# Configuration file core { # If an anonymous mod startup analytics request may be sent to our analytics service. B:general.analytics=true # If the recipe loader should crash when finding invalid recipes. B:general.crashOnInvalidRecipe=false # If mod compatibility loader should crash hard if errors occur in that process. B:general.crashOnModCompatCrash=false # Set 'true' to enable development debug mode. This will result in a lower performance! B:general.debug=false # If items should be ejected into the world when a block is broken and not all items fit into the target. Will be voided otherwise. B:general.ejectItemsOnBlockDropOverflow=true # If items should be ejected into the world when item movement failed due to item handlers declaring inconsistent movement in simulation mode. If disabled, items can be voided. B:general.ejectItemsOnInconsistentSimulationMovement=true # The maximum network fluid transfer rate. I:general.fluidRateLimit=2147483647 # How many ticks importers/exporters should sleep until checking targets again when they were previously unchanged. I:general.inventoryUnchangedTickTimeout=10 # Config version for Integrated Tunnels. # DO NOT EDIT MANUALLY! S:general.version=1.5.6 # If the version checker should be enabled. B:general.versionChecker=true # If particles should be shown and sounds should be played when tunnels are interacting with the world. B:general.worldInteractionEvents=true } general { # The base energy usage for the energy exporter. I:general.exporterEnergyBaseConsumption=1 # The base energy usage for the fluid exporter. I:general.exporterFluidBaseConsumption=1 # The base energy usage for the item exporter. I:general.exporterItemBaseConsumption=1 # The base energy usage for the world block exporter when it does not have a variable. I:general.exporterWorldBlockBaseConsumptionDisabled=1 # The base energy usage for the world block exporter when it has a variable. I:general.exporterWorldBlockBaseConsumptionEnabled=32 # The base energy usage for the world energy exporter when it does not have a variable. I:general.exporterWorldEnergyBaseConsumptionDisabled=1 # The base energy usage for the world energy exporter when it has a variable. I:general.exporterWorldEnergyBaseConsumptionEnabled=32 # The base energy usage for the world fluid exporter when it does not have a variable. I:general.exporterWorldFluidBaseConsumptionDisabled=1 # The base energy usage for the world fluid exporter when it has a variable. I:general.exporterWorldFluidBaseConsumptionEnabled=32 # The base energy usage for the world item exporter when it does not have a variable. I:general.exporterWorldItemBaseConsumptionDisabled=1 # The base energy usage for the world item exporter when it has a variable. I:general.exporterWorldItemBaseConsumptionEnabled=32 # The base energy usage for the energy importer. I:general.importerEnergyBaseConsumption=1 # The base energy usage for the fluid importer. I:general.importerFluidBaseConsumption=1 # The base energy usage for the item importer. I:general.importerItemBaseConsumption=1 # The base energy usage for the world block importer when it does not have a variable. I:general.importerWorldBlockBaseConsumptionDisabled=1 # The base energy usage for the world block importer when it has a variable. I:general.importerWorldBlockBaseConsumptionEnabled=32 # The base energy usage for the world energy importer when it does not have a variable. I:general.importerWorldEnergyBaseConsumptionDisabled=1 # The base energy usage for the world energy importer when it has a variable. I:general.importerWorldEnergyBaseConsumptionEnabled=32 # The base energy usage for the world fluid importer when it does not have a variable. I:general.importerWorldFluidBaseConsumptionDisabled=1 # The base energy usage for the world fluid importer when it has a variable. I:general.importerWorldFluidBaseConsumptionEnabled=32 # The base energy usage for the world item importer when it does not have a variable. I:general.importerWorldItemBaseConsumptionDisabled=1 # The base energy usage for the world item importer when it has a variable. I:general.importerWorldItemBaseConsumptionEnabled=32 # The base energy usage for the energy interface. I:general.interfaceEnergyBaseConsumption=0 # The base energy usage for the fluid interface. I:general.interfaceFluidBaseConsumption=0 # The base energy usage for the item interface. I:general.interfaceItemBaseConsumption=0 # The base energy usage for the player simulator when it does not have a variable. I:general.playerSimulatorBaseConsumptionDisabled=1 # The base energy usage for the player simulator when it has a variable. I:general.playerSimulatorBaseConsumptionEnabled=64 }