/* SkyFactory 4 Mod Id Staging Script This script handles the staging of mods by their Id. */ import mods.zenstages.ZenStager; static stagedMods as string[][string] = { stages.fluxNetworks.stage: [ "fluxnetworks" ], stages.ironJetpacks.stage: [ "ironjetpacks" ], stages.mystcraft.stage: [ "mystcraft" ], stages.mysticalAgradditions.stage: [ "mysticalagradditions" ], stages.mysticalAgriculture.stage: [ "mysticalagriculture" ], stages.openComputers.stage: [ "opencomputers" ], stages.portalGun.stage: [ "portalgun" ], stages.projectE.stage: [ "projecte" ], stages.twilightForest.stage: [ "twilightforest" ], stages.parabox.stage: [ "parabox" ] }; function init() { for stageName, modId in stagedMods { ZenStager.getStage(stageName).addModId(modId, true); } }