3142 - §6§lFaster Crops gtnh.quest3142.name=§6§lFaster Crops gtnh.quest3142.desc=§WWelcome to my ted talk, today we talk about the §6§lExtreme Industrial Greenhouse.%n§rIt is the most advanced and §l§nLAG FREE§r crop farm that will allow you to supply the amount of tea you need.%nThe machine starts at §5EV§r, but to farm IC2 crops you will need at least §dLuV§r power.%nTo see the structure, place the controller on ground and use a structure hologram to build.%nThe glass tier limits the energy tier until §3UV§r. With §3UV§r glass you can have an energy tier as high as you want.%nShift click with screwdriver to change crop type (IC2/normal), sadly you can't farm both in one machine.%nThere are 3 modes to manage your crops (change with screwdriver):%n%n§lSetup mode (input):%n§rIn this mode you can plant your crops in the machine.%nJust put them in the input bus and enable the machine with a soft mallet.%nAdditionally, you need to insert block that is required for IC2 crop to grow (if any)%nWhen the bus is empty, just disable it and change the mode.%nKeep in mind that there is limited space of slots for your crops depending on the voltage.%nWith normal crops you start with 1 slot and that multiplies by 2 every tier past §5EV§r, every slot can take 64 crops of the same type.%nWith IC2 crops you start with 4 slots and that multiplies by 4 every tier past §dLuV§r, every slot can take only 1 crop.%n%n§lSetup mode (output):%n§rThis mode allows you to move your Greenhouse or upgrade your crops.%nWhen the machine is running in this mode it will output all planted crops in the output bus.%n%n§lNormal operation:%n§rWith normal crops it is a straightforward process. Base processing time is 5 seconds, at the end of operation all crops are grown and the outputs are added to the output bus. Additionally the time is lower every tier past §5EV§r §o(The time is divided by the number of tiers past §6HV§r§o, minimum 1 second. WOW) §r%n%nIC2 crops on the other hand, are not that easy. They are normally simulated, but accelerated 32 times. Process time is 5 seconds. You can check the progress of the growing process with a tricorder.%n%nIf you want to grow your crops even faster, then you can use a fertilizer (up to §l400% more drops§r !). Machine will take fertilizer from the input busses on start of the operation and will be applied to that operation only. Each fetilizer gives +200% per crop in normal mode or +10% in IC2 mode. The bonus is applied evenly on crops. Examples:%nNormal mode, 3 wheat seeds, 1 tea seeds, you insert 1 fertilizer, you will get +150% wheat drops and +50% tea drops.%nIC2 mode, 16 melon seed bags, you insert 64 fetilizer, you will get +40% drops.%n%nAdditionally, all your crops need water to grow. Every single crop drinks 1000L per operation. So for example if you have planted 576 tea seeds at §3UV§r voltage you will need 576000 L per second.%n%n§lLast notes:%n§rThe animation can’t be disabled.%nThe lamps can be inverted.%nThe dirt must be tilled.%nIf you encounter any issue or have any suggestion please open an issue on github and ping §l@kuba6000§r.%nThis MB was created to farm tea because I wanted to.%n # Quest.3143 - Quantum Chestplate gtnh.quest3143.name=Quantum Chestplate gtnh.quest3143.desc=You can make a Quantum Chestplate as well. You can fly with it, but the hover mode is not great and it is a lot slower than the Advanced NanoChestPlate because it doesn't have a boost mode. What you really want is the GraviChestPlate but that is ZPM-tier. Alternatively you can make a magic infused chestplate. # Quest.3144 - Too much Indium? gtnh.quest3144.name=Too much Indium? gtnh.quest3144.desc=Milling process is an alternative way to produce Indium, designed for ZPM and UV people. It does not void Aluminium and Galena for no reason, and you can extract Indium from Sphalerite efficiently. In exchange of machine cost and infrastructure needed to process.%n%n§3This multi is LuV, but you have to use in combination with Vacuum Furnace, which is ZPM. # Quest.3145 - Basis for All Reactors gtnh.quest3145.name=Basis for All Reactors gtnh.quest3145.desc=Nuclear energy is first available in EV. However, it comes in all shapes and forms, and it can be hard to choose one kind of setup to use amongst all of those that are available. To start this questbook page, this first quest will be a summary of how nuclear power can be produced, and when it is available. Other quests down the line will have more details about each specific setup, but this is an overview of all of them.%n%nTL;DR: Nuke < Fluid Nuke < Vacuum Nuke < LFTR = THTR = Naq Reactor < Fusion < Compact Fusion for power, per reactor. For breeding, Nuke < LFTR = Naq Reactor < HTGR in terms of breeding speed and outputs, with fusion being required to make some materials.%n%nThe first nuclear source you have access to is the Industrialcraft 2 Nuclear Reactor, usually called a nuke. It's a small singleblock that can have additional chambers attached to it to make a multiblock structure, and the amount of chambers decides the amount of space available for the nuke's components. Inside it, fuel rods with radioactive materials generate power, and every other item serves to control the temperature of the reactor and keep it from exploding. It generates EU directly, but it can be upgraded to a fluid nuke, which outputs hot coolant instead, for the Large Heat Exchanger, but with more efficiency. Lastly, there's also the vacuum nuke, which is very similar to regular nukes but it cools down by using Coolant Cells, which wear out and are only reusable by using Vacuum Freezers. Usual fuels for all of these are Thorium, in EV, and Uranium, in IV.%n%nBetween IV and LuV, there's another kind of reactor, the Liquid Fluoride Thorium Reactor (LFTR). In this large multi, the Thorium and Uranium are mixed with very hot, molten salts (which need to be prepared in another multi), improving the power generation at the cost of additional processing. It's an expensive setup, but the depleted fuel can be recycled into many more byproducts than usual, especially at LuV, where you can get almost all the noble gases amongst other things, alongside huge amounts of power.%n%nAt those same tiers (albeit mostly for LuV and above), there are also two larger multis, the Thorium High Temperature Reactor (THTR) and the High Temperature Gas-cooled Reactor (HTGR). The THTR is mostly for power, needing an input of about 0.5 IV amps and outputting LuV power at a varied amount of amps, whereas the HTGR is a breeder reactor, outputting 1/20 the amount of hot coolant, which is where the power generation comes from, but with much better ratios for breeding into Lutetium and other elements.%n%nAnother kind of nuclear reactor is the Good Generators Naquadah Reactor, which coincidentally has recipes to consume Thorium Liquid Fuel and Uranium Liquid Fuel, alongside the several types of Naquadah fuel that exist. With these two, this reactor can process those elements much faster than regular nukes, which is helpful for power and for breeding, but it requires more processing until those fuels are ready to be consumed. Additionally, there are fuel rods for the IC2 nukes that use different Thorium and Uranium fuels, more or less related to these. %n%nFrom then on, it's fusion power. The infamous GregTech Fusion Reactors work by fusing two elements into a new one, which is often a required step for progression, but they also turn the power they require into exponentially more in the way of plasma. Helium and Tin Plasma are some of the most used for power, and putting them into Plasma Turbines is an excellent source of power for lategame, in ZPM to UEV and so on. There are 4 tiers to the regular Fusion Reactors, but there is also compact fusion and some other kinks to fusion that you might explore later on.%n%nThis page will mostly serve to guide you into making a choice between all of these possibilities. It's pretty much guaranteed that you'll use at least 2-3 of these setups, so try to get comfortable with these quest descriptions. # Quest.3146 - Focus on Breeding gtnh.quest3146.name=Focus on Breeding gtnh.quest3146.desc=This side of the advanced fission branch will focus on the items you can get from nuclear fission. In terms of physics, this fission refers to atoms being broken into two parts, each of which generates a different atom. This has potential to produce some interesting stuff and, perhaps, replace some chemical lines.%n%nAs you advance, your rewards will scale just as the complexity does. However, this part is one where development has lagged behind, and some fission setups are poorly rewarding when it comes to byproducts. However, as those setups are updated, so will these quests, so check back on new updates to see what has changed! # Quest.3147 - Fission Guidelines gtnh.quest3147.name=Fission Guidelines gtnh.quest3147.desc=The branch to the left and to the right are both about nuclear fission, or the midgame content about fusion. If you're looking for fusion, you went the wrong way! Go straight down for that content, although it only begins in LuV.%n%nOn the left side, the top side is the beginning of it all, with your usual IC2 nukes that were developed more than 10 years ago. On the bottom, the neat and powerful upgrades to those nukes, either fluid or vacuum.%n%nOn the right side, the top side is dedicated to power, whereas the bottom side is dedicated to breeding (byproducts). This covers the more GTNH-exclusive fission content, all of which comes after IC2 nukes, and generally builds on their concept to work faster and pump out more complex, and often more useful things. # Quest.3148 - IC2 Nuke Variations gtnh.quest3148.name=IC2 Nuke Variations gtnh.quest3148.desc=This branch of the questline focuses on the IC2 nukes that work differently from the simple kind that is explored on the branch right next to this one. They are more powerful, but also require more setup.%n%nThe main two kinds are fluid nukes and vacuum nukes, which will be explained in the following quests. However, there are also other obscure types, such as wrench nukes, which might or might not work in the current version. Additionally, someone suggested you could disassemble a nuke to reset the heat amount?%n%nThose are memes, but if any new viable type of IC2 nuke is ever introduced, it will be explained in this section. # Quest.3149 - Build the Assembly Line First gtnh.quest3149.name=Build the Assembly Line First gtnh.quest3149.desc=This branch refers to nuclear fusion. This content is strictly LuV onwards, so you will need the Assembly Line before even starting to think about fusion. It is the most "endgame" content on this quest page, so it's the one left for last.%n%nThe quest you need to complete is in the "Multiblock Goals" tab. There are also fusion-related quests in the LuV, ZPM and UV tabs, amongst others, so check them out when you're there. # Quest.3150 - Improved Fission gtnh.quest3150.name=Improved Fission gtnh.quest3150.desc=This branch starts at mid-IV. In this direction, you will find several setups that are related to nuclear fission, the same process that the IC2 nukes do, but in more complex and rewarding ways. Through here, you can get power and breeding byproducts as you would with nukes, but faster and with more variety of options and goals. %n%nThat's right. If you've used IC2 nukes, you might have learned more or less how they work, but the whole system feels a bit dated. That's no surprise, considering that this is base IC2 content and from 10 years ago or more. Whatever additions GTNH gave to those setups, they were minimal in comparison to the general implementation of those nukes. In fact, some of the new content for those was a result of new nuclear fission content that was sort of backported into nukes. %n%nWe have good progression standards here, though. Once you've reached IV, LuV and so on, you will be able to use more advanced ways to work with Thorium and Uranium! These fuels are almost always the focus of the whole thing, with Plutonium coming in from time to time, but each new reactor will demand them to be supplied in a different way for things to work properly. The reactors featured here are the LFTR, the THTR/HTGR and the Naq-related reactors.%n%nFinally, this questline features many different multis and setups that are often unrelated to each other. Instead of forcing you to build a full LFTR setup before getting access to the THTR, for example, these quests will have simple required tasks, and simple rewards. The optional tasks will have the main expensive crafting, to guide you in building these setups if you're interested in them. # Quest.3151 - Thorium as Early Power gtnh.quest3151.name=Thorium as Early Power gtnh.quest3151.desc=The very first step into nuclear power is done with Thorium in an Industrialcraft2 nuke. This multiblock already has a good amount of information in the questbook, split between the EV and How to Generate Power pages, so you should look at those if you want even more information that might not be written here. For the sake of not repeating everything, this will be more of a summary.%n%nThorium nukes are better for creating other elements, specifically Lutetium, than for power. The best setup needs the maximum amount of chambers, 6, and a lot of components inside the reactor to burn 10 quad Thorium rods and generate 1920 EU/t, close to one EV amp. If you made 4 of these, you would get close to an IV amp, but this becomes very costly between the total 36 chambers and the recursive crafting of the components inside. The good news is that Thorium is a very cheap fuel, easily mined in the Nether, and recyclable in large amounts from depleted fuel rods.%n%nThis setup, and many others, can be found in the GTNH wiki in the "Nuclear Reactors" page. However, to display it here as best I can, this is the 1920 EU/t Thorium reactor:%n%nOPVOVOPPO%nEOOEOEOOE%nORRORORRO%nORRORORRO%nEOOEOEOOE%nOPPOVOVPO%n%nE -> Component Heat Exchanger (8 needed)%nV -> Component Heat Vent (4 needed)%nO -> Overclocked Heat Vent (26 needed)%nR -> Quad Fuel Rod of Thorium (10 needed)%nP -> Reactor Plating (6 needed)%n%nYou can make this setup, if you wish, but the only required task to continue to the next quest are 10 single Thorium rods. # Quest.3152 - The Path of Fusion gtnh.quest3152.name=The Path of Fusion gtnh.quest3152.desc=The most advanced nuclear technology there is to use in the pack is nuclear fusion. This is an event where two atoms collide with each other and fuse into a different atom while simultaneously generating energy from the plasma, when it is processed. It's impossible to perform in a reactor in real life, because the temperature requirements are too high to maintain any kind of reactor solid with decent efficiency. In GTNH, though, we have better materials.%n%nThe first Fusion Reactor can be built in late LuV, and each tier unlocks some material that is important to progress into the later tiers. Fusion crafting becomes important at that stage, for materials such as Europium, Americium, Neutronium and Oganesson, so you will want to dedicate reactors to specific things later on. More importantly, these materials come out as plasma, which needs to be cooled down to be turned into ingots and plates. On top of that, though, this cooling process is where you can get lots of power!%n%nThe usual process of power generation here is to pump EU into the Fusion Reactor. It needs enough energy to start the reaction, which will then proceed quickly and output good amounts of plasma. This plasma goes into Plasma Turbines, which output huge amounts of EU/t and the cooled down material, ready to be used in further crafting. A beginner's setup can output 640,000 EU/t from one reactor before overclocking, and this grows quickly over time. Fusion power dominates the game for several tiers due to its simplicity, receding away from the powergen setups that were getting more and more complicated with each tier. Two materials fuse into one, plasma comes out, goes into turbine and boom, lots of energy! It's like a steam tier powergen but with big numbers.%n%nTo summarize, fusion is required for progression because of the materials it produces. At the same time, it's very powerful as a source of EU. # Quest.3153 - Building the Reactor gtnh.quest3153.name=Building the Reactor gtnh.quest3153.desc=All the regular Fusion Reactors share the same structure. The tier they belong to is determined by the materials used, which become more expensive for each tier. Tier 1 is LuV, tier 2 is ZPM, tier 3 is UV and there's also a tier 4. The structure looks like a huge ring, which barely fits in one chunk, with the controller on the inside of the ring, not the outside.%n%nTo help you with placing all the blocks in the right places, the controller's interface shows a diagram of which blocks go where. To get a 3D view of the placements in the world, use the Multiblock Structure Hologram Projector on the controller. If you need even more assistance, there are lots of resources on the internet that explain how it's build, since this is a big GregTech multiblock that is required in many packs, and almost always built the same way.%n%nThe original quests for each reactor tier will be included in the questline, since they provide good information about each tier and are updated. # Quest.3154 - Fluid Nukes gtnh.quest3154.name=Fluid Nukes gtnh.quest3154.desc=Eventually, the previous nukes will not be big enough. You can make more of them, to get more power, but it's clear that you need something bigger. Bigger, literally. The next step in nuclear fission starts with a bigger multiblock, built on top of the original nuke. By surrounding it with a 5x5x5 cube of Reactor Pressure Vessels, it will become a different type of multiblock, the fluid nuke.%n%nAfter doing this, there's no direct EU generation anymore. The main output of a working fluid nuke is Hot Coolant, a fluid that can be turned into Steam or Superheated Steam in another multi, the Large Heat Exchanger (LHE). Steam means power, as you already know, so the obvious chain of processes here is a fluid nuke into an LHE, and then into Steam Turbines. These added steps are required to make EU from a nuke of this type (or, at least, they're the most popular way of doing it), but this work is rewarded by the final EU/t output of the setup, which is much larger than a regular nuke's output with the same amount of fuel.%n%nThe difference exists because regular nukes actually have a 50% penalty to EU/t. It's such a big step-up that, in reality, one fluid nuke is enough for IV power, if it's powerful enough. The one in this quest, though, is not that one, because fluid nukes in general have some additional complications that will be harder to deal with it. In fact, for this, you have the option to use Thorium as fuel and still get a good amount of power! What you will need are the fluid nuke blocks, but there is an optional task for this setup that only needs some blocks from the setup. # Quest.3155 - Thorium as Breeding Fuel gtnh.quest3155.name=Thorium as Breeding Fuel gtnh.quest3155.desc=Alternatively, you might choose to only process Thorium for its main output, Lutetium. This is important because Lutetium is required to make Americium in a Fusion Reactor down the line, and that is a recipe you will need to do in order to progress. Your objective is to breed Thorium into Lutetium, which means you might want to focus on a breeder reactor.%n%nWhat is a breeder reactor? In this case, it's an IC2 nuke designed to consume as much Thorium as possible. The main cost here is the amount of chambers or nuke components you'll have to make. If you want to save on Overclocked Heat Vents, make a tower of 0-chamber nukes, each with the following setup:%n%nRPR%nORP%nRPR%nPRP%nRPR%nORP%n%nR -> Single Fuel Rod of Thorium (9 needed)%nO -> Overclocked Heat Vent (2 needed)%nP -> Reactor Plating (7 needed)%n%nOtherwise, if you have excess Overclocked Heat Vents and want to save up on chambers, turn to this setup:%n%nORORORO%nROEOEOR%nORORORO%nROROROR%nOPOPOPO%nROROROR%n%nE -> Heat Exchanger (2 needed)%nR -> Quad Fuel Rod of Thorium (16 needed)%nO -> Overclocked Heat Vent (21 needed)%nP -> Reactor Plating (3 needed)%n%n(Each of the latter is worth 7x the former in terms of breeding.)