# Configuration file ########################################################################################################## # blocks #--------------------------------------------------------------------------------------------------------# # Blocks configuration ########################################################################################################## blocks { # Changes how much chimneys speed up the Aurorian Furnace when at maximum number (0.5 is + 50%) [range: 0.0 ~ 0.99, default: 0.5] S:ChimneySpeedMuliplier=0.60 # The chance for a Crystal to break when the machine finishes a recipe. (0.5 is 50%, 0 is no breaking) [range: 0.0 ~ 1.0, default: 0.25] S:CrystalsChanceOfBreaking=0.25 # How much a Crystal will speed up the machine below it (LOWER percentage = FASTER machine, yes I know its backwards) [range: 0.01 ~ 1.0, default: 0.5] S:CrystalsSpeedReduction=0.5 # Set to false to disable Crystals speeding up machines when placed on top [default: true] B:CrystalsSpeedUpMachines=true # Maximum number of chimneys able to be stacked on Aurorian Furnace [range: 0 ~ 255, default: 10] I:MaximumChimneys=10 # How many ticks until the scrapper will perform 1 update, Scrapper requires 100 updates to do 1 craft. (Meaning default is 400 ticks(20 seconds) for 1 craft) [range: 0 ~ 72000, default: 4] I:ScrapperTickInterval=4 } ########################################################################################################## # compatibility #--------------------------------------------------------------------------------------------------------# # Compatibility configuration ########################################################################################################## compatibility { # Set to false to disable Constructs Armory integration [default: true] B:EnableConstructsArmoryCompatibility=true # Set to false to disable Tinkers Construct integration [default: true] B:EnableTinkersConstructCompatibility=true } ########################################################################################################## # dimensions #--------------------------------------------------------------------------------------------------------# # Dimension configuration ########################################################################################################## dimensions { # ID to use for the aurorian dimension [range: -1000 ~ 1000, default: 424] I:AurorianDimID=424 } ########################################################################################################## # entity #--------------------------------------------------------------------------------------------------------# # Entity configuration ########################################################################################################## entity { # Density of mobs spawning in the Darkstone Dungeon, 2 for twice as many mobs, etc [range: 0 ~ 10, default: 1] I:DarkstoneDungeonMobDensity=1 # [range: 0.0 ~ 100.0, default: 1.0] S:MoonQueenDamageMuliplier=99.0 # [range: 0.0 ~ 100.0, default: 1.0] S:MoonQueenHealthMuliplier=22.0 # Density of mobs spawning in the Moon Temple, 2 for twice as many mobs, etc [range: 0 ~ 10, default: 1] I:MoonTempleMobDensity=4 # Enable to make Aurorian mobs(not bosses) fast and strong, change multiplier to adjust the strength of these effects [default: false] B:NIGHTMAREMODE=true # Use at your own risk! [range: 0.0 ~ 50.0, default: 1.0] S:NIGHTMAREMODEMultiplier=4.0 # Density of mobs spawning in the Runestone Dungeon, 2 for twice as many mobs, etc [range: 0 ~ 10, default: 1] I:RunestoneDungeonMobDensity=5 # [range: 0.0 ~ 100.0, default: 1.0] S:RunestoneKeeperDamageMuliplier=80.0 # [range: 0.0 ~ 100.0, default: 