# Configuration file hookPrototype { # Defines interation with non-playable characters. [default: true] B:affectsNPCs=true # Defines interation with players. [default: true] B:affectsPlayers=true # If true, you can hook any block regardless of its material and hardness. [default: false] B:canHookAnyBlock=false # Defines how much damage it will deal to entity on hit. [range: 0.0 ~ 100.0, default: 0.0] S:damage=0.0 # Set to 'false' if you don't need this unit. [default: true] B:enabled=true # Defines the maximum weight of an entity that can be grappled. # Where weight = entity.width * entity.height (ex: villagerWeight = 0.6 * 1.95 = 1.17, pigWeight = 0.9 * 0.9 = 0.81) [range: 0.0 ~ 65536.0, default: 65536.0] S:maxEntityWeight=65536.0 # Defines how long it can be under fire influence (in seconds). [range: 0.0 ~ 60.0, default: 0.0] S:resistance=0.0 # Defines how heavy duty it can withstand. [range: 0.0 ~ 20.0, default: 0.0] S:strength=0.0 }