%n%nTo complete this quest, you'll need to get Lutetium from one cycle of the any reactor setup. Which setup you choose is up to you, of course. # Quest.3156 - Large Heat Infrastructure gtnh.quest3156.name=Large Heat Infrastructure gtnh.quest3156.desc=A required intermediate machine between your fluid nukes and your power is the Large Heat Exchanger (LHE). It takes in a hot fluid, in this case Hot Coolant, and transforms Distilled Water into Steam or Superheated Steam depending on how fast the hot fluid is coming in. It's important to only use Distilled Water here, because the Steam Turbines will output and recycle it back to the LHE.%n%nFor this purpose, you will need around one LHE per fluid nuke if you're doing one of the good setups from the wiki. None of them will reach the maximum flow one LHE can accept, but any setup above 800 HU will give you Superheated Steam, which is more efficient for EU and what you want to get.%n%nIf your setup does not match that 800 HU threshold, you can use a Hot Coolant buffer and set up a redstone latch so that the Hot Coolant flows in fast enough, until the buffer is almost empty. ProjectRed has a special block that acts as the latch, and you will then need two redstone signals that scale with the amount of fluid stored in your buffer tank. One of the signals should be normal, and the other reversed.%n%n # Quest.3157 - Fuel Input Automation gtnh.quest3157.name=Fuel Input Automation gtnh.quest3157.desc=Reactor Platings. These are very important for automation, although their supposed use is not this one. They serve to increase the maximum temperature of the reactor, but that is useless to you because you'll be using heat-neutral setups. Instead, they are simply the cheapest way to fill every slot of your nukes, except for those where fuel rods need to go.%n%nAs you know, the placement of each component is critical to keep the reactor safe. Fuel automation is as simple as just pushing fuel rods into the reactor, but you need to make it so the open slots are the only safe places for the rods. From there, you can extract with a filter set to the depleted version of the rods you are using. and the exchange will happen seamlessly.%n%nFrom there, you can turn the depleted rods into usable rods by putting them in the Thermal Centrifuge, adding back the fuel that wasn't recycled (each type of rod recycles different amounts of fuel) and the Empty Fuel Rods/Steel Rods. # Quest.3158 - Focus On Power Generation gtnh.quest3158.name=Focus On Power Generation gtnh.quest3158.desc=Each side of this branch will focus on one of the two halves of nuclear fission outputs. This side will focus on generating power from the reactors available here, which is probably why you're here in the first place.%n%nThese setups share one purpose: when they were created, they were meant to bridge the gap between IC2 nukes and fusion, because there was really nothing else worth using beyond fluid nukes if there were no backups available, or redstone automation was too unreliable for vacuum nukes. Not only is there a full 2-tier gap of one single powergen until fusion, but there's also a required power input in order to begin a fusion reaction in the first place. This is both boring and difficult to push through, especially with the Assembly Line in the middle, so here we are.%n%nThe first setup you can put together is the LFTR chain, although only one half of it is available in IV. As such, that is where we will start. # Quest.3159 - Liquid Fluorine Thorium Reactor gtnh.quest3159.name=Liquid Fluorine Thorium Reactor gtnh.quest3159.desc=What a complicated name this is. What does it mean?%n%nWell, it's what is called a molten salt reactor. The Liquid Fluoride part means that the nuclear fuel is actually a liquid, mixed in with fluoride salts. This is a mechanism that makes it more difficult to get the fuel ready for fission, but also makes the process more efficient, gives out more byproducts and also removes the danger of explosion. That's right, nuclear meltdowns are a thing of the past! The molten salt is designed to flow downwards into a hole where it solidifies, in case the reactor has problems, so it's impossible for the fission process to continue into an explosive mess.%n%nThere are three downsides, though. One of them was mentioned just above, the fuel needs more processing to be ready for the LFTR, and more input materials to reach the right mixture. After it goes through the reactor, it comes out as depleted, and this part too requires more processing steps, although it gives out a lot more useful chemicals than the single Lutetium/Plutonium the IC2 nuke depletion process gave. Lastly, the molten salt is very hot and very corrosive, which means it would destroy the materials used to build the IC2 nukes. You will need newer, stronger and more expensive materials to build a reactor, not to mention its much larger size. %n%nThe structure for this multi is truly something else. It has not one, but four required Dynamo Hatches, which should all be the Buffered type, either EV, IV or LuV depending on the fuel being fed into the reactor, with better fuels being unlocked at later progression stages. This means that one LFTR makes either 1 LuV amp, 1 ZPM amp or 1 UV amp while running. It also requires 2 Maintenance and 4 Muffler Hatches, when it has no maintenance problems or pollution output! Mysterious are the workings of this reactor.%n%nOther than this, all the inputs and outputs are fluids. The minimum amount you'll need is 2 inputs and 4 outputs, although one of the outputs comes out over time, and not on recipe finish. This output is Uranium 233, a very rare isotope that can get you deeper into LFTR fuels and more power, hardly obtainable from any other source. # Quest.3160 - First Half of LFTR Breeding gtnh.quest3160.name=First Half of LFTR Breeding gtnh.quest3160.desc=The LFTR processing chain has two halves, with the first being in mid-late IV and the second requiring the Assembly Line and more materials to finish. Aside from power, both of these halves have special outputs that can be helpful for progression, but the second half is most likely the one that holds the most value. Regardless, the full processing chain around the reactor and its fuel will keep outputting everything, so it's worth it to look at what it gives.%n%nLet's start with the LFTR Fuel 1 outputs, after the fuel is consumed in the reactor. U233 and UF6 are both used to make more fuel. U233 will be used until you have Sparge Towers to improve your fuel production, while UF6 is a part of the good fuel recipe that you always want to use. T Salt is processed in the Reactor Processing Unit to yield Proactinium, which decays into even more U233, and then in the Cold Trap to yield more U233 and UF6.%n%nRemember: U233 is the early source of fuel, UF6 is the one you will switch to as you progress.%n%nMeanwhile, U Salt also processes into more fuel, but with a bonus of automated Phosphorous Dust. Unfortunately, you won't get a lot of it, but it is still a breeding output from the nuclear fission and is needed for GT++ alloys and other purposes.%n%nTB Salt is very similar to T Salt, but with higher amounts of the same output and also Beryllium Fluoride, whose output grows into more than what you used when you reach the later parts of the chain. Free Beryllium! # Quest.3161 - Sparge Tower gtnh.quest3161.name=Sparge Tower gtnh.quest3161.desc=This is the last structure of the LFTR chain, and the only one gated after the Assembly Line. The best LFTR fuel, Fuel 3, is locked after this, and a lot of useful byproducts are only obtainable here as well, so it's important that you build this if you have a working LFTR.%n%nThe structure itself is very similar to a Distillation Tower, but with different blocks. The controller is the most expensive part, but the biggest obstacle is having the Assembly Line; everything after that shouldn't be too difficult. It's recommended that you have more than one tower, but for one focus on making only one. %n%nNote: the height of this tower is not adjustable. It is meant to be a 3x8x3 multiblock with at least 45 Sparge Tower Casings. # Quest.3162 - Fusion Europium gtnh.quest3162.name=Fusion Europium gtnh.quest3162.desc=There are chemical elements that are very important as building materials for high-tier machines. Unfortunately, some of these elements are very hard to find naturally, if at all, and need to be created by hand. They're not alloys, not a mix of materials, but they can be a mix of atoms...%n%nEuropium is the first wall that can be solved by fusion, and usually only by fusion. It is possible to find it in ores, but it's much simpler to build a Fusion Reactor and produce it yourself, because you will need it in large quantities for your progression. It is a slow craft, but not an expensive one provided you already have the reactor built, since it uses cheap materials as inputs: Hydrogen and Neodymium. Both of these were used extensively for progression, so you should not have any trouble grabbing several hundreds of each to start this reaction.%n%nIt is important that you gather a lot of inputs. Each time the Fusion Reactor changes recipe, it has a start-up period where it needs a large amount of energy to begin crafting. In the case of Europium, you'll need 150 million EU to start crafting it, and then 7,077,888 EU per ingot of Europium crafted. This does not come out as plasma, so you can't get energy back from it! Additionally, each ingot takes 14.4 seconds to craft, so you can come out with a few stacks of Europium relatively quickly. During this time, you cannot produce plasma for power, so it's a good idea to have a good amount of EU stored, or other powergen setups working in the background, while you craft this material.%n%nWith Europium, you can craft a new kind of boule, wafers and many other things! Check NEI to see what you have unlocked. # Quest.3163 - How Much Power From One Reactor? gtnh.quest3163.name=How Much Power From One Reactor? gtnh.quest3163.desc=A completed Fusion Reactor does not generate any EU on its own, it only consumes it. That said, it's very simple to generate power from plasma, a one-step process of having a Plasma Turbine. These special turbines only work with plasma and are significantly more expensive than the previous ones, requiring Tungstensteel for the body and Naquadah + Naquadah Alloy for the controller.%n%nFirst, how much plasma can one tier 1 reactor produce? The best option for power at this stage is Helium Plasma, with its cheap inputs, and this takes 6.4 seconds per bucket to generate. Since a bucket is worth 81,920,000 EU, that equates to 640,000 EU/t at 100% efficiency or 960,000 EU/t at 150%. That is almost 8 ZPM amps, a massive power spike compared to the powergen available before this, with almost no processing before the plasma! For most players, fusion is the only source of power for 3 or 4 tiers, and all other ways of getting power are much more complicated and harder to upscale.%n%nThat said, you will still need multiple turbines to actually consume all of the plasma. At LuV, each turbine can only output the equivalent of 1 ZPM amp, so you will need high-efficiency turbines that don't go above the value of 131,072 EU/t output. Three candidates, in descending order of efficiency, are: Large Rhodium-Palladium at 150% and 124,740 EU/t, Normal Draconium at 145% and 121,800 EU/t and Large Tungstencarbide at 140% and 123,480 EU/t. # Quest.3164 - Optional Tier 1 Fusion gtnh.quest3164.name=Optional Tier 1 Fusion gtnh.quest3164.desc=Osmium - from Helium and Tungsten. Osmium from the platline is quite power-hungry, which this recipe won't solve, but it will at least help you past the terrible output rate of Osmium. You can get it faster from here as long as you can keep supplying Tungsten and power.%n%nSunnarium - from Helium + Glowstone. If you've had difficulty in getting lots of Sunnarium after the Molecular Transformer nerf, you can try this for your Solar Panels and other things. Glowing Coral processing with UUM is recommended, though.%n%nBoron - from Lithium and Helium. If you haven't automated this yet, for Borosilicate Glass for example, this is one way to do it. You will need lots of glass for the Mega Blast Furnace and other big multis of the kind, so it's not a useless recipe. # Quest.3165 - UV Power Per Turbine gtnh.quest3165.name=UV Power Per Turbine gtnh.quest3165.desc=Once you progress enough in ZPM to make ZPM Dynamo Hatches, you can increase each turbine's output to 524,288 EU/t. At this number, you'll be a lot less limited by the turbine material, and it's possible to increase the total power output of one Fusion Reactor considerably. You can cover the total Helium Plasma output from one reactor with 3 Plasma Turbines, if you choose the right materials:%n%nLarge High Durability Compound Steel 230% 202,860 EU/t%nLarge Atomic Separation Catalyst 200% 399,672 EU/t%nLarge Adamantium 180% 170,010 EU/t%nLarge Draconium 170% 214,200 EU/t (durable)%nLarge Ichorium 170% 342,720 EU/t (very durable)%nLarge Neutronium 160% 241,920 EU/t (very durable)%n%nThe power output and final efficiency can vary a lot, based on which turbines you're using. Some of them, like Ichorium and Neutronium, last basically forever, while others will need to be replaced from time to time but offer higher efficiency. If you want to get more power per turbine, to reach closer to the dynamo's limit, you can increase the flow of plasma to the turbine, but be careful! You can't go beyond the dynamo's limit, and you will also lose efficiency as you increase the flow amount. More concrete values for efficiency loss can be found in the Plasma Turbine quest in the LuV page.%n%nMake a normal or buffered ZPM dynamo to complete the quest. # Quest.3166 - Powering-up Fluid Nukes gtnh.quest3166.name=Powering-up Fluid Nukes gtnh.quest3166.desc=The previous setup's EU/t might not have impressed you. You have enough materials to put together the fluid nuke structure, but you want something more than what you've seen before. What kind of setup is powerful enough to output several IV amps, and sustain a developed IV base on its own? That sort of setup is shown in this quest, but it requires more multiblocks, and therefore more expense than the previous quest's chain. The fuel is the same, Uranium, so at this point it's certainly the least of your worries, until you try to automate the fuel input, at least.%n%nThe components inside the nuke get more and more complicated, so at this point I'm going to ask you to look at the wiki, under the Nuclear Reactors page (https://gtnh.miraheze.org/wiki/Nuclear_Reactors), and scroll down to the fluid nuke setups, specifically the 1352 HU, 2 Quad Uranium and 1408, 3 Quad Uranium, 1 Dual Uranium ones. The main difference between these two setups is that the first needs Iridium Neutron Reflectors, which are quite expensive if you haven't done the platline yet, while the second doesn't use them but is harder to automate due to having more than one type of rod.%n%nWhat's the final EU/t output, at 150% turbine efficiency? 30240 and 31680 EU/t, respectively.%n%nAfter automating the nuke itself, there is still more to do, though. The LHE is required, as usual, but these setups cause something new to happen: the LHE starts outputting Superheated Steam, due to the high flow of hot coolant that it receives, which means that you need two sets of turbines instead of one. This type of steam must go into Large HP Steam Turbines, which use a good amount of Tungstensteel for the controller and stacks of Titanium for the casings. After those, it goes into the usual Large Steam Turbines, and the process is complete.%n%nThere is yet another new thing to worry about, in case all of this wasn't enough: the Steam flow is very high, higher than before, which means it's likely you will need 3 or more of each turbine type, further compounding on the costs you'll have here. Oriharukon and MAR-Ce-M200 are your best choices. Are you willing to tackle this setup? # Quest.3167 - Vacuum Nukes gtnh.quest3167.name=Vacuum Nukes gtnh.quest3167.desc=What's the next step, running nuclear reactors in a perfect vacuum? That would be pretty funny, I'd like to see that.%n%nDisclaimer: this last step is not very stable. It's very risky to do it in servers with no backups, because it relies on redstone circuits to keep the reactor from exploding. Use multiple failsafes to guarantee safety. Never ever build a vacuum nuke in a Thermos server!%n%nVacuum nukes are an interesting GTNH-specific setup. They use only three components: fuel rods, platings to fill the empty slots for automation purposes, and coolant cells. Those cells you have used to make Energy Hatches, for example, they're used here to keep the reactor from overheating and exploding. The main difference this setup has is that these cells are consumable, and will wear out over time. You will need to add fresh cells into the reactor to keep running it safely, but the crux of the show is that you don't need to make new ones - you just need to cool them down again.%n%nThe Vacuum Freezer! That's why it's called a vacuum nuke! Elementary, my dear Steve. This kind of setup relies on using EU to refill the coolant cells, so to speak, and get much more EU from the reactor than you spend to keep it running. However, the redstone automation for this is quite tricky. If you just try it blindly, it might take you a long time to figure it out, and it might have explosive results. Check the Vacuum Reactors page on the wiki (https://gtnh.miraheze.org/wiki/Vacuum_Reactors) if you want a detailed guide that goes far beyond what I could write in this quest description.%n%nThis quest task is for the last setup shown in the wiki, specifically the 8720-43600 EU, 40 Quad Uranium setup. As the title implies, it can produce up to 43600 EU/t, but it will require multiple filters and failsafes to run it safely. The bonus, compared to fluid nukes, is that the LHE + turbine setup is not necessary for these high output numbers. # Quest.3168 - Can We Get Uranium Here? gtnh.quest3168.name=Can We Get Uranium Here? gtnh.quest3168.desc=Yes, you can. In fact, you can get it much earlier than EV, but the speed at which you get it can vary wildly, depending on how you approach this problem. Uranium is the main upgrade to Thorium in nukes, with a lot more power to give and a different useful breeding byproduct, but you need about 3 stacks of Uranium 238 to set up the most powerful basic IC2 Uranium Nuke.%n%nHow do you get it, though? The one answer is, you get it from Thorium. Looking at NEI, the Thorium ore processing has a chance to give Uranium dusts, which you can use as fuel, but this happens very slowly, especially considering that Thorium is a rare ore in the Nether, even if each ore block gives 4 crushed dust. The reality seems to be that fast Uranium only happens when you can mine from t2 planets, but this is not the only way. There is a secret, and this secret involves IC2 crops.%n%nHow does it work? Well, it's simple. The IC2 crop that corresponds to Thorium, the God of Thunder, can quadruple each Crushed Thorium Ore into 4 Purified Thorium Ore, but it also outputs, in fluid form, one Uranium Ingot! This means that each Thorium Ore gives you 4 Uranium Ingots, and with around 42 ore, you can do one cycle of that big reactor setup. God of Thunder needs the ore under it, though, so make sure you save some for that purpose.%n%nEV Uranium nukes are a achievement intended mostly for IC2 crop users, so this quest won't demand something like that. Still, it's a useful secret, so here it is. Additionally, the Uranium crop quest in the questbook awards you with 32 Pitchblende when you complete it, which might prove useful for both for quadrupling Uranium and getting Radium for Radon! # Quest.3169 - Uranium Basic Nukes gtnh.quest3169.name=Uranium Basic Nukes gtnh.quest3169.desc=The big brother to the Thorium nuke, the Uranium nuke. The biggest setup you can put together for a single IC2 Nuclear Reactor uses 7 Quad Uranium Rods, or 28 single rods. This amounts to almost 3 stacks of Uranium 238 (U238), a difficult amount to get from Thorium but much easier to get from the green ores found in Phobos. The setup is very similar to the previous one, but with some important differences. What are they?