####################################################################### # +-----------------------------------------------------------------+ # # | BO3 object | # # +-----------------------------------------------------------------+ # ####################################################################### Author: LordSmellyPants Description: Converted version of the BO2 shroomtreedecayed1R5 Version: 3 SettingsMode: WriteWithoutComments ####################################################################### # +-----------------------------------------------------------------+ # # | Main settings | # # +-----------------------------------------------------------------+ # ####################################################################### Tree: false Frequency: 10 Rarity: 100.0 RotateRandomly: true SpawnHeight: randomY SpawnHeightOffset: 0 SpawnHeightVariance: 0 ############################## # Height Limits for the BO3. # ############################## MinHeight: 86 MaxHeight: 91 ###################### # Extrusion settings # ###################### ExtrudeMode: None ExtrudeThroughBlocks: AIR MaxBranchDepth: 10 ExcludedBiomes: All ####################################################################### # +-----------------------------------------------------------------+ # # | Source block settings | # # +-----------------------------------------------------------------+ # ####################################################################### SourceBlocks: AIR MaxPercentageOutsideSourceBlock: 20 OutsideSourceBlock: placeAnyway DoReplaceBlocks: true IsOTGPlus: false ####################################################################### # +-----------------------------------------------------------------+ # # | Blocks | # # +-----------------------------------------------------------------+ # ####################################################################### Block(-2,-3,0,DIRT) Block(-2,-2,0,LOG) Block(2,-3,0,GRASS) Block(2,-4,0,DIRT:2) Block(-2,-1,0,LOG) Block(-1,4,-3,HUGE_MUSHROOM_1:3) Block(-1,7,0,HUGE_MUSHROOM_1:7) Block(0,-4,-3,DIRT:2) Block(-1,1,-3,HUGE_MUSHROOM_1:3) Block(-1,8,0,BROWN_MUSHROOM) Block(-4,-4,-3,DIRT:2) Block(2,-4,-1,DIRT:2) Block(-3,1,-2,HUGE_MUSHROOM_1:7) Block(-2,-4,-4,DIRT:2) Block(-3,4,-2,HUGE_MUSHROOM_1:1) Block(-3,5,-2,BROWN_MUSHROOM) Block(-4,-4,-2,DIRT:2) Block(-1,1,0,LOG) Block(-1,0,0,LOG) Block(0,-2,-3,BROWN_MUSHROOM) Block(-4,-4,0,DIRT:2) Block(-1,3,0,LOG) Block(-1,2,0,LOG) Block(0,-3,-2,DIRT) Block(0,-2,-2,DIRT:2) Block(0,7,-1,HUGE_MUSHROOM_1:3) Block(0,0,-1,RED_MUSHROOM) Block(0,3,-1,HUGE_MUSHROOM_1:1) Block(-3,-4,-4,DIRT:2) Block(-1,4,-2,HUGE_MUSHROOM_1:3) Block(-1,1,-2,HUGE_MUSHROOM_1:3) Block(1,-2,-2,GRASS) Block(1,-3,-2,DIRT:2) Block(1,-4,-2,DIRT:2) Block(-1,7,-2,HUGE_MUSHROOM_1:3) Block(-3,4,-1,HUGE_MUSHROOM_1:7) Block(0,1,0,LOG) Block(0,0,0,LOG) Block(0,3,0,LOG) Block(0,2,0,LOG) Block(0,5,0,LOG) Block(0,4,0,LOG) Block(0,7,0,HUGE_MUSHROOM_1:9) Block(0,6,0,BROWN_MUSHROOM) Block(-1,-2,1,LOG) Block(0,-1,1,LOG) Block(-1,-3,1,DIRT) Block(-1,-4,1,LOG) Block(-1,-5,1,LOG) Block(0,-5,1,LOG) Block(0,-4,1,LOG) Block(0,-3,1,DIRT) Block(0,-2,1,LOG) Block(-2,0,0,LOG) Block(1,-5,-1,LOG) Block(1,-4,-1,LOG) Block(1,-3,-1,DIRT) Block(1,-2,-1,DIRT) Block(1,-1,-1,HUGE_MUSHROOM_1:3) Block(-2,-2,-1,LOG) Block(-2,-3,-1,DIRT) Block(-2,-1,-1,LOG) Block(1,3,-1,HUGE_MUSHROOM_1:3) Block(1,4,-1,BROWN_MUSHROOM) Block(-2,-4,-1,LOG) Block(-2,-5,-1,LOG) Block(0,-2,-1,LOG) Block(0,-1,-1,HUGE_MUSHROOM_1:1) Block(0,-4,-1,LOG) Block(0,-3,-1,LOG) Block(-1,-5,-1,LOG) Block(-2,-4,1,DIRT) Block(-3,-1,0,HUGE_MUSHROOM_1:1) Block(0,-5,-1,LOG) Block(-2,-3,1,DIRT) Block(-3,-2,0,BROWN_MUSHROOM) Block(-3,-5,0,LOG) Block(-1,-1,-1,LOG) Block(-1,-2,-1,LOG) Block(-1,-3,-1,LOG) Block(-2,-2,1,DIRT:2) Block(-1,-4,-1,LOG) Block(-3