# Configuration file general { ########################################################################################################## # tnt_x1_2 #--------------------------------------------------------------------------------------------------------# # Configure the TNT x1/2 ########################################################################################################## tnt_x1_2 { # Should the TNT be ignitable by Burning Arrows B:ARROWS=true # Should the TNT do damage to the terrain B:DAMAGE_TERRAIN=true # Should destroyed blocks drop their items B:DROP_BLOCKS=true # Should the TNT be ignitable by other Explosions B:EXPLOSIONS=true # Should the TNT be ignitable by using Flint & Steel (or similiar items) B:FLINT_AND_STEEL=true # Time in ticks (20 ticks = 1 second) # Min: 20 # Max: 6000 I:FUSE=60 # Should the explosion hurt entities (except players) B:HURT_ENTITIES=true # Should the explosion hurt players B:HURT_PLAYERS=true # Should the TNT be ignitable by Redstone B:REDSTONE=true } ########################################################################################################## # tnt_x10 #--------------------------------------------------------------------------------------------------------# # Configure the TNT x10 ########################################################################################################## tnt_x10 { # Should the TNT be ignitable by Burning Arrows B:ARROWS=true # Should the TNT do damage to the terrain B:DAMAGE_TERRAIN=true # Should destroyed blocks drop their items B:DROP_BLOCKS=true # Should the TNT be ignitable by other Explosions B:EXPLOSIONS=true # Should the TNT be ignitable by using Flint & Steel (or similiar items) B:FLINT_AND_STEEL=true # Time in ticks (20 ticks = 1 second) # Min: 20 # Max: 6000 I:FUSE=140 # Should the explosion hurt entities (except players) B:HURT_ENTITIES=true # Should the explosion hurt players B:HURT_PLAYERS=true # Should the TNT be ignitable by Redstone B:REDSTONE=true } ########################################################################################################## # tnt_x100 #--------------------------------------------------------------------------------------------------------# # Configure the TNT x100 ########################################################################################################## tnt_x100 { # Should the TNT be ignitable by Burning Arrows B:ARROWS=true # Should the TNT do damage to the terrain B:DAMAGE_TERRAIN=true # Should destroyed blocks drop their items B:DROP_BLOCKS=true # Should the TNT be ignitable by other Explosions B:EXPLOSIONS=true # Should the TNT be ignitable by using Flint & Steel (or similiar items) B:FLINT_AND_STEEL=true # Time in ticks (20 ticks = 1 second) # Min: 20 # Max: 6000 I:FUSE=260 # Should the explosion hurt entities (except players) B:HURT_ENTITIES=true # Should the explosion hurt players B:HURT_PLAYERS=true # Should the TNT be ignitable by Redstone B:REDSTONE=true } ########################################################################################################## # tnt_x1000 #--------------------------------------------------------------------------------------------------------# # Configure the TNT x1000 ########################################################################################################## tnt_x1000 { # Should the TNT be ignitable by Burning Arrows B:ARROWS=true # Should the TNT do damage to the terrain B:DAMAGE_TERRAIN=true # Should destroyed blocks drop their items B:DROP_BLOCKS=true # Should the TNT be ignitable by other Explosions B:EXPLOSIONS=true # Should the TNT be ignitable by using Flint & Steel (or similiar items) B:FLINT_AND_STEEL=true # Time in ticks (20 ticks = 1 second) # Min: 20 # Max: 6000 I:FUSE=400 # Should the explosion hurt entities (except players) B:HURT_ENTITIES=true # Should the explosion hurt players B:HURT_PLAYERS=true # Should the TNT be ignitable by Redstone B:REDSTONE=true } ########################################################################################################## # tnt_nuclear #--------------------------------------------------------------------------------------------------------# # Configure the Nuclear TNT ########################################################################################################## tnt_nuclear { # Should the TNT be ignitable by Burning Arrows B:ARROWS=false # Should the TNT do damage to the terrain B:DAMAGE_TERRAIN=true # Should destroyed blocks drop their items B:DROP_BLOCKS=false # Should the TNT be ignitable by other Explosions B:EXPLOSIONS=false # Should the TNT be ignitable by using Flint & Steel (or similiar items) B:FLINT_AND_STEEL=true # Should the explosion hurt entities (except players) B:HURT_ENTITIES=true # Should the explosion hurt players B:HURT_PLAYERS=true # Should the Explosion inflict Radiation Poisoning to Entities B:INFLICT_RADIATION=true # Should the Explosion place Nuclear Waste B:NUCLEAR_WASTE=true # Should the TNT be ignitable by Redstone B:REDSTONE=true } ########################################################################################################## # tnt_compact #--------------------------------------------------------------------------------------------------------# # Configure the Compact TNT ########################################################################################################## tnt_compact { # Should the TNT be ignitable by Burning Arrows B:ARROWS=true # Should the TNT do damage to the terrain B:DAMAGE_TERRAIN=true # Should destroyed blocks drop their items B:DROP_BLOCKS=true # How many TNTs should be spawned after the Explosion I:DUPLICATION_AMOUNT=100 # Should the TNT be ignitable by other Explosions B:EXPLOSIONS=true # Should the TNT be ignitable by using Flint & Steel (or similiar items) B:FLINT_AND_STEEL=true # Time in ticks (20 ticks = 1 second) # Min: 20 # Max: 6000 I:FUSE=140 # Should the explosion hurt entities (except players) B:HURT_ENTITIES=true # Should the explosion hurt players B:HURT_PLAYERS=true # Should the TNT be ignitable by Redstone B:REDSTONE=true } ########################################################################################################## # tnt_multiplying #--------------------------------------------------------------------------------------------------------# # Configure the Multiplying TNT ########################################################################################################## tnt_multiplying { # Should the TNT be ignitable by Burning Arrows B:ARROWS=true # Should the TNT do damage to the terrain B:DAMAGE_TERRAIN=true # Should destroyed blocks drop their items B:DROP_BLOCKS=true # How many TNTs should be spawned after each Stage I:DUPLICATION_AMOUNT=10 # Should the TNT be ignitable by other Explosions B:EXPLOSIONS=true # Should the TNT be ignitable by using Flint & Steel (or similiar items) B:FLINT_AND_STEEL=true # Time in ticks (20 ticks = 1 second) # Min: 20 # Max: 6000 I:FUSE=140 # Should the explosion hurt entities (except players) B:HURT_ENTITIES=true # Should the explosion hurt players B:HURT_PLAYERS=true # Should the TNT be ignitable by Redstone B:REDSTONE=true # How often the TNT should spawn new TNTs I:STAGES_AMOUNT=3 } ########################################################################################################## # tnt_spiral #--------------------------------------------------------------------------------------------------------# # Configure the Spiral TNT ########################################################################################################## tnt_spiral { # Should the TNT be ignitable by Burning Arrows B:ARROWS=true # Should the TNT do damage to the terrain B:DAMAGE_TERRAIN=true # Should destroyed blocks drop their items B:DROP_BLOCKS=true # How many TNTs should be spawned after the Explosion I:DUPLICATION_AMOUNT=100 # Should the TNT be ignitable by other Explosions B:EXPLOSIONS=true # Should the TNT be ignitable by using Flint & Steel (or similiar items) B:FLINT_AND_STEEL=true # Time in ticks (20 ticks = 1 second) # Min: 20 # Max: 6000 I:FUSE=140 # Should the explosion hurt entities (except players) B:HURT_ENTITIES=true # Should the explosion hurt players B:HURT_PLAYERS=true # Should the TNT be ignitable by Redstone B:REDSTONE=true } ########################################################################################################## # tnt_homing #--------------------------------------------------------------------------------------------------------# # Configure the Homing TNT ########################################################################################################## tnt_homing { # Should the TNT be ignitable by Burning Arrows B:ARROWS=true # Should the TNT aim at the Player B:AT_PLAYER=false # Should the TNT do damage to the terrain B:DAMAGE_TERRAIN=true # Should destroyed blocks drop their items B:DROP_BLOCKS=true # Should the TNT be ignitable by other Explosions B:EXPLOSIONS=true # Should the TNT be ignitable by using Flint & Steel (or similiar items) B:FLINT_AND_STEEL=true # Time in ticks (20 ticks = 1 second) # Min: 20 # Max: 6000 I:FUSE=140 # Should the explosion hurt entities (except players) B:HURT_ENTITIES=true # Should the explosion hurt players B:HURT_PLAYERS=true # How far away Entities to aim at can be I:MAX_DISTANCE=200 # Should the TNT be ignitable by Redstone B:REDSTONE=true } ########################################################################################################## # tnt_teleporting #--------------------------------------------------------------------------------------------------------# # Configure the Teleporting TNT ########################################################################################################## tnt_teleporting { # Should the TNT be ignitable by Burning Arrows B:ARROWS=true # Should the TNT do damage to the terrain B:DAMAGE_TERRAIN=true # Should destroyed blocks drop their items B:DROP_BLOCKS=true # Should the TNT be ignitable by other Explosions B:EXPLOSIONS=true # Should the TNT be ignitable by using Flint & Steel (or similiar items) B:FLINT_AND_STEEL=true # Time in ticks (20 ticks = 1 second) # Min: 20 # Max: 6000 I:FUSE=140 # Should the explosion hurt entities (except players) B:HURT_ENTITIES=true # Should the