onEvent('ponder.registry', e => { e.create('atm6:creative_energy_cube', 'mekanism:creative_energy_cube') .scene('creative_energy_cube', 'How to charge the Creative Energy Cube', 'allthemods:creative_cube', (scene, util) => { scene.showBasePlate() scene.idle(10) scene.addKeyframe(); scene.world().showSection(util.select().position(1, 1, 3), Facing.south) scene.world().showSection(util.select().position(5, 1, 3), Facing.south) scene.overlay() .showSelectionWithText(util.select().position(1, 1, 3), 50) .text("Start by placing down two fully charged Ultimate Energy Cubes") .pointAt(util.vector().centerOf(1, 2, 3)) .placeNearTarget() scene.idle(60) scene.world().showSection(util.select().position(2, 1, 3), Facing.south) scene.world().showSection(util.select().position(4, 1, 3), Facing.south) scene.overlay() .showSelectionWithText(util.select().position(2, 1, 3), 50) .text("After that, two more Ultimate Induction Providers") .pointAt(util.vector().centerOf(2, 2, 3)) .placeNearTarget() scene.idle(60) scene.world().showSection(util.select().position(3, 1, 3), Facing.south) scene.overlay() .showSelectionWithText(util.select().position(3, 1, 3), 50) .text("And finally, your empty Creative Energy Cube") .pointAt(util.vector().centerOf(3, 2, 3)) .placeNearTarget() scene.idle(60) scene.addKeyframe(); scene.overlay() .showControls(new PonderInput([3.5, 2.5, 3.5], PonderPointing.DOWN).whileSneaking().rightClick().withItem('atmadditions:atm_star'), 60) scene.idle(60) } ) })