,-4,0,LOG) Block(-2,-1,1,HUGE_MUSHROOM_1:9) Block(-1,-4,2,DIRT) Block(-1,-3,2,GRASS) Block(0,-3,0,DIRT) Block(0,-2,0,LOG) Block(0,-1,0,LOG) Block(-2,2,-3,RED_MUSHROOM) Block(-2,1,-3,HUGE_MUSHROOM_1:2) Block(-2,4,-3,HUGE_MUSHROOM_1:1) Block(1,-3,0,DIRT) Block(1,-2,0,DIRT:2) Block(1,-1,0,HUGE_MUSHROOM_1:9) Block(-1,-4,-3,DIRT:2) Block(-1,-3,-3,DIRT) Block(-1,-2,-3,GRASS) Block(0,-3,2,GRASS) Block(-1,-1,0,LOG) Block(0,-4,2,LOG) Block(-1,-2,0,LOG) Block(0,-5,2,LOG) Block(-1,-3,0,DIRT) Block(-1,-4,0,LOG) Block(-1,-5,0,LOG) Block(0,0,1,LOG) Block(0,3,1,HUGE_MUSHROOM_1:7) Block(-2,-4,2,DIRT) Block(-3,-1,1,HUGE_MUSHROOM_1:7) Block(-1,-2,-2,LOG) Block(-1,-3,-2,DIRT) Block(-2,-3,2,DIRT:2) Block(-1,-4,-2,LOG) Block(-3,-4,1,LOG) Block(-1,-5,-2,LOG) Block(-3,-5,1,LOG) Block(-1,-1,-2,BROWN_MUSHROOM) Block(-1,10,-1,RED_MUSHROOM) Block(-2,-3,-2,DIRT) Block(-2,-2,-2,LOG) Block(-2,-1,-2,LOG) Block(1,3,0,HUGE_MUSHROOM_1:3) Block(0,-4,-4,DIRT:2) Block(-2,0,-1,LOG) Block(0,7,-2,HUGE_MUSHROOM_1:3) Block(-1,-4,-4,DIRT:2) Block(1,-4,-3,DIRT:2) Block(2,-4,-2,DIRT:2) Block(-3,-5,-2,LOG) Block(-3,-4,-2,LOG) Block(-2,-4,-3,DIRT:2) Block(-2,-3,-3,GRASS) Block(-2,4,-1,HUGE_MUSHROOM_1:9) Block(-2,1,-1,LOG) Block(-2,7,-1,HUGE_MUSHROOM_1:7) Block(-3,-3,-2,GRASS) Block(-2,5,-1,BROWN_MUSHROOM) Block(-1,7,-1,LOG) Block(-1,6,-1,LOG) Block(-1,5,-1,LOG) Block(-1,4,-1,LOG) Block(-1,3,-1,LOG) Block(-1,2,-1,LOG) Block(-1,1,-1,LOG) Block(-1,0,-1,LOG) Block(-1,9,-1,LOG) Block(-1,8,-1,LOG) Block(1,4,1,RED_MUSHROOM) Block(1,3,1,HUGE_MUSHROOM_1:9) Block(1,-2,1,DIRT:2) Block(1,-3,1,DIRT) Block(1,-4,1,LOG) Block(1,-5,1,LOG) Block(-2,3,-2,LOG) Block(-2,2,-2,LOG) Block(-2,1,-2,LOG) Block(-2,0,-2,LOG) Block(-2,7,-2,HUGE_MUSHROOM_1:1) Block(-2,5,-2,LOG) Block(-2,4,-2,LOG) Block(2,-4,1,DIRT:2) Block(-4,-4,2,GRASS) Block(-3,1,-3,HUGE_MUSHROOM_1:1) Block(-3,4,-3,HUGE_MUSHROOM_1:1) Block(-3,-4,-3,DIRT:2) ####################################################################### # +-----------------------------------------------------------------+ # # | BO3 checks | # # +-----------------------------------------------------------------+ # ####################################################################### BlockCheck(0,1,0,AIR) BlockCheck(0,0,0,AIR) BlockCheck(0,-1,0,DIRT,DIRT:2) ####################################################################### # +-----------------------------------------------------------------+ # # | Branches | # # +-----------------------------------------------------------------+ # ####################################################################### ####################################################################### # +-----------------------------------------------------------------+ # # | Entities | # # +-----------------------------------------------------------------+ # ####################################################################### ####################################################################### # +-----------------------------------------------------------------+ # # | Particles | # # +-----------------------------------------------------------------+ # ####################################################################### ####################################################################### # +-----------------------------------------------------------------+ # # | Spawners | # # +-----------------------------------------------------------------+ # ####################################################################### ####################################################################### # +-----------------------------------------------------------------+ # # | ModData | # # +-----------------------------------------------------------------+ # #######################################################################