1.0] S:RunestoneKeeperHealthMuliplier=80.0 # [range: 0.0 ~ 100.0, default: 1.0] S:SpiderMotherDamageMuliplier=88.0 # [range: 0.0 ~ 100.0, default: 1.0] S:SpiderMotherHealthMuliplier=100.0 } ########################################################################################################## # generation #--------------------------------------------------------------------------------------------------------# # Generation configuration ########################################################################################################## generation { # Changes the size of ore vein [range: 0 ~ 50, default: 13] I:AurorianCoalOreCount=13 # Changes the max height of ore vein [range: 0 ~ 255, default: 128] I:AurorianCoalOreHeightMax=128 # Changes the min height of ore vein [range: 0 ~ 255, default: 40] I:AurorianCoalOreHeightMin=40 # Changes the size of ore vein [range: 0 ~ 50, default: 12] I:AurorianCoalOreSize=12 # Changes the size of ore vein [range: 0 ~ 50, default: 13] I:CeruleanOreCount=13 # Changes the max height of ore vein [range: 0 ~ 255, default: 60] I:CeruleanOreHeightMax=60 # Changes the min height of ore vein [range: 0 ~ 255, default: 5] I:CeruleanOreHeightMin=5 # Changes the size of ore vein [range: 0 ~ 50, default: 7] I:CeruleanOreSize=7 # Changes the size of ore vein [range: 0 ~ 50, default: 10] I:DirtCount=10 # Changes the max height of ore vein [range: 0 ~ 255, default: 256] I:DirtHeightMax=256 # Changes the min height of ore vein [range: 0 ~ 255, default: 5] I:DirtHeightMin=5 # Changes the size of ore vein [range: 0 ~ 50, default: 33] I:DirtSize=33 # Set to false to disable Urns that spawn underground [default: true] B:GenerateUrns=true # Changes the size of ore vein [range: 0 ~ 50, default: 8] I:GeodeOreCount=8 # Changes the max height of ore vein [range: 0 ~ 255, default: 128] I:GeodeOreHeightMax=128 # Changes the min height of ore vein [range: 0 ~ 255, default: 5] I:GeodeOreHeightMin=5 # Changes the size of ore vein [range: 0 ~ 50, default: 5] I:GeodeOreSize=5 # Changes the size of ore vein [range: 0 ~ 50, default: 2] I:MoonstoneOreCount=2 # Changes the max height of ore vein [range: 0 ~ 255, default: 30] I:MoonstoneOreHeightMax=30 # Changes the min height of ore vein [range: 0 ~ 255, default: 5] I:MoonstoneOreHeightMin=5 # Changes the size of ore vein [range: 0 ~ 50, default: 9] I:MoonstoneOreSize=9 # Changes the size of ore vein [range: 0 ~ 50, default: 10] I:PeridotiteCount=10 # Changes the max height of ore vein [range: 0 ~ 255, default: 80] I:PeridotiteHeightMax=80 # Changes the min height of ore vein [range: 0 ~ 255, default: 5] I:PeridotiteHeightMin=5 # Changes the size of ore vein [range: 0 ~ 50, default: 33] I:PeridotiteSize=33 } ########################################################################################################## # misc #--------------------------------------------------------------------------------------------------------# # Misc configuration ########################################################################################################## misc { # Base Max level for Aurorian Steel items. After used this many times an enchantment will level up, next level cost depends on multiplier [range: 0 ~ 72000, default: 100] I:AurorianSteel_BaseMaxLevel=100 # Max Level multiplier for Aurorian Steel items, every time they level up the max level is multiplied by this [range: 1.0 ~ 100.0, default: 1.75] S:AurorianSteel_BaseMaxLevelMultiplier=30.75 # List of enchantments, use is decided by AurorianSteel_Enchants_WhitelistBlacklist, you can also specify mod ids to whitelist or blacklist whole mods, ex: (draconicevolution, minecraft:sharpness) [default: ] S:AurorianSteel_Enchants < > # Decides how to treat AurorianSteel_Enchants, 0 - ignored (Aurorian Steel can upgrade any enchantment), 1 - whitelist (can only upgrade enchantments specified), 2 - blacklist (upgrades all but the enchantments specified) [range: 0 ~ 2, default: 0] I:AurorianSteel_Enchants_WhitelistBlacklist=0 # How many total connected log blocks can the Aurorianite Axe chop at once [range: 0 ~ 72000, default: 256] I:AurorianiteAxeMaxChopSize=256 # Cooldown in ticks for the swords levitate ability. 