####################################################################### # +-----------------------------------------------------------------+ # # | BO3 object | # # +-----------------------------------------------------------------+ # ####################################################################### Author: LordSmellyPants Description: Converted version of the BO2 larchmed1 Version: 3 SettingsMode: WriteWithoutComments ####################################################################### # +-----------------------------------------------------------------+ # # | Main settings | # # +-----------------------------------------------------------------+ # ####################################################################### Tree: true Frequency: 1 Rarity: 10.0 RotateRandomly: true SpawnHeight: highestSolidBlock SpawnHeightOffset: 0 SpawnHeightVariance: 0 ############################## # Height Limits for the BO3. # ############################## MinHeight: 62 MaxHeight: 210 ###################### # Extrusion settings # ###################### ExtrudeMode: None ExtrudeThroughBlocks: AIR MaxBranchDepth: 10 ExcludedBiomes: ####################################################################### # +-----------------------------------------------------------------+ # # | Source block settings | # # +-----------------------------------------------------------------+ # ####################################################################### SourceBlocks: AIR MaxPercentageOutsideSourceBlock: 20 OutsideSourceBlock: placeAnyway DoReplaceBlocks: true IsOTGPlus: false ####################################################################### # +-----------------------------------------------------------------+ # # | Blocks | # # +-----------------------------------------------------------------+ # ####################################################################### Block(1,9,0,LEAVES) Block(1,8,0,LEAVES) Block(1,7,0,LEAVES) Block(2,9,2,LEAVES) Block(0,14,1,LEAVES) Block(0,13,1,LEAVES) Block(0,12,1,LEAVES) Block(-1,10,1,LEAVES) Block(-3,8,0,LEAVES) Block(-1,11,1,LEAVES) Block(0,11,1,LEAVES) Block(-1,12,1,LEAVES) Block(0,10,1,LEAVES) Block(3,8,0,LEAVES) Block(-1,7,0,LEAVES) Block(-1,9,0,LEAVES) Block(-1,8,0,LOG) Block(-2,9,2,LEAVES) Block(1,10,1,LEAVES) Block(1,11,1,LEAVES) Block(1,12,1,LEAVES) Block(0,9,3,LEAVES) Block(0,7,-1,LEAVES) Block(0,9,-1,LOG:8) Block(1,9,1,LEAVES) Block(0,8,-1,LEAVES) Block(-1,10,-1,LEAVES) Block(1,12,-1,LEAVES) Block(1,10,-1,LEAVES) Block(-3,11,0,LEAVES) Block(-1,11,-1,LEAVES) Block(-1,9,-2,LEAVES) Block(-2,11,1,LEAVES) Block(0,14,0,LOG) Block(0,13,0,LOG) Block(0,12,0,LOG) Block(0,11,0,LOG) Block(0,16,0,LEAVES) Block(0,15,0,LEAVES) Block(0,9,2,LEAVES) Block(0,10,-1,LEAVES) Block(0,8,2,LEAVES) Block(0,10,0,LOG) Block(0,12,-1,LEAVES) Block(0,11,-1,LEAVES) Block(0,14,-1,LEAVES) Block(0,13,-1,LEAVES) Block(0,1,0,LOG) Block(0,0,0,LOG) Block(2,10,0,LEAVES) Block(0,3,0,LOG) Block(0,2,0,LOG) Block(1,9,2,LEAVES) Block(2,12,0,LEAVES) Block(0,5,0,LOG) Block(0,8,-2,LEAVES) Block(0,4,0,LOG) Block(0,7,0,LOG) Block(0,6,0,LOG) Block(0,9,-2,LEAVES) Block(-2,12,0,LEAVES) Block(-2,11,0,LEAVES) Block(-2,10,0,LEAVES) Block(-2,9,-1,LEAVES) Block(2,9,0,LEAVES:4) Block(2,8,0,LEAVES) Block(1,14,0,LEAVES) Block(-1,9,2,LEAVES) Block(1,13,0,LEAVES) Block(1,12,0,LEAVES) Block(1,11,0,LEAVES) Block(-2,9,0,LEAVES) Block(1,10,0,LEAVES) Block(-2,8,0,LEAVES) Block(-1,9,-1,LEAVES) Block(-1,8,-1,LEAVES) Block(0,8,1,LEAVES) Block(0,7,1,LEAVES) Block(0,10,2,LEAVES) Block(0,11,2,LEAVES) Block(0,9,1,LEAVES) Block(-1,10,0,LEAVES) Block(0,12,2,LEAVES) Block(-1,11,0,LOG) Block(-1,12,0,LEAVES) Block(-1,13,0,LEAVES) Block(-1,14,0,LEAVES) Block(0,8,-3,LEAVES) Block(2,9,1,LEAVES) Block(-2,9,-2,LEAVES) Block(1,9,-1,LEAVES) Block(-1,8,1,LEAVES) Block(-1,9,1,LEAVES) Block(0,9,0,LOG) Block(0,8,0,LOG) ####################################################################### # +-----------------------------------------------------------------+ # # | BO3 checks | # # +-----------------------------------------------------------------+ # ####################################################################### BlockCheck(0,-1,0,GRASS,DIRT,biomesoplenty:grass:0,biomesoplenty:grass:1,biomesoplenty:grass,biomesoplenty:grass:3,biomesoplenty:grass:4,biomesoplenty:grass:5,biomesoplenty:grass:6,biomesoplenty:grass:7,UNKNOWN_BLOCK:0,UNKNOWN_BLOCK:1,UNKNOWN_BLOCK:2,UNKNOWN_BLOCK:8,UNKNOWN_BLOCK:9,UNKNOWN_BLOCK:10,biomesoplenty:dried_sand,biomesoplenty:hard_ice,biomesoplenty:white_sand,biomesoplenty:white_sandstone,biomesoplenty:mud,biomesoplenty:ash_block) ####################################################################### # +-----------------------------------------------------------------+ # # | Branches | # # +-----------------------------------------------------------------+ # ####################################################################### ####################################################################### # +-----------------------------------------------------------------+ # # | Entities | # # +-----------------------------------------------------------------+ # ####################################################################### ####################################################################### # +-----------------------------------------------------------------+ # # | Particles | # # +-----------------------------------------------------------------+ # ####################################################################### ####################################################################### # +-----------------------------------------------------------------+ # # | Spawners | # # +-----------------------------------------------------------------+ # ####################################################################### ####################################################################### # +-----------------------------------------------------------------+ # # | ModData | # # +-----------------------------------------------------------------+ # #######################################################################