# Configuration file general { # Enable to show book entries in JEI [default: true] B:enableBookEntriesInJEI=true # Enable to allow the multiblock edition to be used [default: true] B:enableMultiblockEdition=true # Adds recipes using EnderIO frames [default: true] B:useEnderIOFrames=true # Adds recipes using Mekanism Steel Casing [default: true] B:useMekanismFrames=false # Adds recipes using TeslaCoreLib frames [default: true] B:useOriginalFrames=true # Adds recipes using Thermal Expansion frames [default: true] B:useTEFrames=true infinity_drill { power_values { # [default: 0] S:0_poor=0 # [default: 4000000] S:1_common=4000000 # [default: 16000000] S:2_uncommon=16000000 # [default: 80000000] S:3_rare=80000000 # [default: 480000000] S:4_epic=480000000 # [default: 3360000000] S:5_legendary=3360000000 # [default: 9223372036854775807] S:6_artifact=9223372036854775807 } radius { # [range: 0 ~ 2147483647, default: 0] I:0_poor=0 # [range: 0 ~ 2147483647, default: 1] I:1_common=1 # [range: 0 ~ 2147483647, default: 2] I:2_uncommon=2 # [range: 0 ~ 2147483647, default: 3] I:3_rare=3 # [range: 0 ~ 2147483647, default: 4] I:4_epic=4 # [range: 0 ~ 2147483647, default: 5] I:5_legendary=5 # [range: 0 ~ 2147483647, default: 6] I:6_artifact=6 } } mob_imprisonment_tool { # A list of entities blacklist from being captured with the tool. Format: 'modid:entityid' [default: ] S:entityBlacklist < ancientbeasts:bonepile ancientbeasts:boulderer ancientbeasts:damcell ancientbeasts:fake_vessel ancientbeasts:frost_walker ancientbeasts:frostash_fox ancientbeasts:ghost ancientbeasts:giant_zombie ancientbeasts:lil_vessel ancientbeasts:nekros ancientbeasts:netherhound ancientbeasts:owlstack ancientbeasts:rifted_enderman ancientbeasts:sandy ancientbeasts:v_head ancientbeasts:vessel ancientbeasts:zealot ancientspellcraft:animated_item ancientspellcraft:creeper_minion ancientspellcraft:entity_volcano ancientspellcraft:evil_class_wizard ancientspellcraft:fire_ant ancientspellcraft:ordinary_spider_minion ancientspellcraft:pig_zombie_minion ancientspellcraft:sentinel ancientspellcraft:skeleton_horse_minion ancientspellcraft:skeleton_mage_minion ancientspellcraft:spirit_bear ancientspellcraft:stone_guardian ancientspellcraft:venus_fly_trap ancientspellcraft:void_creeper ancientspellcraft:will_o_wisp ancientspellcraft:wizardmerchant ancientspellcraft:wolf_minion artifacts:mimic atum:assassin atum:barbarian atum:bonestorm atum:brigand atum:forsaken atum:mummy atum:nomad atum:pharaoh atum:scarab atum:stoneguard atum:stonewarden atum:sunspeaker atum:tarantula atum:warlord atum:wraith battletowers:golem bewitchment:baphomet bewitchment:leonard bloodmagic:mimic bloodmagic:sentient_specter botania:pixie cqrepoured:boar_mage cqrepoured:boarman cqrepoured:calamity_crystal cqrepoured:calamity_spawner cqrepoured:dummy cqrepoured:dwarf cqrepoured:ender_calamity cqrepoured:ender_king cqrepoured:enderman cqrepoured:exterminator cqrepoured:exterminator_laser cqrepoured:flying_skull cqrepoured:giant_endermite cqrepoured:giant_silverfish cqrepoured:giant_silverfish1 cqrepoured:giant_silverfish2 cqrepoured:giant_spider cqrepoured:giant_tortoise cqrepoured:goblin cqrepoured:golem cqrepoured:gremlin cqrepoured:human cqrepoured:illager cqrepoured:illusion_walker_king cqrepoured:lich cqrepoured:mandril cqrepoured:minotaur cqrepoured:mummy cqrepoured:necromancer cqrepoured:nether_dragon cqrepoured:npc cqrepoured:ogre cqrepoured:orc cqrepoured:pirate cqrepoured:pirate_captain cqrepoured:pirate_parrot cqrepoured:skeleton cqrepoured:slime_part cqrepoured:spectre cqrepoured:spider_egg cqrepoured:triton cqrepoured:walker cqrepoured:walker_king cqrepoured:zombie dungeontactics:attacken dungeontactics:towerguardian dungeonsmod:anthermite dungeonsmod:crawler dungeonsmod:deserted dungeonsmod:ironslime dungeonsmod:king dungeonsmod:kingguard dungeonsmod:kraken dungeonsmod:mimic dungeonsmod:ninja dungeonsmod:phoenix dungeonsmod:piranha dungeonsmod:refractor dungeonsmod:rogue dungeonsmod:scientist dungeonsmod:shark dungeonsmod:slimewolf dungeonsmod:slimond dungeonsmod:sun eerieentities:cursed_armor eerieentities:nether_knight ebwizardry:blaze_minion ebwizardry:decoy ebwizardry:evil_wizard ebwizardry:husk_minion ebwizardry:ice_giant ebwizardry:ice_wraith ebwizardry:lightning_wraith ebwizardry:phoenix ebwizardry:remnant ebwizardry:shadow_wraith ebwizardry:silverfish_minion ebwizardry:skeleton_minion ebwizardry:spectral_golem ebwizardry:spider_minion ebwizardry:spirit_horse ebwizardry:spirit_wolf ebwizardry:storm_elemental ebwizardry:stray_minion ebwizardry:vex_minion ebwizardry:wither_skeleton_minion ebwizardry:wizard ebwizardry:zombie_minion tfspellpack:carminite_ghastling_minion tfspellpack:cave_troll_minion tfspellpack:druid_mage tfspellpack:fire_beetle_minion