explosion hurt players B:HURT_PLAYERS=true # How far away Entities to aim at can be I:MAX_DISTANCE=100 # Should the TNT be ignitable by Redstone B:REDSTONE=true } ########################################################################################################## # tnt_flattening #--------------------------------------------------------------------------------------------------------# # Configure the Flattening TNT ########################################################################################################## tnt_flattening { # Should the TNT be ignitable by Burning Arrows B:ARROWS=true # Should the TNT do damage to the terrain B:DAMAGE_TERRAIN=true # Should destroyed blocks drop their items B:DROP_BLOCKS=true # Should the TNT be ignitable by other Explosions B:EXPLOSIONS=true # Should the TNT be ignitable by using Flint & Steel (or similiar items) B:FLINT_AND_STEEL=true # Time in ticks (20 ticks = 1 second) # Min: 20 # Max: 6000 I:FUSE=140 # Should the explosion hurt entities (except players) B:HURT_ENTITIES=true # Should the explosion hurt players B:HURT_PLAYERS=true # Should the TNT be ignitable by Redstone B:REDSTONE=true } ########################################################################################################## # tnt_drilling #--------------------------------------------------------------------------------------------------------# # Configure the Drilling TNT ########################################################################################################## tnt_drilling { # Should the TNT be ignitable by Burning Arrows B:ARROWS=true # Should destroyed blocks drop their items B:DROP_BLOCKS=true # Should the TNT be ignitable by other Explosions B:EXPLOSIONS=true # Should the TNT be ignitable by using Flint & Steel (or similiar items) B:FLINT_AND_STEEL=true # Time in ticks (20 ticks = 1 second) # Min: 20 # Max: 6000 I:FUSE=140 # Should the explosion hurt entities (except players) B:HURT_ENTITIES=true # Should the explosion hurt players B:HURT_PLAYERS=true # Should the TNT be ignitable by Redstone B:REDSTONE=true } ########################################################################################################## # tnt_tunneling #--------------------------------------------------------------------------------------------------------# # Configure the Tunneling TNT ########################################################################################################## tnt_tunneling { # Should the TNT be ignitable by Burning Arrows B:ARROWS=true # Should destroyed blocks drop their items B:DROP_BLOCKS=true # Should the TNT be ignitable by other Explosions B:EXPLOSIONS=true # Should the TNT be ignitable by using Flint & Steel (or similiar items) B:FLINT_AND_STEEL=true # Time in ticks (20 ticks = 1 second) # Min: 20 # Max: 6000 I:FUSE=140 # Should the explosion hurt entities (except players) B:HURT_ENTITIES=true # Should the explosion hurt players B:HURT_PLAYERS=true # How long the Tunnel should be I:MAX_DISTANCE=100 # Should the TNT be ignitable by Redstone B:REDSTONE=true } ########################################################################################################## # tnt_mining #--------------------------------------------------------------------------------------------------------# # Configure the Mining TNT ########################################################################################################## tnt_mining { # Should the TNT be ignitable by Burning Arrows B:ARROWS=true # Should destroyed blocks drop their items B:DROP_BLOCKS=true # Should the TNT be ignitable by other Explosions B:EXPLOSIONS=true # Should the TNT be ignitable by using Flint & Steel (or similiar items) B:FLINT_AND_STEEL=true # Time in ticks (20 ticks = 1 second) # Min: 20 # Max: 6000 I:FUSE=140 # Should the explosion hurt entities (except players) B:HURT_ENTITIES=true # Should the explosion hurt players B:HURT_PLAYERS=true # Should the TNT be ignitable by Redstone B:REDSTONE=true } ########################################################################################################## # tnt_shelter #--------------------------------------------------------------------------------------------------------# # Configure the Shelter TNT ########################################################################################################## tnt_shelter { # Should the TNT be ignitable by Burning Arrows B:ARROWS=true # Should the TNT be ignitable by other Explosions B:EXPLOSIONS=true # Should the TNT be ignitable by using Flint & Steel (or similiar items) B:FLINT_AND_STEEL=true # Time in ticks (20 ticks = 1 second) # Min: 20 # Max: 6000 I:FUSE=140 # Should the TNT be ignitable by Redstone B:REDSTONE=true } ########################################################################################################## # tnt_flaming #--------------------------------------------------------------------------------------------------------# # Configure the Flaming TNT ########################################################################################################## tnt_flaming { # Should the TNT be ignitable by Burning Arrows