# Configuration file ########################################################################################################## # bombs #--------------------------------------------------------------------------------------------------------# # Change how DartCraft Bombs work. ########################################################################################################## bombs { # Bomb Arrow explosions will be able to destroy blocks like DartCraft Bombs. (Other settings still apply.) B:"Bomb Arrow Griefing"=true # Will enable the Explosion upgrade for Force Bows, allowing them to shoot DartCraft Bombs while in 'Bomb Mode'. (Player must have bombs, of course.) B:"Bomb Arrows"=true # Allow DartCraft Bombs to blow up blocks other than Secret Blocks. B:"Bomb Griefing"=true # DartCraft Bombs will drop ore instead of destroying it. (0 = never, 1 = Normal bomb only, 2 = Normal and Super Bombs I:"Bomb Ore"=1 # Explosion strength of Normal Bombs. (1-8 Default: 4) I:"Bomb Strength"=4 B:"Damage Players"=true # Time in ticks a Normal Bomb takes to explode. (20-200 Default: 100) I:"Fuse Time"=100 # Explosion strength of Super Bombs (8-128 Default: 32) I:"Super Bomb Strength"=32 # Super Bombs can be crafted. B:"Super Bombs"=true # Super Bombs will be able to destroy bedrock. B:"Super Super Bombs"=false } ########################################################################################################## # client #--------------------------------------------------------------------------------------------------------# # Client-Side options. ########################################################################################################## client { # Enables debug output. B:"Debug Mode"=false # Hide element tooltips in all guis but the Atelier. (Shift will no longer show them anywhere.) [default: false] B:"Hide Tooltips"=false # Renders Bottled Entities in your inventory, which at the moment have some nasty side-effects. B:"Render Flasks"=false # Offset the x-coordinate of element tooltip starting locations. [range: -1000 ~ 1000, default: 0] I:"Tooltip Offset X"=0 # Offset the y-coordinate of element tooltip starting locations. [range: -1000 ~ 1000, default: 0] I:"Tooltip Offset Y"=0 } ########################################################################################################## # flask #--------------------------------------------------------------------------------------------------------# # Flask options. ########################################################################################################## flask { # Should only whitelisted entities be able to be bottled? [default: true] B:"Use Whitelist"=true } ########################################################################################################## # misc #--------------------------------------------------------------------------------------------------------# # Miscellaneous options. ########################################################################################################## misc { # Chance that zombies will have Force Swords when enabled. [range: 0.0 ~ 1.0, default: 0.25] S:"Chance to Awaken Force"=0.25 # Amount of Carbon on a diamond. [range: 1.0 ~ 1000.0, default: 100.0] S:"Diamond Carbon Value"=100.0 # Force Swords smelt drops when active. [default: true] B:"Force Smelt"=true # Amount of liquid sponges can absorb before turning to dirt. (Note: water=1, lava=4 for each block) [range: 32 ~ 1024, default: 128] I:"Sponge Absorb"=128 # Range in each direction that sponges will absorb liquids. [range: 2 ~ 8, default: 4] I:"Sponge Range"=4 # Jedi. Zombies. B:"The Force Awakens"=true # Amount of time in seconds that a block must wait before being watered again. [range: 0 ~ 60, default: 5] I:"Watering Can Timeout"=5 } ########################################################################################################## # storage #--------------------------------------------------------------------------------------------------------# # Storage options. ########################################################################################################## storage { # The starting size of Alchemist Satchels. Valid options are 8, 16, 24, 32 and 40. I:"Pack Size"=8 } ########################################################################################################## # vellum #--------------------------------------------------------------------------------------------------------# # Vellum options. Note that disabling these will simply individually remove that crafting recipe. ########################################################################################################## vellum { B:"armor vellums"=true B:"boot vellums"=true B:"bow vellums"=true B:"fishing vellums"=true B:"helmet vellums"=true B:"sword vellums"=true B:"tool vellums"=true } version { # [default: 0.0.0] S:VERSION_CHECK=0.0.0 } ########################################################################################################## # watch #--------------------------------------------------------------------------------------------------------# # Watch options. ########################################################################################################## watch { # Allows alchemist watches to speed up entities, TileEntities and blocks. B:haste_enabled=true # Allows alchemist watches to stop server time. B:"stop enabled"=true }