# Configuration file general { # The minimum amount of blocks behind which particles start to get culled. Only effective if "cullBehindBlocks" is turned on. # Min: 1 # Max: 50 I:blockBuffer=4 # Set this to false if you do not want to cull particles that technically are in the player's view but are obstructed by blocks. B:cullBehindBlocks=true # Set this to true if you don't want particles to be rendered behind glass and other transparent blocks. This does nothing if "cullBehindBlocks" is turned off. B:cullBehindGlass=false # Set this to false to disable particle culling while being in spectator mode. This is useful to take screenshots without having particles removed. B:cullInSpectator=false # Set this to false to disable all of particle culling's features. B:cullingEnabled=true # Add particle classes here that should be ignored by Particle Culling. # Example: To ignore Minecraft's breaking particles and any derivates, add "net.minecraft.client.particle.ParticleBreaking" to the list S:ignoredParticles < org.orecruncher.dsurround.client.fx.particle.mote.ParticleCollection com.TominoCZ.FBP.particle.FBPParticleBlock xzeroair.trinkets.client.particles.ParticleGreed > }