tfspellpack:redcap_goblin_minion tfspellpack:redcap_sapper_minion tfspellpack:skeleton_druid_minion tfspellpack:slime_beetle_minion tfspellpack:snow_guardian_minion tfspellpack:stable_ice_core_minion tfspellpack:twilight_wraith_minion tfspellpack:unstable_ice_core_minion erebus:erebus.animated_bamboo_crate erebus:erebus.animated_block erebus:erebus.animated_chest erebus:erebus.antlion erebus:erebus.antlion_boss erebus:erebus.antlion_mini_boss erebus:erebus.bed_bug erebus:erebus.beetle erebus:erebus.beetle_larva erebus:erebus.black_ant erebus:erebus.black_widow erebus:erebus.bog_maw erebus:erebus.bombardier_beetle erebus:erebus.bombardier_beetle_larva erebus:erebus.bot_fly erebus:erebus.bot_fly_larva erebus:erebus.centipede erebus:erebus.chameleon_tick erebus:erebus.cicada erebus:erebus.crop_weevil erebus:erebus.crushroom erebus:erebus.dragon_fly erebus:erebus.fire_ant erebus:erebus.fire_ant_soldier erebus:erebus.fly erebus:erebus.fungal_weevil erebus:erebus.grasshopper erebus:erebus.jumping_spider erebus:erebus.lava_web_spider erebus:erebus.locust erebus:erebus.magma_crawler erebus:erebus.midge_swarm erebus:erebus.money_spider erebus:erebus.mosquito erebus:erebus.moth erebus:erebus.pond_skater erebus:erebus.punchroom erebus:erebus.rhino_beetle erebus:erebus.scorpion erebus:erebus.scytodes erebus:erebus.solifuge erebus:erebus.solifuge_small erebus:erebus.spore_ball erebus:erebus.stag_beetle erebus:erebus.tarantula erebus:erebus.tarantula_baby erebus:erebus.tarantula_egg erebus:erebus.tarantula_mini_boss erebus:erebus.titan_beetle erebus:erebus.umber_golem erebus:erebus.umber_golem_idol erebus:erebus.velvet_worm erebus:erebus.wasp erebus:erebus.woodlouse erebus:erebus.woodlouse_ball erebus:erebus.worker_bee erebus:erebus.zombie_ant erebus:erebus.zombie_ant_soldier mod_lavacow:avaton mod_lavacow:banshee mod_lavacow:boneworm mod_lavacow:foglet mod_lavacow:forsaken mod_lavacow:ithaqua mod_lavacow:lilsludge mod_lavacow:mimic mod_lavacow:mummy mod_lavacow:parasite mod_lavacow:pingu mod_lavacow:piranha mod_lavacow:ptera mod_lavacow:salamander mod_lavacow:scarecrow mod_lavacow:skeletonking mod_lavacow:sludgelord mod_lavacow:unburied mod_lavacow:undeadswine mod_lavacow:undertaker mod_lavacow:vespa mod_lavacow:vespacocoon mod_lavacow:weta mod_lavacow:zombiefrozen mod_lavacow:zombiemushroom mod_lavacow:zombiepiranha forestry:butterflyge fossil:fossil.anu fossil:fossil.anubite fossil:fossil.dinoegg fossil:fossil.sentrypigman fossil:fossil.toyball fossil:fossil.toyscratchingpost fossil:fossil.toytetheredlog iceandfire:amphithere iceandfire:cyclops iceandfire:deathworm iceandfire:dragonegg iceandfire:dragonskull iceandfire:dread_beast iceandfire:dread_ghoul iceandfire:dread_horse iceandfire:dread_knight iceandfire:dread_lich iceandfire:dread_lich_skull iceandfire:dread_scuttler iceandfire:dread_thrall iceandfire:firedragon iceandfire:gorgon iceandfire:hippocampus iceandfire:hippogryph iceandfire:icedragon iceandfire:if_cockatrice iceandfire:if_hydra iceandfire:if_mob_skull iceandfire:if_troll iceandfire:myrmex_egg iceandfire:myrmex_queen iceandfire:myrmex_royal iceandfire:myrmex_sentinel iceandfire:myrmex_soldier iceandfire:myrmex_swarmer iceandfire:myrmex_worker iceandfire:seaserpent iceandfire:siren iceandfire:stonestatue iceandfire:stymphalianbird illagers_plus:archer illagers_plus:enchanter illagers_plus:furantur illagers_plus:hoarder illagers_plus:illager_king illagers_plus:necromancer inventorypets:entitybillgates inventorypets:entitylivinganvil inventorypets:entitylivingbed inventorypets:entityminiquantumblaze inventorypets:entityminiquantumenderman inventorypets:entitysatyanadella inventorypets:entitysteveballmer minecolonies:archerbarbarian minecolonies:archerpirate minecolonies:barbarian minecolonies:chiefbarbarian minecolonies:chiefpirate minecolonies:citizen minecolonies:fishhook minecolonies:mercenary minecolonies:pirate minecolonies:sitting_entity mospells:barakoa_spirit_minion mospells:frostmaw_minion mospells:naga_minion morphspellpack:bat_minion morphspellpack:disguise morphspellpack:lich morphspellpack:light_wisp morphspellpack:temporary_rabbit mowziesmobs:baby_foliaath mowziesmobs:barako mowziesmobs:barakoan_barakoana mowziesmobs:barakoan_player mowziesmobs:barakoana mowziesmobs:barakoaya mowziesmobs:ferrous_wroughtnaut mowziesmobs:foliaath mowziesmobs:frostmaw mowziesmobs:grottol mowziesmobs:naga lcrdrfs:laser_creeper lcrdrfs:robo_dino lcrdrfs:jet_pack_spider openblocks:cartographer openblocks:luggage openblocks:mini_me quark:stoneling rats:black_death rats:feral_ratlantean rats:illager_piper rats:marbled_cheese_golem rats:neo_ratlantean rats:pirat rats:pirat_boat rats:plague_beast rats:ratlantean_spirit thaumcraft:arcanebore thaumcraft:cultistleader thaumcraft:cultistportalgreater