600 ticks = 30 seconds [range: 0 ~ 72000, default: 600] I:AurorianiteSwordCooldown=600 # Stack size of Crystals [range: 1 ~ 64, default: 16] I:CrystalStackSize=16 # How much damage per armor piece the lightning enchantment should add (this multiplied by # of worn armor) [range: 0.0 ~ 10.0, default: 0.2] S:LightningEnchantmentMulitplier=0.2 # Set to false to disable enchantments from carrying over when crafting tools with the Moonlight Forge [default: true] B:MoonlightForgeTransfersEnchants=true # Max durability of the Orb of Absorption. [range: 1 ~ 72000, default: 250] I:OrbOfAbsorptionDurability=250 # List of items, use is decided by OrbOfAbsorptionWhitelistBlacklist, you can also specify mod ids to whitelist or blacklist whole mods, ex: (tconstruct, minecraft:elytra) [default: [theaurorian:absorptionorb], [theaurorian:strangemeat]] S:OrbOfAbsorptionList < > # Decides how to treat OrbOfAbsorptionList, 0 - ignored (Orb of Absorption can repair any damaged object), 1 - whitelist (can only repair items in the list), 2 - blacklist (repairs everything but items in the list) [range: 0 ~ 2, default: 2] I:OrbOfAbsorptionWhitelistBlacklist=0 # Can change the item(s) used to light the portal here (Uses item's unlocalized name) [default: [minecraft:flint_and_steel]] S:PortalLighter < minecraft:flint_and_steel > # Cooldown in ticks for the Aurorian Slime Boots jump ability [range: 0 ~ 72000, default: 100] I:SlimeBootsCooldown=100 # Percent for one armor piece to cleanse the players negative effects, stacks with other armor parts (full spectral armor with 6% is a 24% chance with full set) [range: 0.01 ~ 1.0, default: 0.06] S:Spectral_Armor_CleanseChance=0.5 # Set to false to disable Silentwood Sticks making Fire or lighting Portal [default: true] B:SticksMakeFire=true # How many uses Strange Meat has [range: 1 ~ 72000, default: 10] I:StrangeMeatUses=25 # Speed multiplier for Umbra Pickaxe, 2F is twice as fast as it would mine regular blocks [range: 1.0 ~ 100.0, default: 2.0] S:UmbraPickaxeMiningSpeedMultiplier=22.0 # Cooldown in ticks for the player to be able to use the shield again after it overheats [range: 0 ~ 72000, default: 60] I:UmbraShieldOverheatCooldown=60 # How long can the player use the shields fire ability until it overheats [range: 0 ~ 72000, default: 60] I:UmbraShieldTimeUntilOverheat=60 # Cooldown in ticks for the Umbra Swords ability [range: 0 ~ 72000, default: 900] I:UmbraSwordCooldown=900 } ########################################################################################################## # multipliers #--------------------------------------------------------------------------------------------------------# # Tool and Armor multipliers ########################################################################################################## multipliers { # Harvest level for these tools [range: 0 ~ 500, default: 3] I:AurorianSteel_HarvestLevel=8 # Multiplier for armor strength [range: 0.0 ~ 1000.0, default: 1.0] S:AurorianSteel_Multiplier_Armor=12.0 # Multiplier for damage [range: 0.0 ~ 1000.0, default: 1.0] S:AurorianSteel_Multiplier_Damage=12.0 # Multiplier for tool/armor durability [range: 0.0 ~ 1000.0, default: 