%n%nThe first one is the fuel. These fuel rods use a mixture of U238 and a bit of U235, which is rarer. To get U235, you can gamble on the chance of getting the dust from processing some of the related ores, which might be good enough, but it's also possible to use Thaumcraft to convert 9 nuggets of U238 to 7 nuggets of U235, without needing a lot of Thaumcraft progress. Assembling this fuel and putting it into rods gets it ready to be used for power, with more EU/t but less burn time compared to Thorium, 50000 seconds for Thorium compared to 20000 seconds for Uranium.%n%nThe second difference in the nuke setup. Uranium eats up more per rod, so a different arrangement inside the nuke is required. For the highest EU/t in this situation, 4200 EU/t, the setup is:%n%nRVOEOOVOP%nPVOOVOORO%nPOROOROOV%nVOOVOOVOP%nOROOROORO%nPOVPOVPOV%n%nE -> Component Heat Exchanger (1 needed)%nV -> Component Heat Vent (11 needed)%nO -> Overclocked Heat Vent (28 needed)%nR -> Quad Fuel Rod of Uranium (7 needed)%nP -> Reactor Plating (7 needed)%n%nWhen the fuel rods get repleted, you can reprocess them to get 3/4 of the U235 back, and also a bit of Plutonium. # Quest.3170 - Further IC2 Nuke Potential gtnh.quest3170.name=Further IC2 Nuke Potential gtnh.quest3170.desc=An observant nuclear scientist might have seen many more options for IC2 nukes than those mentioned in the quests up to this point. Thorium, Uranium, Thorium, Uranium... what about all of these other things, what do they do?%n%nUnfortunately, this is where the copying of builds ends. The nuke research that has been done is almost all about the fuel rods that existed from base IC2, namely the Thorium, Uranium and MOX ones. Almost all the others were added with GTNH, and they are more or less ignored by most players. However, not all of them are useless! To see why, keep reading.%n%nGoodGenerators has added two new pairs of Uranium and Plutonium rods: High Density, and Excited. Both of these use a lot more of the element per rod, to the extent where you'll need stacks and stacks of each to run a single nuke, which means that these are fuels for later in progression, when you have stockpiled a lot of U238. The main difference is that High Density rods output a lot more EU/t with the same heat output, whereas the Excited rods do output a lot more heat than usual. This means that the former are good for vacuum nukes, while the latter are good for fluid nukes. This is true because vac nukes want more EU/t from rods with less heat, to make the coolant cells last longer, while fluid nukes produce Hot Coolant directly from the amount of heat dissipated into the reactor. The Plutonium versions also have MOX-like behavior, while the Uranium ones don't.%n%nThis is not the end of high-powered nukes, though. There is a special, one-of-a-kind fuel rod called The Core, and there is a single vac nuke setup in the wiki using these things that outputs 7.906.206 EU/t, or about 3 amps of UHV. A truly ridiculous number, matching the truly ridiculous cost of making the fuel itself. This is a setup for a time in which you shouldn't be using IC2 nukes anymore, a true challenge for the mad nuclear scientist.%n%nWhat else is there? Unfortunately, not much. Every other fuel rod is largely useless. Tiberium rods can breed Zirconium and Xenon, if you need them, Lithium breeds Tritium and the Naquadah rods are unbelievably bad at generating power, which many other better reactors to use the Naquadah in. In terms of power, nothing else is worth using. # Quest.3171 - High Density Vacuum Nukes gtnh.quest3171.name=High Density Vacuum Nukes gtnh.quest3171.desc=Throw more U238 at it!%n%nIf you ever though that a vacuum nuke doesn't burn through Uranium fast enough, this one is for you. High Density Uranium, or HDU, outputs twice the EU of the regular Uranium rods, and lasts for 70000 seconds instead of 20000. The heat output, like mentioned before, is the same, so the actual effect of using these rods in a vacuum nuke setup is that your final EU/t per nuke is multiplied by 2, and rods will need to be replaced less often, but the U238 consumption per cycle is a lot higher.%n%nThis also helps if you aren't automating the fuel rod input, since each one lasts longer. It's better if it's automated, but there's no danger of explosions if this part is done manually, so it's technically safe, as long as your EU buffer doesn't start complaining from lack of input.%n%nAs the last step before using The Core, you have High Density Plutonium. This HDP has MOX-like behavior, so it can output even more EU/t than HDU, up to several LuV amps per nuke, but you need to keep it running at high temperatures, which means even more risk! There is no such thing as too much safety, if you try to put one of these together. # Quest.3172 - Plutonium 239 gtnh.quest3172.name=Plutonium 239 gtnh.quest3172.desc=Red as an ingot, white as a blob. These are the same element, and the same isotope, even if they don't seem like it.%n%nPlutonium is a major part of nuclear fission reaction, mainly as an product of Uranium fissile fuel, when an atom in the mix captures a neutron and then emits an electron and an anti-neutrino. After several hours in the reactor, the fuel is considered depleted and there's enough Plutonium in it to separate the two through thermal centrifuging, a basic and inefficient way to do nuclear reprocessing. Later on, it's possible to improve your methods of handling spent nuclear fuel, but this is the first way you get this nuclear byproduct.%n%nIf you've made Quantum Eyes, you might know one of the main uses of Plutonium: to get Radium. By having enough of it to serve as a catalyst in the reaction, you can convert Uranium to Radium in small quantities without losing any Plutonium. Since you need 6 ingots, you will have to do 3 cycles of the setup shown in the quest before this one, or more if you're running smaller Uranium nukes. However, there is another useful thing you can use this for at this time: more nuclear fuel.%n%nNot just more nuclear fuel, but a different, more complex but also more powerful nuclear fuel. It's known as MOX fuel, and it is essentially a mix of Uranium and Plutonium. The catch is that all the Plutonium spent on creating the fuel is returned to you when reprocessing the depleted rods, alongside the extra you usually get, but not the Uranium return. To source a nuke of this kind, you will need more than 6 ingots. # Quest.3173 - Excited Fluid Nukes gtnh.quest3173.name=Excited Fluid Nukes gtnh.quest3173.desc=This quest is after the vacuum nuke one because the fuel required to do a setup like this is harder to get. Whereas the previous rods were made with compressed Uranium, this fuel needs that same material to then be further processed in GoodGenerators machines, namely the Neutron Activator, to make Excited Uranium Liquid Fuel. It is directly usable in the Naquadah Reactor, with more fuel efficiency there, but you might not be able to build it yet, since it's post-fusion. Instead, you can use said fuel here.%n%nBefore attempting this, you need to know all the mechanics related to the fluid nuke. In fact, this quest won't even have any required tasks, given how challenging it is to create a good setup of this kind. At the time of writing this quest, there is no nuke simulator that supports the Excited Fuel Rods, which means you'll have to first test in Creative mode and gather whatever results you get from there.%n%nThe basis for this setup is simple: Excited Uranium Fuel Rods, the only kind you should consider for this, output 16x more heat than the regular ones, which is a lot more Hot Coolant output if you can send all this heat to the reactor to be turned into power. Only the heat matters, which means that extra EU/t based on temperature will do nothing here. Throw as many rods as you can at this nuke without overheating, that is the challenge.%n%nWhat then? You will surely need many multis if you want to process LuV amps of power, unless you choose some more advanced options. The LHE upgrades into the EHE, the Extreme Heat Exchanger, and this new multi can output either Superheated or Supercritical Steam. For the former, use XL Steam Turbines to process the ludicrous amount of Steam you will be getting. For the latter, you need special turbines. # Quest.3174 - Nukes - Summarized gtnh.quest3174.name=Nukes - Summarized gtnh.quest3174.desc=IC2 nukes will fall off when you arrive at fusion energy, for the most part. Although the highest EU/t numbers obtained from these newer, more powerful cells haven't been calculated yet, it is more likely that you will be using them to process the excited materials instead of focusing your powergen on them. %n%nThat said, it is possible to push them very far by using a bigger Heat Exchanger (there are two kinds) and XL Turbines, if going fluid, or by putting together a lot of vacuum nukes. If you want to choose the latter ones, due to their direct EU/t, then there's one last step: The Core.%n%nThese are super-powerful fuel rods that can create UHV setups, as long as you cool them down with the most powerful coolant cells there are. A setup for this exists in the wiki, but the most difficult part will be the redstone automation. These babies will turn your base into a mini Sun, if you let them, so you best have practiced your redstone skills! # Quest.3175 - MOX Nukes gtnh.quest3175.name=MOX Nukes gtnh.quest3175.desc=Upon gathering more Plutonium, you can try building a MOX nuke, the most powerful of the basic nukes. It is a 6-chamber, like usual, and it takes U238 as before, but it outputs close to 6820 EU/t while only using 5 quad rods instead of 7. How is this possible? The answer is... MOX.%n%nMOX means mixed-oxide, which is the name given to the mix of Uranium and Plutonium. In here, rods with this fuel are special in the sense that they don't output a specific amount of EU/t from the usual nuke mechanics. On top of those, it also reacts to the heat of the reactor, generating more energy the hotter it is. To compensate, these rods last only half the time that the Uranium fuel rods do, but their total EU is higher if they are active in very hot reactors. This imposes an obvious problem - hot reactors are not good for your base.%n%nThere is one standardized way of dealing with this: heat-neutral reactors. What this means is that the reactor's temperature does not change while it's active, because the components inside are not interacting with the reactor's temperature value, only with the value of other components like the fuel rods themselves. This limits the type of components you can use, and you'll find that Advanced Heat Vents are now required (the overclocked ones interact with the reactor itself). However, at the same time, you can use any fuel rod to heat the reactor up to a high temperature and then activate a setup of this kind, which ensures safety and efficiency in MOX nukes.%n%nVAAV%nARRA%nVAAV%nVAAV%nARRA%nVAAV%n%nA - Advanced Heat Exchanger (12 needed)%nV - Component Heat Vent (8 needed)%nR - Dual Fuel Rod of MOX (4 needed)%n%n1200-2730 EU/t%n%n(This setup is the most efficient per MOX fuel rod, if you're short on fuel, which you shouldn't be if you're doing a MOX setup)%n%nAEAVPVAEA%nVARAVARAV%nAVAVAVAVA%nEAVARAVAE%nARAVAVARA%nVAEAVAEAV%n%nA - Advanced Heat Vent (26 needed)%nE - Component Heat Exchanger (6 needed)%nV - Component Heat Vent (16 needed)%nR - Quad Fuel Rod of MOX (5 needed)%nP - Reactor Plating (1 needed)%n%n3000-6825 EU/t%n%n(This setup is the most efficient per Advanced Heat Vent)%n # Quest.3176 - Nuclear Fuel Processing gtnh.quest3176.name=Nuclear Fuel Processing gtnh.quest3176.desc=The previous reactor is useless on its own, unfortunately. Even if you have built it fully, there's no way to get fuel that it will accept without making another multi that mixes and processes several chemical mixtures into one, the molten salt that generates all that nuclear energy in the LFTR.%n%nThe multi's name is Reactor Fuel Processing Plant (RFPP), although it's easier to call it the Fuel Refinery. It's a mid-late IV multiblock, like the LFTR, especially due to needing 2 ZPM circuits for the Computer Cube used in the controller's recipe. The other casings are similar to what you've made before, and the tooltip gives a good description of what exactly is needed to build the Fuel Refinery. %n%nWhere to put each casing? The bottom two layers are 3x3, and they take the Structural Blocks. On top of the second layer, in the middle block, make a tower of 5 Fluid Containment Blocks, and then cover these with Sealant Blocks, like you would do in a Multiblock Miner. However, the second layer of the 5, from the bottom, uses Reactor Shielding Blocks, 4 of them there instead of the Sealant Blocks. Use the Hologram Projector for assistance if you're having trouble.%n%nWhen it's fully built, you can focus on the recipes. Out of the 5 that are available, you can only do one at this time, the Fuel 1 recipe. To make this fuel, you need molten U235, but also Lithium Fluoride, Beryllium Fluoride and Zirconium Tetrafluoride. Each of the these elements can be obtained with relative ease, each in their own way, but Fluorine is the main part of all this, the main component of the molten salt, so it's a good idea to have a decent source of it. However, the LFTR fuels are also very, very energy dense, so each bucket of Fluorine can bring you a long way.%n%nIf you're looking through NEI, your first response might be "There are no recipes for these fluorides other than reprocessing the depleted fuels! How am I supposed to make these?". The answer is in the dusts: you have to craft the dusts and then fluid extract them into the fluids. There is a spreadsheet which has all the steps in crafting and reprocessing (https://docs.google.com/spreadsheets/d/1_1JGSt5-ELdra6emngUc7XvKSJc-_-RO0yreRIbOrx0/edit?usp=sharing), to help with how complicated this chain is. %n%nJust make sure you remember, each bucket of fuel is worth many millions, perhaps even billions of EU! Don't let the 207M EU cost per bucket of Fuel 1 discourage you, it turns into much more energy in the LFTR. Besides, this first fuel is just a stepping stone, so don't worry about fully automating everything just yet, the final setup is different from this one. # Quest.3177 - Inputs and Outputs in the LFTR gtnh.quest3177.name=Inputs and Outputs in the LFTR gtnh.quest3177.desc=Assuming you have both the LFTR and the Fuel Refinery built, and the inputs for the fuel available to be used, you can power up the reactor and leave it running. The first fuel you can use will work with 4 IV Energy Dynamos to output 4 IV amps, as long as the reactor runs, and each cycle lasts for 100 seconds (you can see the recipes on NEI, there's a tab dedicated to the 3 fuels the LFTR can run and what you get from them).%n%nWhat about everything else? The entire setup has 2 inputs and 4 outputs. One of the inputs is any of the 3 possible fuels, the other input is Lithium Tetrafluoroberyllate (LTFB). On the output side, there's one constant: U233 is output in small quantities at random, averaging 10 seconds per output. There are two other outputs, U Salt and UF6, that come from every fuel, although better fuels output more of these per cycle. Finally, T Salt or TB Salt can be outputted, the first from the first fuel and the second from the other two, with TB being more valuable than T. All of these are meant to be processed in order to reach better LFTR fuels, and also useful breeding byproducts.%n%nStarting with the first fuel, every bucket of it will need 2 buckets of LTFB, last 1000 seconds and output a total of 655.536.000 EU at 32.768 EU/t. After this, you will have 367L of U233 on average, 250L of U Salt, 500L of T Salt and 5L of UF6. As you can tell, this is a slow burner, and one bucket of each of these fluids is worth a lot! # Quest.3178 - First Steps in Reprocessing gtnh.quest3178.name=First Steps in Reprocessing gtnh.quest3178.desc=You now have 4 different fluid outputs running away from your LFTR. Each of them needs specific attention, and all of them are useful. %n%nWhere to start looking? The best way to start is at the end, which is to say, the Fuel Refinery. You want to upgrade to the better fuels as soon as possible, and each one has 2 recipes: one with 4 inputs, similar to the recipe you've already done, and one with 2 inputs, focusing on LFTR Fuel Base. The 2-input recipes produce 10x the fuel, so they're much better, but you can't use this recipe alone. The Fuel Base can only be made from reprocessing depleted fuel, and you don't get enough of it to make the same amount of fuel spent. If you perfectly reprocess any of the first two fuels to get Fuel Base, you will come out short and run out of fuel.%n%nGiven that, your strategy will be to use two Fuel Refineries, one for each Fuel 2 recipe, and then change them to Fuel 3 once you've built the Assembly Line, which is required to build the final multiblocks in this line. For Fuel 2, get as much Fuel Base as you can from this chain - EBF <- DT <- RPU <- LFTR and put it into one of the refineries, while using the second one to top off on the remaining fuel you need to keep the LFTR going. You can limit the UF4 on the second refinery to not make too much fuel there, or just turn it on and off, and use as much of the better recipe as possible. You will be able to use the better recipe 100% of the time, but only after building a Sparge Tower.%n%nAdditional details on the other outputs you can get from reprocessing can be found on the breeding side of this questline branch. # Quest.3179 - Second Half of LFTR Breeding gtnh.quest3179.name=Second Half of LFTR Breeding gtnh.quest3179.desc=There are two gas inputs that the Sparge Tower accepts: Helium and Fluorine. Each one works on different depleted salts (U Salt, T Salt, TB Salt) in a specific way. Helium works with U Salt to make the most valuable byproducts, while Fluorine works with the other two salts to make other byproducts and TF4, which is required to make the LFTR Fuel 3. Here, we'll focus on Helium and U Salt, and the other recipes will be covered on the powergen side of the branch.%n%nAll the U Salt you get from the LFTR, from any fuel, can be ran through the Sparge Tower. It's an additional step that is slow, yet rewarding. The recipe is HV-tier, but it's recommended that you overclock it, and maybe even build multiple towers to accelerate it. All the U Salt you have should pass through these, because sparging it outputs almost every noble gas! Xenon, Neon, Argon, Krypton and Radon will be outputted over time, precious gases to speed up EBF recipes and save up lots of energy, and also for the Void Miner. Radon, on the other hand, is required to make Quantum Eyes, Quantum Stars and many other important items.%n%nEven though you get many gases, the speed at which you'll get them isn't great, since it depends on the speed at which LFTR fuel is being consumed. This should not be your only source of these gases, but it is a completely EU-free way to get them, considering the amount of energy the LFTR produces. # Quest.3180 - Faster Lutetium Excitement gtnh.quest3180.name=Faster Lutetium Excitement gtnh.quest3180.desc=This quest is late LuV.%n%nYou might have read before that Lutetium is necessary as an input for fusion crafting. In a tier 2 fusion reactor, Lutetium + Chrome = Americium, a required material for many required crafts. Lutetium is a material that is obtained exclusively from breeding, so you're in the right place to find ways to get it.%n%nThe very first method, EV's IC2 Thorium nukes, is the cheapest, but also the slowest. Each fuel rod takes 50000 seconds to deplete, almost 14 hours, with half of a Lutetium Dust per depleted rod. Highly stackable designs, such as the 2-chamber 11 quad rod one, will grant you 22 dust per cycle. After building 10 of those, the rate is still 16 dust per hour. This processing speed isn't good enough to keep progressing forever, and there is no need to make more towers of breeder nukes. Instead, make liquid fuel.%n%nJust like before, you want to deplete it. The slowest step in the process takes 2500 seconds per bucket, but one bucket of depleted Thorium Based Liquid Fuel awards, on average, 96 Lutetium Dust. This is 138 per hour at the slowest rate! One Neutron Activator matches the speed of 86 of the IC2 nukes mentioned above, and that Neutron Activator is one of the two expensive parts of this multi. The other one is a tier 1 Fusion Reactor to make Helium Plasma and activate the Thorium Liquid Fuel.