thaumcraft:cultistportallesser thaumcraft:eldritchcrab thaumcraft:eldritchgolem thaumcraft:eldritchguardian thaumcraft:eldritchorb thaumcraft:eldritchwarden thaumcraft:giantbrainyzombie thaumcraft:golem thaumcraft:inhabitedzombie thaumcraft:spellbat thaumcraft:taintacle thaumcraft:taintaclegiant thaumcraft:taintacletiny thaumcraft:taintcrawler thaumcraft:taintseed thaumcraft:taintseedprime thaumcraft:taintswarm thaumcraft:thaumslime thaumcraft:turretadvanced thaumcraft:turretbasic thaumadditions:chester thaumicaugmentation:autocaster thaumicaugmentation:autocaster_eldritch thaumicaugmentation:celestial_observer thaumicaugmentation:eldritch_golem thaumicaugmentation:eldritch_guardian thaumicaugmentation:eldritch_warden thaumicaugmentation:primal_wisp thaumicaugmentation:shield_focus theaurorian:aurorianslime theaurorian:crystallinesprite theaurorian:disturbedhollow theaurorian:moonacolyte theaurorian:moonqueen theaurorian:runestonedungeonkeeper theaurorian:spider theaurorian:spiderling theaurorian:spirit theaurorian:undeadknight beneath:shadow thebetweenlands:anadia thebetweenlands:angler thebetweenlands:ash_sprite thebetweenlands:barrishee thebetweenlands:blood_snail thebetweenlands:boulder_sprite thebetweenlands:bubbler_crab thebetweenlands:chiromaw thebetweenlands:chiromaw_greebling_rider thebetweenlands:chiromaw_hatchling thebetweenlands:chiromaw_matriarch thebetweenlands:chiromaw_tame thebetweenlands:crypt_crawler thebetweenlands:dark_druid thebetweenlands:draeton_chiromaw_tamed thebetweenlands:draeton_dragonfly thebetweenlands:draeton_firefly thebetweenlands:dreadful_mummy thebetweenlands:emberling_shaman thebetweenlands:fortress_boss thebetweenlands:gas_cloud thebetweenlands:greebling thebetweenlands:greebling_coracle thebetweenlands:large_sludge_worm thebetweenlands:leech thebetweenlands:lurker thebetweenlands:mire_snail_egg thebetweenlands:moving_spawner_hole thebetweenlands:peat_mummy thebetweenlands:pyrad thebetweenlands:rock_snot thebetweenlands:shambler thebetweenlands:silt_crab thebetweenlands:sludge thebetweenlands:sludge_menace thebetweenlands:small_sludge_worm thebetweenlands:smoll_sludge thebetweenlands:spirit_tree_face_large thebetweenlands:spirit_tree_face_small thebetweenlands:splodeshroom thebetweenlands:stalker thebetweenlands:swamp_hag thebetweenlands:swarm thebetweenlands:tamed_spirit_tree_face thebetweenlands:tar_beast thebetweenlands:tarminion thebetweenlands:termite thebetweenlands:tiny_sludge_worm thebetweenlands:tiny_sludge_worm_helper thebetweenlands:tiny_worm_egg_sac thebetweenlands:wall_lamprey thebetweenlands:wall_living_root thebetweenlands:wight thebetweenlands:wild_emberling thebetweenlands:worm_ground_spawner twilightforest:adherent twilightforest:armored_giant twilightforest:blockchain_goblin twilightforest:castle_guardian twilightforest:death_tome twilightforest:fire_beetle twilightforest:giant_miner twilightforest:goblin_knight_lower twilightforest:goblin_knight_upper twilightforest:harbinger_cube twilightforest:hedge_spider twilightforest:helmet_crab twilightforest:hostile_wolf twilightforest:hydra twilightforest:hydra_head twilightforest:king_spider twilightforest:knight_phantom twilightforest:kobold twilightforest:lich twilightforest:lich_minion twilightforest:loyal_zombie twilightforest:maze_slime twilightforest:mini_ghast twilightforest:minoshroom twilightforest:minotaur twilightforest:mist_wolf twilightforest:mosquito_swarm twilightforest:naga twilightforest:pinch_beetle twilightforest:quest_ram twilightforest:redcap twilightforest:redcap_sapper twilightforest:rising_zombie twilightforest:roving_cube twilightforest:skeleton_druid twilightforest:slime_beetle twilightforest:snow_guardian twilightforest:snow_queen twilightforest:stable_ice_core twilightforest:swarm_spider twilightforest:tower_broodling twilightforest:tower_ghast twilightforest:tower_golem twilightforest:tower_termite twilightforest:troll twilightforest:unstable_ice_core twilightforest:ur_ghast twilightforest:winter_wolf twilightforest:wraith twilightforest:yeti twilightforest:yeti_alpha totemic:baykok treasure2:bound_soul treasure2:pirate_mimic treasure2:wood_mimic vampirism:advanced_hunter vampirism:advanced_vampire vampirism:blinding_bat vampirism:hunter_trainer vampirism:hunter_trainer_dummy vampirism:vampire vampirism:vampire_baron vampirism:vampire_hunter vampirism:vampire_minion_s vampirism:villager_angry vampirism:villager_converted vampirism:villager_hunter_faction vampirism:villager_vampire_faction necromancersdelight:elemental_leech_minion necromancersdelight:mana_leech_minion necromancersdelight:vespa_minion > } } machines { petrified_fuel_generator { # This config only changes for how much time a fuel burns. (FuelBurningTime = ItemBurningTime*%value%) [range: 0.0 ~ 3.4028235E38, default: 