1.0] S:AurorianSteel_Multiplier_Durability=12.0 # Multiplier for mining speed [range: 0.0 ~ 1000.0, default: 1.0] S:AurorianSteel_Multiplier_Speed=12.0 # Harvest level for these tools [range: 0 ~ 500, default: 1] I:AurorianStone_HarvestLevel=12 # Multiplier for damage [range: 0.0 ~ 1000.0, default: 1.0] S:AurorianStone_Multiplier_Damage=4.0 # Multiplier for tool/armor durability [range: 0.0 ~ 1000.0, default: 1.0] S:AurorianStone_Multiplier_Durability=3.0 # Multiplier for mining speed [range: 0.0 ~ 1000.0, default: 1.0] S:AurorianStone_Multiplier_Speed=4.0 # Multiplier for armor strength [range: 0.0 ~ 1000.0, default: 1.0] S:Cerulean_Multiplier_Armor=3.0 # Multiplier for tool/armor durability [range: 0.0 ~ 1000.0, default: 1.0] S:Cerulean_Multiplier_Durability=3.0 # Harvest level for these tools [range: 0 ~ 500, default: 2] I:Moonstone_HarvestLevel=7 # Multiplier for damage [range: 0.0 ~ 1000.0, default: 1.0] S:Moonstone_Multiplier_Damage=4.0 # Multiplier for tool/armor durability [range: 0.0 ~ 1000.0, default: 1.0] S:Moonstone_Multiplier_Durability=6.0 # Multiplier for mining speed [range: 0.0 ~ 1000.0, default: 1.0] S:Moonstone_Multiplier_Speed=7.0 # Harvest level for these tools [range: 0 ~ 500, default: 0] I:Silentwood_HarvestLevel=0 # Multiplier for tool/armor durability [range: 0.0 ~ 1000.0, default: 1.0] S:Silentwood_Multiplier_Durability=22.0 # Multiplier for mining speed [range: 0.0 ~ 1000.0, default: 1.0] S:Silentwood_Multiplier_Speed=2.0 # Harvest level for these tools [range: 0 ~ 500, default: 3] I:Special_HarvestLevel=8 # Multiplier for damage [range: 0.0 ~ 1000.0, default: 1.0] S:Special_Multiplier_Damage=10.0 # Multiplier for tool/armor durability [range: 0.0 ~ 1000.0, default: 1.0] S:Special_Multiplier_Durability=8.0 # Multiplier for mining speed [range: 0.0 ~ 1000.0, default: 1.0] S:Special_Multiplier_Speed=100.0 # Multiplier for armor strength [range: 0.0 ~ 1000.0, default: 1.0] S:Spectral_Multiplier_Armor=8.0 # Multiplier for tool/armor durability [range: 0.0 ~ 1000.0, default: 1.0] S:Spectral_Multiplier_Durability=100.0 # Multiplier for tea potion effect duration [range: 0.0 ~ 1000.0, default: 1.0] S:Tea_EffectDuration_Muliplier=1.0 } ########################################################################################################## # structures #--------------------------------------------------------------------------------------------------------# # Structure configuration ########################################################################################################## structures { # How many chunks away until another Runestone Dungeons can generate, also affects Moon Temple generation [range: 16 ~ 256, default: 32] I:DungeonDensity=32 # Set to false to disable Darkstone Dungeons [default: true] B:GenerateDarkstoneDungeon=true # Set to false to disable Graveyards [default: true] B:GenerateGraveyards=true # Set to false to disable Moon Temples [default: true] B:GenerateMoonTemple=true # Set to false to disable Moon Temple's spiral path up [default: true] B:GenerateMoonTemplePath=true # Set to false to disable Mushroom Caves [default: false] B:GenerateMushroomCaves=true # Set to false to disable ruin structures (like destroyed houses or small underground structures) [default: true] B:GenerateRuins=true # Set to false to disable Runestone Dungeons (Why would anyone do this? :c ) [default: true] B:GenerateRunestoneDungeon=true # Set to false to disable Umbra Towers [default: true] B:GenerateUmbraTower=true # How many floors each Runestone Dungeon has, including double sized floors, code only accepts odd numbers! Evens will have +1 added [range: 1 ~ 17, default: 4] I:RunestoneDungeonFloors=4 }