%n%nSo, you need Lutetium for fusion, but need fusion for this Lutetium? Yes, Helium Plasma is t1 fusion while the Americium recipe is only t2, so you have some time to accumulate Lutetium at a faster rate if you haven't done it already. To accomplish this, you will need a Precise Assembler to make the Neutron Activator, plus the MkI Fusion Reactor, and also some of the Naquadah line in the middle.%n%n§4§4Obtaining Lutetium with the neutron activator is no longer possible. Please hold while the quest book authors figure this out. I think the HTGR is the new method but you might just do bees at this point. # Quest.3181 - Uranium and Plutonium Excitement gtnh.quest3181.name=Uranium and Plutonium Excitement gtnh.quest3181.desc=If you've done IC2 nukes, you must have seen this coming. The previous quest had fuel that was based on Thorium, so what comes next? Uranium and Plutonium, of course.%n%nThe byproducts you want are obtained directly from the depleted fuel, so the tasks to get through for power and breeding are exactly the same. However, since this part is about breeding, it's worth it to point out that the depleted fuel can be obtained from depleted fuel rods, after being processed in IC2 nukes. This is not the best way to do it, of course, but it bypasses the need for the Large Naquadah Reactor, an expensive multi even by ZPM standards. You will not get as much power if you don't use that multi, but you can get byproducts all the same.%n%nThe outputs themselves are quite interesting, or at least Plutonium's outputs are. Uranium will give you Lead, Bismuth (almost none), Cerium and a tiny bit of Xenon, which means that you get some Cerium and Xenon. Plutonium, on the other hand, awards you with Tritanium! This is a t2 fusion material that normally needs a lot of Radon to produce, alongside 2 separate fusion recipes, so it might be very useful to source Tritanium through the depleted Plutonium Liquid Fuel. If you do so, you'll also get some Krypton, with each bucket of depleted fuel outputting more than a 100 million Liquid Air recipe on the Distillation Tower, which is also true for the Xenon obtained from Uranium despite the very small amount obtained from it. # Quest.3182 - High Temperature Super Breeder gtnh.quest3182.name=High Temperature Super Breeder gtnh.quest3182.desc=Have you heard of pebble reactors? There's a quest for the other one, the Thorium High Temperature Reactor, on the powergen side of this branch, but this is a diferent multiblock. %n%nIt's called the High Temperature Gas-cooled Reactor (HTGR), and it uses fuel pebbles and consumes power. However, it doesn't really make a lot of power, and doesn't even match the EU/t of the other version, despite being much more expensive. The multiblock structure is basically the same, a huge reactor around 12x12x12 blocks in size, with 500+ casings made with Europium. What it doesn't make in power, it compensates in breeding, however.%n%nFor the unaware, this is expensive. Pebble reactors work by stuffing the reactor absolutely full of pebbles, and then the reaction will keep going for, essentially, forever. In this case, you will have a fully automated source of almost endless Lutetium, Plutonium and other things that will be explained in the following quests, alongside the production of fuel and the processing of outputs. What this means is that this is an expensive multiblock, but it's placed a tier in which this expense is actually reasonable, if there is a need for immense, endless breeding of many outputs.%n%nIf you're on the fence about building this, check the next quests to learn more about the fuel and outputs.%n%nNotes:%n%nHTGR has an internal buffer for fuel and only one input bus is required (any will do), as well as only one output bus (reactor automatically compresses every 64 burned pellets into one ball, so you need 6 slots or more to avoid problems with voiding at full capacity).%n%nReactor requires only 72k out of 720k pebbles to operate, but running at minimum capacity means that you will not get any bonuses, such as lower recipe time and higher amount of pebbles processed per cycle.%n%nThis multi consumes 1A LuV when operating, no matter how many pebbles are inside, but it also generates Hot Coolant as it runs. If you use it to generate power, you will gain more EU than is consumed by the reactor. %n%nIn this reactor, the throughput increases with the amount of pebbles put into it.%n%nBy typing HTGR in NEI, you can see all the items that are related to this multiblock. # Quest.3183 - Exciting Liquid Nuking gtnh.quest3183.name=Exciting Liquid Nuking gtnh.quest3183.desc=With the reactor built, it's time to automate the fuel and additives, since there are additives this time. They are optional, so let's begin with the required inputs.%n%nLiquid Air is trivial to automate: it's a Vacuum Freezer job. Input energy and Air and output Liquid Air, there are quests for this. The fuels themselves are more complicated, but the three of them follow a similar set of recipes. First, you grab a lot of the radioactive element (Thorium, Uranium or Plutonium), wrap it in a specific foil and then put in an Implosion Compressor to make very dense nuggets. These are into the High Density items you need, which are then mixed with specific dusts to create the basic fuel fluid.%n%nThis part is where it becomes complicated, though. To get the energy out of this radioactive fluid, you need to activate it. Thorium is done by mixing with Helium Plasma (t1 fusion), while the other two are made directly in the Fusion Reactor (t2 fusion). The activated fuels can be thrown directly in the reactor to produce EU, at a very slow pace. Your bottleneck should be the main radioactive element, so make sure you can source it fast enough.%n%nBeing here, you should have a Large Naquadah Reactor ready to go. However, it is true that these Excited Fuels can be used to make fuel rods for IC2 nukes, with much larger heat outputs meant for fluid nukes. You can try to use them there, but there are no simulated setups of any kind for those rods, so it's going to be a very experimental setup if you ever decide to make it. # Quest.3184 - The Fission Finale gtnh.quest3184.name=The Fission Finale gtnh.quest3184.desc=Here we are, at the end of fission.%n%nAt this time, you have more than entered the fusion tiers. In fact, the last fusion setups go as deep as t2 fusion, so you might be running both fission and fusion at the same time, although the latter is generally easier and more efficient once the structure is built.%n%nOne of the ultimate goals of fission is a filled HTGR, or its younger brother, the THTR, two very expensive multis that can grant you essentially infinite power or breeding products. However, the Naquadah Generator that has those excited nuclear fuels can do much more! The Naquadah fuel line is the reason why it was created, and it can replace t3 fusion and beyond by condensing powergen even more than fusion did, and replace the turbine spam.%n%nThose fuels aren't exactly nuclear fission, nor fusion, and more of a chemical line, so they were not included here. If interested, look at NEI to see what they have to offer. # Quest.3185 - Pebble Reactor Fuels and Outputs gtnh.quest3185.name=Pebble Reactor Fuels and Outputs gtnh.quest3185.desc=Thorium, Uranium and Plutonium. There you go, quest done, onwards. I do find it kind of funny how it always goes back to these. Why is it that when there are problems, it's always you three?%n%nMaking the pebbles for any of these elements is a multi-step process. To get them, you need to throw in huge amount of the main radioactive fuel alongside some materials used to make the outer shell, namely Carbon, Silicon, and Graphite Dust.%n%nFor a full reactor, you will need thousands of stacks of each of these, much more than quest tasks could ask for. Anyways, the depleted pebbles can be centrifuge to recover most of the materials used to reach the final pebbles (Silicon, Graphite, Carbon), alongside a smaller chance at getting the main nuclear material for each kind of pebble. On top of that, you will get the breeding outputs: Lutetium from Thorium, Krypton from Uranium, Xenon from Plutonium. # Quest.3186 - Tin Plasma From T2 gtnh.quest3186.name=Tin Plasma From T2 gtnh.quest3186.desc=Once you upgrade your Fusion Reactor to tier 2, you gain access to a better recipe for power generation, which is Tin Plasma. Helium-3 is used, as it was before, but now with Silver, which you can automate in a million ways. The processing speed is slightly higher than before, but the fuel value of this plasma is much higher than what you were using before, at 304,496,000 EU per bucket. This impressive fuel value means that the max power output of a single t2 reactor at 100% fuel efficiency is 2,740,464 EU/t, and with the turbines you can use here, you can twice as much as that or even more!%n%nTo utilize all of the plasma, you will be using 10 or more turbines with good rotors. Before doing that, though, it's a good idea to step back and test your turbines with this plasma, preferably in Creative mode, because the fuel value is so high that one liter of plasma is worth 304,496 EU at 100% efficiency. If you set the input rate to anything higher than 1 L/t, you will go above the ZPM Dynamo limit, and even 1 L/t will be too high if the turbine's efficiency is 175% or above! Until you upgrade your hatches, you might once again be stuck will less power output or efficiency than you'd like. There's only one way to fix that. # Quest.3187 - Two Million Turbines gtnh.quest3187.name=Two Million Turbines gtnh.quest3187.desc=Hopefully, not more than a handful. The objective here is for each of them to output close to 2 million EU/t.%n%nHow can you get there? Look at the UV Dynamo Hatch's recipe and you have your new objective. When you arrive there, each turbine that is equipped with that impressive block will be able to output up to 2,097,152 EU/t, which again opens you up to new turbine opportunities. Some good choices at this point are as follows:%n%nLarge Cosmic Neutronium 220% 1,330,560 EU/t%nLarge Awakened Draconium 190% 478,800 EU/t%nLarge Trinium 180% 1,452,520 EU/t%n%nAt this point, you might consider building more t1 Fusion Reactors to process other materials. Even if you stop the reactor you're using to generate this plasma, the EU cost of restarting it is less than 1 bucket of plasma, so it's probably not that big of a deal.%n%nMake a normal or buffered UV dynamo to complete the quest. # Quest.3188 - The Overclocking of the Ages gtnh.quest3188.name=The Overclocking of the Ages gtnh.quest3188.desc=Tin Plasma is more power-dense, but it's not a required upgrade. As you scale up, it's always worth it to look back at Helium Plasma for how renewable it is, something that Tin Plasma has unfortunately lost a bit of. It can be made renewable, but one of its strengths was in the Molecular Transformer recipe that transformed Tin, the output, into Silver, one of the inputs. This recipe is now in the new Molecular Transformer Multiblock and does not scale as well as before. Therefore it might be easier to use void miners for silver or to stick with Helium Plasma.%n%nAs per usual, running a lower tier recipe awards you with an overclock. Unlike other GT machines, though, the Fusion Reactor's overclock doubles both speed and energy consumption, which maintains the energy consumption per recipe but gives only half of a speed boost that a perfect overclock (like the Large Chemical Reactor) would. This means that a t2 reactor can produce exactly twice as much power as a t1 in the form of plasma output, but the upgrade is bigger than that when taking better turbines into account.%n%nWhat comes next, then? Tier 3 is what is next. There is no new fuel to be used here, your options are either 4x speed on Helium or 2x speed on Tin. After getting the cheaper Americium recipe that's available on t3, you will be able to make more reactors at a cheaper cost, but this lack of fuel upgrade will still be problematic in your progression. You will have to find other ways to upgrade your power, which will be revealed after this. # Quest.3189 - Fusing Americium and Tritanium gtnh.quest3189.name=Fusing Americium and Tritanium gtnh.quest3189.desc=A t2 Fusion Reactor unlocks more fusion materials, some of which will again be necessary to progress into the next tiers. One of them is Americium, which is the reason for all the Lutetium worry until now: both are required, because one makes the other. The recipe also needs Chrome as input, but that should be much easier to get than Lutetium or the power needed per bucket of Molten Americium, which is almost 300M EU. %n%nYou will need many stacks of this material for your future progression, but your first goal should be to make 141 ingots (check the ZPM "Making Americium" quest for details). However, if you have extra Lutetium, you should make more Americium, you will not regret doing this when you need more of it later.%n%nAnother useful material you unlock at t2 is Tritanium, which is different from Trinium. The source of this material is fusion, and the inputs to make it are Duranium and Titanium. If you haven't made Duranium before, you'll see that it needs a lot of Radon, almost 8x the amount of Tritanium you end up with. For this, you should already have the Radon loop automated, that step is very important for this.%n%nYou will need Tritanium to progress, just as you need Americium, so it's a good idea to batch craft both of these in your new t2 Fusion Reactor so you don't have to go back to these recipes soon. # Quest.3190 - Bismuth Plasma For Soldering gtnh.quest3190.name=Bismuth Plasma For Soldering gtnh.quest3190.desc=Who in their right mind would use a plasma to solder things together? That's mental. Well, this entire progression at this point is mental, that's all there is to it.%n%nIt's not directly with the plasma, though. It is once again about the Mutated Living Solder, and now its fluid inputs: Tin Plasma and Bismuth Plasma. These are the two main components of the previous solders, and that's the reason they're there. Tin Plasma is t2 fusion, and you might have already made a lot of it to generate power, but Bismuth Plasma is t3, with the inputs being Zinc Plasma and Molten Tantalum, which is actually Tritium, Copper and Tantalum in the end. %n%nThe recipes are cheap in power, you just have to make sure the inputs are there. Tritium can be centrifuged from Deuterium, which itself can be centrifuged from Hydrogen Gas, and the other two inputs are easy. You will need 18000L of each plasma for 40000L of the solder, or almost half the amount for each. # Quest.3191 - Optional Tier 2 Fusion gtnh.quest3191.name=Optional Tier 2 Fusion gtnh.quest3191.desc=Uranium - from Gold + Aluminium or Magnesium + Mercury. You should have already left nuclear fission behind, but if you ever need Uranium, you can use this? You should have a lot of it already.%n%nPlutonium - from Helium + Uranium. A quick 1:1 conversion from U238 to P239, but you already have access to Plutonium Ore, so this is probably pointless.%n%nCalifornium - from Beryllium + Plutonium. Mostly used for Oganesson, not very useful for anything else, and you won't need a lot of this if replicating Oganesson is an option.%n%n(These 3 recipes makes a possible chain to Oganesson, which can be made in t3 fusion. Not that they are necessarily the best option to get it.)%n%nExcited Uranium Fuel - from Hydrogen and Uranium Liquid Fuel. This is for the Naquadah Generator, which is late ZPM, or possibly to use in IC2 nukes, although that's the worse option. Basically, it's accelerated nuclear fission, if you have interest in that.%n%nExcited Plutonium Fuel - from Hydrogen and Plutonium Liquid Fuel. Same as above, but from Plutonium. This means it's more expensive, but also more powerful, and can yield a lot of power in the Naquadah Generator with the right additives. # Quest.3192 - Infinite Turbines gtnh.quest3192.name=Infinite Turbines gtnh.quest3192.desc=Some turbine materials are not available for you, either because you don't have the material itself or because the Dynamo Hatch in the turbine cannot handle the power output from plasma. It will be a different story in UHV, when you can once again quadruple the max output of each turbine, and also unlock Infinity as an option for turbines.%n%nLarge Infinity 270% 4,354,560 EU/t%nLarge Infinity Catalyst 200% 806,400 EU/t%n%nYes, that's basically it. You can use any material from the previous turbine quests, but when you make the t8 rocket and can mine Infinity Catalyst, these are the two options. Obviously, Infinity is much better, but also much more expensive. If you stick with fusion, you will need several of those to push through the endgame. Remember that you can input plasma beyond the optimal flow, and get more out of each turbine at the cost of fuel efficiency.%n%nMake a normal or buffered UHV dynamo to complete the quest. # Quest.3193 - Optional Tier 3 Fusion gtnh.quest3193.name=Optional Tier 3 Fusion gtnh.quest3193.desc=Indium - from Lithium + Silver. This is one of the most important optional fusion recipes, given how difficult Indium is to get. Your options are to either replicate it, make it with fusion, obtain it from the naquadria line, or obtain it from processing sphalerite ore.%n%n(You can make Indium in other ways, of course, but this is a relatively popular, non-forced fusion recipe)%n%nOganesson - from Calcium + Californium. This is the best noble gas of them all, and a very power-hungry recipe compared to most. However, Oganesson will save you power on EBF recipes, reducing recipe time more than any other fluid, and it also boosts Void Miners to their maximum speed. Replicating it, if possible, is easier than producing more through fusion.%n%nAmericium - from Hydrogen + Plutonium 241. This is the cheaper Americium recipe that was promised to you in t2, and it no longer needs Lutetium. You should be able to get both of the inputs very easily, so enjoy your cheaper Americium!%n%nNeutronium - from Naquadria + Americium. Neutronium fusion? You probably won't need to use this, but it is a source other than ores that you can try. # Quest.3194 - Smaller Fusion Is Bigger gtnh.quest3194.name=Smaller Fusion Is Bigger gtnh.quest3194.desc=It's not smaller, it's compact!%n%nCompact Fusion. If you've been looking for a big multiblock to put together, you have arrived at a very neat thing. There's hardly anything that could beat its size, except for a max height Mega Distillation Tower, but this is instead a wide multi instead of a tall one. It is so wide, in fact, that it cannot fit in one chunk, and instead covers a 3x3 chunk space! Make sure you follow the instructions and the hologram properly, and jump in joy when you have one of these built.%n%nYou can choose one of four tiers for this reactor, in the same way as the normal Fusion Reactors. The Compact controller will need 48 of the regular controllers in the same tier, plus some other materials, and more than 2 thousand blocks in the structure, which are conveniently detailed in the tooltip. It is much bigger than the previous reactors, but it also has a huge number of parallels, starting at 64x with t1 and ending at a maximum of 256x with t4! %n%nThis is the go-to when you have found yourself deep into t3 fusion, perhaps even t4, and you find yourself running short on power. Instead of making a tower of reactors, why not make one of these? The only power issue that you'll have after getting it done is the amount of turbines you will need to eat up all the plasma. # Quest.3195 - Thorium Tetrafluoride and Fuel 3 gtnh.quest3195.name=Thorium Tetrafluoride and Fuel 3 gtnh.quest3195.desc=Whether you've mathed it out from NEI, looked at the spreadsheet or done something else, you might have figured something out: Fuel 3 is better in every way. More power, more byproducts, more everything. However, both recipes for it use Thorium Tetrafluoride (TF4), and the source of this is salt sparging, done in the Sparge Tower. Not only that, but Fuel 3 can only be consumed by having 4 LuV Buffered Dynamo Hatches in the LFTR, which means that it's a fair bit away from the previous steps in this chain.