0.75] S:burnTimeMultiplier=0.75 # If disabled it will be removed from the game. [default: true] B:enabled=true # This config changes the RF/t the fuel produces based in the fuel burning time also changing for how much it burns. (RF/t = FuelBurningTime/%value%) [range: 1 ~ 2147483647, default: 20] I:timeModifier=20 # Machine can perform a work action [default: false] B:workDisabled=false } enchantment_refiner { # If disabled it will be removed from the game. [default: true] B:enabled=true # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] I:energyBuffer=50000 # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400] I:energyForWork=400 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 10] I:energyRate=10 # Machine can perform a work action [default: false] B:workDisabled=false } enchantment_extractor { # If disabled it will be removed from the game. [default: true] B:enabled=true # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] I:energyBuffer=50000 # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 5000] I:energyForWork=5000 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 100] I:energyRate=100 # Machine can perform a work action [default: false] B:workDisabled=false } enchantment_aplicator { # If disabled it will be removed from the game. [default: true] B:enabled=true # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] I:energyBuffer=50000 # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 5000] I:energyForWork=5000 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 100] I:energyRate=100 # Machine can perform a work action [default: false] B:workDisabled=false } mob_relocator { # Amount of damage that the machine will do [range: 0 ~ 2147483647, default: 300] I:damage=300 # If disabled it will be removed from the game. [default: true] B:enabled=true # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] I:energyBuffer=50000 # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 1000] I:energyForWork=10000 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 40] I:energyRate=400 # Mob essence multiplier based on the XP orb. Essence mb = xpOrbValue*20*essenceMultiplier [range: 0.0 ~ 2.14748365E9, default: 1.0] S:essenceMultiplier=1.0 # Machine can perform a work action [default: false] B:workDisabled=false } potion_enervator { # If disabled it will be removed from the game. [default: true] B:enabled=true # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] I:energyBuffer=50000 # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 5000] I:energyForWork=5000 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 40] I:energyRate=40 # Machine can perform a work action [default: false] B:workDisabled=false } animal_independence_selector { # If disabled it will be removed from the game. [default: true] B:enabled=true # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] I:energyBuffer=50000 # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400] I:energyForWork=400 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 20] I:energyRate=20 # Machine can perform a work action [default: false] B:workDisabled=false } animal_stock_increaser { # If disabled it will be removed from the game. [default: true] B:enabled=true # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] I:energyBuffer=50000 # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400] I:energyForWork=400 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 20] I:energyRate=20 # A list of entities blacklist from being fed with the machine. Format: 'modid:entityid' [default: ] S:entityBlacklist < > # Machine can perform a work action [default: false] B:workDisabled=false } crop_sower { # If disabled it will be removed from the game. [default: true] B:enabled=true # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] I:energyBuffer=50000 # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400] I:energyForWork=400 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 40] I:energyRate=40 # Machine can perform a work action [default: false] B:workDisabled=false } crop_enrich_material_injector { # If disabled it will be removed from the game. [default: true] B:enabled=true # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] I:energyBuffer=50000 # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400] I:energyForWork=400 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 40] I:energyRate=40 # Machine can perform a work action [default: false] B:workDisabled=false } crop_recolector { # If disabled it will be removed from the game. [default: true] B:enabled=true # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] I:energyBuffer=50000 # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400] I:energyForWork=400 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 40] I:energyRate=40 # How far the trees will me scanned to be chopped from the ground. WARNING: Increasing this number with big trees may cause some lag when scanning for a tree. [range: 0 ~ 2147483647, default: 100] I:maxDistanceTreeBlocksScan=100 # When enabled it will chop down the tree in one go but still consuming the same power [default: false] B:reducedChunkUpdates=false # How much sludge is produced when the machine does an operation [range: 1 ~ 8000, default: 20] I:sludgeOperation=20 # Amount of operations done when chopping a tree [range: 1 ~ 1024, default: 10] I:treeOperations=10 # Machine can perform a work action [default: false] B:workDisabled=false } black_hole_unit { # If disabled it will be removed from the game. [default: true] B:enabled=true # Machine can perform a work action [default: false] B:workDisabled=false } water_condensator { # If disabled it will be removed from the game. [default: true] B:enabled=true # Machine can perform a work action [default: false] B:workDisabled=false } water_resources_collector { # If disabled it will be removed from the game. [default: true] B:enabled=true # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] I:energyBuffer=50000 # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 5000] I:energyForWork=5000 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 80] I:energyRate=80 # Machine can perform a work action [default: false] B:workDisabled=false } animal_resource_harvester { # If disabled it will be removed from the game. [default: true] B:enabled=true # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] I:energyBuffer=50000 # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400] I:energyForWork=400 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 20] I:energyRate=20 # Machine can perform a work action [default: false] B:workDisabled=false } mob_slaughter_factory { # Amount of damage that the machine will do [range: 0 ~ 2147483647, default: 300] I:damage=300 # If disabled it will be removed from the game. [default: true] B:enabled=true # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] I:energyBuffer=50000 # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 1000] I:energyForWork=1000 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 40] I:energyRate=40 # Mob health multiplier, mobHealth * meatValue = meat mb produced [range: 1.0 ~ 2.14748365E9, default: 5.0] S:meatValue=5.0 # Machine can perform a work action [default: false] B:workDisabled=false } mob_duplicator { # A list of blacklisted entities like minecraft:creeper [default: ] S:blacklistedEntities < ebwizardry:wizard iceandfire:dragonegg iceandfire:firedragon iceandfire:icedragon iceandfire:seaserpent fossil:* iceandfire:* twilightforest:* erebus:* theaurorian:* atum:* > # Set to true to enable exact copy in the Mob Duplicator. [default: false] B:enableExactCopy=false # If disabled it will be removed from the game. [default: true] B:enabled=true # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] I:energyBuffer=500000 # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 5000] I:energyForWork=50000 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 80] I:energyRate=800 # Essence needed based on mob's health (mobHealth*essenceNeeded) [range: 1 ~ 2147483647, default: 12] I:essenceNeeded=12 # Machine can perform a work action [default: false] B:workDisabled=false } block_destroyer { # If disabled it will be removed from the game. [default: true] B:enabled=true # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] I:energyBuffer=50000 # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 100] I:energyForWork=100 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 20] I:energyRate=20 # Machine can perform a work action [default: false] B:workDisabled=false } block_placer { # If disabled it will be removed from the game. [default: true] B:enabled=true # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] I:energyBuffer=50000 # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 100] I:energyForWork=100 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 20] I:energyRate=20 # Machine can perform a work action [default: false] B:workDisabled=false } tree_fluid_extractor { # If disabled it will be removed from the game. [default: true] B:enabled=true # Machine can perform a work action [default: false] B:workDisabled=false } latex_processing_unit { # If disabled it will be removed from the game. [default: true] B:enabled=true # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] I:energyBuffer=50000 # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 200] I:energyForWork=200 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 5] I:energyRate=5 # Machine can perform a work action [default: false] B:workDisabled=false } sewage_composter_solidifier { # If