B:ARROWS=true # Should the TNT do damage to the terrain B:DAMAGE_TERRAIN=true # Should destroyed blocks drop their items B:DROP_BLOCKS=true # Should the TNT be ignitable by other Explosions B:EXPLOSIONS=true # Should the TNT be ignitable by using Flint & Steel (or similiar items) B:FLINT_AND_STEEL=true # Time in ticks (20 ticks = 1 second) # Min: 20 # Max: 6000 I:FUSE=140 # Should the explosion hurt entities (except players) B:HURT_ENTITIES=true # Should the explosion hurt players B:HURT_PLAYERS=true # Should the TNT be ignitable by Redstone B:REDSTONE=true } ########################################################################################################## # tnt_freezing #--------------------------------------------------------------------------------------------------------# # Configure the Freezing TNT ########################################################################################################## tnt_freezing { # Should the TNT be ignitable by Burning Arrows B:ARROWS=true # Should the TNT do damage to the terrain B:DAMAGE_TERRAIN=true # Should destroyed blocks drop their items B:DROP_BLOCKS=true # Should the TNT be ignitable by other Explosions B:EXPLOSIONS=true # Should the TNT be ignitable by using Flint & Steel (or similiar items) B:FLINT_AND_STEEL=true # Time in ticks (20 ticks = 1 second) # Min: 20 # Max: 6000 I:FUSE=140 # Should the explosion hurt entities (except players) B:HURT_ENTITIES=true # Should the explosion hurt players B:HURT_PLAYERS=true # Should the Explosion inflict Slowness to Entities B:INFLICT_SLOWNESS=true # Should the TNT be ignitable by Redstone B:REDSTONE=true } ########################################################################################################## # tnt_drying #--------------------------------------------------------------------------------------------------------# # Configure the Drying TNT ########################################################################################################## tnt_drying { # Should the TNT be ignitable by Burning Arrows B:ARROWS=true # Should the TNT be ignitable by other Explosions B:EXPLOSIONS=true # Should the TNT be ignitable by using Flint & Steel (or similiar items) B:FLINT_AND_STEEL=true # Time in ticks (20 ticks = 1 second) # Min: 20 # Max: 6000 I:FUSE=140 # Should the explosion hurt entities (except players) B:HURT_ENTITIES=true # Should the explosion hurt players B:HURT_PLAYERS=true # Should the TNT be ignitable by Redstone B:REDSTONE=true } ########################################################################################################## # tnt_painting #--------------------------------------------------------------------------------------------------------# # Configure the Painting TNT ########################################################################################################## tnt_painting { # Should the TNT be ignitable by Burning Arrows B:ARROWS=true # Should the TNT be ignitable by other Explosions B:EXPLOSIONS=true # Should the TNT be ignitable by using Flint & Steel (or similiar items) B:FLINT_AND_STEEL=true # Time in ticks (20 ticks = 1 second) # Min: 20 # Max: 6000 I:FUSE=140 # Should the explosion hurt entities (except players) B:HURT_ENTITIES=true # Should the explosion hurt players B:HURT_PLAYERS=true # Should the TNT be ignitable by Redstone B:REDSTONE=true } ########################################################################################################## # tnt_fertilizing #--------------------------------------------------------------------------------------------------------# # Configure the Fertilizing TNT ########################################################################################################## tnt_fertilizing { # Should the TNT be ignitable by Burning Arrows B:ARROWS=true # Should the TNT be ignitable by other Explosions B:EXPLOSIONS=true # Should the TNT be ignitable by using Flint & Steel (or similiar items) B:FLINT_AND_STEEL=true # Time in ticks (20 ticks = 1 second) # Min: 20 # Max: 6000 I:FUSE=140 # Should the explosion hurt entities (except players) B:HURT_ENTITIES=true # Should the explosion hurt players B:HURT_PLAYERS=true # Should the TNT be ignitable by Redstone B:REDSTONE=true } ########################################################################################################## # tnt_ocean #--------------------------------------------------------------------------------------------------------# # Configure the Ocean TNT ########################################################################################################## tnt_ocean { # Should the TNT be ignitable by Burning Arrows B:ARROWS=true # Should the TNT be ignitable by other Explosions B:EXPLOSIONS=true # Should the TNT be ignitable by using Flint & Steel (or similiar items) B:FLINT_AND_STEEL=true # Time in ticks (20 ticks = 1 second) # Min: 20 # Max: 6000 I:FUSE=140 # Should the explosion hurt entities (except players) B:HURT_ENTITIES=true # Should the explosion hurt players B:HURT_PLAYERS=true # Should the TNT be ignitable by Redstone B:REDSTONE=true } ########################################################################################################## # tnt_lava_ocean #--------------------------------------------------------------------------------------------------------# # Configure the Lava Ocean TNT ########################################################################################################## tnt_lava_ocean { # Should the TNT be ignitable by Burning Arrows B:ARROWS=true # Should the TNT be ignitable by other Explosions B:EXPLOSIONS=true # Should the TNT be ignitable by using Flint & Steel (or similiar items) B:FLINT_AND_STEEL=true # Time in ticks (20 ticks = 1 second) # Min: 20 # Max: 6000 I:FUSE=140 # Should the explosion hurt entities (except players) B:HURT_ENTITIES=true # Should the explosion hurt players B:HURT_PLAYERS=true # Should the TNT be ignitable by Redstone B:REDSTONE=true } ########################################################################################################## # tnt_arrow #--------------------------------------------------------------------------------------------------------# # Configure the Arrow TNT ########################################################################################################## tnt_arrow { # Should the TNT be ignitable by Burning Arrows B:ARROWS=true # How many TNTs should be spawned after the Explosion I:ARROW_AMOUNT=200 # Should the TNT do damage to the terrain B:DAMAGE_TERRAIN=true # Should destroyed blocks drop their items B:DROP_BLOCKS=true # Should the TNT be ignitable by other Explosions B:EXPLOSIONS=true # Should the TNT be ignitable by using Flint & Steel (or similiar items) B:FLINT_AND_STEEL=true # Time in ticks (20 ticks = 1 second) # Min: 20 # Max: 6000 I:FUSE=140 # Should the explosion hurt entities (except players) B:HURT_ENTITIES=true # Should the explosion hurt players B:HURT_PLAYERS=true # Should the TNT be ignitable by Redstone B:REDSTONE=true } ########################################################################################################## # tnt_arrow_spiral #--------------------------------------------------------------------------------------------------------# # Configure the Arrow Spiral TNT ########################################################################################################## tnt_arrow_spiral { # Should the TNT be ignitable by Burning Arrows B:ARROWS=true # How many TNTs should be spawned after the Explosion I:ARROW_AMOUNT=200 # Should the TNT do damage to the terrain B:DAMAGE_TERRAIN=true # Should destroyed blocks drop their items B:DROP_BLOCKS=true # Should the TNT be ignitable by other Explosions B:EXPLOSIONS=true # Should the TNT be ignitable by using Flint & Steel (or similiar items) B:FLINT_AND_STEEL=true # Time in ticks (20 ticks = 1 second) # Min: 20 # Max: 6000 I:FUSE=140 # Should the explosion hurt entities (except players) B:HURT_ENTITIES=true # Should the explosion hurt players B:HURT_PLAYERS=true # Should the TNT be ignitable by Redstone B:REDSTONE=true } ########################################################################################################## # tnt_lightning #--------------------------------------------------------------------------------------------------------# # Configure the Lightning TNT ########################################################################################################## tnt_lightning { # Should the TNT be ignitable by Burning Arrows B:ARROWS=true # Should the TNT do damage to the terrain B:DAMAGE_TERRAIN=true # Should destroyed blocks drop their items B:DROP_BLOCKS=true # Should the TNT be ignitable by other Explosions B:EXPLOSIONS=true # Should the TNT be ignitable by using Flint & Steel (or similiar items) B:FLINT_AND_STEEL=true # Time in ticks (20 ticks = 1 second) # Min: 20 # Max: 6000 I:FUSE=140 # Should the explosion hurt entities (except players) B:HURT_ENTITIES=true # Should the explosion hurt players B:HURT_PLAYERS=true # How much Lightning should be spawned after the Explosion I:LIGHTNING_AMOUNT=200 # Should the TNT be ignitable by Redstone B:REDSTONE=true } ########################################################################################################## # tnt_trolling_mk1 #--------------------------------------------------------------------------------------------------------# # Configure the Trolling TNT Mk1 ########################################################################################################## tnt_trolling_mk1 { # Should the TNT be ignitable by Burning Arrows B:ARROWS=true # Should the TNT be ignitable by other Explosions B:EXPLOSIONS=true # Should the TNT be ignitable by using Flint & Steel (or similiar items) B:FLINT_AND_STEEL=true # Time in ticks (20 ticks = 1 second) # Min: 20 # Max: 6000 I:FUSE=80 # Should the TNT be ignitable by Redstone B:REDSTONE=true } ########################################################################################################## # tnt_trolling_mk2 #--------------------------------------------------------------------------------------------------------# # Configure the Trolling TNT Mk2 ########################################################################################################## tnt_trolling_mk2 { # Should the TNT be ignitable by Burning Arrows B:ARROWS=true # Should the TNT do damage to the terrain B:DAMAGE_TERRAIN=true # Should destroyed blocks drop their items B:DROP_BLOCKS=true # Should the TNT be ignitable by other Explosions B:EXPLOSIONS=true # Should the TNT be ignitable by using Flint & Steel (or similiar items) B:FLINT_AND_STEEL=true # Time in ticks (20 ticks = 1 second) # Min: 20 # Max: 6000 I:FUSE=80 # Should the explosion hurt entities (except players) B:HURT_ENTITIES=true # Should the explosion hurt players B:HURT_PLAYERS=true # Should the TNT be ignitable by Redstone B:REDSTONE=true } ########################################################################################################## # tnt_trolling_mk3 #--------------------------------------------------------------------------------------------------------# # Configure the Trolling TNT Mk3 ########################################################################################################## tnt_trolling_mk3 { # Should the TNT be ignitable by Burning Arrows B:ARROWS=true # Should the TNT do damage to the terrain B:DAMAGE_TERRAIN=true # Should destroyed blocks drop their items B:DROP_BLOCKS=true # Should the TNT be ignitable by other Explosions B:EXPLOSIONS=true # Should the TNT be ignitable by using Flint & Steel (or similiar items) B:FLINT_AND_STEEL=true # Time in ticks (20 ticks = 1 second) # Min: 20 # Max: 6000 I:FUSE=80 # Should the explosion hurt entities (except players) B:HURT_ENTITIES=true # Should the explosion hurt players B:HURT_PLAYERS=true # Should the TNT be ignitable by Redstone B:REDSTONE=true } ########################################################################################################## # tnt_invisible #--------------------------------------------------------------------------------------------------------# # Configure the Invisible TNT ########################################################################################################## tnt_invisible { # Should the TNT be ignitable by Burning Arrows B:ARROWS=true # Should the TNT do damage to the terrain B:DAMAGE_TERRAIN=true # Should destroyed blocks drop their items B:DROP_BLOCKS=true # Should the TNT be ignitable by other Explosions B:EXPLOSIONS=true # Should the TNT be ignitable by using Flint & Steel (or similiar items) B:FLINT_AND_STEEL=true # Time in ticks (20 ticks = 1 second) # Min: 20 # Max: 6000 I:FUSE=80 # Should the explosion hurt entities (except players) B:HURT_ENTITIES=true # Should the explosion hurt players B:HURT_PLAYERS=true # Should the TNT be ignitable by Redstone B:REDSTONE=true } ########################################################################################################## # tnt_50_50 #--------------------------------------------------------------------------------------------------------# # Configure the 50/50 TNT ########################################################################################################## tnt_50_50 { # Should the TNT be ignitable by Burning Arrows B:ARROWS=true # Should the TNT do damage to the terrain B:DAMAGE_TERRAIN=true # Should destroyed blocks drop their items B:DROP_BLOCKS=true # Should the TNT be ignitable by other Explosions B:EXPLOSIONS=true # Should the TNT be ignitable by using Flint & Steel (or similiar items) B:FLINT_AND_STEEL=true # Time in ticks (20 ticks = 1 second) # Min: 20 # Max: 6000 I:FUSE=80 # Should the explosion hurt entities (except players) B:HURT_ENTITIES=true # Should the explosion hurt players B:HURT_PLAYERS=true # Should the TNT be ignitable by Redstone B:REDSTONE=true } ########################################################################################################## # tnt_sticky #--------------------------------------------------------------------------------------------------------# # Configure the Sticky TNT ########################################################################################################## tnt_sticky { # Should the TNT be ignitable by Burning Arrows B:ARROWS=true # Should the TNT do damage to the terrain B:DAMAGE_TERRAIN=true # Should destroyed blocks drop their items B:DROP_BLOCKS=true # Should the TNT be ignitable by other Explosions B:EXPLOSIONS=true # Should the TNT be ignitable by using Flint & Steel (or similiar items) B:FLINT_AND_STEEL=true # Time in ticks (20 ticks = 1 second) # Min: 20 # Max: 6000 I:FUSE=80 # Should the explosion hurt entities (except players) B:HURT_ENTITIES=true # Should the explosion hurt players B:HURT_PLAYERS=true # Should the TNT be ignitable by Redstone B:REDSTONE=true } ########################################################################################################## # tnt_bouncy #--------------------------------------------------------------------------------------------------------# # Configure the Bouncy TNT ########################################################################################################## tnt_bouncy { # Should the TNT be ignitable by Burning Arrows B:ARROWS=true # Should the TNT do damage to the terrain B:DAMAGE_TERRAIN=true # Should destroyed blocks drop their items