//Dirt Tree Floating over alternating Silverfish and Stone Blocks setSpawnStructure("dirt_tree") layers = new LayerGenerator() layers.addLayer(0~1, ) layers.addLayer(1~2, ) layers.addLayer(2~3, ) layers.addLayer(3~4, ) layers.addLayer(4~5, ) layers.addLayer(5~6, ) layers.addLayer(6~7, ) layers.addLayer(7~8, ) layers.addLayer(8~9, ) layers.addLayer(9~10, ) layers.addLayer(10~11, ) layers.addLayer(11~12, ) layers.addLayer(12~13, ) layers.addLayer(13~14, ) layers.addLayer(14~15, ) layers.addLayer(15~16, ) layers.addLayer(16~17, ) layers.addLayer(17~18, ) layers.addLayer(18~19, ) layers.addLayer(19~20, ) layers.addLayer(20~21, ) layers.addLayer(21~22, ) layers.addLayer(22~23, ) layers.addLayer(23~24, ) layers.addLayer(24~25, ) layers.addLayer(25~26, ) layers.addLayer(26~27, ) layers.addLayer(27~28, ) layers.addLayer(28~29, ) layers.addLayer(29~30, ) layers.addLayer(30~31, ) layers.addLayer(31~32, ) layers.addLayer(32~33, ) layers.addLayer(33~34, ) layers.addLayer(34~35, ) layers.addLayer(35~36, ) layers.addLayer(36~37, ) layers.addLayer(37~38, ) layers.addLayer(38~39, ) layers.addLayer(39~40, ) layers.addLayer(40~41, ) layers.addLayer(41~42, ) layers.addLayer(42~43, ) layers.addLayer(43~44, ) layers.addLayer(44~45, ) layers.addLayer(45~46, ) layers.addLayer(46~47, ) layers.addLayer(47~48, ) layers.addLayer(48~49, ) layers.addLayer(49~50, ) layers.addLayer(50~51, ) layers.addLayer(51~52, ) layers.addLayer(52~53, ) layers.addLayer(53~54, ) layers.addLayer(54~55, ) layers.addLayer(55~56, ) layers.addLayer(56~57, ) layers.addLayer(57~58, ) layers.addLayer(58~59, ) layers.addLayer(59~60, ) addGenerator(layers) sky = setSkyRenderer() //top, bottom, north, south, east, west night = sky.addSkybox("test:textures/skybox/night.png") day = sky.addSkybox("test:textures/skybox/day.png") //Celestial angle range, opacity range //Sunset day.addAlpha(0.19904304~0.29625022, 1~0) //Night day.addAlpha(0.29625022~0.719889, 0~0) //Sunrise day.addAlpha(0.719889~0.8037514, 0~1) //Lazy method for adding a sun and moon since I don't want to make the effort for proper custom ones yet. sky.addSunMoon() //Fog //Day addFogColor(#2F80C1) //Sunset addFogColor(#22053c, 0.19904304~0.29625022, 0~1) //Night addFogColor(#22053c, 0.29625022~0.719889, 1~1) //Sunrise addFogColor(#22053c, 0.719889~0.8037514, 1~0) captureTeleports()