%n%nOnce you've made it there, though, you can start working on getting this fuel. To make it, you will need at least one Sparge Tower dedicated to using Fluorine, with T Salt or TB Salt (TB Salt is better, get it from Fuel 2). There is a recipe that uses Helium, but it's not required for Fuel 3 and is meant for byproducts, so the quest for it is in the breeding half of this branch. Using a single tower for both recipes is a bad idea, so don't do it!%n%nPreferably, you should input Fluorine and TB Salt and let it run for a while. Speeding up the recipe by overclocking and making more towers is a good idea, since the TF4 is your bottleneck now. Alongside it, you get several fluorides: Lithium, Neptunium, Technetium and Selenium. These might prove useful in the future, but your goal is the Thorium one. # Quest.3196 - Naquadah Reactor For Nuclear Fuels gtnh.quest3196.name=Naquadah Reactor For Nuclear Fuels gtnh.quest3196.desc=What is the most powerful nuclear fission generator there is? The answer to that question isn't even a nuclear fission generator, for the most part. The answer is the Large Naquadah Generator. It follows the same principle as the LFTR, use a new processing chain to turn Thorium, Uranium and Plutonium into liquid fuels, very dense with energy, which are then slowly burned to generate large amounts of power over a very long period of time. This reactor, for example, burns its fuels 1 milibucket at a time, over several seconds, when running without additives, a very slow burner by default.%n%nLet's look at the NEI recipes. Excited Thorium outputs 2,200 EU/t, Excited Uranium outputs 12,960 EU/t and Excited Plutonium outputs 32,400 EU/t. These are small numbers, clearly, so this can't possibly be the most powerful nuclear fission reactor. However, this multi is more complicated than that! In total, there are 4 inputs you can provide for it: one of them is the required fuel and another is the also required Liquid Air to generate EU from that fuel, but the other 2 are additives that are optional, yet increase both the efficiency and the consumption speed of the fuel. The controller's tooltip lists all the possible additives and their bonuses.%n%nFuel efficiency here means that the fuel is burned at the same rate, but energy output is increased by the percentage. Let's consider the two best options, Cryotheum and Atomic Separation Catalyst. They multiply with each other, so the energy output is 2.75 x 16 = 44 times the displayed EU/t on NEI! Excited Plutonium, the most energetic of the three fuels, will award you with 1,425,600 EU/t, almost 3 UV amps. # Quest.3197 - Maxed-out LFTR gtnh.quest3197.name=Maxed-out LFTR gtnh.quest3197.desc=An LuV LFTR running on Fuel 3 outputs 4 ZPM amps per tick, or 524,288 EU/t. Each bucket is worth 1,048,576,000,000 EU, more than a trillion EU! Certainly, this is the most power-dense fuel you've ever held, and now that you've made it here, you can make it to fusion and beyond much more easily. But wait, there's more!%n%nYou might have noticed that the limiting factor in using the best recipe for Fuel 1 and Fuel 2 was the U Salt, which ultimately makes the LFTR Fuel Base. You just can't get enough of it to drop that inefficient 4-input recipe. However, the increased output of U Salt from Fuel 3, alongside the doubling that you can get from processing Helium Sparged U Salt instead of the regular one, means that you can use the 2-input recipe to make all your fuel from now on! If you haven't set up Helium Sparge Towers yet, do so now.%n%nWhen you do this, you can grab the two Fuel Refineries you should have and set them both to the 2-input recipe. Each bucket of Fuel 3 takes 9000 seconds to make, but is consumed in 4000 seconds, so it's good to have more than one Refinery per LFTR. With this, you will make fuel much faster, and generate much more EU than before. If you continue expanding, it's very possible to match the first tiers of fusion power from something like this. # Quest.3198 - Radioactivity's Additives gtnh.quest3198.name=Radioactivity's Additives gtnh.quest3198.desc=The Naquadah Reactor has the potential to be an endgame power generator, but only if the right additives are used. These additives boost the EU/t output of the multi, but in different ways, and it's important to upgrade them as quickly as possible. However, going beyond the max output of the Dynamo Hatch is not a good idea!%n%nThere are two types of additives: the coolants and the fuel boosters. The coolants boost fuel efficiency, which means fuel consumption is the same, whereas the boosters increase the speed the multi burns the fuel, increasing the output at the same time.%n%nThere are three coolants, but the 275% efficiency boost by using Cryotheum should not be ignored. To automate it, you will need an automated source of Blaze Rods and Snowballs (Snow is made from Water). To this, you add Redstone and Saltpeter, and you're done.%n%nThe boosters are more difficult to choose from. Caesium should be ignored, Uranium 235 can be automated from Uranium 238 with magic at an almost 1:1 ratio, but Naquadah is what you probably have ready to use for this, which quadruples the speed of this reactor. However, if this is too slow, you can instead automate Atomic Separation Catalyst to get a 16x speed boost! There are many recipes for this, so choose your favorite. # Quest.3199 - Automation for Fluid Nukes gtnh.quest3199.name=Automation for Fluid Nukes gtnh.quest3199.desc=If you've looked at the wiki setups, you might have seen some that seem harder to automate than others. Particularly, that one with two kinds of Uranium Rods. More than filling empty slots with Reactor Platings to force all the inputs to move to the specific slots where the rods must go, this one needs each rod to go in a specific slot!%n%nThe solution for this is a GT cover. The Robot Arm does the same action of moving items around as the Conveyor, but it moves to specific slots. With this, you can move the Dual Rod to where it needs to be, and the Quad Rods can fill the remaining slots as intended. If you're using other setups, you can use a similar logic to do your automation. # Quest.3200 - EV vs. IV gtnh.quest3200.name=EV vs. IV gtnh.quest3200.desc=Your sourcing of Uranium is gonna be very small in EV, unless you use crops. Similarly, your ability to put together the multiblocks needed for the fluid nuke will be better in IV, since you can mine Small Titanium Ore directly, and use GT++ multis. %n%nAll in all, it becomes very worthwhile to rush the Tier 2 Rocket and land on Mars and Phobos to get Uranium and Tungstate/Scheelite, before you go much farther with IC2 nukes. In IV, fluid nukes are one of the best choices for efficient power without a lot of setup, although it's very viable to use Thorium and not just Uranium.%n%nEither way, it's recommended to have a multiblock Miner in either the Nether or Phobos, to source your Thorium or Uranium. # Quest.3201 - Thorium vs. Uranium gtnh.quest3201.name=Thorium vs. Uranium gtnh.quest3201.desc=Thorium and Uranium have a lot of differences, but also a lot of similarities.%n%nIn general, Uranium is a better fuel, but fluid nukes do not follow that general rule. Because they do not output any EU/t, and simply convert heat to Hot Coolant, the difference between the two fuels becomes minimal and Thorium stands out as being much easier to get and turn into fuel rods. The maximum amount of heat you can safely move around in a reactor limits the amount of Uranium Fuel Rods you can use, which means that your HU value will not be as high as you would have wanted.%n%nFor regular and vacuum IC2 nukes, however, Uranium has a big advantage. Especially in vacuum nukes, which are the most powerful, the efficient cooling through the cells makes it so a lot of Uranium can be processed at once, which returns incredible amounts of EU/t. The different conversion from fuel to energy between fluid and vacuum means that Thorium is very good for fluid nukes, whereas Uranium is very good for vacuum nukes. # Quest.3202 - Max Danger Nukes gtnh.quest3202.name=Max Danger Nukes gtnh.quest3202.desc=Were you courageous enough to build a vac nuke? If so, are you courageous enough to do it in a MOX setup, with high heat?%n%nYes, this is possible, and extremely powerful. However, all the risks you signed up for are exponentially increased, since MOX nukes keep getting better and better the closer the nuke's temperature is to the critical point. This sort of automation is more complicated than almost any other, and I honestly don't have any specific guidelines for you. %n%nIf you manage this, do share it on the Discord. I bet people will be surprised. # Quest.3203 - Duranium and the Cyclotron gtnh.quest3203.name=Duranium and the Cyclotron gtnh.quest3203.desc=In the previous quest, Duranium was introduced as a material used to make Tritanium. While it becomes required for this reason, there is more to it than that. Another recipe that uses it is a Cyclotron recipe, which has a chance to produce a Quantum Anomaly. %n%nFirst off, what is the Cyclotron? That is a multiblock that works a bit like fusion, but only for the purpose of making new materials. It collides single particles with one another, or against fluids, to generate new items while consuming power. Most of the recipes it has won't be very useful, if at all, but it can also make Quantum Anomalies. This is a chance craft, but the Anomaly has a special property: when used to convert some blocks to others, it will not be consumed. Therefore, for that purpose, you only need to get one.%n%nIs this required? Well, yes. When you arrive at a certain stage of the game, you might find yourself needing a new kind of soldering alloy, called Mutated Living Solder. To craft this, you need a Chemical Plant made with Botmium, which is an alloy that required Advanced Nitinol. This, in turn, is one of the blocks that need a Quantum Anomaly for its conversion. Given that Duranium is the only fluid choice to make the Anomaly, then it becomes required for this as well, but only a couple tiers from ZPM.%n%nAdditionally, there are other recipes, like the Elemental Duplicator. This is a very powerful replicator that will give you a great boost in automation due to its speed and the replication recipes it can do, but the Quantum Anomaly used in this recipe will be consumed, so watch out: if you only have one, don't use it for this. # Quest.3204 - The End of Fusion Materials gtnh.quest3204.name=The End of Fusion Materials gtnh.quest3204.desc=There are only so many required fusion materials, which you've already gone through at this point. There are many more recipes, many of which have been listed in the quests so far, but also some that are yet to be tackled.%n%nThis, however, is the endgame. If you look at NEI, there are some recipes with EU/T and start EU values that are higher than what t3 fusion can offer, which suggests that there is yet another tier. The reality is that t4 fusion does exist, but it's more for bragging rights than real usefulness, alongside being much more expensive and harder to make than any of the other reactors. There is a quest for this in the "Endgame Goals" page, should you have unlocked that.%n%nAmong the last materials, you will find Flerovium, Rhugnor and, finally, Hypogen. They don't have a lot of possible uses for most of the pack, but Hypogen becomes essential in the endgame, where it becomes part of the coil block progression, as well as being used in some recipes as wires. If you truly want to walk towards the stargate, you will need to craft many stacks of this. # Quest.3205 - Reactors are Expensive! gtnh.quest3205.name=Reactors are Expensive! gtnh.quest3205.desc=Your first t1 Fusion Reactor is one of the biggest walls to overcome throughout this pack's progression. It's very unlikely you can afford to just build another one right after, so you will have to manage several reactions with that single one.%n%nThe new fusion condition is that you will have to pay a cost of EU and time every time you switch the recipe that's being crafted. Assuming you're using fusion power, the production of Europium and any other material should be batched between your usual rows of power generation. Perhaps you're overproducing power? In that case, you can use the pause to fuse some useful materials.%n%nIn time, you will be able to afford and use multiple fusion reactors. For not, this isn't the case. # Quest.3206 - Establishment of Fusion gtnh.quest3206.name=Establishment of Fusion gtnh.quest3206.desc=Fusion is the lategame. It is not the entire lategame, but several tiers are effectively relying on it, even if new ways of generating power are being discovered (developed) over time. Whether you got here through focusing on power or products, you have surely felt the importance of that donut on your base, have you not?%n%nLet's just hope your power storage doesn't run out when you start relying on Mega Blast Furnace processing.%n%n # Quest.3207 - A Second Reactor? gtnh.quest3207.name=A Second Reactor? gtnh.quest3207.desc=At this point, why not? You should be a in a better position to afford it, but there is the issue that t3 fusion unlocks an easier Americium recipe, which lets you craft a second t3 more easily. You might not want to wait that long, maybe you've been smelting a lot of ingots, or using World Accelerators?%n%nRegardless, two Helium Plasma reactors will surely suffice for whatever it is you're doing. Tin Plasma is worth using, of course, but the Molecular Transformer recipe to convert Silver to Tin isn't available in the singleblock anymore, so you might want the easier option, since you're rocking two reactors and all. With the 2x overclock they're still produce millions of EU/t with the right Plasma Turbines, assuming you have them ready. # Quest.3208 - Transmutative Rod gtnh.quest3208.name=Transmutative Rod gtnh.quest3208.desc=Combining Salis Mundis and some clusters, I can get upgrade a greatwood rod to a transmutative rod. Now that looks like a particularly interesting option! # Quest.3209 - Gas Planets gtnh.quest3209.name=Gas Planets gtnh.quest3209.desc=You probably also want a good overview of what you can get with your Gas Siphon. So here we go:%n%n%nJupiter§r%n1 Hydrogen - 15000 L/s%n2 Helium - 500 L/s%n3 Nitrogen - 300 L/s%n4 Oxygen - 200 L/s%n%n§oSaturn§r%n1 Hydrogen - 18000 L/s%n2 Helium - 800 L/s%n3 Oxygen - 500 L/s%n4 Liquid Oxygen - 150 L/s%n%n§oUranus§r%n1 Deuterium - 5000 L/s%n2 Neon - 450 L/s%n3 Argon - 250 L/s%n4 Krypton - 100 L/s%n%n§oNeptune§r%n1 Tritium - 3000 L/s%n2 Helium-3 - 500 L/s%n3 Ammonia - 400 L/s%n4 Xenon - 350 L/s # Quest.3210 - §6§lAnother Chemical Multiblock? gtnh.quest3210.name=§6§lAnother Chemical Multiblock? gtnh.quest3210.desc=You probably have built a lot of Large Chemical Reactors by now. With the powerful 4/4 overclocking it is one of the strongest multiblocks there is. But what if even that is not enough to satisfy your chemical needs? You can't make it faster if the recipe time is already down to 1 tick (=0.05s).%n%nFear not, we have a solution for you: The Mega Chemical Reactor. It lets you do 256 parallels for your LCR recipes! And you can still overclock after that if you provide enough power.%n%nIt only unlocks in LuV as it needs 7 Fusion Coil Blocks. Check with your hologram projector to see how it is built and what you need.%n%nThe glass tier limits the energy hatch tier that you can use. You can even use multiamp hatches from TecTech! If you want to use laser hatches however you need at least UV glass. # Quest.3211 - §6§lRaw Silicon Dust gtnh.quest3211.name=§6§lRaw Silicon Dust gtnh.quest3211.desc=Silicon is needed in all boule (and thus wafers, chips, and circuits) creation. Silicon is therefore an §oincredibly important material§r.%n%nWith your new Electrolyzer you can obtain Raw Silicon Dust from many different sources. Alternatively, you can also centrifuge Redstone. You can also get it from Silicon Dioxide, by adding Magnesium Dust to it in a Chemical Reactor and then recycling it in an Electrolyzer, which also gives you a lot of bonus Oxygen. # Quest.3212 - §6§lSilicon Tetrachloride gtnh.quest3212.name=§6§lSilicon Tetrachloride gtnh.quest3212.desc=However, the raw silicon dust you obtained is not pure enough! We will need to work on that. There are two reasonable options to do so. Let us look at the first one here. Don't worry, this is just a simple two step process. First let us start by reacting it with some chlorine in a chemical reactor. # Quest.3213 - §6§lSilicon Tetrachloride - continued gtnh.quest3213.name=§6§lSilicon Tetrachloride - continued gtnh.quest3213.desc=As a second step, we combine the Tetrachloride with Sodium Dust. There we go! The Silicon Dust is now purified to solar grade!%n%nThe Chlorine and Sodium are §onot§r lost during this process. To recover them, just electrolyze the Salt you get at the end and send it back to the Chemical Reactors, for a complete loop that turns Raw Silicon into Solar Grade Silicon. # Quest.3214 - §6§lSalty from all the silicon? gtnh.quest3214.name=§6§lSalty from all the silicon? gtnh.quest3214.desc=If you are salty about the ingredients needed to purify silicon, I got good news for you! You can recover all of the chlorine and sodium you used by electrolyzing the salt you got! # Quest.3215 - Trigger: SMD Transistor Skip gtnh.quest3215.name=Trigger: SMD Transistor Skip gtnh.quest3215.desc=No Description # Quest.3216 - Optical SMDs gtnh.quest3216.name=Optical SMDs gtnh.quest3216.desc=You can now make optical SMDs! They are required for all circuits beyond UEV.%n%nSome of the materials are made in the ABS. Maybe its time to add a few.%n%n§3If you have not gotten any strontium yet, you can obtain it from strontium oxide based on Rare Earth 3, from spessartine froth or from a Deep Dark void miner. # Quest.3217 - §6§lInfinity Coil Upgrade gtnh.quest3217.name=§6§lInfinity Coil Upgrade gtnh.quest3217.desc=Smelting with the ferocity of the universe itself.%n%nThis unbelievable material seemed impossible to manipulate into a coil block form, even though its properties made this desirable. It is incredibly stable even at extreme temperatures, but this also made it unable to pack together for coils.%n%nHowever, the situation changed when you thought about using something more intelligent. By integrating a Wetware or better UHV circuit, the Infinity Coil became a reality, controlled by the ever-watching eyes of the circuitry you've spent months to create. From now on, these eyes will watch over your multiblocks.%n%nProvides 11701 heat. You could upgrade your EBF, though at this point it's more likely to be for your MEBFs or your DTPF. # Quest.3218 - §6§lHypogen Coil Upgrade gtnh.quest3218.name=§6§lHypogen Coil Upgrade gtnh.quest3218.desc=Forged from the blood of an ageless dragon, and melded together by the power of fusion beyond what you thought was the reality. No natural element, or combination of elements, could match up to this glowing orange material, not even the Awakened Draconium you got your hands on before.%n%nWhat truly happened inside that Mk4 Fusion Reactor? What §ois§o§r this material? Its dust pulsates visibly, at different rates depending on the size of the dust itself. Hypogen approaches a state of complete balance as it approaches the block size, and it is obvious to you what needs to be done with it.%n%nIt absorbs and radiates energy without any effort, but it would be stupid to attempt making coils out of this without assistance. Wetware wasn't good enough anymore, and only the most advanced living circuit could withstand the erratic behavior Hypogen demonstrates.%n%nProvides 12601K heat. Almost certainly, this will end up on your DTPF. # Quest.3219 - §6§lEternal Coil Upgrade gtnh.quest3219.name=§6§lEternal Coil Upgrade gtnh.quest3219.desc=Beyond spacetime, beyond reality. You have peered into what never existed and brought into a fluid, and then a solid. It has been stabilized, against all odds. When you look at it, you think that you could hold the entire universe in your hand.%n%nIn the past, you were able to combine almost all materials into one, through an Eternal Singularity, an infinitely dense sample of the universe. However, automating this at the scale of the DTPF proved ridiculous, which would have stopped your progress altogether if not for the discovery of the Energized Tesseract. To physically manifest spacetime itself, you first needed to manifest the fourth spatial dimension, and that is what the Tesseract is: a 4-dimensional cube.