# Configuration file ########################################################################################################## # configuration_world #--------------------------------------------------------------------------------------------------------# # World configuration # Version:1.9.11 # # Blocks IDs # # # # # # # # # ########################################################################################################## configuration_world { } ########################################################################################################## # world_biome #--------------------------------------------------------------------------------------------------------# # World Biome # A Node is created when an infested area has been laying around for some time, a node # will change the biome and will have bonuses to the parasites. ########################################################################################################## world_biome { # Set to false if you dont want to register the biome into your game (Needed for this category to work). [default: true] B:"Biome Acivated"=true # (1 = 100%) Generation chance for ball feature. [range: 0.0 ~ 1.0, default: 7.0E-5] S:"Biome Ball chance"=7.0E-5 # (1 = 100%) Generation chance for bigball feature. [range: 0.0 ~ 1.0, default: 2.0E-5] S:"Biome Bigball chance"=2.0E-5 # List of block that can't be infested, Ex: "minecraft:stonebrick" or just "minecraft" for a whole mod [default: ] S:"Biome Blocks BlackList" < > # Set to true if you want to use the list as a WhiteList. [default: false] B:"Biome Blocks BlackList Inverted"=false # Decimal color code for the Foliage of the Biome. [range: 0 ~ 2147483640, default: 10878976] I:"Biome Color Foliage"=10878976 # Decimal color code for the Grass of the Biome. [range: 0 ~ 2147483640, default: 10878976] I:"Biome Color Grass"=10878976 # Decimal color code for the Sky of the Biome. [range: 0 ~ 2147483640, default: 3080192] I:"Biome Color Sky"=3080192 # Decimal color code for the Water of the Biome. [range: 0 ~ 2147483640, default: 10878976] I:"Biome Color Water"=10878976 # (1 = 100%) Generation chance for flower feature. [range: 0.0 ~ 1.0, default: 0.001] S:"Biome Flower chance"=0.001 # Blue color value for the fog of the Biome. [range: 0.0 ~ 255.0, default: 36.0] S:"Biome Fog Color Blue Value"=36.0 # Green color value for the fog of the Biome. [range: 0.0 ~ 255.0, default: 36.0] S:"Biome Fog Color Green Value"=36.0 # Red color value for the fog of the Biome. [range: 0.0 ~ 255.0, default: 38.0] S:"Biome Fog Color Red Value"=38.0 # Amount of fog the biome will have. [range: 0.0 ~ 1.0, default: 0.06] S:"Biome Fog Density"=0.06 # Max Hardness of the block it can spread into. [range: 0.01 ~ 100.0, default: 5.0] S:"Biome Hardness"=5.0 # Amount of health reduced (1=100%) for mobs and player healing in the biome. [range: 0.0 ~ 1.0, default: 0.5] S:"Biome Heal Penalty"=0.5 # Mobs that are immune to this penalty. Ex: "minecraft:zombie" or just "minecraft" for a whole mod. [default: [minecraft:villager_golem]] S:"Biome Heal Penalty BlackList" < minecraft:villager_golem > # Set to true if you want to use the list as a WhiteList. [default: false] B:"Biome Heal Penalty BlackList Inverted"=false # (1 = 100%) Generation chance for mouth feature. [range: 0.0 ~ 1.0, default: 3.0E-4] S:"Biome Mouth chance"=3.0E-4 # Frequency of the Core Block Node Sound. [range: 0 ~ 100, default: 30] I:"Biome Node Heart Frequency"=30 # Volume of the Core Block Node Sound. [range: 