{ "name": "The System Glitch", "icon": "deepmoblearning:glitch_heart", "category": "3_system_malfunction", "sortnum": 0, "pages": [ { "type": "text", "text": "$(item)System Glitches$() will spawn during $(item)System Malfunctions$() in the $(l:2_trials/1_trials)Trial$(). Higher $(item)Tier$() $(l:2_trials/1_trials)Trials$() have a higher risk of $(item)Malfunctioning$().$(br2)This being is $(c)Highly Aggressive$(), launches $(item)Corrosive Projectiles$() towards their target." }, { "type": "entity", "entity": "deepmoblearning:glitch", "text": "$(item)Beware:$() $(c)Extremely Dangerous$()$(br)Approach with caution.$(br)Drops $(item)Glitch Hearts$()." }, { "type": "spotlight", "item": "deepmoblearning:glitch_heart", "link_recipe": true, "anchor": "heart", "text": "Will drop from slain $(item)System Glitches$() (Affected by looting).$(br2)This rare commodity is used to create some really kick ass end-game $(l:3_system_malfunction/3_equipment)Equipment$()." } ] }