%n%nCubes! Almost everything around you is made out of cubes. You have only glimpsed at the reality of the 4-dimensional world, but you have successfully used it to condensate spacetime, which can be arbitrarily molded into the complete Eternal mixture, a process that unfortunately cannot be reversed. Needless to say, living circuits will not suffice to maintain an infinitely dense, infinitely stable, multi-dimensional material.%n%nCurrently, the final upgrade with 13501K. This really makes your DTPF shine! # Quest.3220 - The roots of magic gtnh.quest3220.name=The roots of magic gtnh.quest3220.desc=If you're familiar with Botania, you will notice that the overworld is noticeably void of magical flowers and mushrooms. Such pretty expressions of magic sadly require you to have leveled up on your magical skills. For now you will have to make do with what the world has to offer.%n%nLook in deep caves in the Twilight Forest at low Y-levels for glimmering mushrooms. These are your starting ingredient and can be used instead of flower petals. Beware, unlike flowers you can't grow more just yet, so be careful what you use them for. # Quest.3221 - Flower grafting gtnh.quest3221.name=Flower grafting gtnh.quest3221.desc=The first item you want to make is the Petal Apothecary. A mushroom is needed to anoint it and give it its restorative properties.%n%nTo operate it, fill it with a bucket of water to keep the plants hydrated. After that you can add the ingredients by dropping them on top.%n%nEach craft requires some magical ingredients, but also one or more regular flowers from the world that can function as a stable base. Once you've added all the ingredients, finish the craft by adding a seed. Any vanilla seed will do. # Quest.3222 - Pure Daisy gtnh.quest3222.name=Pure Daisy gtnh.quest3222.desc=The first magical flower you are able to make is the Pure Daisy. This flower can slowly enchant nearby stone and logs into basic Botania ingredients.%n%nAfter placing the flower down, you can use put down stone and wood in the 8 tiles around it, and after a certain time they will be converted. # Quest.3223 - Your first mana pool gtnh.quest3223.name=Your first mana pool gtnh.quest3223.desc=Now that you have livingrock, create your first mana pool. Chop some pieces into slabs with a saw to make the bottom, then stick them together with plates for the sides.%n%nYou lack the knowledge to make it effective, so sadly it won't be able to craft a lot as a result. # Quest.3224 - Upgrading your mana pool gtnh.quest3224.name=Upgrading your mana pool gtnh.quest3224.desc=Now that you have discovered the power of the magically enchanted crucible, you can use that technology to make a better mana pool. # Quest.3225 - Pollination buddies gtnh.quest3225.name=Pollination buddies gtnh.quest3225.desc=Some flowers are everywhere, and some are limited to specific biomes. If you don't want to walk long distances from home, you can call in some help.%n%nBees with the flower trait will slowly generate new flowers in its working are, including plenty that have been brought in from distant pastures. # Quest.3226 - Mana diamonds gtnh.quest3226.name=Mana diamonds gtnh.quest3226.desc=Mana diamonds are magically enhanced diamonds, and they require more or less energy depending on the quality of the gem you're trying to enchant.%n%nA completely full diluted pool is barely able to make a mana diamond out of an exquisite diamond. Once you upgrade the pool you can use regular diamonds - be it at a higher mana cost. # Quest.3227 - A glimpse into a watery future gtnh.quest3227.name=A glimpse into a watery future gtnh.quest3227.desc=The next step is to make some catalysts. The Alchemical catalyst can use mana to change one item or block into a related item or block.%n%nPut it under a filled mana pool, then try it out by making some prismarine.%n%nThe recipe will need to be researched in the Thaumonomicon. # Quest.3228 - Botanic infusion gtnh.quest3228.name=Botanic infusion gtnh.quest3228.desc=The infusion altar will allow you to make runes, which in turn gives you access to progressively more advanced flowers.%n%nTo operate the altar, drop the ingredients on top, whack it with a wand of the forest, and when it's done drop a livingrock block on top to complete the craft. You will additionally need a mana source, such as a mana spreader pointing at it. # Quest.3229 - Terrasteel gtnh.quest3229.name=Terrasteel gtnh.quest3229.desc=To get some advanced tools and equipment you will need some terrasteel. This is done using a dedicated machine. # Quest.3230 - Alfheim gtnh.quest3230.name=Alfheim gtnh.quest3230.desc=Legends speak of a portal to a different realm filled with green energy. # Quest.3231 - Round one... FIGHT! gtnh.quest3231.name=Round one... FIGHT! gtnh.quest3231.desc=Put the 4 pylons down and shift right click the terrasteel ingot on the beacon to summon the Gaia Guardian. # Quest.3232 - A deal with Alfar Industries gtnh.quest3232.name=A deal with Alfar Industries gtnh.quest3232.desc=So the rumors about the elves are true. Well, §owere§r true. Some are still true. And what isn't true used to be true.%n%nTurns out they have since been talking to a mysterious individual they call the §oDream Master§r. Apparently that sparked an industrial revolution among the Alfar. Sadly, that means that they now insist on receiving the latest fashion in machinery to fuel their ever-expanding factories, in exchange for the elven materials that are now rapidly going out of fashion.%n%nSomeone needs to have a word with this guy... # Quest.3233 - You are worthy gtnh.quest3233.name=You are worthy gtnh.quest3233.desc=Go no further if you value your sanity. # Quest.3234 - DTPF gtnh.quest3234.name=DTPF gtnh.quest3234.desc=Congratulations, you have reached the Dimensionally Transcendent Plasma Forge, one of the most lategame multiblocks in the pack. This monster will make a MEBF look like a toaster by comparison to the raw smelting power available here.%n%nThis multiblock has numerous powerful recipes at its disposal, including the ability to cook 4,096 neutronium in parallel for a reduced EU cost and the conversion of infinity catalyst directly into infinity at a 1:1 ratio. This comes at a great cost and will likely be a harsh test on your infrastructure. # Quest.3235 - Power in the Ether gtnh.quest3235.name=Power in the Ether gtnh.quest3235.desc=These new hatches allow you to wirelessly send, store and receive energy from any location in any dimension. They can be placed in any existing multi block structure and will function as normal energy/dynamo hatches. A dynamo hatch will consume EU and store it in a global network linked to your user. The wireless network can store a total of 2^(2^31) EU, far exceeding even a max tier LSC.%n%nYou can share a wireless network with others by adding them to your network with /gt global_energy_join user1 user2. This will make user1 use user2's energy when interacting with the global network. You can leave a network at any time by doing /gt global_energy_join your_name your_name. %n%nYou cannot connect wires to these blocks. These are also designed to be highly lag efficient, meaning EU is added at large intervals to prevent needless calculations from occurring. This will also save you some TPS lag from vast wire networks.%n%n§3If your calculator is giving up, 2^(2^31) is a number with 646,456,994 digits. # Quest.3236 - Optical Circuits gtnh.quest3236.name=Optical Circuits gtnh.quest3236.desc=There is an entire new circuit line here! More quests to come for sure. # Quest.3237 - Nearly there... gtnh.quest3237.name=Nearly there... gtnh.quest3237.desc=So close. # Quest.3238 - Space Bees gtnh.quest3238.name=Space Bees gtnh.quest3238.desc=Breed an industrious with a heroic bee to obtain a space bee. You need the temperature to be icy for that.%n%nJust one small step for you, but a giant leap for beekind.%n%n§3This is the starting point for many space related bees. Maybe check out NEI to see what you can aim for. # Quest.3239 - Tesseract gtnh.quest3239.name=Tesseract gtnh.quest3239.desc=Engineering beyond your comprehension. Destroying this strange higher dimensional object in a macerator is very easy though. # Quest.3240 - SpaceTime gtnh.quest3240.name=SpaceTime gtnh.quest3240.desc=Reality itself bends to your will. # Quest.3241 - Round two... FIGHT! gtnh.quest3241.name=Round two... FIGHT! gtnh.quest3241.desc=Now craft a Gaia Spirit ingot with your new Gaia Spirit from killing the Gaia guardian.%n%nPut the 4 pylons down and shift right click the Gaia Spirit ingot on the beacon to summon a harder version of Gaia Guardian. # Quest.3242 - UMV Circuits gtnh.quest3242.name=UMV Circuits gtnh.quest3242.desc=Circuits required for UMV tier. # Quest.3243 - Finally, you are here. gtnh.quest3243.name=Finally, you are here. gtnh.quest3243.desc=Just a bit more. # Quest.3244 - UXV Circuits gtnh.quest3244.name=UXV Circuits gtnh.quest3244.desc=Circuits required for UXV. # Quest.3245 - Naquadah Fuel gtnh.quest3245.name=Naquadah Fuel gtnh.quest3245.desc=Endgame power source. # Quest.3246 - Runes gtnh.quest3246.name=Runes gtnh.quest3246.desc=Craft some runes, because why not? # Quest.3247 - Tool: Never complete gtnh.quest3247.name=Tool: Never complete gtnh.quest3247.desc=This quest should never be complete which is useful to hide templates and other things. # Quest.3248 - Dragonblood gtnh.quest3248.name=Dragonblood gtnh.quest3248.desc=For your first batch of Hypogen you will need some Dragonblood. Maybe you already have some lying around somewhere from killing the dragon a long time ago. You have 2 other options though. Bees and the DE Fusion Crafter.%n%nFor the bee path you have to go very deep into the breeding tree, but maybe you have already done that? Check the Bee Breeding tab either way.%n%nIn the DE Fusion Crafter you have 2 recipes. The better one uses an Infinity Egg from Witchery. Without any Witchery you can also just a normal dragon egg for the weaker recipe.%n%nOnce you have a bit of Hypogen you can then use that as a starting point to make more in your DTPF without any Dragonblood. I don't know why it works that way, complain to Colen.%n%nHowever, you will still need more Dragonblood eventually for UMV superconductors.%n%n%n§3There is actually another way to get Dragonblood which is similar to the DE Fusion Crafter recipes but in the mixer instead. Its even slower and less resource efficient. In particular, the dragon egg does not survive the process. So only use that if you are absolutely trying to avoid magic and bees.%n%nJust a reminder: a fluid task just needs you to have the fluid in some container in your inventory. (cell, universal cell, large cell, volumetric cell, etc.) # Quest.3249 - Wait, PBI wasn't the last plastic? gtnh.quest3249.name=Wait, PBI wasn't the last plastic? gtnh.quest3249.desc=Let's make a brand new plastic! The trees that you found on Barnada C have very interesting properties. Still, you can't just use the extracted radox substance raw. Some serious refining steps are in order!%n%n§6You'll need it for a ton of stuff like UIV and UMV superconductors, UEV+ hatches, or parts of the Dyson Swarm.§r%n%nCompared to the previous plastics, most of the steps required here are not chemical reactions. They are also very slow, so you might want to use a mega multiblock to help with that. This production line also underlines the necessity of large-scale plasma production. You will only need more going forward.%n%n§3The Heavy Radox you get as a byproduct can be used for MkV Naquadah Fuel. # Quest.3250 - AE2 Fluid Crafting gtnh.quest3250.name=AE2 Fluid Crafting gtnh.quest3250.desc=Well well well, what do we have here? Flasks are redundant now? NO WAY! %nAnyway, while you can listen to those who swear flasks are *the shit* and *the only way* you can automate fluid crafting and the AL, you can use this powerful addon backported by GlodBlock with some help by other devs.%n%nNow, what do you need to get that juicy stuff working?%nEvery ME System needs a Fluid Discretizer. It allows for on demand crafting. While you can use AE2FC without Fluid Discretizer for moving fluids, you need a Discretizer for autocrafting.%n%nThen you also need a fluid terminal or a fluid processing terminal for assembly line. %n%nWhen creating patterns you will notice your fluids being placed as if they were items. %nYour finished patterns will look blue-ish. Placing those in a Dual Interface will allow AE2 to push the fluids and items both. Note. Fluids are being sent first, then items.%nYou can switch the dual interface on the top right if you want it to keep fluids in stock. %n%nIf you use a blue pattern (fluid pattern) in a normal interface, AE2 will send the fluid as a fluid packet. This is just a representation of the fluid as an item. A fluid decoder can turn it back into a fluid and saves it in the fluid grid.%n%nYou can use an ingredient buffer (large or normal) so your items and fluids sent by a pattern can get stored internally in one block. The normal buffer can hold 9 items and 4 fluids whereas the large one can hold 27 items and 7 fluids.%nYou can use it to automate multiblocks with e.g item and fluid conduits. %n%nIf you want to automate single blocks its as easy as eating chocolate cake while on your diet:%nMake the pattern, make an interface, boom- done!%nIt will automatically insert the fluid in the fluid inventory of a single block machine. %n%nAutomating the Assembling Line is easy. It follows the typical flask setup but replaces tanks with fluid decoders and a fluid storage bus to insert the fluids. Also we are sending fluids first, then items by using the priority button (made by Runakai and Rukern) in the fluid processing terminal. Make sure to give the decoders their own subnets in ME. If you need more detailled information, visit the wiki:%n%nhttps://gtnh.miraheze.org/wiki/AE2FC%n%n§3The Extra Cells mod is now deprecated. Makes sure to convert any old components and cells to AE2 and AE2FC.%n # Quest.3251 - The Final Goal gtnh.quest3251.name=The Final Goal gtnh.quest3251.desc=Thanks to your help I have managed to create the ultimate energy source: An encased wormhole that drains energy from a synthesized pocket universe, to the point when it reaches heat death. I have no use for it, so you may have it. Thank you for making my dream come true! # Quest.3252 - What are all these flowers even for? gtnh.quest3252.name=What are all these flowers even for? gtnh.quest3252.desc=If you've never used Botania before, you may be wondering about the purpose of all this effort. This isn't a simple question to answer, but one thing you can do that's quite useful right now is making yourself some manasteel.%n%nAmong its many uses, manasteel has one of the best, if not simply §othe§o §rbest, durabilities of materials available at LV, so it's perfect for all of your crafting tools.%n%nIf you have a particular dislike of Tinker's Construct, manasteel is a great material to make a Gregtech pickaxe out of too. # Quest.3253 - Moron's Manual for Mana Manufacture And Manipulation gtnh.quest3253.name=Moron's Manual for Mana Manufacture And Manipulation gtnh.quest3253.desc=To use the power of magical flowers, you must understand how to generate and manipulate mana. This ethereal blue-ish substance is produced by generating flowers, when their requirements are met. Mana is not easily quantified, so you will have to do a lot of estimating if you want to use it efficiently.%n%nOnce you have chosen which flower you want to use to generate mana, you must plant it near a mana spreader. When the flower's conditions are fulfilled, it will begin to produce mana, and store it in the internal buffer of the nearest mana spreader. The mana spreader itself will automatically emit any mana it contains, provided it is aimed at a valid destination (such as a mana pool). You'll need a lot of these devices, so craft a pair for now.%n%nMana spreaders will aim towards you when you place them down. To change their direction, use a wand of the forest: while holding the wand, shift+right click on the mana spreader, and then shift+right click on the block you want it to aim at. This method of binding also works for other things, such as binding a flower to a specific mana spreader. # Quest.3254 - Solar Power: Floral Edition gtnh.quest3254.name=Solar Power: Floral Edition gtnh.quest3254.desc=The daybloom is an extremely simple generating flower. All you have to do is place it down, and it'll produce mana for free during the day. The downside of this arrangement is that dayblooms die after only an hour. Make one, and I'll give you another. # Quest.3255 - Hydrobotanic Energy gtnh.quest3255.name=Hydrobotanic Energy gtnh.quest3255.desc=Mana is blue. Water is also blue. There's a correlation there, and the hydroangea turns that correlation into causation. Place a water source block nearby, and the hydroangea will consume it to produce mana - until it dies after an hour.%n%nThis one can be a bit tricky to automate given the lack of naturally-regenerating source blocks. # Quest.3256 - Dark Energy gtnh.quest3256.name=Dark Energy gtnh.quest3256.desc=Perhaps not the kind of "dark energy" you're familiar with, the nightshade produces mana at night. Like other passive generating flowers, it dies after an hour. # Quest.3257 - Is this a combustion generator? gtnh.quest3257.name=Is this a combustion generator? gtnh.quest3257.desc=The endoflame burns combustible materials in order to produce mana. It can efficiently consume fuels with a burn time of up to 64000 per item (equivalent to four blocks of coal); any burn time beyond this will be wasted. Endoflames don't die like passive flowers do, and are simple to use, so it's a good idea to make several of them. # Quest.3258 - A Botanist's Best Friend gtnh.quest3258.name=A Botanist's Best Friend gtnh.quest3258.desc=Functional flowers are a large part of Botania. Most of them have nuances to how they operate, and these are generally best explained in the Lexica Botania: a codex of all Botania knowledge. This questline will explain the basics, but be sure to keep a copy of the Lexica Botania on hand so you can easily reference the details.%n%nBesides being a repository of useful information, the Lexica Botania has another function: if, while holding it, you look at any Botania block in the world, you can shift+right click on that block to open up the relevant page.%n%nSomething else you'll want for functional flowers is a handful of redstone roots. Flowers which have a redstone root in their recipe have the ability to toggle whether they are active by applying a redstone signal. Make a few before you move on. # Quest.3259 - Anti-Magnetism gtnh.quest3259.name=Anti-Magnetism gtnh.quest3259.desc=If you've made a ring of magnetization, you may be getting tired of having to take it off around various Botania systems that require items to be on the ground in order to interact with flowers. The solegnolia is your solution to that. Simply place one down anywhere you don't want items to be automatically put in your inventory, and the ring of magnetization will be disabled while you're in the vicinity of the solegnolia. It doesn't even require mana! # Quest.3260 - Violence Is Blue gtnh.quest3260.name=Violence Is Blue gtnh.quest3260.desc=The dreadthorne is similar to the bellethorne, but it only kills adult animals. This is helpful for farming livestock, though it's only one aspect of a successful farm. # Quest.3261 - Roses Are Blood-Red gtnh.quest3261.name=Roses Are Blood-Red gtnh.quest3261.desc=The bellethorne is a delightful little flower with an §c§c§r§4insatiable thirst for blood§r, though fortunately your blood doesn't count. When provided with a supply of mana, it will inflict damage on any living entities near it, with the exception of players. It's a good extra layer of defence to place at the entrances to your early-game bamboo fortress. # Quest.3262 - Magic Blue Dust gtnh.quest3262.name=Magic Blue Dust gtnh.quest3262.desc=You'll need mana powder to proceed. Make four to start out with. # Quest.3263 - Better Generating Flowers gtnh.quest3263.name=Better Generating Flowers gtnh.quest3263.desc=If you want anything better than an endoflame, you'll need a runic altar. Fortunately, most runes are easily crafted as soon as you can make the runic altar. Sinful runes, however, require titanium to make. For now, just make one of each of the elemental runes; that'll be enough to get you started. # Quest.3264 - Shut down your canning machine gtnh.quest3264.name=Shut down your canning machine gtnh.quest3264.desc=Some flowers eat bees. Some eat leaves. Some eat slimes. This one eats everything (everything you can eat, anyway). The gourmaryllis is happiest when provided with a good variety of delicious meals, so I hope the HV-tier diet of canned sludge hasn't made you forget how to cook. # Quest.3265 - Experienced Botanist gtnh.quest3265.name=Experienced Botanist gtnh.quest3265.desc=The rosa arcana transmutes experience into mana. A player standing near it will have their experience drained for this purpose. This process is unfortunately not very practical to automate, as the experience can only be extracted directly from a player, and not from orbs on the ground or any method of storage. It might be wise to place it somewhere you spend a lot of time. # Quest.3266 - Mmmmmm, Slimy! gtnh.quest3266.name=Mmmmmm, Slimy! gtnh.quest3266.desc=Have you ever seen a slime and thought "I'd love to eat that"? The narslimmus has.