# Configuration file "backported features" { # Cobwebs can be collected with Shears without Silk Touch. From MC 1.9, fixes MC-93001 [default: true] B:cobwebsCanBeSheared=true # Dead Bushes drop 0-2 Sticks. From MC 1.9 [default: true] B:deadBushesDropSticks=true # Minecarts with TNT explode when hit by fire arrows. From MC 1.8, fixes MC-8987 [default: true] B:fireArrowsDetonateTNTCarts=true # Pumpkins and Jack o'Lanterns can be placed without a solid block below them. From MC 1.13, fixes MC-1947 [default: true] B:fixPumpkinPlacementCheck=true # Ender Pearls can be thrown in creative mode. From MC 1.9, fixes MC-438 [default: true] B:throwEnderPearlsInCrativeMode=true } "bug fixes" { # Fire Charges have the correct use sound. From MC 1.8, fixes MC-1831 [default: true] B:fixFireChargeUseSound=true # Lava will only hiss when mixing with water. From MC 1.8, fixes MC-32301 [default: true] B:fixLavaHissOnAirReplace=true # Shearing a block will not give drops in addition to itself [default: true] B:fixShearedBlocksDropExtraItems=true # Shears will take damage when used to mine any block. From MC 1.9, fixes MC-8180 [default: true] B:fixShearsNotTakingDamageFromNormalBlocks=true # Sign update packets for signs in unloaded chunks will not send chat messages. From MC 1.9, fixes MC-3564 [default: true] B:fixSignPacketChatMessages=true # Stone Monster Eggs only spawn one Silverfish when broken. From MC 1.8, fixes MC-31081 [default: true] B:fixStoneMonsterEggDoubleSpawns=true # Village paths will not have flowers or grass on top of them. From MC 1.10, fixes MC-3437 [default: true] B:fixVillagePathsHavePlantsOnTop=true # Zombies will seige villages that are large enough at night. From MC 1.8, fixes MC-7432 and MC-7488 [default: true] B:fixVillageSieges=true # Wells in desert villages will use the correct material. From MC 1.8, fixes MC-32514 [default: true] B:fixVillageWellDesertMaterial=true } "performance improvements" { # Broken chests don't split apart dropped item stacks [default: true] B:brokenChestsDontSplitStacks=true # Dropped item nearby stack checks are faster for full stacks [default: true] B:fasterDroppedItemStackingChecks=true # isPotionActive returns faster with 0 active potions and setAir only updates it's datawatcher when needed [default: true] B:fasterEntityLivingBaseIsPotionActiveAndSetAir=true # When something gets air from using its ID it will return faster [default: true] B:fasterGetBlockByIdForAirBlocks=false # Non-layered snow block ticks are faster [default: true] B:fasterSnowBlockTicks=true # Makes BlockChest.class use a faster implementation of random [default: true] B:replaceRandomWithXSTRInBlockChest=false # Makes EffectRenderer.class use a faster implementation of random [default: true] B:replaceRandomWithXSTRInEffectRenderer=true # Makes Entity.class use a faster implementation of random [default: true] B:replaceRandomWithXSTRInEntity=true # Makes MinecraftServer.class use a faster implementation of random [default: true] B:replaceRandomWithXSTRInMinecraftServer=true # Makes RenderItem.class use a faster implementation of random [default: true] B:replaceRandomWithXSTRInRenderItem=true # !This changes world generation! Makes World.class use a faster implementation of random [default: false] B:replaceRandomWithXSTRInWorld=false # Makes WorldClient.class use a faster implementation of random [default: true] B:replaceRandomWithXSTRInWorldClient=true # Speeds up initial world loading by not waiting for as many chunks to preload [default: true] B:skipInitialWorldChunkLoad=false } tweaks { # Override the port used when opening singleplayer to LAN [default: false] B:lanPortOverride=false # Port to use for lanPortOverride [range: 1024 ~ 49151, default: 25565] I:lanPortToUSeForOverride=25565 }