disabled it will be removed from the game. [default: true] B:enabled=true # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] I:energyBuffer=50000 # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 1000] I:energyForWork=1000 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 10] I:energyRate=10 # Machine can perform a work action [default: false] B:workDisabled=false } animal_byproduct_recolector { # If disabled it will be removed from the game. [default: true] B:enabled=true # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] I:energyBuffer=50000 # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 40] I:energyForWork=40 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 2] I:energyRate=2 # Max sludge produced in an operation [range: 1 ~ 2147483647, default: 150] I:maxSludgeOperation=150 # Sewage produced by an adult animal [range: 1 ~ 2147483647, default: 15] I:sewageAdult=15 # Sewage produced by a baby animal [range: 1 ~ 2147483647, default: 5] I:sewageBaby=5 # Machine can perform a work action [default: false] B:workDisabled=false } sludge_refiner { # If disabled it will be removed from the game. [default: true] B:enabled=true # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] I:energyBuffer=50000 # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 200] I:energyForWork=200 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 10] I:energyRate=10 # Machine can perform a work action [default: false] B:workDisabled=false } mob_detector { # If disabled it will be removed from the game. [default: true] B:enabled=true # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] I:energyBuffer=50000 # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 100] I:energyForWork=100 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 10] I:energyRate=10 # Machine can perform a work action [default: false] B:workDisabled=false } lava_fabricator { # If disabled it will be removed from the game. [default: true] B:enabled=true # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] I:energyBuffer=50000 # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 200000] I:energyForWork=200000 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 200000] I:energyRate=200000 # Machine can perform a work action [default: false] B:workDisabled=false } bioreactor { # Base biofuel amount in mb [range: 1 ~ 4000, default: 80] I:baseBiofuel=80 # If disabled it will be removed from the game. [default: true] B:enabled=true # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] I:energyBuffer=50000 # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 2000] I:energyForWork=2000 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 10] I:energyRate=10 # Machine can perform a work action [default: false] B:workDisabled=false } biofuel_generator { # If disabled it will be removed from the game. [default: true] B:enabled=true # How much power the generator produces every tick [range: 0 ~ 2147483647, default: 160] I:powerGeneration=160 # Machine can perform a work action [default: false] B:workDisabled=false } laser_base { # If disabled it will be removed from the game. [default: true] B:enabled=true # How much weight each lense increases to the ore [range: 1 ~ 2147483647, default: 5] I:lenseChanceIncrease=5 # Machine can perform a work action [default: false] B:workDisabled=false # Amount of work needed to produce an ore [range: 1 ~ 2147483647, default: 100] I:workNeeded=100 } laser_drill { # If disabled it will be removed from the game. [default: true] B:enabled=true # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] I:energyBuffer=50000 # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 3000] I:energyForWork=30000 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 100] I:energyRate=1111 # Machine can perform a work action [default: false] B:workDisabled=false } ore_processor { # If disabled it will be removed from the game. [default: true] B:enabled=true # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] I:energyBuffer=50000 # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 1000] I:energyForWork=1000 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 40] I:energyRate=40 # Amount of essence needed for each fortune level. [range: 1 ~ 2147483647, default: 200] I:essenceFortune=200 # Machine can perform a work action [default: false] B:workDisabled=false } black_hole_controller { # If disabled it will be removed from the game. [default: true] B:enabled=true # Machine can perform a work action [default: false] B:workDisabled=false } black_hole_controller_reworked { # If disabled it will be removed from the game. [default: true] B:enabled=true # Machine can perform a work action [default: false] B:workDisabled=false } dye_mixer { # If disabled it will be removed from the game. [default: true] B:enabled=true # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] I:energyBuffer=50000 # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 100] I:energyForWork=100 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 10] I:energyRate=10 # Machine can perform a work action [default: false] B:workDisabled=false } enchantment_invoker { # If disabled it will be removed from the game. [default: true] B:enabled=true # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] I:energyBuffer=50000 # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 4000] I:energyForWork=4000 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 80] I:energyRate=80 # Machine can perform a work action [default: false] B:workDisabled=false } spores_recreator { # If disabled it will be removed from the game. [default: true] B:enabled=true # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] I:energyBuffer=50000 # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400] I:energyForWork=400 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 10] I:energyRate=10 # Machine can perform a work action [default: false] B:workDisabled=false } animal_growth_increaser { # If disabled it will be removed from the game. [default: true] B:enabled=true # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] I:energyBuffer=50000 # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400] I:energyForWork=400 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 20] I:energyRate=20 # A list of entities blacklist from being fed with the machine. Format: 'modid:entityid' [default: ] S:entityBlacklist < > # Machine can perform a work action [default: false] B:workDisabled=false } material_stonework_factory { # If disabled it will be removed from the game. [default: true] B:enabled=true # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] I:energyBuffer=50000 # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400] I:energyForWork=400 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 40] I:energyRate=40 # If true, it will produce exnihilo dust crushing sand. [default: true] B:produceExNihiloDust=true # If true, it will produce AE/RS silicon crushing sand or dust if it exist and 'produceExNihiloDust' is enabled. [default: true] B:produceSilicon=true # Machine can perform a work action [default: false] B:workDisabled=false } black_hole_tank { # If disabled it will be removed from the game. [default: true] B:enabled=true # Machine can perform a work action [default: false] B:workDisabled=false } resourceful_furnace { # If disabled it will be removed from the game. [default: true] B:enabled=true # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] I:energyBuffer=50000 # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 8000] I:energyForWork=8000 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 80] I:energyRate=80 # Essence multiplier for the furnace recipes. [range: 1 ~ 2147483647, default: 50] I:experienceMultiplier=50 # Machine can perform a work action [default: false] B:workDisabled=false } villager_trade_exchanger { # If disabled it will be removed from the game. [default: true] B:enabled=true # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] I:energyBuffer=50000 # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 10000] I:energyForWork=10000 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 10] I:energyRate=10 # Machine can perform a work action [default: false] B:workDisabled=false } energy_field_provider { # If disabled it will be removed from the game. [default: true] B:enabled=true # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] I:energyBuffer=50000 # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 1] I:energyForWork=1 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 1] I:energyRate=1 # Machine can perform a work action [default: false] B:workDisabled=false } oredictionary_converter { # If disabled it will be removed from the game. [default: true] B:enabled=true # Machine can perform a work action [default: false] B:workDisabled=false } protein_reactor { # Base protein amount in mb [range: 1 ~ 4000, default: 80] I:baseBiofuel=80 # If disabled it will be removed from the game. [default: true] B:enabled=true # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] I:energyBuffer=50000 # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 2000] I:energyForWork=2000 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 10] I:energyRate=10 # Machine can perform a work action [default: false] B:workDisabled=false } protein_generator { # If disabled it will be removed from the game. [default: true] B:enabled=true # How much power the generator produces every tick [range: 0 ~ 2147483647, default: 320] I:powerGeneration=320 # Machine can perform a work action [default: false] B:workDisabled=false } hydrator { # If disabled it will be removed from the game. [default: true] B:enabled=true # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] I:energyBuffer=50000 # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 1000] I:energyForWork=1000 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 10] I:energyRate=10 # Machine can perform a work action [default: false] B:workDisabled=false } wither_builder { # If enabled, only the wither builder will be able to place wither skulls. That means that players won't be able to place wither skulls. The recipe will change, but that will need a restart. [default: false] B:HCWither=false # If disabled it will be removed from the game. [default: true] B:enabled=true # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] I:energyBuffer=50000 # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 20000] I:energyForWork=20000 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 500] I:energyRate=500 # Machine can perform a work action [default: false] B:workDisabled=false } fluid_pump { # If disabled it will be removed from the game. [default: true] B:enabled=true # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] I:energyBuffer=50000 # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 1000] I:energyForWork=1000 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 40] I:energyRate=40 # Fluid pump should replace the picked up fluid with cobblestone [default: true] B:replaceFluidWithCobble=true # Machine can perform a work action [default: false] B:workDisabled=false } fluid_crafter { # If disabled it will be removed from the game. [default: true] B:enabled=true # Machine can perform a work action [default: false] B:workDisabled=false } plant_interactor { # If disabled it will be removed from the game. [default: true] B:enabled=true # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] I:energyBuffer=50000 # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400] I:energyForWork=400 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 40] I:energyRate=40 # If true, you will be able to harvest cocoa beans by right clicking them. [default: true] B:rightClickCocoBeansEnabled=true # Machine can perform a work action [default: false] B:workDisabled=false } item_splitter { # If disabled it will be removed from the game. [default: true] B:enabled=true # Machine can perform a work action [default: false] B:workDisabled=false } fluiddictionary_converter { # If disabled it will be removed from the game. [default: true] B:enabled=true # Machine can perform a work action [default: false] B:workDisabled=false } froster { # If disabled it will be removed from the game. [default: true] B:enabled=true # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] I:energyBuffer=50000 # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 4000] I:energyForWork=4000 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 40] I:energyRate=40 # Machine can perform a work action [default: false] B:workDisabled=false } ore_washer { # If disabled it will be removed from the game. [default: true] B:enabled=true # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] I:energyBuffer=50000 # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 8000] I:energyForWork=8000 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 60] I:energyRate=60 # Machine can perform a work action [default: false] B:workDisabled=false } ore_fermenter { # If disabled it will be removed from the game. [default: true] B:enabled=true # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] I:energyBuffer=50000 # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 1000] I:energyForWork=1000 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 40] I:energyRate=40 # Machine can perform a work action [default: false] B:workDisabled=false } ore_sieve { # If disabled it will be removed from the game. [default: true] B:enabled=true # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] I:energyBuffer=50000 # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 2000] I:energyForWork=2000 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 40] I:energyRate=40 # Machine can perform a work action [default: false] B:workDisabled=false } pitiful_fuel_generator { # This config only changes for how much time a fuel burns. (FuelBurningTime = ItemBurningTime*%value%) [range: 0.0 ~ 3.4028235E38, default: 0.75] S:burnTimeMultiplier=0.75 # If disabled it will be removed from the game. [default: true] B:enabled=true # This config changes the RF/t the fuel produces based in the fuel burning time also changing for how much it burns. (RF/t = FuelBurningTime/%value%) [range: 1 ~ 2147483647, default: 20] I:timeModifier=20 # Machine can perform a work action [default: false] B:workDisabled=false } }