# Configuration file ########################################################################################################## # game_of_light #--------------------------------------------------------------------------------------------------------# # Regulates "Game of Light" minigame. ########################################################################################################## game_of_light { # It represents the number of attempts the player has to beat the game successfully. [range: 1 ~ 2147483647, default: 3] I:attempt_count=2 # At which stage should the playfield become a full 3x3 pattern? # Set 0 to disable and keep the 4-block size; set 1 to always start with 3x3. [range: 0 ~ 4, default: 2] I:expand_field_at_stage=2 # Enables or disables structure exploding on max failed attempts. [default: true] B:explode_on_fail=true # Enables or disables structure filling with lava on max failed attempts. [default: true] B:lava_on_fail=true # Regulates how many digits should be randomly chosen and shown at game-start. [range: 1 ~ 2147483647, default: 2] I:start_digit_amount=2 # How long does it take to timeout a game? Value is in seconds. # If player has been inactive for given time, the game will go to sleep. The next player can start the game from the beginning. [range: 10 ~ 2147483647, default: 30] I:timeout=15 # How likely this game is chosen compared to other games. The higher this value is, the more likely this game is chosen. Set to 0 to turn this off. [range: 0 ~ 2147483647, default: 1] I:weight=1 # Enables or disables structure filling with zombies on max failed attempts. [default: true] B:zombies_on_fail=true ########################################################################################################## # stage_1 #--------------------------------------------------------------------------------------------------------# # Regulates characteristics of stage 1. ########################################################################################################## stage_1 { # Amount of time (in ticks; 20 ticks = 1s) for which the symbol will be displayed. [range: 2 ~ 40, default: 24] I:display_time=24 # If true, the pattern will randomize on each round in this stage. [default: false] B:randomize_sequence=false # Round count required to complete this stage and unlock leveled reward. [range: 1 ~ 256, default: 5] I:round_count=3 } ########################################################################################################## # stage_2 #--------------------------------------------------------------------------------------------------------# # Regulates characteristics of stage 2. ########################################################################################################## stage_2 { # Amount of time (in ticks; 20 ticks = 1s) for which the symbol will be displayed. [range: 2 ~ 40, default: 16] I:display_time=16 # If true, the pattern will randomize on each round in this stage. [default: false] B:randomize_sequence=false # Round count required to complete this stage and unlock leveled reward. [range: 1 ~ 256, default: 5] I:round_count=5 } ########################################################################################################## # stage_3 #--------------------------------------------------------------------------------------------------------# # Regulates characteristics of stage 3. ########################################################################################################## stage_3 { # Amount of time (in ticks; 20 ticks = 1s) for which the symbol will be displayed. [range: 2 ~ 40, default: 12] I:display_time=12 # If true, the pattern will randomize on each round in this stage. [default: false] B:randomize_sequence=false # Round count required to complete this stage and unlock leveled reward. [range: 1 ~ 256, default: 5] I:round_count=5 } ########################################################################################################## # stage_4 #--------------------------------------------------------------------------------------------------------# # Regulates characteristics of stage 4. ########################################################################################################## stage_4 { # Amount of time (in ticks; 20 ticks = 1s) for which the symbol will be displayed. [range: 2 ~ 40, default: 12] I:display_time=10 # If true, the pattern will randomize on each round in this stage. [default: true] B:randomize_sequence=true # Round count required to complete this stage and unlock leveled reward. [range: 1 ~ 256, default: 5] I:round_count=10 } }