B:DROP_BLOCKS=true # Should the TNT be ignitable by other Explosions B:EXPLOSIONS=true # Should the TNT be ignitable by using Flint & Steel (or similiar items) B:FLINT_AND_STEEL=true # Time in ticks (20 ticks = 1 second) # Min: 20 # Max: 6000 I:FUSE=300 # Should the explosion hurt entities (except players) B:HURT_ENTITIES=true # Should the explosion hurt players B:HURT_PLAYERS=true # Should the TNT be ignitable by Redstone B:REDSTONE=true } ########################################################################################################## # tnt_winged #--------------------------------------------------------------------------------------------------------# # Configure the Winged TNT ########################################################################################################## tnt_winged { # Should the TNT be ignitable by Burning Arrows B:ARROWS=true # Should the TNT do damage to the terrain B:DAMAGE_TERRAIN=true # Should destroyed blocks drop their items B:DROP_BLOCKS=true # Should the TNT be ignitable by other Explosions B:EXPLOSIONS=true # Should the TNT be ignitable by using Flint & Steel (or similiar items) B:FLINT_AND_STEEL=true # Time in ticks (20 ticks = 1 second) # Min: 20 # Max: 6000 I:FUSE=300 # Should the explosion hurt entities (except players) B:HURT_ENTITIES=true # Should the explosion hurt players B:HURT_PLAYERS=true # Should the TNT be ignitable by Redstone B:REDSTONE=true } ########################################################################################################## # tnt_stalking #--------------------------------------------------------------------------------------------------------# # Configure the Stalking TNT ########################################################################################################## tnt_stalking { # Should the TNT be ignitable by Burning Arrows B:ARROWS=true # Should the TNT aim at the Player B:AT_PLAYER=false # Should the TNT do damage to the terrain B:DAMAGE_TERRAIN=true # Should destroyed blocks drop their items B:DROP_BLOCKS=true # Should the TNT be ignitable by other Explosions B:EXPLOSIONS=true # Should the TNT be ignitable by using Flint & Steel (or similiar items) B:FLINT_AND_STEEL=true # Time in ticks (20 ticks = 1 second) # Min: 20 # Max: 6000 I:FUSE=300 # Should the explosion hurt entities (except players) B:HURT_ENTITIES=true # Should the explosion hurt players B:HURT_PLAYERS=true # How far away Entities to aim at can be I:MAX_DISTANCE=100 # Should the TNT be ignitable by Redstone B:REDSTONE=true } ########################################################################################################## # tnt_teleportation #--------------------------------------------------------------------------------------------------------# # Configure the Teleportation TNT ########################################################################################################## tnt_teleportation { # Should the TNT be ignitable by Burning Arrows B:ARROWS=true # Should the TNT do damage to the terrain B:DAMAGE_TERRAIN=true # Should destroyed blocks drop their items B:DROP_BLOCKS=true # Should the TNT be ignitable by other Explosions B:EXPLOSIONS=true # Should the TNT be ignitable by using Flint & Steel (or similiar items) B:FLINT_AND_STEEL=true # Time in ticks (20 ticks = 1 second) # Min: 20 # Max: 6000 I:FUSE=140 # Should the explosion hurt entities (except players) B:HURT_ENTITIES=true # Should the explosion hurt players B:HURT_PLAYERS=true # How far away Entities to aim at can be I:MAX_DISTANCE=100 # Should the TNT be ignitable by Redstone B:REDSTONE=true } ########################################################################################################## # tnt_lekoopa #--------------------------------------------------------------------------------------------------------# # Configure the LeKoopa TNT ########################################################################################################## tnt_lekoopa { # Should the TNT be ignitable by Burning Arrows B:ARROWS=true # Should the TNT be ignitable by other Explosions B:EXPLOSIONS=true # Should the TNT be ignitable by using Flint & Steel (or similiar items) B:FLINT_AND_STEEL=true # Time in ticks (20 ticks = 1 second) # Min: 20 # Max: 6000 I:FUSE=140 # Should the TNT be ignitable by Redstone B:REDSTONE=true } ########################################################################################################## # c4 #--------------------------------------------------------------------------------------------------------# # Configure the C4 ########################################################################################################## c4 { # Should the TNT do damage to the terrain B:DAMAGE_TERRAIN=true # Should destroyed blocks drop their items B:DROP_BLOCKS=true # How strong the explosion will be # Min: 2 # Max: 10 D:EXPLOSION_STRENGTH=5.0 # Should the Explosion hurt Entities (except players) B:HURT_ENTITIES=true # Should the Explosion hurt Players B:HURT_PLAYERS=true # From how far away a Player can activate the C4 (-1 for Infinite Range) I:MAX_DISTANCE=-1 } ########################################################################################################## # landmine #--------------------------------------------------------------------------------------------------------# # Configure the Landmine ########################################################################################################## landmine { # Should the Landmine activate if an Entity steps on it B:ACTIVATED_BY_ENTITIES=true # Should the Landmine activate if a Player steps on it B:ACTIVATED_BY_PLAYERS=true # Should the TNT do damage to the terrain B:DAMAGE_TERRAIN=true # Should destroyed blocks drop their items B:DROP_BLOCKS=true # How strong the explosion will be # Min: 2 # Max: 10 D:EXPLOSION_STRENGTH=4.0 # Should the Explosion hurt Entities (except players) B:HURT_ENTITIES=true # Should the Explosion hurt Players B:HURT_PLAYERS=true ########################################################################################################## # block_list #--------------------------------------------------------------------------------------------------------# # Which Blocks the Landmine can camouflage as ########################################################################################################## block_list { B:bedrock=false B:blockCoal=false B:blockDiamond=false B:blockEmerald=false B:blockGold=false B:blockIron=false B:blockLapis=false B:blockRedstone=false B:boneBlock=false B:bookshelf=false B:brick=true B:chainCommandBlock=false B:clay=true B:clayHardened=true B:clayHardenedStained=true B:cloth=false B:commandBlock=false B:concrete=false B:concretePowder=false B:dirt=true B:dispenser=false B:dropper=false B:endBricks=false B:furnace=false B:glazedTerracottaBlack=false B:glazedTerracottaBlue=false B:glazedTerracottaBrown=false B:glazedTerracottaCyan=false B:glazedTerracottaGray=false B:glazedTerracottaGreen=false B:glazedTerracottaLightBlue=false B:glazedTerracottaLime=false B:glazedTerracottaMagenta=false B:glazedTerracottaOrange=false B:glazedTerracottaPink=false B:glazedTerracottaPurple=false B:glazedTerracottaRed=false B:glazedTerracottaSilver=false B:glazedTerracottaWhite=false B:glazedTerracottaYellow=false B:grass=true B:gravel=true B:hayBlock=false B:hellrock=true B:hellsand=true B:icePacked=false B:jukebox=false B:leaves=false B:lightgem=false B:litpumpkin=false B:log=false B:magma=false B:melon=false B:monsterStoneEgg=false B:mushroom=false B:musicBlock=false B:mycel=true B:netherBrick=false B:netherWartBlock=false B:netherquartz=false B:observer=false B:obsidian=false B:oreCoal=false B:oreDiamond=false B:oreEmerald=false B:oreGold=false B:oreIron=false B:oreLapis=false B:oreRedstone=false B:prismarine=false B:pumpkin=false B:purpurBlock=false B:purpurPillar=false B:purpurSlab=false B:quartzBlock=false B:redNetherBrick=false B:redSandStone=false B:redstoneLight=false B:repeatingCommandBlock=false B:sand=true B:sandStone=true B:seaLantern=false B:snow=false B:sponge=false B:stone=true B:stoneMoss=false B:stoneSlab=false B:stoneSlab2=false B:stonebrick=true B:stonebricksmooth=true B:structureBlock=false B:tnt=false B:whiteStone=true B:wood=false B:woodSlab=false B:workbench=false } } ########################################################################################################## # ore_sulfur #--------------------------------------------------------------------------------------------------------# # Configure the Sulfur Ore ########################################################################################################## ore_sulfur { # The Chance for the Ore to generate # Min: 0 # Max: 100 I:CHANCE=3 # The maximum Y coordinate for the Ore to generate at # Min: 0 # Max: 255 I:HEIGHT_MAX=52 # The mininum Y coordinate for the Ore to generate at # Min: 0 # Max: 255 I:HEIGHT_MIN=21 # The Size of the Ore Vein I:VEIN_SIZE=8 } ########################################################################################################## # ore_potassium #--------------------------------------------------------------------------------------------------------# # Configure the Potassium Ore ########################################################################################################## ore_potassium { # The Chance for the Ore to generate # Min: 0 # Max: 100 I:CHANCE=3 # The maximum Y coordinate for the Ore to generate at # Min: 0 # Max: 255 I:HEIGHT_MAX=61 # The mininum Y coordinate for the Ore to generate at # Min: 0 # Max: 255 I:HEIGHT_MIN=14 # The Size of the Ore Vein I:VEIN_SIZE=15 } ########################################################################################################## # ore_uranium #--------------------------------------------------------------------------------------------------------# # Configure the Uranium Ore ########################################################################################################## ore_uranium { # The Chance for the Ore to generate # Min: 0 # Max: 100 I:CHANCE=1 # The maximum Y coordinate for the Ore to generate at # Min: 0 # Max: 255 I:HEIGHT_MAX=6 # The mininum Y coordinate for the Ore to generate at # Min: 0 # Max: 255 I:HEIGHT_MIN=5 # The Size of the Ore Vein I:VEIN_SIZE=1 } }