# Configuration file abilities { # Sets the maximum amount of weapons that can be applied on a given item. Default: 3 I:maxAbilitiesPerItem=3 # Determines whether or not the specific ability will be present in-game. Default: true B:fireAbility=true # Determines whether or not the specific ability will be present in-game. Default: true B:frostAbility=true # Determines whether or not the specific ability will be present in-game. Default: true B:poisonAbility=true # Determines whether or not the specific ability will be present in-game. Default: true B:bloodlustAbility=true # Determines whether or not the specific ability will be present in-game. Default: true B:chainedAbility=true # Determines whether or not the specific ability will be present in-game. Default: true B:voidAbility=true # Determines whether or not the specific ability will be present in-game. Default: true B:lightAbility=true # Determines whether or not the specific ability will be present in-game. Default: true B:etherealAbility=true # Determines whether or not the specific ability will be present in-game. Default: true B:soulBoundAbility=true # Determines whether or not the specific ability will be present in-game. Default: true B:moltenAbility=true # Determines whether or not the specific ability will be present in-game. Default: true B:frozenAbility=true # Determines whether or not the specific ability will be present in-game. Default: true B:toxicAbility=true # Determines whether or not the specific ability will be present in-game. Default: true B:absorbAbility=true # Determines whether or not the specific ability will be present in-game. Default: true B:voidArmorAbility=true # Determines whether or not the specific ability will be present in-game. Default: true B:beastialAbility=true # Determines whether or not the specific ability will be present in-game. Default: true B:enlightenedAbility=true # Determines whether or not the specific ability will be present in-game. Default: true B:hardenedAbility=true # Determines whether or not the specific ability will be present in-game. Default: true B:soulBoundArmorAbility=true }