0.0 ~ 1000.0, default: 0.4] S:"Biome Node Heart Volume"=0.4 # Entity List that will spawn at the Biome. Ex. "minecraft:zombie;1;3;90;0" Where: # "minecraft:zombie" is for the entity, # "1" is the minimum group count. # "3" is the maximum group count. # "90" is spawn weight. # "0" is the type (0 for entityType.MONSTER, 1 for entityType.CREATURE). # [default: [srparasites:sim_bigspider;1;1;60;0], [srparasites:sim_human;1;1;60;0], [srparasites:sim_cow;1;1;60;0], [srparasites:sim_sheep;1;1;60;0], [srparasites:sim_wolf;1;1;60;0], [srparasites:sim_pig;1;1;60;0], [srparasites:sim_villager;1;1;60;0], [srparasites:sim_adventurer;1;1;60;0], [srparasites:sim_horse;3;1;60;0], [srparasites:sim_bear;2;1;60;0], [srparasites:sim_enderman;1;1;60;0], [srparasites:pri_summoner;1;1;10;0], [srparasites:pri_longarms;1;1;10;0], [srparasites:pri_reeker;1;1;10;0], [srparasites:pri_manducater;1;1;10;0], [srparasites:pri_bolster;1;1;10;0], [srparasites:pri_yelloweye;1;1;10;0], [srparasites:pri_arachnida;1;1;10;0], [srparasites:ada_summoner;1;1;10;0], [srparasites:ada_longarms;1;1;10;0], [srparasites:ada_reeker;1;1;10;0], [srparasites:ada_manducater;1;1;10;0], [srparasites:ada_bolster;1;1;10;0], [srparasites:ada_yelloweye;1;1;10;0], [srparasites:ada_arachnida;1;1;10;0], [srparasites:overseer;2;4;5;0], [srparasites:vigilante;1;3;5;0], [srparasites:warden;1;1;5;0], [srparasites:marauder;2;3;5;0], [srparasites:bomber_light;2;5;5;0], [srparasites:monarch;2;5;5;0], [srparasites:grunt;1;1;20;0], [srparasites:bomber_heavy;1;1;5;0], [srparasites:wraith;2;2;5;0], [srparasites:bogle;1;1;5;0], [srparasites:haunter;1;1;5;0], [srparasites:carrier_colony;1;1;5;0], [srparasites:worker;1;1;10;0]] S:"Biome Spawn Entity List" < srparasites:sim_bigspider;1;1;60;0 srparasites:sim_human;1;1;60;0 srparasites:sim_cow;1;1;60;0 srparasites:sim_sheep;1;1;60;0 srparasites:sim_wolf;1;1;60;0 srparasites:sim_pig;1;1;60;0 srparasites:sim_villager;1;1;60;0 srparasites:sim_adventurer;1;1;60;0 srparasites:sim_horse;3;1;60;0 srparasites:sim_bear;2;1;60;0 srparasites:sim_enderman;1;1;60;0 srparasites:pri_summoner;1;1;10;0 srparasites:pri_longarms;1;1;10;0 srparasites:pri_reeker;1;1;10;0 srparasites:pri_manducater;1;1;10;0 srparasites:pri_bolster;1;1;10;0 srparasites:pri_yelloweye;1;1;10;0 srparasites:pri_arachnida;1;1;10;0 srparasites:ada_summoner;1;1;10;0 srparasites:ada_longarms;1;1;10;0 srparasites:ada_reeker;1;1;10;0 srparasites:ada_manducater;1;1;10;0 srparasites:ada_bolster;1;1;10;0 srparasites:ada_yelloweye;1;1;10;0 srparasites:ada_arachnida;1;1;10;0 srparasites:overseer;2;4;5;0 srparasites:vigilante;1;3;5;0 srparasites:warden;1;1;5;0 srparasites:marauder;2;3;5;0 srparasites:bomber_light;2;5;5;0 srparasites:monarch;2;5;5;0 srparasites:grunt;1;1;20;0 srparasites:bomber_heavy;1;1;5;0 srparasites:wraith;2;2;5;0 srparasites:bogle;1;1;5;0 srparasites:haunter;1;1;5;0 srparasites:carrier_colony;1;1;5;0 srparasites:worker;1;1;10;0 > # (1 = 100%) Generation chance for spine feature. [range: 0.0 ~ 1.0, default: 5.0E-4] S:"Biome Spine chance"=5.0E-4 # List of biomes that cannot be converted. Ex: minecraft:plains or just minecraft [default: ] S:"Biome Spread BlackList" < > # "Set to true if you want to use the list as a WhiteList. [default: false] B:"Biome Spread BlackList Inverted"=false # (1 = 100%) Generation chance for tenflower feature. [range: 0.0 ~ 1.0, default: 1.0E-4] S:"Biome Tenflower chance"=1.0E-4 # (1 = 100%) Generation chance for tree feature. [range: 0.0 ~ 1.0, default: 0.0015] S:"Biome Tree