# Configuration file general { # Allows explosives to change time of day B:allow_day_night_switch=true # Whether or not antimatter damages blocks and entities when detonating and killing a black hole (caused by red matter explosives) B:antimatter_block_and_ent_dmg_on_redmatter=false # Should antimatter ignore hardness checks for unbreakable, allows destroying bedrock and warded stone. # This config option does nothing if 'antimatter_break_blocks' is set to false. B:antimatter_break_unbreakable=true # Size of the antimatter blast # Min: 1 # Max: 1000 I:antimatter_size=55 # Whether or not the big explosions trigger block updates for all blocks. # Setting this to false leads to performance improvements, especially when dealing with a lot of water. B:blast_do_block_updates=false # Allows the exothermic to place netherrack in the world B:exothermic_create_netherrack=true # Allows red matter explosions to be moved B:redmatter_movement=true B:rejuvenation_regen_structures=true ########################################################################################################## # fuse_times #--------------------------------------------------------------------------------------------------------# # Set the time between ignition and explosion seperately for each bomb cart/explosive/grenade here. ########################################################################################################## fuse_times { ########################################################################################################## # bomb_carts #--------------------------------------------------------------------------------------------------------# # Set fuse times for bomb carts here. The times are written in ticks, where 20 ticks = 1 second. ########################################################################################################## bomb_carts { # Min: 0 # Max: 2147483647 I:ANTIMATTER=300 # Min: 0 # Max: 2147483647 I:ANTI_GRAVITATIONAL=100 # Min: 0 # Max: 2147483647 I:ANVIL=100 # Min: 0 # Max: 2147483647 I:ATTRACTIVE=120 # Min: 0 # Max: 2147483647 I:BREACHING=0 # Min: 0 # Max: 2147483647 I:CHEMICAL=100 # Min: 0 # Max: 2147483647 I:CONDENSED=100 # Min: 0 # Max: 2147483647 I:CONTAGIOUS=100 # Min: 0 # Max: 2147483647 I:DEBILITATION=100 # Min: 0 # Max: 2147483647 I:EMP=100 # Min: 0 # Max: 2147483647 I:ENDER=100 # Min: 0 # Max: 2147483647 I:ENDOTHERMIC=100 # Min: 0 # Max: 2147483647 I:EXOTHERMIC=100 # Min: 0 # Max: 2147483647 I:FRAGMENTATION=100 # Min: 0 # Max: 2147483647 I:HYPERSONIC=100 # Min: 0 # Max: 2147483647 I:INCENDIARY=100 # Min: 0 # Max: 2147483647 I:NUCLEAR=100 # Min: 0 # Max: 2147483647 I:REDMATTER=100 # Min: 0 # Max: 2147483647 I:REPULSIVE=120 # Min: 0 # Max: 2147483647 I:SHRAPNEL=100 # Min: 0 # Max: 2147483647 I:SONIC=100 # Min: 0 # Max: 2147483647 I:THERMOBARIC=100 } ########################################################################################################## # explosives #--------------------------------------------------------------------------------------------------------# # Set fuse times for explosives (the block) here. The times are written in ticks, where 20 ticks = 1 second. ########################################################################################################## explosives { # Min: 0 # Max: 2147483647 I:ANTIMATTER=300 # Min: 0 # Max: 2147483647 I:ANTI_GRAVITATIONAL=100 # Min: 0 # Max: 2147483647 I:ANVIL=100 # Min: 0 # Max: 2147483647 I:ATTRACTIVE=120 # Min: 0 # Max: 2147483647 I:BREACHING=0 # Min: 0 # Max: 2147483647 I:CHEMICAL=100 # Min: 0 # Max: 2147483647 I:CONDENSED=0 # Min: 0 # Max: 2147483647 I:CONTAGIOUS=100 # Min: 0 # Max: 2147483647 I:DEBILITATION=100 # Min: 0 # Max: 2147483647 I:EMP=100 # Min: 0 # Max: 2147483647 I:ENDER=100 # Min: 0 # Max: 2147483647 I:ENDOTHERMIC=100 # Min: 0 # Max: 2147483647 I:EXOTHERMIC=100 # Min: 0 # Max: 2147483647 I:FRAGMENTATION=100 # Min: 0 # Max: 2147483647 I:HYPERSONIC=100 # Min: 0 # Max: 2147483647 I:INCENDIARY=100 # Min: 0 # Max: 2147483647 I:NUCLEAR=100 # Min: 0 # Max: 2147483647 I:REDMATTER=100 # Min: 0 # Max: 2147483647 I:REPULSIVE=120 # Min: 0 # Max: 2147483647 I:SHRAPNEL=100 # Min: 0 # Max: 2147483647 I:SONIC=100 # Min: 0 # Max: 2147483647 I:THERMOBARIC=100 } ########################################################################################################## # grenades #--------------------------------------------------------------------------------------------------------# # Set fuse times for grenades here. The times are written in ticks, where 20 ticks = 1 second. ########################################################################################################## grenades { # Min: 0 # Max: 2147483647 I:ANVIL=100 # Min: 0 # Max: 2147483647 I:ATTRACTIVE=120 # Min: 0 # Max: 2147483647 I:CHEMICAL=100 # Min: 0 # Max: 2147483647 I:CONVENTIONAL=100 # Min: 0 # Max: 2147483647 I:DEBILITATION=100 # Min: 0 # Max: 2147483647 I:INCENDIARY=100 # Min: 0 # Max: 2147483647 I:REPULSIVE=120 # Min: 0 # Max: 2147483647 I:SHRAPNEL=100 } } }