%n%nIt needs to be planted somewhere slimes can naturally appear, but if you can find a good place for a narslimmus it'll consume those slimes and give you a good amount of mana in return. # Quest.3267 - Flower!!! Unlimited Flower!!! gtnh.quest3267.name=Flower!!! Unlimited Flower!!! gtnh.quest3267.desc=The jaded amaranthus causes mystical flowers to grow all around it. Their vibrant petals can be used for magic, so you no longer have to go foraging for mushrooms.%n%nThere §ois§o§o§r another way of getting these, but you'll have to figure that one out for yourself. # Quest.3268 - Obligatory Lava Power gtnh.quest3268.name=Obligatory Lava Power gtnh.quest3268.desc=The thermalily consumes lava, but it's not quite as simple as just constantly replenishing a lava pool. There's a cooldown that you'll have to account for. Even so, it's a fairly easy flower to automate if you have a good lava source. # Quest.3269 - Chickenization gtnh.quest3269.name=Chickenization gtnh.quest3269.desc=The soarleander generates mana by consuming anything chicken-related, including entire chickens. # Quest.3270 - According to all known laws of mana generation... gtnh.quest3270.name=According to all known laws of mana generation... gtnh.quest3270.desc=...there is no way a bee should be able to produce mana. The beegonia doesn't know this, and will gladly eat up all of your spare drones to help with filling your mana pools. # Quest.3271 - Dreams of Gold gtnh.quest3271.name=Dreams of Gold gtnh.quest3271.desc=Just try to dream of gold. # Quest.3272 - Ignore the Glint in Their Eyes gtnh.quest3272.name=Ignore the Glint in Their Eyes gtnh.quest3272.desc=Well this is a bad idea, but since when has that stopped you before, golems with brains, what could go wrong?%n%n§2§b§3You only need to complete one task. # Quest.3273 - PCB Factory gtnh.quest3273.name=PCB Factory gtnh.quest3273.desc=All those boards made in a chemical reactor. It's time to stop that, there must be a more efficient way to make them. After a couple days of research I have found one, a factory designed to print out circuit boards.%n%n§4§5§a§d§r§a§rThe PCB Factory is able to use a wide range of plastics to create circuit boards ready to be used. The printing mechanism overheats when it tries to overclock currently, so I will have to find a way to make that work later. Boards with neurons on them will also take a bit before they can be made, but it won't be hard to achieve.%n%n§T§2Trace size: the trace size represents the lines between components, which are needed to transmit the electrical signals on the circuit. One can make it smaller to slow down the machine, but use less resources, or make it bigger to make it faster, but use more resources.%n%n§1Formulas:%n- 10000/(TraceSize/100) Production%n- RecipeDuration/TraceSize^2 Time%n%n§2Using the GUI, the player can go to the configuration menu. There they can change the trace size or add new parts to the multiblock. One can also change where they are placed around the multiblock.%n%n§3Make sure to set the configuration you want before using the structure lib blueprint for autobuild. # Quest.3274 - Bio Chamber gtnh.quest3274.name=Bio Chamber gtnh.quest3274.desc=As I got new technologies, I have seen the need to make a chamber where the circuit board can contain neurons for the wetware boards or the upcoming bioware boards.%n%nThe Bio Chamber is a simple upgrade, it doesn't require many resources. Don't know why I didn't make it earlier.%n%n§3It can use any glass. # Quest.3275 - Liquid Cooling Tower gtnh.quest3275.name=Liquid Cooling Tower gtnh.quest3275.desc=I have started to hit the limit of the multiblock without overclocking it, so I decided to give it a liquid cooler to cool down the mechanism. This will allow it to overclock like every other multi with 2xSpeed 4xEU/t.%n%nI will need to provide some distilled water to its hatch to avoid blockage in the pipes.%n%n§3The Liquid Cooling Tower allows the Multiblock to have 2/4 OC at the cost of 10/s of distilled water when running. The hatch is placed in the center of the Liquid Cooling Tower. # Quest.3276 - PCB Factory Tier 2 gtnh.quest3276.name=PCB Factory Tier 2 gtnh.quest3276.desc=With the Nano Forge built, we can upgrade our production of circuit boards for free, but the nanites need a container to hold them. The current casings aren't enough, we need to find an alternative casing.%n%nAfter some research, infinity as a frame and enriched holmium as the protection layer seems to work well. It can be allowed to let through nanites to go into the printer base so that extra material can be directly removed instead of trying to go slower.%n%n§3Allows the player to use the tier 2 recipes with the use of a silver nanite in the input bus.%nThis also unlocks parallels of the PCB Factory with said formula: Log2(x) parallels, where x is the amount of nanites in the input bus. # Quest.3277 - Thermosink Radiator gtnh.quest3277.name=Thermosink Radiator gtnh.quest3277.desc=With the control of spacetime you have achieved and its 0K temperature it would be possible to make an even better cooling unit. A casing able to keep its room temperature very low and nanites which can transfer heat effectively because of their small bodies. This doesn't quite work and some coolant is still needed, but water freezes at those temperatures so super coolant will be our choice.%n%n§3The Thermosink Radiator allows for 4/4 OC making it possible to speed through recipes. It requires 10/s of super coolant in its hatch, its in the same place as the Liquid Cooling Tower.%n%n§4This upgrade is incompatible with its lower tier predecessor. # Quest.3278 - PCB Factory Tier 3 gtnh.quest3278.name=PCB Factory Tier 3 gtnh.quest3278.desc=Why use a small nosel to print out the conductor on the board when one can just build it using nanites? Well the silver nanite isn't rigid enough for that so a new nanite will be needed... and so will new casings. Heard that celestial tungsten is a good candidate for a frame. Quantum can be used for the protection as these nanites will be forever flying around inside.%n%nThe structure will need to change as it needs to be a bit bigger and taller.%n%n§3Works the same as the Tier 2 in most cases, but allows the player to use even less resources by using a gold nanite. # Quest.3279 - Nano Forge Tier 1 gtnh.quest3279.name=Nano Forge Tier 1 gtnh.quest3279.desc=There must a be a way to make a nano scale robots to work in a machine. Carbon ones can be made in an assembly line, but very inefficiently. There must be a better way.%n%nWhat about a Nano Forge, able to cut up blocks into nano-thin sheets and then creating the first nanite, which helps create thousands of them in mere seconds.%n%n§3The Nano Forge is a big multiblock requiring lots of power over the course of a couple minutes. It is able to use TT energy hatches (including lasers). The controller must have a carbon nanite to use tier 1 recipes.%n%nDespite what NEI might claim there are no minimum voltages for the Nano Forge recipes. If you want to do a recipe you just have to achieve the raw EU/t required, no matter the voltage. # Quest.3280 - Nano Forge Tier 2 gtnh.quest3280.name=Nano Forge Tier 2 gtnh.quest3280.desc=Carbon Nanites are good first worker, but they don't have much in the way of working with more complex systems as they have a very basic nanite network. So a new more advanced nanite will be needed to produce complex nanites.%n%nThe neutronium nanite is an in-between of the two tiers able to produce tier 2 nanites, which have other uses.%n%n§3When putting the neutronium nanite in the controller, you will need to wait for the structure check to happen again or break and replace the controller with a neutronium nanite inside. Allows the Nano Forge to make tier 2 nanites. # Quest.3281 - Nano Forge Tier 3 gtnh.quest3281.name=Nano Forge Tier 3 gtnh.quest3281.desc=Neutronium nanites are slow moving, but that allowed them to have a complex nanite network. If there was a material that could move itself it could allow for an even more compex nanite with great speeds... Thankfully with the DTPF fully functional we can make it, transcendent metal.%n%n§3Same thing as the neutronium nanite, but this nanite allows for tier 3 nanites to be made in the nano forge. # Quest.3282 - Kevlar gtnh.quest3282.name=Kevlar gtnh.quest3282.desc=There is a new material that can be used for some high tier crafts. The production line is long and tedious but you should know how to use NEI by now, right?%n%n§3Hint: If you don't feel like automating a 52 step chemical line, you could also have a look at the Kevlar bee and the new QFT if you are sufficiently high tier. # Quest.3283 - Space Elevator gtnh.quest3283.name=Space Elevator gtnh.quest3283.desc=The Space Elevator is a modular structure. It can be equipped with Space Elevator modules, which then can take on different tasks. %n%nInitially, your Space Elevator has 6 module slots that can be used. You can later upgrade that to up to 12 with Mk-II and Mk-III motors. The motor tier also determines the module tier that you can use. The I/O is not shared between modules, each module only sees their own I/O slots. Energy is only provided to the central structure of the Space Elevator and then automatically distributed to all modules.%n%nAfter a module has been inserted and supplied with the right I/O, it can be configured further using parameters.%n%nYou can see in NEI which fluids are pumpable with the Space Pumping Module. It consumes 1A UHV to work. The Gas Type and Planet Type are parameters.%n%nNEI also has an overview of all the ores you can obtain with a Space Mining Module. It needs to supplied with a drone, which will act as catalyst, a set of input items, computation and either Helium, Bismuth or Radon plasma. The plasma will boost both the recipe time and the amount of bonus stacks you get out of a recipe. With its parameters you can adjust parallels, overdrive, and distance. When multiple recipes have the same input and you have the distance set to a value that they share, the module will pick a random one, taking the recipes weights into consideration.%n%nThe space elevator also lets you travel to other planets. It doesn't get you back though and there is no documentation. So best find out yourself how it works.%n%nThe mining module also got a cycle mode. In static mode it will hold its distance while in cycle mode it will change its distance after each recipe check (and you can configure the range and step size of that). # Quest.3284 - IAADDS gtnh.quest3284.name=IAADDS gtnh.quest3284.desc=Aka the Mega Apiary.%n%nIt has three primary modes (change with screwdriver) and two operation modes (change with shift+screwdriver):%n%nINPUT MODE: Does not take power. Put your queens in the input bus to put them in the internal buffer.%n%nOUTPUT MODE: Does not take power. Will give your bees back to the output bus.%n%nOPERATING MODE - NORMAL: The processing time is 5 seconds. Uses 1 Amp LuV per queen. All bees are affected by 64x acceleration and 8 Production Upgrades as well as a Genetic Stabilizer Upgrade. The IAADDS also simulates a perfect environment for all bees.%n%nYou can provide royal jelly to increase the outputs. 1 royal jelly grants 5% bonus per bee. They will be consumed on each start of operation and be applied to that operation only. The maximum bonus is 200%.%n%nOPERATING MODE - SWARMER: In this mode you can only insert 1 queen. The IAADDS will then slowly produce ignoble princesses for 100 royal jelly per operation. The base processing time is 1 minute but you can overclock this process. The base usage is 1 Amp IV.%n%n§3Yes you need thousands of queens, not princesses. # Quest.3285 - MABS gtnh.quest3285.name=MABS gtnh.quest3285.desc=This unholy union between Mega and GT++ must be the work of some madman. It is the ultimate metallurgical furnace to make your alloys with up to 256 parallels. If you pay very close attention you might even notice the almost imperceptable speed bonus from using expensive coils.%n%nThe glass tier limits both the energy hatch tier and the recipe tier. As with other multis, UEV glass unlocks all tiers and UV glass is needed for lasers. # Quest.3286 - DOB gtnh.quest3286.name=DOB gtnh.quest3286.desc=It is not the psychedelic drug kicking in. The NEI page is actually correct. You can get a lot of different stuff from this comb. # Quest.3287 - Chemical Pseudo-Altercations gtnh.quest3287.name=Chemical Pseudo-Altercations gtnh.quest3287.desc=Learning more about the world and its ways is a sign of wisdom. However, the truly wise are the ones who know what is unimportant and can be skipped. For a true breacher of technology, the constraints of physics and chemistry are not essential. To skip past their technicalities, the Quantum Force Transformer comes into play.%n%nThis multi is meant to replicate the most popular and important processing lines in the pack’s progression, mostly those related to chemistry. Because of recursion in recipes, where earlier tier materials are required to craft higher tier equivalents, there are a lot of early processing lines that stay up through progression. Even worse, they often need more and more machines to keep up with increasing speed demands. To save on lag, this multi will do those processing lines in one step and without most of the extra chemicals that are added to purify the inputs into the outputs.%n%nThe Quantum Force Transformer (QFT) is unlocked in UEV, after Bio Mainframes have been crafted, and with the addition of a single Eternal Singularity and other materials. It’s a tall, 15x15 multiblock with many different casings, including two that are upgradable and decide the two tiers of the multi. Although it’s available in UEV, the upgraded casings require more and more expensive materials, while also unlocking skips for more advanced processing lines. For example, a platline skip can be done in the earlier QFT tier, whereas a Kevlar skip can only be done in the last tier.%n%nEach recipe that the QFT has represents a single processing line or a big part of a line. The inputs for the early plastic skip, for example, are the basic components of the plastics on a molecular level (Carbon, Hydrogen, Oxygen, etc.), and not the multi-step chemicals that were used half a dozen tiers earlier. All recipes have 3 or more outputs, and every output has a chance to appear: the chance for each is 100% divided by the number of outputs. To increase it, there are additional mechanics that can be used.%n%nSimply put, the QFT uses huge amounts of energy and quantum field stabilization to disassemble simple molecules and assemble them into more complex ones, without needing additives or constrained processes. The only addition to the base inputs that the multi requires is a specific catalyst, which the smart circuits use to guide the materials into what they ultimately transform into, but they are never consumed or lost in any way. %n%nThis direct process simplifies long processing chains to one step, but it has two consequences: it makes the process expensive, given the extreme conditions needed to undergo the transformation (in a similar way to fusion), but it also generates many different outputs at once, none of which are guaranteed, and it’s impossible to choose between them without adding something else into the setup to alter the conditions inside the QFT in some way. Throwing more energy into the multi won’t do anything, and better materials don’t seem to work, so what is the next step? That is what the next two quests will answer.%n # Quest.3288 - Focusing Science and Mystery gtnh.quest3288.name=Focusing Science and Mystery gtnh.quest3288.desc=This mechanic is completely optional, and never required for crafting. However, it’s greatly incentivized when the number of parallels is high and when crafting the new items to unlock the new tiers. “Focusing”, in general, means to increase the chances of the outputs in a QFT recipe, and it can be done in two ways, possibly both at the same time. Each method uses a new plasma, both of which are crafted in a T4 Fusion Reactor by using other plasmas as the inputs, including one T3 plasma for each. These plasmas are Neptunium and Fermium and they can be used together, or individually.%n%nWhen Neptunium Plasma is present, the current recipe can have one of its inputs focused. The specific output is chosen with a circuit in the input bus (this is the only thing circuits do for this multi), where circuit 1 is for the 1st output visible in NEI, circuit 2 is for the 2nd output, and so on. It is up to the player to choose which output they want the most out of all the existing ones, and the fact that every recipe has multiple outputs is because of this mechanic.%n%nWhen an output is successfully focused with Neptunium, its chance increases by reducing the chance of all the other outputs. The logic for this change is as follows:%n%n-> Without focusing, the chance of each output is 100 / number of outputs;%n-> If the casing tier matches the recipe tier, the chance of all other outputs is halved and the sum of those halves is added to the focused output (for example, 20/20/20/20/20 becomes 60/10/10/10/10);%n-> If the casing tier is +1 over the recipe tier, halve the other outputs' chance again (for example, 60/10/10/10/10 becomes 80/5/5/5/5);%n-> If the casing tier is +2 or +3 over the recipe tier, set the focused output to 100% and the rest to 0%.%n%nIn general, this type of focusing doesn’t increase the total amount of outputs, save for the new items added with this multi that will come out in smaller quantities. Instead, it allows the player to replace less useful outputs with the more useful ones, and this choice is completely up to them, as is the choice of focusing at all.%n%nWhen Fermium Plasma is present, the current recipe will have all of its output chances boosted, unless the chance for one of them is 100%, in which case that chance is unchanged. This happens because the boost increases if the output chance before ferm focusing is smaller, and the maximum boost is achieved when the chance is 0%, which happens with high-tier nep focusing.%n%nWhen an output is successfully focused with Fermium, its chance increases based on how far it is from 100% chance. This applies to all the outputs at once, and the logic for this change is as follows:%n%n-> If the casing tier matches the recipe tier, each output gets increased by 1/4 of the "failure" chance (for example, a 50% chance output has a 50% chance of failure, so it gets boosted by 12.5%, becoming 62.5%)%n-> If the casing tier is +1 over the recipe tier, each output gets increased by 1/3 of the "failure" chance%n-> If the casing tier is +2 or +3 over the recipe tier, each output gets increased by 1/2 of the "failure" chance%n%nWith the two plasmas combined and a +2 or +3 over recipe tier, a 5-output recipe would normally have 20/20/20/20/20 chances, but it becomes 100/50/50/50/50.