chance"=0.0015 # Biome weight, registered as a SPOOKY type biome [range: 0 ~ 10000, default: 0] I:"Biome Weight"=0 # Set to false if you dont want Nodes to be created in your world. [default: true] B:"Creation of Nodes"=true # Maximum number of nodes in a world. [range: 1 ~ 100, default: 20] I:"Maximum Node Number"=20 # Minimum distance that one node needs to be away from the other to appear. [range: 0 ~ 100000000, default: 10000] I:"Minimum Distance Between Nodes"=10000 # Minimum distance one node needs to be away from SpawnPoint to appear. [range: 0 ~ 100000000, default: 1] I:"Minimum Distance From SpawnPoint"=1 # Chance (1 = 100%) to stop crops/trees from growing naturally.(for a tick) for a Node 1 [range: 0.0 ~ 100.0, default: 0.3] S:"Node 1 Crop Stop"=0.3 # Effect range of a Node 1. [range: 0 ~ 2147483640, default: 400] I:"Node 1 Effect Range"=400 # Spread range of a Node 1. [range: 0 ~ 2147483640, default: 200] I:"Node 1 Spread Range"=200 # Days needed from a sss to a Node 1. [range: 0 ~ 2147483640, default: 10] I:"Node 1 Time Needed"=10 # Chance (1 = 100%) to stop crops/trees from growing naturally.(for a tick) for a Node 2 [range: 0.0 ~ 100.0, default: 0.6] S:"Node 2 Crop Stop"=0.6 # Effect range of a Node 2. [range: 0 ~ 2147483640, default: 1600] I:"Node 2 Effect Range"=1600 # Spread range of a Node 2. [range: 0 ~ 2147483640, default: 800] I:"Node 2 Spread Range"=800 # Days needed from a Node 1 to a Node 2. [range: 0 ~ 2147483640, default: 30] I:"Node 2 Time Needed"=30 # Chance (1 = 100%) to stop crops/trees from growing naturally.(for a tick) for a Node 3 [range: 0.0 ~ 100.0, default: 1.0] S:"Node 3 Crop Stop"=1.0 # Effect range of a Node 3. [range: 0 ~ 2147483640, default: 8000] I:"Node 3 Effect Range"=8000 # Spread range of a Node 3. [range: 0 ~ 2147483640, default: 4000] I:"Node 3 Spread Range"=4000 # Days needed from a Node 2 to a Node 3. [range: 0 ~ 2147483640, default: 60] I:"Node 3 Time Needed"=60 # List of potion effects that the parasites will spawn with. Ex. "2;minecraft:speed;3" Where: # "2" is the required total of node levels, # "minecraft:speed" is the potion itself (the potion will apply regardless of whether the parasite is near a node or not), # "3" is the amplifier of the effect [default: [3;minecraft:speed;2], [4;minecraft:fire_resistance;1], [7;minecraft:invisibility;1]] S:"Node Potion Effect List" < 3;minecraft:speed;2 4;minecraft:fire_resistance;1 7;minecraft:invisibility;1 > # Message sent to all players in the current world when a Node is placed [default: Node] S:"Node Warning Message"=Corruption Spreads # Set to false if you dont want Colonies to be created by a Beckon SIV. (This option is ignored if Evolution Phases are enabled, it has its own option) [default: true] B:"Nodes Beckons"=true # Nodes can only be made in these dimensions I:"WhiteList Dimensions" < 111 > } ########################################################################################################## # world_colony #--------------------------------------------------------------------------------------------------------# # World Colony # A Node is created when an infested area has been laying around for some time, a node # will change the biome and will have bonuses to the parasites. ########################################################################################################## world_colony { # Set to false if you dont want Colonies to be created in your world. [default: false] B:"Colonies Activated"=false # Value of the base effect radius of a Colony. [range: 1 ~ 10000, default: 120] I:"Colonies Base Effect Radius Value"=120 # Value of the base radius of a Colony. [range: 1 ~ 10000, default: 60] I:"Colonies Base Radius Value"=60 # Set to false if you dont want Colonies to be created by a Dispatcher SIV. (This option is ignored if Evolution Phases are enabled, it has its own option) [default: true] B:"Colonies Dispatcher"=true # Cap of points for a single Colony. [range: 1 ~ 10000, default: 100] I:"Colonies Points Cap"=100 # Every x points, the colony effect radius will get bigger. [range: 1 ~ 10000, default: 1] I:"Colonies Spread Effect Point"=1 # How much the effect radius will grow. [range: 1 ~ 10000, default: 40] I:"Colonies Spread Effect Value"=40 # Every x points, the colony radius will get bigger. [range: 1 ~ 10000, default: 2] I:"Colonies Spread Point"=2 # How much the radius will grow. [range: 1 ~ 10000, default: 20] I:"Colonies Spread Value"=20 # Total cap of points for all Colonies. [range: 1 ~ 10000, default: 100] I:"Colonies Total Points Cap"=100 # Message sent to all players in the current world when a Colony is placed [default: Colony] S:"Colonies Warning Message"=Colony # Every x points, the colony will grant a bonus of armor. [range: 1.0 ~ 10000.0, default: 20.0] S:"Colony Bonus Armor Point"=20.0 # Value of the bonus. [range: 0.0 ~ 10000.0, default: 0.1] S:"Colony Bonus Armor Value"=0.1 # Every x points, the colony will grant a bonus of damage. [range: 1.0 ~ 10000.0, default: 20.0] S:"Colony Bonus Damage Point"=20.0 # Value of the bonus. [range: 0.0 ~ 10000.0, default: 0.1] S:"Colony Bonus Damage Value"=0.1 # Every x points, the colony will grant a bonus of health. [range: 1.0 ~ 10000.0, default: 20.0] S:"Colony Bonus Health Point"=20.0 # Value of the bonus. [range: 0.0 ~ 10000.0, default: 0.1] S:"Colony Bonus Health Value"=0.1 # Every x points, the colony will grant a bonus of KDR. [range: 1.0 ~ 10000.0, default: 20.0] S:"Colony Bonus KDR Point"=20.0 # Value of the bonus. [range: 0.0 ~ 10000.0, default: 0.1] S:"Colony Bonus KDR Value"=0.1 # Every x points, the colony will increase their damage cap. [range: 1.0 ~ 10000.0, default: 15.0] S:"Colony Damage Cap Point"=15.0 # Value (in %) of the bonus. [range: 0.0 ~ 10000.0, default: 0.5] S:"Colony Damage Cap Value"=0.5 # Every x points, the colony will boost the number of points earned in the evolution phases [range: 1.0 ~ 10000.0, default: 10.0] S:"Colony EV Boost Point"=10.0 # Value (in %) of the bonus. [range: 0.0 ~ 1.0, default: 0.05] S:"Colony EV Boost Value"=0.05 # Every x points, the colony will reduce the number of points lost in the evolution phases [range: 1.0 ~ 10000.0, default: 10.0] S:"Colony EV Reduction Point"=10.0 # Value (in %) of the bonus. [range: 0.0 ~ 1.0, default: 0.05] S:"Colony EV Reduction Value"=0.05 # List of parasites that require Colony points to appear, parasites that are not in the list will not be affected. Ex. "50:1" Where: # "50" is the parasite second id, # "1" are the points required (from colonies) to spawn. # [default: [65;1], [85;1], [86;1], [87;1], [88;1], [89;1]] S:"Colony Parasite Values" < 65;1 85;1 86;1 87;1 88;1 89;1 > # Maximum number of Colonies in a world. [range: 1 ~ 100, default: 20] I:"Maximum Colony Number"=20 # Minimum distance that one Colony needs to be away from the other to appear. [range: 0 ~ 100000000, default: 2000] I:"Minimum Distance Between Colonies"=2000 # Colonies can only be made in these dimensions I:"WhiteList Dimensions" < 111 > }