%n%nMany lategame multis have parallels, which means they complete the recipe several times at once every time the recipe time is completed, instead of only one, but they require extra EU to achieve this. This makes power the biggest constraint for those multiblocks, and the same happens with the QFT, given that recipe inputs are generally very cheap and simple. Throwing more power at the machine means more outputs, in general.%n%nGiven that, a player that wants a faster QFT will make more catalysts to unlock more parallels, but each added parallels adds to the other ones, to a cap of 64. Focusing, instead, changes output odds, which effectively multiplies the number of outputs per cycle. In terms of speed, a recipe with 4 outputs and 64 parallels runs at the speed of 256 parallels for the focused output if it’s nep focused to the maximum of 100%, since it was 25% originally. %n%nThis is a lot of saved EU for high-tier, high-parallel QFTs, so it is the main reason for focusing, and both plasmas are useful here. However, plasma consumption is not the same regardless of parallels, it instead scales with the square root of the number of correct catalysts for the recipe, which is to say, the number of parallels.%n%nThis further applies to the 3 new items that are needed to upgrade the casing tiers. Since their output amount is much smaller than usual, they could get a further boost if focusing is being used, to incentivize the plasma mechanic when upgrading the multi. # Quest.3289 - Catalyzing Miracles gtnh.quest3289.name=Catalyzing Miracles gtnh.quest3289.desc=The QFT uses the kind of catalyst that the Chemical Plant also does. However, like the plants that have Awakened Draconium coils or higher, it does not consume the catalyst’s durability on recipe finish, behaving more like a real-life catalyst that is regenerated after being used. This makes the catalysts used here more expensive to craft, as was the case with the Infinite Mutation Catalyst for Mutated Living Solder, which is meant to be used only with those coils that make it last forever.%n%nGiven that there is no durability loss, it would seem only one catalyst needs to be crafted. However, there are two reasons for this to not be true: firstly, each QFT recipe uses a different catalyst; secondly, the QFT checks for parallels by counting the amount of catalysts it has in its input buses for the recipe in question (the current max is 64 parallels, for a stack of the correct catalyst, this can be changed if the number is not right). This system makes it so that crafting 1 of the correct type of catalyst is required to unlock a recipe, but making more is completely optional and only changes the speed at which the multi crafts, provided it gets enough EU input.%n%nThe recipes for the catalysts will be a sort of middle-ground between the cheap cost of the early variations, which are consumed, and the Infinite Mutation Catalyst, which lasts forever and doesn’t give any bonuses when there are multiple of it. On top of that, every catalyst will need some of the materials that it unlocks in the QFT, which is to say, the original processing line will have to be built to craft the catalyst that allows the player to skip it in the QFT. This applies to every recipe, and in turn every line that can be skipped.%n%nTo improve the general speed of processing, it is possible to add parallel crafting to the multi, and this is done by adding more catalysts. Each new correct catalyst adds a new “stream” of processing, which allows inputs to be transformed in multiple batches at a time, one new batch per catalyst, up to a maximum of 64. The other, more complicated way is to boost the chances of a successful output by adding more energy to the system, but in a special way: instead of using direct EU, using it to create a powerful plasma works to improve the QFT processing.%n%nIf the correct plasmas are added, the boosting will work, but it is also possible to upgrade the structure itself to perform chemistry skips that are not possible with the base QFT. These upgrades rely on more advanced and powerful materials, mainly in the material progression of DTPF recipes. However, those existing materials are not enough, because the quantum stabilization can’t be maintained with those “foreign” substances. Luckily, the QFT itself can produce the items needed to build the upgraded casings, and these items are outputs of some of the skips performed in the multi. It begins by allowing the much simpler production of already-owned materials but, in this process, it unlocks entirely new materials that are useful to improve the structure itself.%n%nThere are three new items and four tiers in the structure. The first tier can be built without them, but every new tier needs a new item crafted in the tier before. These outputs are related to the recipe where they can be obtained, and they possess unique characteristics that, in real life, are only theoretical.%n%nThe first item you will need to craft is the Hyper-Stable Self-Healing Adhesive. To craft this material, proceed with the Glue/Solder recipe by using the Adhesion Promoter Catalyst. Additionally, make these other catalysts to prove you're well set in your QFT journey.%n # Quest.3290 - Tier 2 Transforming gtnh.quest3290.name=Tier 2 Transforming gtnh.quest3290.desc=After a significant amount of progression, you will be able to build the tier 2 QFT by replacing 2 of its casings, the ones on the exterior shell, by the ones listed in this quest. When finished, the multi will be able to perform the monaline skip and a two out of three naqline skips. Amidst all the expensive materials, there is one that can only be crafted in a t1 QFT, so I hope you've got it going.%n%nThe first item - Hyper-Stable Self-Healing Adhesive. This adhesive is very effective at sticking things together, but it is also quantum-stable, which means that it cannot be altered or damaged by simple quantum fields. On top of that, it also has self-healing properties, which means that it can tolerate the increased energy flow of a tier 2, 3 or 4 QFT by repairing itself even when damaged, regardless of how that damage is applied. # Quest.3291 - Tier 3 Focusing gtnh.quest3291.name=Tier 3 Focusing gtnh.quest3291.desc=With access to even better materials, you can upgrade to a t3 QFT. In this tier, two new skips are available: the final naqline skip and the stem cell skip.%n%nThe second item - Superconductor Rare-Earth Composite. This contributes to promoting the flow of energy, instead of stabilizing the structure like the previous item. Given that damage can be automatically repaired, the focus now is to make it easier for the energy to flow from one component to the next and allow for more energy input into the multi. The existing superconductors can’t handle quantum flow well, so this composite can be used instead to remove all resistance to flow across the outer shell of the structure, thanks to the unique composition of the transitions between the rare-earth elements present in the composite. The transition from one to the next is so gradual that the quantum flow has no obstacles or loose ends to escape from. # Quest.3292 - Tier 4 Transforming gtnh.quest3292.name=Tier 4 Transforming gtnh.quest3292.desc=The final tier of the QFT, built on many stacks of Spacetime. When it's complete, you will have access to all the skips currently in the game, the new ones being the bio cell skip, the Kevlar skip and the Radox + Xenoxene skip.%n%nThe third item - Black Body Naquadria Supersolid. Even through all the upgrades made beforehand, it’s still not possible to reach the stage of chemical skips for the items that are used to build the first QFT, such as the bioware circuits. This is the theoretical limit of the multi, and reaching this limit needs a material obtained from the second half of the Naquadah line. This new Naquadria-related substance has the characteristics of a black body, a material that absorbs all radiation it receives and reflects none, and is a supersolid, which is to say, a solid that flows like a fluid that has zero viscosity. By applying these qualities together, through a single material, it’s possible to guarantee easy and steady flow of quantum energy at any EU level, even in the MAX tier. With all these advances put together, the QFT is fully unlocked and can create components up to those made in the UHV tier. # Quest.3293 - Travelocity² gtnh.quest3293.name=Travelocity² gtnh.quest3293.desc=Why walk when you can teleport? This upgrade to the staff of traveling can move you even further, even faster, and will never run out of energy.%n%nRight-click:%n * If looking at a block: teleport to it, 512 range%n * If no block in range: teleport forward, 64 range%n * If looking at a block within 2 range: teleport to the other side of a wall, 16 range%n * No cooldown%n%nShift-right-click:%n * Teleport to travel anchor, 2048 range%n%n§3Tip: You won't be able to see travel anchors that are far away, but can still teleport to them if they are in range and chunk-loaded. Try using JourneyMap waypoints to mark anchors!%n%n§3Note: The staff of teleportation has inverted shift behavior compared to the regular staff. This is to make moving around with right-click easier. # Quest.3294 - Catwalks gtnh.quest3294.name=Catwalks gtnh.quest3294.desc=The Catwalks Mod adds several cosmetic blocks to deck out your factory.%n%nScaffolds and Builder's Scaffolds are useful for building up in the air before you get access to flight. They can be climbed like ladders, and break instantly when punched. You will also not fall off of them if you let go of movement keys while climbing. If you right-click the Builder's Scaffold with a solid block, the scaffold will be replaced by that block.%n%nCatwalks can connect to each other to form a wide passageway. You can decorate them by attaching Caution Tape or Rope Lights, the latter provide dim lighting.%n%nCaged Ladders give you a way to move up and down without a risk of falling off. Climbing them is much faster than vanilla ladders.%n%nSupport Columns are purely decorative. They connect to each other in all directions. They also work as ladders.%n%nSturdy Rails let you run minecart tracks across gaps without supports. Right-click the Sturdy Powered Rail with a Blowtorch to power it permanently, you don't need a redstone torch. If you don't have enough distractions already, use them to build a rollercoaster!%n%nThe Blowtorch lets you remove railings or even the floor from a catwalk by right-clicking. Use it to make an opening to let you walk onto the catwalk, or if you don't know what an "OSHA violation" is. The same function can be performed by a GT or Forge-compatible wrench, so you don't actually need to make this.%n # Quest.3295 - Extremely Ultimate and Ultimately Extreme gtnh.quest3295.name=Extremely Ultimate and Ultimately Extreme gtnh.quest3295.desc=An even more expensive capacitor but it has the same storage? You are reading that right. But it has much faster transfer rates to your wireless power network! # Quest.3296 - UXV tier gtnh.quest3296.name=UXV tier gtnh.quest3296.desc=May Dreammaster have mercy on your soul. You have reached the highest craftable tier in the game! # Quest.3297 - Endshard gtnh.quest3297.name=Endshard gtnh.quest3297.desc=Critical for your Ichor production. # Quest.3298 - Nethershard gtnh.quest3298.name=Nethershard gtnh.quest3298.desc=Critical for your Ichor production.%n%n§3You will need to breed through a bunch of elemental bees that don't have quests to actually get to it. ##################################Line################################## # QuestLine.0 - And So, It Begins gtnh.line0.name=And So, It Begins gtnh.line0.desc=The very first tier, tier zero. This chapter will introduce you to the basic mechanics of this modpack. Mods covered: Vanilla, Pam's Harvestcraft. # QuestLine.1 - Tier 0 - Stone Age gtnh.line1.name=Tier 0 - Stone Age gtnh.line1.desc=This tab continues the basics until you make your first steam machine, and are ready for the real GT stuff # QuestLine.2 - Tier 0.5 - Steam gtnh.line2.name=Tier 0.5 - Steam gtnh.line2.desc=Steam to electricity (EU) is the progression of this tab. Most of the machines you make in this tier you'll use the whole game, if in an upgraded form. # QuestLine.3 - Tier 1 - LV gtnh.line3.name=Tier 1 - LV gtnh.line3.desc=The first "voltage" tier of this pack. Things should be a little easier with some of the machines you can now make, and almost every type of machine is now available, try not to be overwhelmed. You can get away with using LV machines for automating processing of things like polyethylene or electrolyzing water the whole game, so consider setting that up when you need it. # QuestLine.4 - Tier 2 - MV gtnh.line4.name=Tier 2 - MV gtnh.line4.desc=Your second voltage tier. Don't mix different voltage levels, or you'll have a fancy new crater. Start thinking about how to expand your base. %n%nBTW, for OCing purposes, this counts as tier 2, ULV doesn't count. # QuestLine.5 - Tier 3 - HV gtnh.line5.name=Tier 3 - HV gtnh.line5.desc=Finally some real power to work with. This tier is all about getting to the moon to gather more rare resources to build even more advanced machines. # QuestLine.6 - Tier 4 - EV gtnh.line6.name=Tier 4 - EV gtnh.line6.desc=Welcome to EV! You have successfully gone to the moon and processed Titanium. You are now getting extreme levels of energy. In this tier you will unlock Nuclear energy, and Applied Energistics 2. # QuestLine.7 - Tier 5 - IV gtnh.line7.name=Tier 5 - IV gtnh.line7.desc=This tier is all about the platline, and making the assembly line. They're both super hard , but necessary. This is probably where most people drop out. Good luck! # QuestLine.8 - Tier 6 - LuV gtnh.line8.name=Tier 6 - LuV gtnh.line8.desc=If you have made it this far, you should walk with your head held high - you are at the start of the lategame. Endgame is still a long road ahead of you, but you are now an expert at GTNH and most of the mods it comes with. Congrats, and be proud of yourself.%n%nOnce you're done being proud, start making CALs for better circuits, and work towards making endgame power with the Fusion Reactor, you'll need it. # QuestLine.9 - How to Generate Power gtnh.line9.name=How to Generate Power gtnh.line9.desc=If there's a way to generate EU, it'll be on this tab, so check back after a new milestone to see if anything became available. # QuestLine.10 - Fishing, Farming, Cooking gtnh.line10.name=Fishing, Farming, Cooking gtnh.line10.desc=Catch it, grow it, eat it! # QuestLine.11 - Getting Around Without Dying gtnh.line11.name=Getting Around Without Dying gtnh.line11.desc=In order to not die constantly, you'll need weapons, armor and transportation. There's also utility stuff like minecarts/trains, adventure backpacks and jetpacks. # QuestLine.12 - Multiblock Goals gtnh.line12.name=Multiblock Goals gtnh.line12.desc=This set is a global tracker for multiblock structure goals. As you can build several parts of many multiblocks way earlier than the respective tier. Check back often. # QuestLine.13 - Building Better Bases gtnh.line13.name=Building Better Bases gtnh.line13.desc=Tired of torches everywhere making your base look like a loser built it? Make your base look like a winner with these quests. # QuestLine.14 - Basic Automation gtnh.line14.name=Basic Automation gtnh.line14.desc=Steve's Carts and ProjectRed automation, for your auto-farming and auto-crafting needs, lag included! # QuestLine.15 - Working with Oil gtnh.line15.name=Working with Oil gtnh.line15.desc=A questline about oil refining, oil byproducts, and oil based power generation. # QuestLine.16 - Coins, Coins, Coins gtnh.line16.name=Coins, Coins, Coins gtnh.line16.desc=These quests will give you something to use your Coins on. So come on in and and buy some useful or fancy stuff. # QuestLine.17 - GT++ gtnh.line17.name=GT++ gtnh.line17.desc=GT++ adds new functionality to GT, including high speed multiblocks. # QuestLine.18 - Forestry and Multifarms gtnh.line18.name=Forestry and Multifarms gtnh.line18.desc=Automated Farms, tree breeding, and more..... # QuestLine.19 - Be(e) Breeding gtnh.line19.name=Be(e) Breeding gtnh.line19.desc=Breeding Bees for Better Bling (experimental, may cause honey leakage) # QuestLine.20 - How to Be(e) gtnh.line20.name=How to Be(e) gtnh.line20.desc=A non-tiered quest set that is meant as an in game, quest based tutorial and guide to bees. Since they are a really helpful tool to advance forward. # QuestLine.21 - Bio for the Masses gtnh.line21.name=Bio for the Masses gtnh.line21.desc=Questline about powergen that comes from plants and trees. # QuestLine.22 - Novice Thaumaturgy gtnh.line22.name=Novice Thaumaturgy gtnh.line22.desc=Magic lies beyond. Great achievements, but also a lot of work. I shall be your guide. Follow my instructions, and you shall become a great wizard, like me. # QuestLine.23 - Adept Thaumaturgy gtnh.line23.name=Adept Thaumaturgy gtnh.line23.desc=Warp included. # QuestLine.24 - Kaaami, Haaaami, ... HA! gtnh.line24.name=Kaaami, Haaaami, ... HA! gtnh.line24.desc=Ultimate (magical) POWER!!! # QuestLine.25 - Focus on Wand Foci & EMT gtnh.line25.name=Focus on Wand Foci & EMT gtnh.line25.desc=Do you know which wand focus is useful and which not? Also, some EMT stuff. # QuestLine.26 - Powerful Nuclear Physics gtnh.line26.name=Powerful Nuclear Physics gtnh.line26.desc=A series of questlines dedicated to nuclear fission and fusion, both for power and useful items. # QuestLine.27 - Look to the Edges gtnh.line27.name=Look to the Edges gtnh.line27.desc=Granny Weatherwax would approve. # QuestLine.28 - Paying the Highest Price gtnh.line28.name=Paying the Highest Price gtnh.line28.desc=When regular magic just won't cover it, pay demons to do it for you! The cost might scare some people... But no risk no fun! # QuestLine.29 - Endgame Goals gtnh.line29.name=Endgame Goals gtnh.line29.desc=Collection of endgame objectives, good luck and thanks for playing so far. # QuestLine.30 - Tier 7 - ZPM gtnh.line30.name=Tier 7 - ZPM gtnh.line30.desc=Congratulations, you've completed the platline, assline, CAL, §oand§r fusion reactor and made it to the Zero Point Module tier. You're well into the late game now, but there's still a lot of stuff to do. Good luck! # QuestLine.31 - Advanced Automation gtnh.line31.name=Advanced Automation gtnh.line31.desc=SFM and OC have your back for assline automation! And automating other stuff too complex for AE2, like infusion or blood altars. You can do a lot of cool stuff with OC, feel free to give it a try. # QuestLine.32 - Flower Power gtnh.line32.name=Flower Power gtnh.line32.desc=A treatise on magical herbology and Botania # QuestLine.33 - Storing and Transforming EU gtnh.line33.name=Storing and Transforming EU gtnh.line33.desc=You can find ways to store EU here and ways to transform between voltages. # QuestLine.34 - Space Race gtnh.line34.name=Space Race gtnh.line34.desc=A guide to help you start Galacticraft to reach the Moon and beyond # QuestLine.35 - Applied Energistics gtnh.line35.name=Applied Energistics gtnh.line35.desc=AE2 focuses on creating a compact, easily accessible, considerably extendible storage system called an ME Network. You can use it to autocraft items as well, and if you want to finish the pack, you will. # QuestLine.37 - Kill All the Things gtnh.line37.name=Kill All the Things gtnh.line37.desc=This world is full of nasty things. Time to kill some and improve your reputation. # QuestLine.42 - Reward Area gtnh.line42.name=Reward Area gtnh.line42.desc=Upgrade your loot bags! # QuestLine.43 - Hardcore End(er) Expansion gtnh.line43.name=Hardcore End(er) Expansion gtnh.line43.desc=Treasure of lands far beyond the vast sea of the Void and very angry rune spiders await you! # QuestLine.44 - Tips and Tricks gtnh.line44.name=Tips and Tricks gtnh.line44.desc=All our collected wisdom, in one convenient place. Many Greggers died to bring you this knowledge. # QuestLine.45 - Tier 8 - UV gtnh.line45.name=Tier 8 - UV gtnh.line45.desc=Ultimate Voltage! This is the final tier in normal GregTech, but here in GregTech: New Horizons, we pierce the heavens to go beyond the limit! You have done something that only a few players are capable of doing. Welcome to the Endgame! # QuestLine.46 - Tier 9 - UHV gtnh.line46.name=Tier 9 - UHV gtnh.line46.desc=Uhh... hi? You really aren't supposed to be here, you know? We're still, you know, making this tier, right?